lolOpsi wrote:
why
NM from br queue
general (metadata) looks ok
Normal
- Normal players aren't advanced enought to differentiate the timing in stacks, for example can be confuse if have a 3/2 timing here 00:00:552 (1,2) - and after have a fully 2/1 timing distance in 00:03:184 (2,3) - and after have another 3/2 00:10:201 (1,2) -. This pattern with differents timing between the circle and the stacked slider can be really confuse, try do this a pattern with just one timing or avoid the stack.
- 00:16:868 (2) - Hm, maybe is better here a circle in 00:16:868 - and start a slider in 00:17:043 -, for me looks more logical following the song
- 00:29:850 (1,2) - You can avoid this overlap, since it is noticeable in gameplay
- 01:16:166 - you can map this moment, try doing a slider starting in 01:16:166 - and finish in 01:16:517 - (remove the circle)
- 00:09:499 (4) - you can do a slider here, and finish in 00:09:850 - for me follow better the music
- 00:10:376 (2,3) - A bit confuse this semi-stack, since in 00:04:236 (6,1) - you have done with 1/2 timing
- 01:18:798 - I think this moment can be mapped (same in 01:21:605 - ), for me is intense enought for a circle
- 00:15:815 - not sure if this moment is ideal for the end of one slider, in all the others diffs you have done here clickable, and for the Insane i think is a good idea too
- 00:28:271 (4) - NC to alert the SV change?
- 01:24:762 - This moment can be mapped in my opinion, lost a bit the consistence if you dont map here