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PinocchioP - I'm glad you're evil too

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TheKingHenry
Hello mod from my queue~
Lunatic
  1. from AiMod: object end not snapped at 04:07:534 (7) -
  2. the darkest combo colors here don't work too well on high BG dims. Perhaps make em lighter.
  3. 00:21:853 (8) - could NC
  4. 00:43:841 (9,10,11) - doesn't look too good, could just use the same curve for all 4
  5. lots of overlaps, some of which look intended, but for example overlaps like 02:14:864 (2,3,4) - just don't look too good, intended or not
  6. 02:31:228 (3,4) - while it is blanketed, it doesn't look too good due the slider being strongly curved
  7. here and there there were some weirdly flowing patterns you could give a look to. For example 02:41:626 (1,2,3) - 04:37:535 (7,8,1) - 05:30:035 (1,2,1) - or just overall places where you have randomly different spacing/direction/both.
  8. 03:51:853 (1,2,1,2,1) - this is 1/8 not 1/12 (and actually only 7 of em so not even the whole beat of 1/8) Basically it's 176bpm stream so you can just map it so
  9. 03:58:671 (9) - NC here, perhaps at 04:00:717 (13) - too.
  10. 04:16:739 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - break this into smaller combos as well
  11. Visually early parts were cool, but later on it looks a lot less polished imo, and the large amount of straightish long sliders doesn't work too well if you don't visually pattern them with other objects so they make sense. Also lot of places where blanketing would make it look a lot better like 02:25:773 (3,4) - 03:08:557 (9,1) - for example. There were also some that were kinda done but needed fixing also like 01:42:137 (2,3) -
Good luck!
Topic Starter
AruOtta

TheKingHenry wrote:

Hello mod from my queue~
Lunatic
  1. from AiMod: object end not snapped at 04:07:534 (7) -
  2. the darkest combo colors here don't work too well on high BG dims. Perhaps make em lighter.
  3. 00:21:853 (8) - could NC I only NC on big white ticks
  4. 00:43:841 (9,10,11) - doesn't look too good, could just use the same curve for all 4
  5. lots of overlaps, some of which look intended, but for example overlaps like 02:14:864 (2,3,4) - just don't look too good, intended or not It's this map's style, people will like it or not, but I'll keep it, sorry :3 (it doesn't affect the gameplay)
  6. 02:31:228 (3,4) - while it is blanketed, it doesn't look too good due the slider being strongly curved It wasn't intended to be blanketed
  7. here and there there were some weirdly flowing patterns you could give a look to. For example 02:41:626 (1,2,3) - 04:37:535 (7,8,1) - 05:30:035 (1,2,1) - or just overall places where you have randomly different spacing/direction/both. Flow is important, but too much flow isn't fun, it adds more challenge when breaking the flow sometimes (and it's never random, it's always a pattern)
  8. 03:51:853 (1,2,1,2,1) - this is 1/8 not 1/12 (and actually only 7 of em so not even the whole beat of 1/8) Basically it's 176bpm stream so you can just map it so I thought the pattern was well with 1/12 but yeah it's not following the song. Though I really want to keep this pattern, so I used 1/16 instead (there's a larger gap to make the jumps). I won't keep it of too much people tell me to change it
  9. 03:58:671 (9) - NC here, perhaps at 04:00:717 (13) - too. noooo my whiiiiiite (it'd be strange to change with the video bg
  10. 04:16:739 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - break this into smaller combos as well ^
  11. Visually early parts were cool, but later on it looks a lot less polished imo, and the large amount of straightish long sliders doesn't work too well if you don't visually pattern them with other objects so they make sense. Also lot of places where blanketing would make it look a lot better like 02:25:773 (3,4) - 03:08:557 (9,1) - for example. There were also some that were kinda done but needed fixing also like 01:42:137 (2,3) - Except the last one, I want to keep it like this because it's not intended to be a blanket. Blankets everywhere are kinda odd imo. And I disagree with the "less polished at the end", plus it looks like an "explosion" in the song, this is why everything looks a bit chaotic
Good luck!
Thanks for the mod :3 (was fixed if there's not red text)
Cosmolade
Hello!
M4M :3
sorry if my mod is short, you have a really well mapped thing here ; v;

[Lunatic]
I don't remember very well, but I read somewhere that the white/black pure colors in combocolours are unrankeable, so I suggest make the white a little more grey
I feel the combopattern is too long ;w; maybe add NC in every (6) note will be fine, like > 01:03:444 (6) - here & > 01:08:898 (6) - here, etc
  1. 00:04:467 (5) - I think this slider is fine curved, but it will flow better if the curver is in the other way pic
  2. 00:12:137 (2,3) - Ctrl+G this two? for the circular movement
  3. 00:33:443 (1,1) - I don't know why you dont mapped this part :'c
  4. 01:01:910 (3) - here is a note, and > 01:03:273 - here not, and the two parts have the same sound, I suggest put a note or remove the note.
  5. 01:08:728 - ^ same here
  6. 01:14:182 - ^
  7. 01:36:171 (1) - I thing the rhythm can be better followed in this pattern

  8. 01:47:080 (1) - ^ same here
  9. 01:49:807 (1,2) - The transition between (1,2) is not very good, I suggest something like this for the flow:
  10. 01:51:171 (4) - btw, this note is up so much D: it touchs the hp-bar!
  11. 03:14:012 (9,1) - You can make a nice overlap, like this:
  12. 03:33:444 (1,2,3,4,5,6,7,8) - For this, you can copy (1,2,3,4) and paste them to be the new (5,6,7,8), ctrl+G them and rotate -15, and move the objects up a little, I think looks better
  13. 03:38:217 (10) - I suggest in this notes, every (10) can have a NC, like you did > 03:51:853 (1) - here
  14. 03:58:671 (9) - NC for the start of a new phrase
  15. 04:17:762 (4,8,12) - maybe add NCs here?
  16. 04:32:421 (9,1) - you can make the same nice overlap I suggest in > 03:14:012 (9,1)
  17. 04:43:330 (8,1) - ^
  18. 04:40:262 (6) - Maybe you can delete 1 of the reverse, for make the path to the next (1,2) more nice
  19. 05:10:944 (1) - I know is not bad, but when the slider-reverse have more than one, in longsliders... ugh... I don't like them, I think they looks ugly :( but is fine
  20. 05:31:057 (1) - Maybe make this slider a slider-art too? It feels empty xD
  21. 05:48:614 (6,7,8) - Make them a equal DS triangle-jump :3
  22. 05:51:853 (1) - omg <3 I love it
Welp, that's all!
I hope I have been helpful XD
Nice map btw~
GL o3o)/
Topic Starter
AruOtta

Cosmolade wrote:

Hello!
M4M :3
sorry if my mod is short, you have a really well mapped thing here ; v;

[Lunatic]
I don't remember very well, but I read somewhere that the white/black pure colors in combocolours are unrankeable, so I suggest make the white a little more grey
I feel the combopattern is too long ;w; maybe add NC in every (6) note will be fine, like > 01:03:444 (6) - here & > 01:08:898 (6) - here, etc
  1. 00:04:467 (5) - I think this slider is fine curved, but it will flow better if the curver is in the other way pic I wanted to "blanket" with the previous slider, and if I change it it'll not break the flow with the next circle, and I want to keep it broken because it's the start of another part (so it's more emphasized)
  2. 00:12:137 (2,3) - Ctrl+G this two? for the circular movement Very good idea !
  3. 00:33:443 (1,1) - I don't know why you dont mapped this part :'c I really feel a break is perfect here. 1st part I mapped the piano notes, then the voice comes, and there's a break from the voice here.
  4. 01:01:910 (3) - here is a note, and > 01:03:273 - here not, and the two parts have the same sound, I suggest put a note or remove the note. It's following the voice and the emphasized piano notes on white ticks, this is why this little piano note isn't mapped (actually the 2 next ones are more noticeable, but I still think it's not as strong as the voice, so I'll let as it is, even if it's a tough choice)
  5. 01:08:728 - ^ same here
  6. 01:14:182 - ^
  7. 01:36:171 (1) - I thing the rhythm can be better followed in this pattern I don't think 01:36:853 - is more emphasized than the previous notes (even less), and this pattern makes a good difference for the next pattern to emphasize it (I don't know if I'm enough clear, but having a slider with a reverse is making the player have a little movement without clicking twice or more, and then the next pattern is the opposite, you have to click 2 times, so it emphasize the voice which is unusually on a 1/4 tick alone)

  8. 01:47:080 (1) - ^ same here
  9. 01:49:807 (1,2) - The transition between (1,2) is not very good, I suggest something like this for the flow: fixed another way (this one is overlaping a bit weirdly, I changed the previous slider instead :3
  10. 01:51:171 (4) - btw, this note is up so much D: it touchs the hp-bar! (actually no xD It's not a problem I think)
  11. 03:14:012 (9,1) - You can make a nice overlap, like this: Arf I don't really like it sorry ;w;
  12. 03:33:444 (1,2,3,4,5,6,7,8) - For this, you can copy (1,2,3,4) and paste them to be the new (5,6,7,8), ctrl+G them and rotate -15, and move the objects up a little, I think looks better I don't know why I did this tbh xD But I even have a better idea, I'll make a symmetrical wing shape, because it's also when she starts having big wings in the video
  13. 03:38:217 (10) - I suggest in this notes, every (10) can have a NC, like you did > 03:51:853 (1) - here Yeah but the color pattern will be 1 (2) 3 (4), and I also want 2 and 4 not to be for the little 4 sliders
  14. 03:58:671 (9) - NC for the start of a new phrase But being only white fits with the video and fits with the sudden lack of melody
  15. 04:17:762 (4,8,12) - maybe add NCs here? Same, not having NC emphasize the lack of energy of this part
  16. 04:32:421 (9,1) - you can make the same nice overlap I suggest in > 03:14:012 (9,1) Same as above
  17. 04:43:330 (8,1) - ^
  18. 04:40:262 (6) - Maybe you can delete 1 of the reverse, for make the path to the next (1,2) more nice There's a little sound here, and I want the player to hold the slider as long as there's the sound, and then the sudden jump would emphasize the next voice
  19. 05:10:944 (1) - I know is not bad, but when the slider-reverse have more than one, in longsliders... ugh... I don't like them, I think they looks ugly :( but is fine I can understand, I agree a bit too, but here it's okay, and it feels great with the voice
  20. 05:31:057 (1) - Maybe make this slider a slider-art too? It feels empty xD The emptiness is breaked by th previous big jump. Plus the voice is quite constant here :3
  21. 05:48:614 (6,7,8) - Make them a equal DS triangle-jump :3
  22. 05:51:853 (1) - omg <3 I love it This is an evil heart >:3
Welp, that's all!
I hope I have been helpful XD
Nice map btw~
GL o3o)/
Thanks you very much for the mod !
Even if there's a lot of red on it, it was really helpful, it made me think hardly about why I did made pattern like this :3
I'll mod your map at the end of the week I think :3
Lama Poluna
hai. random mod

[Lunatic]

  • soft-hitnormal - unrankable.
    05:51:853 (1) - ^ not seen the beginning and the end.
  1. 00:00:717 - No two uninherited or two inherited timing sections should be placed at the same point.
    01:26:626 (1) - 1/12?
    01:57:989 (1) - triplet ->
    03:36:171 - At this time, notes do not fall to bits. I think you need to add the bpm section. 216195 - offset.
    03:51:683 (8,9) - Оvermaped.
    02:11:285 (1) - 1/6.
    02:16:739 (6) - ^ 02:22:194 (1) - .
    02:27:478 (9) - ignore ^ this beats.
    02:41:285 (8) - 1/6 better.

gl~
Topic Starter
AruOtta

Lama Poluna wrote:

hai. random mod

[Lunatic]

  • soft-hitnormal - unrankable. It's only used on slider tails so nope
    05:51:853 (1) - ^ not seen the beginning and the end.
  1. 00:00:717 - No two uninherited or two inherited timing sections should be placed at the same point. Except if the inherited point is useful (here to change the SV)
    01:26:626 (1) - 1/12? Yep it follows the song
    01:57:989 (1) - triplet -> Same as above
    03:36:171 - At this time, notes do not fall to bits. I think you need to add the bpm section. 216195 - offset. Fixed the whole timing
    03:51:683 (8,9) - Оvermaped. Yep but the rhythm follows the previous pattern so I'll keep it
    02:11:285 (1) - 1/6.
    02:16:739 (6) - ^ 02:22:194 (1) - .
    02:27:478 (9) - ignore ^ this beats. but follows the voice
    02:41:285 (8) - 1/6 better. It's not 1/6 :/
gl~
Thanks :3
Naxess
Greetings

Found this in a queue, so thought I'd take a look.


