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xi - Halcyon -Long Version-

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Total Posts
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Topic Starter
[ -Scarlet- ]
This beatmap was submitted using in-game submission on Friday, 25 August, 2017 at 3:51:53 PM

Artist: xi
Title: Halcyon -Long Version-
Source: BMS
Tags: Groundbreaking stream RENAISSANCE HARDCORE BOF2010 COMPILATION ALBUM SOUND VOLTEX III GRAVITY WARS YUSUKE ISHIWATA Diverse System Parousia Cytus
BPM: 97
Filesize: 8101kb
Play Time: 05:03
Difficulties Available:
  1. ONE DIMENSION (6.93 stars, 1873 notes)
Download: xi - Halcyon -Long Version-
Information: Scores/Beatmap Listing
---------------
This song is the reason why I started playing osu :D
Timing & mp3 stolen from Natsu's set
BG stolen from Jemmmmy's set

Big Thanks to Rumia- for the proper timing!!

Shoutout to Price for awesome diff name

Special Thanks to these players for the testplay~
  1. Avenging_Goose
  2. Yaong
  3. Musty
  4. TequilaWolf
  5. Rampax
  6. Strategas
  7. sameperson123
  8. La Valse
  9. Emilia
  10. Enon
  11. handsome
  12. LanJay
  13. AtHeoN
  14. - G I D Z -
  15. [C u r i]
  16. Rumia-
  17. Syph
  18. WORSTPOLACKEU
  19. Neliel
  20. taku
  21. Bubbleman
  22. Kencho
  23. Garden
  24. Elegant Loli

Special Thanks to these players for the mods too!
  1. - G I D Z -
  2. Neoskylove
  3. walaowey
  4. Nostalgic
  5. AtHeoN
  6. TheKingHenry
  7. Little
  8. joker-
  9. Linada
  10. [ C u r i ]
  11. Left
  12. Rumia-
  13. bezbashn
  14. missa1912
  15. Xinely
  16. Lama Poluna
  17. Ohwow
  18. Neanmoins
  19. [ Pika ]
  20. Gokateigo
  21. Delis
  22. Doormat
  23. Garden
  24. Pentori
  25. Shiirn

Yaong is god :o

And then there's Mr Rampax

And then there's me
TequilaWolf
et
Rampax
et
Price
et
Affirmation
Q

[OD]
00:26:267 (1,1) - avoid overlap
01:47:462 (3,4) - make same with 01:37:410 (9) -
02:08:745 (1,1,1,1) - don't need NC, imo
02:30:106 (1,1,1,1) - ^
02:30:735 - 02:30:892 - 02:31:049 - 02:31:206 - how about add a beat?
02:32:698 (1,2,1,2,1,2,1,2) - hard to read and hard to play, I think.
others looks nice, GL
Topic Starter
[ -Scarlet- ]

Neoskylove wrote:

Q

[OD]
00:26:267 (1,1) - avoid overlap Sure
01:47:462 (3,4) - make same with 01:37:410 (9) - Alright
02:08:745 (1,1,1,1) - don't need NC, imo yup, removed
02:30:106 (1,1,1,1) - ^ Erm, for this I think NCs is needed to get the players mentally prepared for a space change after a long stream
02:30:735 - 02:30:892 - 02:31:049 - 02:31:206 - how about add a beat? Nope, is much better to follow the more prominent 1/2 beat here
02:32:698 (1,2,1,2,1,2,1,2) - hard to read and hard to play, I think. This is somewhat similar to the other parts though, shouldn't be particularly hard to read
others looks nice, GL
Thanks for the mod~ :D

Rampax wrote:

et
walaowey
had some irc mods C:
and change hp to 6 thanks
appreciate it!
you're cute
kyaaa
Nostalgic
o/

m4m
[General]
  1. hp wot happened?
  2. unsnapped objects
  3. Disable countdown
[One Dimension]
  1. 00:01:609 (2,3,4,5,6) - The pitch is going upward so why not ascending ds? Instead you made them 1.27/1.45/1.45/1.45/1.6.
  2. 00:16:056 (4) - move this note further away from 3?
  3. 00:18:628 (3) - I couldn't hear anything in the sliderend
  4. 00:20:656 Add spinner here?
  5. 00:31:626 (1) - ends at yellow tick?
  6. 00:40:424 (1,2,3,1,2) - the melody repeats itself thrice but you put 00:40:583 (2,3,1,2) - into a linear flow whilst 1 is placed in a weird angle. You also group them as 123/12. They should be something like 12/12/1.
  7. 01:00:210 (1,2,3,4,5) - anti-clockwise flow?
  8. 02:02:541 (2) - ctrl g?
  9. 04:33:733 (1) - Any way you can make it symmetrical?
  10. 04:59:178 (1,2,3,4) - Why not all NC here? Also, descending ds fits imo as the pitch fall

Good luck! :D
AtHeoN
QUICKMOD?!

ONE DIMENSION
01:34:426 (1,2,3,4,1,2,3,4,5) - maybe rotate it a bit like this?
01:35:368 (1,2) - afterwards you can ctrl+g this for better flow
02:11:494 (1,2,1,2,1,2,1) - this should be nerfed
02:23:431 (1,2,3,1,2,3,4,5) - ctrl+h and realign it a bit, flows better like that imo
02:25:002 (1,2,1) - after ^ you might remake this stream section because this flows pretty bad imo
02:39:923 (1,2,3) - not sure about this one, but imo this is a bit overdone compared to the rest of the kicksliders after that, you might want to put them a bit closer
02:46:326 (1,2,3) - maybe align it so the 03:16:833 (3) - would be in the middle
03:01:756 (1,2,3,4,5) - i am not really a fan of this flow, it works for the most part, but would prefer 03:01:756 (1) - this to be straight so the transission to the stream wouldn't be that annoying
03:58:236 (1,2,1,2) - same like 02:11:494 (1,2,1,2,1,2,1) - it's overdone imo
04:07:503 (6,1,2,3,1,2,3,4,5) - i mentioned this 02:23:431 (1,2,3,1,2,3,4,5) - here
04:09:231 (1,2,1) - ^
04:13:314 (1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,1) - ctrl+h?
04:25:566 (2) - 04:25:723 (3) - you might ctrl+g this for better transission to the stream and 04:25:723 (3) - has a different sound compared to 04:25:409 (1,2) - so it might be better making it different
04:47:241 (1) - make this slider less curvy?

