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posted
from meme

Kyuukai's Normal
-the slider shapes are very limited, could use more variation. right now you only have straight sliders and single-anchor curve sliders.
01:27:588 (5,6) - fix stack
01:30:922 - there isn't a note here. suggestion: circle here 01:30:255, 1/3 repeat slider here 01:30:588
01:37:588 (3,5) - fix blanket, the stack probably messed it up xd
02:01:255 (3,5) - ^

Akitoshi's Hard
01:26:422 (3,2) - pixel stack lol dont hurt me

Real's Insane
00:07:255 (1,2,3) - make 3 equidistant from the tail of 1 and the head of 2 https://osu.ppy.sh/ss/7891568
00:14:422 (3,4) - blanket?
00:23:922 (3,1) - visual spacing is really close, space them out more? (to match this spacing? 00:24:588 (1,1))
00:32:255 (9,2) - ^
00:27:255 (1,2) - fix blanket
00:39:755 (2,1) - pixel stack xd
00:43:255 (1,4) - ^
01:05:588 (4,2) - ^
01:47:255 (1,4) - ^
01:48:588 (1,4) - ^ uh yea u can find the rest yourself
01:33:755 (5) - i dont really hear anything strong enough for a click here, you could convert this to a slidertail

Haitai
00:36:422 (1,1) - the DS is very low compared to the rest of the "hai"s in this section, but they all sound like the same intensity imo, increase DS
01:30:588 (1,2,1) - is 2 really that strong to require such high spacing?
01:35:755 (1,2) - fix blanket
01:45:922 (1,2,3,4,1) - you could make this a star pattern?
01:19:588 (1,2,1,2,1,2) - ^

im not sure if my modding is getting worse or the maps are getting better lmao
anyways hope this helps, good luck~
posted

Yahuri wrote:

Haitai
00:36:422 (1,1) - the DS is very low compared to the rest of the "hai"s in this section, but they all sound like the same intensity imo, increase DS fixed
01:30:588 (1,2,1) - is 2 really that strong to require such high spacing? mostly for reading since it's the only 1/3 of the song
01:35:755 (1,2) - fix blanket oops
01:45:922 (1,2,3,4,1) - you could make this a star pattern? you're right
01:19:588 (1,2,1,2,1,2) - ^ since it look messy on this i'll make it look "like a star" but not exactly to keep the pattern like this

im not sure if my modding is getting worse or the maps are getting better lmao
anyways hope this helps, good luck~
thanks for the mod :D

also fixed for akitoshi
posted

Yahuri wrote:

from meme this is not a meme

Real's Insane

01:33:755 (5) - i dont really hear anything strong enough for a click here, you could convert this to a slidertail it's on the same sound as 01:33:422 (3) - which is clickable and definitely audible
anything not mentioned was fixed, thanks
posted
#modreqs
Tick out widescreen support on every diffs your map has no sb.
GL~
posted

Yahuri wrote:

from meme

Kyuukai's Normal
-the slider shapes are very limited, could use more variation. right now you only have straight sliders and single-anchor curve sliders.
01:27:588 (5,6) - fix stack done
01:30:922 - there isn't a note here. suggestion: circle here 01:30:255, 1/3 repeat slider here 01:30:588 not really a problem, putting 1/3's on normal diffs is not really intuitive for Normal players
01:37:588 (3,5) - fix blanket, the stack probably messed it up xd fixed
02:01:255 (3,5) - ^ ^
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1500
PreviewTime: 101755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Yuima-ru*World
TitleUnicode:ゆいまーる☆わーるど
Artist:Ayase Rie
ArtistUnicode:綾瀬 理恵
Creator:Linada
Version:Kyuukai's Normal
Source:はいたい七葉
Tags:full haitai nanafa yuimaru _DT3 yaleufeu Kyuukai Akitoshi Corinn Realazy
BeatmapID:1176544
BeatmapSetID:555132

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.999999999999998
SliderTickRate:1

[Events]
//Background and Video events
0,0,"haitai.jpg",0,0
//Break Periods
2,102122,106055
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
589,333.333333333333,4,2,1,70,1,0
27255,-100,4,2,1,70,0,1
47922,-100,4,2,1,70,0,0
69922,-100,4,2,1,70,0,1
90588,-100,4,2,1,70,0,0
112588,-100,4,2,1,70,0,1
122588,-100,4,2,1,70,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,138,197
Combo3 : 255,184,149
Combo4 : 191,128,128

