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BRZion - Game Brain

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Star Stream
hi~
from my queue

Easy
00:02:586 ,00:03:217 - add a circle
00:03:533 (3) - delete
02:34:796 (1) ~ 00:40:165 - a little hard for beginner cause the BPM is 190
00:59:744 (1,2) - not so good this sliders in Easy
01:02:269 (1,2,3,4) - to 01:01:954 -
01:06:376 (1) - delete
01:09:217 (2) - ,01:10:796 (1),01:52:481 (1) - same as 00:59:744 (1,2)
01:17:744 - ,01:19:638 - ,01:20:270 - ,01:20:901 - add a circle ( delete 01:20:270 (2) - )
02:05:112 (3) - 1grid down the slider tick (x:328 y:208)

Normal
remapping if you can

Hard
01:06:376 (8) - Ctrl+ J
01:09:534 (10) - NC
01:10:165 (1) - remove NC

Insane
Good

Extra
sorry, i can't mod FOR APPROVAL Map

that's all..
good luck~
Topic Starter
Zapy

Star Stream wrote:

hi~
from my queue

Easy
00:02:586 ,00:03:217 - add a circle Fixed on 02:586
00:03:533 (3) - delete
02:34:796 (1) ~ 00:40:165 - a little hard for beginner cause the BPM is 190 Fixed
00:59:744 (1,2) - not so good this sliders in Easy Fixed
01:02:269 (1,2,3,4) - to 01:01:954 - Fixed
01:06:376 (1) - delete Fixed
01:09:217 (2) - ,01:10:796 (1),01:52:481 (1) - same as 00:59:744 (1,2)
01:17:744 - ,01:19:638 - ,01:20:270 - ,01:20:901 - add a circle ( delete 01:20:270 (2) - )
02:05:112 (3) - 1grid down the slider tick (x:328 y:208) Fixed

Normal
remapping if you can Hmm? Is the difficulty that bad? >:(

Hard
01:06:376 (8) - Ctrl+ J Fixed
01:09:534 (10) - NC Fixed
01:10:165 (1) - remove NC Fixed

Insane
Good

Extra
sorry, i can't mod FOR APPROVAL Map

that's all..
good luck~
Thanks for modding, sir
winber1
Extra

01:12:060 (1) - not exactly sure why you need to have all this combo spamming here.
02:31:007 (3) - new combo

--omg awesome diff. All this confusing spacing really makes this diff all the more fun to play imo. I really don't want to touch the spacing and overlaps at all to be honest. I love it the way it is.

Insane

00:09:534 (3) - i would delete note, doesn't really fit imo. You can then add a newcombo on the next note
00:25:323 (5) - slider is somewhat hidden.
02:27:534 (4) - I really can't help but realize the slider is going down, and i feel like there would be much more impact if it went up (or if you changed this slider into a 1/8 tick repeat slider or something)

Hard

00:08:586 (1,1,2,3) - seems a little confusing.
00:30:376 (1,2) - you could try something like this so that you can add a note at 00:31:480. http://puu.sh/borB
01:00:691 - Add a note? also, to be honest, i feel like removing this break adds more suspense and makes the song more interestnig imo.
01:36:534 (6,7,8,1) - could be a little confusing for not as experienced players.
01:39:534 (10) - turn this into a slider that ends at 01:39:691 - ?
02:47:112 - remove these two breaks..?

Normal

00:23:428 - this is awkward without a note imo.
00:25:954 - ^
00:31:007 - ^
00:54:691 (5) - new combo? this combo is a little long
01:00:691 - i like it beter if you removed this break :/ you could also add a note here.
01:24:691 (1,2) - beginners will misread this as 1/2 tick apart
01:52:480 (1,2,3,4) - end all sliders at the same point
02:03:849 (1,2,3,4) - erm... confusing for a beginner. try this? http://puu.sh/bouc
02:49:638 (1,2,3,4,5) - ^

--a little above the 10 minute limit, but Easy looks pretty much fine, so yea.

Awesom map! :3 gogorank

02:26:586 - this part... omg <3
Topic Starter
Zapy
Thanks for the mod, winber1

I'll apply the changes next week when I have time
Topic Starter
Zapy

winber1 wrote:

Extra

01:12:060 (1) - not exactly sure why you need to have all this combo spamming here. I agree actually :p
02:31:007 (3) - new combo okies

--omg awesome diff. All this confusing spacing really makes this diff all the more fun to play imo. I really don't want to touch the spacing and overlaps at all to be honest. I love it the way it is.

