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Slipknot - Psychosocial

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-Kazu-

aabc271 wrote:

-----------------------

[Taiko ZukisinX's Oni]

00:16:556 ( 81~127 ) - This could be too hard for many players ( Patterns + speed increase ). Some ddd & kkk can be found inside the stream, which are quite difficult to hit correctly. I suggest simplifying the hitsounds a bit ~ Well,this stream sounds good as are make,i will dont change that,but at least,i will reduce the speed up in the SV's..

01:20:330 ( 2 ~ 64 ) - ^ This stream is very complex and many players will miss. You should simplify this ~ i like how sounds this stream.

01:32:552 ( 87 ~ 105 ) - ^ This one is a bit easier, but I still suggest simplifying it ~ This streams sounds good too.

01:41:635 ( 138 ~ 166 ) - ^ No~ xD sounds fine dude

02:44:620 ( 77 ~ 95 ) - The red note at 84 could be a bit misleading as it is hit by the opposite hand of 77 Fixed,with my config not are really hard but i think with the default config there will be hard..

03:16:448 ( 258 ~ 260 ) - It is weird to have a standalone 3-plets that starts & ends on blue line. I think you should move it 1/4 backward ( Start : 03:16:559, End : 03:16:781 ) Fixed,changed the pattern

03:18:114 ( 1, 1 ) - As the end of spinners in taiko do not have to be hit, the note behind becomes alone and lies on blue line, which is odd to play. I suggest removing the note ~ Fixed ;D

03:21:670 ( 1, 1 ) - ^ Fixed ;D

I can feel the basic idea of the map

The use of hitsounds are nice ~

But this map needs more fix imo :3

Feel free to PM me if you don't understand anything ~

-----------------------

To conclude, both maps are OK ~

After fixing, they should be ready to go :3

Star and good luck ~ ;)
http://puu.sh/M4Ov

Thanks dude,good mod :D
Mercurial
THIS IS FUCKING BACK

Kenezz wrote:

In Hard the repeat of the slider (00:09:244) continues unsnapped but I don't see the problem with this.
Este es realmente un problema y facilmente solucionable, solamente tiene que sacar el repeat y colocar un circle, es todo lo que tiene que hacer.
Topic Starter
Luvdic

Mercurial wrote:

THIS IS FUCKING BACK

Kenezz wrote:

In Hard the repeat of the slider (00:09:244) continues unsnapped but I don't see the problem with this.
Este es realmente un problema y facilmente solucionable, solamente tiene que sacar el repeat y colocar un circle, es todo lo que tiene que hacer.
Queee.........

Has visto la diff aunque sea? No pienso poner un circulo en el medio de un stream de sliders, ademas, son puros sliders, nadie notara la diferencia.
mancuso_JM_
Ok! Hagamos esto! Taiko Mod Requested in-game PM

[Kazuki's Taiko Chaos Oni:]

• 00:07:219 (20,21): Hay un cambio en el Instrumental de la cancion, ademas de esto el sonido en ambas Notas es el mismo. Por eso seria mejor que cambies (20) por un Katsu, para hacer un kk entre estas 2 Notas
• 00:14:790 (70): La verdad otro kat mas aca no juega del todo bien, escuchando la bateria jugaria mejor un Big Don en este caso.
• 00:15:901 (76,77,78,79): El cambio en la musica aparece solo al final, remarcaria mas este pattern si fuese un dddk (en 1/6 obviamente)
• 00:16:568 (81 - 127): Este Stream me causo un dolor de cabeza realmente, cuando aumenta la velocidad se hace bastante impredecible y a su vez las Notas que agregaste no son tan faciles de leer tampoco. La verdad que si quieres matenerlo, deberias hacer algun Stop en algun lugar, mas o menos como lo que hizo Kuri en su dificultad (No exactamente lo mismo porque son 2 dificultades totalmente distintas :P)
• 00:26:303 (16,17,18): Tantos Kats juntos (en la seccion anterior, unidas con esta), no juegan del todo bien y a su vez no dan un buen flujo. Por eso me gustaria mas si este pattern fuese dkk
• 00:34:046 (61): Que tal un katsu aca? Juega bien con el previo ddkkd que tenes anteriormente
• 00:35:823 (72,73,74): Escuchando la musica, estoy seguro de que tu pattern de Notas Grandes deberian empezar en (74), ademas escuchando la musica en 25%, ese 3-plet en 1/4 no es necesario. Asi que en mi opinion deberias eliminar (73) y agregar una Big Note (Kat o Don) en el que previamente era (74) en 00:36:046
• 00:55:545 (94,95,96,97): Realmente juega bien un dk kd en este caso, ademas entra bien con tus 3-plets siguientes (que son dkk y kkd)
• 01:04:404 (T): Una bobada xD, pero cambia esta seccion por Simple Normal Hitsounds, es mas facil de percibir los sonidos en todos los casos. Mismo para 01:06:161 y 01:16:827
• 01:09:049 (172): En este caso un kat jugaria bien con la Vocal
• 01:11:272 (181,182,183): Seria mas consistente y jugaria mejor si cambias esto por un kkk, ya que previamente era lo que venias usando. Luego (como esta) empeza a usar dons
• 01:18:591 (Spin): En este caso, este Spinner largo no juega muy bien en este Taiko, principalmente porque tenes mejores variantes para este tipo de dificultades. Te sugiero que elimines este Spin, luego de esto agrega un kat en 01:18:591 y a partir de 01:19:032 tenes bastante presente los tambores (drums) para utilizar un Stream. Empezando desde aqui (sera un Stream de 9 Notas), te sugiero algo como ddkkdkdkk
• 01:29:552 (302): Por que no sigues mejor el Instrumental en lugar de la Vocal con esta Nota? La verdad que no juega del todo bien en 1/4, yo que vos la moveria 1/2 hacia adelante (hacia 01:29:663)
• 02:01:808 (x): Realmente sonaria excelente un 3-plet aqui, es consistente y se escucha el ritmo aca. Te sugiero que hagas Notas pequeñas a (292) y (293) y agregues una Nota en este lugar, y empeza con las Notas grandes junto con la Vocal (en 02:02:149)
• 02:14:080 (14,15,x): Dos cosas para este punto, primero que nada un dd no juega del todo bien aca, asi que preferiria una variante con kd, ademas yo agregaria un don mas en 02:14:308, es mas o menos lo que venia escuchando
• 02:22:262 (Spin): La verdad que no me gusta como juega este Spinner corto, en lugar de esto me gustaria que lo cambies por un Slider que empezara en 02:22:149 y terminara en 02:22:603
• 02:25:558 (Spin): (^)
• 02:29:194 (Spin): (^)
• 03:14:234 (x): Esta zona trabajan mucho los tambores, viendo que tu map esta lleno de Streams, etc. deberias aprovechar este tipo de cosas al maximo. Agrega un don en esta posicion al igual que en 03:14:457 y 03:14:679

