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Yooh - MariannE

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Topic Starter
Blobbability
This beatmap was submitted using in-game submission on Wednesday, October 4, 2017 at 10:47:39 PM

Artist: Yooh
Title: MariannE
Tags: Instrumental
BPM: 191
Filesize: 5770kb
Play Time: 05:55
Difficulties Available:
  1. Bitter Dance (7.43 stars, 1842 notes)
Download: Yooh - MariannE
Information: Scores/Beatmap Listing
---------------
Bitter Dance:

Modding Required

I once made a map off of Camelia's Bangin' Burst, but the geometry that I wanted to use on that were not working out properly, but then this map turned out to be a perfect match. Ended up being jumpy tho... I really want this map to be ranked. I realized that I don't like hitsounding...




Special thanks to Testplayers:
WubWoofBacon
DarkestMagi
Hi :)
Small mod because the map looks pretty clean to me. I'm not a big fan of the overlapping patterns but that might just be my perspective as a player; it seems alright with the song.

mod
00:21:675 - this bit doesn't really fit with the music, https://puu.sh/tggjw/8b893b8a23.png (in 1/6) sounds much nicer to me + the musical pattern shows up 2 more times immediately after. It seems like you partially mapped to those patterns but I believe you should either use them or ignore them
00:23:874 (1) - to 00:24:973 (5) - same as above, I don't hear the triples and there's a neat intense part in the music that's being ignored, tough less noticeable/serious than above
02:52:774 - Spacing change is a bit abrupt here compared to the others
04:16:649 - and 04:17:277 - are odd patterns, not really consistent with all the other triples
04:54:031 - boring and un-fun pattern imo :<
05:04:162 - Is there supposed to be a note here? Looks like probably got accidentally deleted.
Topic Starter
Blobbability

DarkestMagi wrote:

Hi :)
Small mod because the map looks pretty clean to me. I'm not a big fan of the overlapping patterns but that might just be my perspective as a player; it seems alright with the song.

mod
00:21:675 - this bit doesn't really fit with the music, https://puu.sh/tggjw/8b893b8a23.png (in 1/6) sounds much nicer to me + the musical pattern shows up 2 more times immediately after. It seems like you partially mapped to those patterns but I believe you should either use them or ignore them I don't really get it, I tried your idea, but didn't really like it. Still I get what you're saying. I may need to change it later
00:23:874 (1) - to 00:24:973 (5) - same as above, I don't hear the triples and there's a neat intense part in the music that's being ignored, tough less noticeable/serious than aboveSame as above
02:52:774 - Spacing change is a bit abrupt here compared to the others Fixed. Thanks
04:16:649 - and 04:17:277 - are odd patterns, not really consistent with all the other triplesFixed. That was stupid of me. Wanted to try something new, didn't work out.
04:54:031 - boring and un-fun pattern imo :< Thanks for your opinion. If more people complain, I'll change it. But that focuses on repetitive precise aim, which was one of the points of this. I wanted to exemplify geometry and precise aim in this map.
05:04:162 - Is there supposed to be a note here? Looks like probably got accidentally deleted. Fixed. Nice Catch.

Thanks for the mod!
Cirno no Baka
M4M from #modreq

GENERAL :


1. Consider more spacing on high-bpm maps, which are the most rigorous to judge when a BN checks its quality.
2.the only thing to keep in mind are the tags and the shape of your sliders.


After that, all is well.

Mod
00:10:209 - Important sound without mapping :?:
00:15:078 (1,2,3) - this is a bit confusing, try to separate them more :?:
00:43:979 (1,2,3,4,5,6,7,8) - because the sudden change in the streams ?, there is no considerable sound to change the way you should follow.
00:44:607 (1,2) - consider the space towards 00:44:921 (3,4) - which is very difficult to click.
00:52:774 (1,2,3,4,5) - you changed the linear form that was perfect maintain it like the previous patterns
00:54:031 (1,2,3,4,5) - the space is much in comparison to the previous patterns.
01:42:094 (1,2) - these jump are acceptable but would look better as 01:41:780 (1,2) - with more spacing between notes
02:01:570 (4,1) - separates the reverse of the stream, it is difficult to hit the note taking into account the bpm that has the song
02:18:219 (1,2,3,4,5,6,7) - the spacing between the notes is too much and is not rankeable
02:18:691 (7,1) - the same, it would be better to unite or narrow their spacing to the minimum
02:38:167 (8,1) - reduce space more
02:38:324 (1,2,3,4,5,6,7) - would look better as a perfect star or triangles in rotation
03:21:125 (1) - should start on 03:21:047 -
03:35:026 (2) - Align with 03:35:183 (3) -
04:16:963 (5) - Ctrl + G
04:25:602 (4,5) - Too much space between the notes does not allow time to click on the note
04:55:916 (13,14,15,16) - from here these jumps are no longer rankeables and monstrata knows :cry: :!:
04:58:429 (13,14) - Ctrl + G
05:02:198 (3,4,5,6,7,8,9,10,11,12,13,14) - it's a good idea to start the streams with the spacing but try to make them a bit, Little more glued without losing that spacing so that they are clickable.
05:32:356 (3) - a small blanket.

