forum

Aso Natsuko - Perfect-area complete

posted
Total Posts
18
Topic Starter
Just4fun1
This beatmap was submitted using in-game submission on 29 мая 2017 г. at 9:47:30

Artist: Aso Natsuko
Title: Perfect-area complete
Source: Baka to Test to Shoukanjuu
Tags: opening baka to test to shoukanjuu バカとテストと召喚獣
BPM: 91,5
Filesize: 4137kb
Play Time: 01:27
Difficulties Available:
  1. Hard (3,79 stars, 271 notes)
  2. Insane (4,24 stars, 324 notes)
  3. Normal (2,02 stars, 118 notes)
Download: Aso Natsuko - Perfect-area complete
Information: Scores/Beatmap Listing
---------------
It's my first beatmap. Hope you will enjoy it.
Affirmation
Q

[HArd]
00:13:659 (1,2,3) - 00:14:315 (4,5,6) - hard to read
00:33:331 (6,7,8,9,10,1) - messy overlap, avoid them
if you map hard diff, make DS same, this hard is really difficult for players.

[Insane]
Insane is, too. 00:12:347 (1,2,3,4,5,1,2,3,4,5,6) -
00:24:478 (1,2,3,4) - DS is weird.
Topic Starter
Just4fun1
UPD 25.2.17
replaced all notes on insane, DS is now not so weird
Sooslick
Спейсинг. Неравномерный и постоянно скачет, надо выравнивать.

Easy
SPOILER
Спейсинг
00:04:478 -> -> 00:06:446
00:19:560 -> -> 00:25:298
00:26:774 -> -> 00:32:019
00:38:085 -> -> 00:42:347
01:03:987 -> -> 01:06:610
наиболее заметные

Нота 00:09:724 лежит между предыдущими нессиметрично

Резкий скачок на слайдер 00:35:298

Сложность Easy - это в первую очередь ровный ритм и равномерно лежащие ноты

Hard
SPOILER
Снова спейсинг и трудночитаемый ритм
00:05:134 -> -> 00:08:085
00:12:347 -> -> 00:13:331
00:20:544 -> -> 00:21:528
00:22:019 -> -> 00:23:987
00:27:757 -> -> 00:29:233
И много-много еще

Скачок уровня Insane с первых нот 00:01:528

Нота 00:10:380 и следующий слайдер выглядят непоследовательно (у вас включена привязка к сетке?)

в звезде ноты 00:16:610
и 00:16:938 не находятся на одной высоте
И она не совсем симметрична (правая часть короче левой)

несимметричное расположение объектов здесь 00:18:741

Еще одна несимметричная звезда 00:35:954

Начиная с этого момента 01:01:200 идут очень длинные комбо, котоыре вполне можно разбить на два покороче