- Bueno, no esta mal, pero en algunos casos esperaba mas Notas y en otras secciones menos Notas de las que habian, tambien encontre un par de inconsistencias, pero dentro de todo es un aceptable Taiko Map :)

[Kuri's Taiko Oni:]

Slider Velocity: Viendo que usastes Notas en 1/6 en varios lugares, seria mas coherente usar 1,60 en este caso

• 00:25:172 (7): Deberias remarcar este cambio en la musica como lo hiciste mas adelante, usando un don en lugar de un kat
• 01:00:419 (7,8): En que te basaste para poner un 2-plet? No hay nada en la musica, y para serte sincero, juega bastante mal. Seria mejor que eliminaras (8) de aqui.
• 01:04:404 (T): Una bobada xD (Al igual que en el otro Taiko :P), cambia esta seccion por Simple Normal Hitsounds, es mas facil de percibir los sonidos en todos los casos. Mismo para 01:06:161 y 01:16:827
• 01:19:032 (Spin): Algo similar a lo que mencione en el otro Taiko, jugaria mejor si remarcas los drums con Notas. Para esto, deberias eliminar el Spinner y luego agregar un Stream (en 1/4) desde 01:19:032 hasta 01:19:915. Por ultimo agrega una Nota en 01:20:330
• 01:55:899 (1,2,3): Es algo inconsistente con la parte previa, prefiero dkd porque suena mejor y por la consistencia como mencione
• 02:39:509 (175): Sin dudas esta Nota debe ser incluida al pattern de las Notas Grandes. Escucha la musica y te vas a dar cuenta, asi que me gustaria que esta Nota sea un Big Kat

- Nada mas para decir aca, la verdad que un Muy Buen taiko como siempre, Kuri :3

Bueno, eso es todo con los Taiko, nada No Rankeable en los Taiko :P
Buena Suerte con el map, Erufen! ;)
-Kazu-

mancusojuanmattos wrote:

Ok! Hagamos esto! Taiko Mod Requested in-game PM

[Kazuki's Taiko Chaos Oni:]

• 00:07:219 (20,21): Hay un cambio en el Instrumental de la cancion, ademas de esto el sonido en ambas Notas es el mismo. Por eso seria mejor que cambies (20) por un Katsu, para hacer un kk entre estas 2 Notas
• 00:14:790 (70): La verdad otro kat mas aca no juega del todo bien, escuchando la bateria jugaria mejor un Big Don en este caso.
• 00:15:901 (76,77,78,79): El cambio en la musica aparece solo al final, remarcaria mas este pattern si fuese un dddk (en 1/6 obviamente)
• 00:16:568 (81 - 127): Este Stream me causo un dolor de cabeza realmente, cuando aumenta la velocidad se hace bastante impredecible y a su vez las Notas que agregaste no son tan faciles de leer tampoco. La verdad que si quieres matenerlo, deberias hacer algun Stop en algun lugar, mas o menos como lo que hizo Kuri en su dificultad (No exactamente lo mismo porque son 2 dificultades totalmente distintas :P)
• 00:26:303 (16,17,18): Tantos Kats juntos (en la seccion anterior, unidas con esta), no juegan del todo bien y a su vez no dan un buen flujo. Por eso me gustaria mas si este pattern fuese dkk
• 00:34:046 (61): Que tal un katsu aca? Juega bien con el previo ddkkd que tenes anteriormente
• 00:35:823 (72,73,74): Escuchando la musica, estoy seguro de que tu pattern de Notas Grandes deberian empezar en (74), ademas escuchando la musica en 25%, ese 3-plet en 1/4 no es necesario. Asi que en mi opinion deberias eliminar (73) y agregar una Big Note (Kat o Don) en el que previamente era (74) en 00:36:046
• 00:55:545 (94,95,96,97): Realmente juega bien un dk kd en este caso, ademas entra bien con tus 3-plets siguientes (que son dkk y kkd)
• 01:04:404 (T): Una bobada xD, pero cambia esta seccion por Simple Normal Hitsounds, es mas facil de percibir los sonidos en todos los casos. Mismo para 01:06:161 y 01:16:827
• 01:09:049 (172): En este caso un kat jugaria bien con la Vocal
• 01:11:272 (181,182,183): Seria mas consistente y jugaria mejor si cambias esto por un kkk, ya que previamente era lo que venias usando. Luego (como esta) empeza a usar dons
• 01:18:591 (Spin): En este caso, este Spinner largo no juega muy bien en este Taiko, principalmente porque tenes mejores variantes para este tipo de dificultades. Te sugiero que elimines este Spin, luego de esto agrega un kat en 01:18:591 y a partir de 01:19:032 tenes bastante presente los tambores (drums) para utilizar un Stream. Empezando desde aqui (sera un Stream de 9 Notas), te sugiero algo como ddkkdkdkk
• 01:29:552 (302): Por que no sigues mejor el Instrumental en lugar de la Vocal con esta Nota? La verdad que no juega del todo bien en 1/4, yo que vos la moveria 1/2 hacia adelante (hacia 01:29:663)
• 02:01:808 (x): Realmente sonaria excelente un 3-plet aqui, es consistente y se escucha el ritmo aca. Te sugiero que hagas Notas pequeñas a (292) y (293) y agregues una Nota en este lugar, y empeza con las Notas grandes junto con la Vocal (en 02:02:149)
• 02:14:080 (14,15,x): Dos cosas para este punto, primero que nada un dd no juega del todo bien aca, asi que preferiria una variante con kd, ademas yo agregaria un don mas en 02:14:308, es mas o menos lo que venia escuchando
• 02:22:262 (Spin): La verdad que no me gusta como juega este Spinner corto, en lugar de esto me gustaria que lo cambies por un Slider que empezara en 02:22:149 y terminara en 02:22:603
• 02:25:558 (Spin): (^)
• 02:29:194 (Spin): (^)
• 03:14:234 (x): Esta zona trabajan mucho los tambores, viendo que tu map esta lleno de Streams, etc. deberias aprovechar este tipo de cosas al maximo. Agrega un don en esta posicion al igual que en 03:14:457 y 03:14:679

