11:04 zev: side can you take a look at my map
11:04 zev: :v
11:04 Side: is it anime?
11:05 zev: like totally the opposite
11:06 *zev is editing [https://osu.ppy.sh/b/1296169 Nardis - LOSTAIR [Galaxy]]
11:06 zev: :c sorry you only like anime?
11:06 Side: nope :v
11:10 zev: trying to get mods for it xdd
11:11 Side: well I passed it
11:11 Side: xd
11:12 zev: oh did ya, how it went
11:12 zev: fast slidr
11:13 Side: 00:30:840 - nice streem ;)
11:13 zev: starting on a red tick blah
11:13 zev: yah
11:13 Side: nah its fine
11:14 Side: 00:45:495 (1) - not diggin this pentagon tho. Mostly cuz I really wanna click on 00:50:495 - 00:50:668 -
11:14 zev: if something feels overdone or awkawrd tell me
11:15 zev: yeah i didn't want start on red tick
11:18 Side: not really a suggestion but 01:36:013 (2,1) - I kinda wanted the big jump to be here cuz of that high pitch change. So a [https://puu.sh/vW3xt/c5ccc33892.png back and forth] is what I was kinda hoping for. But its consistent the way u have it so its fine
11:20 zev: yeah, i don't really like emphasing unique sounds too much
11:21 zev: https://osu.ppy.sh/ss/8135003 something like that?
11:21 zev: it does fit with the aesthetic tho
11:21 Side: could work
11:22 zev: maybe i'll do it, 1/2 stack
11:22 zev: halts so much speed
11:22 zev: ugh
11:22 zev: xd
11:23 zev: i think that actually imrpoves the map a bit
11:23 Side: 03:25:495 (1) - 2
11:24 zev: 2?
11:24 Side: looks like a two :^)
11:24 zev: eksdee
11:24 Side: a spinner would be a better climax imo
11:24 Side: since the slow slider kinda kills the momentum
11:25 zev: i find them both equally attractive options
11:25 Side: also that break could probably be mapped with slower sliders to the piano
11:26 Side: which would also feel better after a spinner
11:26 zev: yeah agree
11:26 zev: did you notice any wakward flow in wubs
11:26 zev: cause im bd with flow
11:27 zev: probably will do a spinner next update
11:27 Side: theres a few ye
11:28 zev: can u maybe forum mod xd
11:28 Side: I was gonna savelog
11:28 zev: so i can keep track of stuf ya
11:28 Side: won't be on too long so ye
11:29 zev: ay owo
11:30 zev: really like that idae in the wubs.
11:30 zev: ill think aobit it
11:32 Side: if you make that change in the wubs another thing you can do with a similar concept is 01:50:323 (1,1,1) - stack 01:50:495 (1) - onto the slider end of 01:50:668 (1) - cuz pitch
11:33 Side: also follows the pitch thingy and it can be consistently changed with the other sliders in the wub section like 02:12:392 (1,1,1) - and the others
11:34 Side: actually I'll just post this I gotta go soon xd
11:34 zev: oka
11:34 Side: maybe I'll give it a more detailed mod when the sets done
11:35 zev: aight
BOUYAAA wrote:
Hi you asked for a mod
In the intro you map a rythm that i find a little weird. I'm usually not too picky about that but since there is only really the piano playing it sticks out to me. For example 00:02:220 (1,2) - here you map 2 sliders, 00:02:220 (1) - is covering 2 distinct piano notes and 00:02:564 (2) - is following a held note. They are both mapped the same way for the sake of patterning which i don't really agree with.
