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Galileo Galilei - Arashi no Atode

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on March 23, 2017 at 1:44:27 AM

Artist: Galileo Galilei
Title: Arashi no Atode
Source: 台風のノルダ
Tags: typhoon no noruda after the storm aftermath sea and darkness acoustic
BPM: 75
Filesize: 7879kb
Play Time: 04:56
Difficulties Available:
  1. Calm (4.15 stars, 656 notes)


Download: Galileo Galilei - Arashi no Atode
Information: Scores/Beatmap Listing
---------------
The calm after the storm.

Hitsounds by ProfessionalBox
Logic Agent
ok but this song is beautiful
Winnie
Good Taste in Music for a change 8-)
Enon
:ok_hand:
Spork Lover
Heya, mod as we talked about :)

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The audio is 320 kbps buddy, you know what to do ^^

Metadata seemed to be alright when I checked through it, since the only "official" thing I could find was the album name on a lyrics website (non-official) and the VEVO website (there were surprisingly few results)

Isn't AR9 kinda high for a 150 BPM song? I've seen most songs around this difficulty range/BPM use AR8.5 to 8.7 :) OD could also be 7.5, but yeah :o

To better match the sand in the BG, the yellow color could be more "sand" colored - The combo colors seem to match the background a fair bit, so I think it would compliment it a little bit more :)

Tags: Acoustic, After the (part of album name), Aftermath, Sea and (the) Darkness (seems to be part of the collection too, keep in mind i've written "the" twice), j-pop

Storm


00:17:789 (3) - I feel like the reverse arrow doesn't have too much feedback here, considering you follow vocals so much in this calm section. I would either consider switching this out with an extended slider + single tap, or just make a regular 1/1 slider

00:22:789 (1) - single tap + 1/2 slider instead? that way you don't skip the red tick on 00:23:389 - https://osu.ppy.sh/ss/7497901

00:35:389 - I wouldn't really leave this out either tbh :o I'd say that most of the vocal sounds should be followed here, 'cause you're also making it a little more intense from 00:32:389 - , so it shouldn't be too much of an issue

00:43:389 (3,4,5) - I don't know why, but there's something off putting here - I think it's the white tick on 00:43:589 - that puts me off, but yeah, it's not really too much of an issue. You could do a single tap on 00:43:389 - and then a 1/1 slider from 00:43:589 - , but that's up to you. My idea would be something like this: https://osu.ppy.sh/ss/7497913 and https://osu.ppy.sh/ss/7497915 It gives the 00:41:989 (1,2) - aesthetic some repetition this way with overlaps :)

00:54:989 (2,3,4,5) - Considering how many slider you use later in the following sections from 01:00:989 - and onward all the way to 01:15:589 -, i'd either add some more single taps like the 54:989 pattern between the previously mentioned interval, or add a slider like in the patterns afterwards. Reason being is due to you using a 5-in-a-row type single tap pattern twice in a row, and then make a slider + single tap mix 4 times in a row afterwards, making the rhythm/intensity a little random xd

01:16:589 (4,5) - slider + single tap for consistency? I feel like the emphasis is basically the same as how you used it before, even if it's more intense here.

01:38:789 (3) - #triangles (I feel like this flows and looks a little better :D) https://osu.ppy.sh/ss/7497955

02:03:589 (1,2,3,4,1,2,3,4) - Since the feedback in the beginning of this isn't too big, maybe do a tiiiny SV progression (like 0,8x to 1,0x) to follow the intensity a bit better (that could have influence on the spacing too xd) (When you start hitsounding, I'd do the same with the volume)

02:11:389 (1) - due to the previous slider's direction, wouldn't it be more optimal to place the slider in a place like https://osu.ppy.sh/ss/7497977 ? (Obviously change the single taps afterwards etc if you do this x])

02:15:589 (5) - This is the strongest beat here, so you could do a slider here, or make the 5,6 spacing lower (or 4,5 higher) to better emphasize the drum beat from 4,5.

