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Annabel - Signal Graph Short ver [OsuMania]

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Rivals_7
1234567

[N]

00:00:548 (548|0,727|1,907|2,1087|0) - while i understand how the pitch goes but this is kinda lol + the pattern after making the left hand even heavier. i'd rather go 1|3|5|7 on these
tl;dr make it same as - 00:01:985 (1985|0,2164|2,2344|4,2524|6) -

00:58:212 (58212|3,58931|3,59649|3,60368|3,61086|3) - nice anchor man. also the fact that col 2|3 barely got any notes on it
https://osu.ppy.sh/ss/8626627

[H]

00:05:039 (5039|5,5039|0,5039|1,5039|3) - think that these notes are quite too much as opposed on N that only have one single LN. C only have 3 LNs anyway and looks more readable than this one. either swapping this LN between C and H or simplified this one

00:18:063 (18063|4,18242|5) - quite a nitpicky here but This should be shifted 1/16 to yellow line above. The synth have a little bit delay
applied to choccolate as well
applied to similar thing

01:14:021 (74021|2) - looking at I that these LN are supposed to be separated

01:17:075 (77075|2) - if this for vocal, it should be ended at - 01:17:793 -. see choccolate

[C]

00:08:362 (8362|3,8407|2,8452|1) - uhhhhhhh whats this. i dont think i heard something

00:40:518 (40518|4,40697|4,40877|4) - quite an anchor tbh. i'd probably move - 00:40:877 (40877|4,40967|6) - to 7|3

01:01:311 (61311|3,61401|1) - non existant roll noise here, so would delete

01:12:045 (72045|1) - compare with H. they got a different length
Topic Starter
Amiichii

Rivals_7 wrote:

1234567

[N]

00:00:548 (548|0,727|1,907|2,1087|0) - while i understand how the pitch goes but this is kinda lol + the pattern after making the left hand even heavier. i'd rather go 1|3|5|7 on these
tl;dr make it same as - 00:01:985 (1985|0,2164|2,2344|4,2524|6) - rearrange

00:58:212 (58212|3,58931|3,59649|3,60368|3,61086|3) - nice anchor man. also the fact that col 2|3 barely got any notes on it
https://osu.ppy.sh/ss/8626627 // rearrange

[H]

00:05:039 (5039|5,5039|0,5039|1,5039|3) - think that these notes are quite too much as opposed on N that only have one single LN. C only have 3 LNs anyway and looks more readable than this one. either swapping this LN between C and H or simplified this one // reduce LN in Hard diff and add LN in Normal diff

00:18:063 (18063|4,18242|5) - quite a nitpicky here but This should be shifted 1/16 to yellow line above. The synth have a little bit delay
applied to choccolate as well // nice catch
applied to similar thing

01:14:021 (74021|2) - looking at I that these LN are supposed to be separated // re-arrange LNs

01:17:075 (77075|2) - if this for vocal, it should be ended at - 01:17:793 -. see choccolate // no. it's follow flute sound?

[C]

00:08:362 (8362|3,8407|2,8452|1) - uhhhhhhh whats this. i dont think i heard something // fixed

00:40:518 (40518|4,40697|4,40877|4) - quite an anchor tbh. i'd probably move - 00:40:877 (40877|4,40967|6) - to 7|3 //ra-arrange

01:01:311 (61311|3,61401|1) - non existant roll noise here, so would delete // ok

01:12:045 (72045|1) - compare with H. they got a different length // raarange
thanks for mod um ;)
Drum-Hitnormal
Beautiful piano keysound.

Here is some suggestion for hitsound (based on Chocolatte difficulty):

Hat
Add hat sound for all notes below:
https://www.dropbox.com/sh/cpckjpe22ctv9af/AADo40j4sakjG_G3eUiSHYwza?dl=0&preview=LR_Hat+Fast.wav

00:07:015 (7015|1) -
00:07:733 (7733|2) -
00:08:092 (8092|2) -
00:08:452 (8452|2) -
00:09:170 (9170|1) -
00:10:607 (10607|4) -
00:10:967 (10967|5) -
00:11:685 (11685|2) -
00:12:045 (12045|2) -