00:01:875 - here you map the held note with a slider end and here you map it with a slider 00:02:564 (2) - okay this was kinda an conceptual isssue so i just remapped the whole intro accounting the mods i got from u and kocari
00:23:426 - the rythm you used here is better here, it is better emphasized by clicking patternapplied
00:08:771 (4,5) - i'd make these the same length and fill the 2 missing 1/4 with a triple. http://puu.sh/vW15K/ada38eeef4.jpg that would be what i'd do. Makes things a bit more intuitive for such a calm part I don't want 1/4 circles in the intro
00:17:909 (1) - pretty sure you could improve the shape of this applied
00:38:427 (5) - nc shoudl be here, i also think spacing should emphasize the strong sounds better here 00:37:737 (3,4,5) - and 00:38:427 (5,1,2) - sharp angles are already emphasing those
01:03:599 (6,7,1) - linear jumps with varying spacing are kind of a pain to aim at because they rely more on speed control than actual aiming. making the angle sharper is probably a good idea here. doign things the way you did right now also doesn't emphasize the strongest stuff (indicated by your comboing), both with spacing and angles. applied, just nerfd it slightly
01:07:909 (1,2) - not sure about the spacing here, seems close to this 01:05:668 (1,2) - even though the beats mapped are not even close to be as strongthe song kinda "activates" there in my perspective, that note 01:08:082 (2) - is also jump worthy imo
01:11:185 (1,2,1,2,1,2,1,2,1) - you already did that before, this seems like a rather boring jump pattern idk made more intressing
01:15:840 (2) - kinda dislike that these are not pisitionned the same relative to their long slider every timei don't think that's an issue, they are personally handplaced so i wanna keep those, the sound that these sliders are mapped on are not all same intensity thatss why
01:22:564 - http://puu.sh/vW2nP/a912f75eb6.jpgi prefer starting the spinner on the start of the wind
01:24:116 - maybe you could organise combo color as before with how you used red sliders it is already tho
01:35:151 - here your comboing starts to get a litle weird to me. i feel like there are way too much. they're supposed to indicate change in the music but at this point there are so much i'm starting to wonder why some of them exist. 01:36:185 (1,1) - 01:37:564 (1) - single ncs like that should not exist or be an exception They are NC'd like that so it's colorhaxing each seperate instruments which increases readibility of this map they don't look like spam
03:03:426 - i'd probably kiai this since this is the climax of the songapplied
03:44:806 (1,1) - eeeeeh. a long break like that for just a spinner and a circle. I'd either leave them out or map the calm partapplied
fixd stream higthec http://puu.sh/w8KQf/89b4d19c8a.pngKocari wrote:
Hello from modding queue
[Galaxy]I think having a different rhythm variable to strike better with the pianos may suit you. I'll give variety of options below
00:02:220 (1) - Maybe instead of a slider try? 2 single notes and here as well 00:02:909 (3) - So basically this to start off with as well as extending a slider http://puu.sh/vXJis/894cfd29e8.jpg Difference in piano parts and how it sounds so having the map develop that way would be nice agree, this was kinda a conceptual issue so i just remapped the intro accounting your mods
00:04:978 (2) - Same as ^ here with this http://puu.sh/vXJlJ/e794117f06.jpg You can use (5) for the strong beat to be without singles and instead use a slider applied
00:07:737 (1) - This 2 singles and it'll be perfectapplied
00:09:116 (5) - Probably can be NCable it's a different hold compared to what it was previously so having a key visual would be neat for playersapplied
00:09:633 (1) - Probably should use http://puu.sh/vXJqh/f4dfa5c799.jpg Would follow more with the music than a fat whistle slider that just ruins this partapplied
00:10:495 (1) - 2 Singlesapplied
00:11:875 - What? Skipped a good usable piano chordapplied
00:13:944 (3) - 2 Singletsapplied
00:15:151 (1) - Same as ^ better to be mapped out imoapplied
00:16:013 (2) - Maybe this? http://puu.sh/vXJwz/4ad98b528b.jpg helps tremendouslyapplied
00:19:115 (2,3) - I like how you mapped the sounds out this time but since you didn't do it hear and followed that pitch sound at 00:17:909 (1) - wouldn't it be reasonable to also map out that sound at with a hold just exactly the same? 00:19:115 (2) - Since you did it on the same sounds after this. See rhythm is a complicated thingapplied
00:22:047 (1) - I don't think you need a spinner especially if it's a higher diff than normal keep it plain and simple like this wouldn't add much variety especially since this stream sound at 00:23:082 - is a beast if mapped outapplied
00:24:289 (4,5,6) - 3 Different distinct piano chords all stacked together hmmi don't think it's bad cus (6) is a slider (4) is a jump and (5) is stopping flow they are emphasised in a way
00:34:116 (1,1) - Quite a large gap especially since this is bigger than what regular snapping that you used was at 00:33:253 (4,5) - Wouldn't be intuitive to do it this wayapplied
00:35:324 (4,5,6) - Same as mentioned previously applied
00:38:082 (4) - This should be 2 singles screw piano tbh, on piano thatss not rly tht audible would be weird cus ive been following 1/2 continues synth track whole time thanks
00:38:771 (1,2) - Should be http://puu.sh/vXJQw/f2982b6b56.jpg Really follows a lot more hell yea
00:42:909 (2,3,4,5,6,7,8) - and 00:44:116 (1,2,3,4,5,6,7,8) - What's the difference in spacing here represent Sounds almost identicalow yeah,
the synth is grows in pitch nerfed a bit though.
