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Pogo - No Worries [OsuMania]

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Topic Starter
Sebbern
This beatmap was submitted using in-game submission on søndag 16. juni 2019 at 19:01:30

Artist: Pogo
Title: No Worries
Tags: Dance Electronic Kindred Shadows
BPM: 107
Filesize: 5229kb
Play Time: 03:28
Difficulties Available:
  1. No Worries - 4Key (1,95 stars, 1040 notes)
  2. Worry - 4Key (2,74 stars, 1476 notes)
Download: Pogo - No Worries
Information: Scores/Beatmap Listing
---------------
Very first map, trying out various things.

All difficulties are finished, and feedback is appreciated.

Thanks for all the testers throughout this maps' livespan, really appreciate it.

Hitsound gotten from the O2Jam U Ultimate skin by MeowPaz.
ArcherLove
hahaha I like your diff name

collumn is 1~4
let's go

turns out to be many so uses box, open!
[no worries]

00:05:687 (5687|1) - move to 1?
00:07:930 (7930|0) - move to 2?
00:18:023 (18023|0,18023|3,18584|2,19145|2,19145|1,19706|0) - how about http://puu.sh/tpXgV/59a0f3ada6.jpg
00:20:266 (20266|1,20827|2) - swap collumn?
00:23:070 (23070|1) - move to 1-> 00:23:631 (23631|0) - move to 4 -> 00:24:192 (24192|2) - move to 1 -> 00:24:752 (24752|1) - move to 4 -> 00:25:313 (25313|0) - move to 2?
00:29:799 (29799|1) - move to 3?
move this 00:34:846 (34846|0) - to 3 and change to 00:35:126 - ? for the kick
00:40:313 (40313|2) - press ctrl+down (arrow) together
I think 00:43:678 (43678|1) - is a ghost note (has no sound) so delete? or can you explain what for?
01:00:360 (60360|2) - move to 1?
01:01:482 (61482|1,61762|2) - ctrl+j ?
01:03:304 (63304|1,63444|0) - ctrl+J -> 01:03:164 (63164|0) - move to 4?
01:05:547 (65547|1) - m,ove to 4 -> 01:05:687 (65687|2) - m,ove to 2 -> 01:05:968 (65968|1) - move to 1?
01:11:575 (71575|0) - move to 4?
01:15:220 (75220|1) - move to 4?
01:15:921 (75921|0) - ctrl+down arow? so it can be 1/4 with 01:16:061 (76061|3,76061|1,76341|3) -
01:17:183 (77183|0,77183|1,77463|0) - how about http://puu.sh/tpXzk/4a5a099494.jpg
01:21:388 (81388|2) - move to 1? -> 01:21:669 (81669|3) - move to 2? not too good spot at 4 because beginner diff
01:24:893 (84893|0) - ctrl+up arrow and delete 01:25:033 (85033|1) - ?
01:32:884 (92884|3) - move to 1 or 2?
01:40:734 (100734|3) - move to 1?
01:47:743 (107743|2,107743|1) - ctrl+left arrow?
01:54:472 (114472|2) - move to 1?
02:11:435 (131435|2) - move to 1?
02:12:136 (132136|1,132136|2) - ctrl+left arrow?
02:23:071 (143071|1) - move to 1?
02:57:837 (177837|3) - move to 1?
03:07:090 (187090|2) - delete -> move to 3?
03:13:258 (193258|2) - move to 1?

[worries]

00:00:220 (220|1,500|1) - delete no sound?
00:01:341 (1341|3,1621|3) - ^ -> 00:01:481 (1481|2) - move to 4?
00:03:023 (3023|1,3304|1) - ^ -> 00:03:164 (3164|0) - move to 2?
00:05:827 (5827|2,6107|2) - no sound?
00:07:229 (7229|1) - ^ > 00:07:369 (7369|0) - move to 2?
00:09:752 (9752|0,10033|0) - delete? -> 00:09:893 (9893|1,10173|1) - Ctrl+left arrow
00:13:117 - add note at 1?
00:15:921 (15921|0) - delete?
00:17:322 - add note?
00:21:388 (21388|0,21528|1,21528|0,21668|1) - this is not really good combination -> http://puu.sh/tpY5e/4464448a7d.jpg ?
00:25:874 (25874|1) - delete?
00:27:136 (27136|1,27136|3) - delete?
00:29:379 (29379|0,29379|2) - delete?

um this diff too many ghost note (no sound but there is note) I guess you are pretty new to mapping mania? I suggest you to play mania a lot first and take a look at many osu!mania beatmap + hear sound!) no worries, the contruction is good but still h ave so many misses at the song ...

good luck!
Topic Starter
Sebbern

ArcherLove wrote:

hahaha I like your diff name

collumn is 1~4
let's go

turns out to be many so uses box, open!
[no worries]