00:15:997 (15997|0) -
00:16:356 (16356|0) -
00:16:648 (16648|2) -
00:16:715 (16715|1) -
00:17:434 (17434|3,17793|3) -
00:18:085 (18085|4,18152|2) -
00:18:871 (18871|6,19230|6,19522|5,19589|6) -
00:20:308 (20308|5,20667|5,20959|4,21027|6) -
00:21:745 (21745|6,22104|6,22396|6,22464|4) -
00:23:182 (23182|0,23542|0,23834|0,23901|3) -
00:24:619 (24619|2,24979|2,25271|2,25338|3) -
00:25:697 (25697|3,25877|1,26057|5,26348|5,26416|4,26528|6) -
00:27:494 (27494|2,27853|1,28145|4,28212|6) -
00:28:931 (28931|1,29290|2,29582|1,29649|3) -
00:30:009 (30009|2,30368|2,30727|3,30907|5,31019|3) -
00:31:805 (31805|3,32164|5,32456|2,32524|1) -
00:33:242 (33242|2,33601|3,33893|3,33961|5) -
00:34:679 (34679|2,35039|2,35331|3,35398|2) -
00:36:116 (36116|6,36476|3,36768|3,36835|1) -
00:37:554 (37554|2,37845|1,37913|2) -
00:40:787 (40787|3,41079|3,41146|1) -
00:41:865 (41865|2,42224|2,42516|4,42584|6) -
00:43:302 (43302|3,43661|3,43931|4,44021|3,44110|4) -
and so on... same pattern

00:38:092 (38092|2,38182|4,38272|2,38362|4,38452|2) - change this to clap instead of whistle
01:01:266 (61266|2,61356|1) - remove whistle
Topic Starter
Amiichii

dudehacker wrote:

Beautiful piano keysound. // thanks :)

Here is some suggestion for hitsound (based on Chocolatte difficulty):

Hat
Add hat sound for all notes below:
https://www.dropbox.com/sh/cpckjpe22ctv9af/AADo40j4sakjG_G3eUiSHYwza?dl=0&preview=LR_Hat+Fast.wav

00:07:015 (7015|1) -
00:07:733 (7733|2) -
00:08:092 (8092|2) -
00:08:452 (8452|2) -
00:09:170 (9170|1) -
00:10:607 (10607|4) -
00:10:967 (10967|5) -
00:11:685 (11685|2) -
00:12:045 (12045|2) -

00:15:997 (15997|0) -
00:16:356 (16356|0) -
00:16:648 (16648|2) -
00:16:715 (16715|1) -
00:17:434 (17434|3,17793|3) -
00:18:085 (18085|4,18152|2) -
00:18:871 (18871|6,19230|6,19522|5,19589|6) -
00:20:308 (20308|5,20667|5,20959|4,21027|6) -
00:21:745 (21745|6,22104|6,22396|6,22464|4) -
00:23:182 (23182|0,23542|0,23834|0,23901|3) -
00:24:619 (24619|2,24979|2,25271|2,25338|3) -
00:25:697 (25697|3,25877|1,26057|5,26348|5,26416|4,26528|6) -
00:27:494 (27494|2,27853|1,28145|4,28212|6) -
00:28:931 (28931|1,29290|2,29582|1,29649|3) -
00:30:009 (30009|2,30368|2,30727|3,30907|5,31019|3) -
00:31:805 (31805|3,32164|5,32456|2,32524|1) -
00:33:242 (33242|2,33601|3,33893|3,33961|5) -
00:34:679 (34679|2,35039|2,35331|3,35398|2) -
00:36:116 (36116|6,36476|3,36768|3,36835|1) -
00:37:554 (37554|2,37845|1,37913|2) -
00:40:787 (40787|3,41079|3,41146|1) -
00:41:865 (41865|2,42224|2,42516|4,42584|6) -
00:43:302 (43302|3,43661|3,43931|4,44021|3,44110|4) -
and so on... same pattern
sorry, i dont intend to add it. why? since the hat HS maybe only will apply in choco diff, not to all diff. so i will keep with this HS

00:38:092 (38092|2,38182|4,38272|2,38362|4,38452|2) - change this to clap instead of whistle // ok
01:01:266 (61266|2,61356|1) - remove whistle // no thanks
Thanks for checking :)

Update HS

Also, change diffname from "chocholatte" to "chocolatte"
Rivals_7
mind adding something to tags?

Love, Election and Chocolate eroge visual novel vn OP koichoco 恋チョコ
Topic Starter
Amiichii

Rivals_7 wrote:

mind adding something to tags?

