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xi - Halcyon -Long Version-

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Topic Starter
[ -Scarlet- ]

Albatross wrote:

I am fucking hyped for that I love the song and the beatmap is pretty good.
Oh nicee, didn't really expect anyone to mod this map randomly >.> Thanks~
Few things (It's just my opinion):
00:29:443 (1,2,1) - Maybe difficult to read for the first times playing I also needed my time to read that perfectly to go down for the slider.
The overlap works perfectly fine as it is though, seen quite a lot of testplays, this part shouldn't be much of a problem

00:35:702 (2,1,2,1,2) - Also difficult to read (doesn't mean it's bad, it's still great to play)
Similar to what I've mentioned

01:37:443 (7) - You snap many sliders after 1/4 streams in 1/8 (also doesn't mean it's bad), be careful that it will not be too confusing
If you're talking about the 1/8 slider, it should play perfectly fine as it fits the 1/8 part of the song. I left a small 1/8 gap making sure the player doesn't break this part very easily

01:53:425 (1,2,1,2) - Not easy to read, but smooth following (clockwise).
Purposely didn't stack the duplets so that it would be easy to read though

01:55:938 (1,2,3,4) - Another double's
Similar stuff

01:58:294 (1,2,1,2,3) - Looks like an placing error (the circle after the slider)
This is fairly intentional. Since there's sound at 01:58:530 (2) - but is not as significant as the 01:58:608 (1,2,3) - , therefore the spacing of 01:58:530 (2,1) - makes sure that the (2) note is really different compared to others

02:09:289 (1,2,1,2,1,2,1,2,1,2,1,2) - That's good, but look what will be better (normal streams or slider streams right now)
This is fine, tons of streamy maps also uses 1/8 slider stream. 1/4 seems very weak in emphasize the strong intensive piano here, and holding down 1/8 repeat slider feels dull and weak.

02:16:435 (7,1) - 02:18:948 (4,1) - Hard following
Not really a huge problem, is not that hard to follow

02:21:854 (1,2,3,1,2,3,1,2,3) - Stepped stream
Similar to ^

02:29:315 (4,1) - Hard followup
^

03:04:655 (4,1) - Hard followup
^

03:53:518 (1,2,1,2,1,2,1,2,1,2,1,2) - Slider stream
Similar to what I've mentioned easier

04:26:581 (10,1) - Space stream follows after the normal stream, hard followup
This is fine, the space stream really helps in emphasizing the intense part of the song

04:40:952 (1,1,1,1,1,1) - Looks good, but you can also make that more epic like bigger sliders (I hope that's understandable)
Maybe, but wanna keep this simple as it is though


This is a great map! Your timing is unbelievable and your positioning is very well!
All I wrote should not be a critic, just some tips or "hints". Be careful about the follow up from the spaced streams with the sharp angels.

I really hope this will be ranked sometimes! I like the song and the map!
Sorry, don't think I'll be making any changes based on your mod though. Still, really thanks for your time for modding this map :)
Pentori
hi!

consider using hp 6? its a pretty streamy map so u have plenty of hp gain, and its 6.8 stars
[General]
some whistles at the start don't really feel like they're taking into account the songs melody. whistles such as 00:03:032 (2) - 00:04:290 (2) - 00:09:950 (1) - feel like they're placed just to have whistles on white ticks. i feel like it'd be better to give feedback on the most prominent sounds only, so i dont think the whistles are necessary. others include 00:13:226 (2) - 00:14:483 (1) - 00:15:741 (3) - 00:16:999 (2) - 00:18:294 (2) - 00:19:628 (2) - though you can do what works for you.

and if im not mistaken, isn't stuff like 01:11:017 - 01:13:530 - etc. missing a clap in every kiai?