Insane

00:09:534 (3) - i would delete note, doesn't really fit imo. You can then add a newcombo on the next note
00:25:323 (5) - slider is somewhat hidden. fiiix
02:27:534 (4) - I really can't help but realize the slider is going down, and i feel like there would be much more impact if it went up (or if you changed this slider into a 1/8 tick repeat slider or something) ctrl+r'd

Hard

00:08:586 (1,1,2,3) - seems a little confusing. fixed
00:30:376 (1,2) - you could try something like this so that you can add a note at 00:31:480. http://puu.sh/borB i prefer to keep it
01:00:691 - Add a note? also, to be honest, i feel like removing this break adds more suspense and makes the song more interestnig imo. fixed
01:36:534 (6,7,8,1) - could be a little confusing for not as experienced players. fixed
01:39:534 (10) - turn this into a slider that ends at 01:39:691 - ? fixed
02:47:112 - remove these two breaks..? fixed

Normal

00:23:428 - this is awkward without a note imo. fixed
00:25:954 - ^ fixed
00:31:007 - ^ fixed
00:54:691 (5) - new combo? this combo is a little long fixed
01:00:691 - i like it beter if you removed this break :/ you could also add a note here. fixed
01:24:691 (1,2) - beginners will misread this as 1/2 tick apart fixed
01:52:480 (1,2,3,4) - end all sliders at the same point fixed
02:03:849 (1,2,3,4) - erm... confusing for a beginner. try this? http://puu.sh/bouc Fixed with some changes
02:49:638 (1,2,3,4,5) - ^ ^

--a little above the 10 minute limit, but Easy looks pretty much fine, so yea.

Awesom map! :3 gogorank

02:26:586 - this part... omg <3
Thanks for the mod once again!
Backfire
Hi zapy, do you want me to make a taiko for this? :x
Topic Starter
Zapy

Backfire wrote:

Hi zapy, do you want me to make a taiko for this? :x
No. Sorry.
Charles445

Zapy wrote:

Backfire wrote:

Hi zapy, do you want me to make a taiko for this? :x
No. Sorry.
You should let him, he's good at making taikos and it doesn't hurt to have one.
Backfire
Zapy said he didn't want one, it's alright c:
Michi
WHY ISN'T THIS RANKED YET
Kyouka sama
so... Star
SuperMIC
Do NOT ask why this took so long, please. :3 Sorry for the wait, however.

Queue~

---

I'll start of by saying good song choice and great map. :D

[Timing]

Hey, try an off-set of 1310. That's a -13 ms difference.I'll be modding in the new off-set time.

[General]

Consider turning up the volume by 5-10%? I know it's at 70 so the hitsounds don't overpower the music, but frankly right now the music is overpowering the hitsounds. I can't really hear them, mostly in the Easy+Normal diffs.

[Easy]

00:34:467 (1) - Is this meant to be not aligned? If not, one grid right please.
01:07:625 (1,2) - You should disable grid snap to move the first point back so it'll be symmetrical.
01:38:257 (2) - Again is this meant not to be aligned to (1)?
01:54:363 (2) - Consider adding a whistle to the entire slider?
01:56:889 (2) - ^
01:59:415 (2) - ^
02:02:257 (2) - I would shorten the slider to stress that "drop" in the song.
02:14:573 (3) - One grid down so it's on the same placement as (2).
02:16:783 (1) - Please move this further away from the previous slider? And if you care about slider Nazism, then there's a line in that slider that isn't perfectly straight.

[Normal]

01:18:362 (2) - Eh, put the clap on the other end of the slider?
01:20:257 (4,5) - ^
01:24:678 (1,2) - Maybe a clap on the ends of both of these? Yeah, this next part needs some hitsounds.
01:52:467 - 02:01:310 - Be cool if you put a clap on the ends of all of these.

[Hard]

00:11:415 - 00:20:257 - Needs hitsounds. No wait, the entire map needs hitsounds lol.
02:26:889 (1) - Since this is a Hard map, you should probably shorten this slider and make it repeat once more.

