bubububububububbled soon
Reverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skinalso snapping on that sounds a bit weird with 1/12
Thanks for the help!Lasse wrote:
blame ascendance for the pop, he asked me to check it 👀
these slidertracks are so annoying to play with for over 5min
can you try something like SliderTrackOverride : 0,20,40 ? yeah
01:00:526 (1,2,1,2,1,1) - seems like sb colors are off or is that intentional lol intended
03:52:595 - same with colors here, looks a bit weird to me ^
idk why your intro uses kick hitnormals when there is nothing in the song to support it
this actually goes for a lot of parts of the map, though in the other parts it seems acceptable to have some additive stuff
could just use no custom hitnormal or default soft for the intro removed some hitsounds and switched to default soft
02:46:733 - this part would also sound much better without kicks, the only really start again from 03:08:457 -
04:59:146 - ^
besides the kick stuff hitsounding is actually pretty nice
00:06:330 (3) - unreadable reverse http://i.imgur.com/VBBW8P7.jpgReverse arrows on sliders must not be completely visually obstructed by other hit objects with the default or beatmap-specific skinalso snapping on that sounds a bit weird with 1/12
this whole thing is also really annoying to play with the hitwindow of the reverse slider + weird snap. something like http://i.imgur.com/O8ID6B0.jpg would be nice okay I have simplified this weird part into your suggestion
00:55:698 (1) - needs more volume made it 70% now
00:58:715 - should be muted / not a kick // 01:15:267 - done
02:04:319 (2) - don't really get why this is not a kickslider as it's pretty similar made it a kickslider now
02:11:215 (1,2,3,4) - 02:22:250 (1,2,1,2) - would be nice to have some consistency here cause it's the same thing okay i made the pattern at 02:11:215 (1,2,3,4) similar to the one at 02:22:250 (1,2,1,2) now
02:23:974 (1) - red tick is very emphasized in the song here but you skip it, why not http://i.imgur.com/vuqAceg.jpg ye sure
03:23:974 (2,3,4) - looks really out of place with your other spacing/visual design in this part, just making it even would be cute wasn't intended to be uneven but i fixed it now :d
03:52:595 - the extremely varying combo lengths seem so weird in this part, I think basing them off half measures instead of full would make this part way nicer (like nc on 03:53:284 (6) - etc) + keeping the current more pattern based ones. just suddenly having these 12+ note combos in the same part is a bit ?? fixed the NC as the way you suggested but kept the 1-2-3-4 NCs for the jump streams as is
though keeping current comboing on 04:02:250 - is nice cause it fits really well there agreed
04:13:543 (3,4) - should be more spaced, it doesn't stand out from the other things at all despite the noticeable change in the song done
04:25:612 (4,1,2,3) - check this with stacking, makes it pretty gross hows about me changing it to this?
04:55:353 (1,2,3,4,1,2,3,4) - can you not put random readability spikes with never really used before patterrning 5min into the map ye sure, i replaced that pattern with a pattern from a similar section from before
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cute map, get it rebubbled and I can qualify
You know I always wondered if that's an innuendo for another curved sword if you know what I'm saying. :bhinking:Doormat wrote:
you see those warriors from hammerfell? they've got curved swords. curved. swords.
Both diffs had tracking circles but the sb for the ctb diff ran into numerous problems and thus we decided to remove it completely. The colours are intended to be different by the storyboarder.Yumeno Himiko wrote:
One question on the storyboard, why no tracking circle in the ctb diff but only the std diff?
Also it seems that the tracking circle in the std diff changes color wrongly, e.g.
I think I didn't make it clear, I know the tracking circle changes color according to nc changes, but it changes wrongly at some timing points.Girl wrote:
Both diffs had tracking circles but the sb for the ctb diff ran into numerous problems and thus we decided to remove it completely. The colours are intended to be different by the storyboarder.Yumeno Himiko wrote:
One question on the storyboard, why no tracking circle in the ctb diff but only the std diff?
Also it seems that the tracking circle in the std diff changes color wrongly, e.g.
added the claps!Lasse wrote:
02:34:319 - 02:35:698 - 02:37:077 - 02:38:457 - etc. should probably go over this part again until 02:45:957 - cause it seems to be missing a lot of claps on the snares
get the sb things cleared up and I can qualify
UndeadCapulet wrote:
hey uh i dont wanna make a scene or anything but the hitsounds in the ctb diff were ripped from naitoshi's version without permission or credit
naitoshi said it was ok to ascendance bc ascendance's set was about to be bubbled, but for various reasons naitoshi doesn't want to be associated with girl's set in any way
girl never asked permission so using them in this set is mapstealing
glad to be here thanks,Girl wrote:
welcome to china-wwwww wrote:
welcome to markham