Слайдеры 01:23:987 можно заменить спиннером

Insane
SPOILER
То же, что и в сложностях выше - ломаный ритм и спейсинг

И несимметричные фигуры
например здесь 00:15:626
или здесь 00:46:446
makisokk
Здрастье
[General]
  • ̶Б̶Г̶ ̶д̶о̶л̶ж̶н̶о̶ ̶б̶ы̶т̶ь̶ ̶в̶ ̶р̶а̶з̶м̶е̶р̶е̶ ̶1̶3̶6̶0̶x̶7̶6̶8̶ Пошутил, теперь можно в фул хаде
    Аудиозапись должна быть в 192кбс, а у тебя в 128, вот конвентор
    01:00:872 (2) - Тут начинается киаи
    01:16:118 (10) - Тут киаи кончается
    Сделать это на всех сложностях
    Как так что в харде бпм получился 91 а в других 183?
[Easy]
  • Ренейм в Нормал
    В общем говоря включи Дистанс снап( Спэйсинг разумеется х1.0) и пройдись по всей карте
    Я пока что скажу какие в каких местах лучше так не делать
    00:07:757 (1) - Получается оверлап, лучше так не делать
    00:08:413 (2,3) - Слишком большой спеэйс
    00:11:692 (2) - Овералпп
    00:20:216 (2,3) - Большой спэйс
    01:23:987 (1,1,1) - 2 оверлапп
    00:23:495 (6,7) - ^ Слишком маленький
    00:25:298 (8) - Оверлап
    00:28:085 (3) - Большой спэйс
    00:32:019 (7,1) - Маленький Спэйс
    00:35:626 (5) - Оверлапп
    00:37:101 (1,2,3,4) - Не очень понял почему ты не решил их стакнуть
    00:41:856 (9,1) - Вери биг спэйс
    00:47:429 (2) - Лучше поставь ближе к 00:47:757 (3) -
    00:48:413 (4,5) - Биг спэйС
    00:51:036 (3) - Лучше больше двух стаков на нормале не делать
    00:53:659 (2) - Поставить ровно между 00:53:003 (1,3) -
    00:55:626 (5) - Ближе к 00:55:298 (4) -
    01:04:970 (6,7,8,9) - Ниче ты тут жестка намутил :D
    01:15:134 (7,8,9,10,1,2,3,4) - ^
[Hard]
  • Я бы хард тоже советовал бы мапать с ДС(Спэйс 1.4)
    00:01:528 (2,3) - куда полетел то?
    00:03:167 (1) - Овермап
    00:05:134 (1,2,3) - Так же
    00:07:429 (4,5,6) - Лучше тройки так не мапать, либо стак либо микро стрим
    00:10:380 (4) - Удали ноту
    00:11:036 (1,2,3,1,2,3) - Такая же делема
    00:13:003 (6,7,8,1,2,3,1,2,3,4,1,2,3,4,5) - Очень большой спэйсинг для харда
    Я дальше рассказывать не буду, Ошибки одни и теже
[Insane]
  • Куда всех навичков тянет в cs5)
    Инс сделан получше, но есть места где есть оверлаппы, исправь их
    00:11:036 (1) - Вот тебе один пример
Ладно, на этом закончу, удачи с картой :)
Topic Starter
Just4fun1

Sooslick wrote:

Спейсинг. Неравномерный и постоянно скачет, надо выравнивать.

Easy
SPOILER
Спейсинг
00:04:478 -> -> 00:06:446
00:19:560 -> -> 00:25:298
00:26:774 -> -> 00:32:019
00:38:085 -> -> 00:42:347
01:03:987 -> -> 01:06:610
наиболее заметные
fixed

Нота 00:09:724 лежит между предыдущими нессиметрично fixed

Резкий скачок на слайдер 00:35:298 fixed

Сложность Easy - это в первую очередь ровный ритм и равномерно лежащие ноты. easy для меня вообще довольно сложно, я мало в них играл, но буду стараться

Hard
SPOILER
Снова спейсинг и трудночитаемый ритм
00:05:134 -> -> 00:08:085
00:12:347 -> -> 00:13:331
00:20:544 -> -> 00:21:528
00:22:019 -> -> 00:23:987
00:27:757 -> -> 00:29:233
И много-много еще
fixed
Скачок уровня Insane с первых нот 00:01:528 fixed да, чёт сильно накосячил :?

Нота 00:10:380 и следующий слайдер выглядят непоследовательно (у вас включена привязка к сетке?) fixed да, не была включена, не заметил

в звезде ноты 00:16:610
и 00:16:938 не находятся на одной высоте
И она не совсем симметрична (правая часть короче левой) fixed

несимметричное расположение объектов здесь 00:18:741 fixed

Еще одна несимметричная звезда 00:35:954 fixed

Начиная с этого момента 01:01:200 идут очень длинные комбо, котоыре вполне можно разбить на два покороче fixed

Слайдеры 01:23:987 можно заменить спиннером fixed Кстати да, очень хорошая идея, спасибо


Insane
SPOILER
То же, что и в сложностях выше - ломаный ритм и спейсинг

И несимметричные фигуры
например здесь 00:15:626 fixed
или здесь 00:46:446 fixed
Topic Starter
Just4fun1

fimoree wrote:

Здрастье
[General]
  • ̶Б̶Г̶ ̶д̶о̶л̶ж̶н̶о̶ ̶б̶ы̶т̶ь̶ ̶в̶ ̶р̶а̶з̶м̶е̶р̶е̶ ̶1̶3̶6̶0̶x̶7̶6̶8̶ Пошутил, теперь можно в фул хаде
    Аудиозапись должна быть в 192кбс, а у тебя в 128, вот конвентор fixed кстати,спасибо за хороший конвертер ;)
    01:00:872 (2) - Тут начинается киаи
    01:16:118 (10) - Тут киаи кончается fixed
    Сделать это на всех сложностях
    Как так что в харде бпм получился 91 а в других 183? fixed (для удобства сделал бпм в 2 раза меньше)
[Easy]
  • Ренейм в Нормал fixed
    В общем говоря включи Дистанс снап( Спэйсинг разумеется х1.0) и пройдись по всей карте
    Я пока что скажу какие в каких местах лучше так не делать
    00:07:757 (1) - Получается оверлап, лучше так не делать fixed
    00:08:413 (2,3) - Слишком большой спеэйс fixed
    00:11:692 (2) - Овералппfixed
    00:20:216 (2,3) - Большой спэйсfixed
    01:23:987 (1,1,1) - 2 оверлаппfixed
    00:23:495 (6,7) - ^ Слишком маленький немного не понял что ты хотел этим сказать :?
    00:25:298 (8) - Оверлапfixed
    00:28:085 (3) - Большой спэйсfixed
    00:32:019 (7,1) - Маленький Спэйс fixed
    00:35:626 (5) - Оверлаппfixed
    00:37:101 (1,2,3,4) - Не очень понял почему ты не решил их стакнуть fixed
    00:41:856 (9,1) - Вери биг спэйсfixed
    00:47:429 (2) - Лучше поставь ближе к 00:47:757 (3) - fixed
    00:48:413 (4,5) - Биг спэйС fixed
    00:51:036 (3) - Лучше больше двух стаков на нормале не делать да вроде норм
    00:53:659 (2) - Поставить ровно между 00:53:003 (1,3) - fixed
    00:55:626 (5) - Ближе к 00:55:298 (4) - fixed
    01:04:970 (6,7,8,9) - Ниче ты тут жестка намутил :D ну да, аж самому стыдно :D fixed
    01:15:134 (7,8,9,10,1,2,3,4) - ^
[Hard]
  • Я бы хард тоже советовал бы мапать с ДС(Спэйс 1.4)
    00:01:528 (2,3) - куда полетел то?
    00:03:167 (1) - Овермап
    00:05:134 (1,2,3) - Так же
    00:07:429 (4,5,6) - Лучше тройки так не мапать, либо стак либо микро стрим
    00:10:380 (4) - Удали ноту
    00:11:036 (1,2,3,1,2,3) - Такая же делема
    00:13:003 (6,7,8,1,2,3,1,2,3,4,1,2,3,4,5) - Очень большой спэйсинг для харда
    Я дальше рассказывать не буду, Ошибки одни и теже
[Insane]
  • Куда всех навичков тянет в cs5)
    Инс сделан получше, но есть места где есть оверлаппы, исправь их
    00:11:036 (1) - Вот тебе один пример
Ладно, на этом закончу, удачи с картой :)
Хард и инсейн я доделал с предыдущего мода, но за этот тоже спасибо ;)
Topic Starter
Just4fun1
UPD: 03.03.2017 Beatmap is now pending
brdzxh
hi from my queue

timing:
offset is wrong, use 521 instead

metadata:
put バカとテストと召喚獣 as source
you dont need commas in tags nor do you need to put the artist/song name again
not sure if title/artist spelled correct either; ask someone who knows more about metadata

map:
After looking very quickly over the insane difficulty; I cant really do a proper mod because there would be too much to touch on but instead im just gonna list a couple of points

- try to keep spacing consistent; for example if you are putting 4 notes after each other and they all have the same sound, try to keep the spacing the same instead of 2 notes with 1.3 and 2 notes with 1.5 as it looks kinda weird

- try to put sliders on strong sounds like kicks and snares from drums and/or other strong/clear sounds from vocal or guitar and put circles on every other sound

- try to avoid weird overlaps and play the map yourself to see if it plays natural and/or looks fine or pleasing.

