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Ice - Entrance [OsuMania]

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Topic Starter
Alberiansyah

Asherz007 wrote:

Hey! Modding queue stuff here. :)

General
Other modders have said it before, and I'm going to say it again. Please sort out the AIMod issues. Ask if you're not sure what to do.

Secondly, you have some crazy OD/HP spread going on. There are very few ranked maps that have OD 10. Also, you technically don't actually have an EZ diff. How about...

EZ: OD 7 HP 6.5, rename to NM
NM: OD 7.5 HP 7.5, rename to HD
HD: OD 8 HP 8, rename to MX
MX: OD 8.5 HP 8.2, rename to SC
SHD: OD 9 HP 8.5

As per rule requirements, if you're going to do a 7k difficulty, there needs to be a complete set for it. Essentially, that means if you want to keep the 7K SHD diff, you're going to have to make at least one more difficulty for 7k. I will make 1 more diff of 7k thanks for warn me :)

In general, if you can, you could try and make some of the streams pitch relevant. (Again, ask if you're unsure about what I mean.)

Don't forget to hitsound all diffs...

0|1|2|3

4K NM
  1. 00:07:998 (7998|0,7998|3,8665|0,8665|3,9998|0,9998|3) - These doubles aren't consistent with the patterning I think you're trying to do here (a 1/3 stream)
  2. 00:14:776 (14776|0) - Start at 00:14:665
  3. 00:17:331 (17331|2) - LN for pattern consistency?
  4. 00:35:998 (35998|3,35998|0) - Considering that there's actually only one piano note audible at this point, should this be a single?
  5. As a general point, at this difficulty, avoid minjacks like at 00:39:220 (39220|1,39331|1), because they are simply too hard for a 2* diff.
  6. 00:49:665 (49665|0,49776|2,49887|0,49998|2,50109|0,50220|2,50331|0,50443|2,50554|0,50665|2) - Not quite sure why this alternates between only 2 columns. Consider using all four at this point.
  7. 00:51:331 (51331|0,51443|3,51554|0,51665|3,51776|0,51887|3,51998|0) - ^ I think no X
  8. 00:51:998 (51998|0) - Double?
  9. 00:52:109, 00:52:776, 00:53:443, 00:54:776 - not quite sure why nothing is mapped here. You're trying to make a 1/3 stream here, and there is a piano note here, so think about having some notes at these points.
  10. 01:06:220 (66220|0,66443|3) - Move to cols 1 and 2 respectively? X
  11. 01:13:998 (73998|3) - I think this should be a double.
  12. 01:16:331 (76331|1,76331|0,76665|2,76665|0) - Singles? X
  13. 01:46:665 (106665|0) - End at 01:49:165, like with all of the other diffs?
  14. 01:49:109 (109109|2) - There's nothing new starting here; the only thing that should be here imo is the LN release, so consider removing this.

4K HD
  1. 00:11:998 (11998|0,12109|1,12220|2,12331|1) - With these 1/3 bursts, I think there needs to be another note on the end of each one, as the piano does continue for an extra note afterwards each time this occurs. X
  2. Since you're following the drums, should there be a note at 00:22:554?
  3. The piano is followed here, so notes at 00:41:443 and 00:41:665?
  4. 01:27:331 (87331|0) - I see what you're doing with the LNs around this one... but this one isn't mapped to a sound. X
  5. 01:35:331 (95331|3,95387|2,95443|1,95498|0,95554|1,95609|2,95665|3,95720|2,95776|1,95831|0,95887|1,95943|2,95998|3) - Have the 1/6 burst in stair in one direction? Makes it slightly easier to play. I make it to be easy now :v
  6. 01:36:887 (96887|0) - Another LN that appears not to be mapped to anything in particular.
  7. 01:39:443 (99443|2,99443|3) - Single?
  8. 01:45:887 (105887|0,105943|1,105998|2,106054|3,106109|2,106165|1,106220|0,106276|1,106331|2,106387|3,106443|2,106498|1,106554|0,106609|1,106665|2) - Like with the other 1/6 burst in this diff. I make it to be easy too
  9. 01:49:165 (109165|1,109165|0) - See NM.
Done

Hope this helps and best of luck! :)
Thanks a lot :D it's so helpfull. you're right I do not know how to use ai mods and thank is unbelievably helpful, thanks for the mod: D
Moku_Hazushi
Honestly, this map is far from being ready to be ranked. But dont be discouraged it will come sooner or later.