02:15:571 - 03:59:801 - i didnt really like how you randomly started introducing claps here >< this is still a build up section, so having the claps kinda ruined it
[ONE DIMENSION]
00:29:443 - how come the hitsound volume jumps around so much here? it makes 00:30:400 - sound really loud compared to 00:31:016 . you should probably just stick to one volume
00:40:444 - ^ also just seems to get really quiet
01:08:975 (1,2) - rhythm seems quite awkward cause 01:09:367 (2) - doesn't actually exist. the melody starts from 01:09:446 - so it doesnt make much sense to prioritise 01:09:367 (2) - over 01:09:289 . could probably try a rhythm where 01:09:289 - is a clickable kickslider or something
01:14:629 (2,3,4) - should probably reduce the spacing between 01:14:786 (3,4) - for proper emphasis
01:15:414 (1,2,1,2,3) - the emphasis just seems so weird imo, it sounds like 01:15:571 (2,1,2) - is grouped together and 01:16:043 (3) - is accented in the music yet this is mapped to give priority to 01:15:571 (2) - instead. also the 1/4 on 01:16:200 (1,2,3,4,5) - kinda comes out of no where
01:17:928 (7) - 01:18:556 (3) - 01:19:341 (9) - there are so many sounds covered by this pattern that barely receive any recognition. stuff like 01:18:006 (8) - 01:19:341 (9) - is just stuck in the midsts of a stream, perhaps using kick slider jumps could give them nice emphasis. and the way that 01:18:242 (1,2,3) - is designed/comboed makes 01:18:556 (3) - seem like it belongs to 01:18:242 (1,2) - yet these are very different :c
01:25:938 (3) - clap should be on 01:26:095 (4) . listen closesly to the snares
01:27:037 (2,3,4) - with patterns like 01:25:781 (2,3,4) - you made 4 stand out a lot, yet in this pattern the sound is the loudest but doesn't really get any emphasis at all. why not make this a slider extending from 01:27:352 - to 01:27:587 - ? the sound at 01:27:509 (1) - is relatively weak and can be skipped
01:29:079 (1) - 01:29:708 (1) - dont think there are claps here
01:29:943 (4,1) - curve could look nicer with the shape of the stream
01:30:022 (1,1) - idk dont u find the spacing here too small to have a proper effect? 01:40:074 (1,1) - seems like a much better alternative
01:31:121 (5) - clap?
01:33:477 (4,1) - clap should be on 1
01:35:990 (3,4) - clap on 4. yea gonna stop pointing these out, see if u can double check hitsounds
01:50:441 (1,2) - would be nice to do something different here, since theres no sound on 01:50:755 - compared to the previous ones
01:59:236 (1,2,3,4,1,2,3,4,1,2,3,4) - maybe a ctrl g'ed version of this would be more appropriate. after all, the pitch is lowering not rising
02:00:493 (1,1) - similar to points raised earlier, i reckon 02:00:493 (1) - could do with more spacing to stress it further and yea there isn't really anything on 02:00:807 (1) - so covering it with a slider end would express how the music momentarily stops
02:05:205 (1,2,3,4,5) - the fact that u previously had slider streams for the piano 02:03:320 (1,2,3,4) - makes 02:05:205 (1,2,3,4,5) - way too overemphasised. same for 02:06:462 (1,2,3)
02:05:676 (4,5) - also it'd be nice to differentiate this with 02:06:933 (4,5) - since with the latter one has the piano supporting it
02:07:718 (1,2,3) - 3 has piano but 1 and 2 dont. so i dont see the need for all of them to be kicksliders
02:19:655 (1,2,3,4,1,2,3,4) - every 3rd note is emphasised here 02:19:891 (4) - 02:20:126 (3) - yet this is mapped like an ordinary stream in groups of 4. maybe you could reconsider the patterning/hitsounds
02:23:346 - pretty strong piano here, this would play better as a quintuplet
02:25:938 (1,2,3,4,5,6,7,8) - think u could do a better job at mapping the change in piano here, this sounds nothing like 02:25:310 (1,2,3,4,5,6,7,8) . the things to highlight here would be 02:25:938 - 02:26:095 - 02:26:409 .
02:36:618 - well, since this is really similar to the first kiai, the same points apply
03:00:336 (3) - could do a better job at emphasising this
03:05:362 (1,2) - what calls for this to be a kick + circle when the others are 1/2 sliders? would make more sense to represent each equally imo
03:08:032 (1,2,3,4,5,6,1) - im not really sure where these 1/4s are coming from. its pretty much the same as whats represented by 03:07:090 (3)
03:24:349 (1) - should end on red tick? sounds is much more dominant there
03:41:895 (1,2,3,4,5,6,7,8) - piano sounds like 1/3 here
04:03:884 - ye same as what was mentioned previously for this section
04:23:361 (1) - the sound this is clicked on is really weak, and the slider end is much more dominant. think u could do a better job at representing this
04:24:617 - other points mentioned about the kiai previously apply here
04:40:952 (1,1,1,1,1,1) - all the sounds are identical here, so having a finish only on 04:40:952 (1) - and a clap on 04:41:581 (1) - felt quite strange. why not use a whistle + finish for all of these?
04:42:209 (1,1) - clap is on 04:42:523 - not 04:42:209 . also 04:42:209 (1) - could do with some whistles on the reverses for the 1/4 sounds

going to pop the bubble for now, i feel some things could be improved and or discussed further generally regarding emphasis :3
Rumia-

