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yuki. - Nadeshiko Sensation [OsuMania]

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Topic Starter
LordRaika
This beatmap was submitted using in-game submission on 23 December 2017 at 19:43:37

Artist: yuki.
Title: Nadeshiko Sensation
BPM: 200
Filesize: 5089kb
Play Time: 02:05
Difficulties Available:
  1. 5K Easy - 5Key (1.47 stars, 447 notes)
  2. 5K Extra - 5Key (5.26 stars, 1901 notes)
  3. 5K Hard - 5Key (3.05 stars, 1075 notes)
  4. 5K Insane - 5Key (4 stars, 1450 notes)
  5. 5K Normal - 5Key (2.06 stars, 676 notes)
  6. 6K Easy - 6Key (1.47 stars, 455 notes)
  7. 6K Extra - 6Key (5.28 stars, 1938 notes)
  8. 6K Hard - 6Key (3.29 stars, 1108 notes)
  9. 6K Insane - 6Key (4 stars, 1466 notes)
  10. 6K Normal - 6Key (2.07 stars, 680 notes)
  11. 7K Easy - 7Key (1.48 stars, 459 notes)
  12. 7K Extra - 7Key (5.53 stars, 2031 notes)
  13. 7K Hard - 7Key (3.24 stars, 1108 notes)
  14. 7K Insane - 7Key (4.16 stars, 1554 notes)
  15. 7K Normal - 7Key (2.1 stars, 686 notes)
  16. 8K Easy - 8Key (1.48 stars, 459 notes)
  17. 8K Extra - 8Key (5.78 stars, 2086 notes)
  18. 8K Hard - 8Key (3.46 stars, 1158 notes)
  19. 8K Insane - 8Key (4.36 stars, 1616 notes)
  20. 8K Normal - 8Key (2.09 stars, 689 notes)
  21. 9K Easy - 9Key (1.48 stars, 459 notes)
  22. 9K Extra - 9Key (5.8 stars, 2105 notes)
  23. 9K Hard - 9Key (3.57 stars, 1185 notes)
  24. 9K Insane - 9Key (4.47 stars, 1630 notes)
  25. 9K Normal - 9Key (2.07 stars, 689 notes)
  26. Hitsound ^^ - 7Key (4.9 stars, 1067 notes)
Download: yuki. - Nadeshiko Sensation
Information: Scores/Beatmap Listing
---------------
(Planning to just uploading the Anti Meta Set, but looks like 7K is here as well due to demand XD), Enjoy~

F.A.Q.s (Updated)
How could you make all these diffs in short period? Don't tell me you submitted all of these when in contest!
-Uhh yes i did submit all 30 diff for contest, it took me 1days of listening and mastering the song(finish transcribing the pitch and song's structure), 24days of planning on what to map. and about last 5days of submission to start mapping all of them from scratch. First, i map "Hitsound" diff, and then Easy Normal Hard Insane and Extra. total work of time is about 60-65hours to finish all of them, and submit them all at the last minute of submission, if my memory serves me right, i have around 20minutes left before the submission close at that time. (the power of deadline, will unleash your hidden potential and increase your will power beyond your imagination.)

"Why each difficulty of the same tier has similar pattern? (ex: 6K Hard, 7K Hard, 8K Hard "
-mostly same for just the note density along with consistency of what i map, the playability and pattern should feels really different of each key.

"and Why each difficulty has similar pattern to previous tier or next tier of each key? (ex: 6K Normal, 6K Hard, 6K insane)"
-the main reason is to make each tier have an absolute difficulty differences. this is to ensure it has a step by step pattern difficulty increasing from previous or for next tier. They might looks similar but the density and technique on how to play should be clearly different for their respective tier.