  • [General]
  1. Try increasing the "Lum" of combo color 4 to ~60 to make sure approach circles are visible, especially at 100% background dim.
  2. Your drum-hitclap.wav is less than 100 ms long, which will cause technical problems with some sound cards. I'd suggest you find another similar hitsound to use instead, as the current one is unrankable.

    [Lunatic]
  3. Is the difficulty name a reference or is it just indicating what difficulty it is? In the latter case you could always try something custom relating to the song if you have anything in mind.
  4. 00:00:731 - The first inherited line is conflicting with the uninherited in pretty much all settings. Consider keeping volume, hitsound samplesets and customs the same for overlapping lines. This is to avoid technical problems in the beatmap.
  5. 00:15:731 - The reverse-like sound impacts here, and piano changes pitch, so having piano take priority here instead of 00:15:901 - might work better. That way the circles will also be in groups of 4. Try moving 00:15:560 (3) - to 00:15:390 - and shortening 00:14:878 (2) - , then adding a circle here as part of 00:15:901 (4,5,6) - . Both ways work, though, so up to you.
  6. 00:16:412 (7,8,9,10) - Would probably be reflected better if it were spaced from 00:15:901 (4,5,6) - , similarly to how 00:04:821 (1,2,3,4,5,6,7,8) - was arranged. Could also be applied to 00:21:867 (8,9,10,11) - , 00:43:685 (8,9,10,11) - , etc.
  7. 00:26:640 - This vocal is rather distinct, and more prominent than 00:26:469 - from what I can hear. Try swapping 00:26:299 (4,5) - rhythmically (re-positioning them in the process, ofc).
  8. 00:31:924 (5,6,7) - Missing the pitch change at 00:32:094 - by using that 1/1 slider, I'd suggest you use the method you did at 00:21:015 (4,5) - instead, with a 1/4 into a circle.
  9. 00:32:775 (8,9,10,11) - Since piano changes pitch at 00:32:776 - , I'd think this would be where the spike would be, instead of 00:32:946 - ? Either way, possible to space them here as well otherwise.
  10. 00:44:878 (2) - Turning this into two circles would probably reflect the vocals better, like was done at 00:39:424 (2,3) - , since these are pretty much the same anyway.
  11. 00:52:890 (1,2,3) - Try keeping the spacing between these consistent, for the sake of visuals. Currently (1) is stacked under the previous slider, which is probably the cause of this. If you don't already have it on, View > Stacking.
  12. 01:05:162 - Currently 01:04:992 - and 01:05:333 - are done the same way, despite being different in the song. Rather than having this be a slider leading into another slider going in the same direction, you could make this a circle stacked on top of it. I think it brings for a fitting pause in momentum as well.
  13. 01:16:242 - No direct impact here, unlike the others. Removing this circle would thereby improve the coherence with the song. Similar thing occurs at 01:53:060 (2) - .
  14. 01:33:458 (1,3) - 01:35:503 (5,1) - I'd be careful about ending sliders over repeats like this, since they leave a 300 hitburst which could potentially obscure the repeat. Try ending the slider slightly further away. Same for the others like 01:40:276 (5,6) - . Just to avoid edge cases, since it's part of the RC atm.
  15. 01:49:821 - Would've otherwise reduced the SV here to prevent sliders from being this large so frequently. Generally when density sinks, SV would kind of follow, right? This section isn't very long anyway, so re-positioning things shouldn't be too hard.
  16. 01:57:321 (4,5,1) - Since these are already overlapping anyway, why not have them consistent in spacing? Looks a bit odd atm.
  17. 02:02:606 - This isn't as prominent as 02:02:776 - , so would've moved 02:02:606 (5) - there. It's also right after a slider going in the same direction, which makes the flow a bit awkward due to the backwards acceleration. Unlike the other clickables around here, there's no impact, so skipping it, or making it a repeat like 02:07:549 (5) - , might be a good idea.
  18. 02:10:276 (5,6,7) - I don't see why (6) has comparatively more spacing from (5) than (7) has to (6). It's not like it warrants emphasis or anything. Could otherwise just keep consistent spacing here.
  19. 02:14:878 (2,3,4) - This part looks pretty strange in the default skin. Probably due to (4), which is sort of missing the impact at 02:15:731 - , despite being rather strong. I know you're following the vocals, but it's always possible to switch instrumental priority when it goes idle like this, as long as it's indicated well, for example through ending a slider on a strong sound of the previous instrumental layer, for instance. Slider's a bit unnecessarily long atm. Try some rhythm choice like this, for example. Otherwise possible to fill this out with circles, like was done for 00:59:367 (4,5,6,7,8,9,10,11) - .
  20. 02:19:821 - Would expect this to be clickable. From what I could tell, you were following vocals pretty closely, in which case covering this would make sense. Either by having 02:19:821 - be a 1/4 or a 1/2, depending on what kind of density you want here.
  21. 02:43:003 - Usually you had these clickable, so could swap 02:42:833 (4,5) - rhythmically. However, it kind of depends on if you're following the drums or the hit-hat, so in the end you can choose whichever.
  22. 02:57:321 (4,5) - If you want to indicate that these have a different gap compared to the other circles, you could always just stack them, instead of spacing it a few pixels differently, which wouldn't be very noticeable as is.
  23. 03:18:969 (6,7) - Rather odd that this would have higher spacing than 03:18:287 (4,5) - in my opinion. Former has an additional snare, which makes it stand out more than the latter.
  24. 03:46:583 (11,13) - This part is pretty risky, might look better if 03:46:753 (12,13,1) - were moved aside slightly.
  25. 03:51:867 (1,2,1,2) - Unless the song is actually playing 1/16, it's a good idea to avoid them, since if they (should have) reached their repeat at the time of clicking, you'll break regardless of whether it was part of the hitwindow of the initial click or not. So basically it impedes on the gameplay aspect unnecessarily. Could instead just use 1/8 sliders like 03:43:685 (10,11,12,13) - , or just circles like 03:49:140 (13,14,15,16) - .
  26. 04:24:083 (2) - This is pretty questionable tbh lol. Only reason why stuff like notch hell was able to get away with it was because it gradually introduced this concept throughout the map and used it as a part of the gameplay concept. Here it's a bit sudden without any prior hints towards it, which would cause players to be caught off-guard, likely not knowing that they can just hover the cursor over the slider ticks instead of following the whole thing through. So in the end, it might just be better to have it be a spinner instead.
  27. 04:31:753 (7,8) - 04:42:662 (6,7) - The spacing concept could probably be made more apparent by keeping consistency in what is spaced and what isn't. Generally you'd want high spacing for intense sounds and low spacing for less intense sounds, since it makes it harder respectively easier to play. That way it reflects the song through stressing certain notes in gameplay. The way it's done here, on the other hand, seemingly contradicts all that. So it's worth reconsidering, at least for this last series of kiais, where the song is most intense.
  28. 04:34:139 - Making strong sounds clickable is important for the same reason, reflecting the song through stressing notes in accordance to the song. Try making this a circle, and then swapping 04:34:310 (4,5) - rhythmically, if you're prioritizing vocals, that is.
  29. 05:10:958 (1) - Using more than one repeat in an intense section of the song would generally be found counter-intuitive by many, since it reflects multiple sounds through simply holding down a button. It's especially strange because the sound at 05:10:958 - is not the same as 05:11:639 - , so it's actually possible to just start a new slider there instead, to reflect the song more accurately.
  30. 05:19:992 - Isn't quite audible so starting a new note from 05:19:821 - would make more sense. Same kind of thing applies to 05:20:674 - , 05:25:446 - , 05:26:810 - , 05:27:833 - , etc. The density basically drops at 05:19:139 - , so keeping the whole 1/4 pattern going here wouldn't really reflect what the song is doing.
  31. 05:21:526 - This is rather distinct, and not really a lengthened sound from 05:20:844 - , so could instead end 05:20:844 (4) - on 05:21:185 - and then start a new slider from 05:21:526 - .
  32. 05:31:071 (1) - Probably no need to have this be a new combo. It's still in the same musical group as the previous one, so might as well remove it.
  33. 05:30:901 (2,3) - Spacing is still a pretty big concern here at the last sections, so definitely something to look into. This one is comparatively larger than pretty much anything else around here despite being a less prominent vocal compared to others in the same section.
  34. Rest is basically just things mentioned earlier, like 05:47:435 (4,5) - .

    Would be careful with how spacing is used for specific sounds, and how that relates to the song and other notes in the map, starts becoming a problem at 02:36:696 (2,3) - . Some rhythm choices are also a bit questionable, for example the overmapping at the end, as it's not really part of the song, yet implied by the map. Aesthetically it seems to be lacking a bit, but I'm not very good at that myself so I doubt I can give much advice in that regard.
It has good section differentiation and difficulty progression, but I doubt it's ready for BN checking, like your profile suggests, just yet. There's some things to consider among the things I mentioned, and I would highly recommend you gather more mods before pushing this forward. (you'll also need at least 12 SP before being able to have it iconed, for instance)

I'll be sure to see how it goes. Good luck!
Topic Starter
AruOtta

Naxess wrote:

Greetings

Found this in a queue, so thought I'd take a look.