- Bueno, no esta mal, pero en algunos casos esperaba mas Notas y en otras secciones menos Notas de las que habian, tambien encontre un par de inconsistencias, pero dentro de todo es un aceptable Taiko Map :)

[Kuri's Taiko Oni:]

Slider Velocity: Viendo que usastes Notas en 1/6 en varios lugares, seria mas coherente usar 1,60 en este caso

• 00:25:172 (7): Deberias remarcar este cambio en la musica como lo hiciste mas adelante, usando un don en lugar de un kat
• 01:00:419 (7,8): En que te basaste para poner un 2-plet? No hay nada en la musica, y para serte sincero, juega bastante mal. Seria mejor que eliminaras (8) de aqui.
• 01:04:404 (T): Una bobada xD (Al igual que en el otro Taiko :P), cambia esta seccion por Simple Normal Hitsounds, es mas facil de percibir los sonidos en todos los casos. Mismo para 01:06:161 y 01:16:827
• 01:19:032 (Spin): Algo similar a lo que mencione en el otro Taiko, jugaria mejor si remarcas los drums con Notas. Para esto, deberias eliminar el Spinner y luego agregar un Stream (en 1/4) desde 01:19:032 hasta 01:19:915. Por ultimo agrega una Nota en 01:20:330
• 01:55:899 (1,2,3): Es algo inconsistente con la parte previa, prefiero dkd porque suena mejor y por la consistencia como mencione
• 02:39:509 (175): Sin dudas esta Nota debe ser incluida al pattern de las Notas Grandes. Escucha la musica y te vas a dar cuenta, asi que me gustaria que esta Nota sea un Big Kat

- Nada mas para decir aca, la verdad que un Muy Buen taiko como siempre, Kuri :3

Bueno, eso es todo con los Taiko, nada No Rankeable en los Taiko :P
Buena Suerte con el map, Erufen! ;)
-Kazu-

mancusojuanmattos wrote:

Ok! Hagamos esto! Taiko Mod Requested in-game PM

[Kazuki's Taiko Chaos Oni:]

