forum

Brad Breeck - Gravity Falls Main Theme Song [Osu|Taiko]

posted
Total Posts
17
Topic Starter
Hytex
This beatmap was submitted using in-game submission on Saturday, February 04, 2017 at 2:59:22 PM

Artist: Brad Breeck
Title: Gravity Falls Main Theme Song
Source: Gravity Falls
Tags: gravity falls disney animation opening alex hirsch juicey
BPM: 165.8
Filesize: 3359kb
Play Time: 00:38
Difficulties Available:
  1. Collab Hard (3.25 stars, 111 notes)
  2. Easy (1.66 stars, 45 notes)
  3. -Kyu's Advanced (2.34 stars, 82 notes)
  4. MisakiAN's Insane (3.51 stars, 113 notes)
  5. Muzukashii (2.58 stars, 152 notes)
  6. Normal (1.7 stars, 58 notes)
  7. Oni (3.69 stars, 212 notes)
  8. Paranormal (4.29 stars, 142 notes)
  9. Pika's Illuminati:on (5.53 stars, 161 notes)
Download: Brad Breeck - Gravity Falls Main Theme Song
Information: Scores/Beatmap Listing
---------------

Our life is a mystery.
Sometimes we don't know who's controlling us.
Is it him?



Guest Difficulties
Illuminati:on (baseball:on) by Pika *sneeze
Insane by MisakiAN-desu
Advanced by -Kyu-kyu

Collab Partner(s)
Juiceys

Special Thanks
MisakiAN for the quote. (ecks dee)


Modders
Lilyanna, Morroni, -Nitrous, Weber, NewtonsCradle, CanadianBaka

PLEASE MOD PIKA'S DIFFICULTY, I WASN'T GOING TO SUBMIT BECAUSE IT LOOKS UNRANKABLE, HE FORCED ME TO SUBMIT HIS DIFF, HE ALSO USED ME AS A SLAVE, END MY SUFFERING. thanks
Lilyanna
IRC.BYE
14:34 *Lilyanna is editing [https://osu.ppy.sh/b/1176420 Brad Breeck - Gravity Falls Main Theme Song [Extreme]]
14:34 Lilyanna: this right?
14:34 Hytex: yeah
14:36 Lilyanna: 00:01:517 (1,2,3,4,5) - this should have been mapped exactly like this 00:00:070 (1,2,3,4) -
14:36 Lilyanna: oh wait
14:36 Hytex: lol
14:36 Hytex: xd
14:36 Lilyanna: check aimod why objects aint snapped
14:36 Lilyanna: lol
14:37 Hytex: huh
14:37 Hytex: probably when I change the offset they became not snapped lo
14:37 Lilyanna: yes
14:37 Lilyanna: 00:00:070 (1) -
14:37 Lilyanna: unsnapped
14:38 Lilyanna: go to timing and resnap current section
14:38 Hytex: done
14:38 Lilyanna: check aimod again
14:38 Lilyanna: are they fixed
14:39 Hytex: yea
14:40 Lilyanna: 00:00:070 (1) - drag this manualy
14:40 Lilyanna: ok
14:40 Hytex: done
14:42 Lilyanna: 00:11:650 (1,2) - fix blanket
14:42 Lilyanna: kds pls
14:42 Lilyanna: BYE
14:42 Lilyanna: no jk xD
14:42 Hytex: xd
14:43 Lilyanna: 00:13:097 (4,5,6,7,8,9) - http://puu.sh/tflGc/cc6ab58600.jpg
14:43 Hytex: is the map good?
14:44 Lilyanna: can create a good aesthaticaly pattern like in picture if u notice the circle
14:44 Lilyanna: i made
14:44 Lilyanna: i didnt make it perrfect but u get the idea
14:44 Lilyanna: 00:13:097 (4) - nc? :p
14:45 Lilyanna: 00:10:202 (6) - nc if u nc on each downbeat at first
14:45 Lilyanna: stay consistent
14:45 Lilyanna: either after 2 downbeats or on each downbeat
14:46 Hytex: done
14:46 Lilyanna: 00:34:629 (1) - the nc here is random on the red tick -.-
14:47 Hytex: oop
14:47 Lilyanna: also it would feel better if u kept following that sound u did here 00:33:363 (6,7,8) -
14:47 Lilyanna: it would be better if u do it here too 00:34:810 (2,3,4,5,6,7) -
14:47 Lilyanna: like it emphazise a good finish ofthe song
14:49 Lilyanna: u dont have to always follow one rythm 00:34:629 - also here is barely noticable sound
14:49 Lilyanna: http://puu.sh/tflV4/4066f1f40e.jpg
14:49 Lilyanna: here solution
14:50 Lilyanna: i copy pasted and rotated
14:50 Lilyanna: well over all its not bad but it needs mods and polishing the patterns specialy the jumps i showed u one way
14:50 Lilyanna: but hope u get the idea
14:52 Lilyanna: and that is
14:52 Hytex: i kinda fixed but not like what u did in the picture
14:52 Lilyanna: well u choice :p
14:52 Lilyanna: as long as improved somehow
14:52 Lilyanna: im post log
Topic Starter
Hytex

