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posted
This beatmap was submitted using in-game submission on 2017年7月30日 at 13:12:22

Artist: Koizumi Hanayo (CV.Kubo Yurika)
Title: Nawatobi
Source: ラブライブ!School idol project
Tags: Love Live TV anime blu-ray Hata Aki rino Fujita Yoshihisa Skylish
BPM: 76
Filesize: 2446kb
Play Time: 02:14
Difficulties Available:
  1. Futsuu (1.18 stars, 134 notes)
  2. Kantan (0.73 stars, 81 notes)
  3. Muzukashii (1.42 stars, 185 notes)
  4. Skylish's Oni (2.16 stars, 255 notes)


Download: Koizumi Hanayo (CV.Kubo Yurika) - Nawatobi
Information: Scores/Beatmap Listing
---------------
かんたん ★1/5
ふつう  ★3/7
むずかしい★2/8
おに   ★4/10 (Credit to Skylish)

xtrem3x's Oni here

FOR RANK


changelog
Deleted Oni, added Skylish's Muzukashii and thanks KwaN for metadata check.
Applied Skylish's mod, thanks!
Applied yuzu_rinrin and Aloda's mod, thanks!
Applied Smallwu's mod, thanks!
Applied donkat and Raphalge's mod, thanks!
Applied Midnaait's mod, thanks!
Applied Nardo's mod(1st~3rd), thanks!
Added Muzukashii, moved Skylish's Muzukashii to Oni
Applied Surono's mini mod, thanks
bubble log
Bubbled by Nardo
Qualified by Surono
posted
Quick check here:

[General]

> Artist should be: 'Kubo Yurika ' Source: https://zh.wikipedia.org/wiki/%E4%B9%85 ... 8%E8%8A%B1

> Broad idea of mapping should aroused at the current stages because there are some critical issues concerning me:

[Futsuu]

> 00:27:035 - / 00:52:298 - There are some controversive stuff here: Monotonous repetitive uses of dons is absolutely boring. Try putting the flow of vocal pitches into consideration. No matter what, 00:52:298 - must be more complicated (at least not only ddddddddd) because the instruments join in (the drum set). Varieties should be performed. Having k mappen on every 3rd beats is definitely a good choice.

> 01:14:403 (1) - End the spinner at the end of vocal (01:15:587 - )since your intention is to leave the instrumental part blank before 01:17:561 - . As there's a drum kick at 01:15:982 - , it should be an empty space.

> 01:30:193 - under BPM 120, the slider will become 1/8 beat divided. Spinner would be a good option to map that long-lasting vocal here.

> 01:33:351 - same case at 00:52:298 -

[Kantan]

> 01:14:403 - same as above

> 01:30:193 - same principle of the uses of slider and spinner. 1 Spinner is enough right here.

> From 01:45:982 - Slightly complicated patterns like 'd d k' ('k k d'only at 01:55:456 - ) can be used since it is already the last part of the map and the players are already familiar themselves with previous monochrome patterns. Variation is still needed in Kantan, in a very easy way.

[Skylish's Muzukashii]

> 00:15:193 (2,3) - ctrl+G

> 01:30:390 - shift this spinner 1/4 forwards to 01:30:587 - and end it at 01:32:561 -

> 01:56:048 - add a k

> 01:56:837 - remove this note
posted
No comment = fixed

Skylish wrote:

Quick check here:

[General]

> Artist should be: 'Kubo Yurika ' Source: https://zh.wikipedia.org/wiki/%E4%B9%85 ... 8%E8%8A%B1
^ You told me this in the public, I had to change it then
> Broad idea of mapping should aroused at the current stages because there are some critical issues concerning me:

[Futsuu]

> 00:27:035 - / 00:52:298 - There are some controversive stuff here: Monotonous repetitive uses of dons is absolutely boring. Try putting the flow of vocal pitches into consideration. No matter what, 00:52:298 - must be more complicated (at least not only ddddddddd) because the instruments join in (the drum set). Varieties should be performed. Having k mappen on every 3rd beats is definitely a good choice.
> 01:14:403 (1) - End the spinner at the end of vocal (01:15:587 - )since your intention is to leave the instrumental part blank before 01:17:561 - . As there's a drum kick at 01:15:982 - , it should be an empty space.