00:45:495 (1) - Oh god this whistle slideroka i just removed it forssomething elses
01:01:013 (1,2,1,2) - Intensity is a little drastic here. I don't see any strong indication for such huge spacing. Could be toned down a littlenerfd a bit, applied
01:01:702 (1,1,1) - Lot of NCs here applied
01:14:806 (1,2) - Spacing too small and inconsistent with the others especially with the spacing with 01:12:737 (2,1,1) - it'll be strange to suddenly develop a pause to hit the next note when you're starting to gradually build speed with 01:13:426 (1,2,1) - applied
01:26:185 (2,1) - Inconsistency in spacing first one has the gap for the pause but the next one at the exact same distance is hit 2x earlier r h y t h m s e n s e, and 1/1 gaps are rly flexible in readibility imo
01:32:737 (1,1,1,1,1,1,1) - This map really has a lot of unnecessary NCs They are NC'd like that so it's colorhaxing each seperate instruments which increases readibility of this map they don't look like spam
01:41:702 (1) - Can somehow have more impact in spacing here, Such strong soundapplied
01:47:219 (1) - Same as ^applied
01:52:737 (1) - Same as ^ same as others it's fine regardless but will do a lot moreapplied
02:18:944 - Should probably somehow map out this valuable streamapplied
Rest is pretty much the same things mentioned above if you see them. Call me back when the rest of the set is done, but everything above should point your map in the right direction thanks alot applied some ssuggestionss else where in the map, mkay i'll call u owo;
didnt apply any of them cus those were consistently hitsouded tho i did notice something in hitsounds so i changed that so take kds for that i guess?-Aerith- wrote:
# Hello !!! Hitsound Mod from my Modding Queue # Galaxyas i said this is a Short Mod so.....Anyway here it is :
-00:51:358 instead of normal how about you use soft-hitclap but without the costum hitsound ?
-00:51:013 instead of normal-hitclap how about you use Drum-hitfinish but without the costum hitsound
-01:22:392 change it to finish i guess ?
Done! Thats all from me Good luck with your map. i like your style btw
thank you for your time and mod!!hohol454 wrote:
Hi, NM from my queue
Galaxy
00:01:013 (1) - 1/6 applied
00:04:978 (2,3,4) - I think it looks better slightly rotated like this is fine
00:11:530 (1) - random, low SV is not the gimmick of the map so why have this here its certain piano note that stand out to me i did here to 00:33:599 (1) -
00:15:151 (1,4) - rotate so 4 begins inside 1 sliderbody not needed
00:21:185 (2,3) - fix blanket fixd
00:24:633 (6,2) - could do something with this overlap i think looks fine
00:28:944 (1) - is pretty much covered up by the stream. you could stack the sliderend with a circle in the stream or rotate it to make it more visible. 00:26:185 (1) - looks better since the red anchor is nearly perfectly stacked on a circle of the stream it doesnt matter players can remember aesthetics no need to make visible and i kinda like it a bit hidden sometims
00:39:461 (1,2,3,1) - kinda bothered that it's not perfectly vertically symmetrical im not symmetrical mapper
00:40:840 (1,2,3,4) - move the pattern so sliderend of 4 stacks with the big slider yeah makes sense thanks
00:42:392 (8) - why are not all of these sliders copy pasted? this one is noticably different there is different sounds there going on so i did a different sliderdesign.
00:45:323 (8,1) - change the starting point of the star so it continues the motion into 1 i want a slight sharp angle here tho
00:57:047 (2) - offscreenfixd
01:12:393 (2,2) - blanket I want ruined blanket here.
01:12:737 (2,1) - this jump is a bit excessive, compare with 01:09:978 (2,1) - no is fine cus this is a song transition nd literally twice stronger lul
01:13:944 (1,1,2) - these don't make a straight line i dont know what u mean i think looks fine
01:51:702 (1) - the curve is a bit wasted when there's nothing in it its fine tho
01:55:840 (1,1,1,1,1,1,1,2,3,4) - the hanzer stream would play better if it started at the same place like those back and forth jumps this is really good suggestion, applied :v
02:16:530 (5) - offscreen fixddd
02:23:254 (5) - different slider from othersoh how did that hppen fixd!!
