Insane:
First off, here's your mapping area compared to where you placed like 90% of your notes:
http://screenshot.sh/m2adrMUu4uJJVIf I were to map the beginning, it's be something like this... more or less:
https://www.youtube.com/watch?v=m7DHxLDawucLet's analyze what's different and why is it different.
00:00:521 (1,2,3,4) - You're using similar distance snap (if you even use any xd) for 1:1 and 1:2 beats. That's kinda confusing and hard to read. + you're skipping a lot of sounds in between so it makes it even harder. Try to make it visibly different.
00:03:143 (1) - avoid this stuff in insane diffs, ok? It's not really fun to play and most of the time it just doesn't fit. Stick to 1 bounce at most, unless it's a wubwub map... then you an do literally anything and get away with it.
00:07:078 (5,6,7,1,2,3,4,5,6) - Think carefully what exactly do you want to map this part to? The thing with anime songs is, most of them work the best mapped to vocals. Try to map every sound to different syllabus. 00:05:766 (2,3,4) - you got this part right, 00:07:078 (5) - here's where I'd put another long slider,
00:07:570 (1) - kinda strange slider if you ask me, were you following any particular rhythm or did you just place it randomly? I assume it's the latter
I'll do my best to explain slider usage throughout this mod. Move it forward to 00:07:734. Fits better, hmm? That's because both vocals and that bell sound thingy begin there.
00:11:012 (1,2,3) - Now here we come to this part. Do you know why I spaced these so much in my vid? These 3 sounds are REALLLLLLY strong beats in comparison to the rest, aren't they? These strong beats is what mappers usually map as jumps, making it clear that they're emphasized more than, let's say 00:15:766 (4) - this beat, which is relatively weak.
For the next part, you have a really nice synth melody you can map to. Don't just place a note every 1:2 beat, listen to what part of the song is the most melodic, unique and what you think would be fun to follow.
This section would be something like this then: starting at 00:15:602 (3) - 3x singletap, red-red slider, singletap, red-white slider, 2x singletap, red-red slider - repeat.
http://screenshot.sh/n9D28U0Vzkmkz something like this
00:19:865 (3,4,1) - I believe 99.9% mappers would map this part as 4 straight sliders starting at 00:20:029
00:25:766 (2,3,4) - These 3 are gradually getting higer pitch, right? You had a good idea to make them a straight line, just space them a bit. Like 1.5x distance snap for (3) and 1.8x for (4) or something like that. Then place 00:26:422 (1) - right underneath 00:26:094 (4) .
00:26:750 (1) - This is where the vocals kick in so let's try to get back to following them instead of the now gone synth melody.
00:28:553 (1,2,3,4) - You got this part right for the most part, I'd make it something like this
http://screenshot.sh/mGwe5tEa0uxDt(2) is the strongest beat here so it'd be nice to emphasize it, right? That's why I made it the longest of the jumps. (4) is moved up a bt only for aesthetics. Also a pattern like this is quite pleasant to play.
00:30:193 (5) - Listen to how fast the vocals are in this place. There's nothing this slider fits at the moment. For fast vocals like this, use either singletaps or 1:2 sliders.
00:31:340 (9) - Drums here kinda get intensive and kinda get into the spotlight, right? Make this part jumps to emphasize it.
00:34:455 (5,1) - pauses like this are usually not good, especially after all that spam before. Avoid them by making 1:1 sliders.
00:35:766 (1,2,3,1) - It's good to map monotone vocals like this as back and forth jumps. But hey, can you hear that keyboard? The pitch's getting higher so let's also make it visible in your map.
http://screenshot.sh/n9CMHSVKSINA9 (1) - (2) is a simple back and forth jump. Look at the distance snap (top-right corner), 'Next: 2.40x'. Select both notes, copy and paste them on the next white line.
http://screenshot.sh/n8jCI55qI616L - As the pitch is getting higher, let's make the 2nd jump a bit longer, 2.80x ds. Once you've done that, select both notes and press ctrl+shift+r and rotate them, let's say, 25 degrees anti-clockwise.
For the 3rd pair, do the same but set distance snap to 3.20x. It's nice to have equal distance snap changes with stuff like this, makes the map really intuitive to play.
http://screenshot.sh/m7y4uoZLiSNH7http://screenshot.sh/mMDlW62xljmCv As these 4 sounds are pretty much the same (listen to drums) I'd make them all equal distance.
01:01:176 (1,2,3,4,1,2) - this is a nice pattern, just scale it a bit, and make the 2nd part 01:02:488 (1,2,3,4,5,6) - the same.
http://screenshot.sh/n8eeNieKKOP5J http://screenshot.sh/mLeo697OSHo5x01:04:619 (4,1,2,3,4,5) - This is a good place for some 1:2 sliders
http://screenshot.sh/ouYEAzGhzYaVt . You could also make 2 singletaps instead of the last slider as the drums are really audible there.
Change sliders' direction sometimes
they're all facing the same way.
Well that's it for the general tips. If anything was not clear, feel free to pm me in-game. Good luck