> 01:30:193 - under BPM 120, the slider will become 1/8 beat divided. Spinner would be a good option to map that long-lasting vocal here. Used slider and spinner at the same time.

> 01:33:351 - same case at 00:52:298 -

[Kantan]

> 01:14:403 - same as above

> 01:30:193 - same principle of the uses of slider and spinner. 1 Spinner is enough right here. >I used both to emphasis pitch change of vocal.

> From 01:45:982 - Slightly complicated patterns like 'd d k' ('k k d'only at 01:55:456 - ) can be used since it is already the last part of the map and the players are already familiar themselves with previous monochrome patterns. Variation is still needed in Kantan, in a very easy way.

[Skylish's Muzukashii]

> 00:15:193 (2,3) - ctrl+G

> 01:30:390 - shift this spinner 1/4 forwards to 01:30:587 - and end it at 01:32:561 -

> 01:56:048 - add a k

> 01:56:837 - remove this note
Thanks for mod.
posted
nm from game chat
i'm busy Quick check

[Kantan]
  • make it a bit more difficult.
    This is the beginner class.
    devise a color scheme so that Kantan players can enjoy it.

  1. 00:28:614 - d
  2. 00:30:982 - d
  3. 00:31:772 - d
  4. 00:34:930 - k
  5. 00:37:693 - k
  6. 00:41:245 - d
  7. 00:44:009 - d
  8. 00:47:561 - k
  9. 00:49:930 - k
  10. 00:49:930 - k

    Since BPM is low, I think that it is better to mix k from here.
  11. 00:53:877 (16) - k
  12. 01:00:193 (21) - k
  13. 01:02:561 (23) - k?
  14. 01:08:877 (28) - d?
  15. 01:11:245 (30) - d

  16. 01:34:930 (3) - k
  17. 01:37:298 (5) - k
  18. 01:40:456 (8) - d
  19. 01:43:614 (11) - move to 01:45:193 - try kantan player

[Futsuu]
  • It seems that there is not much break.

  1. 00:32:561 (25,26) - delete
  2. 00:38:482 (34) - delete
  3. 00:48:351 (48) - delete
  4. 00:57:824 (9,10) - delete
  5. 01:03:745 (19) - delete
  6. 01:22:693 (8,9) - delete
  7. 01:25:851 (13) - delete
  8. 01:41:245 (13) - k
  9. 01:42:035 (14) - delete
  10. 01:53:877 (32) - k
  11. 01:54:666 (33) - delete

[Skylish's Muzukashii]
  • hit sound soft? why

  1. 00:38:877 (9) - k vocal folow
  2. 01:10:062 (10) - d

nice Relax song :3
good luck.
posted

yuzu__rinrin wrote:

nm from game chat
i'm busy Quick check

[Skylish's Muzukashii]
  • hit sound soft? why > HS:N sounds really loud which is not suitable for this relaxing song imo.

  1. 00:38:877 (9) - k vocal folow > 00:38:877 - / 00:39:272 - are 'tsu do' which pitches sound like 'd k', no change here.
  2. 01:10:062 (10) - d >yes, changing to d here can further emphasize the clicking sound at 01:10:456 - which is a kat.

nice Relax song :3
good luck.
Help me fix that point, Chocola.

Thanks for your mod! :D
posted

yuzu__rinrin wrote:

nm from game chat
i'm busy Quick check

[Kantan]
  • make it a bit more difficult.
    This is the beginner class.
    ^this should be easy to fit the music's rhythm (slow and relaxing)
    devise a color scheme so that Kantan players can enjoy it.

  1. 00:28:614 - d
  2. 00:30:982 - d
  3. 00:31:772 - d
  4. 00:34:930 - k
  5. 00:37:693 - k
  6. 00:41:245 - d
  7. 00:44:009 - d
  8. 00:47:561 - k
  9. 00:49:930 - k
  10. 00:49:930 - k
    ^all denied because I want to make this part as easy as possible in order to fit its calm part.
    Since BPM is low, I think that it is better to mix k from here.
  11. 00:53:877 (16) - k Fixed
  12. 01:00:193 (21) - k ^
  13. 01:02:561 (23) - k? not consistant with 00:56:245 (18) -
  14. 01:08:877 (28) - d? fixed + 01:04:930 (25,27) -
  15. 01:11:245 (30) - d Fixed

  16. 01:34:930 (3) - k
  17. 01:37:298 (5) - k
  18. 01:40:456 (8) - d
    ^consistency ftw
  19. 01:43:614 (11) - move to 01:45:193 - try kantan player Look for further opinion.