02:25:389 (4,5,1) - transition from 5 to 1 is a little awkward imo - https://osu.ppy.sh/ss/7497987 Like this there's a small linear aesthetic too on the slider ends that might work :)

02:42:789 (3) - I would avoid this shape, since this is the first time you use it - It's pretty incongruous xd

02:55:589 (2,4) - same symmetry as 02:54:789 (1,3) - ? (You can also remove the 1,3 symmetry)

03:10:789 (1,2,3,4) - really like the way this aesthetic looks :3

03:15:189 (3,1) - Is this overlap on purpose? I havn't seen you moving a slider off an overlap like this before - almost all of your overlaps beforehand were perfect overlaps :)

03:16:789 (3,1) - oh. erm, I'd still perfectly overlap them, there's not really any significant change in the song xd (same for the third one right after)

03:34:789 (1,2,1) - Is it just me, or are they not copy-pasted precisely? xd there seems to be less curvature on the 2nd slider. I might just be blind though who knows o.o

03:48:689 - Just a random comment on the song - what the hell is the vocal doing here lol

04:06:189 (6,1,3) - I expected single taps here on some of those, considering what you did on 01:18:789 (1,2,3,4,5,6,7,8,1,2,3,4,5) - and 02:57:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - (especially the second)

04:56:003 - Timing seems off by quite a bit, the slider needs to end a lot earlier than what it is atm. Lemme try something. Try 132 bpm on 04:55:679 - and end the slider on the blue tick :)

04:56:410 (5) - considering the timing, i'd stack the 5's sliderend on the long slider :)

04:56:810 (1) - small aesthetic changes (If the slider is supposed to represent something specific, I don't know the reference, so pardon me if that's the case >.<): https://osu.ppy.sh/ss/7498098
I changed the right side a fair bit, there's one less node at 04:59:710 - ish, and I made the second before this a little more symmetric. I also fixed the gap that blankets 04:57:210 - and 04:57:010 - , so they are about the same distance apart :)
Also, I didn't really change it in the picture, but 04:57:410 - this is ALMOST going inward on itself, so I'd slightly adjust that too.
It's hard to mod slider art and explain it well LOL, just tell me if it doesn't make sense xD

Apart from these suggestions, there's some nazi stacks like 02:45:989 (3) - which I'd fix while applying stuff (implying that you do of course lol), but filling the mod with those is pretty vague, so yeah xd

I wish you luck good sir, map and song is pretty nice :D
(map is here if you lost it xd)
Halfslashed
[Storm]
00:09:989 (1,2) - I like what you did with 00:00:389 (1,2) and 00:03:589 (1,2) with how they were related, why not introduce the same idea with these two sliders, using 00:06:789 (1,2).
00:31:189 (4) - Accidental Clap?
00:55:789 (6) - It doesn't seem obvious why you have one of the sounds that you were emphasizing with spacing as a slider tail. I think it makes more sense to use a circle here, then start a 1/2 slider on 00:56:189.
03:51:389 (2,3) - Feels like it's a bit late to introduce this overlap as one of your visual concepts for a section that doesn't really seem different from the previous kiais. It's not an actual issue but, it feels a bit weird seeing this.

There's nothing else worth mentioning :p Good luck!
Topic Starter
Monstrata

Spork Lover wrote:

Heya, mod as we talked about :)

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General

The audio is 320 kbps buddy, you know what to do ^^ Fixed~

Metadata seemed to be alright when I checked through it, since the only "official" thing I could find was the album name on a lyrics website (non-official) and the VEVO website (there were surprisingly few results)

Isn't AR9 kinda high for a 150 BPM song? I've seen most songs around this difficulty range/BPM use AR8.5 to 8.7 :) OD could also be 7.5, but yeah :oThis was mainly for ease of mapping and creating blankets. Reduced AR and OD to more proper values.

To better match the sand in the BG, the yellow color could be more "sand" colored - The combo colors seem to match the background a fair bit, so I think it would compliment it a little bit more :)Agreed.

Tags: Acoustic, After the (part of album name), Aftermath, Sea and (the) Darkness (seems to be part of the collection too, keep in mind i've written "the" twice), j-pop Added some!

Storm


00:17:789 (3) - I feel like the reverse arrow doesn't have too much feedback here, considering you follow vocals so much in this calm section. I would either consider switching this out with an extended slider + single tap, or just make a regular 1/1 slider Mainly using the movement to create a distinction from the previous 1/1 slider 00:14:637 (3) - due to the syllables in the lyrics. I'm mainly going for instrumental focalization tho, so this is more just a palyability change for vocals, and not me actively following vocals.