About the modding you asked me for the 7k difficulty but I can not mod this at all, i can only play 3.5* in 7k so this is far from my playing level...
So instead i focused on the HD, HD+ and MX difficulties.

Please take every remarks with a critique eye, if you dont like some suggestions just give me the reason and ignore it, no problem.


Legend is 0|1|2|3

Global


First of all, check the Aimod, your kiai times are not aligned with the tempo. Here is what i suggest you should paste in the timing point section of each difficulty :
[TimingPoints]
1332,333.333333333333,4,2,0,25,1,0
22665,-100,4,2,0,25,0,1
35998,-100,4,2,0,25,0,0
85331,-100,4,2,0,25,0,1
109331,-100,4,2,0,25,0,0

As you can see I removed one short unecessary kiai at 00:38:665.

Then you are not using hitsounds yet at all (this is compulsory to get your map ranked) but maybe you are waiting for more mods and be satisfied with the mapping before getting into it.

Finally, your storyboarding is interesting but out of context sometime. Like at 01:46:665 why keeping the flash so fast ? There is no reason for that.

Lets get to the modding then :3

4K HD


For 00:01:332 to 00:06:665 -Just a suggestion, before you use double on red beats I would suggest you group the notes by 3 and space each group by 1 column just to emphasize the piano's chords. But that would mean remapping many stuff so feel free to ignore this if you dont like it. Here is an example of what i'm saying :



00:11:331 - Make a double here, to mark the transition between double and LNs

00:21:998 (21998|1) - Move it at 3

00:40:776 (40776|1,40887|2,40998|3,41109|2,41220|1,41331|0) - I dont think the following jack is a good idea, id CTRL+H these

00:51:498 - You should make a stream-trill here

01:08:665 (68665|1) - At 0 and
01:07:998 (67998|1,68665|1) - I would make both of them LNs just to give a small breath and avoid a long pause after 01:08:665

01:12:776 (72776|2,72887|1,72998|0,73109|3,73220|2,73331|1) - Same as 00:51:498


I think there are still work to do with these difficulty. In fact I think you map the melody too much at certain part where you whould focus on the battery, but im not the mapper so I may not interfer with this.
Sorry in final this mod is a bit shorter that expected due to the update you did that in fact fixed some things i had notice.

4K HD+


From 00:05:998 to 00:06:665 - I would expect LNs or something different to contrast with the surrounding

00:11:331 (11331|0) - This one should be an LN

00:38:665 - Double here

01:02:331 - Double here too

01:09:665 (69665|0,69998|1,70331|0) - CTRL+H these, you were not using the 2nd and 3rd column much in this part

01:30:331 - Double here

01:35:665 (95665|3) - I would move it to 0 to make this stairs more easy to read for an hard difficulty

01:41:998 + 01:42:665 + 01:43:331 + 01:43:998 - Even if its a intensive stream i think you could make them double because of the kiai time (it doesnt raise the star rating)

01:46:054 (106054|3) - At 0
01:46:554 (106554|0) - At 3
These make the final stairs (dump maybe) more readable

Interesting mapping that could be improved, it has all the core idea of the HD difficulty and introduce the more complexe MX patterns.
Good kiai times and good balance with the difficulty overall :)

4K MX


00:08:665 (8665|3) - Move it at 1 to keep those really good jacks gimmick

00:21:443 (21443|0,21554|1) - CTRL+G those 2, that small jack break the move for no reason

00:29:443 - No need to have a tripple here there is no battery/piano strong notes

00:29:554 (29554|0) - Why this LN starts here ? If you want an LN i suggest you make it starts from 00:29:331 with the piano
accompaniment.

00:40:443 + 00:40:776 + 00:41:109 - Those triples have nothing to do here, they are out of tempo, the battery kicks at the red beats

For those parts :
00:56:665 to 00:57:331
01:40:665 to 01:41:331
I think you should make them more lightweight and accentuate the double and triples. The thing is there are between stream-intensive parts so making them a non-stream pattern (just like the music btw) would give more originality and power to the surrounding streams. Here is an example of what im talking about


01:12:665 - From here you should make your stream more a trill-like-stream.