02:56:530 (1,2) - ctl+h for better flow ruins 120 angle aesthetic
03:06:185 (1) - and the rest of kiai is kinda inconsistent with the rest of the map. This sound used to be a normal slider 02:19:289 (1) - plays pretty nice tho entirely different sections of the song dunno lol
interesting map, reminds me of probox's odyssey
zev wrote:
(i actually did apply some things he rack mentioned)
hi-mei wrote:
Galaxy
I dont really like the pink color for combos here, the BG doesnt hint that color at all. Maybe change it to yellow? yellow is too close to combo color 5
00:16:358 (4) - nc, new sound measure the piano notes are now longer extended, so the combo is longer extended
00:36:875 (7,8,9,10) - this needs a new pattern, reference:00:31:702 - the pattern you referenced is a different phrase of the song and can't be applied there
00:38:599 (7) - nc NC's here are preserve to indicate actual changes in the song or when swapping to a different instrument, just following 4/4 downbeats make things weird and creates inconsistent patterns, also to note that the whole map is colorhaxed(like all my maps)
00:50:668 - 00:50:926 - i would make a slider here, good opportunity for 1/4 jump to emphasize 00:51:013 (1) - better no i want a 1/1 gap for more contrast in the transition
00:59:289 (1,2,3,4,5,6,7,8,9,10) - would divide these on small combos by 2. reference: 01:11:185 (1,2,1,2,1,2,1,2) - i'm mapping the piano which has a different new combo concept than the drum/kick pattern you referenced, which is why 01:01:013 (1,2,1,2) - is divided by combos of 2
01:07:909 - missed the hitsound? reference: 01:06:530 - oops fixed
01:27:220 (1,2) - i dont really like how the correlate with each other, use ctrl+shift+s to resize one of them and then copy-paste. they are actually not equal. lol copy pasted m8
01:32:737 (1,1,1,1,1,1) - you should make this pattern more accurately, 01:33:426 (1) - slider end shud be properly stacked to 01:33:082 (1) -
same for this 01:33:771 (1) - yeah true, i don't know what i was thinking 7 months ago
01:33:771 (1) - this one is too long, it doesnt line up with 01:33:082 (1,1) - ^
^
01:38:599 (2) - you sure it shud be a note, not fast slider? this sound is so unique, you better reconsider it. 01:49:633 - same It's a circle for more breathing room/rhythm contrast for the player, making that a slider would devalue the main sliders of the wub section
01:43:082 - same, i'd say ^
01:45:840 - lack of emphasis on slider end? thats a strong beat over there releasing a note is enough emphasize for the player at this speed, i want the long wub synth to have the most priority because that stands out the most for me
02:07:909 - same, i think there shud be a note
02:21:702 - talked about streams above, i think it shud change the direction from this point
02:24:461 - same^
02:27:220 - ^
02:32:737 - ^
02:38:254 - ^ basically here you can hear a different stronger sound to others in this sound phrase
03:05:840 - ^
03:08:599 - ^
03:11:358 - ^ only mapping the synth that's comfortable to follow for the player
well, im simply against not emphasizing the sound change on (7) in each stream. I'm only mapping the synth layer
02:38:599 (1,1) - oversimplified rhythm, but w/e its your choice it's so the next part of the song feels alive again
02:55:151 (1) - isnt it too fast? like... i think theres no way the player can guess that this slider is fast. basically you didnt prepare him for sudden changes, however there are similar places like this 02:53:426 (1,2) - here. rhythm sense, the player basically recognizes it as 2 1/2 jumps, plays fine
yes, 02:55:151 (1,2) - this one is stronger, but not THAT stronger
03:11:702 (10) - nc? no
02:57:909 (1) - 02:58:944 - i still feel like you shud nerf it to 4.00x at least also plays naturally for players, try like picturing them as 1/2 jumps
03:03:771 - missed a note? if this intentional, then please explain. feels really odd to me it's on a sliderend so it's mapped, i'm only following the impact here 03:03:427 - it stands out the most for me
03:11:702 (10) - nc? no, they are colorhaxed pink streams
03:25:495 (1) - i would suggest you to make this a 3rd corner to 03:25:150 (6,7) - thing, however if you do, the note will be outside of the playfield, so you might move it a bit? no
03:33:771 - 03:34:978 - 03:35:668 - 03:36:185 - might be a slider art? yehj
alright, thats it for now, im kinda surprised you did a good job at parts of this map.
some stuff needs a bit of work to stretch it to 2018 mapping standards for easy rank. lul
alright w/e i gonna check lower diffs now.