00:22:789 (1) - single tap + 1/2 slider instead? that way you don't skip the red tick on 00:23:389 - https://osu.ppy.sh/ss/7497901 I prefer the more simplistic rhythm here with instrumental focus.

00:35:389 - I wouldn't really leave this out either tbh :o I'd say that most of the vocal sounds should be followed here, 'cause you're also making it a little more intense from 00:32:389 - , so it shouldn't be too much of an issue Same as earlier, I prefer keeping it simple and following instruments. I think it introduces 1/2 clicking too early.

00:43:389 (3,4,5) - I don't know why, but there's something off putting here - I think it's the white tick on 00:43:589 - that puts me off, but yeah, it's not really too much of an issue. You could do a single tap on 00:43:389 - and then a 1/1 slider from 00:43:589 - , but that's up to you. My idea would be something like this: https://osu.ppy.sh/ss/7497913 and https://osu.ppy.sh/ss/7497915 It gives the 00:41:989 (1,2) - aesthetic some repetition this way with overlaps :)Prefer the focus being on that guitar

00:54:989 (2,3,4,5) - Considering how many slider you use later in the following sections from 01:00:989 - and onward all the way to 01:15:589 -, i'd either add some more single taps like the 54:989 pattern between the previously mentioned interval, or add a slider like in the patterns afterwards. Reason being is due to you using a 5-in-a-row type single tap pattern twice in a row, and then make a slider + single tap mix 4 times in a row afterwards, making the rhythm/intensity a little random xd Made some changes elsewhere to create a better balance.

01:16:589 (4,5) - slider + single tap for consistency? I feel like the emphasis is basically the same as how you used it before, even if it's more intense here. The drum on 01:16:837 - needs to be clickable though.

01:38:789 (3) - #triangles (I feel like this flows and looks a little better :D) https://osu.ppy.sh/ss/7497955 Fixed with a different pattern.

02:03:589 (1,2,3,4,1,2,3,4) - Since the feedback in the beginning of this isn't too big, maybe do a tiiiny SV progression (like 0,8x to 1,0x) to follow the intensity a bit better (that could have influence on the spacing too xd) (When you start hitsounding, I'd do the same with the volume) I think SV progression is a good idea, but the sv is too low and the base sliders are too short for this effect to be noticeable.

02:11:389 (1) - due to the previous slider's direction, wouldn't it be more optimal to place the slider in a place like https://osu.ppy.sh/ss/7497977 ? (Obviously change the single taps afterwards etc if you do this x]) I want a break here, it feels good to play anyways xD. The flow from the slider to the head is still pretty good, it's a flowbreak that occurs once you click, and it does a nice job of resetting flow.

02:15:589 (5) - This is the strongest beat here, so you could do a slider here, or make the 5,6 spacing lower (or 4,5 higher) to better emphasize the drum beat from 4,5. Debatable, I think 5 and 6 are both strong.

02:25:389 (4,5,1) - transition from 5 to 1 is a little awkward imo - https://osu.ppy.sh/ss/7497987 Like this there's a small linear aesthetic too on the slider ends that might work :)Agreed. Fixed another way though

02:42:789 (3) - I would avoid this shape, since this is the first time you use it - It's pretty incongruous xd I know, but i just wanted to add some variety relaly xD.

02:55:589 (2,4) - same symmetry as 02:54:789 (1,3) - ? (You can also remove the 1,3 symmetry) True. idk why i did this in retrospect.

03:10:789 (1,2,3,4) - really like the way this aesthetic looks :3 Thanks!

03:15:189 (3,1) - Is this overlap on purpose? I havn't seen you moving a slider off an overlap like this before - almost all of your overlaps beforehand were perfect overlaps :)Not intentional, thanks. Reduced stack-leniency to 5 to account for this.

03:16:789 (3,1) - oh. erm, I'd still perfectly overlap them, there's not really any significant change in the song xd (same for the third one right after) ^

03:34:789 (1,2,1) - Is it just me, or are they not copy-pasted precisely? xd there seems to be less curvature on the 2nd slider. I might just be blind though who knows o.o It's just you~

03:48:689 - Just a random comment on the song - what the hell is the vocal doing here lol Another reason why i stick with instrumental focus xD.