GL & STAR! :>
Topic Starter
[ -Scarlet- ]

Nostalgic wrote:

o/

m4m
[General]
  1. hp wot happened? Actually decreased to 0 just for players to test, but it's all good now xd
  2. unsnapped objects Nice catch
  3. Disable countdown A,right
[One Dimension]
  1. 00:01:609 (2,3,4,5,6) - The pitch is going upward so why not ascending ds? Instead you made them 1.27/1.45/1.45/1.45/1.6. oh, nice one here, apparently I didn't spaced the 00:01:925 (4,5) - properly. All good now
  2. 00:16:056 (4) - move this note further away from 3? It's alright as it is, wanna keep the slow pace momentum by placing it closer
  3. 00:18:628 (3) - I couldn't hear anything in the sliderend Silenced the slider
  4. 00:20:656 Add spinner here? Is part suppose to be relaxing, adding a spinner doesn't seem right
  5. 00:31:626 (1) - ends at yellow tick? Apparently so, fixed!
  6. 00:40:424 (1,2,3,1,2) - the melody repeats itself thrice but you put 00:40:583 (2,3,1,2) - into a linear flow whilst 1 is placed in a weird angle. You also group them as 123/12. They should be something like 12/12/1. Good point, fixed!
  7. 01:00:210 (1,2,3,4,5) - anti-clockwise flow? Not really necessary
  8. 02:02:541 (2) - ctrl g? Not sure why I didn't ctrl G this though
  9. 04:33:733 (1) - Any way you can make it symmetrical? Tried symmetrical before, looks ugly for some reason. Sticking with this for now @@
  10. 04:59:178 (1,2,3,4) - Why not all NC here? Also, descending ds fits imo as the pitch fall Alright sure~

Good luck! :D
Thanks for the mod! :D

AtHeoN wrote:

QUICKMOD?!

ONE DIMENSION
01:34:426 (1,2,3,4,1,2,3,4,5) - maybe rotate it a bit like this? Yea, looks better
01:35:368 (1,2) - afterwards you can ctrl+g this for better flow I changed the direction of the 01:35:054 (5) - slider so current one should be fine
02:11:494 (1,2,1,2,1,2,1) - this should be nerfed Made the jump a little more consistent here
02:23:431 (1,2,3,1,2,3,4,5) - ctrl+h and realign it a bit, flows better like that imo Changed the position of 02:23:431 (1,2,3) - instead to make the flow better
02:25:002 (1,2,1) - after ^ you might remake this stream section because this flows pretty bad imo The flow seems a lot better by Ctrl G this 02:25:159 (2) -
02:39:923 (1,2,3) - not sure about this one, but imo this is a bit overdone compared to the rest of the kicksliders after that, you might want to put them a bit closer Kinda, made them a little closer xd
02:46:326 (1,2,3) - maybe align it so the 03:16:833 (3) - would be in the middle Hopefully is better now @@
03:01:756 (1,2,3,4,5) - i am not really a fan of this flow, it works for the most part, but would prefer 03:01:756 (1) - this to be straight so the transission to the stream wouldn't be that annoying Yea, I thought the curve might work well with the streams before, probably not in the case
03:58:236 (1,2,1,2) - same like 02:11:494 (1,2,1,2,1,2,1) - it's overdone imo Kept the jumps more consistent now
04:07:503 (6,1,2,3,1,2,3,4,5) - i mentioned this 02:23:431 (1,2,3,1,2,3,4,5) - here Alright
04:09:231 (1,2,1) - ^ ^
04:13:314 (1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,1) - ctrl+h? Yup, sure
04:25:566 (2) - 04:25:723 (3) - you might ctrl+g this for better transission to the stream and 04:25:723 (3) - has a different sound compared to 04:25:409 (1,2) - so it might be better making it different Alright, should be better now
04:47:241 (1) - make this slider less curvy? Less curvy it is~

GL & STAR! :>
Thanks for the mod AtHeoN! and the star~ :D
TheKingHenry
Hello mod from my queue~
ONE DIMENSION
  1. 02:10:002 (2) - objects end is not snapped (from AiMod)
  2. Since I can't obviously play this map too well, you won't get too much feedback on how it plays lol. Nevertheless it looks mostly pretty awesome
  3. 00:20:294 (1) - hitsounds feel little too loud due the high density of the kickslider and the quiet atmosphere of the song
  4. 00:36:478 (2,1) - this spacing is incomparable to the few before. On such low density part I'm sure you could keep it more even and thus make it play better. In a similar way as you kept the spacing better at 00:25:934 (1,2,1,2,1) - for example.
  5. 00:46:071 (2,3,1,2,1) - Similar case as above, thought arguably here the "jump" expresses the strong sound that is there since the drum comes in
  6. 01:59:242 (1,2,3,4,1,2,3,4,1,2,3,4,1) - why is spacing going up when the intensity is going down with the piano pitch?
  7. 02:29:085 (1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,1) - same here. Also same with the similar pattern at 04:13:314 -
  8. 03:02:384 (1,2,3,4,5,6,7,8) - why isn't this divided into groups of 4 like the 4 before when the music is still doing the same thing, heavily emphasising 1/4 groups of 4. Same done on these patterns all over the map
  9. 03:04:426 - why does this second section of that same thing have about the same spacing as the one before when the music clearly has higher pitch and "more intense" feel
  10. 03:24:040 (1,2) - little loud hitsounds here as well compared to the music
  11. 03:31:849 (1,2,1) - I would put the circle 2 into the middle of the circular slider instead of the following slider. That way it looks better since the circle is the one who comes first
  12. 04:57:765 (1,2,3) - You could do smth more interesting here since it's essentially the climax parts of the song, perhaps smth similar to 02:09:295 (1,2,1,2,1,2,1,2,1,2,1,2) - or the other one, would be much cooler for the last patterns of the song. Those kicksliders are just somewhat lame imo, especially since this is like 6,7* too or smth
Good luck!
Topic Starter
[ -Scarlet- ]

TheKingHenry wrote:

Hello mod from my queue~
ONE DIMENSION
  1. 02:10:002 (2) - objects end is not snapped (from AiMod) Pretty sure I fixed this like hundreds of times
  2. Since I can't obviously play this map too well, you won't get too much feedback on how it plays lol. Nevertheless it looks mostly pretty awesome Don't worry, it's pretty hard to get players to testplay this too @@
  3. 00:20:294 (1) - hitsounds feel little too loud due the high density of the kickslider and the quiet atmosphere of the song Erm, it 1/16 piano here is really loud and noticeable here. 20% volume hitsound should be alright
  4. 00:36:478 (2,1) - this spacing is incomparable to the few before. On such low density part I'm sure you could keep it more even and thus make it play better. In a similar way as you kept the spacing better at 00:25:934 (1,2,1,2,1) - for example. Maybe, but playability wise this doesn't seem to really affect that much though. Still you're right about your statement, but I'll keep this as it is for now. Will consider.
  5. 00:46:071 (2,3,1,2,1) - Similar case as above, thought arguably here the "jump" expresses the strong sound that is there since the drum comes in Kinda, will keep this for now
  6. 01:59:242 (1,2,3,4,1,2,3,4,1,2,3,4,1) - why is spacing going up when the intensity is going down with the piano pitch? Actually, the piano at 01:59:557 (1,2,3,4) - in my perspective actually becoming more intense than the previous stream. And also the last stream 01:59:871 (1,2,3,4) - not sure how to explain in piano term but I'm pretty sure the tone is getting somewhat lower here, thus stream moving downwards
  7. 02:29:085 (1,2,3,4,1,2,3,4,5,6,7,8,1,1,1,1,1) - same here. Also same with the similar pattern at 04:13:314 - For this, the very last stream feels like is a nice way to end the intensity of the 1/4 piano part
  8. 03:02:384 (1,2,3,4,5,6,7,8) - why isn't this divided into groups of 4 like the 4 before when the music is still doing the same thing, heavily emphasising 1/4 groups of 4. Same done on these patterns all over the map This, I'm not too sure, my idea is this part doesn't really need and NC due to somewhat linear flow, doesn't have any change in flow of the stream like 03:03:012 (1) - 03:03:954 (1) - etc
  9. 03:04:426 - why does this second section of that same thing have about the same spacing as the one before when the music clearly has higher pitch and "more intense" feel Kinda, buffed the streams
  10. 03:24:040 (1,2) - little loud hitsounds here as well compared to the music I think the volume here is perfectly fine though
  11. 03:31:849 (1,2,1) - I would put the circle 2 into the middle of the circular slider instead of the following slider. That way it looks better since the circle is the one who comes first Erm, not really clear what you're trying to emphasize here though, mind showing maybe a screenshot? @@
  12. 04:57:765 (1,2,3) - You could do smth more interesting here since it's essentially the climax parts of the song, perhaps smth similar to 02:09:295 (1,2,1,2,1,2,1,2,1,2,1,2) - or the other one, would be much cooler for the last patterns of the song. Those kicksliders are just somewhat lame imo, especially since this is like 6,7* too or smth The problem here is that the beat 04:57:765 (1,2,3) - is not as significant and powerful as the 02:09:295 (1,2,1,2,1,2,1,2,1,2,1,2) - which has extremely powerful piano here. Also, the kicksliders also helps the player to prepare themselves for the very last spaced stream
Good luck!
Thanks for the mod~ :)
Little
[ONE DIMENSION]
  1. 00:29:748 (1) - Slider end should be snapped to 1/8. http://puu.sh/tmUXO/453f118ae2.jpg
  2. 00:36:320 (1,2,1) - The flow is quite bad with awkward angle jump to opposite direction slider.
  3. 00:49:844 (3,4) - Should be snapped to 1/6. http://puu.sh/tmV2L/005a6382b1.jpg
  4. 01:21:232 (2,1,2,1,2,1) - The stacks here read pretty weirdly, and have opposite emphasis to the song. In the song, the offbeats (red ticks) are emphasized, but in your map, you jump to the onbeats, creating opposite emphasis that's confusing for the player. I think you should either reverse the polarity of your stacks or space out all these objects. Same for other similar parts.
  5. 01:26:101 (4,1,2,3) - Rhythm here doesn't really reflect the song well imo. I think long slider starting at 01:26:101 and shorter slider or circle at 01:26:415 would be better. Same for other copy/pasted part.
  6. 01:34:269 (3,1,2,3,4) - Angle like this is pretty awkward when you have to jump from the slider into the stream.
  7. 01:36:939 (1) - It would actually be much more intuitive to play if this stream started from the other (right) end: http://puu.sh/tmVx8/0a86c0f826.jpg This is because you've established a recurring back-and-forth feel with 01:35:682 (1,2,3,4,1,2,1,2) so it would feel much more natural for the stream to start from the right side.
  8. 01:46:520 (2,2) - Just personal preference, these feel better reversed.
  9. 02:30:106 (1,1,1,1) - Combo spam doesn't really contribute anything here. It would make sense to combine these into one combo. Same with 03:12:829 (1,1,1,1) and 03:52:974 (1,1,1,1) and 04:59:257 (1,1,1,1)
  10. 04:35:147 (4,5,1) - Unstack to match with other similar parts?
TheKingHenry

[ -Scarlet- ] wrote:

[*]03:31:849 (1,2,1) - I would put the circle 2 into the middle of the circular slider instead of the following slider. That way it looks better since the circle is the one who comes first Erm, not really clear what you're trying to emphasize here though, mind showing maybe a screenshot? @@
Here
Current

My suggestion
Basically you have them about the correct way there, but due stack leniency the slider fucks up the placement of the circle. What I did here was move the slider slightly upwards so that it doesn't "stack" with the circle -> circle is on the correct place. Upwards instead of sides for or smth else since then it looks neater imo since it's as if they are stacked while they aren't. As you can see from the pic
Eir_DELETED
from my Q

ONE DIMENSION

  1. why diff name is "ONE DIMENSHION"?
  2. 00:02:404 (1) - i dont know why only this add finish this part
  3. 00:34:110 (1) - slider end is here?(00:35:215 - ) i think to be better consistent with 00:26:600 (1) - and 00:37:940 (1) -
  4. 00:44:177 (1) - same as above
  5. 01:06:167 - i think you can put long slider from here to 01:08:667 -
  6. 01:38:745 - maybe you can take this sound?
  7. 01:48:248 - i prefer to start 1/1 slider on here cuz of suit to music
  8. 03:33:105 (2) - i prefer to blanket with 03:33:105 (2) - not 03:33:419 (1) - cuz of visually imo
  9. 03:55:723 (1,2,1,2,1,2) - i think this is overdone on calm part

sry i dont have nice ideas at all... i never havent made map like this song... so i dont bethink anymore
if you dont agree with my minor mod, dont give me kds
Good Luck~
Topic Starter
[ -Scarlet- ]

Little wrote:

[ONE DIMENSION]
  1. 00:29:748 (1) - Slider end should be snapped to 1/8. http://puu.sh/tmUXO/453f118ae2.jpg Yup, alright
  2. 00:36:320 (1,2,1) - The flow is quite bad with awkward angle jump to opposite direction slider. I think for now this is pretty fine
  3. 00:49:844 (3,4) - Should be snapped to 1/6. http://puu.sh/tmV2L/005a6382b1.jpg It's 1/8 like the first one you've mentioned, and fixed~
  4. 01:21:232 (2,1,2,1,2,1) - The stacks here read pretty weirdly, and have opposite emphasis to the song. In the song, the offbeats (red ticks) are emphasized, but in your map, you jump to the onbeats, creating opposite emphasis that's confusing for the player. I think you should either reverse the polarity of your stacks or space out all these objects. Same for other similar parts. Kinda, remapped all the similar pattern
  5. 01:26:101 (4,1,2,3) - Rhythm here doesn't really reflect the song well imo. I think long slider starting at 01:26:101 and shorter slider or circle at 01:26:415 would be better. Same for other copy/pasted part. Yea, the rhythm you suggested works pretty well! :D
  6. 01:34:269 (3,1,2,3,4) - Angle like this is pretty awkward when you have to jump from the slider into the stream. Kinda, reworked the pattern here
  7. 01:36:939 (1) - It would actually be much more intuitive to play if this stream started from the other (right) end: http://puu.sh/tmVx8/0a86c0f826.jpg This is because you've established a recurring back-and-forth feel with 01:35:682 (1,2,3,4,1,2,1,2) so it would feel much more natural for the stream to start from the right side. Yea, you might be right about it but then the current one is pretty fine too. But will consider this if needed
  8. 01:46:520 (2,2) - Just personal preference, these feel better reversed. Current one should be fine I guess
  9. 02:30:106 (1,1,1,1) - Combo spam doesn't really contribute anything here. It would make sense to combine these into one combo. Same with 03:12:829 (1,1,1,1) and 03:52:974 (1,1,1,1) and 04:59:257 (1,1,1,1) Hmm.. Yea, maybe it's not necessary to combo spam here after all
  10. 04:35:147 (4,5,1) - Unstack to match with other similar parts? Alright~
Thanks for ther mod!