Lilyanna wrote:

IRC.BYE
14:34 *Lilyanna is editing [https://osu.ppy.sh/b/1176420 Brad Breeck - Gravity Falls Main Theme Song [Extreme]]
14:34 Lilyanna: this right?
14:34 Hytex: yeah
14:36 Lilyanna: 00:01:517 (1,2,3,4,5) - this should have been mapped exactly like this 00:00:070 (1,2,3,4) -
14:36 Lilyanna: oh wait
14:36 Hytex: lol
14:36 Hytex: xd
14:36 Lilyanna: check aimod why objects aint snapped
14:36 Lilyanna: lol
14:37 Hytex: huh
14:37 Hytex: probably when I change the offset they became not snapped lo
14:37 Lilyanna: yes
14:37 Lilyanna: 00:00:070 (1) -
14:37 Lilyanna: unsnapped
14:38 Lilyanna: go to timing and resnap current section
14:38 Hytex: done
14:38 Lilyanna: check aimod again
14:38 Lilyanna: are they fixed
14:39 Hytex: yea
14:40 Lilyanna: 00:00:070 (1) - drag this manualy
14:40 Lilyanna: ok
14:40 Hytex: done
14:42 Lilyanna: 00:11:650 (1,2) - fix blanket
14:42 Lilyanna: kds pls
14:42 Lilyanna: BYE
14:42 Lilyanna: no jk xD
14:42 Hytex: xd
14:43 Lilyanna: 00:13:097 (4,5,6,7,8,9) - http://puu.sh/tflGc/cc6ab58600.jpg
14:43 Hytex: is the map good?
14:44 Lilyanna: can create a good aesthaticaly pattern like in picture if u notice the circle
14:44 Lilyanna: i made
14:44 Lilyanna: i didnt make it perrfect but u get the idea
14:44 Lilyanna: 00:13:097 (4) - nc? :p
14:45 Lilyanna: 00:10:202 (6) - nc if u nc on each downbeat at first
14:45 Lilyanna: stay consistent
14:45 Lilyanna: either after 2 downbeats or on each downbeat
14:46 Hytex: done
14:46 Lilyanna: 00:34:629 (1) - the nc here is random on the red tick -.-
14:47 Hytex: oop
14:47 Lilyanna: also it would feel better if u kept following that sound u did here 00:33:363 (6,7,8) -
14:47 Lilyanna: it would be better if u do it here too 00:34:810 (2,3,4,5,6,7) -
14:47 Lilyanna: like it emphazise a good finish ofthe song
14:49 Lilyanna: u dont have to always follow one rythm 00:34:629 - also here is barely noticable sound
14:49 Lilyanna: http://puu.sh/tflV4/4066f1f40e.jpg
14:49 Lilyanna: here solution
14:50 Lilyanna: i copy pasted and rotated
14:50 Lilyanna: well over all its not bad but it needs mods and polishing the patterns specialy the jumps i showed u one way
14:50 Lilyanna: but hope u get the idea
14:52 Lilyanna: and that is
14:52 Hytex: i kinda fixed but not like what u did in the picture
14:52 Lilyanna: well u choice :p
14:52 Lilyanna: as long as improved somehow
14:52 Lilyanna: im post log
THANK FOR MOD.BYE! im totally post farming
Juiceys
EDIT: FINISHED
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5860
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Gravity Falls Main Theme Song
TitleUnicode:Gravity Falls Main Theme Song
Artist:Brad Breeck
ArtistUnicode:Brad Breeck
Creator:Hytex
Version:Hard
Source:Gravity Falls
Tags:gravity falls opening tv size alex hirsch
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Fire_bat_monster_gravityfalls.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
70,361.881785283474,4,2,0,100,1,0
76,-111.111111111111,4,2,0,70,0,0
4412,-90.9090909090909,4,2,0,70,0,0
17440,-90.9090909090909,4,2,0,100,0,1
36258,-166.666666666667,4,2,0,100,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 0,0,255
Combo3 : 255,0,0
Combo4 : 255,128,0