• 00:07:219 (20,21): Hay un cambio en el Instrumental de la cancion, ademas de esto el sonido en ambas Notas es el mismo. Por eso seria mejor que cambies (20) por un Katsu, para hacer un kk entre estas 2 Notas Nah,no me gusta como suena con kk :c
• 00:14:790 (70): La verdad otro kat mas aca no juega del todo bien, escuchando la bateria jugaria mejor un Big Don en este caso.Big Kat suena mejor :/
• 00:15:901 (76,77,78,79): El cambio en la musica aparece solo al final, remarcaria mas este pattern si fuese un dddk (en 1/6 obviamente)Oh,tienes razon,incluso use 1/8 en ves de 1/6 para ese stream...ahora suena cool xD
• 00:16:568 (81 - 127): Este Stream me causo un dolor de cabeza realmente, cuando aumenta la velocidad se hace bastante impredecible y a su vez las Notas que agregaste no son tan faciles de leer tampoco. La verdad que si quieres matenerlo, deberias hacer algun Stop en algun lugar, mas o menos como lo que hizo Kuri en su dificultad (No exactamente lo mismo porque son 2 dificultades totalmente distintas :P)Naah,el stream se queda,eres el segundo que me dice que lo modifique,pero no tengo la intencion de hacerlo..la velocidad me parece algo molesta,asi que la baje lo suficiente como para poder hacerla yo mismo con hard rock.
• 00:26:303 (16,17,18): Tantos Kats juntos (en la seccion anterior, unidas con esta), no juegan del todo bien y a su vez no dan un buen flujo. Por eso me gustaria mas si este pattern fuese dkk Modifique esa parte,de otra forma a como decias tu,pero muy parecido ;D
• 00:34:046 (61): Que tal un katsu aca? Juega bien con el previo ddkkd que tenes anteriormente -w-b good
• 00:35:823 (72,73,74): Escuchando la musica, estoy seguro de que tu pattern de Notas Grandes deberian empezar en (74), ademas escuchando la musica en 25%, ese 3-plet en 1/4 no es necesario. Asi que en mi opinion deberias eliminar (73) y agregar una Big Note (Kat o Don) en el que previamente era (74) en 00:36:046 Toda la razon mi estimado :o
• 00:55:545 (94,95,96,97): Realmente juega bien un dk kd en este caso, ademas entra bien con tus 3-plets siguientes (que son dkk y kkd)Suena 15% mas sexy o: xD
• 01:04:404 (T): Una bobada xD, pero cambia esta seccion por Simple Normal Hitsounds, es mas facil de percibir los sonidos en todos los casos. Mismo para 01:06:161 y 01:16:827 De estas cosas culpo al kuri xD la verdad yo hice mi mapa en base al del kuri (Add as new diff,clear all beats,y mapee xD),de todos modos,ya lo cambie :3
• 01:09:049 (172): En este caso un kat jugaria bien con la Vocal Modificado. No seguia la vocal pero bueh,ya lo cambie a otra forma que suena mejor
• 01:11:272 (181,182,183): Seria mas consistente y jugaria mejor si cambias esto por un kkk, ya que previamente era lo que venias usando. Luego (como esta) empeza a usar dons +20% sexiest
• 01:18:591 (Spin): En este caso, este Spinner largo no juega muy bien en este Taiko, principalmente porque tenes mejores variantes para este tipo de dificultades. Te sugiero que elimines este Spin, luego de esto agrega un kat en 01:18:591 y a partir de 01:19:032 tenes bastante presente los tambores (drums) para utilizar un Stream. Empezando desde aqui (sera un Stream de 9 Notas), te sugiero algo como ddkkdkdkk creado nuevo stream,suena mejor como lo hice ahora,no se si te vaya a gustar :3
• 01:29:552 (302): Por que no sigues mejor el Instrumental en lugar de la Vocal con esta Nota? La verdad que no juega del todo bien en 1/4, yo que vos la moveria 1/2 hacia adelante (hacia 01:29:663) Mmm...si pongo dos notas ,en la linea blanca y la roja,suena mejor aun o:
• 02:01:808 (x): Realmente sonaria excelente un 3-plet aqui, es consistente y se escucha el ritmo aca. Te sugiero que hagas Notas pequeñas a (292) y (293) y agregues una Nota en este lugar, y empeza con las Notas grandes junto con la Vocal (en 02:02:149) +25% sexiest
• 02:14:080 (14,15,x): Dos cosas para este punto, primero que nada un dd no juega del todo bien aca, asi que preferiria una variante con kd, ademas yo agregaria un don mas en 02:14:308, es mas o menos lo que venia escuchando +30% sexiest xD
• 02:22:262 (Spin): La verdad que no me gusta como juega este Spinner corto, en lugar de esto me gustaria que lo cambies por un Slider que empezara en 02:22:149 y terminara en 02:22:603 cierto,suena mejor slider :3
• 02:25:558 (Spin): (^)(^)
• 02:29:194 (Spin): (^)(^)
• 03:14:234 (x): Esta zona trabajan mucho los tambores, viendo que tu map esta lleno de Streams, etc. deberias aprovechar este tipo de cosas al maximo. Agrega un don en esta posicion al igual que en 03:14:457 y 03:14:679 +50% sexiest O:

- Bueno, no esta mal, pero en algunos casos esperaba mas Notas y en otras secciones menos Notas de las que habian, tambien encontre un par de inconsistencias, pero dentro de todo es un aceptable Taiko Map :)

Pues lindo mod xD hay algunas cosas que realmente no me gustaban tus ejemplos,pero con un poco de imaginacion logre hacerlo sonar mejor xD ,lo del primer stream..vamos! no me digas que no es genial xD

Bueno, eso es todo con los Taiko, nada No Rankeable en los Taiko :P
Buena Suerte con el map, Erufen! ;)
Erufen,ahi te va el mapa actualizado : http://puu.sh/MfCY
(Joder DX doble post oh my god :c)
Cristian
Escribiste la media wea dios... editalo y que no se vea el quote.
Topic Starter
Luvdic
Okaaaay, so... kuri me dijo que yo hiciera el mod... espero haberlo hecho bien :(

mancusojuanmattos wrote:

Ok! Hagamos esto! Taiko Mod Requested in-game PM

[Kuri's Taiko Oni:]

Slider Velocity: Viendo que usastes Notas en 1/6 en varios lugares, seria mas coherente usar 1,60 en este caso Ok