04:06:189 (6,1,3) - I expected single taps here on some of those, considering what you did on 01:18:789 (1,2,3,4,5,6,7,8,1,2,3,4,5) - and 02:57:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - (especially the second) I wanted to map the rhythm the drum was playing, which ended up having the notes on 04:06:437 - omitted etc...

04:56:003 - Timing seems off by quite a bit, the slider needs to end a lot earlier than what it is atm. Lemme try something. Try 132 bpm on 04:55:679 - and end the slider on the blue tick :)This is more an issue of different instruments following different offsets. The instrument I want to follow (guitar) is accurate, but I made some additional tweaks to help the slider-ends snap better to percussion. 04:56:458 (5) - in particular was off with more careful inspection.

04:56:410 (5) - considering the timing, i'd stack the 5's sliderend on the long slider :)The slider was ugly so i just redid the pattern, I guess i kinda fixed this too int he process.

04:56:810 (1) - small aesthetic changes (If the slider is supposed to represent something specific, I don't know the reference, so pardon me if that's the case >.<): https://osu.ppy.sh/ss/7498098 I just remapped the whole thing into a whirlpool/hurricane shape.
I changed the right side a fair bit, there's one less node at 04:59:710 - ish, and I made the second before this a little more symmetric. I also fixed the gap that blankets 04:57:210 - and 04:57:010 - , so they are about the same distance apart :)
Also, I didn't really change it in the picture, but 04:57:410 - this is ALMOST going inward on itself, so I'd slightly adjust that too.
It's hard to mod slider art and explain it well LOL, just tell me if it doesn't make sense xD

Apart from these suggestions, there's some nazi stacks like 02:45:989 (3) - which I'd fix while applying stuff (implying that you do of course lol), but filling the mod with those is pretty vague, so yeah xd Fixed.

I wish you luck good sir, map and song is pretty nice :D
(map is here if you lost it xd)
Thanks for the very detailed mod!!
Topic Starter
Monstrata

Halfslashed wrote:

[Storm]
00:09:989 (1,2) - I like what you did with 00:00:389 (1,2) and 00:03:589 (1,2) with how they were related, why not introduce the same idea with these two sliders, using 00:06:789 (1,2). I think theyre fine. the relationship is really the curve.
00:31:189 (4) - Accidental Clap? Fxed along with hitsounds etc...
00:55:789 (6) - It doesn't seem obvious why you have one of the sounds that you were emphasizing with spacing as a slider tail. I think it makes more sense to use a circle here, then start a 1/2 slider on 00:56:189. Fixed
03:51:389 (2,3) - Feels like it's a bit late to introduce this overlap as one of your visual concepts for a section that doesn't really seem different from the previous kiais. It's not an actual issue but, it feels a bit weird seeing this. I think its fine for some visual variety~

There's nothing else worth mentioning :p Good luck!
Thanks for the mod ^^
P A N
well, I want to help you more than that and I saw this in #modreqs so here I go

  1. 00:11:437 - add note here? or if don't want the rhythm being too dense, you could use 1/4 reverse because skip this sound is umm awkward XD.
  2. 00:13:837 - umm same here, I think add note plays and follow vocal better.

  3. 01:12:237 (6) - spacing from 6 to next cymbal is shorter than 5 to 6 so move this note further from next cymbal note and closer to the previous note will give more impact to it imo, you could move it around this
  4. 01:44:437 (1,1) - could add finish on head, if you agree, add on 02:48:437 (1,1) and 03:55:637 (1,2,1) - too.
  5. 02:16:437 (1) - ^
  6. 04:55:727 (4) - end this slider on yellow tick at 04:56:051 instead? because the sound is there. you could add NC on it to warn players that the rhythm is not normal.
  7. 04:56:858 (1) - mute sliderslide here? after 05:00:458 is pretty noisy DX
  8. 03:00:837 (7) - blanket here instead? so i will be more jump to emphasize next cymbal.
  9. 03:14:037 (1) - I would like to see this note further more because it's a cymbal. example


good luck for ranking :D
walaowey
hi m4m

[Calm yea, feels good]
  1. 00:11:437 - i heard a sound here too
  2. 00:55:237 (3) - more emphasization on this? the cymbal sound was quite strong imo
  3. 02:46:037 (3) - shouldn't the slider suppose to end on 02:46:437 - ?
  4. 02:22:837 (1) - a bigger spacing for this? something like u did on 02:22:037 (3) -
  5. 02:23:637 (5) - ^
  6. 04:56:858 (1) - LOLL, that slider tho xd
  7. 01:18:837 (1,5) - can have bigger spacing for this imo, since the beats was quite strong xd