00:05:687 (5687|1) - move to 1?
00:07:930 (7930|0) - move to 2?
00:18:023 (18023|0,18023|3,18584|2,19145|2,19145|1,19706|0) - how about http://puu.sh/tpXgV/59a0f3ada6.jpg
00:20:266 (20266|1,20827|2) - swap collumn? Really like this and the previous idea, feels better to play
00:23:070 (23070|1) - move to 1-> 00:23:631 (23631|0) - move to 4 -> 00:24:192 (24192|2) - move to 1 -> 00:24:752 (24752|1) - move to 4 -> 00:25:313 (25313|0) - move to 2? Nice ideas, I think the last one should stay on the first column instead of the second one so that it fits the song's repetition
00:29:799 (29799|1) - move to 3?
move this 00:34:846 (34846|0) - to 3 and change to 00:35:126 - ? for the kick Very nice idea
00:40:313 (40313|2) - press ctrl+down (arrow) together Oops, thought the sound came 1/4 later, nice find
I think 00:43:678 (43678|1) - is a ghost note (has no sound) so delete? or can you explain what for? I started out the map by creating some fun extra beats that sounded good, until I realised that that didn't make the map feel good. Most of them have been removed, but there's a few left. Mostly in the harder difficulty though. You're correct in deleting this note though
01:00:360 (60360|2) - move to 1?
01:01:482 (61482|1,61762|2) - ctrl+j ?These two alone doesn't do much, but together they both change the pattern for the better. Nice suggestion
01:03:304 (63304|1,63444|0) - ctrl+J -> 01:03:164 (63164|0) - move to 4?
01:05:547 (65547|1) - m,ove to 4 -> 01:05:687 (65687|2) - m,ove to 2 -> 01:05:968 (65968|1) - move to 1?
01:11:575 (71575|0) - move to 4?
01:15:220 (75220|1) - move to 4?
01:15:921 (75921|0) - ctrl+down arow? so it can be 1/4 with 01:16:061 (76061|3,76061|1,76341|3) -
01:17:183 (77183|0,77183|1,77463|0) - how about http://puu.sh/tpXzk/4a5a099494.jpg
01:21:388 (81388|2) - move to 1? -> 01:21:669 (81669|3) - move to 2? not too good spot at 4 because beginner diff I did the current pattern to begin with to not have a repetition there, but the song repeats, so it might be a nice idea. I also originally wanted this to be a normal diff, not a beginner, thats why there's a few harder patterns
01:24:893 (84893|0) - ctrl+up arrow and delete 01:25:033 (85033|1) - ? Another extra beat that sounds very nice, but is out of place. Thanks
01:32:884 (92884|3) - move to 1 or 2? 1 plays very nice, thanks
01:40:734 (100734|3) - move to 1?
01:47:743 (107743|2,107743|1) - ctrl+left arrow?
01:54:472 (114472|2) - move to 1?
02:11:435 (131435|2) - move to 1?
02:12:136 (132136|1,132136|2) - ctrl+left arrow? I changed the pattern into http://i.imgur.com/fFCkIDT.png instead, plays nicer
02:23:071 (143071|1) - move to 1?
02:57:837 (177837|3) - move to 1?
03:07:090 (187090|2) - delete -> move to 3?
03:13:258 (193258|2) - move to 1?

I see that a lot of your suggestions are changes to make it easier for players right before a LN. Considering the difficulty, I have applied most of them as they fit rather well and makes for an easier experience

Everything that hasn't been replied to has been applied

[worries]

00:00:220 (220|1,500|1) - delete no sound?
00:01:341 (1341|3,1621|3) - ^ -> 00:01:481 (1481|2) - move to 4?
00:03:023 (3023|1,3304|1) - ^ -> 00:03:164 (3164|0) - move to 2?
00:05:827 (5827|2,6107|2) - no sound?
00:07:229 (7229|1) - ^ > 00:07:369 (7369|0) - move to 2?
00:09:752 (9752|0,10033|0) - delete? -> 00:09:893 (9893|1,10173|1) - Ctrl+left arrow
00:13:117 - add note at 1?
00:15:921 (15921|0) - delete?
00:17:322 - add note?
00:21:388 (21388|0,21528|1,21528|0,21668|1) - this is not really good combination -> http://puu.sh/tpY5e/4464448a7d.jpg ? I didn't think of the LNs as notes when I built that, that's my bad
00:25:874 (25874|1) - delete? I don't agree with this, unless the point is to make it easier for your fingers.
00:27:136 (27136|1,27136|3) - delete?
00:29:379 (29379|0,29379|2) - delete? I'll have to look through these last two later along with everything else

um this diff too many ghost note (no sound but there is note) I guess you are pretty new to mapping mania? I suggest you to play mania a lot first and take a look at many osu!mania beatmap + hear sound!) no worries, the contruction is good but still h ave so many misses at the song ...

Yeah, sorry for all the extra beats. It gets better as the song progresses because I started off with the idea to make the hitsounds sound great, despite not fitting the song. About halfway through I decided to abandon the idea because it didn't play great. I also thought of fixing the beginning and such, but decided to wait for a proper mod before I started working on it, because I wanted some feedback.

And again, everything that hasn't been replied to has been applied

good luck!
Thanks for the mod! I really appreciate it. Especially for the easier difficulty as that's the one I've gotten the least feedback on.
Adiopulse
Adiopulse's Hate To Break It To Ya Mod



Both diffs
I really think you should focus on mapping a few instruments instead constantly changing between them. so id recommend a remap cause my mod would literally be pages long if i were to write them all out for you. I know this might suck, but its gonna take time to improve on mapping