Pentori wrote:

hi!

consider using hp 6? its a pretty streamy map so u have plenty of hp gain, and its 6.8 stars
yo i disagree with this , it maybe seem like its have so many hp gain , but as a player who would be able to play this map i tried this map a lot of times during the making process i wouldnt recommend a higher hp because the drain is very harsh especially on the spacious streams that could be fatal on silly mistakes , since the cs is indeed smaller than other deathstream maps
also scarlet is being kidnapped by japanese AV for 2 weeks so he wont be available rn Lo
Topic Starter
[ -Scarlet- ]
I won't be available for some time. I'll try to find a cyber cafe and go through the mod. Expecting a somewhat late reply for the mod @@

Also, the reason why I put low HP has been explained by Rumia. It's easy to retain the HP, but it is also eazy to fail a stream too especially when comes to the spaced stream.

Pentori wrote:

hi!

consider using hp 6? its a pretty streamy map so u have plenty of hp gain, and its 6.8 stars
As explained above

[General]
some whistles at the start don't really feel like they're taking into account the songs melody. whistles such as 00:03:032 (2) - 00:04:290 (2) - 00:09:950 (1) - feel like they're placed just to have whistles on white ticks. i feel like it'd be better to give feedback on the most prominent sounds only, so i dont think the whistles are necessary. others include 00:13:226 (2) - 00:14:483 (1) - 00:15:741 (3) - 00:16:999 (2) - 00:18:294 (2) - 00:19:628 (2) - though you can do what works for you.

Yea, does sound nicer without forcing whistle on white ticks here

and if im not mistaken, isn't stuff like 01:11:017 - 01:13:530 - etc. missing a clap in every kiai?

It was suppose to have claps on 01:10:859 - but since it's covered by extended slider so I leave it aside. I simplified the hitsounding scheme for most of the part in this map, following simple rule like having claps on every two white ticks. I tried follow closely with claps on snares, but it sounds rather off and inconsistent as almost throughout the maps I've been using claps on two white ticks.

02:15:571 - 03:59:801 - i didnt really like how you randomly started introducing claps here >< this is still a build up section, so having the claps kinda ruined it
I think the introduction of claps fits nicer to show that this part becomes more intensive and stream heavy compare to the softer part from 02:10:231 (1) - 02:14:472 (2) -

[ONE DIMENSION]
00:29:443 - how come the hitsound volume jumps around so much here? it makes 00:30:400 - sound really loud compared to 00:31:016 . you should probably just stick to one volume
Not sure why either, made them consistent 30% volume
00:40:444 - ^ also just seems to get really quiet
^
01:08:975 (1,2) - rhythm seems quite awkward cause 01:09:367 (2) - doesn't actually exist. the melody starts from 01:09:446 - so it doesnt make much sense to prioritise 01:09:367 (2) - over 01:09:289 . could probably try a rhythm where 01:09:289 - is a clickable kickslider or something
Yup, made 01:09:289 - clikable
01:14:629 (2,3,4) - should probably reduce the spacing between 01:14:786 (3,4) - for proper emphasis
Reduced the spacing but kept the spacing 01:14:629 (2,3,4) - similar
01:15:414 (1,2,1,2,3) - the emphasis just seems so weird imo, it sounds like 01:15:571 (2,1,2) - is grouped together and 01:16:043 (3) - is accented in the music yet this is mapped to give priority to 01:15:571 (2) - instead. also the 1/4 on 01:16:200 (1,2,3,4,5) - kinda comes out of no where
Reworked this section
01:17:928 (7) - 01:18:556 (3) - 01:19:341 (9) - there are so many sounds covered by this pattern that barely receive any recognition. stuff like 01:18:006 (8) - 01:19:341 (9) - is just stuck in the midsts of a stream, perhaps using kick slider jumps could give them nice emphasis. and the way that 01:18:242 (1,2,3) - is designed/comboed makes 01:18:556 (3) - seem like it belongs to 01:18:242 (1,2) - yet these are very different :c
I guess the stream is fine since 01:17:928 - 01:19:341 (9) - doesn't really have prominent sound like 01:18:242 (1,2,3) - that needs 1/4 slider to emphasize it. As for second point, I made 01:18:242 (1,2,3) - equal spacing
01:25:938 (3) - clap should be on 01:26:095 (4) . listen closesly to the snares
I made this point about the claps in the statement above. Keeping the simple hitsound scheme which is claps at every two white ticks. If I were to follow the snares at 01:26:095 - , it will sound really off

Will continue replying to the mods in a moment when I got time :?

