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Hatsune Miku - Dear

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Raging Bull
General:
Bad mapset. Best to rename hard to insane and remake hard. Seriously. 3.4m score to a 14m score.

Easy:
00:37:848 (1) - I rather not have a beat too fast after a spinner. Remove spinner and add notes/slider to replace it?
02:11:626 (3,2) - I'm not really fond of this. 3 covers the slider. I'll admit it's easy to see, but best to keep notes clear for beginners. Move 3 or 2 slider some where else.
02:29:404 (1) - Remove NC to keep consistency with your next combo.
02:48:959 (1,1) - Spinner with a note following after. Remove spinner and replace with slider?
03:44:070 (3) - NC to keep consistency with your other 1/1 notes.
04:00:571 - Unneeded timing section? Delete this.

Normal:
01:11:182 (1,1) - Note way too fast after spinner. Delete spinner and map that or delete note.
02:04:515 (3) - NC for consistency.
02:11:626 (3) - ^
03:39:404 (6) - NC (Just to shorten combo)
03:40:515 (1) - Remove NC
03:42:293 (7) - NC

Insane:
I'll call it an insane.
A big jump from normal to this. You have (to me) lots of unnecessary streams and double notes.
01:07:182 (5,6,7,8,9) - Don't think its a needed stream
01:08:959 (3,4,5,6,7) - ^
01:15:626 (4,5,6,7) - Don't think this is necessary
01:22:737 (5,6,7,8) - ^
01:32:959 (2) - Offbeat slider to me. Move slider end to red tick?
02:24:070 (5) - I would NC here. Slightly different beat than the 1,2,3,4
02:48:515 (3,4,5,6) - Seems like you don't really need a stream here
02:50:070 (1,2,3,4,5,6) - ^
I think there are some more.
Maybe just map a different hard?
KanaRin
Yoo >w< Nice song/
Some modding info~

Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

Ok. Let's go.

[General]

Nothing wrong.

[sherrie's easy]

  1. First of all , I guess the diff should rename to Sherrie's Easy / sherrie's Easy , usually we use 'E', not 'e' .
  2. 00:24:959 (1) - Remove New combo?
  3. 00:29:848 (4) - I suggest → http://osu.ppy.sh/ss/109166 , looks better.
  4. 00:35:626 (1) - Hmm , maybe I'm wrong but seems like those timing lines are useless?
  5. 01:00:515 (1) - Finish? sounds better for me.
  6. 01:01:404 (2) - Remove Finish, whistle should be here.
  7. 01:02:293 (3) - Yes, Finish here?
  8. 01:03:182 (4) - Whishle here, remove Finish.
  9. 01:20:515 (5) - looks ugly here? I suggest → http://osu.ppy.sh/ss/109173
  10. 01:20:959 ~ 01:24:515 - I think the finishs are not so good here. But that's fine anyway.
  11. 01:36:070 (1,2,3,4) - same problem , the finish should use on the Long white line notes.
  12. 02:08:959 (1) - Remove New combo here.
  13. 02:09:848 (6) - New combo.
  14. 03:24:515 (1) - ^?
  15. 03:29:848 (2) - Add Finish?


Good enough :)

[Normal]

  1. AR -1?
  2. 01:42:959 (7,8) - Sure it's nazi → http://osu.ppy.sh/ss/109183 seems better?
  3. 03:44:070 (8) - New Combo here?
  4. 03:44:959 (1) - Then, remove new combo here.


In fact , the spacing has a bit large.
But I guess it's fine. Solid diff , Good job.


[Hard]

  1. 01:30:626 (x) - Add a Note here? plays better.
  2. 02:32:515 (4) - Haha some suggestion for it → http://osu.ppy.sh/ss/109189 plays better , looks better imo XD (you can follow the spacing , 1.2x? )
  3. 02:50:737 ~ 02:52:293 - Add some timing line to let them grows louder? will better it you do this :p


That's all. I like this diff. <3

In fact , I want to map a Taiko for this song XD Well, but I'm really busy in this moment *_*
Good luck for it!
Star <3
p3n
I do have a Déjà vu. I remember modding this...but where is my star? Sry if I forgot it :cry:

Recheck time then ;)

