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kamome sano - </emotional> [CatchTheBeat|Osu]

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Ideal
bubububububububbled soon
Topic Starter
Girl
Updated~ Thanks for the mods
-Sh1n1-
Well everything looks fine now, ctb is ready to go!
Doormat
final check for standard diff was done in irc

after playing that dumb piano trill thing before the first spinner over and over again i actually can't tell if it's 1/3 snap or 1/8 snap since it's really really close to either, lmao. we decided to make it 1/8 for consistency with the ctb diff.

other than that one tidbit the rest of the diff looks good to me. since we now officially got the ctb diff checked over, here's the long awaited bubble, sorry for the wait!

thanks again to sc4v3ng3r and sh1n1 for helping me check the ctb diff uwu
Ascendance
B)
Topic Starter
Girl
🅱)
LowAccuracySS
dab
Voxnola
rude
Lasse
blame ascendance for the pop, he asked me to check it 👀

these slidertracks are so annoying to play with for over 5min
can you try something like SliderTrackOverride : 0,20,40 ?

01:00:526 (1,2,1,2,1,1) - seems like sb colors are off or is that intentional lol
03:52:595 - same with colors here, looks a bit weird to me

idk why your intro uses kick hitnormals when there is nothing in the song to support it
this actually goes for a lot of parts of the map, though in the other parts it seems acceptable to have some additive stuff
could just use no custom hitnormal or default soft for the intro

02:46:733 - this part would also sound much better without kicks, the only really start again from 03:08:457 -
04:59:146 - ^

besides the kick stuff hitsounding is actually pretty nice

00:06:330 (3) - unreadable reverse http://i.imgur.com/VBBW8P7.jpg
Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin
also snapping on that sounds a bit weird with 1/12
this whole thing is also really annoying to play with the hitwindow of the reverse slider + weird snap. something like http://i.imgur.com/O8ID6B0.jpg would be nice
00:55:698 (1) - needs more volume
00:58:715 - should be muted / not a kick // 01:15:267 -
02:04:319 (2) - don't really get why this is not a kickslider as it's pretty similar
02:11:215 (1,2,3,4) - 02:22:250 (1,2,1,2) - would be nice to have some consistency here cause it's the same thing
02:23:974 (1) - red tick is very emphasized in the song here but you skip it, why not http://i.imgur.com/vuqAceg.jpg
03:23:974 (2,3,4) - looks really out of place with your other spacing/visual design in this part, just making it even would be cute
03:52:595 - the extremely varying combo lengths seem so weird in this part, I think basing them off half measures instead of full would make this part way nicer (like nc on 03:53:284 (6) - etc) + keeping the current more pattern based ones. just suddenly having these 12+ note combos in the same part is a bit ??
though keeping current comboing on 04:02:250 - is nice cause it fits really well there

04:13:543 (3,4) - should be more spaced, it doesn't stand out from the other things at all despite the noticeable change in the song
04:25:612 (4,1,2,3) - check this with stacking, makes it pretty gross

04:55:353 (1,2,3,4,1,2,3,4) - can you not put random readability spikes with never really used before patterrning 5min into the map

[]
cute map, get it rebubbled and I can qualify
Ascendance
my fault for thinking girl could be competent zzzzzzzz
Topic Starter
Girl

Lasse wrote:

blame ascendance for the pop, he asked me to check it 👀

these slidertracks are so annoying to play with for over 5min
can you try something like SliderTrackOverride : 0,20,40 ? yeah

01:00:526 (1,2,1,2,1,1) - seems like sb colors are off or is that intentional lol intended
03:52:595 - same with colors here, looks a bit weird to me ^

idk why your intro uses kick hitnormals when there is nothing in the song to support it
this actually goes for a lot of parts of the map, though in the other parts it seems acceptable to have some additive stuff
could just use no custom hitnormal or default soft for the intro removed some hitsounds and switched to default soft

02:46:733 - this part would also sound much better without kicks, the only really start again from 03:08:457 -
04:59:146 - ^

besides the kick stuff hitsounding is actually pretty nice

00:06:330 (3) - unreadable reverse http://i.imgur.com/VBBW8P7.jpg

Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skin
also snapping on that sounds a bit weird with 1/12
this whole thing is also really annoying to play with the hitwindow of the reverse slider + weird snap. something like http://i.imgur.com/O8ID6B0.jpg would be nice okay I have simplified this weird part into your suggestion
00:55:698 (1) - needs more volume made it 70% now
00:58:715 - should be muted / not a kick // 01:15:267 - done
02:04:319 (2) - don't really get why this is not a kickslider as it's pretty similar made it a kickslider now
02:11:215 (1,2,3,4) - 02:22:250 (1,2,1,2) - would be nice to have some consistency here cause it's the same thing okay i made the pattern at 02:11:215 (1,2,3,4) similar to the one at 02:22:250 (1,2,1,2) now
02:23:974 (1) - red tick is very emphasized in the song here but you skip it, why not http://i.imgur.com/vuqAceg.jpg ye sure
03:23:974 (2,3,4) - looks really out of place with your other spacing/visual design in this part, just making it even would be cute wasn't intended to be uneven but i fixed it now :d
03:52:595 - the extremely varying combo lengths seem so weird in this part, I think basing them off half measures instead of full would make this part way nicer (like nc on 03:53:284 (6) - etc) + keeping the current more pattern based ones. just suddenly having these 12+ note combos in the same part is a bit ?? fixed the NC as the way you suggested but kept the 1-2-3-4 NCs for the jump streams as is
though keeping current comboing on 04:02:250 - is nice cause it fits really well there agreed

04:13:543 (3,4) - should be more spaced, it doesn't stand out from the other things at all despite the noticeable change in the song done
04:25:612 (4,1,2,3) - check this with stacking, makes it pretty gross hows about me changing it to this?

