xi - Zauberkugel

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Topic Starter
pishifat

squirrelpascals wrote:

Hi, nm from my queue, and you get first mod since you actually read the rules lmao

• 00:05:605 - If your mapping to the trumpet at 00:05:409 (2,3) - , then I think it would be best to put something here as well to fully express the trumpet notes here

• 00:33:455 (1) - Why does this slider have its own combo? I think i would be better to add this to the next combo instead because this doesn't really follow any of your combo patterns. Same for 01:01:599 (1) - etc, the one note combos just feel pretty out of place. You seem to do this throughout the map though so do you have an explanation?

• 00:34:041 (1) - Since you use two circles for this rhythm at 01:02:087 (4,1,2) - 01:14:694 (1,2) - etc, maybe you should do the same here? It would be more consistent and introduce this rhythm concept more nicely

• 00:37:755 (3,4,5) - This part feels pretty undermapped, it seems like there's much less rhythm density in this patten compared to the rest of this section.

• 00:48:113 (1) - I see your intentions with this slider but I still feel like it skips over a lot that's going on in the music, between the drums (which the sliderticks only weakly represent) and the trumpet. Can you cover some of the rhythm that you skipped or explain why this slider is so long? same reason why the following sliders ignore most sounds. mapping the trumpet and hihat stuff would make things seem overly dense for the one part where bass noise cuts out (plus coolest pattern on the map tbh)

• 00:58:960 (1,2,1,2,1,2,3) - It feels pretty strange how you choose not to use finish hitsounds here because this is a pretty strong part of the song (you used them for 00:30:817 - too)

• 01:12:738 (2) - Random normal sliderslide here

• 01:36:484 (1,2) - This 1/4 spacing feels pretty high to hit accurately, even with slider leniency. It would help to move 2 closer to the sliderend of 1 with how high 1/4 spacing is for everything surrounding this, i dont really think it's all that big :(

• 01:45:181 - Why the decrease in sv here? If you're trying to show intensity in the song through sv then I think there should be a higher sv here more than anything. Right now it just feels pretty undevexaggerated compared to something like 00:56:713 (1,1,1) -
• 00:08:243 (4) - Another slider that skips over a lot in the music, between the trumpet and piano on 00:08:439 - and the piano at 00:08:634 - I feel like you prioritized mapping to the kick too heavily

• 00:10:589 - From here your ncs in this section feel like they don't correlate with the music that well. The combos are 4, 3, 5, 4, 5 and 3 beats long until 00:19:970 - . Can you show a more obvious nc pattern here?

• 00:30:133 (1,2,3) - Why is this spacing so low here? No other spacing similar to this in the map

• 01:30:328 (1,2,3,4,5) - I find it strange how you decide to introduce this tight circle stream shape this late into the map, object placement here feels crowded to your usual linear streams unique trumpety thing gets unique streamy thing

Couldn't find that much else
• 00:18:406 (4) - Move the next nc here since you nc every 4 beats but your next note is on a red tick

• 01:09:221 (1,2,1) - vs. 01:34:237 (1,2,1,2) - small inconsistency that doesn't matter much, but i think the first pattern is easier for hard players to play if you want to change the second one

• 01:36:093 (6,7,1) - Spacing looks like it gets quite high here. While it fits the intensity of the song you don't do it throughout this whole part

• 01:40:882 - Remove this kiai time that has no notes in it? did this in e/n too
• 00:17:820 - Why is there a gap here? I understand there's no drums here but the music is still continuous here so it feels awkward skipping so much here. bass stuff is discontinuos tho

• 00:28:569 (6,1) - It makes sense how you choose to wait to nc after 8 beats, but I think it would be better to move your ncs to this note because it strongly sounds like a new measure starts here (even if one really doesn't). Plus you used an nc on this note in every other difficulty in the spread lol. Goes for all sliders like this, 00:56:712 (6) - 01:09:221 (6) - etc.

• 01:27:201 (1,2) - I think this spacing here is pretty high. I understand that your slowly increasing the spacing for this pattern (from 01:02:185 (1,2) - and 01:14:693 (1,2) - ) but, when replacing this object with the x1 ds you usually use to place objects, this note can be mistaken to land on the red tick ahead of it [url=https://osu.ppy.sh/ss/8504103]like this[/url.] Think it would be better to stick to x1.2 ds here
• 00:31:892 (4) - i think making this circle a 1/2 slider instead of a circle would be more beneficia because it would be easier for beginners to read the 1/1 gap from 00:32:087 - to 00:32:478 (1) - Plus, it can well represent the note at 00:32:087 - . Same goes for similar circles, 01:00:035 (4) - 01:12:543 (4) - etc.