Here's some things that might help you along with your remap of both diffs
Worry
00:00:079 in this section focus on the guitar notes and the drums as they are the most important right now.
instance such as 00:00:921 (921|0,921|1,2603|2,2603|0,3164|1,3164|0,3444|2,3444|3,3724|2,3724|1) should all be singles cause only the guitar is being played
00:00:640 (640|1,640|2,1762|1,1762|0,2883|2,4005|1,4005|0) these are fine because the guitar and the drum are being played so logically it would be a double.
00:04:565 (4565|3,4565|1,5126|3,5126|2) i don't know what these lns are mapped to tbh, guitar/vocals. I'd stick with ln'ing one or the other
00:11:014 (11014|2,11294|1,11294|0) ^ same thing

00:18:023 this section is just over mapped to hell, i think you were trying to compensate for a higher difficulty like all people getting into mapping do, its common, just refer back to the notes above

01:03:024 there should be notes in these spaces also the lns should just be one not two on a line
Topic Starter
Sebbern

Adiopulse wrote:

Adiopulse's Hate To Break It To Ya Mod



Both diffs
I really think you should focus on mapping a few instruments instead constantly changing between them. so id recommend a remap cause my mod would literally be pages long if i were to write them all out for you. I know this might suck, but its gonna take time to improve on mapping

Here's some things that might help you along with your remap of both diffs
Worry
00:00:079 in this section focus on the guitar notes and the drums as they are the most important right now.
instance such as 00:00:921 (921|0,921|1,2603|2,2603|0,3164|1,3164|0,3444|2,3444|3,3724|2,3724|1) should all be singles cause only the guitar is being played
00:00:640 (640|1,640|2,1762|1,1762|0,2883|2,4005|1,4005|0) these are fine because the guitar and the drum are being played so logically it would be a double.
00:04:565 (4565|3,4565|1,5126|3,5126|2) i don't know what these lns are mapped to tbh, guitar/vocals. I'd stick with ln'ing one or the other
00:11:014 (11014|2,11294|1,11294|0) ^ same thing

00:18:023 this section is just over mapped to hell, i think you were trying to compensate for a higher difficulty like all people getting into mapping do, its common, just refer back to the notes above

01:03:024 there should be notes in these spaces also the lns should just be one not two on a line
I see what you're getting at, and remapping is most likely the smartest thing to do. I however refuse to do that. I'd rather try to make this work, than remake it. If it won't work, too bad, I've probably learnt a lot failing with it. I'd actually rather create a new map, with a different song, than remapping this. And it's also something I'll most likely end up doing.

Thanks for the feedback and "mod" though, I've taken your suggestions into consideration and I really appreciate the honest thoughts.
Topic Starter
Sebbern
Map is heavily edited, and the offset has been changed after 30 jan 2017.
njoy
Heya

Im going to right away say the stuff Audiopulse also pointed out. Layering. If you are going to try to make this set work, you atleast have to look into layering more aka which sounds you really want to map and the emphasis they have. Also consisntency is something you have to note.-

Starting off, these two parts are the same, yes? 01:03:179 - and 01:57:011 - Yet you emphasized them so very diffirently. If you want to have vocal's mapped, I suggest just sticking to 1 column unless the vocal itself gets emphasized and cap that to two max for vocals.

That also has a bit of relevance with layering. Example: 01:06:263 - Here you seem to have stacked both instruments and the vocals into one bit, which makes the part (and the choruses overall) very, VERY dense. And that in turn kind of jumbles up the map. It becomes a mess basically. And at 01:07:665 - you already do it diffirently?

Best choice here would be just to drop the guitar from the layering of the chorus. You get to make more diverse patterns and remove the uncomfortable clutter. Since the vocals are very prominent and can easily fill the chorus with notes, in addition to the drums. I think that would be for the best.

More examples, 00:40:468 - Here you chose to stop mapping the guitars for a short bit and then continue one beat later, why? This happens throughout the song.
00:26:309 - Here you mapped the guitar short.
00:35:982 - In this part you changed between mapping the snare / hihat as single and double notes?

Stuff like this which falls under CONSISTENCY. ;)

TL;DR First decide which parts of the music really stand out most in each part of the song. The verse part was very solid, not counting the little consistency errors. The chorus could drop out the guitar completely.
Secondly, go over the map with a comb and try to reapply the layering in a consistent manner.

Really chill map with potential. It's a lot of work anyhow. Good luck going forward :oops:
Topic Starter
Sebbern

od3x wrote:

Heya

Im going to right away say the stuff Audiopulse also pointed out. Layering. If you are going to try to make this set work, you atleast have to look into layering more aka which sounds you really want to map and the emphasis they have. Also consisntency is something you have to note.-

Starting off, these two parts are the same, yes? 01:03:179 - and 01:57:011 - Yet you emphasized them so very diffirently. If you want to have vocal's mapped, I suggest just sticking to 1 column unless the vocal itself gets emphasized and cap that to two max for vocals. And it's on purpose, I wanted each chorus to feel different. I'll fine-tune it though.

That also has a bit of relevance with layering. Example: 01:06:263 - Here you seem to have stacked both instruments and the vocals into one bit, which makes the part (and the choruses overall) very, VERY dense. And that in turn kind of jumbles up the map. It becomes a mess basically. And at 01:07:665 - you already do it diffirently? It won't be a mess after some adjustments, there are some patterns, not only randomly placed notes. And of course I do it differently when how the vocals are presented aren't even the same??

Best choice here would be just to drop the guitar from the layering of the chorus. You get to make more diverse patterns and remove the uncomfortable clutter. Since the vocals are very prominent and can easily fill the chorus with notes, in addition to the drums. I think that would be for the best. I'll see what I find out.