01:27:037 (2,3,4) - with patterns like 01:25:781 (2,3,4) - you made 4 stand out a lot, yet in this pattern the sound is the loudest but doesn't really get any emphasis at all. why not make this a slider extending from 01:27:352 - to 01:27:587 - ? the sound at 01:27:509 (1) - is relatively weak and can be skipped
Fixed, but made 01:27:352 (4) - 1/2 slider instead of 3/4
01:29:079 (1) - 01:29:708 (1) - dont think there are claps here
Yea, removed the claps
01:29:943 (4,1) - curve could look nicer with the shape of the stream
Hopefully is better now :?
01:30:022 (1,1) - idk dont u find the spacing here too small to have a proper effect? 01:40:074 (1,1) - seems like a much better alternative
Adjust the spacing a little, but it should be fine as it is
01:31:121 (5) - clap?
01:33:477 (4,1) - clap should be on 1
01:35:990 (3,4) - clap on 4. yea gonna stop pointing these out, see if u can double check hitsounds
Stated before regarding the clap hitsound. Wanted to keep the hitsound scheme simple, claps every 2 white ticks. Following the snares sounds really odd to me

01:50:441 (1,2) - would be nice to do something different here, since theres no sound on 01:50:755 - compared to the previous ones
Alright

01:59:236 (1,2,3,4,1,2,3,4,1,2,3,4) - maybe a ctrl g'ed version of this would be more appropriate. after all, the pitch is lowering not rising
Alright

02:00:493 (1,1) - similar to points raised earlier, i reckon 02:00:493 (1) - could do with more spacing to stress it further and yea there isn't really anything on 02:00:807 (1) - so covering it with a slider end would express how the music momentarily stops
Good point, fixed!

02:05:205 (1,2,3,4,5) - the fact that u previously had slider streams for the piano 02:03:320 (1,2,3,4) - makes 02:05:205 (1,2,3,4,5) - way too overemphasised. same for 02:06:462 (1,2,3)
Not sure why suddenly I changed 02:03:320 - to 1/4. Converted them to 1/4 streams. Keeping the 02:05:205 (1,2,3) - following the 1/2 beat here

02:05:676 (4,5) - also it'd be nice to differentiate this with 02:06:933 (4,5) - since with the latter one has the piano supporting it
Both doesn't seem like it has clear piano though

02:07:718 (1,2,3) - 3 has piano but 1 and 2 dont. so i dont see the need for all of them to be kicksliders
The 3rd 1/4 slider is following the loud 1/2 beat. Prefer keeping the pattern a little consistent with the previous instead of following the piano

02:19:655 (1,2,3,4,1,2,3,4) - every 3rd note is emphasised here 02:19:891 (4) - 02:20:126 (3) - yet this is mapped like an ordinary stream in groups of 4. maybe you could reconsider the patterning/hitsounds
Nice one, fixed!

02:23:346 - pretty strong piano here, this would play better as a quintuplet
Sure

02:25:938 (1,2,3,4,5,6,7,8) - think u could do a better job at mapping the change in piano here, this sounds nothing like 02:25:310 (1,2,3,4,5,6,7,8) . the things to highlight here would be 02:25:938 - 02:26:095 - 02:26:409 .
Hopefully is better now >>

02:36:618 - well, since this is really similar to the first kiai, the same points apply
Changed to quintuplet stream

03:00:336 (3) - could do a better job at emphasising this
Current one should be fine, emphasizing on the 3 1/2 beats

03:05:362 (1,2) - what calls for this to be a kick + circle when the others are 1/2 sliders? would make more sense to represent each equally imo
Not sure why I did this either. Simplify back to 1/2 slider

03:08:032 (1,2,3,4,5,6,1) - im not really sure where these 1/4s are coming from. its pretty much the same as whats represented by 03:07:090 (3)
Simplified this section

03:24:349 (1) - should end on red tick? sounds is much more dominant there
Yea, sounds better

03:41:895 (1,2,3,4,5,6,7,8) - piano sounds like 1/3 here
Hmm, alright fixed

04:03:884 - ye same as what was mentioned previously for this section
Fixed

04:23:361 (1) - the sound this is clicked on is really weak, and the slider end is much more dominant. think u could do a better job at representing this
Should be better now

04:24:617 - other points mentioned about the kiai previously apply here

04:40:952 (1,1,1,1,1,1) - all the sounds are identical here, so having a finish only on 04:40:952 (1) - and a clap on 04:41:581 (1) - felt quite strange. why not use a whistle + finish for all of these?
Whistle does sound nice, but finish is quite noisy tho

04:42:209 (1,1) - clap is on 04:42:523 - not 04:42:209 . also 04:42:209 (1) - could do with some whistles on the reverses for the 1/4 sounds
Sounds a lot nicer yea

going to pop the bubble for now, i feel some things could be improved and or discussed further generally regarding emphasis :3
Topic Starter
[ -Scarlet- ]
Double posting :D

Reviving this, was hiatus for the past 5 months. Just came back actively few weeks ago. Hopefully able to progress this map towards qualification~
Pentori
ye changes look ok. arent 03:05:833 - 03:06:462 - 04:51:319 - supposed to have claps
poke me when u get a bubble
Topic Starter
[ -Scarlet- ]
Yea, forgot about these when I mirrored the sliders :?