01:30:220 - Double here

01:44:943 (104943|3) - More it to 0, during intensive dump its preferable to avoid only 2-note stream patterns

Lots of good idea in this difficulty, i think it can give a great map with more work on it, keep going :)
Virtue-
V's ez
NGENG
Topic Starter
Alberiansyah

Moku_Hazushi wrote:

Honestly, this map is far from being ready to be ranked. But dont be discouraged it will come sooner or later.

About the modding you asked me for the 7k difficulty but I can not mod this at all, i can only play 3.5* in 7k so this is far from my playing level...
So instead i focused on the HD, HD+ and MX difficulties.

Please take every remarks with a critique eye, if you dont like some suggestions just give me the reason and ignore it, no problem.


Legend is 0|1|2|3

Global


First of all, check the Aimod, your kiai times are not aligned with the tempo. Here is what i suggest you should paste in the timing point section of each difficulty :
[TimingPoints]
1332,333.333333333333,4,2,0,25,1,0
22665,-100,4,2,0,25,0,1
35998,-100,4,2,0,25,0,0
85331,-100,4,2,0,25,0,1
109331,-100,4,2,0,25,0,0

As you can see I removed one short unecessary kiai at 00:38:665.

Then you are not using hitsounds yet at all (this is compulsory to get your map ranked) but maybe you are waiting for more mods and be satisfied with the mapping before getting into it.

Finally, your storyboarding is interesting but out of context sometime. Like at 01:46:665 why keeping the flash so fast ? There is no reason for that.

Lets get to the modding then :3

4K HD


For 00:01:332 to 00:06:665 -Just a suggestion, before you use double on red beats I would suggest you group the notes by 3 and space each group by 1 column just to emphasize the piano's chords. But that would mean remapping many stuff so feel free to ignore this if you dont like it. Here is an example of what i'm saying : X



00:11:331 - Make a double here, to mark the transition between double and LNs

00:21:998 (21998|1) - Move it at 3

00:40:776 (40776|1,40887|2,40998|3,41109|2,41220|1,41331|0) - I dont think the following jack is a good idea, id CTRL+H these X

00:51:498 - You should make a stream-trill here

01:08:665 (68665|1) - At 0 and
01:07:998 (67998|1,68665|1) - I would make both of them LNs just to give a small breath and avoid a long pause after 01:08:665 X

01:12:776 (72776|2,72887|1,72998|0,73109|3,73220|2,73331|1) - Same as 00:51:498


I think there are still work to do with these difficulty. In fact I think you map the melody too much at certain part where you whould focus on the battery, but im not the mapper so I may not interfer with this.
Sorry in final this mod is a bit shorter that expected due to the update you did that in fact fixed some things i had notice.

4K HD+


From 00:05:998 to 00:06:665 - I would expect LNs or something different to contrast with the surrounding X

00:11:331 (11331|0) - This one should be an LN

00:38:665 - Double here

01:02:331 - Double here too X

01:09:665 (69665|0,69998|1,70331|0) - CTRL+H these, you were not using the 2nd and 3rd column much in this part

01:30:331 - Double here

01:35:665 (95665|3) - I would move it to 0 to make this stairs more easy to read for an hard difficulty I already fix it

01:41:998 + 01:42:665 + 01:43:331 + 01:43:998 - Even if its a intensive stream i think you could make them double because of the kiai time (it doesnt raise the star rating) X

01:46:054 (106054|3) - At 0
01:46:554 (106554|0) - At 3
These make the final stairs (dump maybe) more readable

Interesting mapping that could be improved, it has all the core idea of the HD difficulty and introduce the more complexe MX patterns.
Good kiai times and good balance with the difficulty overall :)

4K MX


00:08:665 (8665|3) - Move it at 1 to keep those really good jacks gimmick

00:21:443 (21443|0,21554|1) - CTRL+G those 2, that small jack break the move for no reason

00:29:443 - No need to have a tripple here there is no battery/piano strong notes

00:29:554 (29554|0) - Why this LN starts here ? If you want an LN i suggest you make it starts from 00:29:331 with the piano
accompaniment.

00:40:443 + 00:40:776 + 00:41:109 - Those triples have nothing to do here, they are out of tempo, the battery kicks at the red beats But some notes not like you want..

For those parts :
00:56:665 to 00:57:331
01:40:665 to 01:41:331
I think you should make them more lightweight and accentuate the double and triples. The thing is there are between stream-intensive parts so making them a non-stream pattern (just like the music btw) would give more originality and power to the surrounding streams. Here is an example of what im talking about


01:12:665 - From here you should make your stream more a trill-like-stream.

01:30:220 - Double here

01:44:943 (104943|3) - More it to 0, during intensive dump its preferable to avoid only 2-note stream patterns

Lots of good idea in this difficulty, i think it can give a great map with more work on it, keep going :)
Thanksfully it's very help :)
Topic Starter
Alberiansyah

Virtue- wrote:

V's ez
NGENG
Sip gan :D :v
Crumpey
As Requested in Crumpey's mod Queue

General, MX
cols = 1|2|3|4

General
00:38:665 - i dont think this warrents kiai time
01:35:998 - probably keep kiai time going instead of resetting?
Snap your kiai time! ai mods going crazy with that.
Set a preview point.
Turn off letterboxing

MX(Mod)
00:12:109 (12109|0,12220|2,12331|3,12776|1,12887|0,12998|1,13443|1,13554|3,13665|1,14109|1,14220|3,14331|0,14776|0,14887|1,14998|2,15443|3,15554|2,15665|0,16109|1,16220|2,16331|3,17443|1,17554|3,17665|0,18109|2,18220|1,18331|3,18776|0,18887|1,18998|0,19443|3,19554|0,19665|3) - i dont understand why any of these notes are here? they dont serve much of a purpose.
00:22:776 (22776|0,22776|2,22887|1,22998|0,22998|3,23109|1,23220|2,23331|1,23331|3,23443|0,23554|3,23554|1,23665|0,23665|2,23776|3,23887|0,23887|2,23998|3,23998|1,24109|0,24220|3,24220|1,24331|2,24331|0,24443|3,24443|1,24554|2,24665|3,24665|0,24776|1,24887|3,24998|2,24998|0,25109|3,25220|1,25331|3,25331|0,25443|1,25554|0,25554|2,25665|3,25665|1,25887|2,25887|0,25998|3,26109|0,26109|2,26220|1,26331|0,26331|2,26443|3,26443|1,26554|2,26665|3,26665|1,26776|0,26776|2,26887|0,26998|3,26998|1,27109|2,27220|0,27220|3,27331|3,27331|1,27443|2,27554|0,27554|1,27776|1,27887|0,27887|2,27998|3,27998|1,28109|2,28165|0,28331|2,28443|3,28443|1,28554|2,28554|0,28665|3,28665|1,28776|0,28887|2,28998|1,29109|3,29109|0,29220|2,29220|1) - Why are some doubles and some not? that makes the pattern insanely weird to play, some of those doubles have to stay but where they arnt a loud beat just make them single notes
00:39:331 (39331|2,39331|0,39331|3,39998|3,39998|0,39998|2,40665|0,40665|3,40665|2,41331|2,41331|0,41331|3) - dont use triples here, make them doubles.
00:56:220 (56220|2) - col 4 for hand balance
00:58:109 - 00:58:776 - 01:00:109 - 01:01:443 - only really noticing things like this here. Why are there gaps? be sure to go through the song incase i missed some
01:10:331 (70331|2) - why is this a single
01:12:109 (72109|3,72220|2,72331|1,72331|3,72443|2,72554|3,72665|2,72776|1,72887|3,72887|0) - very right hand heavy, alter the pattern so col 1 is used more
01:18:554 - beat missed here
01:23:554 (83554|0,83554|2,83554|3,83998|1,83998|3,83998|0,84443|3,84443|2,84443|0,84887|0,84887|1,84887|2) - same beat, why are these triples
01:49:165 (109165|1,109165|2) - i dont really agree with notes here, but its not objectively wrong

alot of work needs to be done for this to be the best it can be, id be more then happy to come back later on and re-mod. notes at some points felt random, altho with some work this could be a pretty good map (i hope so, its a good song :P)
Topic Starter
Alberiansyah

CrumpetFiddler wrote:

As Requested in Crumpey's mod Queue

General, MX
cols = 1|2|3|4

General
00:38:665 - i dont think this warrents kiai time
01:35:998 - probably keep kiai time going instead of resetting?
Snap your kiai time! ai mods going crazy with that.
Set a preview point.
Turn off letterboxing