[Futsuu]
  • It seems that there is not much break. >Because slow song

  1. 00:32:561 (25,26) - delete following piano
  2. 00:38:482 (34) - delete ^
  3. 00:48:351 (48) - delete ^
  4. 00:57:824 (9,10) - delete not consistent with 00:32:561 (25,26) -
  5. 01:03:745 (19) - delete ^ 00:38:482 (34) -
  6. 01:22:693 (8,9) - delete putting focus on piano
  7. 01:25:851 (13) - delete ^
  8. 01:41:245 (13) - k
  9. 01:42:035 (14) - delete
  10. 01:53:877 (32) - k
  11. 01:54:666 (33) - delete
    ^ need to maintain dddk (1/1 interval) structure.

nice Relax song :3
good luck.
Thanks for mod, altho I rejected most of it.
posted
I must admit .... is hard a mapping about this soft sound but ... take this -w-

waifu oni
osu file format v14

[General]
AudioFilename: Nawatobi.mp3
AudioLeadIn: 0
PreviewTime: 8088
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.9

[Metadata]
Title:Nawatobi
TitleUnicode:なわとび
Artist:Koizumi Hanayo(CV: Kubo Yurica)
ArtistUnicode:小泉花陽(CV.久保ユリカ)
Creator:Chocola_2287
Version:Pana'Oni
Source:ラブライブ!School idol project
Tags:Love Live TV anime blu-ray Hata Aki rino Fujita Yoshihisa
BeatmapID:0
BeatmapSetID:557319

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"beach_sunrise-wallpaper-1280x720.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8088,789.473684210526,4,2,0,65,1,0
22298,-100,4,2,0,80,0,0
23087,-100,4,2,0,60,0,0
93351,-66.6666666666667,4,2,0,80,0,1
131245,-66.6666666666667,4,2,0,65,0,0


