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LABYRINTHS - Yumeji Labyrinth

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Total Posts
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Topic Starter
Little
This beatmap was submitted using in-game submission on March 25, 2017 at 10:18:52 PM

Artist: LABYRINTHS
Title: Yumeji Labyrinth
Source: うらら迷路帖
Tags: Urara Meirochou 千矢 chiya 紺 kon 小梅 koume ノノ nono 原田彩楓 Harada Sayaka 久保ユリカ Kubo Yurika 本渡楓 Hondo Kaede 佳村はるか Yoshimura Haruka opening tv size CloudSplash16
BPM: 162
Filesize: 27276kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.57 stars, 98 notes)
  2. Hard (3.32 stars, 258 notes)
  3. Insane (4.45 stars, 372 notes)
  4. Normal (1.98 stars, 153 notes)
Download: LABYRINTHS - Yumeji Labyrinth
Download: LABYRINTHS - Yumeji Labyrinth (no video)
Information: Scores/Beatmap Listing
---------------
Urara Meirochou opening
I love this anime ~ so cute! ♥
Doormat
mapping machine
Sekai

Doormat wrote:

mapping machine
-Helium-
will try my best
maybe i will learn here something ^^

Easy
the only thing that disturb me is 00:21:422 (3) and 01:20:682 (3) ....they feel kinda strange

Normal
00:07:348 (4,5) - maybe use a reverse slider here
01:27:719 (6) - you should do this circle further way because it feels strange to play, the "zhing zhang" (yeah...) comes fast and i expect a circle that is a bit further away

can't find a thing on hard and insane .-. i stare at this screen for around 45 mins now...nothing
Topic Starter
Little

-Helium- wrote:

will try my best
maybe i will learn here something ^^

Easy
the only thing that disturb me is 00:21:422 (3) and 01:20:682 (3) ....they feel kinda strange I think it's fine. I can't really think of a better rhythm for this. It's simplified because it's Easy difficulty, so I avoided using 1/2 beat spacing.

Normal
00:07:348 (4,5) - maybe use a reverse slider here I think circles are better for transition to the next part. Repeat slider would just go back to the center, making it difficult to place other objects after without overlap.
01:27:719 (6) - you should do this circle further way because it feels strange to play, the "zhing zhang" (yeah...) comes fast and i expect a circle that is a bit further away I generally avoid jumps in Normal because it's hard for beginner players to predict distance changes.

can't find a thing on hard and insane .-. i stare at this screen for around 45 mins now...nothing
Thanks.
lit120
meh, just passing by, that's all~

[insane]
  1. 00:21:422 (1,2,3,4) - ok, 3/4 notes and 1/2 notes. this is kinda like a sudden here though. although the pattern seems ok, someone needs to adjust the NC a bit here for more readable enough to react i think idk
  2. 00:46:144 (6) - this doesn't emphasize anything, since there's no note here
  3. 00:52:533 (1,2,3,4,1,2,3,4) - come on. was expecting like a bit intense here, but kinda like a bit easy to hit them all
  4. 01:20:682 (1,2,3,4) - saem for the first point
[hard]
  1. nice AR. what about 8 instead lel
[normal]
  1. y no ar5 instead xd
[easy]
  1. oh gr8. AR3 will be more equal enough xd
  2. 00:22:903 (1,1) - *imagining sth about these sliders
that's that i suppose
Gyeoul_old_1
Hi! From my modding queue.

[Normal]
  1. 01:21:792 (x) - I really like the idea of adding a note here
... I guess that's it? Everything seems quite fine for me. Good luck ranking it!
ps: no need for kds
Graffin
nm from my queue

insane
  • 00:13:088 (4) - maybe nc this?
    pretty much nothing to point out, maybe keep combos shorter.
hard
  • 01:16:237 (1,2,3) - these sliders could be placed in better ways or have more interesting shapes imo
    pretty much same as above, nothing to point out, map is good
easy and normal have little to no problems so i wont mod those
like seriously your map is perfect in my opinion lol, good luck on rank
Topic Starter
Little
lit120

lit120 wrote:

meh, just passing by, that's all~

[insane]
  1. 00:21:422 (1,2,3,4) - ok, 3/4 notes and 1/2 notes. this is kinda like a sudden here though. although the pattern seems ok, someone needs to adjust the NC a bit here for more readable enough to react i think idk Tried using different combo.
  2. 00:46:144 (6) - this doesn't emphasize anything, since there's no note here There is drum there.
  3. 00:52:533 (1,2,3,4,1,2,3,4) - come on. was expecting like a bit intense here, but kinda like a bit easy to hit them all Not really meant to be intense.
  4. 01:20:682 (1,2,3,4) - saem for the first point
[hard]
  1. nice AR. what about 8 instead lel No.
[normal]
  1. y no ar5 instead xd Current AR feels better to read.
[easy]
  1. oh gr8. AR3 will be more equal enough xd
  2. 00:22:903 (1,1) - *imagining sth about these sliders What?
that's that i suppose
Gyeoul

Gyeoul wrote:

Hi! From my modding queue.

[Normal]
  1. 01:21:792 (x) - I really like the idea of adding a note here I prefer space to put more emphasis on the downbeat.
... I guess that's it? Everything seems quite fine for me. Good luck ranking it!
ps: no need for kds
Graffin

Graffin wrote:

nm from my queue

insane
  • 00:13:088 (4) - maybe nc this? That would make the combo length inconsistent.
    pretty much nothing to point out, maybe keep combos shorter. I think this combo length is fine for Insane.
hard
  • 01:16:237 (1,2,3) - these sliders could be placed in better ways or have more interesting shapes imo Fixed.
    pretty much same as above, nothing to point out, map is good
easy and normal have little to no problems so i wont mod those
like seriously your map is perfect in my opinion lol, good luck on rank
Thanks.
Seni
hey :) nm from q

Insane

00:07:348 (3) - honestly I'd love to see a NC here because it would make it so much easier to read a_a

00:48:366 (2,3,4) - maybe space this out a bit more since 3 and 4 are snares? I definitely think it could use more emphasis.

00:52:533 (1,2,3,4,1,2,3,4) - Add claps on the white ticks since there are snares. imo it could also use a bit larger spacing. I feel it's a bit underwhelming while playing. It's even smaller than 00:19:940 (1,2,3,4,1,2,3,4,1) which is only kicks on every second 1/2. If not that maybe make 00:19:940 (1,2,3,4,1,2,3,4,1) smaller. I don't think there is any reason it should have more emphasis than 00:52:533 (1,2,3,4,1,2,3,4)

00:54:755 (2) - Maybe a 1/2 slider that leads into the stream would be nice to emphasize the vocals? there isn't any particularly strong sound on 00:54:940 (1) and you seem to focus a lot on the vocals in this map.

01:00:681 (4,5) - add claps

01:06:607 (6) - clap

some of the hitsounds don't follow the song but I'll just take that as artistic freedom and mention only the ones you missed I think really need the emphasis.


I hope you find some of my suggestions useful a_a
Topic Starter
Little

Seni wrote:

hey :) nm from q

Insane

00:07:348 (3) - honestly I'd love to see a NC here because it would make it so much easier to read a_a Added.

00:48:366 (2,3,4) - maybe space this out a bit more since 3 and 4 are snares? I definitely think it could use more emphasis. I think the spacing is big enough.

00:52:533 (1,2,3,4,1,2,3,4) - Add claps on the white ticks since there are snares. imo it could also use a bit larger spacing. I feel it's a bit underwhelming while playing. It's even smaller than 00:19:940 (1,2,3,4,1,2,3,4,1) which is only kicks on every second 1/2. If not that maybe make 00:19:940 (1,2,3,4,1,2,3,4,1) smaller. I don't think there is any reason it should have more emphasis than 00:52:533 (1,2,3,4,1,2,3,4) Added claps. I think the placement is fine. It has emphasis from tighter angle, and the small polygons fit the feeling of the music imo.

00:54:755 (2) - Maybe a 1/2 slider that leads into the stream would be nice to emphasize the vocals? there isn't any particularly strong sound on 00:54:940 (1) and you seem to focus a lot on the vocals in this map. Realized this is 1/6, so I changed it accordingly, but I prefer the circle there.

01:00:681 (4,5) - add claps Added a clap.

01:06:607 (6) - clap Added.

some of the hitsounds don't follow the song but I'll just take that as artistic freedom and mention only the ones you missed I think really need the emphasis.


I hope you find some of my suggestions useful a_a
Thanks.
Ayana Hana
hey

NM from my queue



  • Easy
  1. 00:21:422 (3) - on this moment you ignore many beats. Maybe to increase him
  2. 00:49:570 (4) - NC?
  3. 00:54:015 (4) - in this moment player want to rest, you can use 1 note
  4. 01:20:682 (3) - ^
  5. 00:56:977 (3,1) - these moments identical.

  • Normal
  1. 00:43:088 - you ignore beat, Make as here 00:45:866 (4) -
  2. 00:47:903 - place a note?
  3. lot of notes end on strong beat, it's a bad :с 00:56:977 (3,4,1,2,1,2,1,4,1,2,1,2) - and so on.

  • Hard
  1. 00:59:940 (1) - you never used on this diff such sliders except 01:08:088 (3,1) -
  2. 00:26:977 (5,6) - hy you stak them? p
  3. 01:22:904 (3,4,5,6) - ^ you can stack but not always.


gl xDD
_handholding
Insane
  1. 00:33:551 - Mapping this beat takes away emphasis from the rhythm at 00:34:292 (5,6,7) . There is also no drum beat here either so so did you do this for the string instrument or something? Anyways I think this would be more suitable if you turned 00:33:274 (1) into a 1/1 slider or deleted 00:33:551 (2)
  2. 00:51:792 (4) - This slider just looks out of place looking at the rest of your map
  3. 00:48:088 (1,2,3) - The only double in the map is 00:48:366 (2,3) which can prove to be a bit tricky/frustrating from a player's perspective, would you consider simplifying the rhythm with an addition of a slider?
Normal
  1. 01:09:570 (6) - Move to 01:09:755 , stack on 01:09:940 (7) and add whistle? Same for 01:12:533 (5) if you choose to do so
[]GL!
Topic Starter
Little
Lama Poluna

Lama Poluna wrote:

hey

NM from my queue



  • Easy
  1. 00:21:422 (3) - on this moment you ignore many beats. Maybe to increase him No, that makes weird emphasis on a weak beat.
  2. 00:49:570 (4) - NC? Fixed.
  3. 00:54:015 (4) - in this moment player want to rest, you can use 1 note I think it's fine. I gave a whole 2 beats.
  4. 01:20:682 (3) - ^
  5. 00:56:977 (3,1) - these moments identical. I don't understand.

  • Normal
  1. 00:43:088 - you ignore beat, Make as here 00:45:866 (4) - It's fine.
  2. 00:47:903 - place a note? I think that makes it hard to catch, and I think having space before gives better emphasis on that slider head.
  3. lot of notes end on strong beat, it's a bad :с 00:56:977 (3,4,1,2,1,2,1,4,1,2,1,2) - and so on. No.

  • Hard
  1. 00:59:940 (1) - you never used on this diff such sliders except 01:08:088 (3,1) - ok... so?
  2. 00:26:977 (5,6) - hy you stak them? p I prefer current placement.
  3. 01:22:904 (3,4,5,6) - ^ you can stack but not always.


gl xDD
Kisses

Kisses wrote:

Insane
  1. 00:33:551 - Mapping this beat takes away emphasis from the rhythm at 00:34:292 (5,6,7) . There is also no drum beat here either so so did you do this for the string instrument or something? Anyways I think this would be more suitable if you turned 00:33:274 (1) into a 1/1 slider or deleted 00:33:551 (2) Removed circle.
  2. 00:51:792 (4) - This slider just looks out of place looking at the rest of your map Simplified shape.
  3. 00:48:088 (1,2,3) - The only double in the map is 00:48:366 (2,3) which can prove to be a bit tricky/frustrating from a player's perspective, would you consider simplifying the rhythm with an addition of a slider? I think this is ok. It's stacked distinctly to show that it's a different rhythm, and it matches the song here.
Normal
  1. 01:09:570 (6) - Move to 01:09:755 , stack on 01:09:940 (7) and add whistle? Same for 01:12:533 (5) if you choose to do so No, I prefer the current rhythm. Moving that would skip a strong beat.
[]GL!
Thanks.
Watch My Skill
Insane
00:23:274 (2,3,4,5,6,7,8,1,2,3,4,5) - Feels a bit messy, almost jerky? Perhaps add a slider or two, just to upset the solo notes.
With any of the triple singles, e.g 01:23:088 (5,6,7) - , Perhaps make unstack a few, just to make the map a little more diverse.
Appart from that, this is really great :)

Hard
Nothing except 00:23:644 (3,4,5,6) - This feels a little sticky. Maybe offset the 4th and 6th note, just moving them a bit, so that they arent all stacked. Similar to the insane mode, just make the map a little diverse.

No complaints about other diffs. Great job!
Topic Starter
Little
I think those parts are fine. They are dense to match the rhythm and feel of the song.

Thanks.
Modified a few placements in Insane.
Rizen
Easy
  1. 00:06:977 (2,3) - perhaps try circle then slider so the slider covers those plucking noises
  2. 00:21:422 (3) - and 00:54:015 (3) - perhaps you can try further simplifying the sliders to 2/1 sliders as there kinda isn't anything on the slider repeat end ticks
Normal
  1. 00:36:792 (4) - maybe try moving this to 00:36:051 - for consistency with 00:30:125 (3) - ?
  2. 00:36:977 (1,2) - swap NCs around? if so, remove NC at 00:39:200 (1) -
  3. 00:49:200 - perhaps add a circle here for the snare drums
Hard
  1. 01:24:015 (3) - this circle is kinda hidden by the slider tail so perhaps you could try custom stacking this for readability
Insane
  1. 01:00:866 (6,7) - I feel as though this needs a tad more spacing emphasis, similar to 01:00:218 (2,3) - .
sorry in advance if this mod is useless ;;

good luck!!
Topic Starter
Little

Rizen wrote:

Easy
  1. 00:06:977 (2,3) - perhaps try circle then slider so the slider covers those plucking noises I think slider end and circle work better for that, since it feels more detached that way.
  2. 00:21:422 (3) - and 00:54:015 (3) - perhaps you can try further simplifying the sliders to 2/1 sliders as there kinda isn't anything on the slider repeat end ticks Repeat slider fits the feel of the song better imo.
Normal
  1. 00:36:792 (4) - maybe try moving this to 00:36:051 - for consistency with 00:30:125 (3) - ? ok
  2. 00:36:977 (1,2) - swap NCs around? if so, remove NC at 00:39:200 (1) - fixed combos.
  3. 00:49:200 - perhaps add a circle here for the snare drums I think it's fine without that.
Hard
  1. 01:24:015 (3) - this circle is kinda hidden by the slider tail so perhaps you could try custom stacking this for readability It's not really hidden.
Insane
  1. 01:00:866 (6,7) - I feel as though this needs a tad more spacing emphasis, similar to 01:00:218 (2,3) - . Fixed.
sorry in advance if this mod is useless ;;

good luck!!
Thanks :)
iYiyo
Hi! From my queue, sorry for late, wasn't in the mood to mod xd


  • [general]
  1. disable widescreen on normal
  2. compress the BG? Right know its file size is bigger than the actual mp3 lol

    [Insane]
  3. 00:07:348 (1,2) - since both have same sound in the music, maybe you'd want to add a whistle for 00:07:533 (2) - aswell?
  4. 00:08:088 (1,2) - 00:11:051 (1,2) - 00:14:014 (1,2) - 00:16:977 (1,2) - Kinda pointed some but I guess you get the idea. I recommend you to keep these distance a bit more consistent since it's very noticeable when playing.
  5. 00:21:700 (1) - I don't think this should have nc, it feels a bit of a spam. with 00:21:422 (1) - is enough to recognize the DS change.
  6. 00:23:181 - 00:25:403 - 00:26:144 - All these have same sound. recommend you to set 00:25:403 - a clap instead of whistle.
  7. 00:27:162 (8,9,1) - 00:27:162 (8,9,1) - 00:27:903 (5,6,7) - Don't know why they have different hitsounds D: For me they have same sounds, maybe you wanted variation? however I think you should keep consistent.
  8. 00:35:774 - Here there is the same emptyness as 00:36:144 - but 00:36:144 (8) - here you don't add whistles? Feels very empty in terms of hitsounds, recommend you to add it so you also keep consistency with other notes before.
  9. 00:48:366 (2,3) - I'd move this a bit upwards since distance is 00:48:088 (1,2,4) - similar for these but you have to take note the slider leniency of 00:48:088 (1,2) - . It's not a 1/2 gap but a 3/4 one... so yeah adding a bit more space to represent better the timegap would be great.
  10. 00:58:737 - and 00:59:477 - you're not following vocals but suddenly you do it 01:00:218 - here D: It also feels inconsistent in terms of hitsounds as well so yeah, I really expected claps here 01:00:311 -
  11. 01:09:385 (3) - make it claps? similar as 01:07:903 - here i guess
  12. 01:09:107 (2) - same as before.
  13. 01:20:960 (1) - same nc thing as before.

    [Hard]
  14. 00:35:311 (2,3,4) - This is the only non-stack triplet you use here and it feels like it's a bit alone xd consider stacking it for better playabilty maybe?
  15. 00:45:866 (3,4) - shouldn't this have a bit more space compared to 00:45:496 (2,3) - ? It has same emphasize as 00:43:088 (4,5) - in music
  16. 00:53:829 (1) - move it to 388|312 for better triangle?
  17. maybe you want to apply similar hitsounds stuff I mentioned in Insane

Okay that's all from me. Hope it helps! GL :D
Topic Starter
Little

iYiyo wrote:

Hi! From my queue, sorry for late, wasn't in the mood to mod xd


  • [general]
  1. disable widescreen on normal sure
  2. compress the BG? Right know its file size is bigger than the actual mp3 lol I don't think it matters.

    [Insane]
  3. 00:07:348 (1,2) - since both have same sound in the music, maybe you'd want to add a whistle for 00:07:533 (2) - aswell? ok
  4. 00:08:088 (1,2) - 00:11:051 (1,2) - 00:14:014 (1,2) - 00:16:977 (1,2) - Kinda pointed some but I guess you get the idea. I recommend you to keep these distance a bit more consistent since it's very noticeable when playing. It doesn't matter.
  5. 00:21:700 (1) - I don't think this should have nc, it feels a bit of a spam. with 00:21:422 (1) - is enough to recognize the DS change. fixed.
  6. 00:23:181 - 00:25:403 - 00:26:144 - All these have same sound. recommend you to set 00:25:403 - a clap instead of whistle. The sound is different.
  7. 00:27:162 (8,9,1) - 00:27:162 (8,9,1) - 00:27:903 (5,6,7) - Don't know why they have different hitsounds D: For me they have same sounds, maybe you wanted variation? however I think you should keep consistent. They have different sounds.
  8. 00:35:774 - Here there is the same emptyness as 00:36:144 - but 00:36:144 (8) - here you don't add whistles? Feels very empty in terms of hitsounds, recommend you to add it so you also keep consistency with other notes before. (7) has whistle because that's where that sound is.
  9. 00:48:366 (2,3) - I'd move this a bit upwards since distance is 00:48:088 (1,2,4) - similar for these but you have to take note the slider leniency of 00:48:088 (1,2) - . It's not a 1/2 gap but a 3/4 one... so yeah adding a bit more space to represent better the timegap would be great. Moved.
  10. 00:58:737 - and 00:59:477 - you're not following vocals but suddenly you do it 01:00:218 - here D: It also feels inconsistent in terms of hitsounds as well so yeah, I really expected claps here 01:00:311 - Instrument also shifts there as part of the transition to the next half of the chorus.
  11. 01:09:385 (3) - make it claps? similar as 01:07:903 - here i guess No.
  12. 01:09:107 (2) - same as before.
  13. 01:20:960 (1) - same nc thing as before.

    [Hard]
  14. 00:35:311 (2,3,4) - This is the only non-stack triplet you use here and it feels like it's a bit alone xd consider stacking it for better playabilty maybe? I think it flows better this way.
  15. 00:45:866 (3,4) - shouldn't this have a bit more space compared to 00:45:496 (2,3) - ? It has same emphasize as 00:43:088 (4,5) - in music Made a jump.
  16. 00:53:829 (1) - move it to 388|312 for better triangle? No.
  17. maybe you want to apply similar hitsounds stuff I mentioned in Insane

Okay that's all from me. Hope it helps! GL :D
Thanks.
Cryptic
Why is there static/clipping during the kiai? I can hear it in the preview point and in-game.
Topic Starter
Little

Cryptic wrote:

Why is there static/clipping during the kiai? I can hear it in the preview point and in-game.
I had a hard time finding a decent mp3 for this since I mapped it after the first episode came out. I'll try to see if I can find a better mp3.
Topic Starter
Little
Changed the audio file.
I don't have great headphones, so it's hard for me to tell, but I think this one is better.
Cryptic
It sounds fixed to me. I'll get around to checking this mapset tomorrow maybe - if not sometime within a week of this post.
DeletedUser_6181859
I will never be great mapper like you. Even Cryptic make post about recheck, heyo from my queue. Kudosu is really not necessary, probably it will be useless.
[Easy]
  1. 00:16:977 (1) - will better if you make elbow that will highlight slidertick, i really don't hear anything important at 00:17:162 - 00:17:255 , but vocal found in 00:17:348 . Consider to fit slidertick (standard form - this)
  2. upd 04.02.2017 00:21:422 (3) - repeat don't fit anything. Actually sounds is in 00:21:700 - 00:21:977 but in 00:21:792 i really don't hear any sound. Consider to make this slider just 2/1 without repeat.
  3. 00:25:866 (1) - very creative sliders why you don't curve 00:27:348 but make it in 00:22:903 (1) ? It have identical sounds in music. Same at end of song.
  4. 00:43:274 (3) - don't see any reason for put finish here, because about the same sound you have in 00:41:792 but, at first, you don't highlight it, and at second, they different only because second part have two drum sounds (in 00:43:088 and 00:43:274 ).
[Normal]
  1. 00:07:348 (4) - very strange why you put this note by flow but previous sliders are create special "triangle slider" => put not for flow a bit. Also it's looks strange because very overlapped with 00:05:866 (2) and makes high pattern-density. Random example - 00:11:792 (2,3) . Same at 01:00:682 (4) . And... you copied patterns?
  2. 00:08:088 (1,2) - i think pattern originally implied smoother flow, something like this (nya) (and don't forget to move following pattern)
[Hard]
  1. 00:16:514 (4,5) - actually you can move it down a bit for more smoother flow again, it's hard-diff and not necessary to make all patterns identical
  2. 00:38:829 (6,1) - angle of sliders isn't really perfect identical proof
  3. 00:45:866 (3) - if you really think that 00:46:051 - is high beat (i mean hitsounding :thinking:) you can make something like 00:43:088 (4,5) with jump in higher beat because slider which end in beat like this isn't really good
00:22:903 - 00:28:829 - please stop
Good luck!
{end of the mod}
Tuhan
here my GD, i love this anime too... XD
[Runa's Insane]
SPOILER
osu file format v14

[General]
AudioFilename: urara.mp3
AudioLeadIn: 0
PreviewTime: 55403
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Yumeji Labyrinth
TitleUnicode:夢路らびりんす
Artist:Labyrinths
ArtistUnicode:らびりんず
Creator:Little
Version:Runa's Insane
Source:うらら迷路帖
Tags:Urara Meirochou 千矢 chiya 紺 kon 小梅 koume ノノ nono 原田彩楓 Harada Sayaka 久保ユリカ Kubo Yurika 本渡楓 Hondo Kaede 佳村はるか Yoshimura Haruka opening tv size CloudSplash16
BeatmapID:0
BeatmapSetID:555715

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"chiyachankawaii.png",0,0
Video,278,"konchanmokawaii.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2163,370.37037037037,4,2,2,45,1,0
2163,-133.333333333333,4,2,2,45,0,0
8088,-100,4,2,1,65,0,0
22533,-66.6666666666667,4,2,1,65,0,0
22903,-100,4,2,1,75,0,0
28829,-100,4,2,1,65,0,0
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Topic Starter
Little

100bit wrote:

I will never be great mapper like you. Even Cryptic make post about recheck, heyo from my queue. Kudosu is really not necessary, probably it will be useless.
[Easy]
  1. 00:16:977 (1) - will better if you make elbow that will highlight slidertick, i really don't hear anything important at 00:17:162 - 00:17:255 , but vocal found in 00:17:348 . Consider to fit slidertick (standard form - this) Fixed.
  2. upd 04.02.2017 00:21:422 (3) - repeat don't fit anything. Actually sounds is in 00:21:700 - 00:21:977 but in 00:21:792 i really don't hear any sound. Consider to make this slider just 2/1 without repeat. While it's true that there is no sound on the repeat, I think it's ok to do this simplification because the back-and-forth movement matches the feel of the song.
  3. 00:25:866 (1) - very creative sliders why you don't curve 00:27:348 but make it in 00:22:903 (1) ? It have identical sounds in music. Same at end of song. My choice of slider shapes is based purely on visuals here. I just think it looks good this way. Changed the end to use same shape as middle part because end one doesn't look so good.
  4. 00:43:274 (3) - don't see any reason for put finish here, because about the same sound you have in 00:41:792 but, at first, you don't highlight it, and at second, they different only because second part have two drum sounds (in 00:43:088 and 00:43:274 ). There's drum and cymbal there, so I think it's worth emphasizing.
[Normal]
  1. 00:07:348 (4) - very strange why you put this note by flow but previous sliders are create special "triangle slider" => put not for flow a bit. Also it's looks strange because very overlapped with 00:05:866 (2) and makes high pattern-density. Random example - 00:11:792 (2,3) . Same at 01:00:682 (4) . And... you copied patterns? Fixed the overlaps.
  2. 00:08:088 (1,2) - i think pattern originally implied smoother flow, something like this (nya) (and don't forget to move following pattern) No, the drop-off was intended.
[Hard]
  1. 00:16:514 (4,5) - actually you can move it down a bit for more smoother flow again, it's hard-diff and not necessary to make all patterns identical I think it's fine.
  2. 00:38:829 (6,1) - angle of sliders isn't really perfect identical proof Fixed.
  3. 00:45:866 (3) - if you really think that 00:46:051 - is high beat (i mean hitsounding :thinking:) you can make something like 00:43:088 (4,5) with jump in higher beat because slider which end in beat like this isn't really good I want to put more emphasis on (4). I think this is fine.
00:22:903 - 00:28:829 - please stop
Good luck!
{end of the mod}
Thanks for modding. It was useful.

Runa_Hime wrote:

here my GD, i love this anime too... XD
[Runa's Insane]
SPOILER
osu file format v14

[General]
AudioFilename: urara.mp3
AudioLeadIn: 0
PreviewTime: 55403
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Yumeji Labyrinth
TitleUnicode:夢路らびりんす
Artist:Labyrinths
ArtistUnicode:らびりんず
Creator:Little
Version:Runa's Insane
Source:うらら迷路帖
Tags:Urara Meirochou 千矢 chiya 紺 kon 小梅 koume ノノ nono 原田彩楓 Harada Sayaka 久保ユリカ Kubo Yurika 本渡楓 Hondo Kaede 佳村はるか Yoshimura Haruka opening tv size CloudSplash16
BeatmapID:0
BeatmapSetID:555715

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"chiyachankawaii.png",0,0
Video,278,"konchanmokawaii.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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280,260,35681,1,0,0:0:0:0:
248,248,35774,1,0,0:0:0:0:
216,236,35866,2,0,P|205:196|218:157,1,85,8|0,0:0|0:0,0:0:0:0:
300,84,36237,6,0,P|316:136|292:204,1,127.5
252,216,36607,1,8,0:0:0:0:
392,160,36792,1,0,0:0:0:0:
392,160,36885,1,0,0:0:0:0:
391,160,36977,2,0,P|454:162|495:209,1,127.5
476,248,37348,2,0,B|464:292|464:292|471:330,1,85,8|0,0:0|0:0,0:0:0:0:
396,292,37718,6,0,B|348:268|348:268|276:280,1,127.5
216,328,38088,2,0,P|200:289|207:248,1,85,8|0,0:0|0:0,0:0:0:0:
108,292,38459,2,0,P|115:229|86:173,1,127.5
56,144,38829,6,0,P|47:102|57:61,1,85,8|0,0:0|0:0,0:0:0:0:
326,125,39200,2,0,P|336:166|328:208,1,85
184,208,39570,2,0,P|175:166|185:125,1,85,8|0,0:0|0:0,0:0:0:0:
454,61,39940,2,0,P|464:102|455:144,1,85,0|8,0:0|0:0,0:0:0:0:
444,161,40218,1,0,0:0:0:0:
432,179,40311,1,8,0:0:0:0:
421,197,40403,1,0,0:0:0:0:
410,215,40496,1,8,0:0:0:0:
399,233,40588,1,0,0:0:0:0:
388,251,40681,5,4,0:0:0:0:
388,251,41051,1,8,0:0:0:0:
388,251,41422,1,0,0:0:0:0:
388,251,41792,1,8,0:0:0:0:
104,124,42162,6,0,L|89:250,1,127.5
93,261,42533,1,8,0:0:0:0:
93,261,42903,1,0,0:0:0:0:
204,323,43088,6,0,L|200:275,1,42.5,8|0,0:0|0:0,0:0:0:0:
308,287,43274,2,0,L|300:159,1,127.5,8|0,0:0|0:0,0:0:0:0:
332,91,43644,5,4,0:0:0:0:
332,91,44014,1,8,0:0:0:0:
40,171,44385,5,0,0:0:0:0:
40,171,44755,1,8,0:0:0:0:
256,384,45125,5,0,0:0:0:0:
256,384,45496,1,8,0:0:0:0:
332,91,45866,5,0,0:0:0:0:
396,184,46051,2,0,L|353:190,1,42.5,8|0,0:0|0:0,0:0:0:0:
204,140,46237,2,0,L|284:168,1,85,8|0,0:0|0:0,0:0:0:0:
500,236,46607,6,0,P|410:231|375:314,1,191.250007295609
459,337,47348,6,0,P|457:316|451:295,1,42.5,8|0,0:0|0:0,0:0:0:0:
416,228,47533,2,0,P|404:181|408:134,1,95.6250036478044,8|0,0:0|0:0,0:0:0:0:
488,48,47903,5,0,0:0:0:0:
464,56,47996,1,0,0:0:0:0:
440,64,48088,5,8,0:0:0:0:
156,20,48366,1,8,0:0:0:0:
260,288,48644,1,8,0:0:0:0:
339,236,48829,6,0,P|351:206|353:174,1,63.7500024318696,8|0,0:0|0:0,0:0:0:0:
345,152,49107,1,0,0:0:0:0:
343,128,49200,1,8,0:0:0:0:
349,105,49292,1,0,0:0:0:0:
361,84,49385,1,0,0:0:0:0:
378,67,49477,1,0,0:0:0:0:
398,56,49570,6,0,P|460:65|497:115,1,127.5,4|0,0:0|0:0,0:0:0:0:
478,191,49940,2,0,P|440:172|420:135,1,85,8|0,0:0|0:0,0:0:0:0:
240,168,50311,2,0,L|365:191,1,127.5
419,243,50681,2,0,P|440:207|436:165,1,85,8|0,0:0|0:0,0:0:0:0:
368,67,51051,6,0,B|352:151|352:151|365:190,1,127.5
419,243,51422,2,0,L|403:328,1,85,8|0,0:0|0:0,0:0:0:0:
224,232,51792,2,0,P|289:224|338:261,1,127.5
268,296,52162,1,8,0:0:0:0:
136,244,52348,1,0,0:0:0:0:
0,284,52533,6,0,L|8:328,1,42.5,8|0,0:0|0:0,0:0:0:0:
84,298,52718,2,0,L|92:340,1,42.5
136,244,52903,6,0,L|144:200,1,42.5,8|0,0:0|0:0,0:0:0:0:
220,229,53088,2,0,L|227:187,1,42.5
280,280,53274,6,0,L|288:324,1,42.5,8|0,0:0|0:0,0:0:0:0:
364,294,53459,2,0,L|371:335,1,42.5
415,239,53644,5,8,0:0:0:0:
417,225,53736,1,0,0:0:0:0:
420,211,53829,1,0,0:0:0:0:
422,197,53921,1,0,0:0:0:0:
472,132,54014,6,0,B|416:120|416:120|372:132|372:132|320:116|320:116|276:128|276:128|246:120,1,233.750008916855,4|0,0:0|0:0,0:0:0:0:
226,112,54755,5,0,0:0:0:0:
226,121,54816,1,0,0:0:0:0:
227,130,54878,1,0,0:0:0:0:
228,139,54940,1,0,0:0:0:0:
228,149,55001,1,0,0:0:0:0:
229,158,55063,1,0,0:0:0:0:
230,167,55125,1,0,0:0:0:0:
231,176,55187,1,0,0:0:0:0:
231,186,55248,1,0,0:0:0:0:
232,195,55310,1,0,0:0:0:0:
233,204,55372,1,0,0:0:0:0:
234,213,55434,1,0,0:0:0:0:
235,223,55496,6,0,B|335:199|335:199|383:219,1,152.999995330811,4|0,0:0|0:0,0:0:0:0:
432,275,55866,2,0,P|455:230|448:180,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
382,81,56237,2,0,P|351:149|380:217,1,152.999995330811
432,275,56607,2,0,P|432:325|412:371,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
180,320,56977,6,0,B|168:268|168:268|180:220,1,101.999996887207
332,220,57348,2,0,B|344:268|344:268|332:320,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
99,371,57718,2,0,P|79:325|80:275,1,101.999996887207
256,168,58088,2,0,L|256:270,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
184,104,58459,6,0,B|256:76|256:76|328:104,1,152.999995330811
396,136,58829,2,0,L|496:121,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
460,216,59200,2,0,L|308:193,1,152.999995330811
240,228,59570,2,0,P|273:264|323:268,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
408,140,59940,2,0,B|384:168|384:208|384:208|412:236|412:280,1,152.999995330811
396,356,60311,2,0,P|356:388|308:380,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
220,256,60681,6,0,L|270:246,1,50.9999984436036,8|8,0:0|0:0,0:0:0:0:
437,211,60866,1,0,0:0:0:0:
437,211,60959,1,0,0:0:0:0:
437,211,61051,1,8,0:0:0:0:
75,173,61237,1,8,0:0:0:0:
75,173,61330,1,8,0:0:0:0:
75,173,61422,6,0,B|148:196|148:196|223:173,1,152.999995330811,4|0,0:0|0:0,0:0:0:0:
292,144,61792,2,0,P|340:132|389:147,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
357,349,62162,2,0,P|325:281|340:207,1,152.999995330811
416,235,62533,2,0,P|386:276|338:289,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
137,117,62903,6,0,B|141:169|141:169|172:207,1,101.999996887207
375,117,63274,2,0,B|371:169|371:169|339:207,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
95,235,63644,2,0,P|124:275|172:289,1,101.999996887207
256,56,64014,2,0,L|256:158,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
184,272,64385,6,0,B|256:244|256:244|328:272,1,152.999995330811
395,304,64755,2,0,P|398:253|373:209,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
284,124,65125,2,0,B|316:132|316:132|368:96|429:130,1,152.999995330811
464,168,65496,2,0,P|452:118|458:68,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
264,16,65866,5,8,0:0:0:0:
457,81,66051,1,8,0:0:0:0:
284,116,66237,1,8,0:0:0:0:
380,148,66422,1,0,0:0:0:0:
304,216,66608,1,8,0:0:0:0:
208,183,66792,6,0,P|219:161|234:141,1,50.9999984436036
379,148,66977,2,0,P|393:169|402:192,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
324,314,67162,2,0,P|298:315|273:312,1,50.9999984436036
88,240,67348,6,0,B|124:236|152:256|152:256|188:248|220:260,1,136,4|8,0:0|0:0,0:0:0:0:
184,332,67903,1,0,0:0:0:0:
264,192,68088,2,0,P|216:172|164:172,2,102
359,123,68829,2,0,P|406:143|457:144,2,102
428,48,69570,1,0,0:0:0:0:
495,240,69755,2,0,P|464:251|430:248,1,68,0|8,0:0|0:0,0:0:0:0:
256,192,70125,1,0,0:0:0:0:
82,135,70311,6,0,B|30:119|-14:151|-14:151|16:168,1,136,4|8,0:0|0:0,0:0:0:0:
160,176,70866,2,0,B|212:160|256:192|256:192|226:209,1,136
104,288,71422,2,0,P|92:248|96:216,1,68,8|0,0:0|0:0,0:0:0:0:
132,188,71700,1,0,0:0:0:0:
131,187,71792,2,0,P|180:195|229:180,2,102
81,75,72533,1,0,0:0:0:0:
176,112,72718,1,8,0:0:0:0:
256,48,72903,1,8,0:0:0:0:
336,112,73088,1,8,0:0:0:0:
336,112,73181,1,8,0:0:0:0:
335,111,73274,6,0,P|385:120|434:107,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
504,208,73644,2,0,P|454:199|405:212,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
312,352,74014,2,0,B|304:292|332:256|332:256|320:228|320:205,2,152.999995330811
191,205,74755,6,0,B|192:228|180:256|180:256|208:292|200:352,2,152.999995330811
8,208,75496,2,0,P|56:221|106:212,1,101.999996887207
244,116,75866,2,0,P|195:102|145:111,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
198,306,76237,6,0,L|191:205,1,101.999996887207,4|0,0:0|0:0,0:0:0:0:
328,57,76607,2,0,L|336:159,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
76,80,76977,2,0,B|88:76|88:76|100:80|100:80|112:76|112:76|124:80|124:80|136:76|136:76|148:80|148:80|160:76|160:76|172:80,1,101.999996887207
208,115,77255,1,0,0:0:0:0:
257,125,77348,1,8,0:0:0:0:
304,105,77440,1,8,0:0:0:0:
336,66,77533,1,8,0:0:0:0:
381,45,77625,1,8,0:0:0:0:
431,55,77718,5,4,0:0:0:0:
80,328,78088,1,0,0:0:0:0:
431,328,78459,5,0,0:0:0:0:
80,55,78829,1,0,0:0:0:0:
431,55,79200,5,4,0:0:0:0:
314,106,79385,1,0,0:0:0:0:
395,205,79570,1,0,0:0:0:0:
307,297,79755,1,0,0:0:0:0:
80,328,79940,5,0,0:0:0:0:
198,278,80125,1,0,0:0:0:0:
117,179,80310,1,0,0:0:0:0:
205,87,80495,1,0,0:0:0:0:
431,328,80681,5,8,0:0:0:0:
80,55,80959,1,8,0:0:0:0:
431,328,81237,1,8,0:0:0:0:
80,55,81422,2,0,L|76:80,7,21.25
60,224,81792,2,0,B|64:192|48:168|48:168|96:180|136:160|136:160|156:180|176:184,1,191.250007295609,8|0,3:0|0:0,0:0:0:0:
260,264,82162,6,0,B|216:252|216:252|176:260|176:260|136:252,1,127.5,4|0,0:0|0:0,0:0:0:0:
192,104,82533,2,0,B|236:116|236:116|276:108|276:108|316:116,1,127.5,8|0,0:0|0:0,0:0:0:0:
447,200,82903,6,0,P|455:180|457:158,1,42.5
380,40,83088,2,0,P|372:59|370:81,1,42.5,8|0,0:0|0:0,0:0:0:0:
457,81,83274,6,0,P|454:59|447:39,1,42.5,8|0,0:0|0:0,0:0:0:0:
371,158,83459,2,0,P|373:179|380:199,1,42.5
484,124,83644,5,0,0:0:0:0:
260,96,83829,1,0,0:0:0:0:
424,250,84014,1,8,0:0:0:0:
381,28,84200,1,0,0:0:0:0:
285,231,84385,1,0,0:0:0:0:
484,124,84570,5,8,0:0:0:0:
28,260,84755,1,8,0:0:0:0:
227,153,84940,1,0,0:0:0:0:
227,153,85033,1,0,0:0:0:0:
227,153,85125,6,0,B|232:196|232:196|220:236|220:236|224:280,1,127.5,4|0,0:0|0:0,0:0:0:0:
360,360,85496,2,0,B|355:317|355:317|367:277|367:277|363:233,1,127.5,8|0,0:0|0:0,0:0:0:0:
249,261,85866,2,0,L|292:268,1,42.5
453,211,86051,2,0,L|410:217,1,42.5,8|0,0:0|0:0,0:0:0:0:
250,155,86237,2,0,L|292:161,1,42.5,8|0,0:0|0:0,0:0:0:0:
453,104,86422,2,0,L|410:110,1,42.5
250,53,86607,5,0,0:0:0:0:
453,104,86792,1,0,0:0:0:0:
410,109,86885,1,0,0:0:0:0:
367,115,86977,1,8,0:0:0:0:
208,150,87162,1,8,0:0:0:0:
250,155,87255,1,8,0:0:0:0:
293,161,87347,1,0,0:0:0:0:
453,211,87533,6,0,L|410:217,1,42.5
249,261,87718,2,0,B|296:272|320:304|320:304|360:292|404:304,1,170
I'm not accepting guest diffs for this mapset, but feel free to use my audio and timing to create your own mapset.
Tuhan
alright... maybe next time :D
Cryptic
Interesting AR spreads - cute anime. Have a quick light mod from my queue!

[Easy]
  1. 00:19:940 (1,2,3) - I always feel like these play nicer to the players when the movements between 1>2 and 2>3 are the same, whereas at the moment they are not. You have a lot of leniency with your 1's position as well since its well within DS range.
  2. 00:22:903 (1,1) - These are a super cool interpretation for the song, its one of the main reasons I'm modding the set!
  3. 00:43:644 (1,2,3) - Musically I kind of get why all of these don't flow into one another, but for an easy I'm not a big fan. On top of that, it continues here 00:46:237 (4,1) - which doesn't feel super justified, and then 00:46:607 (1,2) - is just a kind of blegh pattern for an easy. Maybe just rework that little section to be a bit more intuitive (player goes moreso to where the sliders are pointing).
  4. 00:52:533 (1,2,3) - Same thing as earlier.
  5. 00:55:496 (1) - Can you make this aesthetically pleasing and symmetrical?
  6. 01:19:200 (1,2,3) - etc
[Normal]
  1. 00:23:644 (2,3,4,5) - Design here is kind of lol compared to the previous parts, both 2>3 and 4>5 aren't intuitive. 2>3 has the player going opposite motion of where the slider tail shows them and 4>5 has the slider opposing the cursor's movement. Of course both cases are super subtle but they make for poor aesthetics and overall a sloppier map (in my opinion).
  2. 00:25:866 (1,2) - Why aren't the sliders mirrored here like over 00:22:903 (1,2) - yonder? :(
  3. Obviously those two points apply to where you flipped the pattern at the end as well.
  4. The rest of the map is kind of just sliders pointing opposite of where you want the player to go with no apparent structure other than DS and rhythm. I'm not a huge fan of this diff but it does the job. (Maybe redesign some of the sliders to guide the players, though?)
[Hard]
  1. 00:09:570 (1,2,3,4) - Why not just make the top/bottom half mirror each other? It'll be a good way to create structure and the pattern is already super close to doing so.
  2. 00:09:570 (1,2,3,4,1) - Flow to the 1 slider seems super awkward for a hard. I'd expect the slider to be in the bottom left or bottom center part of the screen, yet its top center. To be honest, even on a Hard, I don't think this is really nice for players just because it's not super intuitive.
  3. 00:12:162 (4) - Rotate this a bit to better flow into the next pattern? (And to get the DS between them closer to 1.4-1.5)
  4. The biggest issue I see in this upcoming section is that the double 1/2s look similar to the slider end to triple (00:24:014 (5,6,1,2,3) - look similar basically). This could cause some major readability issues if one isn't super familiar with the song or with the difficulty level, so see if you can brainstorm some alternatives to this issue throughout the map.
  5. 00:35:311 (2,3,4) - Why is this the only unstacked triple in the entire map?
  6. 00:56:977 (1,2,3,4) - Structure these, it'll feel nicer and less random.
  7. 01:02:903 (1,2,3,4) - Tidy 'em up.
  8. 01:27:348 (4,5) - Why not delete the 5 and make the 4 a repeat? The second "cha" sound isn't really intense or anything.
[Insane]
  1. 00:06:607 (1,2,1) - This is a particularly awkward rhythm for an Insane or even an Extra. The spacing makes sense but the player isn't going to intuitively get it. Delete the 2 and just make 1 a repeat, and then reposition the next combo to make sense with the changes.
  2. In general the 3/4th sliders to 1/4th circles just feel super awkward with varying rhythm and spacing. It annoys me through most of the map and I don't really feel like its worth making an entire list of them, so overall I'd just say standardize the spacing on them (make it more consistent) and try to give them a general sense of flow (as in if one's behind a slider, make the rest behind a slider, if one's kind of where the slider would continue to head, make the rest where the slider would continue to head, don't make it constantly switch to wherever you want them to be).
  3. The doubles also feel weird? with the kicks because I don't know. The actual stand alone doubles (without the kicks) play fine so maybe consider only leaving the kicks where they make sense musically? As in, change 00:29:570 (4) - 00:31:051 (4) - 00:35:496 (4) - 00:36:977 (4) - to just circles.
  4. 00:47:162 (2,3) - This reads as a double as all stacks until this point (and after) have been doubles.
Good luck!
Topic Starter
Little

Cryptic wrote:

Interesting AR spreads - cute anime. Have a quick light mod from my queue!

[Easy]
  1. 00:19:940 (1,2,3) - I always feel like these play nicer to the players when the movements between 1>2 and 2>3 are the same, whereas at the moment they are not. You have a lot of leniency with your 1's position as well since its well within DS range. Moved (1) to make the movement more similar.
  2. 00:22:903 (1,1) - These are a super cool interpretation for the song, its one of the main reasons I'm modding the set!
  3. 00:43:644 (1,2,3) - Musically I kind of get why all of these don't flow into one another, but for an easy I'm not a big fan. On top of that, it continues here 00:46:237 (4,1) - which doesn't feel super justified, and then 00:46:607 (1,2) - is just a kind of blegh pattern for an easy. Maybe just rework that little section to be a bit more intuitive (player goes moreso to where the sliders are pointing). I disagree. This section is totally fair for an Easy difficult. There's nothing confusing at 00:43:644 (1,2,3) since the head of each slider is the only one near the end of the previous one. For 00:45:125 (3,4,1) maybe the player could click them out of order, but that's kind of unlikely since moving from (3) to (1) would be really awkward, and there is a new combo to show the start of the next phrase, so it wouldn't make sense for the player to click (1) before (4). As for flow there, I tried various arrangements, but this one is the most relevant to the music as it separates (4) for emphasis and gives nice flow into (1). I don't see why 00:46:607 (1,2) is a "blegh" pattern.
  4. 00:52:533 (1,2,3) - Same thing as earlier.Reworked this pattern.
  5. 00:55:496 (1) - Can you make this aesthetically pleasing and symmetrical? Current shape and placement looks good.
  6. 01:19:200 (1,2,3) - etc
[Normal]
  1. 00:23:644 (2,3,4,5) - Design here is kind of lol compared to the previous parts, both 2>3 and 4>5 aren't intuitive. 2>3 has the player going opposite motion of where the slider tail shows them and 4>5 has the slider opposing the cursor's movement. Of course both cases are super subtle but they make for poor aesthetics and overall a sloppier map (in my opinion). Don't really see how it's unintuitive. Players aren't just going to keep moving their cursor in the direction of the last slider. That's just not how it works. (4,5) is to match the feel of the song.
  2. 00:25:866 (1,2) - Why aren't the sliders mirrored here like over 00:22:903 (1,2) - yonder? :( Why should they be?
  3. Obviously those two points apply to where you flipped the pattern at the end as well.
  4. The rest of the map is kind of just sliders pointing opposite of where you want the player to go with no apparent structure other than DS and rhythm. I'm not a huge fan of this diff but it does the job. (Maybe redesign some of the sliders to guide the players, though?)
[Hard]
  1. 00:09:570 (1,2,3,4) - Why not just make the top/bottom half mirror each other? It'll be a good way to create structure and the pattern is already super close to doing so. Moved (4) a bit for aesthetic.
  2. 00:09:570 (1,2,3,4,1) - Flow to the 1 slider seems super awkward for a hard. I'd expect the slider to be in the bottom left or bottom center part of the screen, yet its top center. To be honest, even on a Hard, I don't think this is really nice for players just because it's not super intuitive. I don't think so. It feels natural to me.
  3. 00:12:162 (4) - Rotate this a bit to better flow into the next pattern? (And to get the DS between them closer to 1.4-1.5) No.
  4. The biggest issue I see in this upcoming section is that the double 1/2s look similar to the slider end to triple (00:24:014 (5,6,1,2,3) - look similar basically). This could cause some major readability issues if one isn't super familiar with the song or with the difficulty level, so see if you can brainstorm some alternatives to this issue throughout the map. All such parts have half overlap to distinguish 1/4 from 1/2.
  5. 00:35:311 (2,3,4) - Why is this the only unstacked triple in the entire map? It just feels right there.
  6. 00:56:977 (1,2,3,4) - Structure these, it'll feel nicer and less random. It feels nice as it is.
  7. 01:02:903 (1,2,3,4) - Tidy 'em up. Moved (2,3) a bit.
  8. 01:27:348 (4,5) - Why not delete the 5 and make the 4 a repeat? The second "cha" sound isn't really intense or anything. Repeat would feel really awkward here since 01:27:718 is stronger than 01:27:348 so circle is more appropriate here.
[Insane]
  1. 00:06:607 (1,2,1) - This is a particularly awkward rhythm for an Insane or even an Extra. The spacing makes sense but the player isn't going to intuitively get it. Delete the 2 and just make 1 a repeat, and then reposition the next combo to make sense with the changes. No. The circle is important there to get a strong jump into the start of the next phrase. Reading the rhythm isn't just about the spacing. The context (previous sliders being 3/4) hints that (1,2) are 3/4 snapped, and the start of the next combo draws the player's attention to show change in rhythm.
  2. In general the 3/4th sliders to 1/4th circles just feel super awkward with varying rhythm and spacing. It annoys me through most of the map and I don't really feel like its worth making an entire list of them, so overall I'd just say standardize the spacing on them (make it more consistent) and try to give them a general sense of flow (as in if one's behind a slider, make the rest behind a slider, if one's kind of where the slider would continue to head, make the rest where the slider would continue to head, don't make it constantly switch to wherever you want them to be). I don't see what you mean about varying rhythm. It's mapped for flow, and using a constant distance spacing doesn't really contribute anything.
  3. The doubles also feel weird? with the kicks because I don't know. The actual stand alone doubles (without the kicks) play fine so maybe consider only leaving the kicks where they make sense musically? As in, change 00:29:570 (4) - 00:31:051 (4) - 00:35:496 (4) - 00:36:977 (4) - to just circles. No.
  4. 00:47:162 (2,3) - This reads as a double as all stacks until this point (and after) have been doubles. Rhythm should be obvious from the halftime feel.
Good luck!
Thanks.
Binguo
mrdeos

Little wrote:

I think those parts are fine. They are dense to match the rhythm and feel of the song.

Thanks.
Modified a few placements in Insane.
Jeez, 1/4 sliders will feat perfectly. ><
Topic Starter
Little
Updated metadata.
Karen
Discussed with mapper on discord, changed patterns in Hard, everything is simple but fun, bubbled
no kd
Nao Tomori
changed 1 rhythm on insane

yea
Topic Starter
Little
Thanks! :D
Narcissu
this anime so cute!
c16 more cute!
Doormat

Narcissu wrote:

this anime so cute!
c16 more cute!
Topic Starter
Little

Narcissu wrote:

this anime so cute!
c16 more cute!
o///o
Narcissu is the cutest!
SenPine
The beginning of this song definitely totally sounds like the Gummi Bears theme :?
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