Thanks!
Garden
rebubbled ;)
Rumia-
ITS ALMOST TIME
Pentori
ffstar
gratzzzzzzzzz
walaowey
gratz~~!@@~!~
Ankanogradiel
grats thank for map
[Meo]
One of my favorite maps, congrats!
Shiirn
i never thought id say this, but i almost prefer natsu's version


almost. this is still better. Will give a brief overview of how structurally questionable some of this is and what parts of the map could or should be improved later. At a glance, I don't know if it'd qualify as a DQ mod, but it's something the mapper should definitely think about if only for their next map.
Shiirn
doublepost, i'm back

00:26:600 (1,2) - Man, and I get shit for MY blankets.

[Commentary]
  1. 00:40:285 - Seems like a major skipped rhythmic beat here.
  2. 00:47:649 (1) - Really should not have a whistle
  3. 00:52:989 (1,2,3) - You can't just use the background thump rhythm here and ignore it 00:50:947 - here, 00:50:947 - here, etc. should really stick to one or the other. The violin is good. Stick to the violin.
  4. 00:55:188 (1,2,3,4,5) - idk what shape this is but i get ur starting to transfer to the thumps but this shape is just fucking lopsided and nonsensical, it's not really a pattern
  5. 00:56:131 (1,2,3,4) - To fit with the other times you have this violin buildup it should be 1,2,1,2, and be a bit more back-and-forth rather than zigzaggy upwards.
  6. 00:57:702 (1,2,1,2,3) - now the thumps are really, really faint again and you've got this 1,2,1,2 pattern that doesnt really fit the thumps to begin with
  7. 01:00:214 (1,2,3,4,5) - i dont get this pattern but uh sure whatever
  8. 01:06:161 (1,2) - this is just so faint and so irrelevant it really shouldn't be mapped but whatever MY STYLE
  9. 01:09:289 (2,3) - these two notes kind of ruin the stream entirely by turning a 6-note cascade into an 8-note super generic boring everyman stream. Stick a 1/4 slider here if you really want to extend that tone?
  10. Let's just skip over how you're turning one of the most beautiful offbeat synth cascades into a 1/2 click fest for a moment.
  11. 01:16:043 (3,4) - this rhythm is really fucked up, it should really really be a 1/2 slider for 3. Halcyon is all about offbeat rhythm consistency. You were doing okay before, but this just doesn't fit with the rhythm.
Okay, little break here. I want the mapper, and anyone who's bothering to read this, to take a moment.

Listen to Halcyon. Think about it. When you imagine "Halcyon", what is the FIRST rhythm that pops into your head?

It's 01:19:969 (1,2,3) - . It's 01:09:917 (1,2,3) - . Why are they different? I can understand the second, it's kind of missing the focus and purpose of that synth burst, but the first is completely random and is both inconsistent and sets up the wrong rhythm in the player's mind, since for the rest of the map, the map uses three 1/4 kick sliders (which is questionable to me to begin with, but it's at least consistent).

Okay, back to nitpicking.