More examples, 00:40:468 - Here you chose to stop mapping the guitars for a short bit and then continue one beat later, why? This happens throughout the song. More like I never really mapped for the instruments in the first place, when I made the beginning of this map. I was only thinking about making the hitsounds sound great along with the song, and with the wrong offset aswell. So everything halfway in is a mess, really.
00:26:309 - Here you mapped the guitar short. On purpose, the guitar sound itself is short and goes up and down in pitch. However, what the inconsistency is here is that I didn't map the other similar guitars this short. This is now fixed, along with the entire section.
00:35:982 - In this part you changed between mapping the snare / hihat as single and double notes?

Stuff like this which falls under CONSISTENCY. ;) No need to be snarky...

TL;DR First decide which parts of the music really stand out most in each part of the song. The verse part was very solid, not counting the little consistency errors. The chorus could drop out the guitar completely.
Secondly, go over the map with a comb and try to reapply the layering in a consistent manner.

Really chill map with potential. It's a lot of work anyhow. Good luck going forward :oops:
I already know what to do, and have improved on it a bit since Audiopulse's reply, but thanks for the examples for the current build. Replies are written in the quote. I jumped a bit back and forth in the post... so the replies are a bit messy.
njoy
All is well. I had no intention of being snarky or of the sort, just to point out the flawed concepts in the mapping in my mind. It seems that I interpreted your intentions on the map poorly so I apologize for that. I'll be back when you've had a chance to work over the map more, so feel free to pm or poke me in-game when you feel like you're done again. Love the song choice!
Topic Starter
Sebbern
Heavily edited after 8 Feb 2017. Also added a harder WIP diff with jack ideas and faster notes.
Topic Starter
Sebbern
Both No Worries and Worry are finished after 21 Feb 2017. I'll probably scrap Nightmare, but I'd prefer some feedback on if I should continue it or not first.
Unlucky_w
srry late
from mod.queue

No worries
00:06:263 (6263|3) - Remove this note, since 00:07:384 - doesn't have any even tho it has the same sound.
00:11:309 - Remove one note here, same sound as 00:10:188 - so it should be single for this one, not double.
00:13:552 (13552|2) - ^
00:15:795 (15795|0) - ^
00:30:375 (30375|1) - You can remove this.. no beat
00:32:057 - Add a note here
00:41:029 - ^
00:57:852 (57852|0) - Move this to 3, uncomfortable pattern just before the previous LN.
00:58:973 - Add note
01:29:254 - Add note to 3, same sound as 01:25:889 -
02:08:506 (128506|0) - Move this to 3
02:12:011 (132011|0) - Remove this
02:46:637 - Add a note here

*Add a note when you hear a beat that has a pitch louder than the other.

Note
I didn't mod "Worry" , sorry -m-'

As for the "Nightmare", it's your choice if you want to continue or not; but I did a quick check on it, and I should say that you need to improve a bit on the patterns quality. That's all.

Feel free to reject everything i said;
And Good Luck!
Topic Starter
Sebbern

FastYoshi wrote:

srry late
from mod.queue

No worries
00:06:263 (6263|3) - Remove this note, since 00:07:384 - doesn't have any even tho it has the same sound. Considered adding one instead of removing one, but decided against because of the difficulty. So approved.
00:11:309 - Remove one note here, same sound as 00:10:188 - so it should be single for this one, not double. Removed the LN and added notes instead.
00:13:552 (13552|2) - ^ ^
00:15:795 (15795|0) - ^
00:30:375 (30375|1) - You can remove this.. no beat His voice?
00:32:057 - Add a note here Only using one note per kick, snare and voice outside of a LN in almost all of the song except for the very beginning. I have also added an extra note on the start of several sections, to initiate a new section.
00:41:029 - ^ ^
00:57:852 (57852|0) - Move this to 3, uncomfortable pattern just before the previous LN. Sure, changed it up a bit.
00:58:973 - Add note Only one note per kick and snare.
01:29:254 - Add note to 3, same sound as 01:25:889 - It is, but there are vocals on 01:29.
02:08:506 (128506|0) - Move this to 3 Uh, sure.
02:12:011 (132011|0) - Remove this Removed.
02:46:637 - Add a note here Nope, I however did remove something that was slightly above it though.

*Add a note when you hear a beat that has a pitch louder than the other.

Note
I didn't mod "Worry" , sorry -m-' That's fine.

As for the "Nightmare", it's your choice if you want to continue or not; but I did a quick check on it, and I should say that you need to improve a bit on the patterns quality. That's all.

Feel free to reject everything i said;
And Good Luck!
Thanks for the mod. Not sure if also mapping the vocals outside of LNs is too smart, but that's what I've done for the easier difficulty at least. Thats why some notes seem inconsistent when listening to the beat only.