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256,192,86640,1,0,0:0:0:0:
256,192,87035,1,8,0:0:0:0:
256,192,87430,1,8,0:0:0:0:
256,192,87627,1,0,0:0:0:0:
256,192,87824,1,8,0:0:0:0:
256,192,88219,1,0,0:0:0:0:
256,192,88614,1,8,0:0:0:0:
256,192,89009,1,0,0:0:0:0:
256,192,89206,1,0,0:0:0:0:
256,192,89403,1,8,0:0:0:0:
256,192,89798,1,8,0:0:0:0:
256,192,89995,1,0,0:0:0:0:
256,192,90193,1,8,0:0:0:0:
256,192,90785,1,0,0:0:0:0:
256,192,90982,1,8,0:0:0:0:
256,192,91377,1,0,0:0:0:0:
256,192,91772,1,8,0:0:0:0:
256,192,92561,1,8,0:0:0:0:
256,192,93351,1,0,0:0:0:0:
256,192,93745,1,8,0:0:0:0:
256,192,93943,1,0,0:0:0:0:
256,192,94140,1,8,0:0:0:0:
256,192,94535,1,8,0:0:0:0:
256,192,94732,1,0,0:0:0:0:
256,192,94930,1,8,0:0:0:0:
256,192,95127,1,8,0:0:0:0:
256,192,95324,1,8,0:0:0:0:
256,192,95719,1,8,0:0:0:0:
256,192,96114,1,0,0:0:0:0:
256,192,96509,1,8,0:0:0:0:
256,192,96903,1,8,0:0:0:0:
256,192,97101,1,0,0:0:0:0:
256,192,97298,1,8,0:0:0:0:
256,192,97693,1,8,0:0:0:0:
256,192,97890,1,0,0:0:0:0:
256,192,98087,1,8,0:0:0:0:
256,192,98285,1,8,0:0:0:0:
256,192,98482,1,0,0:0:0:0:
256,192,98877,1,8,0:0:0:0:
256,192,99272,1,8,0:0:0:0:
256,192,99469,1,0,0:0:0:0:
256,192,99666,1,8,0:0:0:0:
256,192,100061,1,0,0:0:0:0:
256,192,100456,1,8,0:0:0:0:
256,192,100851,1,0,0:0:0:0:
256,192,101048,1,0,0:0:0:0:
256,192,101245,1,8,0:0:0:0:
256,192,101640,1,0,0:0:0:0:
256,192,102035,1,8,0:0:0:0:
256,192,102430,1,0,0:0:0:0:
256,192,102627,1,0,0:0:0:0:
256,192,102824,1,8,0:0:0:0:
256,192,103219,1,8,0:0:0:0:
256,192,103416,1,0,0:0:0:0:
256,192,103614,1,8,0:0:0:0:
256,192,104009,1,8,0:0:0:0:
256,192,104206,1,8,0:0:0:0:
256,192,104403,1,8,0:0:0:0:
256,192,104798,1,0,0:0:0:0:
256,192,105193,1,8,0:0:0:0:
256,192,105390,1,8,0:0:0:0:
256,192,105982,1,0,0:0:0:0:
256,192,106377,1,0,0:0:0:0:
256,192,106772,1,8,0:0:0:0:
256,192,107166,1,0,0:0:0:0:
256,192,107364,1,0,0:0:0:0:
256,192,107561,1,8,0:0:0:0:
256,192,107759,1,0,0:0:0:0:
256,192,107956,1,8,0:0:0:0:
256,192,108351,1,8,0:0:0:0:
256,192,108745,1,0,0:0:0:0:
256,192,108943,1,0,0:0:0:0:
256,192,109140,1,8,0:0:0:0:
256,192,109535,1,0,0:0:0:0:
256,192,109930,1,8,0:0:0:0:
256,192,110324,1,8,0:0:0:0:
256,192,110522,1,0,0:0:0:0:
256,192,110719,1,8,0:0:0:0:
256,192,111114,1,8,0:0:0:0:
256,192,111311,1,8,0:0:0:0:
256,192,111509,1,0,0:0:0:0:
256,192,111706,1,8,0:0:0:0:
256,192,111903,1,8,0:0:0:0:
256,192,112298,1,0,0:0:0:0:
256,192,112693,1,0,0:0:0:0:
256,192,113087,1,8,0:0:0:0:
256,192,113482,1,0,0:0:0:0:
256,192,113680,1,0,0:0:0:0:
256,192,113877,1,8,0:0:0:0:
256,192,114272,1,0,0:0:0:0:
256,192,114666,1,8,0:0:0:0:
256,192,115061,1,8,0:0:0:0:
256,192,115259,1,0,0:0:0:0:
256,192,115456,1,8,0:0:0:0:
256,192,115851,1,0,0:0:0:0:
256,192,116048,1,8,0:0:0:0:
256,192,116443,1,0,0:0:0:0:
256,192,116640,1,0,0:0:0:0:
256,192,116837,1,0,0:0:0:0:
256,192,117035,1,8,0:0:0:0:
256,192,117430,1,0,0:0:0:0:
256,192,117824,1,8,0:0:0:0:
256,192,118219,1,0,0:0:0:0:
256,192,118416,1,8,0:0:0:0:
256,192,118614,1,0,0:0:0:0:
256,192,119009,1,0,0:0:0:0:
256,192,119206,1,8,0:0:0:0:
256,192,119601,1,0,0:0:0:0:
256,192,119798,1,8,0:0:0:0:
256,192,119995,1,0,0:0:0:0:
256,192,120193,1,8,0:0:0:0:
256,192,120587,1,8,0:0:0:0:
256,192,120785,1,8,0:0:0:0:
256,192,121180,1,8,0:0:0:0:
256,192,121377,1,0,0:0:0:0:
256,192,121574,1,0,0:0:0:0:
256,192,121772,1,8,0:0:0:0:
256,192,122166,1,0,0:0:0:0:
256,192,122364,1,0,0:0:0:0:
256,192,122561,1,8,0:0:0:0:
256,192,122956,1,8,0:0:0:0:
256,192,123153,1,0,0:0:0:0:
256,192,123351,1,8,0:0:0:0:
256,192,123745,1,0,0:0:0:0:
256,192,124140,1,8,0:0:0:0:
256,192,124535,1,0,0:0:0:0:
256,192,124930,1,8,0:0:0:0:
256,192,125324,1,8,0:0:0:0:
256,192,125522,1,0,0:0:0:0:
256,192,125719,1,8,0:0:0:0:
256,192,126114,1,8,0:0:0:0:
256,192,126706,1,8,0:0:0:0:
256,192,126903,1,8,0:0:0:0:
256,192,127101,1,0,0:0:0:0:
256,192,127298,1,8,0:0:0:0:
256,192,127693,1,0,0:0:0:0:
256,192,128087,1,8,0:0:0:0:
256,192,128680,1,0,0:0:0:0:
256,192,128877,1,8,0:0:0:0:
256,192,129074,1,0,0:0:0:0:
256,192,129272,1,8,0:0:0:0:
256,192,129666,1,0,0:0:0:0:
256,192,130061,1,0,0:0:0:0:
256,192,130259,1,0,0:0:0:0:
256,192,130456,1,8,0:0:0:0:
256,192,130851,1,8,0:0:0:0:
256,192,131048,1,0,0:0:0:0:
256,192,131245,1,8,0:0:0:0:


A little detail ..

is Kubo Yurika not?
posted
I probably wont make your oni in the mapset, but I can add your diff on creator's word.
I simply feel that a Oni does not fit in this song because it is supposed to be relaxing, not diff spiking.
posted
Hey. Mod.

Kantan
I suggest making 00:27:035 - 00:52:298 mostly 2/1 rather than 4/1. Having the intro as 4/1, then this the same means that almost the first half of the map is pretty much only 4/1 and makes it really uninteresting to play.

The spinner at 01:14:403 feels really weird to me. There aren't really any sounds here to justify using a spinner, so I think this would play a lot better if you just had notes at 01:14:403 and 01:15:587. You've used 3/2 spacing in the next section, so using it here is fine.

01:30:193 is no place for a drumroll. Maybe you could just start the spinner here instead.
Futsuu
Like in the Kantan, I don't like the spinner at 01:14:403. In this diff, you could replace it with notes at 01:14:403, 01:15:193 and 01:15:587.

Also like the Kantan, I don't like the drumroll at 01:30:193. Likewise, I suggest starting the spinner at 01:30:193 to replace it.

In the 01:33:351 - 01:52:298, I think it would be a lot more intuitive to have the 1/2 triplets at the end of the bar, instead of one beat back (eg 01:34:930 (3,4,5) moves to 01:35:719). Try this and see what you think.

I think 01:58:614 - 02:04:930 is pretty unintuitive. The 1/2 patterns you've used don't really seem to be following anything discernible. This plays pretty nicely if you follow the strong vocal sounds (ie. 1/2 triplets at 01:58:614 - 02:00:193 and 02:01:772. Normally 1/2 patterns like this in a Futsuu would be over the top, but since the bpm is quite low it's okay.


Nice map 8-) gl
posted

Aloda wrote:

Hey. Mod.

Kantan
I suggest making 00:27:035 - 00:52:298 mostly 2/1 rather than 4/1. Having the intro as 4/1, then this the same means that almost the first half of the map is pretty much only 4/1 and makes it really uninteresting to play. >I know it is boring, however the climax of the song here couldn't fit anymore notes.

The spinner at 01:14:403 feels really weird to me. There aren't really any sounds here to justify using a spinner, so I think this would play a lot better if you just had notes at 01:14:403 and 01:15:587. You've used 3/2 spacing in the next section, so using it here is fine. >Vocal

01:30:193 is no place for a drumroll. Maybe you could just start the spinner here instead. >still vocal, but slider and spinner are both used to emphasis pitch change of vocal.
Futsuu
Like in the Kantan, I don't like the spinner at 01:14:403. In this diff, you could replace it with notes at 01:14:403, 01:15:193 and 01:15:587. ^same as kantan

Also like the Kantan, I don't like the drumroll at 01:30:193. Likewise, I suggest starting the spinner at 01:30:193 to replace it. ^

In the 01:33:351 - 01:52:298, I think it would be a lot more intuitive to have the 1/2 triplets at the end of the bar, instead of one beat back (eg 01:34:930 (3,4,5) moves to 01:35:719). Try this and see what you think. Hm this is good idea, changed