[Sherrie's Easy]
Sliders look much better than last time. Nothing to complain about!
Some hitsound suggestions:
00:53:404 (1) - add finish (keep whistle)
00:55:182 (3) - ^
01:00:515 (1) - ^
01:02:293 (3) - ^
01:36:070 (1) - ^
01:37:848 (3) - ^
02:11:626 (3) - add finish to starting point
03:08:515 (1) - add finish (keep whistle)
03:10:293 (4) - ^
03:12:070 (7) - ^
03:13:848 (3) - ^
03:14:737 (4) - ^
03:22:737 (1) - add clap to ending
03:24:515 (1) - ^
03:26:293 (1) - add finish
03:36:959 (1) - add finish to starting point
03:38:737 (3) - ^
03:40:515 (1) - ^
03:42:293 (2) - ^

[Normal]
03:22:959 (8) - I know you didn't change it the first time I mentioned it but here I go again ;) Maybe use http://puu.sh/39ox as it is more difficulty appropriate.
03:24:737 (3) - And again: http://osu.ppy.sh/ss/109405

[Hard]
Still very good. I just love how you mapped this <3


I like this song :D
So here have your ~star (late) and a ~kd-star because this mapset is just really really good!
Curisu
[萌萌雪梨妃]
tick=0.5?
00:41:626 - whistle?
00:56:959 (1,2) - 让这两个slider中心对称吧..
01:16:515 - 别clap...听起来真的怪怪的
01:18:293 - ^
01:41:404 - finish
01:41:737 - whistle
01:42:293 - finish
02:13:404 (2) - ez遮毛
03:33:848 (6) - 提前一拍吧 reverse节奏违和
最后的卖萌红线...

[鬼畜王长喜]
00:24:404 - clap
00:24:737 - ^
00:59:070 - ^
00:59:404 - ^
01:05:848 - finish
01:06:182 - clap
01:06:515 - ^
01:06:737 - finish
01:08:515 (2,4) - 这两个slider节奏违和...
要不这样:01:07:626 (1,2) - O__O__O___O_O 34同上
01:25:404 - finish
01:27:182 - ^
01:28:070 - ^
01:42:626 - clap
01:42:959 (7,8) - ^
02:20:848 - ^
02:21:182 - ^
02:23:293 (4) - this is nm 新手看不出节奏
02:23:293 (4) - finish
02:23:293 (4) - clap
02:31:182 (4,5,6) - 渐小声finish
02:32:515 (7,8) - nm-hit

[真·鬼畜王长喜]
00:23:626 - clap
00:24:404 - ^
00:24:737 - ^
01:06:293 (2) - 往前挪1/4 ; 01:06:293 (2) - +circle
01:17:737 (6,7) - 改方向
02:42:959 - 这里本该是高潮..节奏缺失会觉得不舒服..+circle?
02:46:737 (5,6,7,8) - clap
02:47:182 - finish

star
Topic Starter
wcx19911123
updated
added some more hitsounds
added kiai-time
thanks you all

still waiting for sherrie__fay :(
Arusha Shuna
Request Accepted
Doki Doki Heart tune BG :V
Sherrie's Easy
01:04:070 (1,2) - open .osu in notepad, change this code (use ctrl+f to find it quick)
172,192,64070,6,0,B|168:104|192:32|324:32|372:100|348:216,2,360,2|0|2
264,160,67182,1,2
to this
168,178,64070,6,0,B|149:139|160:96|188:43|256:15|328:47|352:90|372:154|335:192,2,360,2|0|2
256,152,66959,1,2
to center the slider and the hitcircle
02:13:404 (2) - put this somewhere else, it might confuse new players
no problems for NM and HD
STAR!
senaya
Hello :)

[Hard]
01:32:959 (2) - if following bass, then end this at 01:33:182 and add circle at 01:33:293 like so http://puu.sh/3bav
01:59:848 (8) - clap?
02:00:293 (9) - clap at return?
02:00:959 (1) - clap at end?
02:01:848 (2) - ^

[Sherrie's Easy]
Add kiai somewhere?
00:42:737 (3) - curve moar so it won't touch 00:40:959 (2) as much
02:11:626 (3) - curve more so it won't touch 02:09:848 (2) as much and fix 02:13:404 (2) same way too
04:00:571 - red timing section? why?

Nice map, well done :)
Ekaru
General: There's more than a 10 million score gap between "Hard" and Normal... Whether or not that will be a big deal is up to the person, though.

[Hard]

-It's an Insane. Nothing wrong with it, though!

[Normal]

Good.

[Easy]

03:51:182 (1,1) - I would combine this into one spinner. It'll be significantly easier for newbies to complete, trust me, and the map's long enough that spinner fests won't be an issue.