• 00:25:172 (7): Deberias remarcar este cambio en la musica como lo hiciste mas adelante, usando un don en lugar de un kat Transforme 00:26:966 (7) - en kat
• 01:00:419 (7,8): En que te basaste para poner un 2-plet? No hay nada en la musica, y para serte sincero, juega bastante mal. Seria mejor que eliminaras (8) de aqui. Lo converti en 3-plet
• 01:04:404 (T): Una bobada xD (Al igual que en el otro Taiko :P), cambia esta seccion por Simple Normal Hitsounds, es mas facil de percibir los sonidos en todos los casos. Mismo para 01:06:161 y 01:16:827 Los taikos no agarran custom, no veo por que cambiarlo ahora de nuevo :>
• 01:19:032 (Spin): Algo similar a lo que mencione en el otro Taiko, jugaria mejor si remarcas los drums con Notas. Para esto, deberias eliminar el Spinner y luego agregar un Stream (en 1/4) desde 01:19:032 hasta 01:19:915. Por ultimo agrega una Nota en 01:20:330 No, y ni se te ocurra volver a sugerir en poner un stream en 1/4 cuando el stream deberia ser 1/6 o 1/8, simplemente estas matando a la musica al hacer eso :<
• 01:55:899 (1,2,3): Es algo inconsistente con la parte previa, prefiero dkd porque suena mejor y por la consistencia como mencione Realmente no le veo problema a eso, asi que lo deje asi :x
• 02:39:509 (175): Sin dudas esta Nota debe ser incluida al pattern de las Notas Grandes. Escucha la musica y te vas a dar cuenta, asi que me gustaria que esta Nota sea un Big Kat No, todo ese spam de finish hace que si pongo un finish ahi tambien no lo haga suficientemente especial, cosa que si lo es como tu lo dices :>

- Nada mas para decir aca, la verdad que un Muy Buen taiko como siempre, Kuri :3

Bueno, eso es todo con los Taiko, nada No Rankeable en los Taiko :P
Buena Suerte con el map, Erufen! ;)
Gracias por el mod ;D
Lissette
[Kazuki's Taiko Chaos Oni]
00:16:556 - 00:21:646 - Like others modders already mentioned this increase of velocity is a bit hard to read on this stream, because of the offset 8 around here, the increase of velocity doesn't look consistent. Another thing I noticed about this is that is at the beginning of the map, imo, harder parts should be at the end, to make the map more exiting :p

Here are some suggestions of removing and adding notes at some points that the music doesn't sounds or it does sounds and you didn't add one, I'm not an expert on taiko maps, but if you like some of these you could apply it to your map....

02:08:853 (24) - remove note
02:11:921 - add note
02:12:376 - ^
02:13:171 (9) - remove note, I don't hear nothing here
02:13:740 - add note
02:14:080 (14) - remove note, I don't hear nothing either
02:14:421 - add note
02:16:012 - ^
02:17:830 - shouldn't the stream end here?
02:20:444 (5) - remove note, I don't hear nothing here either ><
02:23:285 - add note
02:26:921 - ^
02:29:990 - ^
02:30:103 - ^
02:30:558 - ^
03:00:568 - ^
03:19:892 - ^
03:23:448 - ^
03:24:114 (8,9,10,11,12,13,14,15,1) - why break the pattern here?
03:27:003 - add note
03:37:669 - ^
03:38:114 - ^
-Kazu-
http://puu.sh/Oj9a >map
http://puu.sh/NuoW >replay

well...i only say..
(am i a beast for make that "hard" stream ,with double time?)

Oh,thanks for the mod,anyway
Stefan
I really hope this gets ranked.
Song is just motherpootin' great. :D
Topic Starter
Luvdic

Stefan wrote:

I really hope this gets ranked.
Song is just motherpootin' great. :D
/me feels bad cause the song is great, but the map apparently is not great :<
wmfchris
<_<

/me checked the song file and delete the bg

[Kazuki's Taiko Chaos Oni]
00:06:440 - like last time you can highlight the last note by using dddk
00:16:568 - the music goes 4 in a group (you can found that the pitch changes every 2 beats) so stuffs like kkkdddkkk or dkkdkkdkk don't really fit the music. Also, I feel like the drum goes gradually faster instead of accelerating in specified position, and the instant that the speed is changed does not look good in the gameplay.
00:25:616 - similar to 0:16, I don't believe that the 1/4 tick there sounds accurately there. (feel the like whole bar is "too slow")
01:14:827 - sounds odd toput stream across two phrases, or to emphasize vocal use ddkkk
01:27:330 - the music stream stops at the coming slider so add a note here to bridge them. Also I feel like the previous stream is not really fitting with the music accurately
01:27:441 - broken slider
01:51:240 - delete to fit the breaking effect in the song
01:51:921 - ^
01:55:558 - avoid 1/4 finishes on complicated streams
02:02:149 - you can't use 1/4 finishes on monotone stream
02:06:467 - del like 01:51 [There're more coming similar to 01:51... just delete all of their last note and I'll not mention them here again]
02:31:921 - again the beat is inaccurate here

The BPM changes (which does not sound very accurate though) greatly limits the streaming, and some of them is too complicated.

[Kuri's Taiko Oni]
00:32:272 (8) - sounds like D?
00:55:101 - there're only two siginificant musical note in the white ticks, so kkddk might sound better
01:52:262 - the nature of drums is similar to the kkkk before, so consider kkk or kdk here
01:59:535 - ^
03:27:447 - not suggested, and as you see the seperation between the 1st and 2nd note is different from the rest

generally fine, though some parts are much harder than the rest.
-Kazu-
[quote="wmfchris"]<_<