  • [General]
  1. Try increasing the "Lum" of combo color 4 to ~60 to make sure approach circles are visible, especially at 100% background dim. Fixed, and I also fixed the other colors to have around the same luminosity difference
  2. Your drum-hitclap.wav is less than 100 ms long, which will cause technical problems with some sound cards. I'd suggest you find another similar hitsound to use instead, as the current one is unrankable. I found another one which looks even better (and more than 100ms long)

    [Lunatic]
  3. Is the difficulty name a reference or is it just indicating what difficulty it is? In the latter case you could always try something custom relating to the song if you have anything in mind. It was just refering to the moon (and also Touhou) but you're right, another name could be better
  4. 00:00:731 - The first inherited line is conflicting with the uninherited in pretty much all settings. Consider keeping volume, hitsound samplesets and customs the same for overlapping lines. This is to avoid technical problems in the beatmap. I didn't know it could create problems, thanks for noticing !
  5. 00:15:731 - The reverse-like sound impacts here, and piano changes pitch, so having piano take priority here instead of 00:15:901 - might work better. That way the circles will also be in groups of 4. Try moving 00:15:560 (3) - to 00:15:390 - and shortening 00:14:878 (2) - , then adding a circle here as part of 00:15:901 (4,5,6) - . Both ways work, though, so up to you.
  6. 00:16:412 (7,8,9,10) - Would probably be reflected better if it were spaced from 00:15:901 (4,5,6) - , similarly to how 00:04:821 (1,2,3,4,5,6,7,8) - was arranged. Could also be applied to 00:21:867 (8,9,10,11) - , 00:43:685 (8,9,10,11) - , etc.
  7. 00:26:640 - This vocal is rather distinct, and more prominent than 00:26:469 - from what I can hear. Try swapping 00:26:299 (4,5) - rhythmically (re-positioning them in the process, ofc).
  8. 00:31:924 (5,6,7) - Missing the pitch change at 00:32:094 - by using that 1/1 slider, I'd suggest you use the method you did at 00:21:015 (4,5) - instead, with a 1/4 into a circle.
  9. 00:32:775 (8,9,10,11) - Since piano changes pitch at 00:32:776 - , I'd think this would be where the spike would be, instead of 00:32:946 - ? Either way, possible to space them here as well otherwise.
  10. 00:44:878 (2) - Turning this into two circles would probably reflect the vocals better, like was done at 00:39:424 (2,3) - , since these are pretty much the same anyway.
  11. 00:52:890 (1,2,3) - Try keeping the spacing between these consistent, for the sake of visuals. Currently (1) is stacked under the previous slider, which is probably the cause of this. If you don't already have it on, View > Stacking. Yeah you're right, I don't know why I didn't use it, maybe because it overlaps with manual stacks ?
  12. 01:05:162 - Currently 01:04:992 - and 01:05:333 - are done the same way, despite being different in the song. Rather than having this be a slider leading into another slider going in the same direction, you could make this a circle stacked on top of it. I think it brings for a fitting pause in momentum as well. And as well it emphasizes the piano note at 01:05:162 - , even if it doesn't follow the voice (but the piano seems more important here)
  13. 01:16:242 - No direct impact here, unlike the others. Removing this circle would thereby improve the coherence with the song. Similar thing occurs at 01:53:060 (2) - .
  14. 01:33:458 (1,3) - 01:35:503 (5,1) - I'd be careful about ending sliders over repeats like this, since they leave a 300 hitburst which could potentially obscure the repeat. Try ending the slider slightly further away. Same for the others like 01:40:276 (5,6) - . Just to avoid edge cases, since it's part of the RC atm. I think it's still visible with the 300 hitburst, but it's better to avoid it then I won't have more notices about it
  15. 01:49:821 - Would've otherwise reduced the SV here to prevent sliders from being this large so frequently. Generally when density sinks, SV would kind of follow, right? This section isn't very long anyway, so re-positioning things shouldn't be too hard. This section is also part of the refrain, so I think it should keep the same SV. Moreover I don't think long sliders are a problem with this SV. I mainly use SV changes when the whole music changes, not for density, it would be weird in my opinion
  16. 01:57:321 (4,5,1) - Since these are already overlapping anyway, why not have them consistent in spacing? Looks a bit odd atm.
  17. 02:02:606 - This isn't as prominent as 02:02:776 - , so would've moved 02:02:606 (5) - there. It's also right after a slider going in the same direction, which makes the flow a bit awkward due to the backwards acceleration. Unlike the other clickables around here, there's no impact, so skipping it, or making it a repeat like 02:07:549 (5) - , might be a good idea.
  18. 02:10:276 (5,6,7) - I don't see why (6) has comparatively more spacing from (5) than (7) has to (6). It's not like it warrants emphasis or anything. Could otherwise just keep consistent spacing here.
  19. 02:14:878 (2,3,4) - This part looks pretty strange in the default skin. Probably due to (4), which is sort of missing the impact at 02:15:731 - , despite being rather strong. I know you're following the vocals, but it's always possible to switch instrumental priority when it goes idle like this, as long as it's indicated well, for example through ending a slider on a strong sound of the previous instrumental layer, for instance. Slider's a bit unnecessarily long atm. Try some rhythm choice like this, for example. Otherwise possible to fill this out with circles, like was done for 00:59:367 (4,5,6,7,8,9,10,11) - . I usually want to follow voices when it's a long sound, but I think you're right here, too weird. Btw I already changes the pattern without looking at your exemple, and it cames out to be exactly the same :3
    (also the circle pattern you mentionned are only used for the beginning, so it wouldn't fit with this part if I used them)
  20. 02:19:821 - Would expect this to be clickable. From what I could tell, you were following vocals pretty closely, in which case covering this would make sense. Either by having 02:19:821 - be a 1/4 or a 1/2, depending on what kind of density you want here. I'll choose something kinda dense for this part. Plus it seems like she says "Yume-e" so it still a , which is cool
  21. 02:43:003 - Usually you had these clickable, so could swap 02:42:833 (4,5) - rhythmically. However, it kind of depends on if you're following the drums or the hit-hat, so in the end you can choose whichever. I prefer to emphasize 02:43:174 - so I'll keep the actual pattern
  22. 02:57:321 (4,5) - If you want to indicate that these have a different gap compared to the other circles, you could always just stack them, instead of spacing it a few pixels differently, which wouldn't be very noticeable as is.
  23. 03:18:969 (6,7) - Rather odd that this would have higher spacing than 03:18:287 (4,5) - in my opinion. Former has an additional snare, which makes it stand out more than the latter.
  24. 03:46:583 (11,13) - This part is pretty risky, might look better if 03:46:753 (12,13,1) - were moved aside slightly.
  25. 03:51:867 (1,2,1,2) - Unless the song is actually playing 1/16, it's a good idea to avoid them, since if they (should have) reached their repeat at the time of clicking, you'll break regardless of whether it was part of the hitwindow of the initial click or not. So basically it impedes on the gameplay aspect unnecessarily. Could instead just use 1/8 sliders like 03:43:685 (10,11,12,13) - , or just circles like 03:49:140 (13,14,15,16) - .
  26. 04:24:083 (2) - This is pretty questionable tbh lol. Only reason why stuff like notch hell was able to get away with it was because it gradually introduced this concept throughout the map and used it as a part of the gameplay concept. Here it's a bit sudden without any prior hints towards it, which would cause players to be caught off-guard, likely not knowing that they can just hover the cursor over the slider ticks instead of following the whole thing through. So in the end, it might just be better to have it be a spinner instead.
  27. 04:31:753 (7,8) - 04:42:662 (6,7) - The spacing concept could probably be made more apparent by keeping consistency in what is spaced and what isn't. Generally you'd want high spacing for intense sounds and low spacing for less intense sounds, since it makes it harder respectively easier to play. That way it reflects the song through stressing certain notes in gameplay. The way it's done here, on the other hand, seemingly contradicts all that. So it's worth reconsidering, at least for this last series of kiais, where the song is most intense.
  28. 04:34:139 - Making strong sounds clickable is important for the same reason, reflecting the song through stressing notes in accordance to the song. Try making this a circle, and then swapping 04:34:310 (4,5) - rhythmically, if you're prioritizing vocals, that is. Fixed but with a 3/8 slider instead of a 1/4
  29. 05:10:958 (1) - Using more than one repeat in an intense section of the song would generally be found counter-intuitive by many, since it reflects multiple sounds through simply holding down a button. It's especially strange because the sound at 05:10:958 - is not the same as 05:11:639 - , so it's actually possible to just start a new slider there instead, to reflect the song more accurately. I know it's counter-intuitive, and that's somehow the goal. If you check some of PinocchioP's song, you'll see how much they are different from this song, and this is also something I want people to feel by my mapping. This weirdly-shaped-reversed slider feels great with the voice, so I'll try to keep it, and I'll change it if it's really necessary
  30. 05:19:992 - Isn't quite audible so starting a new note from 05:19:821 - would make more sense. Same kind of thing applies to 05:20:674 - , 05:25:446 - , 05:26:810 - , 05:27:833 - , etc. The density basically drops at 05:19:139 - , so keeping the whole 1/4 pattern going here wouldn't really reflect what the song is doing. The song is less dense here, I agree, but it's still as "fast" as the previous part, so I'd like to keep those circles to keep this feeling, even if there's no drum thing in the song's background. It is actually a guideline in the new RC, and it says it could create some wrong rhythm, which is not the case here in my opinion since it follows the same rhythm than the previous part. Also, your suggestions with new notes would apply if I followed the drums in the song's background, but here I really want to follow the voice with those slider patterns. Like above, I'll fix this only if it's really necessary. I may be stubborn, but I want to keep this.
    (also 05:19:139 (1) - looks like the kanji "hito" :3)
  31. 05:21:526 - This is rather distinct, and not really a lengthened sound from 05:20:844 - , so could instead end 05:20:844 (4) - on 05:21:185 - and then start a new slider from 05:21:526 - . I won't change this slider, since it may be here that I want to follow the voice the most. If you check the two other refrain at 01:27:662 - and 03:00:731 - , you'll see how they end at the word "Yokatta". In the third refrain, it's not the case, and the voice suddenly turns in high pitch, and then (you've got awesome little high pitched voices in the background and) it continues with maybe the most beautiful lyrics in the whole song. I really want the player to feel this change in the voice, since it gives me chill everytime I listen to it
  32. 05:31:071 (1) - Probably no need to have this be a new combo. It's still in the same musical group as the previous one, so might as well remove it.
  33. 05:30:901 (2,3) - Spacing is still a pretty big concern here at the last sections, so definitely something to look into. This one is comparatively larger than pretty much anything else around here despite being a less prominent vocal compared to others in the same section.
  34. Rest is basically just things mentioned earlier, like 05:47:435 (4,5) - .

    Would be careful with how spacing is used for specific sounds, and how that relates to the song and other notes in the map, starts becoming a problem at 02:36:696 (2,3) - . Some rhythm choices are also a bit questionable, for example the overmapping at the end, as it's not really part of the song, yet implied by the map. Aesthetically it seems to be lacking a bit, but I'm not very good at that myself so I doubt I can give much advice in that regard.
    I tried to have good aesthetics, but I agree that it looks weird sometimes, but I don't see how I could fix some of them :/
It has good section differentiation and difficulty progression, but I doubt it's ready for BN checking, like your profile suggests, just yet. There's some things to consider among the things I mentioned, and I would highly recommend you gather more mods before pushing this forward. (you'll also need at least 12 SP before being able to have it iconed, for instance)

I'll be sure to see how it goes. Good luck!
Thank you so much for the mod <3
(when there's no comments it means fixed)
Sharu
Cool map!
Topic Starter
AruOtta

[ Sharuresu ] wrote:

Cool map!
Thanks \:D/


I was thinking of merging this map with Monstrata's set, but now I'd like to rank it.

EDIT : fixed every pattern that didn't looks well, so aesthetics should be good too (overlaps are done in purpose if you wonder)
Also spacing was fixed, so it clearly shows which beat it emphasizes and it's consistent through the part
yoshee4232
NM from my que

Kimi o Suki de Yokatta
  1. 00:47:094 (1) - make the curve sharper for a better blanket
  2. 00:56:640 (5,6) - blanket these two
  3. 01:28:515 (2,3) - ^
  4. 01:35:503 (5,6) - ^
  5. 02:07:549 (5) - have this slider more like this maybe? http://puu.sh/v7DpL.jpg
  6. 02:08:571 (6,1) - blanket
  7. 02:09:594 (3,4) - make the curve sharper for a better blanket
  8. 02:31:242 (3,4) - blanket maybe?
  9. 02:41:299 (8,1) - ^
  10. 02:53:231 (3,4) - definitely blanket
  11. 03:01:242 (2,3) - make this blanket a bit better
  12. 03:47:435 (2,6,10) - theres like no sounds that land on these circles at all
  13. 04:10:617 (10,11,12) - do something more like this http://puu.sh/v7DF7.jpg to keep the flow
  14. 04:13:344 (5,6,7) - this is kind of weird flow, the angle is super wide and it doesn't feel like that kind of emphasis is needed here
  15. 04:57:833 (2,3) - blanket?
  16. 05:10:958 (1) - pretty much every reverse slider up to this has had just 1 repeat in it, the two reverses could throw someone off, especially with the higher SV
  17. 05:39:253 (2,4) - blanket better
Topic Starter
AruOtta

cooldude4232 wrote:

NM from my que

Kimi o Suki de Yokatta
  1. 00:47:094 (1) - make the curve sharper for a better blanket
  2. 00:56:640 (5,6) - blanket these two
  3. 01:28:515 (2,3) - ^
  4. 01:35:503 (5,6) - ^
  5. 02:07:549 (5) - have this slider more like this maybe? http://puu.sh/v7DpL.jpg I like to have an angle and not having it linear
  6. 02:08:571 (6,1) - blanket
  7. 02:09:594 (3,4) - make the curve sharper for a better blanket
  8. 02:31:242 (3,4) - blanket maybe?
  9. 02:41:299 (8,1) - ^
  10. 02:53:231 (3,4) - definitely blanket
  11. 03:01:242 (2,3) - make this blanket a bit better
  12. 03:47:435 (2,6,10) - theres like no sounds that land on these circles at all There's sounds from the melody so it's also important to have a circle
  13. 04:10:617 (10,11,12) - do something more like this http://puu.sh/v7DF7.jpg to keep the flow Yeah good idea
  14. 04:13:344 (5,6,7) - this is kind of weird glow, the angle is super wide and it doesn't feel like that kind of emphasis is needed here It's a moment where there's a sound on every 1/4 tick and quite strong sounds, plus I want to emphasize it because it's before a calm part, and it makes a good feeling in my opinion
  15. 04:57:833 (2,3) - blanket?
  16. 05:10:958 (1) - pretty much every reverse slider up to this has had just 1 repeat in it, the two reverses could throw someone off, especially with the higher SV I'd like to keep it though, 2+ reversed sliders are not common and it's quite sad. I'll maybe see with some testplays if it's really that much annoying
  17. 05:39:253 (2,4) - blanket better
#NoBlanketIsFunToo
Maybe stop focusing only on blankets, especially when most of them aren't supposed to be blankets :3
Thanks for the mod \:D/
yoshee4232

Kenterz wrote:

cooldude4232 wrote:

NM from my que

Kimi o Suki de Yokatta
  1. 00:47:094 (1) - make the curve sharper for a better blanket
  2. 00:56:640 (5,6) - blanket these two
  3. 01:28:515 (2,3) - ^
  4. 01:35:503 (5,6) - ^
  5. 02:07:549 (5) - have this slider more like this maybe? http://puu.sh/v7DpL.jpg I like to have an angle and not having it linear
  6. 02:08:571 (6,1) - blanket
  7. 02:09:594 (3,4) - make the curve sharper for a better blanket
  8. 02:31:242 (3,4) - blanket maybe?
  9. 02:41:299 (8,1) - ^
  10. 02:53:231 (3,4) - definitely blanket
  11. 03:01:242 (2,3) - make this blanket a bit better
  12. 03:47:435 (2,6,10) - theres like no sounds that land on these circles at all There's sounds from the melody so it's also important to have a circle
  13. 04:10:617 (10,11,12) - do something more like this http://puu.sh/v7DF7.jpg to keep the flow Yeah good idea
  14. 04:13:344 (5,6,7) - this is kind of weird glow, the angle is super wide and it doesn't feel like that kind of emphasis is needed here It's a moment where there's a sound on every 1/4 tick and quite strong sounds, plus I want to emphasize it because it's before a calm part, and it makes a good feeling in my opinion
  15. 04:57:833 (2,3) - blanket?
  16. 05:10:958 (1) - pretty much every reverse slider up to this has had just 1 repeat in it, the two reverses could throw someone off, especially with the higher SV I'd like to keep it though, 2+ reversed sliders are not common and it's quite sad. I'll maybe see with some testplays if it's really that much annoying
  17. 05:39:253 (2,4) - blanket better
#NoBlanketIsFunToo
Maybe stop focusing only on blankets, especially when most of them aren't supposed to be blankets :3
Thanks for the mod \:D/
Focusing on blankets to me honestly means "there's isn't much I can find wrong with your map and I don't feel like I'm good enough to comment much on your flow or rhythm" :P
Jean-Michel Jr
Yo !

Encore une fois, je veux bien essayer de modder, mais j'ai un peu peur que ce soit inutile...

oui
HP8 c'est peut-être un peu beaucoup non ? Surtout avec autant de slow parts...

00:28:856 (3,4,5,6) - Ptet réduire le spacing ?
00:37:719 (2) - Je pense que ce slider serait mieux un tick 1/8 avant, pour faire comme 00:10:276 (1,2,3,4) -
00:54:765 (9,1) - C'est pas totalement superposé, je sais pas si c'était le but ou non
01:48:287 (3) - Je trouve le slider plus joli en changeant la première ancre de (217;268) à (211;264), mais c'est juste une proposition

// j'ai rien trouvé pendant 3min :L //

05:04:480 (7) - Ce slider c'est misread simulator je trouve, et j'ai pas l'impression qu'il soit spécialement justifié par la musique, comme tu veux
05:32:094 (1,2) - Les silents hitsounds sont unrankable

C'est super cool ! Mais j'ai jamais rien à dire :(
Bonne chance !
Topic Starter
AruOtta

Jean-Michel Jr wrote:

Yo !

Encore une fois, je veux bien essayer de modder, mais j'ai un peu peur que ce soit inutile...

oui
HP8 c'est peut-être un peu beaucoup non ? Surtout avec autant de slow parts...

00:28:856 (3,4,5,6) - Ptet réduire le spacing ? Non c'est le même spacing qu'avant :3
00:37:719 (2) - Je pense que ce slider serait mieux un tick 1/8 avant, pour faire comme 00:10:276 (1,2,3,4) - Ouais mais le son commence que là donc je peux pas décaller d'1/8 :/
00:54:765 (9,1) - C'est pas totalement superposé, je sais pas si c'était le but ou non Ah tnanks !
01:48:287 (3) - Je trouve le slider plus joli en changeant la première ancre de (217;268) à (211;264), mais c'est juste une proposition Yep

// j'ai rien trouvé pendant 3min :L //

05:04:480 (7) - Ce slider c'est misread simulator je trouve, et j'ai pas l'impression qu'il soit spécialement justifié par la musique, comme tu veux C'est un peu un hommage à NatsumeRin (puis le pattern est super cool je trouve)
05:32:094 (1,2) - Les silents hitsounds sont unrankable fixed !

C'est super cool ! Mais j'ai jamais rien à dire :(
Bonne chance !
Merci pour le mod \:D/
hi-mei
hello, from my queue

00:08:060 (4,5,6) - i think its a rhythm+flow issue, the thing is that hm... well ill better give an example: 00:05:332 (4,5) - this is good one, the spacing is cool and rhythm is nice. tho for this 00:08:060 (4,5,6) - one i think that slider end shud be a clickable note, and also these 3 00:08:401 - shud be emphasized with a proper spacing like u did before

i think that u got a general problem with new combos, its a rare thing to make a 9+ numbers in combos (it will also hurt players with custom skins that are using default.png numbers without hitcircles, u can try to find recia's skin if u dont know what im talking about), i think for example u could put nc here 00:15:731 (4) -
or here 00:18:287 (5) - for a new sound phrase
it occurs on thru the entire map

00:22:207 (10,11) - i think spacing here shud be higher, cuz 11 is a pitch
00:33:458 - not sure about this break, u put a circle on 00:33:458 - start of it, but then just skipped everything, and then mapped the ending of the sound phrase 00:37:549 (1,2) - here. i think its fundamentally wrong. and also this sound being skipped doent contribute to the map's quality 00:38:231 -

00:52:208 - here i think a rhythm issue
i think that 00:52:549 - is a start of new sound phrase, and the vocals are starting on 1/3 00:52:776 - here

00:56:128 (3) - i think this shud be further from 2 cuz its stronger than 00:55:617 (1) -
01:17:094 (1) - i think this shape doesnt represent the sounds behind it, u got a pitch on 01:17:435 - 01:17:776 - 01:18:117 - which can be represented with red anchors or/and the bends to change the slider path

01:37:945 - same,. this slider shape makes no sense, cuz the sound is plain there and i dont think u shud make any sharp angles as well.
03:36:696 (2,5,8) - i think they all shud have nc
etc
03:56:981 (7) - can u plz remap this slider, its ugly for me
03:58:685 (9) - nc
yea please fix combos

04:32:435 (9,1) - hm 1/8 gap?
04:33:799 (3,4) - ^ i dont think its possible in 4* maps tho, not quite sure tho

05:13:344 (7,8,1) - not sure about this flow break, i think (1) shud continue zig-zag flow tho.
05:17:094 (3,4) - this overlap is poorly done for sure, make some blankets like this atleast
05:24:594 (1,3,4) - im not a fan of this tripple-overlap
05:39:253 (2,3,4) - make 3 closer to 4? i think its too high right now

05:47:435 (4,5) - not a fan of this overlap


thats it, gl
Topic Starter
AruOtta

hi-mei wrote:

hello, from my queue

00:08:060 (4,5,6) - i think its a rhythm+flow issue, the thing is that hm... well ill better give an example: 00:05:332 (4,5) - this is good one, the spacing is cool and rhythm is nice. tho for this 00:08:060 (4,5,6) - one i think that slider end shud be a clickable note, and also these 3 00:08:401 - shud be emphasized with a proper spacing like u did before

i think that u got a general problem with new combos, its a rare thing to make a 9+ numbers in combos (it will also hurt players with custom skins that are using default.png numbers without hitcircles, u can try to find recia's skin if u dont know what im talking about), i think for example u could put nc here 00:15:731 (4) -
or here 00:18:287 (5) - for a new sound phrase
it occurs on thru the entire map

00:22:207 (10,11) - i think spacing here shud be higher, cuz 11 is a pitch
00:33:458 - not sure about this break, u put a circle on 00:33:458 - start of it, but then just skipped everything, and then mapped the ending of the sound phrase 00:37:549 (1,2) - here. i think its fundamentally wrong. and also this sound being skipped doent contribute to the map's quality 00:38:231 -

00:52:208 - here i think a rhythm issue
i think that 00:52:549 - is a start of new sound phrase, and the vocals are starting on 1/3 00:52:776 - here

00:56:128 (3) - i think this shud be further from 2 cuz its stronger than 00:55:617 (1) -
01:17:094 (1) - i think this shape doesnt represent the sounds behind it, u got a pitch on 01:17:435 - 01:17:776 - 01:18:117 - which can be represented with red anchors or/and the bends to change the slider path

01:37:945 - same,. this slider shape makes no sense, cuz the sound is plain there and i dont think u shud make any sharp angles as well.
03:36:696 (2,5,8) - i think they all shud have nc
etc
03:56:981 (7) - can u plz remap this slider, its ugly for me
03:58:685 (9) - nc
yea please fix combos

04:32:435 (9,1) - hm 1/8 gap?
04:33:799 (3,4) - ^ i dont think its possible in 4* maps tho, not quite sure tho

05:13:344 (7,8,1) - not sure about this flow break, i think (1) shud continue zig-zag flow tho.
05:17:094 (3,4) - this overlap is poorly done for sure, make some blankets like this atleast
05:24:594 (1,3,4) - im not a fan of this tripple-overlap
05:39:253 (2,3,4) - make 3 closer to 4? i think its too high right now

05:47:435 (4,5) - not a fan of this overlap


thats it, gl
I was finishing the answer when everything was deleted... I don't have enough faith to do it again (because it was really long) so I'll sum up the main ideas : NCs are following the song's construction (except 03:58:003 (8) - because I want white), I want to keep most vocal sliders with red anchors because aesthetics, There's many overlaps but I wanted to try it and turn it into an aesthetic thing.
(and people should change custom skin if it's bad for some maps :/)

I'm really sorry about this, I'm also annoyed (I nearly want to cry (mainly because I took the time to explain half of the suggestions))
(I'd say around 3/4 of the suggestions were denied)

Really sorry again :c
Fu Xuan
Hello, from my queue
[]
00:28:344 (1) - Missed stack?
00:28:515 (2) - I think you should ctrl g rhythmically with 00:28:344 (1) - to prioritize the white tick
00:44:878 (2,3,4) - pretty subjective, but maybe form a triangle shape with the heads
02:57:662 (5) - Perhaps stack them like how you stacked 02:55:276 (1,2,3,4) -
02:59:537 (2,3,4,1) - The flow here is a bit weird, you should emphasize 03:00:049 (1) - imo, the sound intensifies
03:46:924 (13) - ctrl g for so u can emphasize 03:47:094 (1) - ?
04:08:912 (1) - Same point with the weird flow
05:20:844 (5) - imo you should make 05:21:526 - clickable, too strong vocal.
[]
short mod orz, not rly a fan of vocaloids. gl~
Topic Starter
AruOtta

-Aqua wrote:

Hello, from my queue
[]
00:28:344 (1) - Missed stack?
00:28:515 (2) - I think you should ctrl g rhythmically with 00:28:344 (1) - to prioritize the white tick I mainly follow the vocals so nop
00:44:878 (2,3,4) - pretty subjective, but maybe form a triangle shape with the heads
02:57:662 (5) - Perhaps stack them like how you stacked 02:55:276 (1,2,3,4) - I don't want to make it similar to a 2/1 beat space, but I removed the stack
02:59:537 (2,3,4,1) - The flow here is a bit weird, you should emphasize 03:00:049 (1) - imo, the sound intensifies The flow for 02:59:878 (4,1) - is linear, whereas others objects have weird flow so it makes a difference and it emphasize a little bite (the sound is just a little bit louder)
03:46:924 (13) - ctrl g for so u can emphasize 03:47:094 (1) - ? It'd be unreadable (and I want to keep the pattern)
04:08:912 (1) - Same point with the weird flow emphasize the "drum" sounds
05:20:844 (5) - imo you should make 05:21:526 - clickable, too strong vocal. I already explained in Naxess' answer, the voice here is full of emotion and it makes me shiver. I wanted to make a really strong difference by not following sounds and only having one big (pretty) slider that follow how the voice is
[]
short mod orz, not rly a fan of vocaloids. gl~ but it's a beautiful song :'c
Thanks for the short mod :3
TetMax
Hello~
it's a random tiny mod. no kds

Metadata
  1. Please add tags "Kimi mo Warui Hito de Yokatta". (as romanization of "きみも悪い人でよかった")

go~ go~ rank :)
good luck!
mardoka
03:36:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - <3
[ Lilu ]
howdy, from ur queue
Japanese diff name i cbf typing
00:13:344 (6,1) - is it possible to adjust the shape of slider 1 so the end of slider 2 lines up perfectly with the edge. picture: https://puu.sh/wtGq1/e0432a560c.png
00:29:878 (7,1) - my personal opinion is that this doesnt look good, but ik you'll probably have to remap a large portion of the section to change it, so.. meh.
00:34:821 - why no mapping?
00:54:765 (9,1) - slider tail of the second slider isnt fully underneath the first sliders body, bit messy
01:17:094 (1) - not a fan of how far out this slider goes but eh up to you if you want to change it
02:36:185 (1,2) - is this blanket off or am i just going crazy?
03:10:106 (3) - not sure if it was intentional but i like how the slider changes from zig zag to curved on the clap sound at 03:10:276 - c:
03:29:367 (4,5,6) - uneven spacing
05:08:912 (3,5) - arent overlapped properly
05:13:344 (8,9,1) - not a fan of this, looks kind of messy to me, but again its not that big a deal, just personal preference
05:16:071 (6,1) - not overlapped properly
05:22:549 (2,3) - blanket

Nice map! I like the way you've used sliders a lot, its unique and i love uniqueness c:
goodluck~
Topic Starter
AruOtta

[ Lilu ] wrote:

howdy, from ur queue

00:13:344 (6,1) - is it possible to adjust the shape of slider 1 so the end of slider 2 lines up perfectly with the edge. picture: https://puu.sh/wtGq1/e0432a560c.png
00:29:878 (7,1) - my personal opinion is that this doesnt look good, but ik you'll probably have to remap a large portion of the section to change it, so.. meh. Remapping doesn't afraid me know xD (though it's not that lot of remapping here), just sad you didn't suggest a pattern as an exemple, since imo I quite like it as it is
00:34:821 - why no mapping? Break in the voice + little sounds in the music background, so imo it's the perfect moment for a break
00:54:765 (9,1) - slider tail of the second slider isnt fully underneath the first sliders body, bit messy
01:17:094 (1) - not a fan of how far out this slider goes but eh up to you if you want to change it Not a problem I think
02:36:185 (1,2) - is this blanket off or am i just going crazy? just a tiny little bit
03:10:106 (3) - not sure if it was intentional but i like how the slider changes from zig zag to curved on the clap sound at 03:10:276 - c: These kind of slider patterns are mostly intentional but I don't remember this one to be intentional, but yeah it's a nice thing :3
03:29:367 (4,5,6) - uneven spacing
05:08:912 (3,5) - arent overlapped properly stacked*
05:13:344 (8,9,1) - not a fan of this, looks kind of messy to me, but again its not that big a deal, just personal preference I kinda use this pattern sometimes, I like how it feels with the voice "ki-mi-moooo"
05:16:071 (6,1) - not overlapped properly
05:22:549 (2,3) - blanket

Nice map! I like the way you've used sliders a lot, its unique and i love uniqueness c:
goodluck~
Thank you :D (fixed if there's nothing written)
[Nemesis]
M4M from my queue.

Kimi o Suki de Yokatta


Okay so the first complain that I have (it's purely subjective but important nonetheless) is that you seem to be ignoring a big chunk of changes in the music by simply mapping it as a single pattern (00:15:731 (4,5,6,7,8,9,10,11) - for example, you could increase spacings between 00:16:071 (6,7) - or reduce spacings between 00:15:731 (4,5) - , since the music definitely goes up by a few pitches there.

Okay, now onto the real mod ignoring this complain all the way through.

00:33:458 - this is a good place for a spinner imo. The main instruments in the song fade away for a moment and a radio
01:17:094 (1) - end this slider on 01:18:117 - and start a 1/2 one from here 01:18:458 - for emphasizing all of what the song has to offer
01:29:708 (7,9) - I think this map needs more slider synergies like this one, it just makes the map flow so much better in general!
01:37:378 (3) - smoothen the sharp angle on the second half of the slider a little to bether emphasize the vocals slowly fading away
01:53:231 (2) - this slider feels out of place, the whole song seems to be really smooth and quiet so why would you choose the sharp aggresive angle?
02:09:594 (3,4) - I feel like turning this into a blanket slider would improve both visuals and flow there
02:11:299 (1,1) - this gap is a bit too high for this map, it isn't really expected after some of the things you've established before spacing wise (1/4 sliders had never any jumps right after them, it was always either a spinner or a short gap between patterns, there isn't really anything wrong with it, it's just that it can be offthrowing
03:01:924 (4,5,6,7) - how about you implement some more jumps there? I mean a back and forth motion doesn't really fit the kiai time whatsoever imo
03:30:731 (1) - the slider itself is okay but it doesn't get enough musical support to have that bend at the beginning of it imo
03:38:060 (8) - NC
03:40:788 (8) - ^
03:43:515 (8) - ^ you get the idea
03:47:435 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - why does this section suddenly change patterns? I mean there wasn't any distinct change in the music, so why not use the previous pattern? (which was emphasizing the song brilliantly btw)
03:58:685 (9) - NC
04:11:981 - this is a really important sound and imo should be clickable, consider putting three circles there instead
04:16:753 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - combo every second white tick would be better since the patterns are visibly divided into groups of 4
04:38:230 (1) - again, should be clickable
04:48:458 (7) - again the thingy about the red anchor here not fitting too much
04:51:867 (1,2) - I know it's right after the kiai time, but the song is significantly less dynamic here, why is the spacing there so big?
05:10:958 (1) - you know the deal
05:20:844 (4) - again, two sliders can be made out of this
05:32:094 (1,2) - calm part spacings again. this time I would just stack these up lol
05:51:867 (1) - this is really cool but imo needs a little more spacing between sliderhead and slidertail, I can safely say that many people are gonna have a bad time getting this right while playing with Hidden.

Good map, consistent and has little flaws. A star from me.

Good luck!
Topic Starter
AruOtta

[Nemesis] wrote:

M4M from my queue.

Kimi o Suki de Yokatta


Okay so the first complain that I have (it's purely subjective but important nonetheless) is that you seem to be ignoring a big chunk of changes in the music by simply mapping it as a single pattern (00:15:731 (4,5,6,7,8,9,10,11) - for example, you could increase spacings between 00:16:071 (6,7) - or reduce spacings between 00:15:731 (4,5) - , since the music definitely goes up by a few pitches there. I understand the suggestion. However, this part is focusing on vocals, since they appear here for the first time. I separated the piano from the voice by locking it in one unique structure, so I don't feel like having distance variation to emphasize some high pitch, even if the piano isn't the same everytime.
In fact, I realized that quite many songs were doing this, and I think it's here to prioritize the vocals since it's quite hard to notice most of the time

Okay, now onto the real mod ignoring this complain all the way through.

00:33:458 - this is a good place for a spinner imo. The main instruments in the song fade away for a moment and a radio I feel like the break is better, since it's also a break for the vocals, and I can also feel it with the instrumental, there's not really any long sound that you would follow. Plus it's the only break of the map so maybe I should keep it x3
01:17:094 (1) - end this slider on 01:18:117 - and start a 1/2 one from here 01:18:458 - for emphasizing all of what the song has to offer In fact one sound is emphasized by the red anchor and another one by the end of the slider. I wanted to emphasize the long "shi" with the slider, plus the vocals are quite different at this moment, since it leads to the end of the part and the start of the refrain.
01:29:708 (7,9) - I think this map needs more slider synergies like this one, it just makes the map flow so much better in general! I don't really know if I can put some more, as there's already other different sliders like this one for this structure. But good suggestion :3
01:37:378 (3) - smoothen the sharp angle on the second half of the slider a little to bether emphasize the vocals slowly fading away
01:53:231 (2) - this slider feels out of place, the whole song seems to be really smooth and quiet so why would you choose the sharp aggresive angle? I didn't wnated it to be agressive, I just want to have a flow break between 01:53:231 (2,3) - so I made it curved
02:09:594 (3,4) - I feel like turning this into a blanket slider would improve both visuals and flow there
02:11:299 (1,1) - this gap is a bit too high for this map, it isn't really expected after some of the things you've established before spacing wise (1/4 sliders had never any jumps right after them, it was always either a spinner or a short gap between patterns, there isn't really anything wrong with it, it's just that it can be offthrowing
03:01:924 (4,5,6,7) - how about you implement some more jumps there? I mean a back and forth motion doesn't really fit the kiai time whatsoever imo The structure I repeat contains 4 circles with the same distance snap, so I won't make jump. Plus, I feel like the back and forth can reflect "i" and "e" in the word "kireide" so it have a bit of sense, like how every circle are separated in 04:31:242 (3,4,5,6) -
03:30:731 (1) - the slider itself is okay but it doesn't get enough musical support to have that bend at the beginning of it imo
03:38:060 (8) - NC It would break the color pattern at every big white tick. Though it's a bit different so it would deserve a NC, so maybe white then ? I won't change at the moment but I'll see if there's other suggestions
03:40:788 (8) - ^
03:43:515 (8) - ^ you get the idea
03:47:435 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - why does this section suddenly change patterns? I mean there wasn't any distinct change in the music, so why not use the previous pattern? (which was emphasizing the song brilliantly btw) Yes the melody suddenly changes, it wasn't even intentionnal since it came to my mind while mapping. Another argument is that it's the end of 4 parts of big white ticks, so normally you would expect something to change
03:58:685 (9) - NC Oh no you wouldn't break the full white combo, it fits both the video and the song
04:11:981 - this is a really important sound and imo should be clickable, consider putting three circles there instead
04:16:753 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - combo every second white tick would be better since the patterns are visibly divided into groups of 4 True but I don't really want combos here
04:38:230 (1) - again, should be clickable Same pattern than 01:36:185 (1) - 01:47:094 (1) - 03:08:912 (1) - 03:19:821 (1) - 04:49:139 (1) - 05:10:958 (1) - So it'd break the structure. The slider last through the note from the voice. It's how I interpret the song, the voice is the most important thing
04:48:458 (7) - again the thingy about the red anchor here not fitting too much Kinda but I wanted it to be different in the pattern 04:46:412 (1,3,5,7) - so I'll keep it
04:51:867 (1,2) - I know it's right after the kiai time, but the song is significantly less dynamic here, why is the spacing there so big? To emphasize the sudden stop of the instrument in the background (sort of guitar ??) and to emphasize the little break. I think it feels well
05:10:958 (1) - you know the deal yes
05:20:844 (4) - again, two sliders can be made out of this Not this one, I'll keep it even if everyone told me to remove it (see my answer so Naxess' mod if you want to see why in details)
05:32:094 (1,2) - calm part spacings again. this time I would just stack these up lol Yeah I like how it feels at the moment, but it also feels well in your way, so changed
05:51:867 (1) - this is really cool but imo needs a little more spacing between sliderhead and slidertail, I can safely say that many people are gonna have a bad time getting this right while playing with Hidden. Wow it's even better now thanks xD

Good map, consistent and has little flaws. A star from me.

Good luck!
There's a lot of red but I'm quite stubborn for some pattern. Thanks for the mod, it was helpful :D
(and thanks for the star <3)
timemon
Hi M4M from your queue
[Kimi o Suki de Yokatta]
00:01:753 (5) - I think this slider is too short to add a curve to. Simply make it a straight line or just map them as circles. Same goes for the all short sliders during this slow section
00:15:390 (3) - angle is awkward move it down a bit
00:26:639 (5,7) - these 2 circles overlap placement is inconsistent, just make the middle point of the circle touches the border of the slider's bodies or something
00:56:128 (3) - Emphasis this slider more because the sound is much stronger than previous notes and the spacing is exactly the same
01:10:958 (5) - angle a bit too wide change it to 5 degree or something but not completely vertical just almost
01:23:912 (1,2,3,4) - visual spacing, the 1 circle should be perfectly between the (3) and (4) circle atm it is off
01:25:276 (1,2,3,4) - the (2) and (3) sliders are given the same spacing emphasis when the (3) slider is clearly stronger and on a 3rd white tick which is stronger than the 2nd white tick
01:39:594 (3) - angle is a bit harsh, you can fix this by adding some curve to the slider or move it a bit to the left.
01:46:924 (8) - why not stack this with all those circles owo
01:55:617 (1) - this overlap doesn't look too good
01:56:299 (3) - bend it more or make it more twisted maybe the slider length is quite long.
02:51:867 (9) - should be curved.
03:15:390 (3) - spacing could be bigger
03:17:776 (3) - move it a bit to the right for better angle
03:36:867 (4) - the slider in this section can you make it a bit longer? I think it's too short and can make the map look bad
03:47:435 (2,6,10) - these angles are a bit awkward imo, move them a bit to the left for sharp angle
03:49:310 (14) - NC? the combo is getting excessive
04:13:003 (5,6,7,8,9,10,11,12) - visual spacing, if you hover them all the (12) and (5) circle look off try to realign (8) (10) (12) in a straight line and move (5) away from (7) a bit. (9) is also a bit off.
04:19:821 (10) - NC and reset the combo counts? it's getting too long
04:43:344 (8) - add curve
05:13:685 (1) - woah slider length, bend it.
05:31:071 (2) - This one is too long, you should add more boxes on it or bend it a bit as the slider itself almost goes across the entire playfield
05:43:003 (6,7) - the sliders' angle is a bit too wide and it looks a bit weird. either reduce the angle down to 5-10 degrees or add a bit of curve onto them.
05:48:458 (6) - move this slider up and to the left a bit, the angle is quite big from the previous note

Good luck.
Topic Starter
AruOtta

timemon wrote:

Hi M4M from your queue
[Kimi o Suki de Yokatta]
00:01:753 (5) - I think this slider is too short to add a curve to. Simply make it a straight line or just map them as circles. Same goes for the all short sliders during this slow section I made the curves less curvy, still good to have variety in shapes
00:15:390 (3) - angle is awkward move it down a bit
00:26:639 (5,7) - these 2 circles overlap placement is inconsistent, just make the middle point of the circle touches the border of the slider's bodies or something It is still consistent speaking of the flow. I'll keep the overlaps
00:56:128 (3) - Emphasis this slider more because the sound is much stronger than previous notes and the spacing is exactly the same The voice is a bit stronger, but I choose not to emphasize any beat for this part
01:10:958 (5) - angle a bit too wide change it to 5 degree or something but not completely vertical just almost I think it's okay
01:23:912 (1,2,3,4) - visual spacing, the 1 circle should be perfectly between the (3) and (4) circle atm it is off
01:25:276 (1,2,3,4) - the (2) and (3) sliders are given the same spacing emphasis when the (3) slider is clearly stronger and on a 3rd white tick which is stronger than the 2nd white tick I don't think emphasizing would be a good idea here, since it's 4 time the same note and it's not that much stronger on (3)
01:39:594 (3) - angle is a bit harsh, you can fix this by adding some curve to the slider or move it a bit to the left. I changed the angle
01:46:924 (8) - why not stack this with all those circles owo To emphasize 01:47:094 (1) - and to tell the player "wow wake up it's the end of the pattern" :3
01:55:617 (1) - this overlap doesn't look too good You barely see it while playing
01:56:299 (3) - bend it more or make it more twisted maybe the slider length is quite long. long as the voice is
02:51:867 (9) - should be curved. don't think so
03:15:390 (3) - spacing could be bigger wow you're right, the pattern made me use a wrong distance snap
03:17:776 (3) - move it a bit to the right for better angle
03:36:867 (4) - the slider in this section can you make it a bit longer? I think it's too short and can make the map look bad This section is completely different, so I used different sliders, and it doesn't look bad imo
03:47:435 (2,6,10) - these angles are a bit awkward imo, move them a bit to the left for sharp angle I think it's still okay
03:49:310 (14) - NC? the combo is getting excessive that's because it's only circles, it's the same length as before
04:13:003 (5,6,7,8,9,10,11,12) - visual spacing, if you hover them all the (12) and (5) circle look off try to realign (8) (10) (12) in a straight line and move (5) away from (7) a bit. (9) is also a bit off. It gave me the idea to change the order of the circles, its' quite nice now, thanks :3
04:19:821 (10) - NC and reset the combo counts? it's getting too long not really imo, and it feels this empty part like a black void
04:43:344 (8) - add curve 04:42:662 (6,8) - it makes a sort of symmetry so no
05:13:685 (1) - woah slider length, bend it. ki mi MOOOOO (and it's the same length than 04:30:049 (1) - 04:40:958 (1) - 04:56:639 (7) - 05:00:730 (3) - 05:06:185 (3) - so as far as it reflects the voice, I think it's okay :3)
05:31:071 (2) - This one is too long, you should add more boxes on it or bend it a bit as the slider itself almost goes across the entire playfield I don't think it's visually annoying, and it's the same pattern than 01:56:299 (3) -
05:43:003 (6,7) - the sliders' angle is a bit too wide and it looks a bit weird. either reduce the angle down to 5-10 degrees or add a bit of curve onto them.
05:48:458 (6) - move this slider up and to the left a bit, the angle is quite big from the previous note moved it up but at the right since I don't want 05:48:458 (6,7) - to be too close to each other

Good luck.
Thanks for the mod :D
Alchyr
random small mod on literally first 15 seconds of map, please no kd

00:00:731 (1) - this affects literally nothing but it bothers me that this bookmark is not snapped
as a side note, why ARE there so many bookmarks?

