Welp, because I PM'd ya in-game and I said I'd mod this...let's go. I'm back!
Note: whenever I state a suggestion in the first kiai, assume it applies equally to the second kiai unless I specifically mention an example in the second kiai.
General Settings/MiscellaneousCouldn't you have an OD difference between Kantan and Futsuu? They're relatively quite far apart in terms of density difference, so I was thinking either make Kantan OD3 (which is what I think would work well since 1.3*) or make the Futsuu OD4.5. Makes more sense with regards to density imo.
On that note, however, I think the HP here especially for Kantan is kind of...harsh? HP10 is pretty damn extreme even for ultra short Kantans, so I'd probably recommend making that 9 instead. Whether you wanna change the other HPs (assuming you apply this suggestion, of course) is up to you.
Also, somewhat insignificant, but I think that if you change the following line of code in the .osu file:
0,0,"sixshooter.jpg",0,0
to:
0,0,"sixshooter.jpg",0,20
the background would look better imo, since there's more of a balance between the girl and the gun
Kantan- 00:25:138 - I'm not sure why there's not a note here but there is a note present at 00:24:768 - - imo there really should be notes in both of these places if you wanted to remain consistent with the song intensity (as the guitar at 25s is very important still).
- If you applied the above, please remove 00:25:509 (20) - as 6 1/1 notes on this diff would be kind of a harsh difficulty spike. Also allows for a slight structure change that would keep the map from being too repetitive (aka different to the last section)
- From 00:37:731 - to kiai: maybe add a few more dons in to display where the vocals reach a relatively low pitch, and to balance the previous kat-heavy section slightly? Something like this perhaps: here
- Also within the section, I think you could add a kat at 00:48:472 - to accommodate for the yelling singer? Helps to indicate the intensity of the vocals a bit better imo.
- 00:56:250 (11,12,13) - How come this isn't the same as 00:50:324 (2,3,4,5) - ? If it was because of the patterns at 00:59:213 (15,16,17,18) - okay but there, the vocals are once again suggesting that a 3-note pattern be used rather than 2-notes, as shown here so, assuming the suggestion works for you, what I would do is change the pattern at 56s to be the same as the one at 50s, and change the pattern at 59s to be k ddk (1/1).
- 02:12:175 - Perhaps add a note here to give importance to the drums? If so, try and make that the sort of structure for the last section of the map (dD k d? check for playability). Also allows for the map to remain at similar intensity, kinda like how the song doesn't change that much in terms of phrasing
Futsuu- 00:14:027 (1,2,3,4,5,6,7) - How about making this pattern D k d d k d k instead of what it is now? That way you can also change from 00:19:953 - to be the same as the suggested pattern; meaning all their last notes can be kats, which sounds more consistent.
- 00:25:138 - Same as Kantan; surely there could be a note here considering the song rises in intensity by comparison to the notes before it. Maybe take one of the two notes on either side of this time? (probably 00:25:509 (28) - ?)
- 00:38:102 (2,3) - Pretty strange how this is the only doublet in this section to not be one colour; maybe fix this or alter the other doublets before Kiai?
- From 00:49:583 - I would generally reconsider a couple of pattern structures here, as in kdd (1/2) and kd dd (1/2). I think that if you changed them to kkd and dk kd/kd dk the Kiai would flow better as well (also partially because non-mono 1/2s on futsuu with this density is kinda harsh already).
- 01:13:287 - Make this bit easier. this is way too difficult when compared to Kantan While there are notes on 4/1s only in this little section, which works pretty decently as a "break" for the Kantan players, Futsuu has pretty dense patterns and notes are still on 1/2s. I'd probably stick to just 1/1s here to make this bit seem like a "rest" period. Either that, or make the Kantan's bit harder to make it more consistent with the other diffs. (2/1?)
Muzukashii- 00:02:176 - To be honest I'd probably have the 7-plets in this section be 5-plets instead, considering the relatively low intensity of the song here; helps as an "introduction" of sorts
- 00:48:101 (39,40,41,42,43) - This is two suggestions, so let's go from the top. 1: the finishers here fit well with the vocal intensity, how come they weren't in the lower diffs as appropriate? helps with emphasis, consider putting finishers in this bit in Kantan/Futsuu. 2: K K K d K is kind of awkward to play, considering this is muzukashii. consider changing it to something more simple like K K d d K?
- 01:11:620 (42) - Perhaps remove this note in order to make the final bit of the Kiai after the note be a bit more dense? (e.g. instead of k ddd k k k d have it be k ddd d k d k k d?)
- 01:59:490 - similar to last Kiai, perhaps have some 1/4 around here? just a minor suggestion
Oni- Looks OK! However, I would recommend that from the start up until 00:37:731 - (especially in the part between the start and 2nd green line), you make the map slightly less dense; it feels more difficult to play than it needs to be by comparison to the Kiai. Mainly, I recommend making some 1/1 gaps rather than removing 1/4s, as that provides small "rest" periods, and imo Kiai shouldn't be used as the "main" rest points for the map. No real specific examples here; I can't really think of any sorry ;; see if you can find any "gaps" within the instrumentation that will work for you?
basic mod to help you I guess? I hope it helped, anyways...