[HitObjects]
64,172,70,6,0,P|56:120|96:88,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
116,260,612,1,0,0:0:0:0:
216,280,793,2,0,P|267:288|287:332,2,71.9999978027344,8|0|0,0:0|0:0|0:0,0:0:0:0:
116,260,1336,1,0,0:0:0:0:
176,144,1517,5,8,0:0:0:0:
256,84,1698,1,0,0:0:0:0:
164,40,1879,1,0,0:0:0:0:
256,84,2060,1,0,0:0:0:0:
308,172,2241,2,0,P|328:220|301:260,2,71.9999978027344,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,84,2784,1,0,0:0:0:0:
236,220,2965,5,8,0:0:0:0:
272,316,3145,1,0,0:0:0:0:
176,292,3326,1,0,0:0:0:0:
272,316,3507,1,0,0:0:0:0:
372,316,3688,2,0,P|412:272|412:244,2,71.9999978027344,8|0|0,0:0|0:0|0:0,0:0:0:0:
272,316,4231,1,0,0:0:0:0:
304,196,4412,6,0,L|352:104,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
228,160,4774,2,8,L|176:244,1,88.000002685547
148,116,5136,2,8,P|184:72|228:76,1,88.000002685547
332,32,5498,1,8,0:0:0:0:
376,36,5588,1,8,0:0:0:0:
412,60,5679,1,8,0:0:0:0:
432,100,5769,1,8,0:0:0:0:
428,144,5860,6,0,P|412:240|312:252,1,176.000005371094,12|0,0:0|0:0,0:0:0:0:
244,240,6402,1,0,0:0:0:0:
212,140,6583,2,0,P|168:160|148:196,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
244,240,6945,2,0,P|304:188|296:152,1,88.000002685547
272,68,7307,6,0,P|208:44|120:120,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
92,200,7850,1,0,0:0:0:0:
172,268,8031,2,0,L|200:352,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
304,368,8393,2,0,L|276:284,1,88.000002685547
240,168,8755,6,0,P|184:124|96:172,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
52,260,9297,1,0,0:0:0:0:
130,330,9478,2,0,P|186:342|214:326,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
312,292,9840,2,0,P|368:280|396:296,1,88.000002685547
432,176,10202,6,0,P|340:148|264:176,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
188,244,10745,1,0,0:0:0:0:
84,220,10926,2,0,P|56:137|83:55,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
180,16,11469,1,0,0:0:0:0:
304,32,11650,6,0,B|392:52|392:52|408:144,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
420,244,12193,1,0,0:0:0:0:
320,208,12373,2,0,P|316:276|336:300,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
420,340,12735,2,0,P|488:316|496:296,1,88.000002685547
396,228,13097,6,0,P|380:156|284:136,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
200,188,13640,1,0,0:0:0:0:
104,144,13821,2,0,L|44:80,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
148,52,14183,2,0,L|220:120,1,88.000002685547
176,232,14545,6,0,P|120:288|48:240,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
8,148,15088,1,0,0:0:0:0:
108,188,15269,2,0,P|172:148|252:200,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
288,292,15811,1,0,0:0:0:0:
392,276,15992,6,0,P|424:196|344:176,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
250,195,16535,1,0,0:0:0:0:
152,152,16716,2,0,P|64:104|60:32,1,176.000005371094,8|0,0:0|0:0,0:0:0:0:
164,52,17259,1,0,0:0:0:0:
260,116,17440,5,12,0:0:0:0:
92,280,17802,2,0,P|72:224|108:184,1,88.000002685547
164,284,18164,2,0,P|140:338|96:352,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
152,212,18525,2,0,P|196:216|232:256,1,88.000002685547
340,176,18887,5,8,0:0:0:0:
256,100,19068,1,0,0:0:0:0:
372,108,19249,2,0,P|412:152|412:192,1,88.000002685547
320,248,19611,2,0,P|272:208|268:168,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
256,72,19973,1,0,0:0:0:0:
448,272,20697,6,0,L|484:356,1,88.000002685547
380,300,21059,2,0,P|376:252|412:208,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
408,368,21421,2,0,L|304:380,1,88.000002685547
448,272,21782,6,0,P|468:208|452:172,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
436,80,22144,2,0,B|396:40|396:40|356:44,1,88.000002685547
272,108,22506,2,0,B|312:148|312:148|352:144,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
436,80,22868,1,0,0:0:0:0:
56,288,23592,6,0,B|40:248|40:248|56:180,1,88.000002685547
128,292,23954,2,0,P|88:356|44:356,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
124,220,24316,2,0,P|116:164|84:136,1,88.000002685547
196,232,24677,6,0,B|239:244|239:244|279:230,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
384,184,25039,2,0,P|400:224|376:280,1,88.000002685547
291,317,25401,2,0,L|279:225,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
264,116,25763,2,0,B|288:80|288:80|356:60,1,88.000002685547
444,44,26125,5,8,0:0:0:0:
456,156,26306,1,0,0:0:0:0:
372,236,26487,2,0,P|417:270|480:244,1,88.000002685547
392,168,26849,2,0,P|320:188|304:232,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:
264,300,27211,1,0,0:0:0:0:
156,268,27392,1,0,0:0:0:0:
236,164,27573,6,0,B|280:112|280:112|320:120,1,88.000002685547,8|0,0:0|0:0,0:0:0:0:

