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kamome sano - </emotional> [CatchTheBeat|Osu]

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Topic Starter
Girl
yeah
Stoof
first
Monstrata
I already bubbled the ctb diff but Ascendance is now restricted so the diff was moved here. Giving meaningless icon to show ctb is fine.

Poke Xexxar to check the standard set, then poke me for bubble and call him back :).
Ideal
sb's sb
Topic Starter
Girl
monstrata
Topic Starter
Girl
pls redl
Monstrata
Bubbled~
Nao Tomori
y r ur hitsounds so dumb lmao
autofanboy
wOah
Topic Starter
Girl
have to pop bubble to add sb anyways oops
Monstrata
don't call me back
Ascendance
can it be done
Topic Starter
Girl

Ascendance wrote:

can it be done
don't call me or my son back
Ascendance
inverse.png
Bonsai
can you maybe write something useful in the creator's words too, like
who "Fiance" is supposed to be (also, I'm no native, but how exactly does a singular fit to describe the collaboration of apparently two people?)
where that diff has been modded
who made the SB

nobody should have to look through this shitpost-filled thread to find these informations just because you like to meme

and please don't give kudosu to a post that clearly doesn't deserve it.
Topic Starter
Girl

Bonsai wrote:

can you maybe write something useful in the creator's words too, like
who "Fiance" is supposed to be (also, I'm no native, but how exactly does a singular fit to describe the collaboration of apparently two people?)
where that diff has been modded
who made the SB

nobody should have to look through this shitpost-filled thread to find these informations just because you like to meme

and please don't give kudosu to a post that clearly doesn't deserve it.
someone is making a banner for all the information and that kudosu was a miss-click
Ascendance

Bonsai wrote:

can you maybe write something useful in the creator's words too, like
who "Fiance" is supposed to be (also, I'm no native, but how exactly does a singular fit to describe the collaboration of apparently two people?)
where that diff has been modded
who made the SB

nobody should have to look through this shitpost-filled thread to find these informations just because you like to meme

and please don't give kudosu to a post that clearly doesn't deserve it.
Fiance = Myself and Fii (No deeper meaning :p)
Our diff was modded on my own set and was bubbled there. When I was restricted, I moved it to this set and decided to keep it here cause why not

Thanks for your concern :P

Edit:

Reasoning for the popped bubble was to enable Widescreen and Epilepsy Warning on my diff, should be ok to directly qualify, sorry about the issue (I didn't even know the storyboard was finally here)
Bonsai

Girl wrote:

someone is making a banner for all the information and that kudosu was a miss-click
I see, maybe get that done before it enters the ranking process next time tho :P

Ascendance wrote:

Fiance = Myself and Fii (No deeper meaning :p)
Our diff was modded on my own set and was bubbled there. When I was restricted, I moved it to this set and decided to keep it here cause why not

Thanks for your concern :P
oh yeah I've read that, but I mean "Fiance" is a singular word while you are two people, right? why not use "Fiances" instead? o:
and I've seen Monstrata's post too, my actual point was that usually you link the original mapset (see here for example) so that people can easily keep track of that

one more thing (sorry for being so much of a pain here rn lol), I assume "Kaitlin" is one of Fii's old usernames, right? As far as I've seen not a single map has been submitted under that name so I don't really think anyone would search that when looking for her maps, while there actually is an active account of that name now, would be kinda shitty if that person became a mapper someday and has all those unrelated maps showing up for their username lol
I see that she got that added to previous maps too, but is there any actual necessity for that?   : \
Ascendance
You're technically right. Fiance is definitely considered a singular entity in English, but we decided on this name as mostly a play on words. Fiances doesn't exactly make sense, as there is no true "pair" of fiance. In French, fiancé is for a man who is engaged, while fiancée corresponds to the woman. When you refer to two people who are engaged, you usually call them individually by that, or just "engaged". (If you wanna read more about the specifics, you can have a look here: https://en.wiktionary.org/wiki/fianc%C3%A9).
Very old chat logs from our first ever collab name
2016-03-17 18:59 Ascendance: for highest diff, custom diff name? or something else
2016-03-17 19:00 Fii: How the hell can we combine Ascendance and Fii
2016-03-17 19:00 Fii: Fiance
2016-03-17 19:00 Ascendance: LOL

Old mapset is here for those who desire to see old mods or whatnot: https://osu.ppy.sh/s/522123

As for the last thing, I regret to inform you that when she quit osu! around a month ago, she deleted all of her mapsets. Every one. The old mapsets had some that were submitted under her old name(s), either Kaitlin or Fii, and all of her ranked maps or gds reflect their previous names.