00:00:731 (1,2,3,4) - Curve of these first 3 circles into slider feels a bit rough, perhaps like
image

121,243,731,5,0,0:0:0:0:
91,207,901,1,0,0:0:0:0:
92,160,1071,1,0,0:0:0:0:
112,116,1242,2,0,P|160:99|210:112,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
(.osu code for these 4 objects for convenience if you do choose to make this change)

00:08:912 (1,2,3,4) - Seems a bit awkward suddenly using a sharp angle when every other set of 4 circles before this was curve/straight

00:13:344 (6,1) - doesn't perfectly overlap
00:13:344 (6,2) - not stacked
Topic Starter
AruOtta

Alchyr wrote:

random small mod on literally first 15 seconds of map, please no kd

00:00:731 (1) - this affects literally nothing but it bothers me that this bookmark is not snapped
as a side note, why ARE there so many bookmarks? To show which notes are emphasized

00:00:731 (1,2,3,4) - Curve of these first 3 circles into slider feels a bit rough, perhaps like It's fixed but I kept the slider's angle
image

121,243,731,5,0,0:0:0:0:
91,207,901,1,0,0:0:0:0:
92,160,1071,1,0,0:0:0:0:
112,116,1242,2,0,P|160:99|210:112,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
(.osu code for these 4 objects for convenience if you do choose to make this change)

00:08:912 (1,2,3,4) - Seems a bit awkward suddenly using a sharp angle when every other set of 4 circles before this was curve/straight

00:13:344 (6,1) - doesn't perfectly overlap
00:13:344 (6,2) - not stacked
Thanks (if there's no answer, it's fixed) :3
-NanoRIPE-
yee m4m

00:57:833 (1) - the shape is not attractive at all (and maybe you just lazy :c).just use curve slider here for represent the vocal more
01:03:969 (2) - it looks like you tried to emphasised the tail of slider to the piano's sound but im prefer you emphasis the vocal than the piano cuz the vocal more stronger and also the vocal's seems long here
01:07:549 (3) - move a bit up i guess.. for better flow imo
01:44:367 (1,2,3,4,1,2,3,4) - its really pointless if you just make these normal pattern.why i said normal? cuz theres no jump on it and the structure looks weak and kinda boring imo.you can emphasis the vocal more here than you expected.try this pattern ~
03:58:685 (9) - nc for consistency
04:14:367 (1,1) - it would great if you blanket it ~ (on the tail of those slider)
04:28:686 (1) - make this slider a bit slower? for represent the vocal more
05:07:889 (7) - convert this into 2 circles? for emphasis the vocal here more
05:20:844 (3) - why you use long slider here? theres still vocals on the half of slider at 05:21:526 -
05:51:867 (1,23,4,5,1) - wow calm down,you put a big jump on the outro of the song but the main problem is the jump between (1,2) - player wouldnt expect that jump come imo cuz the jump is too big,maybe move circle (2) to the middle of the slider? for make the jump more readable imo

thats it from me
GL!
sorry for broken english
and if you were not satisfied with my mod you can cancel our m4m ~
[Crz]Makii
m4m in your q
my map has been posted in it~
[Yokatta]
  1. 00:15:731 (4) - suggest NC it,make it similar with 00:03:287 (6,1) - 00:04:481 (5,1) - and so on.
  2. 00:21:185 (4) - 00:32:094 (5) - ^
  3. 01:06:015 - make it clickable will be better.
  4. 01:41:128 (8,9) - lol this sudden jump,maybe confusing
  5. 02:08:912 (1,2,3) - how to make them to be same ds?
  6. 02:11:412 - maybe use 1/12 reserve slider here can be better...I know why you want to set 1/6 slider there but...this 1/12 rhythm is so clearly that I think it can't be ignored...02:16:753 (6) - also.
  7. 02:22:208 - it's 1/8 there.
  8. 02:33:117 (8) - as you caught 02:32:435 (6) - a 1/8 so I suggest to make that https://osu.ppy.sh/ss/8505599
  9. 03:11:299 (1) - 03:22:208 (1) - Cancel NC will be better imo.
  10. 03:58:685 (9) - NC there?
  11. 05:13:344 (8,9,1) - maybe it's too hard...better to ask some testplayers opinions.
  12. 05:53:742 (2,3,4,5,6) - I really confused about these big jumps because in whole diff it gives me a soft, maybe a little sorrow feel,but these big jumps are not fit it at all :(
Well it's a nice map and GL~
Topic Starter
AruOtta

-NanoRIPE- wrote:

yee m4m

00:57:833 (1) - the shape is not attractive at all (and maybe you just lazy :c).just use curve slider here for represent the vocal more
01:03:969 (2) - it looks like you tried to emphasised the tail of slider to the piano's sound but im prefer you emphasis the vocal than the piano cuz the vocal more stronger and also the vocal's seems long here
01:07:549 (3) - move a bit up i guess.. for better flow imo
01:44:367 (1,2,3,4,1,2,3,4) - its really pointless if you just make these normal pattern.why i said normal? cuz theres no jump on it and the structure looks weak and kinda boring imo.you can emphasis the vocal more here than you expected.try this pattern ~ I didn't used it since I only want a rotation of the same slider (like other parts kinda) so I tried something, it works well but I don't really know if it's good enough
03:58:685 (9) - nc for consistency I wanna keep the white combo
04:14:367 (1,1) - it would great if you blanket it ~ (on the tail of those slider) How ? I think it's nice already x3
04:28:686 (1) - make this slider a bit slower? for represent the vocal more I think it's okay (and I want to keep a clear shape (it's a yu in japanese : ゆ)
05:07:889 (7) - convert this into 2 circles? for emphasis the vocal here more I used another pattern that I used more than 2 circles
05:20:844 (3) - why you use long slider here? theres still vocals on the half of slider at 05:21:526 - Because it's a moment when the voice change, so I wanted to emphasize it in an inexpected way (a long slider with red anchor). The word "Yokatta" is important since it means she's glad that he/she's just as evil as her
05:51:867 (1,23,4,5,1) - wow calm down,you put a big jump on the outro of the song but the main problem is the jump between (1,2) - player wouldnt expect that jump come imo cuz the jump is too big,maybe move circle (2) to the middle of the slider? for make the jump more readable imo Since the part before have some jumps, I think the player would expect something, and I think it's enough readable, I'll see if people complain about it :3

thats it from me
GL!
sorry for broken english
and if you were not satisfied with my mod you can cancel our m4m ~
Really helpful mod, it made me change some patterns :D



[Crz]Sword wrote:

m4m in your q
my map has been posted in it~
[Yokatta]
  1. 00:15:731 (4) - suggest NC it,make it similar with 00:03:287 (6,1) - 00:04:481 (5,1) - and so on. The music pattern are shorter in the beginning since I followed the music (there's no voice), whereas the voice pattern is longer. The only way to fix it is to make a white NC here, which looks nice imo, I'll see what next modders will think but it's like if you had bleach on it to makes the vocals go out since it's only the music (my mind is a bit weird sometimes)
  2. 00:21:185 (4) - 00:32:094 (5) - ^
  3. 01:06:015 - make it clickable will be better. I don't really agree, and it follows 01:10:958 (5) -
  4. 01:41:128 (8,9) - lol this sudden jump,maybe confusing Same for 01:30:219 (8,9) - but it's the structure, and it reflects the voice :3
  5. 02:08:912 (1,2,3) - how to make them to be same ds? Nop because I want to emphasize 02:09:594 -
  6. 02:11:412 - maybe use 1/12 reserve slider here can be better...I know why you want to set 1/6 slider there but...this 1/12 rhythm is so clearly that I think it can't be ignored...02:16:753 (6) - also. In fact it's really 1/6 rhythm until 02:11:554 - where there are 3 beats so it would be 1/18 ? Whatever it's weird but I'll keep the 1/6 to follow the first 3 sounds
  7. 02:22:208 - it's 1/8 there. For the moment I'd like to keep the structure, and it's okay since the unclickable objects don't matter a lot
  8. 02:33:117 (8) - as you caught 02:32:435 (6) - a 1/8 so I suggest to make that https://osu.ppy.sh/ss/8505599 A bit weird since this kind of patterns is alone in the map, but whatever the sound is weird enough to use it :3
  9. 03:11:299 (1) - 03:22:208 (1) - Cancel NC will be better imo. It's like if the vocals where starting before the big white ticks that starts the new part, that why there's a NC :3
  10. 03:58:685 (9) - NC there? no
  11. 05:13:344 (8,9,1) - maybe it's too hard...better to ask some testplayers opinions. I didn't had problem while playing the map, in fact it's the same DS but linearly
  12. 05:53:742 (2,3,4,5,6) - I really confused about these big jumps because in whole diff it gives me a soft, maybe a little sorrow feel,but these big jumps are not fit it at all :( I really want to finish the map in an epic way, both with the slider and the final jumps. But if too many modders say it's weird, I'll maybe nerf it :3
Well it's a nice map and GL~
Thanks too for the mod :3

A little plus :
Changed the pattern at 03:17:094 - (and before) to make it more like a pattern just than sliders in every way that doesn't mean anything
04:32:435 (8,1) - Made this pattern a bit better visually
04:36:185 (3) - Made it less curved, so the 3 sliders becomes less and less curved
05:03:969 (4,5,6) - Made it really better visually and better to play

EDIT : I won't give up even if Monstrata's was qualified. I still want to offer my point of view of this song : a real masterpiece, a voice with feelings, a great melody. That's what my mapping wants to tell whereas his doesn't
DeRandom Otaku
M4M from your queue, my map : https://osu.ppy.sh/s/589261, Need mod for highest diff, you can mod second top diff too if you feel like it.