Okay it's a hard lol
Topic Starter
Hytex

Juiceys wrote:

WIP Hard/Insane GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5860
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Gravity Falls Main Theme Song
TitleUnicode:Gravity Falls Main Theme Song
Artist:Brad Breeck
ArtistUnicode:Brad Breeck
Creator:Hytex
Version:Hard
Source:Gravity Falls
Tags:gravity falls opening tv size alex hirsch
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Fire_bat_monster_gravityfalls.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
70,361.881785283474,4,2,0,100,1,0
76,-111.111111111111,4,2,0,70,0,0
4412,-90.9090909090909,4,2,0,70,0,0
17440,-111.111111111111,4,2,0,100,0,1
36258,-166.666666666667,4,2,0,100,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 0,0,255
Combo3 : 255,0,0
Combo4 : 255,128,0

[HitObjects]
64,172,70,6,0,P|56:120|96:88,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
116,260,612,1,0,0:0:0:0:
216,280,793,2,0,P|267:288|287:332,2,71.9999978027344,8|0|0,0:0|0:0|0:0,0:0:0:0:
116,260,1336,1,0,0:0:0:0:
176,144,1517,5,8,0:0:0:0:
256,84,1698,1,0,0:0:0:0:
164,40,1879,1,0,0:0:0:0:
256,84,2060,1,0,0:0:0:0:
308,172,2241,2,0,P|328:220|301:260,2,71.9999978027344,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,84,2784,1,0,0:0:0:0:
236,220,2965,5,8,0:0:0:0:
272,316,3145,1,0,0:0:0:0:
176,292,3326,1,0,0:0:0:0:
272,316,3507,1,0,0:0:0:0:
372,316,3688,2,0,P|412:272|412:244,2,71.9999978027344,8|0|0,0:0|0:0|0:0,0:0:0:0:
272,316,4231,1,0,0:0:0:0:
304,196,4412,6,0,L|352:104,1,88.000002685547,8|8,0:0|0:0,0:0:0:0:
228,160,4774,2,8,L|176:244,1,88.000002685547
148,116,5136,2,8,P|184:72|228:76,1,88.000002685547
332,32,5498,1,8,0:0:0:0:
376,36,5588,1,8,0:0:0:0:
412,60,5679,1,8,0:0:0:0:
432,100,5769,1,8,0:0:0:0:
428,144,5860,6,0,P|412:240|312:252,1,176.000005371094,12|0,0:0|0:0,0:0:0:0:
244,240,6402,1,0,0:0:0:0:
212,140,6583,2,0,P|168:160|148:196,1,88.000002685547
244,240,6945,2,0,P|304:188|296:152,1,88.000002685547
272,68,7307,6,0,P|208:44|120:120,1,176.000005371094
92,200,7850,1,0,0:0:0:0:
172,268,8031,2,0,L|200:352,1,88.000002685547
304,368,8393,2,0,L|276:284,1,88.000002685547
240,168,8755,6,0,P|184:124|96:172,1,176.000005371094
52,260,9297,1,0,0:0:0:0:
130,330,9478,2,0,P|186:342|214:326,1,88.000002685547
312,292,9840,2,0,P|368:280|396:296,1,88.000002685547
432,176,10202,6,0,P|340:148|264:176,1,176.000005371094
180,232,10745,1,0,0:0:0:0:

It's supposed to be a hard but it might turn into an insane >.< sorry
Its okay lo
miyukiko
Hello~
So, this is a little but I hope useful NM *_*

General
Idk how, but I hear as if here is wrong offset... Objects are later than sounds in the song...
Kiai time is a little strange... So I think you can expand it in way it starts from the song's preview... Or maybe that will be good if you can make many small kiai-moments ^_^

Collab Hard
00:20:335 and 00:23:230 - why there are so empty? If you did similar places with filling of rhythm, so maybe here we can see the same? c:

Normal
00:35:896 (3) - why it is here? Maybe that will be better if here will not this circle? Empty place seems nice...

Easy
00:15:992 (6) - following into the sounds of the song, you have to do two circles here...
00:21:782 (3) - the same problem, why not?

Paranormal
00:27:392 (6,7,8) - maybe just two circles? I think that is weird a little...

Btw, awesome mapset :3
Good luck to you~
Topic Starter
Hytex

Morroni wrote:

Hello~
So, this is a little but I hope useful NM *_*

General
Idk how, but I hear as if here is wrong offset... Objects are later than sounds in the song...
Kiai time is a little strange... So I think you can expand it in way it starts from the song's preview... Or maybe that will be good if you can make many small kiai-moments ^_^ you should listen to the bpm with 25 playback time

Collab Hard
00:20:335 and 00:23:230 - why there are so empty? If you did similar places with filling of rhythm, so maybe here we can see the same? c: I dont really know tbh, ask Juiceys

Normal
00:35:896 (3) - why it is here? Maybe that will be better if here will not this circle? Empty place seems nice... I dont know why I did that, fixed.