• 00:24:660 (3,4) - tiny ds error, reeeee

You executed these concepts and gimmicks really nicely. Call me back :)
ty!!
squirrelpascals
green line modification is one of the most inefficient uses of the editor

good luck! :)
Meyrink

this is lit! here take my last available kd
Sinnoh
extra
01:42:543 (4,5) - angery reacts only
Monstrata
01:29:155 (1,2,1,2) - I don't think those repeats are visible. The second ones especially since there's so little contrast between combo color and repeat arrow.
Dashyy-
can i qualify
QiiXshinez
waiting for 'another' diff
i sleep
waiting for 'four dimensions' diff
real shit
wtf is 01:28:765 (1,2,1,2,1,2,1,2,2) -
ascended
Pentori
Tags: 7
[Extra]
  1. 00:39:905 (1) - idk if the doubled sv here is intentional - just seems kinda random to do this in a section that is fairly basic
  2. 00:43:032 - 00:43:813 - dont think you need to give up on hitsounding the percussion here, becomes more noticeable on insane and easy since they dont commit as much to the melody
  3. 01:14:694 (1,2) - jump feels a lot more linear here than in other occasions, should probably resort to sharper stuff to keep movement snappy
  4. 01:21:533 (2) - should use drum samplesets not additions?
  5. 01:21:729 (1,1,1) - feels weaker than 00:56:712 - :( despite this kiai having the key change
  6. 01:42:543 (4,5)
  7. 01:47:331 (3) - would be a nice addition to end on a slider like 00:00:818 (1) - also could include the clap as well

the repeat sliders seem ok in game http://puu.sh/wMo6y/b13cfa410a.jpg they just look a lot more obscured in the editor

[Insane]
  1. 00:19:970 (1,2,1,2) - 00:46:550 (1,2,1,2) - eh personally i find these a little weak. for such a defining part of the song it doesnt feel highlighted too well, since other patterns like 00:24:172 (5,6) - exist throughout the map. could maybe have them overlap / using 1/4 sliders instead
  2. 00:40:686 (6,7,1) - using a similar rhythm to extra seems more appropriate here instead of having the blue tick prioritsed 00:40:979 (1) - http://puu.sh/wMoPN/0d1b8655cf.jpg
  3. 00:51:142 - probs dont need the normal sampleset feedback in this context
  4. 01:14:692 (1) - missing a hs


[Hard]
  1. 00:09:611 (3,4) - is this stuff even 1/6? lol. sounds a lot more like 1/8 so sticking to 1/4s would be more appropriate
  2. 01:46:745 (1,2) - might not be the best option to stack, the player's probably gonna b really accustomed to clicking 1/4 stacks


[Normal]
  1. 00:39:123 - fill in the beat here? consecutively clicking red ticks with no percussion feedback is eh
  2. 00:41:859 (1) - could probably just map the 1/1 here to keep the 3/4 repeats unique to the trumpet 00:42:641 (2)


[Easy]
  1. 01:35:800 (3) - i see u like to live dangerously https://puu.sh/wMq8r/38d37a62cd.jpg


📞
Topic Starter
pishifat
fixed everything on this page
Pentori
zigizigiefe
Congratz pishi <3
[Nemesis]
Extra

00:29:742 (3,1) - unstacked
00:35:214 (2,1) - ^
00:47:723 (1,2) - ^
00:49:677 (1,1) - ^
00:57:690 (2,1) - ^
01:11:762 (2,2) - ^
01:22:022 (1,1) - ^
01:24:269 (2,1) - ^
01:25:247 (2) - and 01:26:322 (4) - ^
00:56:029 (2,3,4) - imperfect triangle (lower 00:56:224 (4) - )

I hope you consider changing these, I just hate minor eye-hurting imperfections in ranked maps so I'm trying to prevent it while I can.
Chalwa
Congratz zauberKUGELschreiber <3
Shmiklak
grats
Yohanes
Hey! I know this song!
Turquoise-
green lines


really fun map, but i have a few problems with it

firstly, i think you should increase stack leniency, because using HR causes circles to perfectly stack, causing it to be really difficult to read (if this is an intended side effect, then ignore this.)

and now normal modding style:

  1. 00:00:525 (1) - i think you should maybe add a 1/4 slider here? (at a really low sv preferably)
  2. 00:06:680 (1,2) - On the first try, this is very difficult to read. You've been following the piano for the entirety of the song before, but here you decide to follow the drums. normally, this would be fine, but in this case, it is hard to play, because there's a strong piano sound on 00:06:875 which players would click (i.e me). On the third or even second try this can be fixed, but it is still difficult to read.
  3. 00:08:243 (5) - im just not entirely sure why this is a long slider :? would like some clarification as to why you didn't follow any of the other strong sounds
  4. 00:22:314 (9,10) - this actually looks like a 1/4th jump, honestly. maybe try ncing 10 or overlapping 10 with 9
  5. 00:34:041 (1,2) - i think this should be spaced rather than stacked, but it plays fine either way
  6. 00:34:335 (1,1) - these both aren't stacked on top of 00:35:605 (1) - correctly xd i think this is pretty important
  7. 00:39:123 (3,4) - this sound doesn't seem emphasised enough but its up to you
  8. 00:50:850 (1) - this slider is very weird to play but whatever
  9. 00:57:885 (3) - this isn't overlapped properly with the sliderend of 00:57:299 (1) - i think this is pretty important
  10. 01:17:039 (1,1) - these don't seem correctly overlapped
  11. 01:21:729 (1,1,1) - recheck these overlaps
  12. 01:47:038 (2) - this looks kind of ugly but thats just my opinion
cyprianz5
holi shit
blixys
i apologize for necroposting, but
01:26:614 (2) - unsnapped
01:39:123 (2) - ^



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