This is just how i map. I really take my time to make a well balance tier~
Not just a merely convert to other Keys
Cra Dow
Nice map set! :)
Damaree
Why no 4k??? Can I demand? :D :D
puxtu
don't tell me you submitted all of these when in contest o_O
Akasha-
how you could make all these diffs in short period? that's honestly great
Alsty-
SV on the first part make me thought my pc was lagging @@
great map sensei *-*
puxtu
hello Mr. multiple creators
I'm not gonna check svs and hitsounds cuz im lazy ok
[5K]
EZ
00:53:074 (53074|1) - sounds really off, I really think this should be on blue ilne,
00:57:874 (57874|4) - same here
01:27:574 - tbqh this part is kinda... "meh" for me, even for an ez diff this your pattern here, compared to the last kiai is super empty. Might wanna add 1/1 notes to fill the gaps.
NM
00:39:424 - uh this shouldn't be empty considering there's a main sound going on.
00:58:774 - ???:D?? <- literally my face when I see this stair pattern. I mean like, srsly dude, what are they for? if you put your stair here 01:03:574 - that would be a lot make sense.
HD
jesus fukin christ look at those timing points roflmao
00:16:024 (16024|1,16174|1) - you can really use a 1/4 otes between these 2 notes because more 1/4 more fun amirite
00:25:624 (25624|2,25774|1) - same hereeeeee
00:28:774 (28774|4) - uh dude technically the stream stopped right here, so why did you extend them? qat won't be happy with ghosts notes
01:01:624 (61624|3) - really questionable note here. there's no actual sound here. should be removed tbh
01:02:524 (62524|3,62824|3) - same goes for these two
01:03:124 (63124|3) - should be at 1/4 if you trying to follow the main sound
01:06:724 (66724|2,66799|0,66874|1) - i'd replace these with a single ln if i were you
02:04:774 (124774|4,124774|0) - no raika, there's no 1/4s beat after this note
MX
00:16:024 (16024|0,16174|0) - 1/4 here plox
00:25:624 (25624|3,25774|4) - here too
01:01:474 - same issues as HD
SC
00:16:024 (16024|1,16174|1) - 1/4 aaa
[6K]
EZ
same issue as 5K diff cuz I know what you did there
NM
same issue as 5K diff cuz I know what you did there
HD
same issue as 5K diff cuz I know what you did there
MX
same issue as 5K diff cuz I know what you did there
SC
same issue as 5K diff cuz I know what you did there
[7K]
EZ
same issue as 5K diff cuz I know what you did there
NM
same issue as 5K diff cuz I know what you did there
HD
same issue as 5K diff cuz I know what you did there
MX
same issue as 5K diff cuz I know what you did there
SC
same issue as 5K diff cuz I know what you did there
[8K]
EZ
same issue as 5K diff cuz I know what you did there
NM
same issue as 5K diff cuz I know what you did there
HD
same issue as 5K diff cuz I know what you did there
MX
same issue as 5K diff cuz I know what you did there
SC
same issue as 5K diff cuz I know what you did there
[9K]
EZ
same issue as 5K diff cuz I know what you did there
NM
same issue as 5K diff cuz I know what you did there
HD
same issue as 5K diff cuz I know what you did there
MX
same issue as 5K diff cuz I know what you did there
SC
same issue as 5K diff cuz I know what you did there
[10K]
EZ
same issue as 5K diff cuz I know what you did there
NM
same issue as 5K diff cuz I know what you did there
HD
same issue as 5K diff cuz I know what you did there
MX
same issue as 5K diff cuz I know what you did there
SC
same issue as 5K diff cuz I know what you did there
DraciuZ
[7K Hard]
00:29:974 - this section seems to be a bit repetitive
try something different like :

on 00:34:774 - ,


and i feel a little weird over here, waiting for nothing
maybe you can add some of your usual good SV for this sound

ignore the note on the screenshot, but put SV there
that apply to other key as well.


[7K Insane]
00:39:574 - feels too easy here on Insane? i want to suggest adding more note here




01:32:374 - no usual jacking here?

also there is some pattern suggestion.



guess that is all i can try to help, everything else is a really well map and has a rock solid pattern, can't touch that.
nice, GL!
Shionia-Chan
Little Mod Help

General
  1. Delete and remove the unused rar on the folder?
  2. I think you already know but don't forget to delete hitsound difficulty

5K Extra
  1. 00:47:974 - you have a perfect spread consistency and density, until i found this n_n

    recommend to change or swap between extra and insane. Might take lots of work for all keys, ganbatte kudasai na~
  2. 01:01:474 - move these pattern so you have the same and perfect sound to emphasize

  3. 01:25:774 - add more note here? since its the hardest difficulty, for the cymbal
  4. 01:44:974 - this too?

akh
couldn't really find anything to mod aside from that.