Insane:
00:12:047 (2) - man, put this inside the circle and rotate like that no ;w;, preference
00:12:392 (1) - slider end of it might be stacked with 00:11:530 (3) - slider end to make things clean
00:32:909 (3) - nc? reference: 00:32:220 (1) - no, i've explained it already
00:34:461 (2) - make the curve more circular to approach circle of 00:34:116 (1) - ? it's looks pretty ok to me tbh, dunno
01:27:909 (3,1) - remove overlap? why? it's emphasized in rhythm
01:44:719 - mute the slider end? it has no sound under it, however it ow thanks didn't really notice that
02:01:701 (1,2) - 2 needs more emphasis? (spacing) it feels pretty comfortable for me already imo, the way you move through sliders already makes everything emphasize about the same
02:35:840 (1,3) - make them closer to the point, where the distance between 02:35:840 (1) - slider end and the body will be equal to distance of 02:35:840 (1,3) - these two (i know about stacked note, you still can do that)moved closer
03:05:840 - 03:16:874 - talked about these in galaxy diff mod
alright thats it
the way your mod is build up i think we have different mapping philosophies that are just clashing hard, eg: the sound on (7) feels so irrelevant to me because i'm already prioritizing the synth the rest just are secondary beats for me. /shrug
welp xd, got more opinions and i agree with your suggestion on the gap between hard and another, but now i'm too sleepy.Bubblun wrote:
m4m from my queue (Sorry for the delay)bubblunGeneralGalaxy
- Add 'Zetera' to tags please. Guest mapper, so they deserve the credit. ok
- Some of the kiai lines are unsnapped in the Hard and ANOTHER diffs. Please go through and fix those.ok
- Zetera's diff uses tick rate 2 when the other diffs use 1. Both sound accurate to me, but I suggest choosing Tick Rate 1 for all the diffs as tick rate 2 gives Hard a max combo of 1127 while Another has a max combo of 1195. They seem very close to me, especially when you compare Another to Galaxy; 1351.fair point, zetera decided to have slidertick 1
- 02:55:151 (1,2) - For the final 2 diffs, I feel on Another the high sv here fits because it's a kick slider that's shaped in a way so that it's bunched up, so the movement on the sliderbody doesn't have to be played. In Galaxy the sliders are too long to be played as kick sliders, so the speed feels forced in. I suggest adjusting the shapes in Galaxy so the sliders act more like 'kick sliders'.no, these are practically played as two 1/2 circles in player perspective, feels really comfortable imo
- Personal opinion, but I feel HP could be toned down to maybe 5-5.5 because of the complex NC patterns. the song has a playful challenging vibe, you either can or can't play it which why it is 6.5
Another
- 00:03:254 (2) - I feel a circle would be more interesting here because the kick sliders at 00:03:426 (3,4) - have more emphasis, so having the first note as a kick slider as well doesn't contrast the different strengths. You used a circle at 00:06:013 (3) - so I'm not sure why the same concept wouldn't apply.want 1/4 gap and these are different melody of the song
- 00:08:771 (2,1) - Because this pattern shares a similar visual concept to 00:03:426 (3,4) - 00:06:185 (4,5) - but is snapped differently, I feel could be misread. If you ctrl+g the heads of each slider separately it creates more distance from the notes, which I feel would better contrast the extended reverse.no, it's done on purpose, it cycles through the melody in a more engaging way then
- 00:50:323 (1,1,2) - The emphasis sounds like it's on 2, so I feel 1 should be stacked under the other 1s so the jump is on 00:50:668 (2) - compared to 1 which shares the intensity of 00:49:978 (11,1,1) - yah
- 01:07:564 - sounds like a loop of 00:51:013 - so to have the repeated sections play differently feels inconsistent. What I mean is 00:52:909 (1,2,3,4) - you have linear flow here but at 01:03:944 (1,2,3,4) - it's snappy. 00:56:185 (2,3) - the 1/2 synth works a bit differently on the 00:56:185 (2,3)
-perfect stack in contrast to 01:07:047 (1,2) - not-stacked. My point is it's hard to tell what idea you're going for, so it could make these patterns unpredictable. I highly suggest going through and making sure the concepts repeat with slight variations where it best suits the song and to keep the map engaging to play. i think it looks ok,
Nice NC and Horizontal concept during the kiai thanks- 03:36:531 (1,2) - I'm Not sure why you wouldn't stack these but stack 03:39:289 (2,3) - they sound similar so I feel different stacking styles would throw off the player.ok
Same suggestion with the HP. Please consideryej
- 00:08:771 (3) - Because this pattern shares a similar visual concept to 00:03:426 (3,4) - 00:06:185 (4,5) - but is snapped differently, I feel could be misread. If you ctrl+g the heads of each slider separately it creates more distance from the notes, which I feel would better contrast the extended reverse ok.