Good Luck , is a verry subarashi map >w</
Topic Starter
Blobbability

-Sakurasaki wrote:

M4M from #modreq

GENERAL :


1. Consider more spacing on high-bpm maps, which are the most rigorous to judge when a BN checks its quality. Will do, Thanks.
2.the only thing to keep in mind are the tags and the shape of your sliders.


After that, all is well.

Mod
00:10:209 - Important sound without mapping :?: Fixed.
00:15:078 (1,2,3) - this is a bit confusing, try to separate them more :?: That was a problem with the stack leniency between (1,3,5,7) but I fixed it. The pattern should be more visible now.
00:43:979 (1,2,3,4,5,6,7,8) - because the sudden change in the streams ?, there is no considerable sound to change the way you should follow.I kinda focused the map on cursor speed changes, so I want to keep this.
00:44:607 (1,2) - consider the space towards 00:44:921 (3,4) - which is very difficult to click. Fixed, sort of... :lol:
00:52:774 (1,2,3,4,5) - you changed the linear form that was perfect maintain it like the previous patterns At the end of the previous measure, I switched from linear to triangular. I'll be keeping this one.
00:54:031 (1,2,3,4,5) - the space is much in comparison to the previous patterns. Fixed.
01:42:094 (1,2) - these jump are acceptable but would look better as 01:41:780 (1,2) - with more spacing between notes I was playing with the midpoints of each combo, but I get what you are saying about the spacing. At 01:42:094 (1,2), I reversed the selection, which allowed for the spacing while maintaining the geometry.
02:01:570 (4,1) - separates the reverse of the stream, it is difficult to hit the note taking into account the bpm that has the song Don't really get your point here. Are you talking about the first note in the stream that is hidden? If so, I've fixed it.
02:18:219 (1,2,3,4,5,6,7) - the spacing between the notes is too much and is not rankeable Seriously? I need to confirm this.
02:18:691 (7,1) - the same, it would be better to unite or narrow their spacing to the minimum I'll fix the stream, but I think this jump is fine.
02:38:167 (8,1) - reduce space more I think this is fine.
02:38:324 (1,2,3,4,5,6,7) - would look better as a perfect star or triangles in rotation Yeah that was a weird jump, so I fixed it.
03:21:125 (1) - should start on 03:21:047 - Fixed.
03:35:026 (2) - Align with 03:35:183 (3) - Don't get it.
04:16:963 (5) - Ctrl + G, Makes sense.
04:25:602 (4,5) - Too much space between the notes does not allow time to click on the note Reduced the distance a little.
04:55:916 (13,14,15,16) - from here these jumps are no longer rankeables and monstrata knows :cry: :!: I believe you :)
04:58:429 (13,14) - Ctrl + G Fixed.
05:02:198 (3,4,5,6,7,8,9,10,11,12,13,14) - it's a good idea to start the streams with the spacing but try to make them a bit, Little more glued without losing that spacing so that they are clickable. Can you clarify?
05:32:356 (3) - a small blanket.
Hahaha :D , fixed the overlap. Thanks

Good Luck , is a verry subarashi map >w</
Thank you! Hope I can get this ranked!



Gracias por la mod. Eso fue util. Buena suerte!
Topic Starter
Blobbability
Change Log:

1/10/2017
1/12/2017: Mod by -Sakurasaki
1/26/2017: Hitsounds applied on 02:23:246 - 02:33:298
4/1/2017: Mod by Nostalgic
9/7/2017: Timing change (suggested by KeyLoGreen)
Nostalgic
Belated mod
  1. Try to refer to this map and you will have a better idea how this song can be mapped
  2. Offset should be 56 or something. I am not very good at timing but it's definitely not 0
  3. resize your bg into 1366x768
  4. Disable countdown
  5. Source: KAKATTEKOYEAH!!!!
  6. Due to the unplayable offset I didn't do a testplay. I will just mention the obvious
  7. 00:07:539 (1,2,3,4,5,6) - try not to overlap.
  8. 00:13:821 afterwards: you ignore a lot of interesting wub sounds in the background. This song is way more than 1/2 jump spams and occasion 1/4 streams like SLIDERS, SV CHANGES AND ANTIJUMPS
  9. 00:21:675 (2,3,4,5) - don't stack
  10. 00:42:722 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - why the spacing changes when the music has no variation at all? The spacing of the stream should never be that random
  11. 00:58:586 (6,7) - ctrl g? why break the flow here?
  12. 01:42:879 (4) - ????
  13. 01:43:115 (1) - break time instead of spinner
  14. 01:58:743 (3,4,5,6,7,8,9,10) - this stream flow is awful. It looks like you simply turn on the distance snap and put circles. This is not how you map streams. MAKE GOOD USE OF CTRL SHIFT F
  15. 02:20:732 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
  16. 02:52:774 (8,9,10,11,12) - This is the definition of overmapping. There's no 1/4 sounds whatsoever
  17. 03:21:047 (1) - remove it
  18. I guess I will just stop here. Instead let's talk about three major ideas on how you create a map, namely rhythm, pattern and intensity. First, the rhythm choice of this map is simply bad. Sometimes you ignore some of the most important yet interesting sounds. Or else you pack the whole map with highscore jumps and streams. Let not forget half of this song is wub. When it comes to pattern what I can say is boring. Those stars // 1-2 jumps // rabbit jumps aren't even best fitted the rhythm. Lastly, songs have high and low, maps should be able to represent the intensity of the songs. While some sections in your map are more jumpy than the others it doesn't really reflect the intensity at all. In spite of spacing, sv and patterns are also great to show the intensity of the song.

    For those experienced mappers they have played almost every single ranked map and also a lot of unranked maps so as to produce such great quality of maps. Most of them can also play their maps well cuz they are well aware of what they are doing. You gotta have some advance knowledge about this game to fully understand why maps have such sv changes/ ds/ rhythm intensity/ difficulty spike/ flow etc. I am not trying to discourage you but both your map and mine still have a long way to go in order to successfully get ranked.

Good luck :)
Topic Starter
Blobbability

Nostalgic wrote:

Belated mod
  1. Try to refer to this map and you will have a better idea how this song can be mapped
  2. Offset should be 56 or something. I am not very good at timing but it's definitely not 0 Fixed
  3. resize your bg into 1366x768 Will fix later
  4. Disable countdown Fixed
  5. Source: KAKATTEKOYEAH!!!! Updated
  6. Due to the unplayable offset I didn't do a testplay. I will just mention the obvious
  7. 00:07:539 (1,2,3,4,5,6) - try not to overlap. Fixed.
  8. 00:13:821 afterwards: you ignore a lot of interesting wub sounds in the background. This song is way more than 1/2 jump spams and occasion 1/4 streams like SLIDERS, SV CHANGES AND ANTIJUMPS It's been a while since I've edited this song, but after getting a lot more mapping ideas and experimentation, I do agree that this song has potential for more stuff other than the general things. I'll be working on them.
  9. 00:21:675 (2,3,4,5) - don't stack Kinda disagree, more because I don't know how to lead into the rest. Do you have an idea?
  10. 00:42:722 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - why the spacing changes when the music has no variation at all? The spacing of the stream should never be that random
  11. 00:58:586 (6,7) - ctrl g? why break the flow here?
  12. 01:42:879 (4) - ????
  13. 01:43:115 (1) - break time instead of spinner
  14. 01:58:743 (3,4,5,6,7,8,9,10) - this stream flow is awful. It looks like you simply turn on the distance snap and put circles. This is not how you map streams. MAKE GOOD USE OF CTRL SHIFT F
  15. 02:20:732 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
  16. 02:52:774 (8,9,10,11,12) - This is the definition of overmapping. There's no 1/4 sounds whatsoever
  17. 03:21:047 (1) - remove it
  18. I guess I will just stop here. Instead let's talk about three major ideas on how you create a map, namely rhythm, pattern and intensity. First, the rhythm choice of this map is simply bad. Sometimes you ignore some of the most important yet interesting sounds. Or else you pack the whole map with highscore jumps and streams. Let not forget half of this song is wub. When it comes to pattern what I can say is boring. Those stars // 1-2 jumps // rabbit jumps aren't even best fitted the rhythm. Lastly, songs have high and low, maps should be able to represent the intensity of the songs. While some sections in your map are more jumpy than the others it doesn't really reflect the intensity at all. In spite of spacing, sv and patterns are also great to show the intensity of the song.

    For those experienced mappers they have played almost every single ranked map and also a lot of unranked maps so as to produce such great quality of maps. Most of them can also play their maps well cuz they are well aware of what they are doing. You gotta have some advance knowledge about this game to fully understand why maps have such sv changes/ ds/ rhythm intensity/ difficulty spike/ flow etc. I am not trying to discourage you but both your map and mine still have a long way to go in order to successfully get ranked.