I also think I'll remove Nightmare, it feels out of place, and its difficulty is very forced.
Unlucky_w

Sebbern wrote:

FastYoshi wrote:

srry late
from mod.queue

No worries
00:06:263 (6263|3) - Remove this note, since 00:07:384 - doesn't have any even tho it has the same sound. Considered adding one instead of removing one, but decided against because of the difficulty. So approved.
00:11:309 - Remove one note here, same sound as 00:10:188 - so it should be single for this one, not double. Removed the LN and added notes instead.
00:13:552 (13552|2) - ^ ^
00:15:795 (15795|0) - ^
00:30:375 (30375|1) - You can remove this.. no beat His voice?
00:32:057 - Add a note here Only using one note per kick, snare and voice outside of a LN in almost all of the song except for the very beginning. I have also added an extra note on the start of several sections, to initiate a new section.
00:41:029 - ^ ^
00:57:852 (57852|0) - Move this to 3, uncomfortable pattern just before the previous LN. Sure, changed it up a bit.
00:58:973 - Add note Only one note per kick and snare.
01:29:254 - Add note to 3, same sound as 01:25:889 - It is, but there are vocals on 01:29.
02:08:506 (128506|0) - Move this to 3 Uh, sure.
02:12:011 (132011|0) - Remove this Removed.
02:46:637 - Add a note here Nope, I however did remove something that was slightly above it though.

*Add a note when you hear a beat that has a pitch louder than the other.

Note
I didn't mod "Worry" , sorry -m-' That's fine.

As for the "Nightmare", it's your choice if you want to continue or not; but I did a quick check on it, and I should say that you need to improve a bit on the patterns quality. That's all.

Feel free to reject everything i said;
And Good Luck!
Thanks for the mod. Not sure if also mapping the vocals outside of LNs is too smart, but that's what I've done for the easier difficulty at least. Thats why some notes seem inconsistent when listening to the beat only.

I also think I'll remove Nightmare, it feels out of place, and its difficulty is very forced.
yea it's alright then
Wonki
hello

No Worries
HP is too low. make it 7

00:05:141 (5141|2,5422|3) - switch them. more comportable

00:06:263 - add 1note for kick.

00:26:450 - same as above

00:32:057 - same

00:34:581 (34581|2) - delete. you used bass sound to 1note

00:35:422 - add 1note for kick sound

00:41:029 - same

00:43:833 - delete. same reason as 00:34:581 (34581|2) -

00:48:039 - same

00:48:599 - ^

00:50:001 - 00:51:123 - 00:52:244 - 00:53:366 - 00:55:609 - 00:56:730 - 00:58:973 - 01:29:254 - 01:31:497 - add for kick sound

01:01:777 - delete 1note

ok find note that i pointed

01:56:170 - 01:56:450 - recommend add note for guitar sound

02:01:216 (121216|2) - move to 1 for hand balance

02:09:488 (129488|3) - delete. inconsistency note

02:14:674 (134674|1) - I don't think that sound need 2note. so delete

02:30:375 (150375|1,151217|0) - delete no need 4 LN note

02:31:217 - instead add 1note

Worry
00:21:403 - http://puu.sh/uo5zq/16eaa437eb.png

00:25:889 (25889|0,25889|2,26029|1,26029|3,26169|0,26169|2) - sound is same as above. so look that and fix

01:31:847 (91847|2,91917|3) - 01:34:090 (94090|1,94160|2) - 01:36:333 (96333|2,96403|1) - 01:38:576 (98576|1,98646|0) - what for note? I think there are Ghost notes. fix them

It will be fine without the ghost note. Recommend re-map
Topic Starter
Sebbern

Wonki wrote:

hello

No Worries
HP is too low. make it 7 Sure.

00:05:141 (5141|2,5422|3) - switch them. more comportable True.

00:06:263 - add 1note for kick. Done, no idea how I didn't see this.

00:26:450 - same as above Only using one note per kick and snare.

00:32:057 - same ^

00:34:581 (34581|2) - delete. you used bass sound to 1note No, there's both bass and vocals there.

00:35:422 - add 1note for kick sound Only using one note.

00:41:029 - same ^

00:43:833 - delete. same reason as 00:34:581 (34581|2) - Bass and vocals

00:48:039 - same ^

00:48:599 - ^ ^

00:50:001 - 00:51:123 - 00:52:244 - 00:53:366 - 00:55:609 - 00:56:730 - 00:58:973 - 01:29:254 - 01:31:497 - add for kick sound Added on 00:51:123 and 00:55:609 because of the vocals and kick. Denied on the rest because there are only kicks there.

01:01:777 - delete 1note Bass and vocals.

ok find note that i pointed

01:56:170 - 01:56:450 - recommend add note for guitar sound Kinda random, as I haven't mapped the guitar since the very beginning, except for the higher pitches. But sure, added.

02:01:216 (121216|2) - move to 1 for hand balance I agree, nice suggestion.

02:09:488 (129488|3) - delete. inconsistency note Deleted and rearranged.

02:14:674 (134674|1) - I don't think that sound need 2note. so delete It was to mark a new section, but you're probably right as the sound is very faint.

02:30:375 (150375|1,151217|0) - delete no need 4 LN note Deleted and rearranged.

02:31:217 - instead add 1note Added.

Worry
00:21:403 - http://puu.sh/uo5zq/16eaa437eb.png Sure, changed this and the other LN part, as I have already substituted the sound for notes instead of LNs later in the song.

00:25:889 (25889|0,25889|2,26029|1,26029|3,26169|0,26169|2) - sound is same as above. so look that and fix

01:31:847 (91847|2,91917|3) - 01:34:090 (94090|1,94160|2) - 01:36:333 (96333|2,96403|1) - 01:38:576 (98576|1,98646|0) - what for note? I think there are Ghost notes. fix them It's mapped after the cymbal..?

It will be fine without the ghost note. Recommend re-map
Thanks for the mod. Might have been a bit confusing because I mapped the vocals with and without LNs.
njoy
Heya. Again.