[]
  1. 00:03:637 (1,2) - this blanket is a bit off xd
  2. 00:55:837 (6,1) - blanket is a bit off. a littleeeee bit
  3. 01:57:637 (2,3) - blanket :P
  4. 02:42:037 (1,3) - ^
  5. 02:56:437 (3,4) - ^
  6. 03:04:437 (1,2) - ^
  7. 03:32:237 (5,6,1) - this is off by alot lol
[]
  1. 01:00:037 (3) - stack is a bit off
  2. 01:31:237 (4,1) - stack is off
  3. 01:37:037 (2,3) - ^
  4. 01:58:637 (4,2) - ^
  5. 02:13:637 (2,3) - ^
  6. 02:17:237 (3,1) - ^
  7. 03:05:237 (3,4) - ^
  8. 03:07:637 (1,2) - ^
  9. 03:21:637 (3,1) - ^
  10. 03:47:237 (4,1) - ^
  11. 04:27:237 (3,1) - ^
  12. 04:46:437 (7,1) - ^
  13. seems like they're more of them that i might missed. :D

nice and calm song xd
walaowey
sorry for double posting :o
Atsuro
Hi i mod

  1. 00:51:637 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2) - I think you're sticking way too much to the bottom right of the screen around here and in some other parts. You could add some balance (if you want)
  2. 01:09:237 (1) - Try making this different from the previous ones to emphazise new measure, a ctrl+g works nice to break the flow.
  3. 01:44:437 (1) - This could use a finish. 01:44:437 (1) - 03:55:637 (1) - same, it feels better with a finish imo
  4. 02:16:437 (1) - Finish too lol
  5. 02:46:037 (3) - Wat unsnapped slider end
  6. 04:35:237 (4) - I think this note should be mapped differently to the other three 04:34:037 (1,2,3) - since it doesn't have a drum beat and only a kinda weak note, something with less emphazis like a single circle. Stacking it with 04:35:637 (1) - 's head would be cool.
  7. 04:55:727 (4) - Snap tail here? 04:56:051 - 1/8 or do some red line thingy? If you're trying to map other thing with that i can't hear it lol, the drum is very noticeable
  8. 04:56:858 (1) - neat
  9. I think you could improve is the hitsounding in some sections, there are parts in which it lacks the impact that some drum clap/finishes could add like here 01:20:837 (2,3,4,5) - for example. That and the whistle pattern sounds weird to me sometimes :v


I hope this helps in some way, it's hard to mod your maps lol
GL
Topic Starter
Monstrata

P A N wrote:

well, I want to help you more than that and I saw this in #modreqs so here I go

  1. 00:11:437 - add note here? or if don't want the rhythm being too dense, you could use 1/4 reverse because skip this sound is umm awkward XD.
  2. 00:13:837 - umm same here, I think add note plays and follow vocal better. I gave it some more thought, and I think I prefer my rhythm more since its simpler. This section is still very calm and musically not much is going on which is why even tho mapping it could work, not mapping it makes sense for the player too while also conveying some simplicity in rhythm and clicking density.