Easy
00:15:992 (6) - following into the sounds of the song, you have to do two circles here... I dont want to increase SR by putting circles far apart from each other.
00:21:782 (3) - the same problem, why not? ^

Paranormal
00:27:392 (6,7,8) - maybe just two circles? I think that is weird a little... neh I like this more.

Btw, awesome mapset :3
Good luck to you~ Thanky!~ :)
sorry, but no kudosu for you since I denied almost all your mods, anyways thanks for the mod! :? :( :P
Nitrous
nitrous wtf this isn't love live u hypocrite ~ that aside, here's a quick #modreqs
General
  1. Remove the following Tags: cartoon, tv size
    Cartoon is a category that will be eventually added on after it gets ranked. I personally don't think tv size fits in it since it never had a full version to begin with
Easy
  1. AR4 is kinda big for Easy. Try AR2
  2. Try using CS2 to compensate with the dense rhythm.
  3. 00:15:992 (6) - Replace this with a 3/1 slider and a circle. Using a repeat on the red tick doesn't fit and misses the more noticeable downbeat on 00:16:716 -
  4. 00:21:782 (3) - ^ same here
  5. 00:29:020 - I wouldn't recommend leaving this unclicked. Add a circle.
  6. 00:31:915 - ^ same here
  7. 00:26:125 - ^
  8. 00:20:335 (5,1) - Switch NC
  9. 00:23:230 (4,1) - ^ ~ let the more dominant downbeat be the start of a new combo
Normal
  1. 00:15:992 (7) - I wouldn't reccomend with this rhythm. Try replacing it with 2 1/1 sliders instead since a repeat on the red tick doesn't fit in my opinion.
  2. 00:10:202 (1,2) - Switch NC
  3. 00:12:735 - Don't leave this unclicked.
  4. 00:20:335 (6,1) - Switch NC
Hard
  1. 00:05:498 (4,1) - Insane jump here for a Hard diff. Mind overlapping it?
  2. 00:20:335 - I wouldn't recommend leaving this unclicked, specially its on a kiai section
  3. 00:23:230 - ^ same here
  4. 00:29:020 (6,1) - switch NC
  5. 00:31:734 (8,9) - CTRL+G rhythm. Why make the red tick clickable instead of the big white tick which is a downbeat?
  6. 00:32:277 (1) - Remove NC and move NC to 00:31:734 (8) - if you haven't applied my mod above or 00:31:916 (9) - if you applied it
  7. Some NC inconsistencies need to be addressed. I don't know if you're trying to change NC every 1 or 3 big white ticks.
Insane
  1. 00:29:020 (6,1) - Switch NC
  2. 00:27:392 (6,7,8) - I don't see a point of making this a triplet as the blue tick doesn't support anything and it breaks consistency. remove 00:27:482 (7) -
  3. 00:29:020 (6,1) - Switch NC
  4. 00:31:915 (10,1) - ^ same here

Thats all from me. Good luck in ranking!
Weber
hi mod

Easy

AR:3 OD:2 HP:2

00:12:735 - You can probably place a note here since you did it for the rest of the sliders in this combo.
00:15:992 (6) - The repeat on this slider doesn't really have any music behind it, the slider should also end a bar earlier, try this out: https://osu.ppy.sh/ss/7047474
00:17:440 (1,2,3,4) - Personally I think these sections should just be 1/1 sliders with some occasional pairs of hitcircles to replace some sliders here and there to keep it interesting, as 00:18:164 (2) - ends on a large white tick which isn't really good for rhythmical gameplay
00:21:782 (3) - Like above, nothing in the music really warrants this repeat.
00:26:487 (1,2) - You could probably replace these sliders with a 1/1 slider + hitcircle to better fit the sounds in the music AND make it more interesting for the player.
00:32:277 (1) - ^

Normal

Check Distance Snap with AiMod

I'd seriously suggest you increase the DS for this difficulty. Both Easy and Normal are spaced the exact same, and since they both have similar rhythms (which is correct) the difficulties aren't really that different from each other. Which also explains the huge gap in difficulty between your Normal and Hard.