Good luck :)
Thanks for the mod! I'm still not done fixing some problems suggested. In progress.
fowwo
Change offset to 23ms :^)
Topic Starter
Blobbability

KeyLoGreen wrote:

Change offset to 23ms :^)
Fixed. Thank you.
Chihara Minori
mhm
16:01 Time Capsule: iyoi
16:01 srijanfromsd: Hi
16:03 Time Capsule: so, hows ur goin
16:04 srijanfromsd: decent
16:04 srijanfromsd: I'm trying to start this map again.... i mapped it when i started learning to map
16:06 Time Capsule: fair enough
16:06 Time Capsule: i dont really can play it tho, but i have some words if you free enough to sit on editor lol
16:06 Time Capsule: shit, broken english af
16:07 srijanfromsd: it's okay
16:07 srijanfromsd: what've you got?
16:08 Time Capsule: 00:02:536 - ik what you trying to do here, 00:03:007 (4,5,6) - stack it at the next note instead
16:08 Time Capsule: ex (4) to (1), (5) to (2) etc
16:09 srijanfromsd: good idea
16:09 srijanfromsd: Done
16:10 Time Capsule: 00:18:871 (1,2,3) - actually since you just applying repetating rhytm try to keep the circular flow which start from 00:17:614 - along
16:11 Time Capsule: which mean r-clockwise direction. simply ctrl+j it and replacing it back to where it deserve
16:11 srijanfromsd: ok
16:11 Time Capsule: 00:31:436 (5,6,7,8) - this stack pattering come too sudden, it also a bit tricky to catch
16:12 Time Capsule: well for easy way make them overlaping instead just like you do at 00:21:541 -
16:13 Time Capsule: 00:33:792 (3) - the thing not actually start from here, but 00:34:106 (2) - which make (3) unneccesarily holded (flow)
16:13 srijanfromsd: I don't think it'll be too hard to catch. Since they are not highly spaced, it won't be too hard to hit. At the same time, since I do that through the entire map, I would like to get the player's expectations ready
16:14 Time Capsule: it just too sudden, theres no bridge in betwen to introduce the back-forth
16:14 Time Capsule: and also boring tbh
16:14 Time Capsule: 00:33:792 (3) - move this to x52 y100
16:15 srijanfromsd: ok, and then?
16:16 Time Capsule: wait a sec
16:16 Time Capsule: 00:39:132 - [https://puu.sh/xznLd/f6ee280ccb.png make manage to make it like this]
16:16 srijanfromsd: actually that was a really good idea
16:16 Time Capsule: why i even type make twice omg fm
16:17 srijanfromsd: https://osu.ppy.sh/ss/9084970
16:17 srijanfromsd: this is what i did
16:18 Time Capsule: you can just spread (3) for that section actually
16:18 srijanfromsd: I could, but i wanna keep the back-forth stuff
16:19 Time Capsule: 00:44:630 (1,2,3,4,1) - this quite miss emphasing isnt it? idk maybe ctrl+g (3,4) could work
16:19 Time Capsule: (2,3)* srry
16:19 Time Capsule: ^which mean make it as b-f thing
16:20 Time Capsule: 00:48:399 - quite much overmapped
16:21 srijanfromsd: I don't think that should be appropriate. The back and forth things should be going with changes in tune. The music stays on one note at 00:44:630
16:21 Time Capsule: 00:50:913 (1,2,3) - this is the only unconfortable flow during this secton
16:21 Time Capsule: your current sack there make 00:45:258 (1) - undermapped, where it clearly strong beat but get covered by even lower ds
16:22 Time Capsule: stack*
16:22 Time Capsule: gosh the typos
16:22 srijanfromsd: On that section, I was not following comfortable flow. They are all linear jumps between sliders and triples
16:22 srijanfromsd: So I won't change that.
16:22 Time Capsule: its not only about the flow itself
16:22 Time Capsule: its the "appareance"
16:23 Time Capsule: compare it with 00:50:284 (1,2,3,4,5) - or even 00:52:797 (1,2,3,4,5) -
16:23 Time Capsule: it clear where it supposed to go
16:23 srijanfromsd: Ok i get what ur saying
16:25 srijanfromsd: ok, i think i got it.
16:25 Time Capsule: 01:04:106 - try [https://puu.sh/xznYd/cf3a7c812b.png this], its (1,2,3) going linearly to up left side then you can read the reast as it is
16:25 srijanfromsd: I fixed most of them.
16:26 Time Capsule: 01:07:562 (5,1) - what is this even for lol, i mean, you can jusst simply copaste (5) and mirror it, done
