17:10 Bubbleman: hello friend
17:10 Bubbleman: some things that annoy me about this map
17:10 *Bubbleman is editing [https://osu.ppy.sh/b/1179118 Camellia - Ultimate Ascension [Ultra]]
17:10 Syncro: hello
17:11 Syncro: ay?
17:11 Bubbleman: 00:02:782 (2,3) - this has a way larger gap than 00:07:582 (6,7) - which is the same pattern
17:11 Bubbleman: 2,3 is actually really hard to hit properly
17:12 Syncro: i see
17:12 Syncro: i can make 2,3 closer then
17:13 Bubbleman: 00:04:657 (5,6,7,8,1,2,3) - this is really hard to hit too, the anti flow kills me almost every time
17:14 Bubbleman: you don't mind me sharing some feedback right
17:15 Syncro: nope
17:15 Bubbleman: okay cool
17:15 Syncro: i don't really know how to take on 00:04:657 (5,6,7,8) -
17:16 Syncro: because it's on 1/8 and than into 1/4
17:16 Bubbleman: 00:04:957 (8,1) - as a slider?
17:16 Bubbleman: there's a wub there
17:16 Bubbleman: and stacking 7 onto the 8?
17:16 Bubbleman: kind of like how the 2 is stacked on the 3 here, to show it's the same note timing? 00:05:182 (2,3) -
17:16 Syncro: i think the wub starts after the blue tick
17:17 Syncro: it does
17:17 Bubbleman: it does but it fades in, you could map a slider on the symbol crash into the wub
17:18 Syncro: ok nvm
17:18 Syncro: it's not a wub
17:18 Syncro: it's the same 1/8 thing
17:18 Bubbleman: either way I think a slider would fit
17:18 Syncro: yeah
17:18 Bubbleman: it's just those two bits though really
17:19 Bubbleman: the rest of the map stabilises really well
17:19 Syncro: i made it like this
17:19 Bubbleman: oh wait no
17:19 Syncro: removed the 1/4 note
17:19 Syncro: http://puu.sh/tR6ba/33b2609fc5.jpg
17:19 Bubbleman: 00:54:757 (3,4,5,6,7,8) -
17:19 Bubbleman: this isn't readable at all
17:20 Bubbleman: got help anyone on hd
17:20 Syncro: i need to fix the 7
17:20 Syncro: i removed the 7
17:21 Bubbleman: I think slider to the red tick the 1 was on then leave 00:05:182 (2,3) - as they were
17:24 Syncro: alright
17:24 Bubbleman: wai you haven't used any green bars?
17:24 Bubbleman: wow didn't realise that whilst I was playing it
17:24 Syncro: only 2
17:24 Syncro: to lower the vol on the 1/6
17:24 Syncro: 1/16
17:24 Syncro: it was fucking deafing
17:24 Bubbleman: and they're only for volume
17:24 Syncro: yes
17:24 Syncro: i like to do this
17:24 Bubbleman: fair
17:25 Syncro: with 2 minute maps
17:25 Syncro: anything else?
17:31 Bubbleman: that was pretty much it, the rest of the map plays fine
17:31 Bubbleman: (got called away for food, sorry)
17:31 Syncro: neart
17:34 Bubbleman: one last thing, it's usually good to buffer the ends of buzz sliders so that people don't slider break them
17:34 Bubbleman: 00:54:757 (3,4,5,6) -
17:34 Bubbleman: as an example, you get a tiny amount of time to move from one to the other
17:34 Syncro: i was about to ask
17:34 Bubbleman: it doesn't matter too much if there's a long break afterwards
17:34 Syncro: if you meant that
17:34 Syncro: ok
17:35 Syncro: there is somewhat a a break
17:35 Syncro: but not long
17:35 Syncro: 1/8 one should do right
17:35 Bubbleman: yeah
17:35 Bubbleman: 01:28:207 (1,2) -
17:35 Syncro: alright
17:35 Bubbleman: here too
17:36 Bubbleman: also why does the 2 start late?
17:36 Syncro: the kaaa
17:36 Syncro: sound
17:36 Syncro: stars on 1/8
17:36 Syncro: it's pretty weird
17:36 Bubbleman: but later on you map as if it starts on the white
17:36 Bubbleman: I'd say keep consistency
17:37 Syncro: i see
17:37 Syncro: ok
17:37 Bubbleman: didn't notice when I was playing but that's because it was a slider
17:38 Syncro: alright fixed it
17:38 Syncro: let me update it
17:38 Bubbleman: alright, I'm done now I think
17:38 Bubbleman: will throw this in as a post
17:38 Syncro: thanks for the mod
17:38 Bubbleman: npnp :D