  3. 01:12:237 (6) - spacing from 6 to next cymbal is shorter than 5 to 6 so move this note further from next cymbal note and closer to the previous note will give more impact to it imo, you could move it around this I think the emphasis here is fine, since transitioning from that slider to circle is much easier due to the way I positioned it.
  4. 01:44:437 (1,1) - could add finish on head, if you agree, add on 02:48:437 (1,1) and 03:55:637 (1,2,1) - too. Agreed! Added.
  5. 02:16:437 (1) - ^ Added
  6. 04:55:727 (4) - end this slider on yellow tick at 04:56:051 instead? because the sound is there. you could add NC on it to warn players that the rhythm is not normal. Agree. Fixed and changed the slider shape a bit.
  7. 04:56:858 (1) - mute sliderslide here? after 05:00:458 is pretty noisy DX Yep~
  8. 03:00:837 (7) - blanket here instead? so i will be more jump to emphasize next cymbal. I prefer the current angle. It's more consistent imo. Emphasis wise, the next section isn't as intense anyways, so I don't think the jump is necessary. Using a regular jump is enough.
  9. 03:14:037 (1) - I would like to see this note further more because it's a cymbal. example Mmm... I get your point, but the next section is much slower, SV is slower too. I'll think about this more... But i'll keep for now.


good luck for ranking :D
Thank you P A N!!!

walaowey wrote:

hi m4m

[Calm yea, feels good]
  1. 00:11:437 - i heard a sound here too Keeping rhythm simpler and just focusing on main melody for now.
  2. 00:55:237 (3) - more emphasization on this? the cymbal sound was quite strong imo I don't think it's that strong actually, idk.
  3. 02:46:037 (3) - shouldn't the slider suppose to end on 02:46:437 - ? Oops, fixed
  4. 02:22:837 (1) - a bigger spacing for this? something like u did on 02:22:037 (3) - Yea good point.
  5. 02:23:637 (5) - ^ Here I want some consistency to build up for the vocal emphasis in the next few jumps.
  6. 04:56:858 (1) - LOLL, that slider tho xd It's uh, better now xD.
  7. 01:18:837 (1,5) - can have bigger spacing for this imo, since the beats was quite strong xd Yea agree. Fixed, and changed the next jump too.


[]
  1. 00:03:637 (1,2) - this blanket is a bit off xd
  2. 00:55:837 (6,1) - blanket is a bit off. a littleeeee bit
  3. 01:57:637 (2,3) - blanket :P
  4. 02:42:037 (1,3) - ^
  5. 02:56:437 (3,4) - ^
  6. 03:04:437 (1,2) - ^
  7. 03:32:237 (5,6,1) - this is off by alot lol
[]
  1. 01:00:037 (3) - stack is a bit off
  2. 01:31:237 (4,1) - stack is off
  3. 01:37:037 (2,3) - ^
  4. 01:58:637 (4,2) - ^
  5. 02:13:637 (2,3) - ^
  6. 02:17:237 (3,1) - ^
  7. 03:05:237 (3,4) - ^
  8. 03:07:637 (1,2) - ^
  9. 03:21:637 (3,1) - ^
  10. 03:47:237 (4,1) - ^
  11. 04:27:237 (3,1) - ^
  12. 04:46:437 (7,1) - ^
  13. seems like they're more of them that i might missed. :D

nice and calm song xd
Thanks walaowey~! Fixed all blankets and stacks too!

Atsuro wrote:

Hi i mod

  1. 00:51:637 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2) - I think you're sticking way too much to the bottom right of the screen around here and in some other parts. You could add some balance (if you want) I think I move around on the screen sufficiently. It's kinda hard to change what I have cuz of my mapping style. I'll consider this more in the future though thanks!
  2. 01:09:237 (1) - Try making this different from the previous ones to emphazise new measure, a ctrl+g works nice to break the flow. I prefer consistency here. Not a fan ot flowbreaks tbh xD.
  3. 01:44:437 (1) - This could use a finish. 01:44:437 (1) - 03:55:637 (1) - same, it feels better with a finish imo Agreed. Added some others too.
  4. 02:16:437 (1) - Finish too lol Added!
  5. 02:46:037 (3) - Wat unsnapped slider end Oops, fixed.
  6. 04:35:237 (4) - I think this note should be mapped differently to the other three 04:34:037 (1,2,3) - since it doesn't have a drum beat and only a kinda weak note, something with less emphazis like a single circle. Stacking it with 04:35:637 (1) - 's head would be cool. Prefer pattern consistency here.
  7. 04:55:727 (4) - Snap tail here? 04:56:051 - 1/8 or do some red line thingy? If you're trying to map other thing with that i can't hear it lol, the drum is very noticeable Yea, fixed.
  8. 04:56:858 (1) - neat
  9. I think you could improve is the hitsounding in some sections, there are parts in which it lacks the impact that some drum clap/finishes could add like here 01:20:837 (2,3,4,5) - for example. That and the whistle pattern sounds weird to me sometimes :v Agreed. I added some drum-hitclap hitsounding support ontop of ProBox's current hitsounding to add another drum layer to sections like this since the whistles didn't feel adequate.


