ORIGA - Polyushko-Pole

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Decay
sneakoroll
ztrot
Glad I could help also this is pretty solid, you worked on it so much before submitting it tho so it makes sense, also this is probly the best koondiff ever. No I mean it, not sure if I can get kudos for helping you so log ago but meh it matters not.
Topic Starter
Nekoroll

ztrot wrote:

Glad I could help also this is pretty solid, you worked on it so much before submitting it tho so it makes sense, also this is probly the best koondiff ever. No I mean it, not sure if I can get kudos for helping you so log ago but meh it matters not.
Gave you kudos because you helped a great deal and essentially gave me the push I needed to complete this map. :D
dkun

ztrot wrote:

also this is probly the best koondiff ever.
Lizzehb
Starring this, looking later, tater.
Soulclenz
i like this map!
Aleks719
Wow x)
Add "russian" to the tags, because it's Russian language~
I could mod it later, if you want
Charles445

Aleks719 wrote:

Wow x)
Add "russian" to the tags, because it's Russian language~
Don't do it
Ok, do it


MODDING TIME

General
Why does Easy have the same slider velocity as Normal?
Set a preview point for all difficulties!

Easy
Spacing is very tough for an easy. Might want to put the notes closer together.
Some of the combos get very large. You might want to add more new combos.
01:09:180 (5,6,7) - Don't stack all of these
01:55:037 (2) - This slider is almost hidden by the previous slider. Make it not hidden.
01:55:037 (2) - New combo
03:10:037 (10) - ^^

Normal+
Rename this to Normal
Gets pretty darn hard half way through. Might make beginner players cry
00:29:752 (2,3) - Spacing?
00:32:323 (2,4) - Make these symmetrical like this http://osu.ppy.sh/ss/100344
00:35:323 (1) - Move 1 grid up
00:37:895 (1) - Move 1 grid down
00:38:323 (2) - Move 1 grid left
00:38:966 (5) - Move 1 grid right
00:45:609 (1) - Move 2 grids up
00:45:823 (2) - Move 1 grid up
01:05:323 - Remove clap
01:05:752 - Add clap
01:07:466 (2) - Move 1 or 2 grids up
01:20:323 to 01:23:752 - Make the hitsounds 40% here, they're too quiet!
01:35:537 (5) - Move 1 grid down
01:40:895 (1) - Move 1 grid left
01:42:609 (2) - Move 1 grid right
02:20:752 - Remove new combo, also might want to snap it to the grid.
02:24:180 - Remove new combo
03:09:180 (5,6) - Flip vertically and Move 9 grids down
03:09:609 - Remove finish
03:10:037 - Add a hitcircle with a finish on it

koonsane
The two breaks are out of place and far too long. make the breaks like the other difficulties.
Redo the hitsounding on this difficulty. Lots of random finishes sounds very bad. Hitsound it like the other difficulties.
00:30:180 (6) - This slider doesn't fit the beat
00:37:895 - Remove new combo
00:39:180 - New combo
00:39:823 - Remove new combo
00:39:180 (1) - Move this 1 grid down
00:49:466 - New combo
01:04:466 (6) - Fix the symmetry
01:06:609 - New combo
01:07:895 - Remove new combo
01:10:680 - New combo
01:26:752 (12) - Move this 4 grids down
01:32:966 - Remove new combo
01:34:037 - New combo
01:37:466 (3) - Move 1 grid down
02:04:680 - New combo
02:05:109 (2,3,4,5) - This antijump followed by a stream is extremely unexpected and hard to read. Redo this part.
02:08:966 - New combo
02:21:609 - Unrankable: If the player deletes the custom skin, the reverse is hidden.
02:23:484 - Remove new combo
02:25:466 (13) - Move 1 grid up
02:46:895 - Remove new combo
03:06:609 (1) - Make this spinner end at 03:10:037
SapphireGhost
This mod may or may not accidentally cover some of the same things Charles445 suggested.

[General]
- The background for [koonsane] has already been used for a different beatmap, so I would advise changing it if possible.
- Optionally delete the unused .osb file and Full Submit.
- I don't know why dkun is in tags. If he made [koonsane] then I would put his name in the difficulty. If not then I would take him out of tags (when people search for a user's name, they usually only want maps that that user has created) and put the username of the person who made the difficulty in tags for all difficulties. Actually, I just don't know what's going on.
- Please have all difficulties end at the same time, which would be most easily done by removing (10) from [Easy] but I'd like to see the other difficulties extended one beat.
- I highly advise using Tick Rate 2 on all difficulties for consistency reasons.