I think 01:58:614 - 02:04:930 is pretty unintuitive. The 1/2 patterns you've used don't really seem to be following anything discernible. This plays pretty nicely if you follow the strong vocal sounds (ie. 1/2 triplets at 01:58:614 - 02:00:193 and 02:01:772. Normally 1/2 patterns like this in a Futsuu would be over the top, but since the bpm is quite low it's okay. >not sure if you can hear it is following piano or not


Nice map 8-) gl
Thanks for mod, kds given.
posted
Hi, mod from in-game pm request
[General]
我覺得目前的Offset對於物件而言似乎有些太快了 調整一下?
[Futsuu]
Kantan我就不摸了_(:3_|

00:53:877 (3) - k 在我看來你幾乎都在跟音樂 這裡有個響亮的鈴鐺聲 follow它吧! :idea:

01:00:193 (13) - ^ ^

01:06:509 (23) - ^ ^

01:12:824 (33) - ^ ^

01:14:403 (1) - 這裡別放Spinner唄? 雖然是Futsuu 但感覺還是挺怪的:3 改成d kd如何

01:16:772 - Add a k

01:25:061 (12) - 建議用成k 不過d保留著也不錯

01:30:193 (19) - 改成Spinner吧:3

01:39:272 (10,11) - Ctrl+G Because the Ring

01:42:824 (15) - k 這顆音比前面那顆高出許多 所以用k (或是把這顆和前面的調換也行)

01:51:903 (29,30) - Ctrl+G Because the Ring

01:54:666 (33,34) - k 原因同上上

[Skylish's Muzukashii]
Muzukashii的HP比Futsuu高 ?w?

00:13:614 (8,9,1) - kdk或ddk似乎比較合適 前兩顆的音大致相同 不過中間那顆比前面那顆音量低了一些

00:53:087 (2,3,4) - ddk或dkk 畢竟最後一顆是鈴鐺(吧) 鈴鐺響叮噹 該用k >3<
第二個原因是 : 因為在慢拍歌中物件音很容易被記下來(至少我是>_>)
(7)是d (4)也是d 若兩個都是d 那就等於是鼓音=鈴鐺音了 (所以(4)別放d)

00:59:403 (2,3,4) - ^ ^

01:26:245 (5,6,7) - 不太確定你在這裡跟的是什麼音 若你跟的是voice 那就改ddk唄 (如果不是就無視這條唄>w<)

02:11:245 (19) - 若你是跟音樂 那就改K唄 因為那個特別響的鈴鐺聲 :idea:
02:11:245 - 這條綠線的Volume改80%或100%較好 雖然voice的音是降低的 但由於那顆鈴鐺 所以我想至少80%也不會太突兀

=====
大致這樣>3<
posted

Smallwu wrote:

Hi, mod from in-game pm request
[General]
我覺得目前的Offset對於物件而言似乎有些太快了 調整一下? I think it is fine as it is.
[Futsuu]
Kantan我就不摸了_(:3_|

00:53:877 (3) - k 在我看來你幾乎都在跟音樂 這裡有個響亮的鈴鐺聲 follow它吧! :idea:

01:00:193 (13) - ^ ^

01:06:509 (23) - ^ ^

01:12:824 (33) - ^ ^
^changed all for consistency

01:14:403 (1) - 這裡別放Spinner唄? 雖然是Futsuu 但感覺還是挺怪的:3 改成d kd如何 >Ok

01:16:772 - Add a k >Ok

01:25:061 (12) - 建議用成k 不過d保留著也不錯 >keep

01:30:193 (19) - 改成Spinner吧:3 >Reason mentioned before. Emphasis pitch change of vocal

01:39:272 (10,11) - Ctrl+G Because the Ring >I am focusing on piano here.

01:42:824 (15) - k 這顆音比前面那顆高出許多 所以用k (或是把這顆和前面的調換也行) >I prefer starting each bar with a d

01:51:903 (29,30) - Ctrl+G Because the Ring ^

01:54:666 (33,34) - k 原因同上上 ^
Thanks for mod, kds given.
posted

Smallwu wrote:

Hi, mod from in-game pm request
[General]
我覺得目前的Offset對於物件而言似乎有些太快了 調整一下?

> I think the current one is fine too.
[Skylish's Muzukashii]
Muzukashii的HP比Futsuu高 ?w?