Otherwise, here, have your star. You earned it. ~
Armin
[sherrie's easy]

Can you capitaliza the "e" in Easy ? °°

02:13:404 (2) - not a big problem, but for a newbie this is quite hidded and it may confuse this with a hitcircle (due to a low AR). Consider to change its position?
02:48:959 (1,1) - Aww recovery time between these two hitobjects is quite short D: consider to make the spinner shorter or to replace it with other stuff please
02:52:959[Break] In the timeline, make it start here 02:54:293 (x) -
04:00:571 (non unherited section) Please remove this, since this doesn't affect the mapset

[Normal]

Relaxing <3 can just complain this 01:11:182 (1,1) - since this is not really reccomended for a Normal (drastic change between vocal and instrumental voice + short recovery time). If you don't want to change this, at least consider to decrease your Overall Difficulty

[Hard]

Recalculate Sliders' Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts]
Rest is awesome, really good flow.


Deserves a star.
kanpakyin
As per your request:

[General]
  1. Seems fine


[sherrie's easy]
  • No Kiai Time?
  1. Consider a Slient slider?I think it's quite noisy during sliderslide.
  2. 00:21:404(3.4)- I'm not suggest you put the rhythm like this in Easy difficulty.However use a slider to instead of would be nice!
  3. 00:24:959(1.2.1.2)- ^Same.
  4. 00:40:959(2)- No!This slider's reverse is hidden by the skin element of (3)-
  5. 01:04:070(1)- This slider is off the music,the reverse doesn't fit the music too much,better to change it!
  6. 01:14:293(x)- I prefer add a note here,Seem better if you add a note on it.
  7. 01:27:626(x)- Map this part please!I think that's quite empty,well,I'm not compel you to do it but it's look better if you do that.
  8. 01:28:959(1)- Think about add a finish at the beginning of the slider!
  9. 01:41:404(1.2)- Well,probably remove this 1/2 click?It's too difficult for Easy also you only have 3 of 1/2 click in this difficulty,so better to remove All of them to consistnet the diff.
  10. 02:32:959(1-6)- This combo is long than others,so please consistent the combo length,if I were you,I would like to add a new combo on (4)-
  11. 02:47:182(3.4)- I have already Mentioned this 1/2 problem before.
  12. 02:50:737(1.2.3)- I suggest you put this note on central then the newbie can easy to catch it,also I would stack (2.3)- on (1)- If you do that.
  13. 03:11:182(5)- New combo here to consistent the combo length.
  14. 03:54:737(x)- I'm not suggest make 2 spinner in quick succession,newbie may feel boring of that,however it's probably okey if you keep it.
  15. 04:00:571(x)-No,Please Remove this "Offset" It's unnecessary and it doesn't appears in other diff.


[Normal]
  1. 00:16:515(1)- Consider a whistle here?Seems better if you add it.
  2. 00:39:182(1.2.3)- I prefer add a reverse on (1)- then add a note at 00:40:293.
  3. 00:40:959(4.5)- ^ Same.
  4. 01:13:293(1)-Don't do that in "Normal" diff,I suppose normal diff is for between newbie and intermediate right?So,I guess this rhythm is quite hard to catch it for them.
  5. 02:23:293(4)- It quite hard too read for intermediate playerchange it if possible!
  6. 03:28:515(3.4.5.1)- Do you want to make a square here?Then you may make (1)- properly!

This diff is fair enough.However you need to check some of the 3/4 though!

[Hard]
  1. 00:26:737(7)- Make a new combo here to consistent the combo with the previous combo!
  2. 00:46:293(1.2)- Wait a moment!Why you didn't follow the music?It has a good place to place a 2-plet.Probably you can remove the slider(1)- and add 2 notes at 00:46:515 , 00:46:626 or maybe you can add a triplet if you add a note at 00:46:737.
  3. 00:53:404(1.2)- ^ Same as above.
  4. 03:20:070(5.6.7.8)- That's would be more fun if you can add some jump of it.btw,Hard difficulty is appropriatefor a small 'jump",so don't make the spacing too large if you make a jump.
  5. 03:22:959(8)- I'm pretty sure you're missing a clap here,just disregard it if not.