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posted
from q c:

  • Turtle's easy
  1. 00:03:255 (1) - this sharper angle slider doesn't appear anywhere else in the story, maybe change shape?
    Normal, hard looks good

    Real's insane
  2. 00:13:088 (3,4) - overlap more with 2 a little more, i think it looks a little better that way
  3. 00:28:922 (3) - why is 3 stacked with 4? it should continue like 1 and 2
  4. 01:41:922 (1) - should be a slider, extended to the "tai" part, its a a beat you should emphasize with some sort of feed back, (slider tail in this case)
  5. 01:44:588 (1) - as well
posted

[Jenn] wrote:

Real's insane
  1. 00:13:088 (3,4) - overlap more with 2 a little more, i think it looks a little better that way i don't know what you meant there, this pattern is arranged this way because 1 and 3 follow the same vocals, but i also stack 3's tail and 4 because they're the same kicks while 5 is on a stronger sound, so the pause gives more emphasis on 5
  2. 00:28:922 (3) - why is 3 stacked with 4? it should continue like 1 and 2 it's stacked on 4 because it's a stronger sound than 1 and 2 which calls for a jump here, but since 3 and 4 are pretty similar due to vocals, i chose to stack them
  3. 01:41:922 (1) - should be a slider, extended to the "tai" part, its a a beat you should emphasize with some sort of feed back, (slider tail in this case) not in this case, since it's a really slow part i chose to only emphasize the synth(i think?) sounds, if i were to follow the vocals then it wouldn't show how different this section is
  4. 01:44:588 (1) - as well same reasoning
no fixes, but thank you for the input!
posted

- Frontier - wrote:

#modreqs
Tick out widescreen support on every diffs your map has no sb.
GL~
Not necessary as it won't hurt the map, no need to fix this

Also @[Jenn] fixed that, I didn't like the slider shape anyway

Thanks for modding!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 1500
PreviewTime: 101755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16588
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.2

[Metadata]
Title:Yuima-ru*World
TitleUnicode:ゆいまーる☆わーるど
Artist:Ayase Rie
ArtistUnicode:綾瀬 理恵
Creator:Linada
Version:Turtle's Easy
Source:はいたい七葉
Tags:full haitai nanafa yuimaru _DT3 yaleufeu Kyuukai Akitoshi Corinn Realazy
BeatmapID:1205778
BeatmapSetID:555132

[Difficulty]
HPDrainRate:2.5
CircleSize:3
OverallDifficulty:2.5
ApproachRate:4
SliderMultiplier:0.799999999999998
SliderTickRate:1

[Events]
//Background and Video events
0,0,"haitai.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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100,243,113922,2,0,B|116:179|84:195|100:123,2,120,2|2|10,0:0|0:0|0:0,0:0:0:0:
140,313,115255,6,0,P|198:344|288:311,1,160,2|2,0:0|0:0,0:0:0:0:
318,244,116255,1,10,0:0:0:0:
277,175,116588,2,0,P|217:172|149:176,1,120,2|2,0:0|0:0,0:0:0:0:
309,44,117922,6,0,L|431:41,2,120,14|6|10,0:0|0:0|0:0,0:0:0:0:
251,99,119255,2,0,P|191:86|133:105,2,120,6|6|10,0:0|0:0|0:0,0:0:0:0:
288,169,120588,6,0,L|291:251,1,79.9999999999998,6|10,0:0|0:0,0:0:0:0:
349,303,121255,2,0,P|292:288|225:315,1,120,10|2,0:0|0:0,0:0:0:0:
126,356,122255,2,0,L|36:352,1,79.9999999999998,10|14,0:0|0:0,0:0:0:0:
posted
random mod passing by, from modreqs xd
01:48:588 (1) - why is this different spacing? maybe change it to same spacing? or bigger spacing? to emphasize the finishes on that note
01:49:588 (6,7,8,9,1) - imo, use the same ds with 01:48:256 (5,6,7,8,1) - will be better here, since both of them have same rhythm, i dont see why they should be space differently :P
00:21:588 (2,3,4,5,1) - , 01:04:255 (2,3,4,5,1) - imo, the different spacing for (1) is kinda triggering, maybe use same adjust it to looks the same? xd
00:58:922 (3,1) - 00:16:255 (2,1) - 1 of them u use stack and of them u spaced it out, maybe use the same pattern only? :roll: , i like stack more tho (my opinion :P)
01:41:255 (1) - the end of this slider feels clickable, maybe use the combination of slider + circle here? ;)
01:47:755 (3) - imo, bigger spacing works better here, since the beat was quite strong, need more emphasization for it :P
01:35:255 (1) - the stack on the slider tail looks off :P
00:49:255 (3,4) - the blanket can be improve for a bit here xD