- 00:50:323 (29,1,2) - I feel you could better contrast the emphasis on 00:50:495 (1,2) - by spacing them out like so https://puu.sh/z5NJG/d512af5c2d.png I feel having the antijump on 00:50:668 (2) - would play too surprisingly because it's emphasis isn't as great as 1's. i already like how it is however i've did something like that in Galaxy now
- 00:52:047 (4,1) - I think the stronger note is 4 so placing the NC here I feel would better represent the emphasis.no, pink nc=piano
- 01:53:944 (2) - I feel the kick slider here is confusing to play because the sound here isn't as emphasized as 01:52:564 (2) - so here it feels underwhelming. I suggest extending the reverse of 1 https://puu.sh/z5ODx/c222680c4d.jpg as it catches that sound while still serving as a 'cushion' to help with the upcoming slider. did somth, thanks
- 02:16:013 (2,1,2,3,4) - ^ no
- 03:47:392 - I think you forgot the kiai burst here xp
@bubblun all reject mods about normal cause it's done on purpose, I have to make some calm rhythms so the main parts of the song stand out,
the surpringsly 1/2 snap in the intro was just to indicate 1/4 in a simplified manner
For Zetera, please consider the HP suggestion I gave for the other 2 diffs.zetera's hard is hp6 now,
Hard looked good. Gl with the set.
don't forget about my map please
thanks for m4m owoNaotoshi wrote:
placeholder
[galaxy]
00:29:806 (4,5) - for this and the others, why not continue the overlapping idea? seems oddly detached atm imo i felt like i could bind different placement concepts depending on the pitch of the beep
02:45:755 (10) - probably nc this lol yehaj
02:55:151 (1) - wtf why is this like this, the other ones are all jumps...?? there is suspense building at this part and this is the outburst, it's like the same jump actually if you place a circle on the sliderhead.
02:56:185 (1,2,1) - this seems like a really awkward angle rhythm feels comfortable here so the the edgy angle plays cute
03:06:703 (1) - fundamentally all of these feel really way too overspaced for me. since they come out of very low velocity sliders, having fullscreen spacing puts a ridiculous amount of pressure on them that i really doubt they deserve. I want the ridiculous pressure because it's a prolonged emphasize for the impact sounds on 03:06:185 lowering wud feels underwhelming for me because the rhythm is weak here while the song is intense. so i have to compensate in spacing
03:11:702 (10) - nc? extending combo represents extended stream tbh
yea idk... i feel like sliders in the slower part could also make more cohesive patterns overall the song isn't cohesive though the beep pitch and piano are constantly like clashing with each other so mapping it cohesive wudnt make sense it's because it's pretty variable,
and the slow > fast slider parts are pretty overspaced yea wubs
[another]
IMO (imo) the perfect overlaps feel kind of forced, you sort of only use them in one small section and never anywhere else. i'm comfortable with it because it fits the aesthetics
00:56:875 (1) - circle>slider or circle+circle works better than repeat, the red tick is quite prominent imo i'll fix
01:42:909 (2,1,1) - wtf is thsi stacking idk i fix i map without sliderends xd
01:51:358 - worth following imo i keep this wubs>boring durms
02:17:564 (2,1) - lol ok
03:05:323 (1,2,3,4,5,6,7,8,9,10,1) - i feel like having more or less the exact same pattern on extra and on insane is pretty bad for spread
nerfed streams a little, that's cause it's an Another, making an light insane/hyper
ok shud be fine now xdZetera wrote:
help my diff keeps vanishing