[Insane]

02:09:363 (3) - Disable grid snap so you can get this perfectly on the end of (1).
02:09:836 (5) - ^, but this time so it's on (3).
02:27:521 (4) - I feel ou're losing a lot of rhythmic potential by just using a straight slider. I'd recommend making a stream that fits this rhythm, a slider that fits the rhythm, or maybe even increasing the slider velocity to then just use a slider.
02:46:152 (3) - No grid snap so this can be on (1).
02:46:468 (4) - ^ so it can end on (2).

[Extra]

Sorry, I'm not experienced enough to mod Approval maps, I might mess up the modding. :S

---

I love this map! I'm out of KD, but if you KD this post, I'll definitely star this map! :D
Topic Starter
Zapy

SuperMICrophone wrote:

Do NOT ask why this took so long, please. :3 Sorry for the wait, however.

Queue~

---

I'll start of by saying good song choice and great map. :D

[Timing]

Hey, try an off-set of 1310. That's a -13 ms difference.I'll be modding in the new off-set time.Changed it after listening closely to it. Seems better

[General]

Consider turning up the volume by 5-10%? I know it's at 70 so the hitsounds don't overpower the music, but frankly right now the music is overpowering the hitsounds. I can't really hear them, mostly in the Easy+Normal diffs. I'll look into this later

[Easy] Applied all of these

00:34:467 (1) - Is this meant to be not aligned? If not, one grid right please.
01:07:625 (1,2) - You should disable grid snap to move the first point back so it'll be symmetrical.
01:38:257 (2) - Again is this meant not to be aligned to (1)?
01:54:363 (2) - Consider adding a whistle to the entire slider?
01:56:889 (2) - ^
01:59:415 (2) - ^
02:02:257 (2) - I would shorten the slider to stress that "drop" in the song.
02:14:573 (3) - One grid down so it's on the same placement as (2).
02:16:783 (1) - Please move this further away from the previous slider? And if you care about slider Nazism, then there's a line in that slider that isn't perfectly straight.

[Normal] Applied completely.

01:18:362 (2) - Eh, put the clap on the other end of the slider?
01:20:257 (4,5) - ^
01:24:678 (1,2) - Maybe a clap on the ends of both of these? Yeah, this next part needs some hitsounds.
01:52:467 - 02:01:310 - Be cool if you put a clap on the ends of all of these.

[Hard] Agreed and added more hs too

00:11:415 - 00:20:257 - Needs hitsounds. No wait, the entire map needs hitsounds lol.
02:26:889 (1) - Since this is a Hard map, you should probably shorten this slider and make it repeat once more.

[Insane] Yeap, thanks for having accurate eye, lol.

02:09:363 (3) - Disable grid snap so you can get this perfectly on the end of (1).
02:09:836 (5) - ^, but this time so it's on (3).
02:27:521 (4) - I feel ou're losing a lot of rhythmic potential by just using a straight slider. I'd recommend making a stream that fits this rhythm, a slider that fits the rhythm, or maybe even increasing the slider velocity to then just use a slider. I applied this. I hope it's okay.
02:46:152 (3) - No grid snap so this can be on (1).
02:46:468 (4) - ^ so it can end on (2).

[Extra]

Sorry, I'm not experienced enough to mod Approval maps, I might mess up the modding. :S

---

I love this map! I'm out of KD, but if you KD this post, I'll definitely star this map! :D
Thanks a bunch for modding! I did some little tweaks on Insane and Extra too, mostly regarding Insane's overlengthy combos. Oh and some volume tweaking.
SuperMIC
Great map, star~ ;)
Charles445
I'm back.

General
  1. Find a more plain background, it's way too hard to see stuff on it.
Easy
  1. This Easy still needs a lot of work. It's not consistent enough, and there are some parts that are significantly harder than others. I suggest either redo-ing it or getting someone else to make you a guest Easy.
Normal's nice.