I really love what you've done with the first half but soon after the mapping gets more intense than the song, imho. I feel like you are trying your hardest to make this into a 4* map even though the map won't support that. I think this map should stay simplistic as the song is very chill and overlapping all the instruments near the end kind of ruin the vibe the song works towards. But it has improved a lot.

Worry
The early guitar bits work well here (00:21:403 (21403|0,21473|1,21543|2,21964|2,22034|1,22104|0) - ) but imo just make the ending very hectic considering the song.
03:10:189 (190189|0,190259|1,190329|2,190469|3,190469|0,190539|2,190609|1) - suggesting this
03:11:871 (191871|1,191941|0,192011|1,192081|2,192292|2,192502|2) - suggestion
03:14:745 (194745|1,194815|2,194955|3,195025|2,195095|1) - remove and do the same LN's as in first pic
As for the last two guitar licks, I would just remove them all together.
1. 03:16:427 - 03:17:198 -
2. 03:20:913 - 03:21:684 -

01:20:842 - mebeh for simplicity? this

Starting from 01:31:777 - , consider just using LN's for the cymbals like you did everywhere else. They represent the sound better.

Good job! ^_^)_b
Topic Starter
Sebbern

od3x wrote:

Heya. Again.

I really love what you've done with the first half but soon after the mapping gets more intense than the song, imho. I feel like you are trying your hardest to make this into a 4* map even though the map won't support that. I think this map should stay simplistic as the song is very chill and overlapping all the instruments near the end kind of ruin the vibe the song works towards. But it has improved a lot. I do not map for star rating, the only reason some parts are harder (mostly the last kiai) is because I wanted a harder and more intense ending and some variety to the map.

Worry
The early guitar bits work well here (00:21:403 (21403|0,21473|1,21543|2,21964|2,22034|1,22104|0) - ) but imo just make the ending very hectic considering the song.
03:10:189 (190189|0,190259|1,190329|2,190469|3,190469|0,190539|2,190609|1) - suggesting this
03:11:871 (191871|1,191941|0,192011|1,192081|2,192292|2,192502|2) - suggestion
03:14:745 (194745|1,194815|2,194955|3,195025|2,195095|1) - remove and do the same LN's as in first pic
As for the last two guitar licks, I would just remove them all together.
1. 03:16:427 - 03:17:198 -
2. 03:20:913 - 03:21:684 - As for this and the previous parts. The guitar sound on 00:21:403 - were originally LNs, because the early parts of the map was supposed to be calmer. While the later parts were supposed to be hectic.

I did change the last kiai a little bit though, I changed the guitar sounds into faster LNs, while also removing a few of the 1/4 notes during the calmer vocal parts. The vocals you suggested I should change into LNs will stay as notes though. But it should be a nicer experience overall now.


01:20:842 - mebeh for simplicity? this Definitely the better choice.

Starting from 01:31:777 - , consider just using LN's for the cymbals like you did everywhere else. They represent the sound better. Really enjoy using three notes for a cymbal sound, but I guess it doesn't really fit the slow paced melody. It was done that way at that part because I wanted it to be a bit harder. Instead of a copy of the earlier section before the first kiai


Good job! ^_^)_b
Thanks for the mod. The original idea I had gets lost a little after each mod, as I've noticed after changing a bit too much because of the previous ones. So I changed the ending while also keeping that idea in mind, instead of restructuring the whole thing.

Giving kudosu because the map has been HEAVILY changed since the last mod.
Unpredictable
Hey, sorry for the long delay. My old name is Unpredictable btw and I had you on my queue long ago. I need to start actually modding again.

Ok let's get started!

No Worries
00:17:197 (17197|3) - this should go to column 1 and 00:17:337 (17337|0) - should go to column 4. its sorta unbalanced when you do that can lead the player to mess up as it is a broken staircase.
01:18:599 (78599|1) - why not move this to column 4? it keeps it balanced with 01:18:319 (78319|0,78319|1) -
01:34:020 (94020|0) - switch this to column 2
01:34:300 (94300|1) - switch this column 3
01:39:908 (99908|0) - why not this on c4? it would be a cool staircase. and if you do that change this to column 1
01:54:487 why doesn't this have two notes (not including the LN)? it sounds to me that this 01:55:609 sounds to be the same as 01:54:487
02:25:329 (145329|2) - this to column 2 and this to 02:25:609 (145609|1) - column 3
02:28:974 - 02:30:375 why nothing in between here? the are definitely some notes that could be heard here and it's super abrupt how you cut off like that
03:14:675 (194675|2) - move this to column 1. i suggest moving other notes as well because it's weird switching from 3 to a staircase starting on c4. it just doesn't feel right
03:24:207 I think the kiai time should end here as the vocals ending out don't really have an effect for the kiai

Worry
00:13:132 (13132|0) - move this to column 4.
00:40:749 (40749|2) - move this to c3
00:55:328 (55328|0) - move this column 4
01:34:581 (94581|1) - move this to c3
01:35:702 (95702|3) - move to c4
01:42:431 (102431|0) - move this c3 for
02:15:796 (135796|1) - move this c1
03:14:955 (194955|3,195025|2,195095|1,195235|2,195235|3,195235|0) - ok how about we change it to something like https://osu.ppy.sh/ss/7650001 ?
03:26:731 the kiai time here should because the song here isnt at all emphasized at all.