> It's all fine since Muzukashii is already the hardest diff. in this mapset. The principle is just as same as in the pair of Muzu - Oni.

00:13:614 (8,9,1) - kdk或ddk似乎比較合適 前兩顆的音大致相同 不過中間那顆比前面那顆音量低了一些 > There are two guitar pizz. at 00:13:614 (8,9) - , so they were mapped as k k, no change.

00:53:087 (2,3,4) - ddk或dkk 畢竟最後一顆是鈴鐺(吧) 鈴鐺響叮噹 該用k >3<
第二個原因是 : 因為在慢拍歌中物件音很容易被記下來(至少我是>_>)
(7)是d (4)也是d 若兩個都是d 那就等於是鼓音=鈴鐺音了 (所以(4)別放d)

> stupid shit I made, changed the ring bell timing to k.

00:59:403 (2,3,4) - ^ ^ > same as above.

01:26:245 (5,6,7) - 不太確定你在這裡跟的是什麼音 若你跟的是voice 那就改ddk唄 (如果不是就無視這條唄>w<) > kdk matches the vocal and instrumental part as well. No change.

02:11:245 (19) - 若你是跟音樂 那就改K唄 因為那個特別響的鈴鐺聲 :idea:> base guitar fz here, D suit more imo.
02:11:245 - 這條綠線的Volume改80%或100%較好 雖然voice的音是降低的 但由於那顆鈴鐺 所以我想至少80%也不會太突兀 > same then, listen to the vol. of Base guitar then. 65% fits imo.

=====
大致這樣>3<
Thanks for modding.

Updated Skylish's Muzukashii: https://puu.sh/tPcaN/2288fd3f34.rar
posted
Short mod

General
-Try changing the preview point to the chorus at least. The intro doesn't sound interesting and won't catch people's attention
-Not sure if you are going to add an Oni but you could to make the mapset balanced.
-The BG doesn't really match imo, a calm Hanayo would be better (purely opinion)

Kantan
00:32:561 - Try adding a note here
00:37:693 - Here too
01:02:561 (23) - Delete this
01:38:087 (6) - Change to k
posted

donkat wrote:

Short mod

General
-Try changing the preview point to the chorus at least. The intro doesn't sound interesting and won't catch people's attention Not sure where do you mean, could you give me the time instead?
-Not sure if you are going to add an Oni but you could to make the mapset balanced. It is rankable already, plus the climax of the song does not fit an oni diff
-The BG doesn't really match imo, a calm Hanayo would be better (purely opinion) hm I think it does not need to be so specific to Hanayo. A bg fits the climax of the song is enough

Kantan
00:32:561 - Try adding a note here
00:37:693 - Here too
^no 1/2 pattern is allowed in kantan
01:02:561 (23) - Delete this
^Not consistent with 00:56:245 (18) -
01:38:087 (6) - Change to k
^not good in terms of overall structure.
Thanks for mod.
posted
nm from queue, easy song so I probably won't be able to help that much :o

[General]
I definitely agree with donkat on the preview point being kinda boring. Maybe having it at around 01:33:745 - would be more appropriate?

On the topic of the BG. I also don't think it's fitting. For the mood, yes. But I think it should atleast be somewhat related to Love Live or Anime in general.

[Kantan]
Re-suggesting a note at 00:37:693 - , usually you aren't allowed to have 1/2 patterns in Kantans, but this song is 76bpm, I personally think it's fine, and I don't think BN's would complain about it either. Plus, you do it at 01:20:719 (3,4) - anyway :v

01:30:193 (9,1) - maybe have just the spinner? The drumroll feels pretty weird imo
01:49:930 (17,18) - and 01:56:245 (23,24) - ctrl g for variation?

[Futsuu]
00:23:087 (17) - this sounds like a k to me
00:30:982 (23,24) - ctrl g sounds better imo
00:49:930 (50) - k? not sure.
00:56:245 (7,8) - ctrl g again if you do the other one
01:04:930 (21) - k? Doesn't have to be a copy pasta from the last section since this one is slightly more intense.
01:12:035 (32) - k?
01:30:193 (19,1) - again think it should be just a spinner. You could also really use a break point somewhere around here
01:40:456 (12) - k? since you use one at 01:46:772 (21) -
01:53:087 (31) - ^

[Skylish' Muzukashii]
Can't really find anything here. Pretty damn good diff so this is all subjective.

00:22:298 (8) - k?
01:15:587 (11) - K?
01:43:614 (31) - k?
02:06:509 (4) - maybe delete this? Sounds like it's mapped to the bell but I think it sounds cool as a break point.
posted
No comment=changed

Raphalge wrote:

nm from queue, easy song so I probably won't be able to help that much :o

[General]
I definitely agree with donkat on the preview point being kinda boring. Maybe having it at around 01:33:745 - would be more appropriate? Made it at 01:33:351

On the topic of the BG. I also don't think it's fitting. For the mood, yes. But I think it should atleast be somewhat related to Love Live or Anime in general. Do you use DragonForce BG for DragonForce songs? In addition, There are some touhou song mapsets that does not use touhou BG.


[Kantan]
Re-suggesting a note at 00:37:693 - , usually you aren't allowed to have 1/2 patterns in Kantans, but this song is 76bpm, I personally think it's fine, and I don't think BN's would complain about it either. Plus, you do it at 01:20:719 (3,4) - anyway :v
^ It is about the climax of the song at that part, sudden 1/2 patterns really spike the map overall difficulty and cannot make the map diff varies directly to the song climax.

01:30:193 (9,1) - maybe have just the spinner? The drumroll feels pretty weird imo >Explained the use for 1slider and 1spinner.
01:49:930 (17,18) - and 01:56:245 (23,24) - ctrl g for variation? It has variation compared to the previous 4bars.

[Futsuu]
00:23:087 (17) - this sounds like a k to me
00:30:982 (23,24) - ctrl g sounds better imo Maintain ddkkddkk pattern (1/1)
00:49:930 (50) - k? not sure. ^
00:56:245 (7,8) - ctrl g again if you do the other one ^
01:04:930 (21) - k? Doesn't have to be a copy pasta from the last section since this one is slightly more intense. Rip consistency. I started every bar with a d and is not capable for one being a k
01:12:035 (32) - k? Not consistent with 01:05:719 (22) -
01:30:193 (19,1) - again think it should be just a spinner. You could also really use a break point somewhere around here ^ same as kantan
01:40:456 (12) - k? since you use one at 01:46:772 (21) - these 2 notes have no relationship.
01:53:087 (31) - ^ ^
Thanks for mod.
posted

Raphalge wrote:

nm from queue, easy song so I probably won't be able to help that much :o

[General]
I definitely agree with donkat on the preview point being kinda boring. Maybe having it at around 01:33:745 - would be more appropriate?

On the topic of the BG. I also don't think it's fitting. For the mood, yes. But I think it should atleast be somewhat related to Love Live or Anime in general.

> The current BG is fine since it's still a calm one.

[Skylish' Muzukashii]
Can't really find anything here. Pretty damn good diff so this is all subjective.

00:22:298 (8) - k? > sure, for every the 2nd beat I mapped as kat, this timing should also follow this rule.
01:15:587 (11) - K? > k K is not really an ideal mapping method here, no change.
01:43:614 (31) - k? > yes, it sounds nicer.
02:06:509 (4) - maybe delete this? Sounds like it's mapped to the bell but I think it sounds cool as a break point. > nope, there's a very clear triangle hitting sound at the background. It should not be neglected :^).
Thanks for modding! :D

@Chocola: Where's my name tag? Please put 'Skylish' back :P .


Updated Skylish's Muzukashii: https://puu.sh/uchWf/ec6bd5020d.rar
posted
idk if it'll be good mod, since bpm too low lol

-Kantan-
00:55:456 - nerf this part a bit, looks like spike compared to before and after it, at least i would move the spike a bit closer to the kiai to soften the rise of difficulty a bit
also short spinners im not sure if that short are ok for kantan
01:33:351 - too many triplets imo, and thus making 01:57:035 - difficulty drop
also bpm76 & 76 objects lol

-Futsuu-
density before kiai and after kiai seems too equal, might nerf before kiai or buff kiai

-Skylish's Muzukashii-
Outro doesnt have spinner like Kantan & Futsuu

good luck in map :3/
posted
Personally I dislike having a spinner finish for a calm song. It does not really suit the case. In stead, I would prefer using just a single D/K to express the feeling there.
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