Good luck for rank, go Raika go~
Rivals_7
guess imma do extras

the last red timing is slightly off by 1/16. it should be exist on - 01:17:992

[5K]

00:47:974 - uh yeah what she mentioned ^ on here are quite vital as we demand "progression" to its literative meaning.

00:11:974 (11974|3,11974|0,11974|4,11974|2,11974|1) - so what comes to impression when i saw this in like.... every 1/1 measure is "overemphasize". not that is wrong but isnt this essentialy "making an instrument that doesnt exist"? or it could be at least make one lane empty so player could have some momentum to control the pattern?

00:19:924 - there's some japanese instrument played in same pitch so its quite a waste if its not highlighted
http://puu.sh/yLIua/4e05de841b.jpg

00:28:849 (28849|4,28849|3,28999|4,28999|3,29149|0,29149|1,29299|1,29299|0) - i'll be honest. there's absolutely no "Hard" instrument played here rather than a low echo kick from - 00:28:924 (28924|0,28924|1,29224|3,29224|4) - . Its not justified if you just want to make this Hard just because its Extra (Hard and Insane could fall uder the same thing). Its just not existed.

00:51:424 (51424|2) - no distinct noise i believe, so its rather :thinking: to have a sole single note. an LN from - 00:51:274 (51274|1) - would be more precise.

01:04:924 (64924|0,64924|1,65074|1,65074|2,65074|0) - shouldnt this be in the opposite side? well you see - 01:04:174 (64174|3,64324|3,64474|1,64624|1) - is structured well but then transitioned in the same hand with a massive 5-note stack and 3-note stack - 01:04:474 (64474|1,64624|1,64774|1,64774|0,64924|1,64924|0,65074|0,65074|1) - which seems not reaalllly comfortable

01:08:224 - most of "melody" is a double so a single is kind of "minor inconsistency" but hey, quality isnt it? how isthis - http://puu.sh/yLIPG/344c0e6ed3.jpg

01:22:324 (82324|2) - melody echo doesnt seem worth to be highlighted imo. moreover you seem to ignoring obvious - 01:21:949 - but mapping the "not-so-obvious" noise like - 01:22:099 (82099|0) - so idk

01:44:449 - not sure if its was intentionally ignored

01:45:649 (105649|2,105799|3,105949|0,106099|1) - welp again there's no sound in here so its unecessary cramped for the sake of difficulty

some of the point can be applied in a similar part across the mapset (because it seems its build around the same concept so yeah)
i'll be looking at other diffs later because kudu beres2 kosan krn besok kudu pulang pagi2 buta biar g kena m a c e t D:
Fubukicat
Okaysu , be ready for the mod of the year (not)
i'm really not feeling like modding at all but you are you so good job i'm gonna do alteast one diff
don't expect me to care tho , cause like UH ,
I don't mind either way i'm gonna do it atleast try to , or something
ahum...

[Easy]
idk how the other easy are but atleast from 6k here goes

00:05:674 (5674|3) - move to the other hand you did hand transition at the beginning of the map so you could do same, and it feels better imho
00:06:274 (6274|1,6574|1,6874|1) - thoose are borderline for easy I think , well it should be ok, however 00:19:924 (19924|3,20074|3) - this gonna make their life horrible
I'd suggest not using mini-jack on easys
00:50:374 (50374|0) - barely audible note, it kinda feels off , i'm pointing this now for another part of the map
00:57:874 (57874|3,58024|1,58174|5,58174|2) - this is pretty tricky to read for a beginner I think , could make it more linear or something
01:08:374 - Shouldn't the bpm change here rather tham abit later ?
01:27:574 (87574|1) - this is the part I wanted to point out earlier about barely audible notes, it probably is really hard for a newcomer to catch the rythme correctly here
and i'd advice following simplier layer of sound , it could be okay either way tho
01:27:574 (87574|1) - add note to follow previous patterning

and here goes , bewwwww modding , I told you I didn't want to mod anything wwwww
baka nii-tan :

EDIT have fun with french words like Rythme in the middle, it's all extras, no kudos thanks
SpectorDG
ET
Topic Starter
LordRaika

puxtu wrote:

wtf Mr.Multiple Creators XD
1) (EZ) Thanks for your honest opinion, yeah... its an old map, i always can make a better pattern out of it,
thanks, will rework the new pattern of "meh" part, also... i choose to follow the beat and the wub on blue line. Sure, both works.


