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posted
This beatmap was submitted using in-game submission on 4. huhtikuuta 2012 at 4:35:12

Artist: BRZion
Title: Game Brain
Tags: 8bit
BPM: 190
Filesize: 4213kb
Play Time: 02:51
Difficulties Available:
  1. Easy (2,23 stars, 167 notes)
  2. Extra (5 stars, 886 notes)
  3. Hard (4,81 stars, 426 notes)
  4. Insane (5 stars, 596 notes)
  5. Normal (3,62 stars, 196 notes)


Download: BRZion - Game Brain
Information: Scores/Beatmap Listing
---------------
Extra - Done <- FOR APPROVAL
Insane - Done
Normal - Done
Easy - Done
Hard - Done

deddb?
posted
Hard+
00:03:534 (6) - Whistle hitsound.
00:06:060 (6) - Whistle hitsound.
00:08:586 (7) - Whistle hitsound.

00:21:534 - Put the hitsound volume up to around 70-80%. (I also tried SOFT hitsounds here, and it sounded better, but that's your choice.)
00:31:955 (2) - Finish hitsound (if you made it use soft hitsounds.)
00:32:586 (5) - ^
00:33:218 (7) - ^
00:33:849 (11) - ^
00:34:481 (3) - ^
00:35:113 (5) - ^
00:35:744 (9) - ^
00:36:376 (12) - ^
00:37:007 (2) - ^
---Ect...

02:04:402 (3) - Snap this beat.
Extra
Yeah, keep doing this.
posted
Applied LTR's mod with little changes as well as added more hitsounds in hard+ in general. Now it should(?) sound better.
posted
First off:

General
-BG should be in 4:3 aspect ratio; that is, it should have a size of either 1024x768 or 800x600
-2000 ms lead in time would do
-remove unused .osb and fully submit

Hard+ - maybe reduce the size of the circles and then rename it to Insane?

00:34:323 (2,3) - ugly overlap
01:01:323 (6,7,8) - bah antijump
02:04:402 (3) - snap to the 1/3 red line behind it, looks like this:
http://osu.ppy.sh/ss/96582
02:08:902 (1,3) - ugly overlap
....remap up to the end of Extra?

Extra

00:02:586 (1) - remove new combo
00:03:534 (5) - new combo and add whistle
00:06:060 (14) - new combo and add whistle
00:06:376 (1) - remove new combo
00:08:586 (10) - new combo
00:08:902 (1) - remove new combo
00:08:586 (1) - add whistle
00:11:113 (9) - new combo
00:11:428 (1) - remove new combo
00:19:007 (7) - new combo
00:27:534 (6) - ^
00:36:692 (1) - redo this slider by moving the red point one grid up
00:41:113 (4) - finish
01:00:692 (7) - new combo
01:24:692 (1,2,3,4) - unreadable :o
01:25:323 (5) - new combo here
01:25:639 (1) - remove NC
01:27:218 (1) - flip this horizontally?
01:28:165 (6,7,8) - this too?
01:30:692 (1) - remove NC
01:31:797 (5) - place this in the middle of 4 and 6 like this:
http://osu.ppy.sh/ss/96578
01:53:744 (1) - remove NC
02:04:376 (3) - snap to the 1/3 red line behind it, looks like this:
http://osu.ppy.sh/ss/96582
also, fix spacing
02:05:744 (1,2,1,2) - baah. remove those 1/16th notes next to the (1's)
02:22:323 (4,6) - stack these two properly
02:23:034 (7) - snap this circle underneath the previous slider by turning the grid snap off and setting the distance snap multiplier to 0.0x
02:50:165 (3) - same as: 02:04:376 (3) - snap to the 1/3 red line behind it, looks like this:
http://osu.ppy.sh/ss/96582

Whew. Nice map but has lots of confusing patterns. :o Maybe that's just me though.
posted
Add more hitsounds in both diffs, please.