  1. 01:18:242 (1,2,3) - You do a good job of breaking up the stream to emphasize the tones here. But you completely skip over 01:19:341 (9) - . You could have a 1/4 slider instead of 9, and then a pattern of 6 notes here. It fits way better than a random 1/8 tap.
  2. 01:36:304 (1,2,1,2,1,2,3,4,5,6,7,1) - Just taking a moment here to say that I really like this pattern! It fits really well. I'm not all gloom and doom.
  3. 01:38:111 - Could probably fit a triple in here to make the rhythm more intense and fitting with the buildup.
  4. 01:38:660 (5) - This should be a 1/8 repeat to be consistent with your representation of this sound, but honestly i feel like 1/4 sliders just plain work better
    If you put a 1/8 repeat ^ there, you should totally put a 1/4 replacing 01:38:818 (1,2) - , as 01:38:975 (3) - is where the 1/4 stream really begins.
  5. 01:39:210 (2,4) - Again, these kind of just feel like "filler streams" that don't really fit the musical rhythm. You both overuse and underutilize 1/4 sliders across your entire map.
  6. 01:46:357 (1,2,1,2) - This pattern worked far better when the 2s were "Backwards". Maybe reverse them to fit the tone like you did before?
  7. 01:49:498 (5,6,7,8,1,2,3,4) - This should be patterened and new comboed to be an 8-note pattern, not the tail end of an 8 and a 1234. That's simply how the music is structured.
  8. 01:58:530 (2,1,2,3) - The 2 completely ruins the beauty of the triple the music and your map has. Really should just stick to a 3/4 slider for 1.
  9. 01:59:236 (1,2,3,4,1,2,3,4,1,2,3,4) - I don't know why you don't do cascades like this more often. It's good, it's clean, it fits the music, and it's "challenging".
  10. 02:14:629 (1,2,1,2) - missing finishes if you want to map the background 3/4 bounce
  11. 02:18:634 (4,1) - Normally you don't swap directions between 4 and 1 like this, usually you do it between 1 and 2. This really feels more like an error than something done "for variation".
  12. 02:19:655 (1,2,3,4,5,6) - I like this idea of emphasizing the 3//4 bounce finishes in the background with 1/4 sliders, but to really be accurate you need to have 1,2 be a 1/4 slider as well.
  13. That said, I actually fucking love how you did that entire stream section here before the second chorus, it's VERY well done and I love how you've accurately noticed the 123 falls and avoided having just generic 12345678 streams the entire way. I LIKE this. Good job. I just wish you did it for the smaller, shorter stream sections e_e
  14. 02:26:880 (7) - can probably newcombo
  15. 02:37:718 (3,4) - Ties in with 01:16:043 (3,4) - . Like, I don't like how you've mapped the choruses so i won't repeat myself here. Mapper style and all that; whatever. I'll just skip to other stuff so i won't repeat myself. (It's got copies itself anyway)
  16. 03:02:064 (2,3,4,5,1,2,3,4,5,6,7,8) - see streams like this are great times to use those interesting cascades like you used at 01:59:236 (1,2,3,4,1,2,3,4,1,2,3,4) - , btw 5 should also be new comboed and uhhh yeah this is 5 sets of 4 lol
  17. 03:18:728 (2,3,4,5) - 1,2,1,2 new combo to be consistent with intro
  18. 03:37:497 (2) - This... actually ends earlier. It's kind of weird. It should end at 03:37:759 - . Technically a wrongly snapped note?
  19. 03:46:293 (1,2) - Your inconsistency in stream breaks and 1/4 sliders really ruins most of your streams. These make no sense here and ruin the emphasis on 03:46:607 (3,4,5) - , among other things.
  20. 03:59:094 (2,2) - missing finishes like before
  21. 04:03:884 (1,2,3,4,5,6) - See 2:19
  22. 04:15:821 - No mappy this makey me super sad :(
And the last chorus is mostly just the same weirdness and mistakes as before, i'm sure people who care far more about aesthetics than me can point them out.



So as a tl;dr you've got some really good bits but you don't ever expand them into the rest of the map and a lot of your major rhythm choice is arbitrary but can be painted under MY STYLE so im not even gonna bother objecting to them

some not-so-minor shit in there tho
Topic Starter
[ -Scarlet- ]
Thanks everyone!
But I think I'll be disqualifying the map fairly soon.
Shiirn had made a lot of really good points which I will to address to them ASAP.
I'll post the reply for the mod when I wake up later
Topic Starter
[ -Scarlet- ]
Double Post :?

Shiirn wrote:

doublepost, i'm back

00:26:600 (1,2) - Man, and I get shit for MY blankets.
Never been that Nazi about blankets :?