- try to spread out the circles a bit more - look here

you have all your notes in one place and you have much more place to map, try to take advantage of that

- for lower difficiulties try to use the same DS for the whole map, as its not necessary to do anything else

your understanding of the game increases once you get higher rank, and your understanding for mapping increases after experiencing and experimenting with different mapping techniques so other than the tips above, I suggest that you just map more and play more to get a better understanding of the game! :)

Good luck with the map!
Topic Starter
Just4fun1

brdzxh wrote:

hi from my queue

timing:
offset is wrong, use 521 instead fixed

metadata:
put バカとテストと召喚獣 as source fixed
you dont need commas in tags nor do you need to put the artist/song name again fixed
not sure if title/artist spelled correct either; ask someone who knows more about metadata

map:
After looking very quickly over the insane difficulty; I cant really do a proper mod because there would be too much to touch on but instead im just gonna list a couple of points

- try to keep spacing consistent; for example if you are putting 4 notes after each other and they all have the same sound, try to keep the spacing the same instead of 2 notes with 1.3 and 2 notes with 1.5 as it looks kinda weird

- try to put sliders on strong sounds like kicks and snares from drums and/or other strong/clear sounds from vocal or guitar and put circles on every other sound

- try to avoid weird overlaps and play the map yourself to see if it plays natural and/or looks fine or pleasing.

- try to spread out the circles a bit more - look here

you have all your notes in one place and you have much more place to map, try to take advantage of that

- for lower difficiulties try to use the same DS for the whole map, as its not necessary to do anything else

your understanding of the game increases once you get higher rank, and your understanding for mapping increases after experiencing and experimenting with different mapping techniques so other than the tips above, I suggest that you just map more and play more to get a better understanding of the game! :)
thanks you fo advice, but I don'n have enough free time to play osu everyday :(

Good luck with the map!
thanks for your advices ;)
mindmaster107
Edit: I do not mean any of this to insult you. I am simply criticizing the map, and the flaws in it. While they are truly unacceptable in a ranked map, I see it as a stepping stone for you. I have a graveyard-ed map just like this.

Then again, all my mods are to be to move the map towards something rank-able.

[Insane]
Wot.

Major issues
- You are mapping for insane. You are undermapping spacing like it is a reading challange map, and rhythm like it is a normal diff. Watch pishifat's videos for a visual tutorial: https://www.youtube.com/user/Pishifat
- This map doesn't need CS 5, and with it being hard to read
- Your timing is off by quater a measure. The first note is supposed to start on a large white tick, but your starts on the small one, between two big ones.
- Spacing was unreadable for players of Insane difficulty.

00:00:848 (2,3,4) - 00:02:160 (2,3,4) - If you have circles which are going to be 1/4's, place them as a stack or a stream. For insane difficulty, and for a calm section, it is too out of place.
00:03:167 (6,7) - 7 was on no sound. If you were going to justify playing it there to match a white tick, you are undermapping too much for an Insane difficulty.
00:05:439 - Change the slider velocity to match the music becoming more intense.
00:07:242 (6,7) - These notes don't land on anything.
00:08:389 (4) - This is not as major of a sound as 00:08:225 (3) so shouldn't be spaced the same way.
00:11:340 (3,4) - 00:10:848 (6,1) - Wot is this spacing? The first one is because it was a gap with no spacing, nor NC notice. The second one is because you established an NC as a 1/1 gap, like 00:08:717 (6,1) and 00:04:783 (1,1), so using the opposite would be innapropriate. Choose to use a New combo as a 1/1 notice, or never use it.

There are just too many small errors similar to what I pointed out. If you are not comfortable with making an insane diff, stick with making easy/normal/hard maps. I am not trying to move you away from mapping, but stick with mapping for mapping styles you can see in maps in the same ranked difficulty range, or any ranked difficulty range.
yoshee4232
from q


Insane
So this is going to be a very general mod because it seems like you're a bit newer, and this is your first map. EVERYONE'S first map isn't going to be great, so don't worry if I kinda bash your map a bit :P
  1. first off, make sure to use the whole play field, when you highlight all the notes you get this https://puu.sh/v7qIz.jpg wich means that all the notes are just in one area. try to spread them out more, otherwise the map ends up feeling really cramped and boring. for reference, here is what your average insane maps note placement looks like http://puu.sh/v7qZG.jpg
  2. your combos seem random, I would suggest checking out this video covering the common ways to do NC's https://www.youtube.com/watch?v=neycvFQ5Ug4
  3. 00:10:848 (6,1,2,3,4,5,6) - time distance equality is important to reading a map well, here there's no obvious way to tell whether these notes have a half beat or a full beat gap between them. watch this video for more info on stuff like this https://www.youtube.com/watch?v=rAYm50d6XMw&t=28s
  4. 01:19:209 (2,3,4) - another example of bad time distance equality, you have pretty much the same spacing but different timing
  5. a lot of your stuff just feels kinda randomly placed, doesn't really try to follow the vocals or the background music

Normal
  1. basically what I said earlier
  2. 00:01:832 (2,3) - you should blanket this slider and this note like this http://puu.sh/v7rzk.jpg that's called a blanket, it looks good and it's pretty much where you cover a note with a slider like a blanket, hence the name
  3. this also might help with both diffs https://www.youtube.com/watch?v=3BC_I2ufqC8
sorry about the mod being really general, at this point it just helps to get a lot more mapping experience down. Don't worry about me being a bit basic with your map, because like I said, everyones first map isn't going to be the next freedom dive
Saika0k1
hi mod from my queue

General

spread the notes out more, its clumbed together as a ball http://i.imgur.com/DrvESgw.jpg

Insane

00:02:160 (2,3) - overlapped, fix this
00:05:766 (2,3,4) - equal spacing
00:12:324 (1,2) - should go pararell, looks way better
00:14:127 (4,5,6) - this should follow the same pattern as 00:13:635 (1,2,3)
00:16:258 (7) - you could put a 1/4 slider here to follow the sound
00:40:029 (1) - you could do a 1/4 reverse slider here instead to follow the vocal
00:44:455 (3,4,5) - equal spacing
00:54:947 (8) - place this closer to 9, or it will mislead the player that its same beat distance and this happens alot
all through your map like 01:04:947 (1,2) and 01:05:275 (2,3,4) - has the same distance but the beat distance are not
so if the beat distance are furthur away, place the notes further away too
01:19:209 (2,3,4) - ^
01:22:816 (4,1) - ^

still need alot of improvment on flow, spacing etc. check out Pishifats vid on youtube, he explains alot about them and i hope it would help you improving this map and any of your maps in the future!

Good Luck!
Topic Starter
Just4fun1

Saika0k1 wrote:

hi mod from my queue

General

spread the notes out more, its clumbed together as a ball http://i.imgur.com/DrvESgw.jpg

Insane

00:02:160 (2,3) - overlapped, fix this fixed
00:05:766 (2,3,4) - equal spacing fixed
00:12:324 (1,2) - should go pararell, looks way better fixed
00:14:127 (4,5,6) - this should follow the same pattern as 00:13:635 (1,2,3) fixed
00:16:258 (7) - you could put a 1/4 slider here to follow the sound
00:40:029 (1) - you could do a 1/4 reverse slider here instead to follow the vocal
00:44:455 (3,4,5) - equal spacing fixed
00:54:947 (8) - place this closer to 9, or it will mislead the player that its same beat distance and this happens alot
all through your map like 01:04:947 (1,2) and 01:05:275 (2,3,4) - has the same distance but the beat distance are not
so if the beat distance are furthur away, place the notes further away too fixed
01:19:209 (2,3,4) - ^ fixed
01:22:816 (4,1) - ^ fixed

still need alot of improvment on flow, spacing etc. check out Pishifats vid on youtube, he explains alot about them and i hope it would help you improving this map and any of your maps in the future!