00:12:735 - Same as Easy, add a note here
00:15:992 (7) - Same as Easy, repeats aren't really fitting here

Collab Hard

Nothing really wrong with this difficulty, but i'd suggest you go through and try to improve some of the visual flow throughout the map during certain sections (like 00:04:774 (2,3,4) - for example)

Paranormal

00:19:973 (10,1) - Kinda strange how huge the spacing is here compared to the rest of the similar sections in this song (00:22:868 (10,1) - for example) I would suggest you try to keep it more consistent.
00:36:258 (1) - Having a lengthy slider like this on the hardest difficulty where there are distinctive notes that you can map to is a little weird and kinda makes the ending weak, i'd recommend replacing this with a few 1/2 sliders to make it more impactful

Good luck!
Topic Starter
Hytex

-Nitrous wrote:

nitrous wtf this isn't love live u hypocrite ~ that aside, here's a quick #modreqs
General
  1. Remove the following Tags: cartoon, tv size
    Cartoon is a category that will be eventually added on after it gets ranked. I personally don't think tv size fits in it since it never had a full version to begin with
( - _ - )b
Easy
  1. AR4 is kinda big for Easy. Try AR2 AR2 is too slow dude :(
  2. Try using CS2 to compensate with the dense rhythm. I'd go with CS3 instead
  3. 00:15:992 (6) - Replace this with a 3/1 slider and a circle. Using a repeat on the red tick doesn't fit and misses the more noticeable downbeat on 00:16:716 - fixed
  4. 00:21:782 (3) - ^ same here I dont think I could fix this
  5. 00:29:020 - I wouldn't recommend leaving this unclicked. Add a circle. fixed
  6. 00:31:915 - ^ same here ^
  7. 00:26:125 - ^ ^
  8. 00:20:335 (5,1) - Switch NC fixed
  9. 00:23:230 (4,1) - ^ ~ let the more dominant downbeat be the start of a new combo ^
Normal
  1. 00:15:992 (7) - I wouldn't reccomend with this rhythm. Try replacing it with 2 1/1 sliders instead since a repeat on the red tick doesn't fit in my opinion. fixed
  2. 00:10:202 (1,2) - Switch NC ^
  3. 00:12:735 - Don't leave this unclicked. ^
  4. 00:20:335 (6,1) - Switch NC ^
Hard
  1. 00:05:498 (4,1) - Insane jump here for a Hard diff. Mind overlapping it? fixed
  2. 00:20:335 - I wouldn't recommend leaving this unclicked, specially its on a kiai section ^
  3. 00:23:230 - ^ same here ^
  4. 00:29:020 (6,1) - switch NC ^
  5. 00:31:734 (8,9) - CTRL+G rhythm. Why make the red tick clickable instead of the big white tick which is a downbeat? I dont really understand
  6. 00:32:277 (1) - Remove NC and move NC to 00:31:734 (8) - if you haven't applied my mod above or 00:31:916 (9) - if you applied it fixed
  7. Some NC inconsistencies need to be addressed. I don't know if you're trying to change NC every 1 or 3 big white ticks. I dont know tbh
Insane
  1. 00:29:020 (6,1) - Switch NC
  2. 00:27:392 (6,7,8) - I don't see a point of making this a triplet as the blue tick doesn't support anything and it breaks consistency. remove 00:27:482 (7) - removed
  3. 00:29:020 (6,1) - Switch NC wat
  4. 00:31:915 (10,1) - ^ same here fixed

Thats all from me. Good luck in ranking! Thanks!
Thank you for mod! :D
Topic Starter
Hytex

Weber wrote:

hi mod

Easy

AR:3 OD:2 HP:2 Ill just set the Ar to 3.5 instead

00:12:735 - You can probably place a note here since you did it for the rest of the sliders in this combo. fixed
00:15:992 (6) - The repeat on this slider doesn't really have any music behind it, the slider should also end a bar earlier, try this out: https://osu.ppy.sh/ss/7047474 been there done that
00:17:440 (1,2,3,4) - Personally I think these sections should just be 1/1 sliders with some occasional pairs of hitcircles to replace some sliders here and there to keep it interesting ill just make the first slider into 1/1 and put a circle, as 00:18:164 (2) - ends on a large white tick which isn't really good for rhythmical gameplay ^
00:21:782 (3) - Like above, nothing in the music really warrants this repeat. ^
00:26:487 (1,2) - You could probably replace these sliders with a 1/1 slider + hitcircle to better fit the sounds in the music AND make it more interesting for the player. ^
00:32:277 (1) - ^ ^
ill answer the other mods tomorrow
Topic Starter
Hytex

Weber wrote:

Normal

Check Distance Snap with AiMod

I'd seriously suggest you increase the DS for this difficulty. Both Easy and Normal are spaced the exact same, and since they both have similar rhythms (which is correct) the difficulties aren't really that different from each other. Which also explains the huge gap in difficulty between your Normal and Hard. I think this is okay..?