Hopefully this explains it a bit more, I know it's a bit odd but yeah! If you have more questions feel free to ask, it can be pretty confusing for people who don't know the entirety of her and I xd
Storyboarder
y'all thots begone
ZiRoX
Placing a manual bubble pop, since Monstrata can't nominate this map without me agreeing to it as I popped his bubble on the catch-only set (p/6068949 for bubble, p/6069342 for bubble pop). I haven't lifted my veto as I haven't had time to recheck it since Ascendance came back from the dead.
Ascendance
Empire Strikes Back
ZiRoX
Discussed some patterns with Ascendance on Discord. However, the veto stays as the SB is clearly not ready. As a personal opinion, the circle thing during the last Kiai is terribly annoying during gameplay, as it obscures visibility of the catcher. In any case - and should you want to keep it - the movement of the circle is noticeable off from the actual movement required to get the fruits, as can be seen in the following snapshots:
Ascendance
Sent the update to Girl on discord with the appropriate pattern fixes we discussed
Depths
bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu
Xinnoh
can i just ask a couple questions about sb?
00:00:871 (1) - Why is there four BGs being loaded? The SB load is well above what it needs to be
pls
only the black image is visible
Is it not possible to fade out BGs when they're not being used so that the load isn't always over 5x during the calmest part of the song?
Also, pretty much all elements have tonnes of background transparency that could be removed. I get that they're being made to be the same size as the bg, but is it hard to set the sprite's location?
I'm not as experienced with sb so I won't push that further

Catharsis
00:35:008 (3,1) - There really shouldn't be hypers here. It's by far the quietest part of the song and really shouldn't have anything but walks, especially compared to the fact that no hypers were used in the louder section before-hand. Yes it's a collab but that still means you should follow the ideas of the section before.
02:01:560 (1) - why is there even a finish on 3, the piano is on a different snap, a different hitsound would be better, it's not even the dominant instrument, it's not the same volume as the rest of the music, the mapping doesn't follow it, it's inconsistent with the players expectations, tldr bad idea
03:51:215 (1,2,3,4,5,6,7,8) - This pattern does not remotely follow the music, do something like 04:57:422 (1) -
04:14:664 (1) - there is literally no emphasis given to the start of the kiai section because the jump pattern is identical to the previous one. Increase distance.
05:09:491 (3) - Many combos will break here because circular flow was broken
05:20:181 (1,2,3,4,1) - pp jumps is probably the most unfitting ending possible tbh
only pointing out major issues since you prefer to rank stuff with as little effort as possible
Storyboarder

Sinnoh wrote:

00:00:871 (1) - Why is there four BGs being loaded? The SB load is well above what it needs to be

Sinnoh wrote:

Also, pretty much all elements have tonnes of background transparency that could be removed. I get that they're being made to be the same size as the bg, but is it hard to set the sprite's location?
Fixed once Girl updates the mapset. Thanks!
Ascendance

Sinnoh wrote:

Catharsis
00:35:008 (3,1) - There really shouldn't be hypers here. It's by far the quietest part of the song and really shouldn't have anything but walks, especially compared to the fact that no hypers were used in the louder section before-hand. Yes it's a collab but that still means you should follow the ideas of the section before. I have to disagree here. One of the beauties of a collab difficulty is the fact that you can see two different styles or representations of a song shine through in one difficulty, really calling on the contrast between the ideas of two mappers. While I don't necessarily disagree with you, I think it would be wrong to say that she or I must adhere to what the other does. It's simply a clash of two different styles, and I believe the hypers accentuate the vocal downbeats quite nicely.
02:01:560 (1) - why is there even a finish on 3, the piano is on a different snap, a different hitsound would be better, it's not even the dominant instrument, it's not the same volume as the rest of the music, the mapping doesn't follow it, it's inconsistent with the players expectations, tldr bad idea Fine idea, the pattern is 1,2,3,4 where 1 and 3 are strong beats that are brought out while 2 and 4 are supportive beats that transition into 02:02:250 (1) -
03:51:215 (1,2,3,4,5,6,7,8) - This pattern does not remotely follow the music, do something like 04:57:422 (1) - There's drum hits here though, with the pattern repeating twice (second downbeat is on 03:51:560 - with that pixely noise). Plus, the two parts are mapped by different people, so it's just a different representation
04:14:664 (1) - there is literally no emphasis given to the start of the kiai section because the jump pattern is identical to the previous one. Increase distance. lol ok
05:09:491 (3) - Many combos will break here because circular flow was broken It's 3 notes with 1/1 gaps, if you break here you either don't have eyes or you can't play cups
05:20:181 (1,2,3,4,1) - pp jumps is probably the most unfitting ending possible tbh They aren't even pp, they reflect the song quite nicely as well. The song isn't calling for anything intense here so why should I make something that would be off-putting or awkward for the player?
only pointing out major issues since you prefer to rank stuff with as little effort as possible Kinda rude tbh, if I ranked things with such little effort, I wouldn't be one of the best mappers at the moment, no? But maybe that's subjective B)
Thanks for your time~

Sent the new coordinates to Girl over discord.
Kyouren
Wait, Girl mapping full diff but you only mapping 1/2 part of this song, that should be unrankable because the guest mapper made full diff than the uploader? t/358506/start=30
Topic Starter
Girl

KittyAdventure wrote:

Wait, Girl mapping full diff but you only mapping 1/2 part of this song, that should be unrankable because the guest mapper made full diff than the uploader? t/358506/start=30
I'm not the guest mapper wtf
Storyboarder
im the guest mapper
- Frontier -

KittyAdventure wrote:

Wait, Girl mapping full diff but you only mapping 1/2 part of this song, that should be unrankable because the guest mapper made full diff than the uploader? t/358506/start=30
Doormat
had an irc mod with Girl regarding the standard diff; we changed the pattern at 00:06:043 - since it sounds more like a 1/3 snap than a 1/8 snap. other than that, the standard diff looks fine to me.

regarding the storyboard, i took a look at what ZiRoX pointed out and can confirm that changes have been made so that the circle during the last kiai no longer shows up for the ctb diff, and therefore should no longer be distracting to players. the rest of the storyboard is also fine in my opinion.

however, since ZiRoX's veto on the ctb diff still stands, i don't think it would be wise for me to go ahead and bubble the set as is. i'll get into contact with some ctb bns and see what they think before i go any further, so starring for now.
Topic Starter
Girl
=-]
Kyouren
Oh my god, i don't see it! Sorry xD
jabronski
bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-bu-sb
[-CeMAqpOP-]kee
u go dude holy shit
Topic Starter
Girl
so uhhhhhhhh whats happening with ctb
Sc4v4ng3r
afhpodsfhdnsfpaohf sorry for late, doormat asked me to check this so here I am

[Catharsis]
  1. 01:22:077 (7,1) - 01:27:595 (5,1) - I really don't hear anything significant changing in the song here, the only thing which is implicitly shown is the build-up to the next bass drop, which if these are trying to emphasize, is doing it wrong. For how repetitive the sound gets in this section I would rather make them just walks but if you want to add some hypers you could add some towards the end of the section (like at 01:26:301 (8,1) - , not at 01:23:457 (5,1) - ) for build-up.
  2. 03:00:008 (3,1) - Being the calm part of the song, this hyper somehow still has higher than average distance on it. It's not even the chorus yet, so this really doesn't make the mood feel right. Would highly recommend to reduce the distance, same goes for 03:02:767 (3,1) - (did you copypasta)
  3. 04:47:767 (1,2,3,4) - Only double 1/4 hyper that's in this section(including the previous chorus), it's an odd one out compared to 03:58:112 (1,2) - and similar others. It's not too uncomfortable to play, sure, but it being not consistent can throw players off. Would make a hyper only to (3) instead for simplicity.
Honestly I don't see any critical flaws in the map. Movement matches the song well imo and other issues are very minor that it will just be overshadowed during play, so the ctb diffs should be fine.
Ascendance
I'll fix it sunday don't touch don't touch
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