MX(Mod)
00:12:109 (12109|0,12220|2,12331|3,12776|1,12887|0,12998|1,13443|1,13554|3,13665|1,14109|1,14220|3,14331|0,14776|0,14887|1,14998|2,15443|3,15554|2,15665|0,16109|1,16220|2,16331|3,17443|1,17554|3,17665|0,18109|2,18220|1,18331|3,18776|0,18887|1,18998|0,19443|3,19554|0,19665|3) - i dont understand why any of these notes are here? they dont serve much of a purpose.
00:22:776 (22776|0,22776|2,22887|1,22998|0,22998|3,23109|1,23220|2,23331|1,23331|3,23443|0,23554|3,23554|1,23665|0,23665|2,23776|3,23887|0,23887|2,23998|3,23998|1,24109|0,24220|3,24220|1,24331|2,24331|0,24443|3,24443|1,24554|2,24665|3,24665|0,24776|1,24887|3,24998|2,24998|0,25109|3,25220|1,25331|3,25331|0,25443|1,25554|0,25554|2,25665|3,25665|1,25887|2,25887|0,25998|3,26109|0,26109|2,26220|1,26331|0,26331|2,26443|3,26443|1,26554|2,26665|3,26665|1,26776|0,26776|2,26887|0,26998|3,26998|1,27109|2,27220|0,27220|3,27331|3,27331|1,27443|2,27554|0,27554|1,27776|1,27887|0,27887|2,27998|3,27998|1,28109|2,28165|0,28331|2,28443|3,28443|1,28554|2,28554|0,28665|3,28665|1,28776|0,28887|2,28998|1,29109|3,29109|0,29220|2,29220|1) - Why are some doubles and some not? that makes the pattern insanely weird to play, some of those doubles have to stay but where they arnt a loud beat just make them single notes
00:39:331 (39331|2,39331|0,39331|3,39998|3,39998|0,39998|2,40665|0,40665|3,40665|2,41331|2,41331|0,41331|3) - dont use triples here, make them doubles.
00:56:220 (56220|2) - col 4 for hand balance
00:58:109 - 00:58:776 - 01:00:109 - 01:01:443 - only really noticing things like this here. Why are there gaps? be sure to go through the song incase i missed some
01:10:331 (70331|2) - why is this a single
01:12:109 (72109|3,72220|2,72331|1,72331|3,72443|2,72554|3,72665|2,72776|1,72887|3,72887|0) - very right hand heavy, alter the pattern so col 1 is used more
01:18:554 - beat missed here
01:23:554 (83554|0,83554|2,83554|3,83998|1,83998|3,83998|0,84443|3,84443|2,84443|0,84887|0,84887|1,84887|2) - same beat, why are these triples
01:49:165 (109165|1,109165|2) - i dont really agree with notes here, but its not objectively wrong

alot of work needs to be done for this to be the best it can be, id be more then happy to come back later on and re-mod. notes at some points felt random, altho with some work this could be a pretty good map (i hope so, its a good song :P)
Thanks fully i know other modder saying same like you did, but i've just understand now i will fix them all :)

All of that mod been fixed
Another Lie
From Hitsound Appreciation Team
hitsound
itu mungkin membantu sedikit
Topic Starter
Alberiansyah

Another Lie wrote:

From Hitsound Appreciation Team
hitsound
itu mungkin membantu sedikit
Thanksfully you help me a lot :D
Worms
M4M stuff

0 | 1 | 2 | 3 | 4 | 5 | 6
7K SHD
looks like this diff needs a lot of reworking so i'll just give a simple guideline on how to make it better (at least in my eyes)
so first off, i'm gonna go out on a limb and guess the way you mapped this was by mapping one element of the song, mapping the next element, and so on, and then just layering them on top of each other (00:38:665 - 00:41:331 - this section is the most obvious). DON'T do this, as by doing this you're ignoring the playability and consistency of the map. as you can see, this creates some (extremely) out of place anchors (00:23:887 (23887|1,24109|1,24331|1,24554|1,24776|1,24998|1) - ) or jacks (00:25:220 (25220|4,25331|4,25331|6,25443|6) - ).
even if this is not the case, i still think its best for you to go through the whole map and rearrange the patterns so that the map makes more sense.
below are just some examples where you should change the patterns

00:17:887 (17887|3,18109|3,18331|3,18554|3) - watch out for anchors - same thing here too 00:19:331 (19331|4,19554|4,19776|4,19998|4) -

00:22:665 - 00:32:665 - i recommend just going through this section removing any jacks and watch out for anchors. also i think the notes could be spread out more evenly across the columns (e.g. column 3 contains barely any notes compared to the other columns).

