xi - Zauberkugel

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QiiXshinez
waiting for 'another' diff
i sleep
waiting for 'four dimensions' diff
real shit
wtf is 01:28:765 (1,2,1,2,1,2,1,2,2) -
ascended
Pentori
Tags: 7
[Extra]
  1. 00:39:905 (1) - idk if the doubled sv here is intentional - just seems kinda random to do this in a section that is fairly basic
  2. 00:43:032 - 00:43:813 - dont think you need to give up on hitsounding the percussion here, becomes more noticeable on insane and easy since they dont commit as much to the melody
  3. 01:14:694 (1,2) - jump feels a lot more linear here than in other occasions, should probably resort to sharper stuff to keep movement snappy
  4. 01:21:533 (2) - should use drum samplesets not additions?
  5. 01:21:729 (1,1,1) - feels weaker than 00:56:712 - :( despite this kiai having the key change
  6. 01:42:543 (4,5)
  7. 01:47:331 (3) - would be a nice addition to end on a slider like 00:00:818 (1) - also could include the clap as well

the repeat sliders seem ok in game http://puu.sh/wMo6y/b13cfa410a.jpg they just look a lot more obscured in the editor

[Insane]
  1. 00:19:970 (1,2,1,2) - 00:46:550 (1,2,1,2) - eh personally i find these a little weak. for such a defining part of the song it doesnt feel highlighted too well, since other patterns like 00:24:172 (5,6) - exist throughout the map. could maybe have them overlap / using 1/4 sliders instead
  2. 00:40:686 (6,7,1) - using a similar rhythm to extra seems more appropriate here instead of having the blue tick prioritsed 00:40:979 (1) - http://puu.sh/wMoPN/0d1b8655cf.jpg
  3. 00:51:142 - probs dont need the normal sampleset feedback in this context
  4. 01:14:692 (1) - missing a hs


[Hard]
  1. 00:09:611 (3,4) - is this stuff even 1/6? lol. sounds a lot more like 1/8 so sticking to 1/4s would be more appropriate
  2. 01:46:745 (1,2) - might not be the best option to stack, the player's probably gonna b really accustomed to clicking 1/4 stacks


[Normal]
  1. 00:39:123 - fill in the beat here? consecutively clicking red ticks with no percussion feedback is eh
  2. 00:41:859 (1) - could probably just map the 1/1 here to keep the 3/4 repeats unique to the trumpet 00:42:641 (2)


[Easy]
  1. 01:35:800 (3) - i see u like to live dangerously https://puu.sh/wMq8r/38d37a62cd.jpg


📞
Topic Starter
pishifat
fixed everything on this page
Pentori
zigizigiefe
Congratz pishi <3
[Nemesis]
Extra

00:29:742 (3,1) - unstacked
00:35:214 (2,1) - ^
00:47:723 (1,2) - ^
00:49:677 (1,1) - ^
00:57:690 (2,1) - ^
01:11:762 (2,2) - ^
01:22:022 (1,1) - ^
01:24:269 (2,1) - ^
01:25:247 (2) - and 01:26:322 (4) - ^
00:56:029 (2,3,4) - imperfect triangle (lower 00:56:224 (4) - )

I hope you consider changing these, I just hate minor eye-hurting imperfections in ranked maps so I'm trying to prevent it while I can.
Chalwa
Congratz zauberKUGELschreiber <3
Shmiklak
grats
Yohanes
Hey! I know this song!
Turquoise-
green lines


really fun map, but i have a few problems with it

firstly, i think you should increase stack leniency, because using HR causes circles to perfectly stack, causing it to be really difficult to read (if this is an intended side effect, then ignore this.)

and now normal modding style:

  1. 00:00:525 (1) - i think you should maybe add a 1/4 slider here? (at a really low sv preferably)
  2. 00:06:680 (1,2) - On the first try, this is very difficult to read. You've been following the piano for the entirety of the song before, but here you decide to follow the drums. normally, this would be fine, but in this case, it is hard to play, because there's a strong piano sound on 00:06:875 which players would click (i.e me). On the third or even second try this can be fixed, but it is still difficult to read.
  3. 00:08:243 (5) - im just not entirely sure why this is a long slider :? would like some clarification as to why you didn't follow any of the other strong sounds
  4. 00:22:314 (9,10) - this actually looks like a 1/4th jump, honestly. maybe try ncing 10 or overlapping 10 with 9
  5. 00:34:041 (1,2) - i think this should be spaced rather than stacked, but it plays fine either way
  6. 00:34:335 (1,1) - these both aren't stacked on top of 00:35:605 (1) - correctly xd i think this is pretty important
  7. 00:39:123 (3,4) - this sound doesn't seem emphasised enough but its up to you
  8. 00:50:850 (1) - this slider is very weird to play but whatever
  9. 00:57:885 (3) - this isn't overlapped properly with the sliderend of 00:57:299 (1) - i think this is pretty important
  10. 01:17:039 (1,1) - these don't seem correctly overlapped
  11. 01:21:729 (1,1,1) - recheck these overlaps
  12. 01:47:038 (2) - this looks kind of ugly but thats just my opinion
cyprianz5
holi shit
blixys
i apologize for necroposting, but
01:26:614 (2) - unsnapped
01:39:123 (2) - ^



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