00:12:735 - Same as Easy, add a note here been there done that
00:15:992 (7) - Same as Easy, repeats aren't really fitting here ^

Collab Hard

Nothing really wrong with this difficulty, but i'd suggest you go through and try to improve some of the visual flow throughout the map during certain sections (like 00:04:774 (2,3,4) - for example) I dont really know why it was mapped that way, but ill find a way

Paranormal

00:19:973 (10,1) - Kinda strange how huge the spacing is here compared to the rest of the similar sections in this song (00:22:868 (10,1) - for example) I would suggest you try to keep it more consistent. fixed
00:36:258 (1) - Having a lengthy slider like this on the hardest difficulty where there are distinctive notes that you can map to is a little weird and kinda makes the ending weak, i'd recommend replacing this with a few 1/2 sliders to make it more impactful neh Ill keep it like that

Good luck! Thanks! :)
Thanks for le mod
newton-
easy
  1. 00:05:860 (1) - sliderend seems a bit too close to the acc/score meter i think
  2. 00:21:059 (3,4) - blanket
  3. 00:26:487 (1) - maybe this could be a 1/1 reverse slider; rhythm isnt really drasticallly changed since the player holds down for the same amount of time, while still allowing you to emphasize the sound on 00:26:849
  4. 00:34:810 (4,5) - replace with something like this: https://osu.ppy.sh/ss/7103938 for consistency with the previous slider. both sounds are similar, so they should be mapped similarly imo. (basically what you did in your normal)
normal
  1. 00:11:288 - i wouldnt recommend leaving this unclicked, so that the rhythm flows more constantly. also you do the same thing on similar "filler" sounds like 00:15:630 (6) and 00:14:183 (4), so i dont know why you wouldnt do this here for consistency.
  2. 00:23:954 (2,3) - ctrl+g for rhythm; downbeat should be clickable while 00:24:316 is more fitting as a sliderend
collab hard
  1. 00:17:802 (2,3,4) - this is arranged imperfectly so it looks messy; blanket more uniformly. i can see that whoever did this (idk if you or the collaber) used slightly different curved sliders, so for whoever's responsible for this pant, i'd like to say that a better way to do this pattern is to make a curved slider, copy it twice, and rotate one copy by 120 degrees and the other by 240 degrees. blanket those sliders together and it will look more consistent. pls dont kill me if this sounds condescending, i just like these patterns a lot and got a bit triggered by this
  2. 00:18:525 (4,1) - flow is a bit uncomfortable here, maybe it shouldnt be like this in a hard
  3. 00:22:868 (4,5) - ds too high compared to the rest of the map, pls nerf
  4. 00:24:316 (3) - ctrl+g for better flow
paranormal
  1. aesthetics nazimod incoming
  2. 00:09:478 (3,4,5) - i find this a bit misleading, at first glance it seemed like the flow was from 3 to 5, since 4 wasnt in the slider's obvious path. maybe move 4 a bit lower and ctrl+g with 5, like this: https://osu.ppy.sh/ss/7103821
  3. 00:10:926 (4) - make this a bit more equidistant from 00:10:383 (2) and 00:10:745 (3) for better aesthetics
  4. 00:13:821 (4,5) - feels a bit messily placed when seen with the previous two notes- maybe make this parallel with 00:13:459 (2,3)?
  5. 00:14:907 (3,4) - less noticable, but same case as above
  6. 00:15:449 (2,3,4) - make into equilateral triangle
  7. 00:16:897 (6) - not really necessary, but blanket this using 00:17:078 (1,2,3,4,1)
  8. 00:18:345 (4) - again, equidistance from 00:17:440 (1) and 00:17:983 (2)
  9. 00:18:525 (5,6,7,8,9,10) - pretty good structure here, and by extension the rest of this section i'm a sucker for these types of patterns lmao
  10. 00:25:401 (8,10) - blanket pls
  11. 00:26:487 (2,5) - ^
  12. 00:27:392 (6,7) - turn this into a jump. this would be classified as inconsistent since for the rest of the map, you used stacks to signify 1/1 gaps in rhythm, whereas this is a 1/2 gap. thus, it's easy to misread this since the player will expect this to be a 1/1 gap instead of 1/2.
  13. 00:28:296 (3,4,5,6) - equilateral triangle
  14. 00:31:553 (9,1,2) - nerf this, jumps are too big in comparison to the rest, and the song has nothing worth emphasizing on this part
  15. 00:33:001 (6) - make this the same distance to 00:32:277 (3) as 00:32:820 (5) is - to improve aesthetics and because this jump seems a bit too huge in comparison to the rest
sorry if mod seemed a little too long here, the mapset was overall good in terms of flow (especially the insane) and fun to play, but i found that the patterns in it weren't arranged well enough for my taste. feel free to disagree with any aesthetics mods here if you have a reason to.
good luck!
Topic Starter
Hytex

