Honestly, this map is far from being ready to be ranked. But dont be discouraged it will come sooner or later.
About the modding you asked me for the 7k difficulty but I can not mod this at all, i can only play 3.5* in 7k so this is far from my playing level...
So instead i focused on the HD, HD+ and MX difficulties.
Please take every remarks with a critique eye, if you dont like some suggestions just give me the reason and ignore it, no problem.
Legend is 0|1|2|3
About the modding you asked me for the 7k difficulty but I can not mod this at all, i can only play 3.5* in 7k so this is far from my playing level...
So instead i focused on the HD, HD+ and MX difficulties.
Please take every remarks with a critique eye, if you dont like some suggestions just give me the reason and ignore it, no problem.
Legend is 0|1|2|3
Global
First of all, check the Aimod, your kiai times are not aligned with the tempo. Here is what i suggest you should paste in the timing point section of each difficulty :
As you can see I removed one short unecessary kiai at 00:38:665.
Then you are not using hitsounds yet at all (this is compulsory to get your map ranked) but maybe you are waiting for more mods and be satisfied with the mapping before getting into it.
Finally, your storyboarding is interesting but out of context sometime. Like at 01:46:665 why keeping the flash so fast ? There is no reason for that.
Lets get to the modding then :3
First of all, check the Aimod, your kiai times are not aligned with the tempo. Here is what i suggest you should paste in the timing point section of each difficulty :
[TimingPoints]
1332,333.333333333333,4,2,0,25,1,0
22665,-100,4,2,0,25,0,1
35998,-100,4,2,0,25,0,0
85331,-100,4,2,0,25,0,1
109331,-100,4,2,0,25,0,0
As you can see I removed one short unecessary kiai at 00:38:665.
Then you are not using hitsounds yet at all (this is compulsory to get your map ranked) but maybe you are waiting for more mods and be satisfied with the mapping before getting into it.
Finally, your storyboarding is interesting but out of context sometime. Like at 01:46:665 why keeping the flash so fast ? There is no reason for that.
Lets get to the modding then :3
4K HD
For 00:01:332 to 00:06:665 -Just a suggestion, before you use double on red beats I would suggest you group the notes by 3 and space each group by 1 column just to emphasize the piano's chords. But that would mean remapping many stuff so feel free to ignore this if you dont like it. Here is an example of what i'm saying :
00:11:331 - Make a double here, to mark the transition between double and LNs
00:21:998 (21998|1) - Move it at 3
00:40:776 (40776|1,40887|2,40998|3,41109|2,41220|1,41331|0) - I dont think the following jack is a good idea, id CTRL+H these
00:51:498 - You should make a stream-trill here
01:08:665 (68665|1) - At 0 and
01:07:998 (67998|1,68665|1) - I would make both of them LNs just to give a small breath and avoid a long pause after 01:08:665
01:12:776 (72776|2,72887|1,72998|0,73109|3,73220|2,73331|1) - Same as 00:51:498
I think there are still work to do with these difficulty. In fact I think you map the melody too much at certain part where you whould focus on the battery, but im not the mapper so I may not interfer with this.
Sorry in final this mod is a bit shorter that expected due to the update you did that in fact fixed some things i had notice.
For 00:01:332 to 00:06:665 -Just a suggestion, before you use double on red beats I would suggest you group the notes by 3 and space each group by 1 column just to emphasize the piano's chords. But that would mean remapping many stuff so feel free to ignore this if you dont like it. Here is an example of what i'm saying :
00:11:331 - Make a double here, to mark the transition between double and LNs
00:21:998 (21998|1) - Move it at 3
00:40:776 (40776|1,40887|2,40998|3,41109|2,41220|1,41331|0) - I dont think the following jack is a good idea, id CTRL+H these
00:51:498 - You should make a stream-trill here
01:08:665 (68665|1) - At 0 and
01:07:998 (67998|1,68665|1) - I would make both of them LNs just to give a small breath and avoid a long pause after 01:08:665
01:12:776 (72776|2,72887|1,72998|0,73109|3,73220|2,73331|1) - Same as 00:51:498
I think there are still work to do with these difficulty. In fact I think you map the melody too much at certain part where you whould focus on the battery, but im not the mapper so I may not interfer with this.
Sorry in final this mod is a bit shorter that expected due to the update you did that in fact fixed some things i had notice.
4K HD+
From 00:05:998 to 00:06:665 - I would expect LNs or something different to contrast with the surrounding
00:11:331 (11331|0) - This one should be an LN
00:38:665 - Double here
01:02:331 - Double here too
01:09:665 (69665|0,69998|1,70331|0) - CTRL+H these, you were not using the 2nd and 3rd column much in this part
01:30:331 - Double here
01:35:665 (95665|3) - I would move it to 0 to make this stairs more easy to read for an hard difficulty
01:41:998 + 01:42:665 + 01:43:331 + 01:43:998 - Even if its a intensive stream i think you could make them double because of the kiai time (it doesnt raise the star rating)
01:46:054 (106054|3) - At 0
01:46:554 (106554|0) - At 3
These make the final stairs (dump maybe) more readable
Interesting mapping that could be improved, it has all the core idea of the HD difficulty and introduce the more complexe MX patterns.
Good kiai times and good balance with the difficulty overall
From 00:05:998 to 00:06:665 - I would expect LNs or something different to contrast with the surrounding
00:11:331 (11331|0) - This one should be an LN
00:38:665 - Double here
01:02:331 - Double here too
01:09:665 (69665|0,69998|1,70331|0) - CTRL+H these, you were not using the 2nd and 3rd column much in this part
01:30:331 - Double here
01:35:665 (95665|3) - I would move it to 0 to make this stairs more easy to read for an hard difficulty
01:41:998 + 01:42:665 + 01:43:331 + 01:43:998 - Even if its a intensive stream i think you could make them double because of the kiai time (it doesnt raise the star rating)
01:46:054 (106054|3) - At 0
01:46:554 (106554|0) - At 3
These make the final stairs (dump maybe) more readable
Interesting mapping that could be improved, it has all the core idea of the HD difficulty and introduce the more complexe MX patterns.
Good kiai times and good balance with the difficulty overall
4K MX
00:08:665 (8665|3) - Move it at 1 to keep those really good jacks gimmick
00:21:443 (21443|0,21554|1) - CTRL+G those 2, that small jack break the move for no reason
00:29:443 - No need to have a tripple here there is no battery/piano strong notes
00:29:554 (29554|0) - Why this LN starts here ? If you want an LN i suggest you make it starts from 00:29:331 with the piano
accompaniment.
00:40:443 + 00:40:776 + 00:41:109 - Those triples have nothing to do here, they are out of tempo, the battery kicks at the red beats
For those parts :
00:56:665 to 00:57:331
01:40:665 to 01:41:331
I think you should make them more lightweight and accentuate the double and triples. The thing is there are between stream-intensive parts so making them a non-stream pattern (just like the music btw) would give more originality and power to the surrounding streams. Here is an example of what im talking about
01:12:665 - From here you should make your stream more a trill-like-stream.
01:30:220 - Double here
01:44:943 (104943|3) - More it to 0, during intensive dump its preferable to avoid only 2-note stream patterns
Lots of good idea in this difficulty, i think it can give a great map with more work on it, keep going
00:08:665 (8665|3) - Move it at 1 to keep those really good jacks gimmick
00:21:443 (21443|0,21554|1) - CTRL+G those 2, that small jack break the move for no reason
00:29:443 - No need to have a tripple here there is no battery/piano strong notes
00:29:554 (29554|0) - Why this LN starts here ? If you want an LN i suggest you make it starts from 00:29:331 with the piano
accompaniment.
00:40:443 + 00:40:776 + 00:41:109 - Those triples have nothing to do here, they are out of tempo, the battery kicks at the red beats
For those parts :
00:56:665 to 00:57:331
01:40:665 to 01:41:331
I think you should make them more lightweight and accentuate the double and triples. The thing is there are between stream-intensive parts so making them a non-stream pattern (just like the music btw) would give more originality and power to the surrounding streams. Here is an example of what im talking about
01:12:665 - From here you should make your stream more a trill-like-stream.
01:30:220 - Double here
01:44:943 (104943|3) - More it to 0, during intensive dump its preferable to avoid only 2-note stream patterns
Lots of good idea in this difficulty, i think it can give a great map with more work on it, keep going