Hard
  1. 02:04:388 (2) - This is snapped wrongly! Put it on the 1/3 please.
  2. 02:50:178 (2) - This is snapped wrongly! Put it on the 1/3 please.
Insane
  1. 02:04:388 (3) - This is snapped wrongly! Put it on the 1/3 please.
  2. 02:12:362 (4) - This slider is barely visible. Make it clearer please.
  3. 02:23:731 (5,6) - These are hard to see, make them more clear like this maybe http://osu.ppy.sh/ss/253529
  4. 02:27:520 (4,5,6,7,8) - Make this a repeat slider instead, the beat isn't clear here.
  5. 02:50:178 (3) - This is snapped wrongly! Put it on the 1/3 please.
Extra
  1. 02:04:388 (3) - This is snapped wrongly! Put it on the 1/3 please.
  2. 02:50:178 (3) - This is snapped wrongly! Put it on the 1/3 please.
  3. 00:41:731 to 00:51:836 - Augh! This is so confusing! Please make it more readable Q_Q
  4. 00:54:678 (3) - This slider is very hard to read because it is directly under the previous. Please consider making it more visible.
  5. 01:35:415 (1,2,3,4,5,6,7,8,1) - This is pain. Please do something else here...
  6. 01:40:467 (1,2,3,4,5,6,7,8,1) - Same as above. This kills me every time.
  7. 02:05:810 (2,4) - Remove these, they don't work well at all.
  8. 02:08:494 (14,15) - Reverse these please

    Things seems randomly placed, it's gonna be hard to get this approved.
Topic Starter
Zapy

Charles445 wrote:

I'm back.

General
  1. Find a more plain background, it's way too hard to see stuff on it.
Easy
  1. This Easy still needs a lot of work. It's not consistent enough, and there are some parts that are significantly harder than others. I suggest either redo-ing it or getting someone else to make you a guest Easy.
Normal's nice.

Hard
  1. 02:04:388 (2) - This is snapped wrongly! Put it on the 1/3 please.
  2. 02:50:178 (2) - This is snapped wrongly! Put it on the 1/3 please.
Insane
  1. 02:04:388 (3) - This is snapped wrongly! Put it on the 1/3 please.
  2. 02:12:362 (4) - This slider is barely visible. Make it clearer please. Fixed
  3. 02:23:731 (5,6) - These are hard to see, make them more clear like this maybe http://osu.ppy.sh/ss/253529 Fixed
  4. 02:27:520 (4,5,6,7,8) - Make this a repeat slider instead, the beat isn't clear here. Replaced with a slider that it used to be
  5. 02:50:178 (3) - This is snapped wrongly! Put it on the 1/3 please.
Extra
  1. 02:04:388 (3) - This is snapped wrongly! Put it on the 1/3 please.
  2. 02:50:178 (3) - This is snapped wrongly! Put it on the 1/3 please.
  3. 00:41:731 to 00:51:836 - Augh! This is so confusing! Please make it more readable Q_Q Some players actually do fc it on the first try. Seen it
  4. 00:54:678 (3) - This slider is very hard to read because it is directly under the previous. Please consider making it more visible. Fixed this
  5. 01:35:415 (1,2,3,4,5,6,7,8,1) - This is pain. Please do something else here... I'll consider this
  6. 01:40:467 (1,2,3,4,5,6,7,8,1) - Same as above. This kills me every time.
  7. 02:05:810 (2,4) - Remove these, they don't work well at all. I removed them once before. I actually got requests for putting them back
  8. 02:08:494 (14,15) - Reverse these please Yeah sure

    Things seems randomly placed, it's gonna be hard to get this approved.
Anyways the extra diff is not meant to be an average insane diffy in the first place. So I'm sorry I reject some of the mods considering it.

Thanks for keeping up with this map for so long though!
Suzully
From my modding queue.

[Easy]
  1. 00:35:731 (3,4) - It's kinda hard for newbie to read these notes. I recommend you not to stack them.
  2. 01:15:204 (2,3,1,2,3) - Confusing pattern because stacking notes and not-stacking ones are mixed in this pattern.
  3. 01:33:204 (2,3) - I recommend you not to stack these notes.
  4. 01:41:099 (1) - Remove new combo.
  5. 01:52:467 (1) - It's hard for newbie to read the number of repeat. How about using 1/2-beat-length slider? Not using current 1/4 one.
  6. 01:54:994 (1) - ^
  7. 01:57:520 (1) - ^
  8. 02:00:046 (1) - ^
  9. 02:20:888 (6,7) - Try to change these notes to a slider because it's easier pattern.
  10. 02:33:520 (1) - Remove new combo.
  11. 02:36:046 (1) - ^
[Normal]
  1. 00:56:573 (5) - Kick slider shouldn't be used on Normal diff because it cannnot be read.
[Hard]

