Hello! Hoping for M4M
I looked through Normal and beginner diffs but couldn't really find anything. Perhaps, beginner can use a bit more polished blankets but that's all.
Good luck with ranking!
General
- Unused hitsounds:
drum-hitclap2.wav
normal-hitclap2.wav - Normal diff is 4s longer than others. Just wanted to point that out since in guidlines it's written:
Your difficulties should all end at the same spot. Having a fully-mapped Normal/Hard and a half-mapped Easy just looks sloppy/lazy. A full Easy may look boring to you, but not to a player that can't handle the harder difficulties.
Don't think 4s matters though but making them all consistent is a good thing. - Set combo colors. It's sort of a must nowadays.
Extra
- 00:02:989 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I think your Hyper diff captures the music here better. Notes in music here are grouped by 2, meaning every piano note on white tick is more intense than on the red. In hyper you are grouping them by 4, which fits nicely but here you have random/no grouping at all. The direction of spinning motion changes on 4th note, then doesn't chage for a while. Also 3rd note has much sharper angle. Changing that direction is very noticable for the player and should generally be supported by music. I suggest changing it on every 4th note, or on every 8th. For example. This way notes will be grouped by 4 and the groups will be divided by the direction of the rotation.
- 00:07:175 (1,2,3,4,5,6,7,8) - Those are very intense, compared to previous ones. Why not make them more spaced instead of stacking like this? For example.
- 00:08:745 (2,3,4,5,6,7) - if you have triplets here, why don't you have them 00:10:315 (3,4,5,6) - here? Those sound basicaly the same
- 00:18:861 (4,1,2,3) - if you listen closely there should be something like this because 00:20:257 (3,4,5,6,7) - in music is exactly the same. And here 00:21:652 (4,1,2) - etc. Undermapping is fine but you have to create some sort of pattern that will repeat itself several times (e.g. 2, 4, 8 times). Right now you map piano 00:21:129 (1,2,3,4,1,2,3,4) - here and 00:26:885 (1,2,3,4,5,6,7,8,9,1) - both piano and drums here. This apllies to this whole part, hope you can find them all. If not - feel free to pm me.
- 00:30:460 - Imo there should be an object here, since it's part of piano triplet. Sliderend would do nicely.
- 01:09:966 (1) - Is this an AWP from CS 1.6? (hitsound) LMAO
- I've found no problems with how note placements anymore. Sooooo basicaly - try to implement in 00:18:861 (4,1,2,3) this part what you have done in kiai with your choices of when to place triplets and when 5-notes burst.
- 01:43:455 (6) - In my opinion from this point onwards you should map the very strong piano notes and not the soft drums. Also piano here goes half-tempo 1/3 so that makes it unnatural to press 1/4 streams when there is a 1/3 snapping in piano lead. Something like this or even like this seems much more fitting to me. (1) is at 01:43:629 in this screenshot. To make this part in line in terms of difficulty you can give those sliders really big SV. Similary it can be mapped up to the end of the map. Give it a try.
Hyper
- 00:06:478 (3) - I think you should stick with 1/2 snapping. This (3)->(4) feels very unnatural, because there are no sound on blue tick, and there is one on the red. I think you've tried to express the long note that starts 00:06:478 but this creates awkward rythm here.
- 00:08:571 (1,2,3,4,5,6,7) - clearly, every 1/4 has piano sounds in it and it feels very weird that you have a circle 00:08:833 (2) - here but not here 00:09:181 and 00:09:356 here etc. Perhaps something like this would work. (1) is at 00:08:571 here.
- 00:26:536 (1) - I am not sure this sounds is strong enough to skip over everything it covers. Skipping downbeat ( 00:26:710 ) - big white tick is rarely a good idea. Something like this would be more intuitive and more pleasant to play. You can give the slider really big/low SV to make it stand out in order to represent that odd sound.
- 00:44:850 (1) - 00:45:896 (5) - 00:46:944 (1) - It's better to end them on 1/2 snapping especially since you are doing exactly that right after.
- I'd change it to 2 circles since both sounds are equally very intense.
- 01:16:420 (6,7,8) - you should stick here to either sharp angles or change 01:15:548 (1,2,3) - to have dull angles too. Right now those feel very diffent while being the same in music.
- 01:23:048 (4) - Thi should be at least ctrl+g and optionally moved a bit for readability. Consecutively 01:23:222 (1,2,3,4,5,6,7,8) - would need a change to fit with new direction of 01:23:048 (4) - .
- 01:41:013 (2) - should end at red tick 01:41:187. There is a strong piano there. And you seem to map piano here.
- 01:46:245 (1) - Oh, so you noticed 1/3 here youself. I think this should be reflected in Extra diff aswell.
Hard
- 00:15:373 (4) - Maybe just get rid of it? There are practicaly no sound on it. 00:20:955 (4) - Oh look, just like here.
- 00:54:617 (5,6) 00:55:315 (8,9) - Don't think you should stack those. You haven't done it before and I don't think you should start here. Just make the same sliders there. It breaks the rthm otherwise.
- 01:02:292 (3) - Move away from (1) and 01:02:641 (4) - from (2) for better visuals.
- 01:09:269 (1) - Again, this is better of as 2 circles.
- 01:41:710 (4,5,6) - Those are not in line and it bugs me ^^
I looked through Normal and beginner diffs but couldn't really find anything. Perhaps, beginner can use a bit more polished blankets but that's all.
Good luck with ranking!