[Extra]

01:15:218 (1) - For a better esthetic result, make it symmetrical

Rest is fine, I think that.. considering that this is just insane, make these parte more easier because they are really critical:
00:38:586 (1,2) - because of the "hidden" stack on 1 and of the immediate jump of (2)
02:04:797 (5,6,7,8,9,10) - High jumps, players which FC'd that and will miss this part will hate you XD
02:28:007 (6,7,8,9,10) - because of the stream's discontinuity

[Hard+]

01:00:692 (1) - Its ends is situated on a blue tick, this is quite confusing...plus you didn't respect spacing here 01:01:007 (2). reduce the stream by adding a repeat to this slider if you want to fix it
01:25:639 (4) - unexpected jump. Try to flip vertically (3) and (4) if you want to make it more intuitive (just like this picture: http://osu.ppy.sh/ss/96725)
02:05:823 (1) - Whoops unrankable spinner

Starred, I love your creativity.
posted
Alright I will keep working on this map after a couple of weeks when I'm out on holiday from army...

Shame that osu! can't be played on android os :p
posted
Hi~

[General]
Rename the BG file. Make the name shorter.
Your mp3 file is 320kbps, it UNRANKABLE. So change it into 192kbps or lower.
Goodbye .osb~

[Hard+]
Why not rename it Insane?
00:13:797 (9) - Delete this.
00:36:060 (12,13) - Remove finish
Delete timing lines after 02:36:849
It's fine :3

[Extra]
00:41:74~00:51:849 - Here is hard enough to read. So remove the new combos like 00:42:849 (1)
00:47:902 (1,1) - The jump is too large IMO
01:09:376 (5) - Add clap
01:09:455 (6) - Remove clap
01:14:428 (1) - Remove new combo
01:31:639 (4) - Add soft-whistle
01:36:692 (4) - ^
01:41:744 (4) - ^
01:54:455 (7) - Move it 1/4 beats backward
02:08:270 (12,13) - Reverse them, for making them easier to hit
02:11:744 (2) - D: Use circles, or it is impossible to read
02:51:218 (9,10,11) - Super hard to read D:
SPOILER
9
10
11

Make the order like this

:3 Nice map , Star~
posted
Uh-huh

This is amazing
posted
If you make a difficulty around 3 stars, you can get the map ranked and only extra approved
posted
Nice!
posted
Star! :)
posted
I like it, star :)
posted
star :)
posted
:)
posted
so fun!!!

Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
posted
very very very very very very very very very very very very very very very fun

i love this map :D
posted
I like this map :3
GL!


________________________
-My Pending Map-
Mizuki Nana - Jyunketsu Paradox (TV Size)
Yasunori Mitsuda - Frog's Theme
posted
Thanks all of you! :3
posted
star :)
posted
General
  1. Disable countdown and letterboxing from all difficulties. It looks nicer and countdowns aren't actually being used anyway.
  2. Move the timing to offset 1323. This is extremely important: this will fix the metronome. Don't shift any objects when you do this.


Easy
  1. The difficulty has numerous problems. Sliders are bunched up and hard to read, bad spacing, circles and sliders randomly starting on the downbeat, inconsistent breaks and kiai, this difficulty needs major reworking.

    Not modding this one in depth, this difficulty needs an overhaul.


Normal
  1. The difficulty needs some serious spacing work. Try sticking to distance snap for the majority of the map.

    Not modding this one in depth, the spacing needs work before that.


Hard
  1. 00:01:639 (2,3) - Make the spacing larger, it's bad spacing right now.
  2. 00:16:481 (1,2) - Same as above.
  3. 01:20:902 (1,2,1) - Same as above, this one it would just be nice to have larger spaced.
  4. 01:37:639 (2) - This slider is hard to see.

    I like it.


Insane
  1. 00:10:797 (9,10) - Increase the spacing of these, no point in having an antijump
  2. 02:20:902 (10) - Way too hard to see
  3. 02:36:692 - Stop the kiai here.

    So awesome O_O


Extra

  • Nothing here is unapprovable, so I'll only point out the really really hard to read things.

  1. Set the combo colors to the same colors as the other difficulties. It would be much more readable, and Gray isn't recommended as a combo color because of conflicts when playing multiplayer.
  2. 01:34:165 (3) - Really hard to read, people might complain
  3. 01:35:428 (4,5,6,7,8,9,10,11,1) - This is by far the hardest thing to read in the map.
  4. 01:40:481 (4,5,6,7,8,9,10,11,1) - This comes in a close second (they're the same thing except this one is in the middle and the approach circles are easier read.
  5. 02:04:797 (5) - New combo here, drain gets pretty nasty.
  6. 02:05:823 (2,4) - Remove these two circles, no need for them.
  7. 02:50:586 (5) - New combo here for the same reason as 02:04:797



Also, a few months ago I was working on an Easy difficulty. If you want I can finish it up and give it to you.
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