Sorry about the post mod quali, I just finally had some time to sit down and look at this. All of these are pretty small suggestions so I don't really mind how you take them if at all. Just stuff to think about though
[Another]
00:03:114 (3114|3,3114|1,3271|0,3271|2,3428|0,3428|3) - Since these three notes are all the same pitch, might be cool to just stack them all in the same column like this or something
https://osu.ppy.sh/ss/1037515400:33:271 (33271|3,33271|1,33428|2,33428|0,33586|0,33586|3) - Seems to be the same arrangement as above which might be coincidental but it still feels a bit repetitive.
00:13:638 (13638|1) - I think it'd be better to move this to col 4 instead since having it in col 2 makes it feel like it should be the same pitch as 00:12:695 (12695|1,12853|1,13010|1,13167|1,13324|1) - when it's not.
00:23:219 (23219|3,23219|2,23376|1,23376|0,23533|1,23533|3) - Same suggestion as the first for pitch relevancy.
00:23:847 - to 00:28:873 - This entire section feels very right hand heavy, and I think it's because most of the 1/4 triplets are focused on the right hand. Also, both phrases here are almost identical save for 2 notes that are different which is ok-ish since the music repeats the same phrase, but I do think you could alter the second phrase at 00:26:360 - to have more weight on the left hand to counteract the first half of the phrase
00:31:544 (31544|2,31701|2,31858|2,32015|2) - Kind of a long stack that I think could be shortened a bit since there's no real reason to have it that long. Instead, you could do this which reduces all the stacks to 3 notes at the most
https://osu.ppy.sh/ss/1037519901:04:057 - 01:06:570 - 01:09:083 - Again, there's a lot of very similar note placements here that make playing the map feel very samey in some sections. The third downbeat follows the same 3-2-34 triplet throughout except for the middle where it's mirrored. I would look into rearranging some of the notes to feel a bit different from either other. If you wanted a similar feel throughout each phrase, you could try putting all the notes for that clack kind of sound like you hear at 01:07:826 (67826|3,67826|0,67879|2,67931|1,67983|0) - in one column, so you'd get a feeling of repetitiveness with a clearer purpose.
01:36:256 (96256|2) - I'd move this to col 4 so that the middle two columns are alternating to represent the synth
[Hyper]
=w=)b
[Nixeria-Sama's Normal]
00:33:900 - Starting in this section, the notes such as 00:35:313 (35313|2,40339|3,45366|2) - are a bit difficult to follow because they're on the 1/2 line when they should be on the blue line above that, assuming you're following the synth. I assume you were trying to capture the synth but didn't want to have 1/4 notes in the normal which leads to this difficulty in accurately portraying the music. It's a faster bpm but two 1/4 consecutive notes are fine for a normal. Another thing you could do is use LNs to connect the notes' timing and releases which helps the player as a physical cue.
01:02:172 (62172|2,62172|3) - I'd consider making this chord different from the one at 01:02:800 (62800|2,62800|3) - since they're different pitches. Could do something like this
https://osu.ppy.sh/ss/10375363Pretty fun map, I enjoyed it. Really liked the streams in Another!