  • Overall good diff. HP+1?
  1. 02:06:994 (3) - Overlapping under slidertrack is not recommended on Hard diff. If possible, please change the formation.
  2. 02:07:941 (6) - ^
  3. 02:23:099 (6) - ^
  4. 02:36:362 (5) - ^
[Insane]
  1. 01:00:204 (5,6) - Inconsistent spacing.
  2. 01:01:625 (7,8) - It's better not to stack these notes with (6).
  3. 02:22:783 (1,2,3,4) - Confusing pattern.
  4. 02:27:520 (4,1,2,3) - (1,2,3) is difficult pattern, and there is wide space between (4,1). So it's very difficult to play them.
  5. 02:49:625 (1,2,3,4) - I recommend you to change (2,3) to a slider.
[Extra]

  • I like your symmetric formation. But some patterns are too difficult to read due to overlapping or strange spacing or any reasons...
    Try to consider whether it's good to be played or not. Then your map will be much better! :3

    HP+1. This diff is for APP so HP6 fits enough imo.
  1. 00:02:573 (5,6,7,8) - (5,7) and (6,8) touch with each other. It doesn't look so good. How about moving (7,8) a bit further?
  2. 00:05:099 (5,6,7,8,1) - ^
  3. 00:06:362 (1,2,3) - This spacing is too wide imo. It's better to be played if reducing spacing.
  4. 00:20:257 (1,2,3,4) - The flow is not so good. Try Ctrl+R on (3,4).
  5. 00:21:836 (2,5,6,7) - Hmm...it's kinda hard to read this overlapping...
  6. 00:23:415 (1,2,3,4) - How about Ctrl+R on (1,2)? The flow will be better imo.
  7. 00:30:994 (4,5) - I know you put these notes as symmetry with (1,2), but there is too big jump between (5) and next quick triple, so I recommend you to move (4,5) up by some grids.
  8. 00:32:573 (5,6,7) - It's hard to play due to ovelapping with other notes and bad flow...
  9. 00:33:204 (3,4,5) - ^
  10. 00:42:046 (3,4,5,6,7) - This pattern cannot be read...Due to combo burst, player will misread.
  11. 00:43:310 (3,4,5,6,7) - ^ looks weird...
  12. 00:44:573 (3,4,5,6,7) - ^
  13. 00:48:204 (2,5) - Move right by 1 grid.
  14. 00:59:731 (2,3) - These notes should be like below.
  15. 01:02:257 (2,3) - ^
  16. 01:03:520 (2,3) - ^
  17. 01:20:810 (8) - I think player cannnot see this note because of stacking and the music.
  18. 01:21:678 (2) - Oh...please put it to place that is nearer from (1).
  19. 01:36:678 (T) - Remove this green line.
  20. 01:54:441 (8,9) - It's hard to read these notes. How about changing them to a slider? Or, change pattern as well as 01:59:415 (8,9).
  21. 01:54:678 (9,1) - And this narrow spacing is not good idea.
  22. 02:03:836 (1,2,3,4) - Strange spacing...
  23. 02:05:731 (1,2,3,4) - I strongly recommend you to move them to nearer from the center.
  24. 02:13:310 (8,9,10,11) - ^
  25. 02:36:362 (T) - Remove this green line.
  26. 02:41:257 (T) - ^
Good luck~ :)
Topic Starter
Zapy

Suzully wrote:

From my modding queue.

[Easy]
  1. 00:35:731 (3,4) - It's kinda hard for newbie to read these notes. I recommend you not to stack them.
  2. 01:15:204 (2,3,1,2,3) - Confusing pattern because stacking notes and not-stacking ones are mixed in this pattern.
  3. 01:33:204 (2,3) - I recommend you not to stack these notes.
  4. 01:41:099 (1) - Remove new combo.
  5. 01:52:467 (1) - It's hard for newbie to read the number of repeat. How about using 1/2-beat-length slider? Not using current 1/4 one.
  6. 01:54:994 (1) - ^
  7. 01:57:520 (1) - ^
  8. 02:00:046 (1) - ^
  9. 02:20:888 (6,7) - Try to change these notes to a slider because it's easier pattern.
  10. 02:33:520 (1) - Remove new combo.
  11. 02:36:046 (1) - ^
Thanks. I think I'll get a new diff going instead as charles suggested

[Normal]
  1. 00:56:573 (5) - Kick slider shouldn't be used on Normal diff because it cannnot be read.
Fixed this

[Hard]

  • Overall good diff. HP+1? Not so sure about that. Didn't apply for now
  1. 02:06:994 (3) - Overlapping under slidertrack is not recommended on Hard diff. If possible, please change the formation.
  2. 02:07:941 (6) - ^
  3. 02:23:099 (6) - ^
  4. 02:36:362 (5) - ^
Fixed all