Sorry if this doesn't help but I hope you enjoy it! :)

Cya! :D
Topic Starter
Sebbern

[-Steven-] wrote:

Hey, sorry for the long delay. My old name is Unpredictable btw and I had you on my queue long ago. I need to start actually modding again.

Ok let's get started!

No Worries
00:17:197 (17197|3) - this should go to column 1 and 00:17:337 (17337|0) - should go to column 4. its sorta unbalanced when you do that can lead the player to mess up as it is a broken staircase. Instead of keeping it as a broken staircase, I just fixed it. Should be easier for newer players.
01:18:599 (78599|1) - why not move this to column 4? it keeps it balanced with 01:18:319 (78319|0,78319|1) - Sure, should be a nicer experience.
01:34:020 (94020|0) - switch this to column 2
01:34:300 (94300|1) - switch this column 3 I don't agree with these two, I want to keep the notes on different columns, and moving them would only force unnecessary use on two fingers.
01:39:908 (99908|0) - why not this on c4? it would be a cool staircase. and if you do that change this to column 1 Made the staircase, but the other change is different. Should be nice though.
01:54:487 why doesn't this have two notes (not including the LN)? it sounds to me that this 01:55:609 sounds to be the same as 01:54:487 Because on 01:54:487 - the LN is the beginning of the vocals, while the note is there for the drum. While on 01:55:609 - I use a note for both the drum and the vocal. The LN doesn't count because it ends there from a previous vocal.

If you think of the "pares" in "compares" as the first LN, and "noooo" as the second LN. While everything else are notes, it will make some sense. Not sure if mapping like this is smart, but I found it necessary for the easier difficulty, as LNs are harder for newer players.

02:25:329 (145329|2) - this to column 2 and this to 02:25:609 (145609|1) - column 3 I don't agree at all, the notes will be too close to the LN on the same column, and I want this part to be varied.
02:28:974 - 02:30:375 why nothing in between here? the are definitely some notes that could be heard here and it's super abrupt how you cut off like that If this was a harder difficulty, I would agree. I have however not mapped anything in that part previously, and I have not later on either. So leaving it empty is definitely a valid choice. The longer LNs are there to make it not feel abrupt aswell.
03:14:675 (194675|2) - move this to column 1. i suggest moving other notes as well because it's weird switching from 3 to a staircase starting on c4. it just doesn't feel right Moving it to column 1 should fix the other issue. It doesn't feel as messy if you're already moving your fingers in that order.
03:24:207 I think the kiai time should end here as the vocals ending out don't really have an effect for the kiai I agree, fixed it for both difficulties.

Worry
00:13:132 (13132|0) - move this to column 4. Nope, sorry, this early on I want those slower mini jacks.
00:40:749 (40749|2) - move this to c3 Sure
00:55:328 (55328|0) - move this column 4 I think changes like these are kinda unnecessary, as strain on the fingers aren't as much of a concern here as in easier difficulties. Its changing stuff just to change.
01:34:581 (94581|1) - move this to c3 Sure
01:35:702 (95702|3) - move to c4 ^
01:42:431 (102431|0) - move this c3 for It'll be so much for column 3, I don't think this is a nice change other than to make it look nicer.
02:15:796 (135796|1) - move this c1 I really do prefer it on column 2. Not too sure why, but it may because I initiate the staircases on column 1, and don't want it too filled with clutter.
03:14:955 (194955|3,195025|2,195095|1,195235|2,195235|3,195235|0) - ok how about we change it to something like https://osu.ppy.sh/ss/7650001 ? I can agree to that, makes it play less clunky aswell.
03:26:731 the kiai time here should because the song here isnt at all emphasized at all.

Sorry if this doesn't help but I hope you enjoy it! :)

Cya! :D
Thanks for the mod, it doesn't matter that it is too late. I'm thankful for it happening at all! The more the merrier.

You raised some nice ideas, I accepted some of them, but also shut some down. Thanks for the kiai thought, and the huge change at the end of "Worry", especially though. Bigger ideas are much nicer than the small "change column" ones.

Individual replies are in the quote. Really appreciate the mod!
Litharrale
NM from the whitelist queue
1|2|3|4

man I love pogo

I found a better, higher res BG for you in the correct aspect ratio. please use it!
I sized it specifically for mania (character on the right)

just a heads up, only your top diff can have a custom name

Worry
disable widescreen support
00:00:655 (655|1,936|1) - It's best to avoid stacks like this just for comforts sake. putting 00:00:936 (936|1) - in 1 00:01:216 (1216|2) - in 4 and 00:01:496 (1496|3) - in 3 matches the pitch too
00:05:141 (5141|1,5141|2,5141|3) - No reason for this to be a triple
00:09:066 (9066|1,9066|3) - lots of reasons for this to be a triple
00:19:160 (19160|0,19440|0,19721|3,20281|1,20562|1,20842|3) - I like this pattern you've got going here, why break it at 00:23:085 (23085|2,23366|1,23646|0) - ?
00:27:010 (27010|2) - I don't know how i feel about mapping to the vocals here...especially when they're not really vocals, they're more of...well I'm sure you're familiar with pogo's work
00:32:057 (32057|2) - double for the snare
00:48:599 (48599|1) - mapping vocals just turns sections into this, uncomfortable block chains

I'm going to stop here just because anything more will be repeats of what i've already said. I really liked the starts but when the vocals kicked in it didnt feel as good, the kiai is even more uncomfortable. I do think the start is ranked quality though
Topic Starter
Sebbern

Litharrale wrote:

NM from the whitelist queue
1|2|3|4

man I love pogo

I found a better, higher res BG for you in the correct aspect ratio. please use it!
I sized it specifically for mania (character on the right) Sure, thanks

just a heads up, only your top diff can have a custom name Oh, that's a shame.