good luck with the mapset , it looks good :D
posted

walaowey wrote:

random mod passing by, from modreqs xd
01:48:588 (1) - why is this different spacing? maybe change it to same spacing? or bigger spacing? to emphasize the finishes on that note
01:49:588 (6,7,8,9,1) - imo, use the same ds with 01:48:256 (5,6,7,8,1) - will be better here, since both of them have same rhythm, i dont see why they should be space differently :P
00:21:588 (2,3,4,5,1) - , 01:04:255 (2,3,4,5,1) - imo, the different spacing for (1) is kinda triggering, maybe use same adjust it to looks the same? xd
00:58:922 (3,1) - 00:16:255 (2,1) - 1 of them u use stack and of them u spaced it out, maybe use the same pattern only? :roll: , i like stack more tho (my opinion :P)
01:41:255 (1) - the end of this slider feels clickable, maybe use the combination of slider + circle here? ;)i could but i feel that snapping the slider 1/4 or 1/2 before the actual beat sound quite weird so i prefer let it that way
01:47:755 (3) - imo, bigger spacing works better here, since the beat was quite strong, need more emphasization for it :P
01:35:255 (1) - the stack on the slider tail looks off :P
00:49:255 (3,4) - the blanket can be improve for a bit here xD


good luck with the mapset , it looks good :D
fixed all except the red one ! thanks for the mod !!!
posted
Small little mod
Tho idk if you meant to do any of it, or if you meant to do it all.
The map is perfect btw, imma just point out streams, cuz that is what bugged me.
00:21:588 (2,3,4,5,1) - Why is 1 just a tad bit more spaced out than the rest of the stream? I mean, it wont really make a difference, its just me lol.
00:33:588 (6,7,8,9,1) - Same with this one.
01:04:255 (2,3,4,5,1) - ^
01:46:922 (1,2,3,4,1) - I think this one was more intentional, just tell me if it was.
All I saw were the streams, how the 1 was more farther spaced than the rest, I don't know if you did it intentionally, or if it was by accident, and I'm sorry if I wasted your time with this mod

This is the haitai map that needs to be ranked btw.
posted

Bacwux wrote:

Small little mod
Tho idk if you meant to do any of it, or if you meant to do it all.
The map is perfect btw, imma just point out streams, cuz that is what bugged me.
00:21:588 (2,3,4,5,1) - Why is 1 just a tad bit more spaced out than the rest of the stream? I mean, it wont really make a difference, its just me lol.
00:33:588 (6,7,8,9,1) - Same with this one.
01:04:255 (2,3,4,5,1) - ^
01:46:922 (1,2,3,4,1) - I think this one was more intentional, just tell me if it was.
All I saw were the streams, how the 1 was more farther spaced than the rest, I don't know if you did it intentionally, or if it was by accident, and I'm sorry if I wasted your time with this mod yeah they were all intentionnal, but i made them more obvious, it's to emphasize the next beat properly :D

This is the haitai map that needs to be ranked btw.
still thanks for the check :D
posted
HI! im here because i want kudos :vvvvv (?)

seriously, im here since you requested mods in #modreqs, so i will try to see if i can help you with your map!
lets see what you have:

Turtle Easy:

1. 00:24:755 (1) - This spinner is too short for just an easy, remember that the easy diff is for the newbies, and knowing the newbies, they dont really spin fast enough. In this part, i recommend stretching the spinner until 00:26:588.

2. 01:07:422 (1) - same as #1, stretch it up until 01:09:255.