Love, Election and Chocolate eroge visual novel vn OP koichoco 恋チョコ
added and updated
Rivals_7
e

next nominator might want to check about the snaps more carefully, just in case i missed some
Topic Starter
Amiichii
Thanks!

Banzai \=D/

ea 3 map bub ga bisa quali semua. rip me
Protastic101
weeee, late again as always

[Keysound based on top diff]
00:41:865 - Should be F6

00:43:302 - F6

00:43:661 - D#6

00:43:841 - D6

00:44:021 - C6

00:44:739 (44739|3) - A#6

00:46:895 (46895|3) - Can't honestly tell with this one due to how hard it is to hear in the first place, but going off of what I believe would be the appropriate note for the next sequence, it should be A#7 which you don't have in the folder

00:57:853 - D#6

00:59:290 - A#5

01:00:009 - D#5 which doesnt exist in the folder :/

01:00:548 - G#6

01:00:907 - D#6. Continuing this point onwards, I really suck at figuring out which octave a note is, so Im just gonna tell you what pitch it is and hope you're better at differentiating whether pitches are lower or higher than I am =w=)b

01:01:446 - G#

01:02:883 - 01:03:422 - A#

01:04:500 - 01:04:859 - D# and then 01:04:679 - is the same pitch but one octave higher (D#7 I think?)

01:07:015 - 01:08:631 - G#

01:09:170 - D#6 and 01:09:350 - D#7

01:11:506 - D#

01:12:224 - 01:18:691 - G#

01:19:949 - D#

01:20:308 - 01:20:488 - A#

01:21:566 - C# (not in folder)

01:22:104 - C

01:22:823 - A# is the guitar, but the piano is truly F, though I think the guitar is more noticeable, so if you can't have both, I'd just add the A# and prioritize that first

01:24:440 - C#

01:24:799 - C

01:24:979 - G#

01:26:595 - F#, G#, unsure of if there's a third note, but I feel like there should be as it's weird not to complete the chord, but Im unsure since it's not a fifth :/


Would be a good idea to double check me on this as I was unsure getting towards the end a bit, but the beginning should be mostly accurate. Call me back
Topic Starter
Amiichii

Protastic101 wrote:

weeee, late again as always

[Keysound based on top diff]
00:41:865 - Should be F6 // ok also changed this 00:41:326 (41326|6) - to A#6

00:43:302 - F6

00:43:661 - D#6

00:43:841 - D6

00:44:021 - C6

00:44:739 (44739|3) - A#6

00:46:895 (46895|3) - Can't honestly tell with this one due to how hard it is to hear in the first place, but going off of what I believe would be the appropriate note for the next sequence, it should be A#7 which you don't have in the folder // But D#8 more suitabe for me. so keep

00:57:853 - D#6

00:59:290 - A#5

01:00:009 - D#5 which doesnt exist in the folder :/

01:00:548 - G#6

01:00:907 - D#6. Continuing this point onwards, I really suck at figuring out which octave a note is, so Im just gonna tell you what pitch it is and hope you're better at differentiating whether pitches are lower or higher than I am =w=)b

01:01:446 - G#

01:02:883 - 01:03:422 - A#

01:04:500 - 01:04:859 - D# and then 01:04:679 - is the same pitch but one octave higher (D#7 I think?) // yup D#7

01:07:015 - 01:08:631 - G#

01:09:170 - D#6 and 01:09:350 - D#7

01:11:506 - D#

01:12:224 - 01:18:691 - G#

01:19:949 - D# // G# tho?

01:20:308 - 01:20:488 - A#

01:21:566 - C# (not in folder)

01:22:104 - C

01:22:823 - A# is the guitar, but the piano is truly F, though I think the guitar is more noticeable, so if you can't have both, I'd just add the A# and prioritize that first

01:24:440 - C#

01:24:799 - C

01:24:979 - G#

01:26:595 - F#, G#, unsure of if there's a third note, but I feel like there should be as it's weird not to complete the chord, but Im unsure since it's not a fifth :/ // C#6, F#6, G#6 and G#7?


Would be a good idea to double check me on this as I was unsure getting towards the end a bit, but the beginning should be mostly accurate. Call me back
thanks for checking. excatly i dont want to make full keysound until the end but...