[Commentary]
  1. 00:40:285 - Seems like a major skipped rhythmic beat here.
    The violin here isn't as clear as the ones at 00:40:444 (1,2,3,1) - . Experimented before placing a circle here, doesn't seem to play well with the clear violin
  2. 00:47:649 (1) - Really should not have a whistle
    Right, accidental I guess
  3. 00:52:989 (1,2,3) - You can't just use the background thump rhythm here and ignore it 00:50:947 - here, 00:50:947 - here, etc. should really stick to one or the other. The violin is good. Stick to the violin.
    Yea, following the violin does sound a lot nicer
  4. 00:55:188 (1,2,3,4,5) - idk what shape this is but i get ur starting to transfer to the thumps but this shape is just fucking lopsided and nonsensical, it's not really a pattern
    I guess I got a little lazy figuring out how to map this part. Should be fine now
  5. 00:56:131 (1,2,3,4) - To fit with the other times you have this violin buildup it should be 1,2,1,2, and be a bit more back-and-forth rather than zigzaggy upwards.
    Yup, sure
  6. 00:57:702 (1,2,1,2,3) - now the thumps are really, really faint again and you've got this 1,2,1,2 pattern that doesnt really fit the thumps to begin with
    Following the thumps seem pretty fine here. Made the pattern more consistent here
  7. 01:00:214 (1,2,3,4,5) - i dont get this pattern but uh sure whatever
  8. 01:06:161 (1,2) - this is just so faint and so irrelevant it really shouldn't be mapped but whatever MY STYLE
    I think following the faint thumps here should be fine as I started following it from 01:04:507 (1) - . Didn't really like putting a spinner or long slider here matching the violin
  9. 01:09:289 (2,3) - these two notes kind of ruin the stream entirely by turning a 6-note cascade into an 8-note super generic boring everyman stream. Stick a 1/4 slider here if you really want to extend that tone?
    Stacked the 01:09:289 (2,3) - on the 6-note stream instead. 1/4 slider seems rather weak in emphasizing the 1/4 beat here
  10. Let's just skip over how you're turning one of the most beautiful offbeat synth cascades into a 1/2 click fest for a moment.
  11. 01:16:043 (3,4) - this rhythm is really fucked up, it should really really be a 1/2 slider for 3. Halcyon is all about offbeat rhythm consistency. You were doing okay before, but this just doesn't fit with the rhythm.
Always thought the rhythm here is okay, but your suggestion does sound a lot nicer
Okay, little break here. I want the mapper, and anyone who's bothering to read this, to take a moment.

Listen to Halcyon. Think about it. When you imagine "Halcyon", what is the FIRST rhythm that pops into your head?

It's 01:19:969 (1,2,3) - . It's 01:09:917 (1,2,3) - . Why are they different? I can understand the second, it's kind of missing the focus and purpose of that synth burst, but the first is completely random and is both inconsistent and sets up the wrong rhythm in the player's mind, since for the rest of the map, the map uses three 1/4 kick sliders (which is questionable to me to begin with, but it's at least consistent).
Initially I thought of starting the chorus with more simplistic rhythm then only introduce the three 1/4 sliders in the later section. I guess this isn't really necessary :?

Okay, back to nitpicking.