A Rankable mapset but you need to fix some of thre unrankable stuff in" Easy" diff.Have a Star.
hez
wcx lol
star XD
Sallad4ever
Hi wcx sorry for the late reply
at first I thought Miku is hugging kyubei :(

[General]

- I found that the combination of the kiai and the BG color make the combo color kinda too bright (but I just woke up so it's probably because of that)

[sherrie's Easy]
01:41:404 (1,2) - I'm agree with kanpakyin here. The rhythm fits the music but it didn't play nice for new player. I suggest to change the whole slider into 2 circle on 01:41:404 & 01:42:293
01:59:182 (4) - NC this then remove NC from 02:00:515
02:31:182 (2) - probably remove 1 repeat so it'll follow the vocal?
02:47:182 (1) - same as 01:41:404 (1,2), but for this one I suggest using a slider like this http://puu.sh/3gZr
02:54:293 (x) - use an iNiS break right here
here's what I mean http://puu.sh/3gZI. To do this just move your cursor to the edge of the break the you can extend/shorten it as you like
03:00:959 (T) - decrease the volume for this timing section to around 60%
03:08:515 (1) - then add another timing section to bring the volume back to 80% here
03:11:182 (5) - NC this
03:19:182 (5) - and maybe NC this too
03:26:293 (1) - could you please move this to somewhere else? the current position is disorienting as it's near 03:24:515 (1). Normal player could probably have no problem with this but for player who are new to the song and the map, will be a little confused
03:28:959 (1,2) - same as 01:41:404 (1,2), I suggest to change 1 into 1/1 beat slider from 03:28:959 to 03:29:404
03:31:626 (4) - NC this too
03:44:070 (3) - ^
03:49:404 (1,2) - ditto, try the same slider like http://puu.sh/3gZr

[Normal]
00:46:293 (T) - the increase on the volume should start at this timing section. if you think that the finish is too loud, then just increase it by 10% (45% is too low for the volume transition here)
01:13:293 (1) - kinda cruel for normal here, but cause there the music to follow maybe it's ok
01:14:737 (T) - same as 00:46:293 (T) moreover that this is kiai time so I highly suggest to increase it and while you're at it increase all the timing section with 45% volume on this kiai. It's not contrast with the 85% volume timing section
02:10:293 (2,3) - unfortunately this is not a good overlap
02:25:848 (T) - same as 00:46:293 (T)
03:29:848 (T) - yes~

[Hard]

00:46:293 (T) - same timing section issue as above
01:32:959 (2,3,4,5,6) - sounds very weird cause you break the double note like 01:20:070 (1,2,3,4,5,6,7,8). Highly suggest to change this following those previous patterns (it sounds better too)
01:34:293 (1,2,3,4,5,6) - same as above. It's easily fixed by moving 4 to 01:35:182 & 6 to 01:35:515
02:25:848 (T) - ditto, timing section~
02:46:737 (5,6,7,8) - maybe add clap for all of them?
02:48:515 (3,4,5,6) - ^

that's all I guess
Good luck with the map and Star
Topic Starter
wcx19911123
updated
thanks you all
abalee
o.o
Frostmourne
good !!
Lissette
I'm late ><

Anyways, pretty map ^^

Stars~
_Kiva
rank前留名
zsharp
star :o
I_van
I hope this will get ranked...
star 8-)
Shiro
Random bubble check time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
Nothing to point out.

sherrie's Easy
  1. The difficulty settings are too high for an Easy.
  2. 00:37:848 (1) - This note comes in too soon after the spinner. New players don't spin well and need a lot of time to readjust their aim.
  3. 03:04:070 (1) - This slider's repeat is partially hidden by the text that pops out after completing the spinner. Flipping the slider horizontally fixes it.
  4. 03:19:182 (5) - The repeat arrow of this slider is hidden by a previous slider.
  5. 03:33:848 (3,1) - This overlap could be easily avoided and would greatly improve this pattern aesthetically.
  6. 03:50:293 (2) - This slider's repeat arrow is partially hidden by a hitburst.


Normal
  1. I find this to be quite hard for a Normal, mainly because of the many rhythms involving 1/4 beats...
  2. 01:13:293 (1) - This note comes in way too soon after the spinner (see above) and with an unintuitive rhythm.


Hard
  1. This is too hard for a Hard. There are too many 1/4 beats, often in somewhat confusing patterns.
  2. 00:23:626 (6) - This note is extremely confusing, because the logic of the song and the map makes the player think it's on the next red tick.
  3. 00:37:848 (7) - Same.


Fix the bold lines and I will return the bubble.
The map was quite enjoyable. I'm not fan of 1/4 rhythms in Normal diffs, but they do work pretty well here (although you used too many imo).
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