  1. 00:06:014 (8,1) - Why not have the same spacing between these two as spacing between 00:05:332 (4,5) - since they are next to each other, having equal emphasis should be cool too
  2. 00:29:878 (7,1) - This looks pretty bad aesthetically because both of the slider bodies are almost fully overlapping each other. Try to place them in more organized way
  3. 00:31:753 (4) - Ok since you are following vocals, Having 00:31:924 - this executed on a slider head is making the vocal in song feel really under emphasized.
    The vocal at 00:31:924 - is clearly louder than 00:31:753 - therefor it needs to have a click able object more than the vocal at 00:31:753 -
  4. 00:38:912 - I dont really get why your volume is 5% here, Its so faint that i could hardly hear clicking notes
  5. 01:00:560 (11,1) - Well i do know that you are using 1.5 spacing here for consistency with others like these but the sound at 01:00:731 - is nothing like the ones before, its much louder. you may space it more, it will suit it better
  6. 01:01:412 (2,4) - How about you copy 4 and paste is in the place of 2 as well for nice symmetry pattern like http://puu.sh/wBqxs/1d470d987d.jpg
  7. 01:17:094 (1) - Alright so this slider is really smooth , the curve at its beginning till middle is made really nicely BUT the curve that is close to the end looks really cramped and needs to be worked on a bit, You can bring the second last curve a bit downward to make it look a bit more organized like http://puu.sh/wBqC2/5cf8033012.jpg
  8. 01:20:503 (2) - This slider has no vocal at its head and uh it has a vocal at its end. I have seen you followed vocals before so yea should emphasize vocal here as well. Having non-vocal being click able and having vocal being un-click able doesnt emphasize the vocal
  9. 01:37:378 (3,4,1) - You spacing might confuse some newbies here because the spacing between all three of these is almost similar but they have different rhythms, All three of these could be read as either 1/2 or 1/4.So yea try to space out the 1/2 pattern a bit more
  10. 02:00:731 - I dont know if this is intentional or you forgot about it. But this whole section is missing hitsounds. Having no hs at all makes it sounds really empty, it doesnt provide proper feedback at all
  11. 02:52:463 - Why did you skip this while u mapped 02:49:736 (11) - 02:51:100 (6) - . They are pretty much the same things
  12. 02:58:003 (1,2) - You should add soft sample to their tales as well like you did for 02:58:685 (3,4) - because it fits
  13. 03:00:049 (1,1) - Uh they are not stacked properly
  14. 03:58:003 (8) - NC
  15. 04:53:571 (2,3) - Dont you think this spacing is too much, Also the slider 04:53:571 (2) - ends at upward direction while the next note is below it, It can be really tricky because of that factor and the fact that it has almost 5x DS
  16. 05:53:742 (2,3,4,5,6,1) - pp
The Overlaps in some sections make it look kinda messy in my opinion but i didn't bother pointing them out because i think its just your style of organizing patterns lol
gl
Topic Starter
AruOtta

DeRandom Otaku wrote:

M4M from your queue, my map : https://osu.ppy.sh/s/589261, Need mod for highest diff, you can mod second top diff too if you feel like it.

  1. 00:06:014 (8,1) - Why not have the same spacing between these two as spacing between 00:05:332 (4,5) - since they are next to each other, having equal emphasis should be cool too The wrong one is the previous one in fact, still it's fixed
  2. 00:29:878 (7,1) - This looks pretty bad aesthetically because both of the slider bodies are almost fully overlapping each other. Try to place them in more organized way Yeah it needed to be changed, so here it goes. I found a good way with rotations and curves
  3. 00:31:753 (4) - Ok since you are following vocals, Having 00:31:924 - this executed on a slider head is making the vocal in song feel really under emphasized.
    The vocal at 00:31:924 - is clearly louder than 00:31:753 - therefor it needs to have a click able object more than the vocal at 00:31:753 -
  4. 00:38:912 - I dont really get why your volume is 5% here, Its so faint that i could hardly hear clicking notes It was a mistake :o
  5. 01:00:560 (11,1) - Well i do know that you are using 1.5 spacing here for consistency with others like these but the sound at 01:00:731 - is nothing like the ones before, its much louder. you may space it more, it will suit it better Done (since I can't between 10 and 11, and it feels well like this)
  6. 01:01:412 (2,4) - How about you copy 4 and paste is in the place of 2 as well for nice symmetry pattern like http://puu.sh/wBqxs/1d470d987d.jpg I wouldn't have fixed that normally, but there is the word "mawari" which mean rotation, so this pattern with curved sliders feels cool then
  7. 01:17:094 (1) - Alright so this slider is really smooth , the curve at its beginning till middle is made really nicely BUT the curve that is close to the end looks really cramped and needs to be worked on a bit, You can bring the second last curve a bit downward to make it look a bit more organized like http://puu.sh/wBqC2/5cf8033012.jpg It was made like this on purpose, I don't think it's ugly, I've already seen this kind of curve iin others slider, and I like it so I'll keep it (and it makes a shorter movement to make a better emphasizing)
  8. 01:20:503 (2) - This slider has no vocal at its head and uh it has a vocal at its end. I have seen you followed vocals before so yea should emphasize vocal here as well. Having non-vocal being click able and having vocal being un-click able doesnt emphasize the vocal
  9. 01:37:378 (3,4,1) - You spacing might confuse some newbies here because the spacing between all three of these is almost similar but they have different rhythms, All three of these could be read as either 1/2 or 1/4.So yea try to space out the 1/2 pattern a bit more I use spacing to emphasize here, and I don't think newbies that would be confused on this are able to play the map through the end, so I'll keep it :3
  10. 02:00:731 - I dont know if this is intentional or you forgot about it. But this whole section is missing hitsounds. Having no hs at all makes it sounds really empty, it doesnt provide proper feedback at all Well it has hitsounds, normal for red and white ticks, and drums for blue ticks, it makes a nice feeling. I don't see other hitsounds that would fit here (and this part is kinda empty in the song too)
  11. 02:52:463 - Why did you skip this while u mapped 02:49:736 (11) - 02:51:100 (6) - . They are pretty much the same things
  12. 02:58:003 (1,2) - You should add soft sample to their tales as well like you did for 02:58:685 (3,4) - because it fits
  13. 03:00:049 (1,1) - Uh they are not stacked properly
  14. 03:58:003 (8) - NC No I want the white
  15. 04:53:571 (2,3) - Dont you think this spacing is too much, Also the slider 04:53:571 (2) - ends at upward direction while the next note is below it, It can be really tricky because of that factor and the fact that it has almost 5x DS Yeah but in fact you don't move the cursor, and you can move before the slider is finished, so in fact the spacing is just a bit harder than 04:53:912 (3,4) -
  16. 05:53:742 (2,3,4,5,6,1) - pp beautiful end*
The Overlaps in some sections make it look kinda messy in my opinion but i didn't bother pointing them out because i think its just your style of organizing patterns lol
gl
Thanks for the mod :3
DeRandom Otaku
nvm i m dumb
Topic Starter
AruOtta

DeRandom Otaku wrote:

Also 04:16:753 (1,2) - You may swap the NC here as well because it doesnt land on downbeat w I want so make a difference between the long white slider and the notes that follow the piano, so having a white circle for 04:16:753 (1) - wouldn't make sense
no you're not dumb
beaw
Hello you never told me you mapped u^u
Rank this map~
00:08:060 (4,6) - This blanket is a bit weird. Loosen (6)'s curve :3.
00:30:560 (1,3) - Fix stack!
00:40:617 (5,2) - Fix stack!
00:43:003 (4) - Here, your NCing changes completely. They all match, but they are different from the ones in the beginning. I don't think you need to fix it, but I just wanted to tell you.
00:51:356 (6,8) - Fix stack!
00:52:037 (8,1) - Fix stack (after)!
00:54:765 (9) - Fix stack!
00:54:765 (9,1) - Fix stack (after)!
01:27:662 (1,1) - Fix stack!
01:39:594 (3,4,7) - Fix stack! (4,7) are off.
01:44:196 (7,1) - Fix stack!
02:08:571 (6,1) - Blanket?
02:12:151 (2,4) - The end of the slider isn't a perfect blanket with (2).
02:25:958 (4,7) - Fix stack!
02:32:435 - This is a 1/8 sound, not 1/6. You can leave it but if you want to be correct, fix it.
02:49:821 (1,2) - This blanket is a bit off.
03:02:435 (7,9) - Loosen (9)'s curve to match (7) better.
03:04:481 (3,5) - Fix stack!
03:05:162 (6,10) - Fix stack!
03:10:106 (3) - This slider is BEAUTIFUL <3333
03:12:321 (3,5) - This blanket is a bit off.
03:17:094 (1,3,5,7) - Fix these stacks! ;w;w;w;w;!!
03:31:924 (4,8) - Fix stack!
03:55:276 (6,7) - Fix stack!
04:34:821 (7,1,3) - Fix stacks!
04:49:139 (1,3) - Fix stack!
04:51:355 (6,1) - Fix stack!
04:58:003 (3,4) - This blanket is a little bit off.
05:04:139 (5,6) - Fix stack!
05:05:162 (8,1,3,5) - Fix stacks!
05:07:549 (6,7,1,3,5) - Fix stacks!
05:10:958 (1,3) - Fix stack!
05:13:344 (8,9,1) - Fix (8,1)'s stack then replace (9) inside of (1).
05:15:049 (4,6,1) - Fix stacks!
05:49:139 (1,4) - Fix stack!

I just saved someone over 30 minutes of stack-fixing.

You're welcome.
Topic Starter
AruOtta

Stingy wrote:

Hello you never told me you mapped u^u
Rank this map~
00:08:060 (4,6) - This blanket is a bit weird. Loosen (6)'s curve :3.
00:30:560 (1,3) - Fix stack!
00:40:617 (5,2) - Fix stack!
00:43:003 (4) - Here, your NCing changes completely. They all match, but they are different from the ones in the beginning. I don't think you need to fix it, but I just wanted to tell you.
00:51:356 (6,8) - Fix stack!
00:52:037 (8,1) - Fix stack (after)!
00:54:765 (9) - Fix stack!
00:54:765 (9,1) - Fix stack (after)!
01:27:662 (1,1) - Fix stack!
01:39:594 (3,4,7) - Fix stack! (4,7) are off.
01:44:196 (7,1) - Fix stack!
02:08:571 (6,1) - Blanket?
02:12:151 (2,4) - The end of the slider isn't a perfect blanket with (2).
02:25:958 (4,7) - Fix stack!
02:32:435 - This is a 1/8 sound, not 1/6. You can leave it but if you want to be correct, fix it.
02:49:821 (1,2) - This blanket is a bit off.
03:02:435 (7,9) - Loosen (9)'s curve to match (7) better.
03:04:481 (3,5) - Fix stack!
03:05:162 (6,10) - Fix stack!
03:10:106 (3) - This slider is BEAUTIFUL <3333
03:12:321 (3,5) - This blanket is a bit off.
03:17:094 (1,3,5,7) - Fix these stacks! ;w;w;w;w;!!
03:31:924 (4,8) - Fix stack!
03:55:276 (6,7) - Fix stack!
04:34:821 (7,1,3) - Fix stacks!
04:49:139 (1,3) - Fix stack!
04:51:355 (6,1) - Fix stack!
04:58:003 (3,4) - This blanket is a little bit off.
05:04:139 (5,6) - Fix stack!
05:05:162 (8,1,3,5) - Fix stacks!
05:07:549 (6,7,1,3,5) - Fix stacks!
05:10:958 (1,3) - Fix stack!
05:13:344 (8,9,1) - Fix (8,1)'s stack then replace (9) inside of (1).
05:15:049 (4,6,1) - Fix stacks!
05:49:139 (1,4) - Fix stack!

I just saved someone over 30 minutes of stack-fixing.

You're welcome.
In fact the stacks are quite all good already, if I try to fix them the game will make them bad, because the editor is weird (and some stacks can't be perfect)
Everything else was fixed, thanks !
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