I hope this helps in some way, it's hard to mod your maps lol
GL
Thanks Atsuro!!
Len
hi



01:22:637 - i recommend that add note here 01:24:237 - , 01:25:037 - and more cuz this "kiai" part is a bit easier than non kiai parts but its ok if its concept or special
02:03:637 (1,2,3,4,1,2,3,4) - i really dont know why you added 1/4 repeat sliders on this section no need to add here just map like others part is better imo
02:34:837 (3) - ctrl g only this for making better flow
03:24:837 (3,1) - what do you think about that change the pattern like this:
03:30:437 (2,3,4,5,6,1) - increase some ds is good for here i think



hope it helps!
Topic Starter
Monstrata

Len wrote:

hi



01:22:637 - i recommend that add note here 01:24:237 - , 01:25:037 - and more cuz this "kiai" part is a bit easier than non kiai parts but its ok if its concept or special The rhythms in the kiai are actually simpler than in verse sections. There's also not as many instruments playing.
02:03:637 (1,2,3,4,1,2,3,4) - i really dont know why you added 1/4 repeat sliders on this section no need to add here just map like others part is better imo There's a drum roll that happens here and not elsewhere which is why i used 1/4 sliders instead.
02:34:837 (3) - ctrl g only this for making better flow I think the flowbreak helps to emphasize the snare here.
03:24:837 (3,1) - what do you think about that change the pattern like this Okay, thats cool!:
03:30:437 (2,3,4,5,6,1) - increase some ds is good for here i think Fixed here too



hope it helps!
Thanks Len!!
Len
1
sahuang
Delete one 'the' in tags

00:17:837 (3) - ctrl+G for spacing consistency
01:38:837 (3) - also ctrl+G, or try something different so 01:38:637 (2,3) - can have a higher spacing like 01:37:037 (2,3) -
01:41:837 (2,3) - same here, doesnt make much sense to have same spacing as 01:41:237 (1,2) - imo
01:46:437 (2) - 01:46:837 (3) - ctrl+G them work better
02:03:637 (1,2,3,4,1,2,3,4) - uhm whats the intention of using so many reverse slider here...i mean tho there are very very faint 1/8s they dont fit music at all and also pretty much inconsistent with the previous parts where vocals are similar.
02:08:237 (8,1,2,3,4,5,6,7,8) - sudden increase in ds compared to the previous circle part is too sudden,id suggest increase ds for 02:06:837 (1,2,3,4,5,6,7,8) - if you want intensity
02:33:237 (3) - G
03:12:637 - clickable?its strong beat
03:50:837 (1,2,3) - 03:59:437 (2,3) - increase ds
04:24:437 (1,2,3,4) - weird rhythm choice as you ignore the downbeats..
04:56:858 (1) - move down a bit to avoid touching hp bar

cool
Topic Starter
Monstrata

My Angel Azusa wrote:

Delete one 'the' in tags

00:17:837 (3) - ctrl+G for spacing consistency I think the rhythm is simple enough for people to recognize the spacing change. Also it flows better like this.
01:38:837 (3) - also ctrl+G, or try something different so 01:38:637 (2,3) - can have a higher spacing like 01:37:037 (2,3) - Prefer this set up. There's a flowbreak as well as visual break from 2>3 which serves as emphasis
01:41:837 (2,3) - same here, doesnt make much sense to have same spacing as 01:41:237 (1,2) - imo This is nice though. Fixed
01:46:437 (2) - 01:46:837 (3) - ctrl+G them work better Okay, yea these are cool too.
02:03:637 (1,2,3,4,1,2,3,4) - uhm whats the intention of using so many reverse slider here...i mean tho there are very very faint 1/8s they dont fit music at all and also pretty much inconsistent with the previous parts where vocals are similar. There's a really noticeable drumroll here and its a nice way to build intensity going into the next section.
02:08:237 (8,1,2,3,4,5,6,7,8) - sudden increase in ds compared to the previous circle part is too sudden,id suggest increase ds for 02:06:837 (1,2,3,4,5,6,7,8) - if you want intensity The increase is cuz the drums kick in with 02:08:837 (3,4,5,6,7,8) - - etc... on top of the guitar and drum roll.
02:33:237 (3) - G I think the current arraangement flows better.
03:12:637 - clickable?its strong beat Good point.
03:50:837 (1,2,3) - 03:59:437 (2,3) - increase ds Fixed the first one. Second one i think the jump isn't necessary since its a calmer section.
04:24:437 (1,2,3,4) - weird rhythm choice as you ignore the downbeats.. I want to emphasize the off-beat guitar rhythm.
04:56:858 (1) - move down a bit to avoid touching hp bar Moved it down a bit. It still touches hp bar, but not as much.