Note : Still unupdated. I'm so sleeply. I just applied in chocolatte diff. Will apply to other diff later. :3

Updated
Protastic101
aaa, sorry for the delay, I've been so bad at procrastinating this month :c

[General]
Is there any reason to call the last diff Chocolatte? like, does it relate to the anime at all? Also, shouldn't it be spelled Chocolate?
Also, Hard and Normal should have their HS volumes increased to 70% like the top diff

[Normal]
00:09:350 A5S.wav@70% Move this into the playing field on 00:09:350 (9350|0) - because you have an empty note available. This is the case for a lot of hitsounds, so I'll list them out here
00:11:506 A#5S_Bb5S.wav@70%
00:12:224 C6S.wav@70%
00:12:943 D#6S_Eb6S.wav@70%
00:14:380 C6S.wav@70%
00:14:919 C6S_s.wav@70%
00:28:330 F5S.wav@70%
00:29:470 C6S.wav@70%
00:30:907 F5S.wav@70%
00:32:344 C6S.wav@70%
00:33:781 F5S.wav@70%
00:36:655 D5S.wav@70%
00:46:715 D#7S_Eb7S.wav@70%
00:49:589 C6S.wav@70%
00:53:182 F6S.wav@70%
00:53:901 C6S.wav@70%
00:54:260 F6S.wav@70%
00:54:619 A#5S_Bb5S.wav@70%
00:58:931 G5S.wav@70%
01:00:368 D#6S_Eb6S.wav@70%
01:02:524 G#5S_Ab5S.wav@70%
01:03:961 A#5S_Bb5S.wav@70%
01:04:679 D#7S_Eb7S.wav@70%
01:10:428 G5S.wav@70%
01:11:865 D#6S_Eb6S.wav@70%
01:14:210 G#5S_Ab5S.wav@70%
01:17:613 G5S.wav@70%
01:18:332 A#5S_Bb5S.wav@70%
01:26:595 G#6S_Ab6S.wav@70%

00:32:703 (32703|6) - missing whistle


[Hard]
See snapping in top diff


[Chocolatte]
01:20:488 - The SV sequence here averages to 0.6x exactly, so Im unsure of whether or not that was your intention. If it wasnt, it'd be best to average this sequence out to 1x which is the overall SV average of your map. Something like this would work
  1. 01:20:488 - 2x
  2. 01:20:667 - Move to 01:20:847 -
Will be a bit stronger at the beginning, but it should make the entire sequence read normally without forcing the player to adjust reading.

00:16:648 (16648|2,18085|4,18265|3,19522|5,20959|4,21139|5,22396|6) - And so on. I think these are swing notes, which means that they use 1/6 at 00:16:655 - 00:18:092 - 00:18:272 - 00:19:530 - 00:20:967 - 00:21:146 - respectively instead of 1/16. Im supposed to pop for this but because it's already self popped for the keysound fixes, just know that this cannot go directly into qualified and must have rivals recheck the snaps and rebubble in that instance. Please change this for this diff and the Hard difficulty too.

00:51:251 (51251|2) - I believe this note is a ghost note as there's no real sound to warrant a 1/8 here like there was at 00:11:281 (11281|5) -

00:51:116 (51116|3) - Should be snapped on 1/6

01:01:401 - Surprised you didn't map the 1/8 here tbh since it's similar in sound to 00:11:281 (11281|5) -


Overall really good. Please call rivals back to rebubble once you've fixed the snaps, and then I can qualify
Topic Starter
Amiichii

Protastic101 wrote:

aaa, sorry for the delay, I've been so bad at procrastinating this month :c // np~ lul

[General]
Is there any reason to call the last diff Chocolatte? like, does it relate to the anime at all? Also, shouldn't it be spelled Chocolate? // ok well changed. rip me :3
Also, Hard and Normal should have their HS volumes increased to 70% like the top diff