TheKingHenry wrote:

[ -Scarlet- ] wrote:

[*]03:31:849 (1,2,1) - I would put the circle 2 into the middle of the circular slider instead of the following slider. That way it looks better since the circle is the one who comes first Erm, not really clear what you're trying to emphasize here though, mind showing maybe a screenshot? @@
Here
Current

My suggestion
Basically you have them about the correct way there, but due stack leniency the slider fucks up the placement of the circle. What I did here was move the slider slightly upwards so that it doesn't "stack" with the circle -> circle is on the correct place. Upwards instead of sides for or smth else since then it looks neater imo since it's as if they are stacked while they aren't. As you can see from the pic

I see, hopefully I fixed this stack leniency issue though @@ Thanks a lot~

joker- wrote:

from my Q

ONE DIMENSION

  1. why diff name is "ONE DIMENSHION"? I guess this is just a temporary name. Didn't want stuff like "FOUR DIMENSION" just because it feels like I'm trying to be trendy or something :? Current one seems fine though
  2. 00:02:404 (1) - i dont know why only this add finish this part Changed to whistle instead @
  3. 00:34:110 (1) - slider end is here?(00:35:215 - ) i think to be better consistent with 00:26:600 (1) - and 00:37:940 (1) - Yea, I actually should xd
  4. 00:44:177 (1) - same as above Same
  5. 01:06:167 - i think you can put long slider from here to 01:08:667 - Nah, I think the current emphasize on the music a lot better than a long slider
  6. 01:38:745 - maybe you can take this sound? Actually there's really nothing in the music at this part though, and is also better to emphasize on the obvious triples 01:38:509 (3,4,5) -
  7. 01:48:248 - i prefer to start 1/1 slider on here cuz of suit to music 1/1 slider here kinda ruins the intensity of the map here, at least for me. The current one with 1/8 works perfectly fine
  8. 03:33:105 (2) - i prefer to blanket with 03:33:105 (2) - not 03:33:419 (1) - cuz of visually imo idk, in my editor this part looks perfectly blanket, so I'm actually not too sure anymore :(
  9. 03:55:723 (1,2,1,2,1,2) - i think this is overdone on calm part This should be fine, and it suited for the difficulty of the song

sry i dont have nice ideas at all... i never havent made map like this song... so i dont bethink anymore
if you dont agree with my minor mod, dont give me kds
Good Luck~
Thanks for the mod~! Don't worry, every mod helps in one way or another :D
Linada
Hi modreqs~

[ONE DIMENSION]
  1. Check AIMod for unsnap
  2. 00:40:266 - Why not add a note here ? since you're following the violin it would make sense
  3. 03:53:210 (5) - this is really uncomfortable to play D:
can't find anything lol perfect to me, maybe i'm too biased because i love your stuff xd
i love this map don't kd if useless
gl
Topic Starter
[ -Scarlet- ]

Linada wrote:

Hi modreqs~

[ONE DIMENSION]
  1. Check AIMod for unsnap Pretty sure I fixed a lot of times LOL
  2. 00:40:266 - Why not add a note here ? since you're following the violin it would make sense The violin here is barely noticeable though, but the rhythm here is kinda inconsistent. So I followed the one I mapped at 03:27:171 (1,1,2,3,1,2) - instead xd
  3. 03:53:210 (5) - this is really uncomfortable to play D: I think this should be fine as it can be treated as a normal circle in a stream, just that the 1/8 slider really fits strong piano well in the end
can't find anything lol perfect to me, maybe i'm too biased because i love your stuff xd Yours too <3
i love this map don't kd if useless
gl
Thanks for the mod Linada! :D
Reillia
[how to mod this map]
00:50:315 (4,5) - how about increase ds like 00:30:227 (2,3) - this?
01:16:677 (6) - move red dot to center of slider
01:18:562 (3,1) - stack miss? or...
02:38:352 (6) - same as 01:16:677 (6) -
02:39:216 (2) - how about place on 02:38:352 (6) - this sliders red dot? (461 97)
04:09:231 (1,1) - how about stack this?

worst mod in 2017
Left
sorry for being late. I was in one week camp.

[ONE D MENTION]
- 00:02:244 (6,1) - hmm first I can't know why this DS is lower tahn 00:02:085 (5,6) - , and I want circular flow of 00:01:925 (4,5,6,1) -
- 01:09:295 (1) - I want clickable here
- 01:11:023 (1,2,1,2,1,2) - I liked this rhythm interpretation
- 01:15:185 (2,3) - according to sound and HS usage, i think this DS should be lower than 01:15:420 (1,2,3) - .
- 02:37:095 (1,2,3) - ^
- 01:48:640 (2) - I think this is unnecessary.
- 01:48:876 (5) - Need NC from here, not 01:49:190 (1) - .
- 01:49:386 - 1/8 sound can map if you want
- 01:51:389 (1,2,3,4,1,2,3,4) - I think you can express that melody more nicely by catching 01:51:625 - with clickable.
- 02:01:441 (1,2,3,4) - ^
- 01:58:771 (3) - how about 1/4 slider
- 02:20:918 (9) - 1/4 slider better cuz melody there is like that
- 04:05:775 (4) - downbeat, but now indication of this. I mean, can't feel sth that downbeat here shld have
- 04:26:822 (1) - NC necessary?
- 04:40:958 (1,2,3,1,2,3) - man nice

better than natsu lol
good luck~
Topic Starter
[ -Scarlet- ]

[C u r i] wrote:

[how to mod this map]
00:50:315 (4,5) - how about increase ds like 00:30:227 (2,3) - this?Good stuff, alright~
01:16:677 (6) - move red dot to center of slider Looks pretty perfect though @@
01:18:562 (3,1) - stack miss? or... Yea, missed xd
02:38:352 (6) - same as 01:16:677 (6) - Same
02:39:216 (2) - how about place on 02:38:352 (6) - this sliders red dot? (461 97) Don't think is necessary though
04:09:231 (1,1) - how about stack this? Is one is okay as it is, staacking it will kinda ruin the pattern @@

worst mod in 2017
No worries~ Thanks for the mod though! :D

Left wrote:

sorry for being late. I was in one week camp. No worries xd

[ONE D MENTION]
- 00:02:244 (6,1) - hmm first I can't know why this DS is lower tahn 00:02:085 (5,6) - , and I want circular flow of 00:01:925 (4,5,6,1) - Hopefully is more circular now @@
- 01:09:295 (1) - I want clickable here I think this is fine. I tried making that part clickable before, but it doesn't suit very nicely with my previous slider @@ Will consider
- 01:11:023 (1,2,1,2,1,2) - I liked this rhythm interpretation Thanks~
- 01:15:185 (2,3) - according to sound and HS usage, i think this DS should be lower than 01:15:420 (1,2,3) - . Hmm, I think the 01:15:185 (2,3) - fits along with the cymbal very well, but following with with another similar or bigger spacing triples doesn't seem to flows very well to me. Will consider this though
- 02:37:095 (1,2,3) - ^ ^
- 01:48:640 (2) - I think this is unnecessary. Erm, if you're talking about 1/4 I think is pretty necessary though
- 01:48:876 (5) - Need NC from here, not 01:49:190 (1) - .I think the current one is fine. The 01:48:562 (1,2,3,4,5,6,7,8) - has somewhat a similar curvy flow, followed by 01:49:190 (1,2,3,4,5,6,7,8) - which is obvious change in stream pattern and spacing
- 01:49:386 - 1/8 sound can map if you want Current one is fine yea, the large 1/4 compensate for that xd
- 01:51:389 (1,2,3,4,1,2,3,4) - I think you can express that melody more nicely by catching 01:51:625 - with clickable. Maybe, I tried before mapping only duplets that part, doesn't seem to work every well. Decided with this instead
- 02:01:441 (1,2,3,4) - ^ ^
- 01:58:771 (3) - how about 1/4 slider Don't really like it, prefer to keep it simple matching the piano
- 02:20:918 (9) - 1/4 slider better cuz melody there is like that Erm, yea it fits the song but feels like it disrupts the streamy flows here, and I think it might be better just to follow the obvious 02:21:075 (1) - loud piano
- 04:05:775 (4) - downbeat, but now indication of this. I mean, can't feel sth that downbeat here shld have This part is actually getting softer here for me, therefore heading towards seem to be appropriate
- 04:26:822 (1) - NC necessary? Yea, kinda necessary. Need to indicate that this stream is more spaced and totally different than the previous ones
- 04:40:958 (1,2,3,1,2,3) - man nice Thanks~ 8-)

better than natsu lol lel
good luck~
Thanks for the mod Left~ :D
Rumia-
some
2017-01-22 02:04 Rumia-: who needs nf xd
2017-01-22 02:04 [ -Scarlet- ]: LOL
2017-01-22 02:04 [ -Scarlet- ]: nice nice
2017-01-22 02:05 Rumia-: first question
2017-01-22 02:05 [ -Scarlet- ]: I put HP5 actually
2017-01-22 02:05 Rumia-: why this cs xd
2017-01-22 02:05 Rumia-: i think 4.2~4.3 is better
2017-01-22 02:05 Rumia-: ur pattern look not so nice with smaller cs
2017-01-22 02:05 Rumia-: LOL
2017-01-22 02:05 [ -Scarlet- ]: idk, cuz I mapped bgm, cs5, then haelequin, cs4, then this, cs4.5
2017-01-22 02:05 [ -Scarlet- ]: LOL
2017-01-22 02:05 [ -Scarlet- ]: oo
2017-01-22 02:05 Rumia-: then got 1 slider mcm wrong movement
2017-01-22 02:06 [ -Scarlet- ]: I think I need change pattern for the 1/4 slider to circle
2017-01-22 02:06 [ -Scarlet- ]: kiai ones
2017-01-22 02:07 Rumia-: 02:30:656 (1,2,3,4) - o this
2017-01-22 02:07 Rumia-: i think better change to 2 1/2 slider
2017-01-22 02:07 Rumia-: drags stamina tbh
2017-01-22 02:07 [ -Scarlet- ]: hmm
2017-01-22 02:07 [ -Scarlet- ]: actually
2017-01-22 02:07 [ -Scarlet- ]: I think better remove
2017-01-22 02:07 [ -Scarlet- ]: LOL
2017-01-22 02:07 Rumia-: tho got 1/4 sound ther
2017-01-22 02:07 [ -Scarlet- ]: Don't u think?
2017-01-22 02:07 Rumia-: can do reverse also
2017-01-22 02:07 Rumia-: also ok xd
2017-01-22 02:08 [ -Scarlet- ]: ya, remove better
2017-01-22 02:08 [ -Scarlet- ]: need the rest
2017-01-22 02:08 Rumia-: 02:52:803 (1,2) - actually
2017-01-22 02:08 Rumia-: this the curving between slider and the circle not aligned
2017-01-22 02:09 Rumia-: they are aligned by slider to slider and circle to circle
2017-01-22 02:09 Rumia-: the scale off
2017-01-22 02:09 Rumia-: 02:52:803 (1,2) - smooth
2017-01-22 02:09 Rumia-: 02:53:745 (1,2) - sharp
2017-01-22 02:09 Rumia-: 02:54:530 (3) - o notice derp stack xd
2017-01-22 02:10 [ -Scarlet- ]: shh
2017-01-22 02:10 [ -Scarlet- ]: oh, I think I change the flow of that stream
2017-01-22 02:10 [ -Scarlet- ]: 02:53:902 (2,3,4,5) -
2017-01-22 02:10 Rumia-: 03:14:320 (1) - finally found the slider
2017-01-22 02:10 Rumia-: LOL
2017-01-22 02:10 Rumia-: shud this be ctrl g
2017-01-22 02:10 Rumia-: shouldnt this be*
2017-01-22 02:10 [ -Scarlet- ]: cuz those slider circle I just copy paste and rotate
2017-01-22 02:11 [ -Scarlet- ]: OH
2017-01-22 02:11 [ -Scarlet- ]: This
2017-01-22 02:11 [ -Scarlet- ]: Why is it not ctrl+G
2017-01-22 02:11 Rumia-: the counter movement is suck
2017-01-22 02:11 Rumia-: LOL
2017-01-22 02:11 Rumia-: its so noticable cuz its like the slowest part
2017-01-22 02:11 [ -Scarlet- ]: I rotate 180 also
2017-01-22 02:11 [ -Scarlet- ]: xd
2017-01-22 02:11 Rumia-: 03:15:576 (1) - cant u hear this
2017-01-22 02:11 Rumia-: is wayy to early
2017-01-22 02:11 Rumia-: the timing i mean
2017-01-22 02:12 Rumia-: my ocd on timing is very sharp
2017-01-22 02:12 Rumia-: sometimes i dont want this kind of ear tho LOL
2017-01-22 02:12 [ -Scarlet- ]: oh
2017-01-22 02:12 [ -Scarlet- ]: yea
2017-01-22 02:12 Rumia-: cuz its always feel offbeat and feel forced to tap not to the beat
2017-01-22 02:13 [ -Scarlet- ]: I think should be here 03:15:655 -
2017-01-22 02:13 [ -Scarlet- ]: eh
2017-01-22 02:13 [ -Scarlet- ]: still off
2017-01-22 02:13 [ -Scarlet- ]: rip
2017-01-22 02:13 Rumia-: 03:27:956 - why skip this beat tho
2017-01-22 02:13 Rumia-: er nvm dont get work out by the timing
2017-01-22 02:13 Rumia-: focus on the map itself later only talk abt timing xd
2017-01-22 02:13 Rumia-: cuz its overall off
2017-01-22 02:13 Rumia-: LOL
2017-01-22 02:14 Rumia-: 03:29:370 (1) - nice snapping btw
2017-01-22 02:14 [ -Scarlet- ]: I think is better to follow the obvious violin there with circle
2017-01-22 02:14 [ -Scarlet- ]: that part almost barely noticeable
2017-01-22 02:14 Rumia-: its 1/6 xd
2017-01-22 02:15 [ -Scarlet- ]: sure ah
2017-01-22 02:15 Rumia-: no i mean
2017-01-22 02:15 Rumia-: the beat u skip
2017-01-22 02:15 Rumia-: also violin
2017-01-22 02:15 Rumia-: wat
2017-01-22 02:15 Rumia-: its not even less obv
2017-01-22 02:15 Rumia-: tho
2017-01-22 02:15 Rumia-: more like leading to ppl to mistime beat
2017-01-22 02:16 Rumia-: maybe hearing when mapping and playing is different
2017-01-22 02:16 [ -Scarlet- ]: Hmm
2017-01-22 02:17 [ -Scarlet- ]: ok ba, I put for now
2017-01-22 02:18 Rumia-: 04:33:655 (2) - whats this btw
2017-01-22 02:18 Rumia-: i missed hear
2017-01-22 02:19 [ -Scarlet- ]: oh shit, forgot change this part
2017-01-22 02:19 [ -Scarlet- ]: I changed for earlier part like 02:47:776 (4,1) -
2017-01-22 02:19 Rumia-: xd
2017-01-22 02:19 [ -Scarlet- ]: was using same rhythm as 04:33:419 (1,2) - but realize following nothing
2017-01-22 02:19 Rumia-: wew even last part u still copying previous part smh
2017-01-22 02:20 Rumia-: 04:52:268 (1,2,3) - xd
2017-01-22 02:20 Rumia-: i know this pattern from earlier
2017-01-22 02:20 [ -Scarlet- ]: mana apa
2017-01-22 02:20 [ -Scarlet- ]: More spaced
2017-01-22 02:20 [ -Scarlet- ]: LOL
2017-01-22 02:20 [ -Scarlet- ]: mana ada*
2017-01-22 02:20 Rumia-: 03:06:782 (1,2,3) - hi
2017-01-22 02:21 Rumia-: u cant lie me
2017-01-22 02:21 Rumia-: im expert in stalking map and memorizing map in editor xd
2017-01-22 02:21 Rumia-: i can see parts u copy part u didnt
2017-01-22 02:21 Rumia-: LOL
2017-01-22 02:22 [ -Scarlet- ]: fk
2017-01-22 02:22 [ -Scarlet- ]: I thought I hide it properly
2017-01-22 02:22 [ -Scarlet- ]: jk
2017-01-22 02:22 [ -Scarlet- ]: too obvious LOL
2017-01-22 02:22 Rumia-: u cant hide xd
bezbashn
[ONE DIMENSION]
00:20:294 - Maybe it will fit in music like this ?

01:25:159 - Bad flow
01:26:101 (4,1,1,1) - Thanks for beautifull overlap
01:36:310 - I'd prefer not to move them
01:46:363 - ^ same
01:53:431 - 1 slider instead of two notes ?
02:14:635 (6,7,1,2,3) - Nice overplap tho
04:13:550 (3,4,1,2,3) - Overlap

I think that's all that caught my eyes attention
Good luck with ranking !
missa1912
hi from my queue :3

[1Dimension]
  1. 00:39:487 (1) - give this slider a "curved" shape, you put a lot of weird ones and theres this "normal" one xd
  2. 01:55:944 (1,2,3,4) - i dont thisnk these represent the song well, cuz u are ignoring 01:56:101 - it should be mapped imo, smthn like: http://puu.sh/tw3b8/06d9d3a9b2.jpg jump stream or 3 1/4 sliders should work
  3. 01:53:431 (4,5,6,7) - same ^ also check nc, should be the same as well
  4. 02:32:383 (2) - ctrl+g cuz is the only one different
  5. 03:24:198 (2) - ctrl+g(? more intuitive, cuz head is overlaped so is hard to see
cool map, gl! o/
Topic Starter
[ -Scarlet- ]

bezbashn wrote:

[ONE DIMENSION]
00:20:294 - Maybe it will fit in music like this ? I think the current 1/16 fits the music more

01:25:159 - Bad flow Don't think so, the flow is rather smooth here
01:26:101 (4,1,1,1) - Thanks for beautifull overlap No problem :D
01:36:310 - I'd prefer not to move them Not really sure what you're trying to say here @@ So, no changes?
01:46:363 - ^ same Same
01:53:431 - 1 slider instead of two notes ? Is harder to identify the rhythm if I use 1/4 slider. Using the circle, the player can immediate identify that these are the duplets circle
02:14:635 (6,7,1,2,3) - Nice overplap tho Thanks~
04:13:550 (3,4,1,2,3) - Overlap Should be alright

I think that's all that caught my eyes attention
Good luck with ranking !
Small changes base on your mod. Anyway, thanks for the mod! :D

missa1912 wrote:

hi from my queue :3

[1Dimension]
  1. 00:39:487 (1) - give this slider a "curved" shape, you put a lot of weird ones and theres this "normal" one xd Alright, sure
  2. 01:55:944 (1,2,3,4) - i dont thisnk these represent the song well, cuz u are ignoring 01:56:101 - it should be mapped imo, smthn like: http://puu.sh/tw3b8/06d9d3a9b2.jpg jump stream or 3 1/4 sliders should work I think the current rhythm works really well, it might ignore that 01:56:101 - but it shouldn't be a big of an issue. And your suggestion, looks really evil LOL
  3. 01:53:431 (4,5,6,7) - same ^ also check nc, should be the same as well Opps, NC sure. Other than that same as above
  4. 02:32:383 (2) - ctrl+g cuz is the only one different Reworked the pattern here
  5. 03:24:198 (2) - ctrl+g(? more intuitive, cuz head is overlaped so is hard to see Kinda, fixed~
cool map, gl! o/
Thanks for the mod missa~ :D
Xinely
Diff :
- 00:01:606 (2,3,4,5,6) - instead of making inconsistency at (4), imo it would be better if you arrange the spacing increasing by time. i mean example like http://puu.sh/txJ5H/161167a71b.jpg (when the spacing is increasing from 2 to 3, 3 to 4 but the gap isnt a big because begining of song
- 00:04:919 - whistle for strong piano
- 00:05:862 (3,5) - ^
- 00:09:007 (2) - maybe ctrl+g? strong piano doesnt deserve with 0,8x spacing
- 00:12:597 - 00:15:112 (1) - 00:16:056 (4) - 00:17:628 - 00:18:628 - whistle for piano. do for all similar stuff in this song. its too many orz
- 00:25:934 (1,2,1,2) - u can add whistle too for string's sound
- 00:35:701 (2) - i think its weird to see extended 1/8 slider here because you never use this before
- 00:47:649 (1,2,3,4) - i think ur jump are too overdone for calm part
- 00:50:515 (5,6) - if u care with blanket pls fix it
- 00:55:334 (2) - move to 136,240 to make better visual for 00:55:177 (1,2,3,4,5) - ?
- 01:08:981 (1) - ctrl+g is better i guess so its stacked with prev slider's tail
- 01:14:792 (3) - use higher spacing for emphasis the strong piano? 01:14:949 - this is weak so imo no need jump here, i think move (3) to 384,336 feels better
- 01:15:185 (2,3) - just curious why spacing is different for this triplet than other 1/4?
- 01:19:975 (1) - definitely need higher spacing for emphasis the cymbal
- 01:30:342 (1) - personally i would like to see faster slider from 01:32:816 (6) - because the music, imo 1,5x for this slider only would be nice
- 01:31:127 - strong music, add circle
- 01:40:394 (1) - and same sliders with this, same with 01:30:342 (1) -

out of my skill to modding this, no need kudo if this wasnt helpful for you

gl ~
Topic Starter
[ -Scarlet- ]

Xinely wrote:

Diff :
- 00:01:606 (2,3,4,5,6) - instead of making inconsistency at (4), imo it would be better if you arrange the spacing increasing by time. i mean example like http://puu.sh/txJ5H/161167a71b.jpg (when the spacing is increasing from 2 to 3, 3 to 4 but the gap isnt a big because begining of song Hmm, adjusted a bit. Hopefuly is more noticeable now @@
- 00:04:919 - whistle for strong piano Alright, added more whistle at the rest of the section at strong piano
- 00:05:862 (3,5) - ^ ^
- 00:09:007 (2) - maybe ctrl+g? strong piano doesnt deserve with 0,8x spacing 00:08:378 (1,2) - since these two have similar piano so I wanted to have them flow somewhat linearly, not sure how to explain ><
- 00:12:597 - 00:15:112 (1) - 00:16:056 (4) - 00:17:628 - 00:18:628 - whistle for piano. do for all similar stuff in this song. its too many orz Yup, did exactly that just now LOL
- 00:25:934 (1,2,1,2) - u can add whistle too for string's sound Sure, sounds nice :D
- 00:35:701 (2) - i think its weird to see extended 1/8 slider here because you never use this before I think this fits perfectly with the draggin violin on the slider, followed up by circle on the strong violin too. Right about never use before, but this is the part where I start introducing to this 1/8 slider
- 00:47:649 (1,2,3,4) - i think ur jump are too overdone for calm part Should be alright, the song already starts to get really exciting from 00:46:707 - , so the spacing implements it well
- 00:50:515 (5,6) - if u care with blanket pls fix it Hopefully is better now @@
- 00:55:334 (2) - move to 136,240 to make better visual for 00:55:177 (1,2,3,4,5) - ? I think the current one looks better
- 01:08:981 (1) - ctrl+g is better i guess so its stacked with prev slider's tail The current slider tail stacks the previous slidertail too, should be fine
- 01:14:792 (3) - use higher spacing for emphasis the strong piano? 01:14:949 - this is weak so imo no need jump here, i think move (3) to 384,336 feels better I think the current one is okay, just wanted to keep 01:14:635 (2,3,1) - similar
- 01:15:185 (2,3) - just curious why spacing is different for this triplet than other 1/4? For me this triples seem better in emphasizing the clash cymbal, but might consider changing though since the other triple is more noticeable
- 01:19:975 (1) - definitely need higher spacing for emphasis the cymbal The current one is alright, no need to make it more difficult by increasing spacing here
- 01:30:342 (1) - personally i would like to see faster slider from 01:32:816 (6) - because the music, imo 1,5x for this slider only would be nice Maybe, but 01:30:342 (1) - slider is fits really well because its starting from new verse, and with the finish hitsound. Meanwhile 01:32:855 (1) - doesn't sound really nice with finish. So, sticking with this for now xd
- 01:31:127 - strong music, add circle This definitely fits a lot better with slider following the long piano
- 01:40:394 (1) - and same sliders with this, same with 01:30:342 (1) -Similar to what I've explained before ~

out of my skill to modding this, no need kudo if this wasnt helpful for you

gl ~
No worries, still very helpful though! Thanks for the mod~ :D
Lama Poluna
Hey, Scarlet

[General]
  1. BG size is unrankble, make 1366 x 768.
[ONE DIMENSION]
  1. 00:15:112 (1,2,3,4) - Same DS?
  2. 00:28:953 - 00:33:969 - 00:25:767 - 00:37:790 - And so on. Add green point with 5 volume?
  3. 01:06:917 - Miiss beat?
  4. 01:14:792 (3,1) - Swap NC? 01:16:049 (3,1) - .
  5. 02:08:981 (5) - Clap? Cool effect.
  6. 02:14:635 (3) - NC?
  7. 02:19:975 (5) - NC, because here nc 02:18:405 (1,2,3,4,1,2,3,4,1,2,3,4) -
  8. 03:58:864 (3) - NC.
  9. 01:20:132 (2) - wtf whistle?
  10. 01:30:970 (4) - make jump on srtong beat?
  11. 01:33:169 (2,3,4) - Looks boring. Can do so?
  12. 01:54:530 (1,2,3,4,5,6,7,8,1) - Can improve form.
good map, gl <3
Topic Starter
[ -Scarlet- ]

Lama Poluna wrote:

Hey, Scarlet

[General]
  1. BG size is unrankble, make 1366 x 768. Just copied the picture directly without editing @@ Fixed!
[ONE DIMENSION]
  1. 00:15:112 (1,2,3,4) - Same DS? Not really fitting. I mapped like this because I want to emphasize the strong piano at 00:15:112 (1) - 00:15:112 (1) - with a bigger gap
  2. 00:28:953 - 00:33:969 - 00:25:767 - 00:37:790 - And so on. Add green point with 5 volume? Alright, fixed the volume for most of the part. Hopefully
  3. 01:06:917 - Miiss beat? Maybe, should but fine. I want to follow similar rhythm from 01:04:515 (1,2) - where the song gradually gets slower and slower pace
  4. 01:14:792 (3,1) - Swap NC? 01:16:049 (3,1) - .I think the current NC should be fine
  5. 02:08:981 (5) - Clap? Cool effect. Yup sure
  6. 02:14:635 (3) - NC? Sure
  7. 02:19:975 (5) - NC, because here nc 02:18:405 (1,2,3,4,1,2,3,4,1,2,3,4) - Alright
  8. 03:58:864 (3) - NC.
  9. 01:20:132 (2) - wtf whistle? Yea, accidentally whistle the whole slider. Forgot to remove it >>
  10. 01:30:970 (4) - make jump on srtong beat? Should be fine, wanna make sure 01:31:127 (5) - has obvious larger spacing fitting the strong piano
  11. 01:33:169 (2,3,4) - Looks boring. Can do so? Made similar pattern
  12. 01:54:530 (1,2,3,4,5,6,7,8,1) - Can improve form. Increased spacing here
good map, gl <3
Thanks for the mod Lama~ :D
Ohwow
From Roastin queue m4m

[ONE DIMENSION]
00:41:698 (1) - end on white tick?
00:44:195 (1) - ctrl + G? imo it's better, but not a problem the way it is
00:49:102 (2) - Pretty sure this needs to be on the blue tick
00:49:848 (3) -Should be on the red tick, or if anything, on the yellow tick (not on the 1/12 gray tick)
00:50:515 (5) - start on white tick
00:59:300 (1) - should start on the red tick
01:07:167 (1) - cut the slider in half and make it repeat, since i think you're trying to map to that little static-like noise in the background (there's a sound here 01:07:917 - )
01:38:666 (5) - change into a 1/4 slider?
01:58:536 (2,1) - Maybe just stack? kinda looks ugly currently imo
03:29:370 (1) - end on yellow tick?
04:58:079 (1,2) - I feel like there should be 4 of these sliders that should start on the white ticks 04:57:293 - 04:57:608 - 04:57:922 - 04:58:236 -
04:59:414 (4,1) - blanket?

I really confused on why some objects aren't snapped to the 1/4 beats. it just feels very weird. That's all from me, sorry for short mod. streams look nicely done :D good luck
Topic Starter
[ -Scarlet- ]

Ohwow wrote:

From Roastin queue m4m

[ONE DIMENSION]
00:41:698 (1) - end on white tick?
00:44:195 (1) - ctrl + G? imo it's better, but not a problem the way it is
00:49:102 (2) - Pretty sure this needs to be on the blue tick
00:49:848 (3) -Should be on the red tick, or if anything, on the yellow tick (not on the 1/12 gray tick)
00:50:515 (5) - start on white tick
00:59:300 (1) - should start on the red tick
01:07:167 (1) - cut the slider in half and make it repeat, since i think you're trying to map to that little static-like noise in the background (there's a sound here 01:07:917 - ) There's a sound there yea, but I would like to end this slow section by following the strong violin

The entire beginning section have been checked by Rumia-, someone I trust when comes to timing. It's pretty accurate if you listen to them in 25% speed :D Maybe except for 00:49:063 (2) -

01:38:666 (5) - change into a 1/4 slider? Not really fitting, I want the triples to fully emphasize on that loud triple beat. The 1/4 slider will make it sound rather off
01:58:536 (2,1) - Maybe just stack? kinda looks ugly currently imo Should be fine. I think it fits the piano well too
03:29:370 (1) - end on yellow tick? As stated above when come to timing xd
04:58:079 (1,2) - I feel like there should be 4 of these sliders that should start on the white ticks 04:57:293 - 04:57:608 - 04:57:922 - 04:58:236 - Sure, 4 consecutive 1/8 sliders might make it easier to play but there's an obvious beat 04:57:608 - that needs to be emphasize imo. I'll consider changing though cuz a lot of players broke here too @@
04:59:414 (4,1) - blanket? Erm, no. The current slider is good enough fitting the downbeat of the song

I really confused on why some objects aren't snapped to the 1/4 beats. it just feels very weird. That's all from me, sorry for short mod. streams look nicely done :D good luck
Thanks for the mod~ No changes when comes to timing part as I had a few people checked on these weird timing section already. :?
Ryuusei Aika
from queue

1 dim

00:20:294 (1) - imo a 1/8 slider here fit the piano better than a 1/16 reverse slider
00:40:285 - here is a tune change, so i think it deserves a note
01:38:745 - ^ (put it in a stream)
04:40:723 - ^
01:06:917 - ^ (but this time it's a beat)
03:20:305 (1) - this shape looks not quite well, try to make something like the img below:

03:20:612 - delete the red line
03:33:105 (2) - blanket
04:57:451 (3,4,1,2,3) - imo it's no need to follow those 1/8 and use the reverse sliders which are quite weird here, just keep your 1/4 stream for the piano

quite nice bg!
gl
Weedy
NM Queue~

00:06:805 (1,2,3) - might wanna make all of these separate combos because it's in 1/3
00:52:232 (2,3,4) - straight line OCD stuff (make these a straight line please)
02:12:122 (1) - move this a little down and to the left for readability
03:16:204 (2,3) - make (2) a curved slider that blankets (3) (it's a smooth note, doesnt really justify the angle slider)
04:17:869 (2) - make this a curved slider (angle slider not really justified)
04:22:738 (3) - stack this on top of 04:22:660 (2) - the sudden ds change can be a bit disorientating
04:30:435 (2) - make this a curved slider (subjective)
04:33:733 (1) - this is not symmetrical, the slider end is a little too long
04:58:550 (1,2,3,4,5,6,7,8,1,2,3,4) - maybe make the ds from really big to tiny, it's a downwards glissando and all: one ridiculous ds makes it feel overmapped

mfw can't mod that much because there's already 3 pages of mods above me
Topic Starter
[ -Scarlet- ]

Neanmoins wrote:

from queue

1 dim

00:20:294 (1) - imo a 1/8 slider here fit the piano better than a 1/16 reverse slider Hmm, yea sure. Sounds better
00:40:285 - here is a tune change, so i think it deserves a note Maybe, but I tried adding note here before. It doesn't really work well with the obvious violin here 00:40:444 (1,2,3,1) -
01:38:745 - ^ (put it in a stream) I'm following the obvious triple sound at 01:38:509 (3,4,5) - and 01:38:824 (1) - . Doesn't feel right to connect them into a stream
04:40:723 - ^ Alright
01:06:917 - ^ (but this time it's a beat) Mentioned about ignoring this before, I guess is better to add a note here
03:20:305 (1) - this shape looks not quite well, try to make something like the img below:
Looks nicer than trying to blanket it LOL
03:20:612 - delete the red line This should be fine, I'm following the timing fron the ranked version. It might not affect anything in standard gameplay, but it will for other game modes
03:33:105 (2) - blanket It actually looks perfect to me, I changed the stack leniency instead
04:57:451 (3,4,1,2,3) - imo it's no need to follow those 1/8 and use the reverse sliders which are quite weird here, just keep your 1/4 stream for the piano
Yea, I think I should. Better than random breaking at 1/8 sliders >.>
quite nice bg!
gl
Thanks for the mod Neanmoins~ :D

[ Pika ] wrote:

NM Queue~

00:06:805 (1,2,3) - might wanna make all of these separate combos because it's in 1/3 I think should be fine, NC spam doesn't feel right in a very slow and calm section
00:52:232 (2,3,4) - straight line OCD stuff (make these a straight line please) Sure, hopefuly is linear now
02:12:122 (1) - move this a little down and to the left for readability The stacks here should be fine
03:16:204 (2,3) - make (2) a curved slider that blankets (3) (it's a smooth note, doesnt really justify the angle slider) Sure
04:17:869 (2) - make this a curved slider (angle slider not really justified) For this should be fine as it is
04:22:738 (3) - stack this on top of 04:22:660 (2) - the sudden ds change can be a bit disorientating Remapped this section, the spacing isn't the problem, but the flow feels kinda weird
04:30:435 (2) - make this a curved slider (subjective) Made something similar
04:33:733 (1) - this is not symmetrical, the slider end is a little too long Suppose to be that way, making it symmetrical actually looks really weird for me
04:58:550 (1,2,3,4,5,6,7,8,1,2,3,4) - maybe make the ds from really big to tiny, it's a downwards glissando and all: one ridiculous ds makes it feel overmapped Yup, changed the spacing

mfw can't mod that much because there's already 3 pages of mods above me
Thanks for the mod Pika~ No worries, it's quite helpful :D
Gokateigo
Hi from my queue o/
00:07:434 (1) - Move this slider to the position of this circle : 00:06:805 (1) -
00:10:591 (2) - Move this circle to the head of the following sliderhead like in the 2 previous patterns
03:35:618 to 3:50 : You should set the volume at 30-40% and increase it in this part like in the music
Topic Starter
[ -Scarlet- ]

Gokateigo wrote:

Hi from my queue o/
00:07:434 (1) - Move this slider to the position of this circle : 00:06:805 (1) - The reason why I didn't stack because 00:07:434 (1) - has rather loud piano which is not really similar to the previous (1) circle. Making it a little further emphasizes on the piano really well
00:10:591 (2) - Move this circle to the head of the following sliderhead like in the 2 previous patterns Maybe, but the current pattern should be fine as it is. Will consider though
03:35:618 to 3:50 : You should set the volume at 30-40% and increase it in this part like in the music Erm, 60% should be fine since it fits the intensity of the song. I'm not very good when comes to adjusting the volume perfectly following the music so I prefer it to have constant volume @@
Thanks for the mod~ Although I might not apply exactly the place that you have stated in the mod but this makes me check back the entire map again to look for inconsistent stacks and stuff :D
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