cool
Thanks for the quick mod!
riffy
holdplacer

[Calm]
  1. 00:13:237 (1,1) - I have a feeling these would work better if they were 3/4s. Or you could have circles on the beats like 00:13:837 - to cover the background instrument.
  2. 01:12:437 (1) - this slider overlaps with the score-metre thingy. No big deal but since everything else is pretty neat and polished you might want to avoid this overlap.
  3. 01:21:037 (3,4) - to give a better feel of the music I'd try stacking these two. Something of this kind would give a more accurate representation of the drums/bbass thingy
  4. 02:03:637 (1,2,3,4,1,2,3,4) - try lowering the volume on everything but the sliderheads? This part feels a bit too noisy in terms of hitsounding.
  5. 03:13:637 (5,1) - probably could use a jump to stress the drum/vocal stuff here.
  6. 03:19:437 (2,3) - ctrl+G this pattern? 03:19:637 - The clap sound here feels like something you'd want to have a clickable beat on.
  7. 04:56:858 (1) - overlaps with the HP-Bar, it's no issue but it can be prevented if you make the velocity multiplier even slower and scale it down a little.
  8. Oh, and one more thing, have you thought about adding a spinner? This would add some extra competition to the map.
Topic Starter
Monstrata

Bakari wrote:

holdplacer

[Calm]
  1. 00:13:237 (1,1) - I have a feeling these would work better if they were 3/4s. Or you could have circles on the beats like 00:13:837 - to cover the background instrument. I'd prefer to use just 1/2 sliders here since i want the intro to be simple in rhythm. the extended hold from the 3/4 makes it a bit snappy for me.
  2. 01:12:437 (1) - this slider overlaps with the score-metre thingy. No big deal but since everything else is pretty neat and polished you might want to avoid this overlap. Mmm, i think score-meter is disabled by default. I'd prefer to just keep it like this since moving the slider up means im basically moving half the section up to fit the structure xD
  3. 01:21:037 (3,4) - to give a better feel of the music I'd try stacking these two. Something of this kind would give a more accurate representation of the drums/bbass thingy Here, i prefer my square arrangement so I can transition from vertical movement to horizontal movement in preparation for the jump from 01:21:637 (5,1) -
  4. 02:03:637 (1,2,3,4,1,2,3,4) - try lowering the volume on everything but the sliderheads? This part feels a bit too noisy in terms of hitsounding. Yea good point. Fixed.
  5. 03:13:637 (5,1) - probably could use a jump to stress the drum/vocal stuff here. Agreed.
  6. 03:19:437 (2,3) - ctrl+G this pattern? 03:19:637 - The clap sound here feels like something you'd want to have a clickable beat on. Yea sure, Ctrl+G fits pretty well with my flow still.
  7. 04:56:858 (1) - overlaps with the HP-Bar, it's no issue but it can be prevented if you make the velocity multiplier even slower and scale it down a little. I wanted the spiral to cover a large area of the screen like a hurricane or typhoon xD. I guess overlapping the hp bar a bit is a byproduct, but let me keep this, I really like it haha.
  8. Oh, and one more thing, have you thought about adding a spinner? This would add some extra competition to the map. There isn't really a place I can put a spinner imo. Aside from the final note, but I prefer putting slider-arts instead cuz they're more interesting. I guess a calm song like this doesn't need competition anyways xD. just relax on the beach to this calming song ^^
Thanks for the mod Bakari ^^
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