16:26 srijanfromsd: Eww idk why i did that
16:27 Time Capsule: 01:17:221 (4,1) - why not just continuing like what it aslready is, its more enrgitic instead managing to stack it on tail
16:28 Time Capsule: 01:41:331 (6) - aw the angle hurts me, try to stack it with 01:40:546 (5) -
16:30 srijanfromsd: okok got it
16:30 Time Capsule: 02:11:960 (1,2) - if it was me, ill use this more efficiently to cover the after stream pattern https://puu.sh/xzo7e/c7238a5c68.png
16:31 Time Capsule: 02:13:216 (1,2,3,4,1,2,3,4,1,2,3,4) - quite sure you can polish them pretier to slightly inceasing ds for each NC
16:32 srijanfromsd: yea i'll do that
16:33 Time Capsule: pardon me for this gyzo link [https://gyazo.com/f7d456b09b630c0c47e5947c855c5992 smth like this]
16:34 Time Capsule: it does looks preety messy, but played really well
16:34 srijanfromsd: yea, i'll fix it
16:34 Time Capsule: 02:18:871 (9) - avoid 9+nc on stream, just simply nc if you hear a deserved nc beat at stream\
16:35 srijanfromsd: ok, will do
16:36 Time Capsule: 02:41:174 (2,3,4) - maybe add some diffrent kind of overlap? just to avoid some miss read from this trips v02:40:703 (8,9,1) -
16:36 srijanfromsd: ok will change that
16:37 srijanfromsd: btw, the rest of the map is slightly messy, so i need to improve that, so ik there's a lot wrong with it
16:37 Time Capsule: 02:55:310 - quite surprized you not doing this instead tbh https://puu.sh/xzohD/be47539289.png
16:37 Time Capsule: 02:56:253 (1) - unNC this
16:38 Time Capsule: 03:16:043 - sice you place something here, just feel free to continue it (even for undermapping or simple rhytm section)
16:38 Time Capsule: leave the rest empty will just feel awkward and also odd
16:39 srijanfromsd: ok sure
16:40 Time Capsule: [https://gyazo.com/06a7bb33fbf784c0bb13f0b7e2834720 heres] the simple rhytm that could fit
16:41 srijanfromsd: i'll try someting like that then
16:41 Time Capsule: 03:31:593 (3,4,5) - idk wht this linearing , hmm
16:41 srijanfromsd: meh, this part is bad
16:42 srijanfromsd: next part too
16:42 Time Capsule: ye that two, it normally played again from 03:33:635 -
16:44 Time Capsule: 04:12:117 - fix the nc placement, make this section as beauty look as it supposed to be [https://gyazo.com/1a5edd042633ce5159725746bb9e5d2c mm]
16:45 Time Capsule: where the NC is placed consistantly at start of brust (5 circle stream) and triplets
16:47 Time Capsule: 04:30:180 (1,2,3,4,5,6,7,8) - try to make it as circular instead (or maybe you recognize it as star pattern)
16:47 srijanfromsd: ok will change the flow
16:47 Time Capsule: 04:42:745 (1) - maybe ctrl+g
16:48 srijanfromsd: ok
16:48 Time Capsule: 05:04:735 - im quite sad its not blooming again like flower xD
16:49 Time Capsule: 05:07:876 - again, re NC from here just like the earlier suggested mod
16:50 srijanfromsd: okok
16:50 srijanfromsd: got it
16:50 Time Capsule: well thats it i think
16:50 srijanfromsd: omg that was a lot
16:50 srijanfromsd: if u want, you can post this chat on the forum, and i'll give kudos
16:51 Time Capsule: you watching pishy vids?
16:51 srijanfromsd: yes
16:51 srijanfromsd: and A mo
16:51 Time Capsule: fair enough
16:51 srijanfromsd: lol XD
16:51 Time Capsule: keep improving dude
16:51 srijanfromsd: thank you very much
16:51 srijanfromsd: Keep in touch
16:52 srijanfromsd: If you need something from me, pls let me know
16:52 Time Capsule: btw, dont ever give kuds for just like "offset" thing or slightly miss stuff
16:52 Time Capsule: even a novice modder will eventually poinnt it at the head of the mod
SawySavvy
We had a long chat about some mentality and thoughts behind objects.
Not sure if kudoso worthy but figured i should at least drop by and say hi.

Lovely map imo with some smooth combos.
Some overall consistency questions that i do think the mapper will think about and perhaps, who knows, adress after sleeping on it :)
BanchoBot
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