3. 01:39:255 (1) - same as #1 again, stretch it until 01:41:255 -

4. 01:41:922 (1,2,3) - this objects should have an equal spacing, since the spacing at 01:43:255 (2,3) is different that the spacing at 01:41:922 (1,2)


Kyuukai Normal:

1. 01:47:755 (3,4,5,6) - move circle "4" to x:160-y:92 (or a similar location), it will spice up the normal, and it will make a triangle with the sliders http://osu.ppy.sh/ss/8266429


Akitoshi Hard:

1. Looks good for me :o


Real Insane:

1. why not making 00:45:922 (1,2,3,4,5) and 01:28:588 (1,2,3,4,5,6) look like 02:00:588 (1,2,3,4,5)? im saying this because 02:00:588 (1,2,3,4,5) sounds and flows better that the other two parts.


MemeTai:

1. 00:21:588 (2,3,4,5,1) - the circles should go a bit down (like this https://osu.ppy.sh/ss/8266574) it could make it flow better? uwu

2. 01:04:255 (2,3,4,5,1) - same reason as #1

I think this mod will not help at all, but i hope it does x.x
posted

Joe Castle wrote:

Real Insane:
1. why not making 00:45:922 (1,2,3,4,5) and 01:28:588 (1,2,3,4,5,6) look like 02:00:588 (1,2,3,4,5)? im saying this because 02:00:588 (1,2,3,4,5) sounds and flows better that the other two parts. flow is pretty much similar in all 3 patterns since it's pretty much circular flow, i wanna have some variety in rhythms especially when the end of the second chorus is different
posted

Joe Castle wrote:

HI! im here because i want kudos :vvvvv (?)

MemeTai:

1. 00:21:588 (2,3,4,5,1) - the circles should go a bit down (like this https://osu.ppy.sh/ss/8266574) it could make it flow better? uwu

2. 01:04:255 (2,3,4,5,1) - same reason as #1
thoses 2 last circles are placed a bit away to emphasize the new sections :*


I think this mod will not help at all, but i hope it does x.x it's ok :p
thanks for the mod !
posted
Haitai

Everything looks perfect with this mapset. I love the hitsounds on each difficulty but Akitoshi's Hard wins it for me.



[Real's Insane]
01:30:255 (2) - I think moving this to X:132 Y:200 [Grid Level 4] will match with the distance on 00:47:588 (2).
02:02:255 (2) - Same with this except move it to X:260 Y:140 [Grid Level 4].
posted
hello, quick mod

00:03:922 (1,2,3,4) - not sure if there's a change in the song, though if there's none, consider keeping it consistent similar to the previous objects

00:08:588 (1,2) - This is too dense, I'd say. You're following the vocals so, consider making the distance smaller since there isn't any huge changes to the vocals.

small thing to point out, 00:10:255 (2) - has vocals in middle of it

00:45:588 (6,7,8,9,1) - overlaps 00:44:755 (2)

01:01:588 (4) - not sure what this is following and why it's a circle

01:28:255 (6,7,8,9,1) - overlaps 01:28:922 (3) -


gl!
posted

Flake wrote:

hello, quick mod

00:03:922 (1,2,3,4) - not sure if there's a change in the song, though if there's none, consider keeping it consistent similar to the previous objects but 00:04:255 (3,4) - is getting higher pitch

00:08:588 (1,2) - This is too dense, I'd say. You're following the vocals so, consider making the distance smaller since there isn't any huge changes to the vocals. and what about the 2 super strong beats behind ? sure i'm following mainly vocal but it isn't a reason to ignore beats

small thing to point out, 00:10:255 (2) - has vocals in middle of it done on purpose to emphasize 00:10:588 (1,2,3) - better

00:45:588 (6,7,8,9,1) - overlaps 00:44:755 (2) well it's not really visible since 2 has already faded away

01:01:588 (4) - not sure what this is following and why it's a circle clap ?

01:28:255 (6,7,8,9,1) - overlaps 01:28:922 (3) - fixed


gl!
thanks for mod !
posted

-BlastTheKidd- wrote:

01:30:255 (2) - I think moving this to X:132 Y:200 [Grid Level 4] will match with the distance on 00:47:588 (2).
02:02:255 (2) - Same with this except move it to X:260 Y:140 [Grid Level 4].
they're really not that noticeable though... especially the second one since you have to take in account that the kiai has 1.2x sv so the DS values you may see aren't the same as the other kiais

thanks for looking though
posted
Heyo! In game chat lolol.

TBH everything looks fine, Have a kudos star! :)

HYPERGOD APPROVES!
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