[Insane]
  1. 01:00:204 (5,6) - Inconsistent spacing.
  2. 01:01:625 (7,8) - It's better not to stack these notes with (6).
  3. 02:22:783 (1,2,3,4) - Confusing pattern.
  4. 02:27:520 (4,1,2,3) - (1,2,3) is difficult pattern, and there is wide space between (4,1). So it's very difficult to play them.
  5. 02:49:625 (1,2,3,4) - I recommend you to change (2,3) to a slider.
Fixed all

[Extra]

  • I like your symmetric formation. But some patterns are too difficult to read due to overlapping or strange spacing or any reasons...
    Try to consider whether it's good to be played or not. Then your map will be much better! :3

    HP+1. This diff is for APP so HP6 fits enough imo. It becomes utterly hard to pass with that amount of drain, so, no.
  1. 00:02:573 (5,6,7,8) - (5,7) and (6,8) touch with each other. It doesn't look so good. How about moving (7,8) a bit further?
  2. 00:05:099 (5,6,7,8,1) - ^
  3. 00:06:362 (1,2,3) - This spacing is too wide imo. It's better to be played if reducing spacing.
  4. 00:20:257 (1,2,3,4) - The flow is not so good. Try Ctrl+R on (3,4).
  5. 00:21:836 (2,5,6,7) - Hmm...it's kinda hard to read this overlapping... I'll try too come up with something
  6. 00:23:415 (1,2,3,4) - How about Ctrl+R on (1,2)? The flow will be better imo.
  7. 00:30:994 (4,5) - I know you put these notes as symmetry with (1,2), but there is too big jump between (5) and next quick triple, so I recommend you to move (4,5) up by some grids. I know what you mean. But I really wish the triplet to have this kind of impact on it
  8. 00:32:573 (5,6,7) - It's hard to play due to ovelapping with other notes and bad flow...
  9. 00:33:204 (3,4,5) - ^
  10. 00:42:046 (3,4,5,6,7) - This pattern cannot be read...Due to combo burst, player will misread.
  11. 00:43:310 (3,4,5,6,7) - ^ looks weird...
  12. 00:44:573 (3,4,5,6,7) - ^
  13. 00:48:204 (2,5) - Move right by 1 grid.
  14. 00:59:731 (2,3) - These notes should be like below.
  15. 01:02:257 (2,3) - ^
  16. 01:03:520 (2,3) - ^
  17. 01:20:810 (8) - I think player cannnot see this note because of stacking and the music.
  18. 01:21:678 (2) - Oh...please put it to place that is nearer from (1). I'll think about this. Would like to keep it though as t NC gives some guide on it already
  19. 01:36:678 (T) - Remove this green line.
  20. 01:54:441 (8,9) - It's hard to read these notes. How about changing them to a slider? Or, change pattern as well as 01:59:415 (8,9).
  21. 01:54:678 (9,1) - And this narrow spacing is not good idea.
  22. 02:03:836 (1,2,3,4) - Strange spacing...
  23. 02:05:731 (1,2,3,4) - I strongly recommend you to move them to nearer from the center.
  24. 02:13:310 (8,9,10,11) - ^
  25. 02:36:362 (T) - Remove this green line.
  26. 02:41:257 (T) - ^
Otherwise I fixed them all. Did some changes on other stuff too.

Good luck~ :)
Thanks Suzzy! Damn it must be pain to mod this
friendok


i can't delete my post here :[
Hanyuu
00:41:731 (1) omg please change back this part X_X orz!!!!!!
its actually a very good pattern and very difficult but ok. this new update killed your map
Kodoshi
why did you change the double circles patterns? they were so damn great even if a bit hard but they can be done, if extra was for the purpose you mentioned then i don't see the problem
Topic Starter
Zapy
Mmkay... I reverted that part. I didn't like the new one that much either. I hope you're happy now :P

Edit: I reworked the easy diffy too. It should be consistent now
Raimon
Mat's, check it! super map :o
Topic Starter
Zapy
Not really.. The map has a lot of issues that require fixing in order to get it ranked. BUT I'm too damn lazy to work on this crap anymore. + The loss of interest really doesn't tempt me.
Raimon
D: so sad
ExGon
:o
yppepetahi
lol
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