[Normal]
00:09:350 A5S.wav@70% Move this into the playing field on 00:09:350 (9350|0) - because you have an empty note available. This is the case for a lot of hitsounds, so I'll list them out here
00:11:506 A#5S_Bb5S.wav@70%
00:12:224 C6S.wav@70%
00:12:943 D#6S_Eb6S.wav@70%
00:14:380 C6S.wav@70%
00:14:919 C6S_s.wav@70%
00:28:330 F5S.wav@70%
00:29:470 C6S.wav@70%
00:30:907 F5S.wav@70%
00:32:344 C6S.wav@70%
00:33:781 F5S.wav@70%
00:36:655 D5S.wav@70%
00:46:715 D#7S_Eb7S.wav@70%
00:49:589 C6S.wav@70%
00:53:182 F6S.wav@70%
00:53:901 C6S.wav@70%
00:54:260 F6S.wav@70%
00:54:619 A#5S_Bb5S.wav@70%
00:58:931 G5S.wav@70%
01:00:368 D#6S_Eb6S.wav@70%
01:02:524 G#5S_Ab5S.wav@70%
01:03:961 A#5S_Bb5S.wav@70%
01:04:679 D#7S_Eb7S.wav@70%
01:10:428 G5S.wav@70%
01:11:865 D#6S_Eb6S.wav@70%
01:14:210 G#5S_Ab5S.wav@70%
01:17:613 G5S.wav@70%
01:18:332 A#5S_Bb5S.wav@70%
01:26:595 G#6S_Ab6S.wav@70%

00:32:703 (32703|6) - missing whistle


[Hard]
See snapping in top diff


[Chocolatte]
01:20:488 - The SV sequence here averages to 0.6x exactly, so Im unsure of whether or not that was your intention. If it wasnt, it'd be best to average this sequence out to 1x which is the overall SV average of your map. Something like this would work // no thanks. i think it is fine. yea average i use 0.6x but on this timing i want to make it seems stop. since there no sound/empty sound. so to make it more stronger i use 0.2x and increase it by step bt step so i think it will predict by player
  1. 01:20:488 - 2x // ok but i think not really give affect
  2. 01:20:667 - Move to 01:20:847 - // keep. since i think the sound stop at 01:20:667 -. also for consistency SV in 1/2s
Will be a bit stronger at the beginning, but it should make the entire sequence read normally without forcing the player to adjust reading.

00:16:648 (16648|2,18085|4,18265|3,19522|5,20959|4,21139|5,22396|6) - And so on. I think these are swing notes, which means that they use 1/6 at 00:16:655 - 00:18:092 - 00:18:272 - 00:19:530 - 00:20:967 - 00:21:146 - respectively instead of 1/16. Im supposed to pop for this but because it's already self popped for the keysound fixes, just know that this cannot go directly into qualified and must have rivals recheck the snaps and rebubble in that instance. Please change this for this diff and the Hard difficulty too. // well, that 1/16s is rivals suggestion. so yeaa... fixed

00:51:251 (51251|2) - I believe this note is a ghost note as there's no real sound to warrant a 1/8 here like there was at 00:11:281 (11281|5) - // change to 1/6s

00:51:116 (51116|3) - Should be snapped on 1/6 // nah lol

01:01:401 - Surprised you didn't map the 1/8 here tbh since it's similar in sound to 00:11:281 (11281|5) - // keep, for keep the art lol


Overall really good. Please call rivals back to rebubble once you've fixed the snaps, and then I can qualify // okii ngeng~
everything fixed expect i mention it.

Updated.
OK thanks for mod.
Protastic101
uh, wait

[chocolate]
00:51:266 (51266|2,51326|3) - This is supposed to be 1/8 cause there's five sounds between 00:51:206 - and 00:51:386 -

00:43:961 - could add a 1/6 note here for the hihat if you wanted, but it's optional because 00:43:931 (43931|4) - is for the synth in the background so either way, it's still snapped correctly.

00:47:015 (47015|2,47015|5) - Is this meant to be a jump?

00:53:452 (53452|5) - Don't hear a 1/4 sound here so this should be at 00:53:482 -
00:53:676 (53676|5) - also 1/6
00:54:170 (54170|2) - at 00:54:200 -

I think Ill rebubble once you've fixed this and let Rivals handle qualify
Topic Starter
Amiichii

Protastic101 wrote:

uh, wait

[chocolate]
00:51:266 (51266|2,51326|3) - This is supposed to be 1/8 cause there's five sounds between 00:51:206 - and 00:51:386 - // nice

00:43:961 - could add a 1/6 note here for the hihat if you wanted, but it's optional because 00:43:931 (43931|4) - is for the synth in the background so either way, it's still snapped correctly. // yep. but i want to focus to piano so i ignore it

00:47:015 (47015|2,47015|5) - Is this meant to be a jump? // deleted one note lul

00:53:452 (53452|5) - Don't hear a 1/4 sound here so this should be at 00:53:482 -
00:53:676 (53676|5) - also 1/6
00:54:170 (54170|2) - at 00:54:200 - // fixed all