Worry
disable widescreen support Done.
00:00:655 (655|1,936|1) - It's best to avoid stacks like this just for comforts sake. putting 00:00:936 (936|1) - in 1 00:01:216 (1216|2) - in 4 and 00:01:496 (1496|3) - in 3 matches the pitch too Sure, these changes work. Never really actively mapped for the pitch.
00:05:141 (5141|1,5141|2,5141|3) - No reason for this to be a triple What? How can there not be if I use 1 note for the guitar, 1 note for each kick and snare and 1 LN for the vocals? (At this part anyhow) I mean, it's not a really loud part, so pitch, sure? But in no way is it consistent.
00:09:066 (9066|1,9066|3) - lots of reasons for this to be a triple I can agree to that, because it is the start of a new section, but again, I generally used the same amount of notes for the same sounds.
00:19:160 (19160|0,19440|0,19721|3,20281|1,20562|1,20842|3) - I like this pattern you've got going here, why break it at 00:23:085 (23085|2,23366|1,23646|0) - ? I believe it is a coincidence that the pattern happened that way at all, I'll follow your advice on this and fix it, as it is actually pretty nice.
00:27:010 (27010|2) - I don't know how i feel about mapping to the vocals here...especially when they're not really vocals, they're more of...well I'm sure you're familiar with pogo's work I dunno, but that's what I wanted to go for. They aren't necessary vocals, but more of a 'voice sound', sure. Still think LNs suit them though. Not sure how I would change it. I tried another difficulty early on where I used mostly notes and very few LNs... and it felt pretty weird.
00:32:057 (32057|2) - double for the snare Only using 1 note for the kick and snare at this part?
00:48:599 (48599|1) - mapping vocals just turns sections into this, uncomfortable block chains Then again, I don't find them uncomfortable, as I enjoy playing maps that mix LN and notes together. I do agree that two of the kiai's aren't exactly the best though, but I am unsure on how to fix them... outside of maybe ditching the LN idea alltogether at the beginning, and just applying the note changes on every single beat. Like I did at the end stage of both kiai's.

I'm going to stop here just because anything more will be repeats of what i've already said. I really liked the starts but when the vocals kicked in it didnt feel as good, the kiai is even more uncomfortable. I do think the start is ranked quality though Again, I dunno, for me the vocal parts and the very last kiai is what I enjoy to play. The beginning is very nice aswell. I'll see what I can do. EDIT: I guess note placement is also something I should think a bit on.
Individual replies are in the quote.

Thanks for the mod! Always nice to get some proper feedback and thoughts. Thanks for the BG and settings changes aswell.
Topic Starter
Sebbern
Edited the first two kiais, should play way better now.
njoy
Hello, again.

I mostly wanted fact about the diff naming. You can name them whatever you like aslong as they convey the difficulty level clearly. Which in this case was very clear. ie. https://osu.ppy.sh/b/992444
If you're hesitant, you can go this way also https://osu.ppy.sh/s/490717

Also, spotted a couple of brainfarts.
02:53:927 (173927|2,174207|0) - if for vocal sounds, its not very intuitive
00:44:113 (44113|2) - ,01:55:889 (115889|2) - , 02:49:721 (169721|2) -,03:07:665 (187665|3) - what are these slider for?
02:58:413 - most likely mixed up the double with the next kick

Keep up the good work. Always lurkin the uploads
Topic Starter
Sebbern

od3x wrote:

Hello, again.

I mostly wanted fact about the diff naming. You can name them whatever you like aslong as they convey the difficulty level clearly. Which in this case was very clear. ie. https://osu.ppy.sh/b/992444 Ah, I'll rename it again then, and if it becomes an issue I'll apply the brackets.
If you're hesitant, you can go this way also https://osu.ppy.sh/s/490717

Also, spotted a couple of brainfarts.
02:53:927 (173927|2,174207|0) - if for vocal sounds, its not very intuitive Can't believe I didn't spot that the second LN was a ghost note. Removed it and extended the first.
00:44:113 (44113|2) - ,01:55:889 (115889|2) - , 02:49:721 (169721|2) -,03:07:665 (187665|3) - what are these slider for? I used them to add another LN on the "ries" part of "worries" as he emphasizes the word. Not sure if this was the right way, other than only using one LN, or simply removing half of the first. I'll probably have to edit these, as there's not enough room to do this on the "worries" after 03:09:628 -

EDIT: I think I'll remove them actually, never really thought about them until now.

02:58:413 - most likely mixed up the double with the next kick Yeah I edited that part recently, so was probably missplaced. Nice catch.

Keep up the good work. Always lurkin the uploads
Thanks for the information and pointing out the mistakes, it's appreciated.

There has been some rebuilding of parts of the map since your last post, but not any drastic changes, so I'll give you kudosu, but I expect it to get denied later on.
Topic Starter
Sebbern
EDIT 14 June 2018: Redid quite a bit in the easier difficulty, and redid the kiai's in both, the map should be a bit more solid now. I still have to find out if I want to change the harder difficulty's philosophy into what I did with the easier difficulty, but I'll have to wait and see.
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