/me checked the song file and delete the bg

[Kazuki's Taiko Chaos Oni]
00:06:440 - like last time you can highlight the last note by using dddk Done.
00:16:568 - the music goes 4 in a group (you can found that the pitch changes every 2 beats) so stuffs like kkkdddkkk or dkkdkkdkk don't really fit the music. Also, I feel like the drum goes gradually faster instead of accelerating in specified position, and the instant that the speed is changed does not look good in the gameplay. Okay,you win,i'll change the stream.
00:25:616 - similar to 0:16, I don't believe that the 1/4 tick there sounds accurately there. (feel the like whole bar is "too slow") Removed a note ,making a 1/2.
01:14:827 - sounds odd toput stream across two phrases, or to emphasize vocal use ddkkk Done.
01:27:330 - the music stream stops at the coming slider so add a note here to bridge them. Also I feel like the previous stream is not really fitting with the music accurately Modified the stream and i put the "bridge"
01:27:441 - broken slider Erufen will modify that c:
01:51:240 - delete to fit the breaking effect in the song I want to highlight Lissette because she told me that i have to put that notes because the Ride of the drum are sounding here. xD
01:51:921 - ^ ^
01:55:558 - avoid 1/4 finishes on complicated streams Oh my,that supossed to be a whistle >_<
02:02:149 - you can't use 1/4 finishes on monotone stream anyone is sabotaging my map e_e
02:06:467 - del like 01:51 [There're more coming similar to 01:51... just delete all of their last note and I'll not mention them here again] Lissette pls.
02:31:921 - again the beat is inaccurate here I dont have idea what to make here. so i put the note a little before.

The BPM changes (which does not sound very accurate though) greatly limits the streaming, and some of them is too complicated.


Thank you wmfchris c:
Erufen! --> http://puu.sh/QMeF
Topic Starter
Luvdic
Since Kurisuchianu told me to apply mod changes as I see fit...

wmfchris wrote:

[Kuri's Taiko Oni]
00:32:272 (8) - sounds like D? I can see the pattern here... so no changes
00:55:101 - there're only two siginificant musical note in the white ticks, so kkddk might sound better
01:52:262 - the nature of drums is similar to the kkkk before, so consider kkk or kdk here
01:59:535 - ^
03:27:447 - not suggested, and as you see the seperation between the 1st and 2nd note is different from the rest

generally fine, though some parts are much harder than the rest.
All the rest is done

And thanks for the mod!
wmfchris
I'm asked to recheck this one:

[Taiko Chaos Oni]
- Try to use SV1.4 without existance of 1/6 by default?
00:14:123 - sounds different from the coming kk, so d here?
01:27:441 - better add a note before the slider starts as the slider in taiko doesn't give any specified hit effect; however that makes the slider short and quite useless there. Using some notes may be better than slider.
01:32:552 - again the gap is quite significant so you can simply remove the note on blue tick.
03:03:568 - quite inconsistant with previous gap 03:02:346 - as well as the whole song, just remove that duplet.

[Taiko Oni]
- Same as chaos oni try SV1.6

The diffs are mainly fine now.
Topic Starter
Luvdic
Seeing as kazuki has went missing, I have took the liberty to make the changes.

All done, except the sv changes, seeing as I do see the use of 1/6 notes necessary
-Kazu-

ErufenRito wrote:

Seeing as kazuki has went missing, I have took the liberty to make the changes.

All done, except the sv changes, seeing as I do see the use of 1/6 notes necessary
Really sorry ,dude,i has no any computer for fix the map :c
Gonzvlo
Test
blissfulyoshi
I tried changing the first 3 sections since they sounded a bit weird to me:
136.00 / 4104
135.90 / 6788
135.30 / 9456

Ask someone to test these sections for me, but I think they sound a bit better than the current ones
Bittersweet
rank it, you slowpoke
Sallad4ever
Are you giving up on the map? cause I see it's already on the graveyard. If it is, then please send me another map to mod
mancuso_JM_
I'm going to kill him if he give up xD...
GO ERUFEN!! REVIVE IT!!!
Sallad4ever
[General]
  1. Combo color 1 & 3 looks similar make them different
  2. Remove Kurisuchianu, kuri, & kazukisinx from tags
  3. The red combo color you write on the op is too misleading. The reason are:
    First, you're only using it on Insane but there's also a 1/6 & 1/8 on Hard too even if it's not as many as Insane.
    Second, (this is the most important) you're using one color to specify to beat snap. This is downright confusing for player, they have to think whether the stream they see on Insane is 1/6 or 1/8 and this is just too tedious and confusing. Use a different color for 1/6 or just use red for 1/8, leave the 1/6 to a default combo color you use
[Moody's Easy]
  1. 02:00:785 - Use timing section to increase the volume of these section, around 60% or 70%. The current volume make it hard to listen to the normal the object's sound (except for the clap) because it's overpowered by the song
  2. 03:07:012 (3) - If your clap pattern is 2/1 there's should be a clap on the start of this slider not on the repeat
[Normal]
  1. 00:21:867 (5,1) - the pre-spinner notes is kinda surprising for a Normal diff level not to mention that it's short & quite close to the next object. I suggest to just remove 5 and start the spinner on it's place
  2. 00:23:620 (1) - Move this close to the center a bit
  3. 02:51:441 (1,2) - Kinda touch the score bar
[Hard]
  1. 00:11:229 (1) - For better playability, it's better to unstack this. It's easier to see if you unstack it too
  2. 00:55:101 (3,4,1) - Move these circles, 1 grid down & 1 grid right on grid level 4. This will adjust the blanket a bit
  3. 01:19:915 (1) - Unnecessary NC, remove it
  4. 02:02:679 (1) - This looks too much like a compressed slider rather than a slider, I can't even see the body. It plays better if you use circles instead
[Insane]
  1. 00:05:317 (7,1) - Use the same spacing as the compressed stream before this. Because of the spacing I thought this is a 1/6
  2. 00:06:640 (10) - No please, a 1/4 jump after the stream is just too tedious and doesn't flow well
  3. 00:21:756 (16,1) - ^
  4. 01:05:498 (1) - ^
  5. 01:05:827 (1) - I don't hear anything on the music than can correspondence to this note in the music. I suggest to remove it or you can also remove 2 to give a small pause after the 1/6 slider
  6. 01:36:968 (1,2,1) - Make this into the same combo set as you did on 01:43:190 (1,2,3,4,5)
  7. 03:22:225 (2) - Flow better if you change this into circles
  8. 03:42:003 (1,2,3) - These objects is like saying that you want the player to break their combo and then rage at it, they are very unexpected and surprising. Use normal spacing here
That's all I guess. The timings sounds fine for me, call me back after this and I'll see if I can do something about this mapset
And get this out of the Graveyard >:(
MoodyRPG
Topic Starter
Luvdic