00:38:665 - 00:50:665 - same this as before, just go through the section and remove any jacks that are there. as always, watch out for anchors, they put more strain compared to other

00:51:331 (51331|5,51443|5,51554|5,51665|5,51776|5,51887|5,51998|5) - i know what you're trying to map here but it just doesn't fit because it's not just one pitch (or noise i guess in this case).

01:25:331 - 01:40:665 - same thing as above ^

01:41:331 - 01:43:998 - yea, i don't really know what you're trying to do here

01:43:998 - 01:46:665 - make sure that every chord makes sense (01:44:498 (104498|4,104498|6,104498|0) - and 01:44:776 (104776|1,104776|3,104776|6) - just to nitpick a few)

Also, if you're going for rank, you must have a 7k difficulty spread as well.
good luck with rank if you are aiming for it anyways
Topic Starter
Alberiansyah

Worms wrote:

M4M stuff

0 | 1 | 2 | 3 | 4 | 5 | 6
7K SHD
looks like this diff needs a lot of reworking so i'll just give a simple guideline on how to make it better (at least in my eyes)
so first off, i'm gonna go out on a limb and guess the way you mapped this was by mapping one element of the song, mapping the next element, and so on, and then just layering them on top of each other (00:38:665 - 00:41:331 - this section is the most obvious). DON'T do this, as by doing this you're ignoring the playability and consistency of the map. as you can see, this creates some (extremely) out of place anchors (00:23:887 (23887|1,24109|1,24331|1,24554|1,24776|1,24998|1) - ) or jacks (00:25:220 (25220|4,25331|4,25331|6,25443|6) - ).
even if this is not the case, i still think its best for you to go through the whole map and rearrange the patterns so that the map makes more sense.
below are just some examples where you should change the patterns

00:17:887 (17887|3,18109|3,18331|3,18554|3) - watch out for anchors - same thing here too 00:19:331 (19331|4,19554|4,19776|4,19998|4) -

00:22:665 - 00:32:665 - i recommend just going through this section removing any jacks and watch out for anchors. also i think the notes could be spread out more evenly across the columns (e.g. column 3 contains barely any notes compared to the other columns).

00:38:665 - 00:50:665 - same this as before, just go through the section and remove any jacks that are there. as always, watch out for anchors, they put more strain compared to other

00:51:331 (51331|5,51443|5,51554|5,51665|5,51776|5,51887|5,51998|5) - i know what you're trying to map here but it just doesn't fit because it's not just one pitch (or noise i guess in this case).

01:25:331 - 01:40:665 - same thing as above ^

01:41:331 - 01:43:998 - yea, i don't really know what you're trying to do here

01:43:998 - 01:46:665 - make sure that every chord makes sense (01:44:498 (104498|4,104498|6,104498|0) - and 01:44:776 (104776|1,104776|3,104776|6) - just to nitpick a few)

Also, if you're going for rank, you must have a 7k difficulty spread as well.
good luck with rank if you are aiming for it anyways

Thanks its helpfull :) i will mod your map later just wait ya :)
Raveille
you do know that if you want a 7K diff, you need to map a 7K full spread.

This does not follow Rule Criteria and is unrankable rn.
Topic Starter
Alberiansyah

Raveille wrote:

you do know that if you want a 7K diff, you need to map a 7K full spread.

This does not follow Rule Criteria and is unrankable rn.
Haha just wanna testing 7k just enjoy ;)
DustMoon
:D
Topic Starter
Alberiansyah

DustMoon wrote:

:D
:D something wrong ? :v
Topic Starter
Alberiansyah
Sorry for inactive from mapping >:(

REMOVED 7K MAPSET!, REMOVED SB
Stug
Yo


From my M4M request
MX difficulty
00:30:665 - this should be a double considering how you've mapped the strong piano sounds like it before > 00:28:665 - etc

00:31:220 - 00:31:443 - These two doubles feel really of since they are on the offbeat

00:41:331 - Just an advice, change this trill around, feels really awkward to play

00:46:665 - Remove one note, this should be a double considering the strong sound from 00:45:998 (45998|1,45998|3,45998|0,46220|1,46220|0,46220|3,46331|3,46331|0,46331|2,46554|2,46554|3,46554|0) - Ain't there no more