2) (NM) I don't plan to add any more note after the double
as for the stairs, its still good, look at the note focus on column "3", the main clap is perfect, as for the pattern... its an unique pattern for this 5K, other keys have different pattern eventhou they share the similar sound i map


3) (HD) go green >w<
gotta skip for that 1/4 here on 'hard'.
nope, there "IS" a piano sound there, also that is pattern as well, for these 01:01:624 (61624|3,61699|2,61774|1,62524|3,62599|2,62674|1,62824|3,62899|2,62974|1) -
also, skipping some unnecessary note, sry but thanks for pointing it out ^^b

and, yeah that 1/4 thingy, i already plan to change it, (thou its just a low echo sound)

4) (IN) hmm, i checked it over and over again, and i dont think the 1/4 will really fits there, sry but thx

5) (EX) same as above.

jesus, you are trying to make the mod looks long but its not XD haha,
but dont worry, i personally have to work a lots and update all 25 diff anyways.
Thanks for mod pux

DraciuZ wrote:

1) hmm, sure, i will make a new variation for all keys for that one.
2) i tried, hopefully its still EASY to be sightreadable, (thou the effect is great)
3) yeah, already planned to do so XD
4) okay~

even its a minor things, its actually really helpful, thanks mate~

Shionia-Chan wrote:

Oh my, *emot overflow* XD

#) Yeah, i know i know XD will absolutely delete that on next update haha
1) Yeah, i plan to do so as well, but still, thats a really nice catch, good work.
2) Uhm, nope, i kind'a didnt follow and break those pattern for all other keys as well, ^^
3) I did use it for 6K 7K and so on, but the main reason here should be the 'available column' XD, so i didnt add any more note here.
thx anyway

4) same as above

Thank you Nia-tan~ >w<)/

Rivals_7 wrote:

NOPE, its intentional, to fix the song's instrumental delay. the timing works better here.

!) Yeah, already planned to change it, tq anyway ^^
2) No, i cant agree with that. For other keys, its more than perfect and fits the density, its just scale down to a column limitation problem here on 5K compare from the other keys, so here... i decide to have a full chord that works well, for my spread.
3) ahh, i do use a mini jack for every other keys, so yeah, will do it here as well.
4) hmm, nvm... i forgot why i did that a year ago, but yeah, for the sake of RC, i also plan to change that for all difficulty.
5) There is a piano sound. and i dont plan to change that for all difficulty.
6) yes, that should be the opposite (But i change the previous pattern, not the one you highlight.)
7) True, but for me.... that is the transition to a break down section that has mostly single note, i shouldnt add double for the same instrumental just right before those breakdown.
8) its ok, that section is safe and ive tried playing it with lots of combination, this pattern with some 1/4 break works best for me, thx anyway.
9) at first, yes, its intentional... but since im going to remove lots of other 1/4, i will add it here instead for the detail.
10) Yep, already planned to do so.

Its ok, really thanks for the quick reply and i will finish the rest of the update. >w<)b

Eternalie wrote:

Ahaha cute eter saying adorable baka thingy, XD tq
i feels like getting... 3% of motivation back, (wtf)

1) flip hori right? uhh, ok ^^b
2) thanks for the concern but that mini is essential and ive tested it, it should not be a problem
3) i see, but i dont want to remove that, since it plays nicely thou so yeah, no change. ^^
4) thanks, if my newb friend miss it, i will try to rearrange them... later
5) as for bpm change, no... ive already makle sure it works well to fix the song delay.
6) yea yea yea, i actually updating that section with something better as well ^^
7) yep, as above.

Thanks for the "bewwwww modding" , ahahaha XD

Updating.... 95%
sbkm
Very good map but shitty useless sv
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