Sallad4ever wrote:

[General]
  1. Combo color 1 & 3 looks similar make them different
    My original idea was to just 2 colours, but decided to spice things a bit more by using 4 colours y two pairs that looks very alike, so it's intended
  2. Remove Kurisuchianu, kuri, & kazukisinx from tags
    Oops, totally forgot
  3. The red combo color you write on the op is too misleading. The reason are:
    First, you're only using it on Insane but there's also a 1/6 & 1/8 on Hard too even if it's not as many as Insane.
    Second, (this is the most important) you're using one color to specify to beat snap. This is downright confusing for player, they have to think whether the stream they see on Insane is 1/6 or 1/8 and this is just too tedious and confusing. Use a different color for 1/6 or just use red for 1/8, leave the 1/6 to a default combo color you use
    I decided not to do the same for the hard difficulties ever since all objects in 1/6th and 1/8th are sliders, and since they are sliders, timing does not matter much, so it was just a waste of time.
    And second, I didn't wanted to make players to think too much, so I just decided to put them red, and have them think that red combo colour means faster streams. Besides, almost all streams are in 1/6th, and the ones in 1/8 are too short or just plain sliders
[Normal]
  1. 00:21:867 (5,1) - the pre-spinner notes is kinda surprising for a Normal diff level not to mention that it's short & quite close to the next object. I suggest to just remove 5 and start the spinner on it's place
    Please tell me that what you meant is that I should start spinner at 00:22:088 (on which casem it is done)
  2. 00:23:620 (1) - Move this close to the center a bit
    Can't really see the purpose for this...
  3. 02:51:441 (1,2) - Kinda touch the score bar
    Moved

[Hard]
  1. 00:11:229 (1) - For better playability, it's better to unstack this. It's easier to see if you unstack it too
    For better playability... Not imo, But changed anyways for better visibility
  2. 00:55:101 (3,4,1) - Move these circles, 1 grid down & 1 grid right on grid level 4. This will adjust the blanket a bit
    Can't really see the problem with it, besides, I don't use grid snap to map so... it's hard to move exactly 1 lvl 4 grid to the right and down
  3. 01:19:915 (1) - Unnecessary NC, remove it
    Okay
  4. 02:02:679 (1) - This looks too much like a compressed slider rather than a slider, I can't even see the body. It plays better if you use circles instead
[Insane]
  1. 00:05:317 (7,1) - Use the same spacing as the compressed stream before this. Because of the spacing I thought this is a 1/6
  2. 00:06:640 (10) - No please, a 1/4 jump after the stream is just too tedious and doesn't flow well
  3. 00:21:756 (16,1) - ^
  4. 01:05:498 (1) - ^
    These stuff... I won't change, besides, I have personally tested them to make sure they play well
  5. 01:05:827 (1) - I don't hear anything on the music than can correspondence to this note in the music. I suggest to remove it or you can also remove 2 to give a small pause after the 1/6 slider
    Removed (1)
  6. 01:36:968 (1,2,1) - Make this into the same combo set as you did on 01:43:190 (1,2,3,4,5)
    Oops, another big mistake, changed
  7. 03:22:225 (2) - Flow better if you change this into circles
    They are fine
  8. 03:42:003 (1,2,3) - These objects is like saying that you want the player to break their combo and then rage at it, they are very unexpected and surprising. Use normal spacing here
    And I really do hope that they will combo break in this part, and hate me for the rest of their life :>
That's all I guess. The timings sounds fine for me, call me back after this and I'll see if I can do something about this mapset
And get this out of the Graveyard >:(
And thanks for the mod!
Sallad4ever

ErufenRito wrote:

Sallad4ever wrote:

[General]
  1. Combo color 1 & 3 looks similar make them different
    My original idea was to just 2 colours, but decided to spice things a bit more by using 4 colours y two pairs that looks very alike, so it's intended It's meaningless to 4 combo color which 2 of them are similar, if you want to spice things up then use more darker color for combo 3 so it'll easy to distinct them
  2. The red combo color you write on the op is too misleading. The reason are:
    First, you're only using it on Insane but there's also a 1/6 & 1/8 on Hard too even if it's not as many as Insane.
    Second, (this is the most important) you're using one color to specify to beat snap. This is downright confusing for player, they have to think whether the stream they see on Insane is 1/6 or 1/8 and this is just too tedious and confusing. Use a different color for 1/6 or just use red for 1/8, leave the 1/6 to a default combo color you use
    I decided not to do the same for the hard difficulties ever since all objects in 1/6th and 1/8th are sliders, and since they are sliders, timing does not matter much, so it was just a waste of time.
    And second, I didn't wanted to make players to think too much, so I just decided to put them red, and have them think that red combo colour means faster streams. Besides, almost all streams are in 1/6th, and the ones in 1/8 are too short or just plain sliders
    Using combo for the separate info like that are already making the player thinking to much. Only using one color is even worse, I've asked a BAT to guess what snap you use and the first answer he came up is 1/8 (heck he even answer 1/8 for every questions I asked him). I see that the most 1/8 are sliders so to make it easier, change all the 1/8 into slider and only use combo hax for the 1/6, that way player won't need to guess what snap you use when there's a red streams combo
[Hard]
  1. 02:02:679 (1) - This looks too much like a compressed slider rather than a slider, I can't even see the body. It plays better if you use circles instead
[Insane]
  1. 00:05:317 (7,1) - Use the same spacing as the compressed stream before this. Because of the spacing I thought this is a 1/6
  2. 00:06:640 (10) - No please, a 1/4 jump after the stream is just too tedious and doesn't flow well
  3. 00:21:756 (16,1) - ^
  4. 01:05:498 (1) - ^
    These stuff... I won't change, besides, I have personally tested them to make sure they play well Even if it is playable, they are just too random. Why would you suddenly use a jump there anyway? There's no change in the music that could justify these jump too. So I can only see it as a bad random jumps
  5. 03:42:003 (1,2,3) - These objects is like saying that you want the player to break their combo and then rage at it, they are very unexpected and surprising. Use normal spacing here
    And I really do hope that they will combo break in this part, and hate me for the rest of their life :> These are nothing sort of a good jump or good trap, they are just plain trolling moreover when it's on the end of the song. You better of using a more sensible spacing like 1.0x or probably 1.5x
Topic Starter
Luvdic
[General]
  1. It's meaningless to 4 combo color which 2 of them are similar, if you want to spice things up then use more darker color for combo 3 so it'll easy to distinct them
    The fact that you keep complaining about this is meaningless.
  2. Using combo for the separate info like that are already making the player thinking to much. Only using one color is even worse, I've asked a BAT to guess what snap you use and the first answer he came up is 1/8 (heck he even answer 1/8 for every questions I asked him). I see that the most 1/8 are sliders so to make it easier, change all the 1/8 into slider and only use combo hax for the 1/6, that way player won't need to guess what snap you use when there's a red streams combo
[Hard]
  1. 02:02:679 (1) - This looks too much like a compressed slider rather than a slider, I can't even see the body. It plays better if you use circles instead
Sorry, i totally forgot to answer about this one, but didn't do any changes because I don't want to have circles separated by 1/6th or more in a hard diff, besides, if the player haven't learned to read the AR by this level, then it's time for them to learn it.

[Insane]
  1. 00:05:317 (7,1) - Use the same spacing as the compressed stream before this. Because of the spacing I thought this is a 1/6
  2. 00:06:640 (10) - No please, a 1/4 jump after the stream is just too tedious and doesn't flow well
  3. 00:21:756 (16,1) - ^
  4. 01:05:498 (1) - ^
    Even if it is playable, they are just too random. Why would you suddenly use a jump there anyway? There's no change in the music that could justify these jump too. So I can only see it as a bad random jumps
    They are not really that random, and thanks for insulting my creativity, you welcome.
  5. 03:42:003 (1,2,3) - These objects is like saying that you want the player to break their combo and then rage at it, they are very unexpected and surprising. Use normal spacing here
    These are nothing sort of a good jump or good trap, they are just plain trolling moreover when it's on the end of the song. You better of using a more sensible spacing like 1.0x or probably 1.5x
---------------------------------------------------------------------

As for the rest that I didn't give more explanations, it's mainly because they are fine, and your reasonings still doesn't convince me. I even asked a friend to play this http://puu.sh/1kdFL and that's the result from a first play, so the map it's really fine. I mean, even I could FC this map, but with a crappy accuracy, so unless you give more strong reasons, I'm not changing them.
Sallad4ever
I'm not insulting you, I just can't agree with those 1/4 & 1/6 jumps.

Most of the those jumps are on a constant 1/4 or 1/6 beat and there aren't any change or stress on those beats based on the music that can justify a jump. That's why I think those jumps doesn't fit and are very sudden
Topic Starter
Luvdic
00:05:317 (7,1) - This... I don't know what to say, I didn't even thought someone would complain about this, it's like asking why 00:11:008 (1,2,3) - have more spacing from before, and yet you didn't complain about it. Well, at least that's how I'm perceiving it.

00:06:640 (10) - Because suddenly using whistle + finish doesn't mean a change in music

00:21:756 (16,1) - Because mapping from 1/4th to 1/6th doesn't mean a change in music, and yes, that spacing is there for the sole purpose to make the change from 1/4th to 1/6th more visible

01:05:498 (1) - Same as above.
Sallad4ever
Very well, I think I can't change your mind so I'm not gonna complain about it and I'll stop here. Sorry about this
Topic Starter
Luvdic
Yeah, I'm very sorry to see MATs that wants to impose an opinion rather than helping fellow mappers to rank their maps, sorry to have wasted your time
OzzyOzrock
I could make one yeah yeah yeah like you asked me months and months and months ago ;w;
Mercurial

ErufenRito wrote:

Sorry Kuri and Kazuki, but the taiko diffs are giving way too much trouble.
Oh, you.
Bittersweet
Not again ><
Topic Starter
Luvdic
So, apparently I need to post something to keep the map alive.
PLEASEEEE KEEP LIVING, HOLD ON TO SOMETHING IMPORTANT TO YOU!! DONT DIE YET

Wait! youre just a map and have nothing to hold on to? Then too bad!
Gonzvlo
Shut up, Erufen.

Moved to pending :v
Bittersweet
Get the map ranked and it wont die again /protip

:D
aonkub555
very good map ^ ^
Sanya100
Still not ranked? Don't let it die!
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