04:55:353 (1,2,3,4,1,2,3,4) - can you not put random readability spikes with never really used before patterrning 5min into the map ye sure, i replaced that pattern with a pattern from a similar section from before

[]
cute map, get it rebubbled and I can qualify
Thanks for the help!
Topic Starter
Girl
storyboard fixed
Storyboarder
no u
Doormat
you see those warriors from hammerfell? they've got curved swords. curved. swords.
Mir

Doormat wrote:

you see those warriors from hammerfell? they've got curved swords. curved. swords.
You know I always wondered if that's an innuendo for another curved sword if you know what I'm saying. :bhinking:
Yumeno Himiko
One question on the storyboard, why no tracking circle in the ctb diff but only the std diff?
Also it seems that the tracking circle in the std diff changes color wrongly, e.g.
Topic Starter
Girl

Yumeno Himiko wrote:

One question on the storyboard, why no tracking circle in the ctb diff but only the std diff?
Also it seems that the tracking circle in the std diff changes color wrongly, e.g.
Both diffs had tracking circles but the sb for the ctb diff ran into numerous problems and thus we decided to remove it completely. The colours are intended to be different by the storyboarder.
Yumeno Himiko

Girl wrote:

Yumeno Himiko wrote:

One question on the storyboard, why no tracking circle in the ctb diff but only the std diff?
Also it seems that the tracking circle in the std diff changes color wrongly, e.g.
Both diffs had tracking circles but the sb for the ctb diff ran into numerous problems and thus we decided to remove it completely. The colours are intended to be different by the storyboarder.
I think I didn't make it clear, I know the tracking circle changes color according to nc changes, but it changes wrongly at some timing points.
Lasse
02:34:319 - 02:35:698 - 02:37:077 - 02:38:457 - etc. should probably go over this part again until 02:45:957 - cause it seems to be missing a lot of claps on the snares

get the sb things cleared up and I can qualify
Storyboarder
sb fixed
Topic Starter
Girl

Lasse wrote:

02:34:319 - 02:35:698 - 02:37:077 - 02:38:457 - etc. should probably go over this part again until 02:45:957 - cause it seems to be missing a lot of claps on the snares

get the sb things cleared up and I can qualify
added the claps!
Lasse
osu!catch, formerly known as Catch the Beat or CtB, is a game mode that requires the player to control a character(catcher) who catches falling fruit in tune to the beat.
Ideal
please enable the sb
Stoof
first
Storyboarder
ur mom is fat
Ascendance
gg
UndeadCapulet
hey uh i dont wanna make a scene or anything but the hitsounds in the ctb diff were ripped from naitoshi's version without permission or credit
naitoshi said it was ok to ascendance bc ascendance's set was about to be bubbled, but for various reasons naitoshi doesn't want to be associated with girl's set in any way
girl never asked permission so using them in this set is mapstealing
Ascendance

UndeadCapulet wrote:

hey uh i dont wanna make a scene or anything but the hitsounds in the ctb diff were ripped from naitoshi's version without permission or credit
naitoshi said it was ok to ascendance bc ascendance's set was about to be bubbled, but for various reasons naitoshi doesn't want to be associated with girl's set in any way
girl never asked permission so using them in this set is mapstealing


Naitoshi never said anything about that though, so how were we supposed to know anything about that? Why would Girl need to ask permission for my difficulty anyways, and Girl's diff isn't even using Naitoshi's hitsounds. I don't see the issue :0
UndeadCapulet
yeah sry my post came off harsher than intended, not trying to make accusations, just establishing the awkward situation
Voxnola
Everything both of you said is true, but my thought process behind not doing anything about it was "I don't want to inconvenience anyone for my sake." Thought it was really selfish bubble or no bubble, flame or no flame. And cap is a vigilante
I really don't care what happens after this point, mostly cause I don't want to deal with my recently quoted mentality. zzz I may explain further later. But, ye. Rude. And cap is a vigilante
AshbeII
hitsounds today, his map tomorrow
JierYagtama
owo nice
Topic Starter
Girl
Custom Hitsounds 1-5 are exclusive to the CTB diff and 6-10 are to the STD diff.
Dea ex machina
welcome to markham
Ascendance
Why though
Topic Starter
Girl

-wwwww wrote:

welcome to markham
welcome to china
Dea ex machina

Girl wrote:

-wwwww wrote:

welcome to markham
welcome to china
glad to be here thanks,
btw i was wonderingif
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