  1. 01:18:242 (1,2,3) - You do a good job of breaking up the stream to emphasize the tones here. But you completely skip over 01:19:341 (9) - . You could have a 1/4 slider instead of 9, and then a pattern of 6 notes here. It fits way better than a random 1/8 tap.
    Does sound better. Wanted to map closely following the 1/8 but it can be safely ignored
  2. 01:36:304 (1,2,1,2,1,2,3,4,5,6,7,1) - Just taking a moment here to say that I really like this pattern! It fits really well. I'm not all gloom and doom.
  3. 01:38:111 - Could probably fit a triple in here to make the rhythm more intense and fitting with the buildup.
    Sure
  4. 01:38:660 (5) - This should be a 1/8 repeat to be consistent with your representation of this sound, but honestly i feel like 1/4 sliders just plain work better
    If you put a 1/8 repeat ^ there, you should totally put a 1/4 replacing 01:38:818 (1,2) - , as 01:38:975 (3) - is where the 1/4 stream really begins.
    1/8 does fit really well here
  5. 01:39:210 (2,4) - Again, these kind of just feel like "filler streams" that don't really fit the musical rhythm. You both overuse and underutilize 1/4 sliders across your entire map.
    Always wanted to keep the intensity going by having longer 1/4 stream than 1/4 sliders. The sliders do fit nicely here
  6. 01:46:357 (1,2,1,2) - This pattern worked far better when the 2s were "Backwards". Maybe reverse them to fit the tone like you did before?
    Sure
  7. 01:49:498 (5,6,7,8,1,2,3,4) - This should be patterened and new comboed to be an 8-note pattern, not the tail end of an 8 and a 1234. That's simply how the music is structured.
    Kept similar pattern but split the stream with two 1234
  8. 01:58:530 (2,1,2,3) - The 2 completely ruins the beauty of the triple the music and your map has. Really should just stick to a 3/4 slider for 1.
    Sure. At first didn't really like having two consecutive 3/4 sliders at somewhat intense part of the song. Works here
  9. 01:59:236 (1,2,3,4,1,2,3,4,1,2,3,4) - I don't know why you don't do cascades like this more often. It's good, it's clean, it fits the music, and it's "challenging".
  10. 02:14:629 (1,2,1,2) - missing finishes if you want to map the background 3/4 bounce
    Current one is fine. Rather noisy here having three finishes at three white ticks
  11. 02:18:634 (4,1) - Normally you don't swap directions between 4 and 1 like this, usually you do it between 1 and 2. This really feels more like an error than something done "for variation".
    Nice catch here
  12. 02:19:655 (1,2,3,4,5,6) - I like this idea of emphasizing the 3//4 bounce finishes in the background with 1/4 sliders, but to really be accurate you need to have 1,2 be a 1/4 slider as well.
    Yea, the 1/4 slider at beginning does sound a lot nicer
  13. That said, I actually fucking love how you did that entire stream section here before the second chorus, it's VERY well done and I love how you've accurately noticed the 123 falls and avoided having just generic 12345678 streams the entire way. I LIKE this. Good job. I just wish you did it for the smaller, shorter stream sections e_e
    E_E
  14. 02:26:880 (7) - can probably newcombo
    Sure
  15. 02:37:718 (3,4) - Ties in with 01:16:043 (3,4) - . Like, I don't like how you've mapped the choruses so i won't repeat myself here. Mapper style and all that; whatever. I'll just skip to other stuff so i won't repeat myself. (It's got copies itself anyway)
    Fixed from the above mod
  16. 03:02:064 (2,3,4,5,1,2,3,4,5,6,7,8) - see streams like this are great times to use those interesting cascades like you used at 01:59:236
    (1,2,3,4,1,2,3,4,1,2,3,4) - , btw 5 should also be new comboed and uhhh yeah this is 5 sets of 4 lol
    Hmm, sure. Hopefully the current version is better now
  17. 03:18:728 (2,3,4,5) - 1,2,1,2 new combo to be consistent with intro
    Alright
  18. 03:37:497 (2) - This... actually ends earlier. It's kind of weird. It should end at 03:37:759 - . Technically a wrongly snapped note?
    Yup it is :?
  19. 03:46:293 (1,2) - Your inconsistency in stream breaks and 1/4 sliders really ruins most of your streams. These make no sense here and ruin the emphasis on 03:46:607 (3,4,5) - , among other things.
    Originally broke the stream so that it will transition better to the 03:46:607 (3,4,5) - following the beat. Now I look back at 03:44:251 (4) - , this isn't necessary at all
  20. 03:59:094 (2,2) - missing finishes like before
    Mentioned above
  21. 04:03:884 (1,2,3,4,5,6) - See 2:19
    Done
  22. 04:15:821 - No mappy this makey me super sad :(
    :c Experimented lots of way to map this part. But it just doesn't transition nicely towards 04:16:764 (1) - . Current one seems like the best option to me
And the last chorus is mostly just the same weirdness and mistakes as before, i'm sure people who care far more about aesthetics than me can point them out.

So as a tl;dr you've got some really good bits but you don't ever expand them into the rest of the map and a lot of your major rhythm choice is arbitrary but can be painted under MY STYLE so im not even gonna bother objecting to them

some not-so-minor shit in there tho
Thanks for the mod Shiirn. After looking at this, I've realize how lazy I was in mapping certain part of the map 6 months ago LOL.
Just simplifying the rhythms and patterns just to complete the map. It does fit nicely, but could be better.

Gonna disqualify this map for awhile :? Will be back fairly soon! (Hopefully)

Discussed a bit with Rumia- regarding the metadata. Removing BMS from source and put it in the tag instead.
IamKwaN
dq as req
Kyouren
Tell me why you remove BMS from Source? If you want remove it, should be add Cytus to Source
Topic Starter
[ -Scarlet- ]
The short version of Halcyon indeed comes from BMS, but the Long Version comes from the Compilation Album instead. Source
Came in conclusion it might be better to remove it, but IamKwaN stated that the source is still BMS anyway so added it back again :?
Kyouren
It's because same case like full version of tv size on that anime
Rumia-
happy birthday [ -Scarlet- ] !!
ffstar

Rumia- wrote:

happy birthday [ -Scarlet- ] !!
Topic Starter
[ -Scarlet- ]
oi
Garden

Rumia- wrote:

happy birthday [ -Scarlet- ] !!
Kyouren

Rumia- wrote:

happy birthday [ -Scarlet- ] !!
Pentori
-

scarlet talked to shiirn
Shiirn
i said stuff like "what who are you and where did you put my wheelchair"


i mean a map's a map who cares i just wanted to offer my thoughts, i wasn't vetoing it in the first place
walaowey
Re-guratzu!~
Naren
hoyl
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