00:49:998 (49998|0) - All of the sliders like this are weirdly placed out, if they are supposed to follow the sound of the synth i suggest adding sliders after the long one to emphasize them more > here 00:50:220 - and here 00:50:554 - goes for all of them

01:01:665 - Shouldn't be a triple

01:06:220 (66220|2,66220|3,66220|1,66443|2,66443|0,66443|3) - These should be doubles if you've mapped them to the sound of the piano > same here 01:16:887 (76887|3,76887|2,76887|0,77109|3,77109|2,77109|1) -

01:07:554 (67554|3,67554|2,67665|1,67665|0) - These should be triples, just like here 00:46:220 -

01:25:998 (85998|3,85998|2,85998|0,86665|1,86665|0,86665|3) - If you've mapped these like triples, you should be consistent to add triples evenly, in that case this one too should be a triple 01:25:331 - etc

01:29:998 - Shouldn't these be triples like you've mapped here? 00:45:998 -

01:30:776 - Missing note

01:35:943 (95943|1) - Remove this one and add a note here instead 01:35:887 - emphasizing the drum sound

01:42:109 (102109|2,102220|2,102331|2,102443|2,102554|2,102665|2,102776|2,102887|2,102998|2,103109|2,103220|2) - Waaaa really try to balance this part out so it doesn't become one large jack on one finger, feels really heavy if you compare it to the rest of the map

01:46:054 - Shouldn't this section be less dense? Same sound as you've mapped here 00:32:665 -


Good map overall :)
Just be carefull with the difficulty spike in the end, seems unnecessary
Topic Starter
Alberiansyah

cpotfangirl wrote:

Yo


From my M4M request
MX difficulty
00:30:665 - this should be a double considering how you've mapped the strong piano sounds like it before > 00:28:665 - etc

00:31:220 - 00:31:443 - These two doubles feel really of since they are on the offbeat Already fixed

00:41:331 - Just an advice, change this trill around, feels really awkward to play

00:46:665 - Remove one note, this should be a double considering the strong sound from 00:45:998 (45998|1,45998|3,45998|0,46220|1,46220|0,46220|3,46331|3,46331|0,46331|2,46554|2,46554|3,46554|0) - Ain't there no more

00:49:998 (49998|0) - All of the sliders like this are weirdly placed out, if they are supposed to follow the sound of the synth i suggest adding sliders after the long one to emphasize them more > here 00:50:220 - and here 00:50:554 - goes for all of them X

01:01:665 - Shouldn't be a triple X

01:06:220 (66220|2,66220|3,66220|1,66443|2,66443|0,66443|3) - These should be doubles if you've mapped them to the sound of the piano > same here 01:16:887 (76887|3,76887|2,76887|0,77109|3,77109|2,77109|1) -

01:07:554 (67554|3,67554|2,67665|1,67665|0) - These should be triples, just like here 00:46:220 - Already Fix and i make it to double

01:25:998 (85998|3,85998|2,85998|0,86665|1,86665|0,86665|3) - If you've mapped these like triples, you should be consistent to add triples evenly, in that case this one too should be a triple 01:25:331 - etc

01:29:998 - Shouldn't these be triples like you've mapped here? 00:45:998 - Already Fix and i make it to double

01:30:776 - Missing note

01:35:943 (95943|1) - Remove this one and add a note here instead 01:35:887 - emphasizing the drum sound X

01:42:109 (102109|2,102220|2,102331|2,102443|2,102554|2,102665|2,102776|2,102887|2,102998|2,103109|2,103220|2) - Waaaa really try to balance this part out so it doesn't become one large jack on one finger, feels really heavy if you compare it to the rest of the map

01:46:054 - Shouldn't this section be less dense? Same sound as you've mapped here 00:32:665 -



Good map overall :)
Just be carefull with the difficulty spike in the end, seems unnecessary
Thanks :) iw will mod your map instanly
Topic Starter
Alberiansyah
HITSOUND COMPLETED!!!
Virtue-
when? D:
Topic Starter
Alberiansyah

Virtue- wrote:

when? D:
I am busy :'v
Topic Starter
Alberiansyah
Let's Graveryarded...
Topic Starter
Alberiansyah
///
Drum-Hitnormal
you need a soft-hitnormal.wav for your map. I recommend this bell sound that fits your piano: https://drive.google.com/open?id=1r6dDABZdTuzTU1t9wZyqrIV5wxVq7DLX
Topic Starter
Alberiansyah
thanks, btw
BanchoBot
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