I think Ill rebubble once you've fixed this and let Rivals handle qualify // okay
thanks for recheck

Updated
Protastic101
fixed a snap at 00:53:811 (53811|2) - in irc =w=)b
Topic Starter
Amiichii

Protastic101 wrote:

fixed a snap at 00:53:811 (53811|2) - in irc =w=)b
thanks very much prot >,<)b
Rivals_7
one thing
[C]

00:39:799 (39799|4) - 1/6?
Topic Starter
Amiichii

Rivals_7 wrote:

one thing
[C]

00:39:799 (39799|4) - 1/6? ga yakin tp fix aja deh. klo dilogika biar konsisten emang 1/6s.
thanks for re-check

Updated
Rivals_7
va bene
Envory
"Annabel"
Sebuah film horror yg menceritakan sebuah boneka yg dirasuki oleh setan..
Lol

:3
Raediaufar
Gratzz chii =w=
Doyak
Hi there, I want to ask you about the tags.

From what I've found, this song is the OP of the anime version, not the original visual novel. Do you have any reference that this song is directly related to the original game, and not the anime?



from http://www.annabel.jp/disco.html . The discography only says it's from the anime.

Also, I think http://www.koichoco.com/music/index.html this website is also about the anime only, as it has stuff like "Blu-ray&DVD" and OnAir etc.

http://sprite.gr.jp/products/koichoco/ As you can see here, the original game's OP is "Initiative".

Usually we don't care about the tags too much, but I think the current one is quite misleading as it only states VN-related things, while the song is not directly from the VN (if I'm not wrong).

If you have any official references that support the current tags, please reply on this thread, thanks!
Topic Starter
Amiichii

Doyak wrote:

Hi there, I want to ask you about the tags.

From what I've found, this song is the OP of the anime version, not the original visual novel. Do you have any reference that this song is directly related to the original game, and not the anime?



from http://www.annabel.jp/disco.html . The discography only says it's from the anime.

Also, I think http://www.koichoco.com/music/index.html this website is also about the anime only, as it has stuff like "Blu-ray&DVD" and OnAir etc.

http://sprite.gr.jp/products/koichoco/ As you can see here, the original game's OP is "Initiative".

Usually we don't care about the tags too much, but I think the current one is quite misleading as it only states VN-related things, while the song is not directly from the VN (if I'm not wrong).

If you have any official references that support the current tags, please reply on this thread, thanks!
well, the song is not from visual novel. but the anime is adapted from Visual Novel so i think Rivals suggest as it because that reason.

Okay then. if the tags make big problem to playability just DQ then fix it :)
Doyak
I think it's good just if you add "anime" right before "op", so that you have a tag that has closer relation on top of less related tags. Are you fine with it?
Topic Starter
Amiichii

Doyak wrote:

I think it's good just if you add "anime" right before "op", so that you have a tag that has closer relation on top of less related tags. Are you fine with it?
ah i see.

ok then. DQ now? xD

To fix : VN/Visual novel to be Anime, right?
Doyak
You can keep them if you want. It's just less related, but it works at least.
Topic Starter
Amiichii
Okay updated.

Is it fine now?
Doyak
Oh and I want to make one thing sure.

http://www.koichoco.com/music/index.html on the Sound truck section, there's a track called "シグナルグラフ ショートver", which literally means "Signal Graph Short ver"

Are you sure this mp3 is a different one from the Short ver? If they're identical, then you should use this too. There's a chance that Short ver /= TV Size, but I have no idea.



Vgmdb shows that the track length is almost the same, maybe it's a little edited or sth, but I think we can go with the short ver. How do you think?

(And vgmdb says "signal" and "graph" is one word lol, is this true or not, may need to ask too)
Rivals_7
vgmdb is "unofficial"
in common linguistic sense its should be 2 words xd

also yea i assume short ver and anime ver is the same since "TV Anime" is the part of the album soundtrack name


sound truck vroom vroom
Topic Starter
Amiichii
ok then

Changed the metadata to

Title : Signal Graph Short ver
TitleUnicode : シグナルグラフ ショートver

edit : i am not sure at all. since i dont understand japanese and i'm not good to fine metadata :3
Doyak
Alright, seems good for now.

I just wondered if there actually exists such a word "Signalgraph" xD
yukishom_waw
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