[Easy]
01:55:037 (2) - The way this is put under (3) is quite awkwardly, you should probably move it somewhere else.
01:58:037 (1,2,3) - I would advise making (1) symmetrical (move the red point 1 grid up) and making (3) blanket (1) better.
02:25:895 - Possibly drag the break to this point?

[Normal+]
00:46:037 (3,4) - Make these symmetrical.

[koonsane]
AR - 1? Approach Rate 8 seems fast for this song.
00:48:609 (9) - I would put a New Combo here, 17 is too long.
02:25:895 - As with [Easy], possibly drag the break to this point?

Ah well, have a star.
ztrot
bump for great justice apply these mods and I'll bubble this :3
Topic Starter
Nekoroll
D: Applied Charles445's mods to [Easy] and [Normal] among other changes listed in OP. lol Still have to work on [koonsane]. @.@ Not sure if that would be his responsibility or not. Don't think he'll take the time to do it if it is, however. LOL
Kotya
o, russian song \: D/
Zelos
I am so modding this Nekoroll map when i can find some freaking wifi in this damn wifi dead area.
dkun

SapphireGhost wrote:

[koonsane]
AR - 1? Approach Rate 8 seems fast for this song. no, I like it like this.
00:48:609 (9) - I would put a New Combo here, 17 is too long. ya done
02:25:895 - As with [Easy], possibly drag the break to this point? No, sorry. The combo is fine as it is.

Charles445 wrote:

koonsane
The two breaks are out of place and far too long. make the breaks like the other difficulties. nope
Redo the hitsounding on this difficulty. Lots of random finishes sounds very bad. Hitsound it like the other difficulties. hi I am dkun and it's a guest for a reason
00:30:180 (6) - This slider doesn't fit the beat yes it does
00:37:895 - Remove new combo
00:39:180 - New combo
00:39:823 - Remove new combo
00:39:180 (1) - Move this 1 grid down
00:49:466 - New combo
01:04:466 (6) - Fix the symmetry
01:06:609 - New combo
01:07:895 - Remove new combo
01:10:680 - New combo
01:26:752 (12) - Move this 4 grids down
01:32:966 - Remove new combo
01:34:037 - New combo
01:37:466 (3) - Move 1 grid down
02:04:680 - New combo
^all done
02:05:109 (2,3,4,5) - This antijump followed by a stream is extremely unexpected and hard to read. Redo this part. insane/nope
02:08:966 - New combo
02:21:609 - Unrankable: If the player deletes the custom skin, the reverse is hidden.
02:23:484 - Remove new combo
02:25:466 (13) - Move 1 grid up
02:46:895 - Remove new combo
03:06:609 (1) - Make this spinner end at 03:10:037
^ya all done 2
plz bitch at me when I need to do a mod on my diff

http://puu.sh/3yWR ya gurl get dis ranked
Topic Starter
Nekoroll
Updated with koon's updated [koonsane] difficulty. :D
ztrot
moved the offset to a earlier time point and checked folder content looks good poof
Charles445
Nice 1 on bubble, go get a BAT or something               
James2250

Charles445 wrote:

Nice 1 on bubble, go get a BAT or something
You called?~ :P

Nekoroll wrote:

Put in "russian" to tags from Aleks719 and took off "dkun" from Easy and Normal and left it only on koonsane.
The tags should be the same on every difficulty so add dkun back to Easy/Normal

-(Nazi) You might want to center your score.dot slightly more in the folder so it doesn't leave a bigger space on the right side in-game http://puu.sh/48B1
-It is advised to keep your combo colors the same on every difficulty unless you have a specific reason not to?
-Are you sure the artist is meant to be capitilized because I don't see many other sources doing that

All of the maps check out nicely, call me back after fixes and I will be able to rank
Topic Starter
Nekoroll

James2250 wrote:

The tags should be the same on every difficulty so add dkun back to Easy/Normal

-(Nazi) You might want to center your score.dot slightly more in the folder so it doesn't leave a bigger space on the right side in-game http://puu.sh/48B1
-It is advised to keep your combo colors the same on every difficulty unless you have a specific reason not to?
-Are you sure the artist is meant to be capitilized because I don't see many other sources doing that

All of the maps check out nicely, call me back after fixes and I will be able to rank
Applied all mods! :D
James2250
Looks much better with the hitbursts being different from each other, the 300k/300g can stay the same as that shouldn't be the worst thing ever

Everything looks good now
Ranked~
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