NewtonsCradle wrote:

easy
  1. 00:05:860 (1) - sliderend seems a bit too close to the acc/score meter i think but its not offscreen
  2. 00:21:059 (3,4) - blanket fixed
  3. 00:26:487 (1) - maybe this could be a 1/1 reverse slider; rhythm isnt really drasticallly changed since the player holds down for the same amount of time, while still allowing you to emphasize the sound on 00:26:849 i think thats a bad idea
  4. 00:34:810 (4,5) - replace with something like this: https://osu.ppy.sh/ss/7103938 for consistency with the previous slider. both sounds are similar, so they should be mapped similarly imo. (basically what you did in your normal) fixed
normal
  1. 00:11:288 - i wouldnt recommend leaving this unclicked, so that the rhythm flows more constantly. also you do the same thing on similar "filler" sounds like 00:15:630 (6) and 00:14:183 (4), so i dont know why you wouldnt do this here for consistency.oops, done
  2. 00:23:954 (2,3) - ctrl+g for rhythm; downbeat should be clickable while 00:24:316 is more fitting as a sliderend what?
collab hard
  1. 00:17:802 (2,3,4) - this is arranged imperfectly so it looks messy; blanket more uniformly. i can see that whoever did this (idk if you or the collaber) used slightly different curved sliders, so for whoever's responsible for this pant, i'd like to say that a better way to do this pattern is to make a curved slider, copy it twice, and rotate one copy by 120 degrees and the other by 240 degrees. blanket those sliders together and it will look more consistent. pls dont kill me if this sounds condescending, i just like these patterns a lot and got a bit triggered by this im so triggered on your mod, its juicey's part btw ill tell him/her about it
  2. 00:18:525 (4,1) - flow is a bit uncomfortable here, maybe it shouldnt be like this in a hard ^ (but im not triggered anymore)
  3. 00:22:868 (4,5) - ds too high compared to the rest of the map, pls nerf done
  4. 00:24:316 (3) - ctrl+g for better flow tell juicey

paranormal
  1. aesthetics nazimod incoming
  2. 00:09:478 (3,4,5) - i find this a bit misleading, at first glance it seemed like the flow was from 3 to 5, since 4 wasnt in the slider's obvious path. maybe move 4 a bit lower and ctrl+g with 5, like this: https://osu.ppy.sh/ss/7103821 its because you suck at reading noob fixed
  3. 00:10:926 (4) - make this a bit more equidistant from 00:10:383 (2) and 00:10:745 (3) for better aestheticsdone, I think?
  4. 00:13:821 (4,5) - feels a bit messily placed when seen with the previous two notes- maybe make this parallel with 00:13:459 (2,3)? ^
  5. 00:14:907 (3,4) - less noticable, but same case as above
  6. 00:15:449 (2,3,4) - make into equilateral triangle
  7. 00:16:897 (6) - not really necessary, but blanket this using 00:17:078 (1,2,3,4,1)
  8. 00:18:345 (4) - again, equidistance from 00:17:440 (1) and 00:17:983 (2)
  9. 00:18:525 (5,6,7,8,9,10) - pretty good structure here, and by extension the rest of this section i'm a sucker for these types of patterns lmao
  10. 00:25:401 (8,10) - blanket pls
  11. 00:26:487 (2,5) - ^
  12. 00:27:392 (6,7) - turn this into a jump. this would be classified as inconsistent since for the rest of the map, you used stacks to signify 1/1 gaps in rhythm, whereas this is a 1/2 gap. thus, it's easy to misread this since the player will expect this to be a 1/1 gap instead of 1/2.
  13. 00:28:296 (3,4,5,6) - equilateral triangle
  14. 00:31:553 (9,1,2) - nerf this, jumps are too big in comparison to the rest, and the song has nothing worth emphasizing on this part ^^^^^^^^^^^^^^^^^^
  15. 00:33:001 (6) - make this the same distance to 00:32:277 (3) as 00:32:820 (5) is - to improve aesthetics and because this jump seems a bit too huge in comparison to the rest nah this is ok
sorry if mod seemed a little too long here, the mapset was overall good in terms of flow (especially the insane) and fun to play, but i found that the patterns in it weren't arranged well enough for my taste. feel free to disagree with any aesthetics mods here if you have a reason to.
good luck! thanks!!
thanks for le mod
Ashton
nm for sp


[Pika's shitdiff]

no


[paranormal]

00:05:317 (6) - move to the right, as of now it's kind of hard to read
00:10:745 (3,4,5) - move these in a formation simmilar to this for better flow + emphasis on 00:11:288 (1) -
00:27:211 (5,6,7) - rip triangle? This linear movement breaks the circular flow
00:33:001 (5,6) - overspaced imo

really short mod
Topic Starter
Hytex

CanadianBaka wrote:

nm for sp


[Pika's shitdiff]

no yes


[paranormal]

00:05:317 (6) - move to the right, as of now it's kind of hard to read fixed
00:10:745 (3,4,5) - move these in a formation simmilar to this for better flow + emphasis on 00:11:288 (1) - ^
00:27:211 (5,6,7) - rip triangle? This linear movement breaks the circular flow i'll just stack them from now on
00:33:001 (5,6) - overspaced imo I reduced it a little bit slightly

really short mod
thanks.bye
-Aerith-

Hytex wrote:

CanadianBaka wrote:

nm for sp


[Pika's shitdiff]

no yes
lol XD
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply