why do you disrespect the composers of the music by mapping like this
really, the only reason anyone should ever download this map is because natteke did something in it
modding in a few
general
video is distracting and horrible
you only made 1 diff? i'm not sure whether this is a good thing or a bad thing, but i'm not sure about its rankability
why is the preview time at a random point in the song that doesn't really fit?
the gray combo color looks ugly
shiirn wrote:
Stick to the one naming convention? having both normal/hard and hyper/another makes no sense since hyper and hard are supposed to be relatively equal in terms of difficulty. Besides, deen's Normal plays like an Easy and the Hard is more like a Normal, so go Beginner / Standard as difficulty names?
holy crap same as Fracture i didn't even need to change anything wahahaha
EDIT: oh wait this is lesjuh's fault. YOU FAIL LESJUH
normal
this is an easy
00:56:237 (1) - what is the point of the timing sections
Hard
crappy ass HP drain and OD just to make the star rating lower haha
00:18:522 (1,2,3,4,5) - nazi - crappy pentagon
00:52:122 (1,2,3,4,1) - ^even worse
00:53:837 (2,3,4,1) - at least try to make the patterns look pretty
00:57:265 (7,8,9) - why'd you stop the circle that was actually halfway decent
01:07:551 (2,3,4,5,6) - more awkward patterns
01:18:694 (1) - remove newcombo
01:25:551 (5) - either stack under the end of 3 and make it hard to read or make it below 4 so it's not messed up
01:27:437 (1,2,3,4) - line these up so they make a nice cross rather than 3 and 4 being rather awkwardly off-center? you don't need to stick directly to 1.0x spacing the entire time, 1.1 or something won't kill anyone
Hyper by Natteke the only difficulty worth my time modding
NO PROBLEMS \o/
Another - time to get my hands dirty, since you used alot of copy+paste badly in your map i will use lots of copy+paste in my mod
Circles: 540 Sliders: 59
^i can understand why you hate sliders since you suck at making them, but those get better with practice, practice, practice! \o/
00:04:122 (9,1) - antijump is unintuitive
beginning section - varying from stacks to large jumps makes for very awkward playing and generally no fun. Make more interesting patterns.
00:10:637 (1,2,3) - why do you return to where 1 is after 2? boring, nonsensical.
00:12:351 (1,2,3,4,5,6) - increased spacing does slightly make sense, however, the pattern makes none whatsoever. Make this into a pretty star?
00:13:722 (7) - what a waste of space, slider is way too fast and with an unstacked and un-synced note at the end
00:20:580 (1,2,3) - why do you return to where 1 is after 2? boring, nonsensical.
00:21:437 (2,3,4) - why do you return to where 2 is after 3? boring, nonsensical.
00:21:951 (1,2) - you need to learn how to have 1/4 slide combos intuitive. This doesn't work.
00:22:980 (5,6,7) - why do you return to where 5 is after 6? boring, nonsensical.
00:24:694 (1,2) - oh ye gods it actually ends with the note at the end. still way too fast.
00:33:265 (1,2,3) - why do you return to where 1 is after 2? boring, nonsensical.
00:31:894 (6) - place so that the distance between it and the previous and next combos are the same?
00:43:380 (7,8) - having 8 at the start of 7 makes for very hard sightreading.
00:45:608 (2,3,4,5,6,1,2,3,4,5,6,7) - normally i love streams that curve like this, but overlapping them like this is a rather bad idea.
00:47:408 (3,4,5,6) - why do you return to where 4 is after 5? boring, nonsensical. and the spacing is huge on this one, what the nugget
00:51:008 (2) - the sound of the beat is on the red tick bro, move 1/4 left plz
00:51:951 (1,2,3,4,5,6,7,8,9) - these look hideous
00:53:494 (1,2,3,4,5,6,7,8) - these look hideous
00:54:865 (1,2,3,4) - these look hideous
00:55:551 (1,2,3,4) - these look hideous
00:56:751 (4,5,6,7,8,9) - these are hard to read since they hop from one spot to the next while also having stacks and well
00:57:951 (1,2,3,4,1,2,3,4) - i'm a big fan of bounceback streams, but this one is just cruel. Make 4 a bit less of a turn from 1.
00:58:808 - you like overmapping, why isnt there a note here and the next 1/4 cuz there are beats there
00:59:322 - you like overmapping, why isnt there a note here cuz there are beats there
01:02:922 (9) - new combo
01:05:665 (6) - new combo
01:09:437 (11) - it's very hard to read a 1/2 that's 8 pixels away from the previous note and 100 away from the next one with the same time between them...
01:14:408 (1) - you start getting into "retarded-level jumps" here, ignoring the fact that the streams make no sense
01:15:608 (4) - and it just gets worse
01:16:465 (1) - and then you antijump
01:17:151 (1) - then go back to big jumps
01:17:837 (1,2,3,4) - then you use your signature "straight 1/4 sliders all over the place fuwaaaaaa" thingy
01:19:894 (1,2,3,4) - these look hideous
The Section After That - the spacing and movement is alright, but there's no flow. You randomly move your mouse around and this makes it entirely based off sightreading where the next note is. That makes the map barely musical at all.
01:39:780 (1) - badly placed at the end
01:40:122 (3,4,1) - now, this is a good example of why your jumps suck. From 1 to 3, the player has to move at relatively small angles. 10->40 degrees off center max. But from 4 to 1, they need to make an almost 180 degree turn - which is worse than an actual 180 since they need to veer off course when returning rather than going straight back and forth.
01:42:008 (8) - jumps during 1/8 sliders are a baaaaaaaaaad idea
01:42:351 (1) - the next note being waaaaay over there doesn't help either
y u bubble dis lezjuh
OH GOD WHY CAN'T I STOP FINDING CRAP edit #6