Good Luck!
Wikozo
From my modding queue ;)

Normal

• 00:01:832 (2) - don't put pls the circle on slider on normal diff. this can be hard for new players
• 00:30:684 (6) - this slider end on first blue line. this could be on white line
• 01:05:930 (9) - new combo color
Hard

• Change AR form 7 to 6
• 00:15:930 (5) - make it more visible
Insane

• 00:48:225 (3) - remove
• 00:53:471 (3) - ^
Lavi
o/ Here's your mod. Or rather, a lesson :P Prepare for a long lecture... I won't focus on aesthetics much here, rather rhythm correctness and what to pay attention to when mapping.

SPOILER
Insane:

First off, here's your mapping area compared to where you placed like 90% of your notes: http://screenshot.sh/m2adrMUu4uJJV

If I were to map the beginning, it's be something like this... more or less: https://www.youtube.com/watch?v=m7DHxLDawuc

Let's analyze what's different and why is it different.

00:00:521 (1,2,3,4) - You're using similar distance snap (if you even use any xd) for 1:1 and 1:2 beats. That's kinda confusing and hard to read. + you're skipping a lot of sounds in between so it makes it even harder. Try to make it visibly different.

00:03:143 (1) - avoid this stuff in insane diffs, ok? It's not really fun to play and most of the time it just doesn't fit. Stick to 1 bounce at most, unless it's a wubwub map... then you an do literally anything and get away with it.

00:07:078 (5,6,7,1,2,3,4,5,6) - Think carefully what exactly do you want to map this part to? The thing with anime songs is, most of them work the best mapped to vocals. Try to map every sound to different syllabus. 00:05:766 (2,3,4) - you got this part right, 00:07:078 (5) - here's where I'd put another long slider,
00:07:570 (1) - kinda strange slider if you ask me, were you following any particular rhythm or did you just place it randomly? I assume it's the latter ;) I'll do my best to explain slider usage throughout this mod. Move it forward to 00:07:734. Fits better, hmm? That's because both vocals and that bell sound thingy begin there.

00:11:012 (1,2,3) - Now here we come to this part. Do you know why I spaced these so much in my vid? These 3 sounds are REALLLLLLY strong beats in comparison to the rest, aren't they? These strong beats is what mappers usually map as jumps, making it clear that they're emphasized more than, let's say 00:15:766 (4) - this beat, which is relatively weak.

For the next part, you have a really nice synth melody you can map to. Don't just place a note every 1:2 beat, listen to what part of the song is the most melodic, unique and what you think would be fun to follow.

This section would be something like this then: starting at 00:15:602 (3) - 3x singletap, red-red slider, singletap, red-white slider, 2x singletap, red-red slider - repeat. http://screenshot.sh/n9D28U0Vzkmkz something like this
00:19:865 (3,4,1) - I believe 99.9% mappers would map this part as 4 straight sliders starting at 00:20:029

00:25:766 (2,3,4) - These 3 are gradually getting higer pitch, right? You had a good idea to make them a straight line, just space them a bit. Like 1.5x distance snap for (3) and 1.8x for (4) or something like that. Then place 00:26:422 (1) - right underneath 00:26:094 (4) .

00:26:750 (1) - This is where the vocals kick in so let's try to get back to following them instead of the now gone synth melody.
00:28:553 (1,2,3,4) - You got this part right for the most part, I'd make it something like this http://screenshot.sh/mGwe5tEa0uxDt
(2) is the strongest beat here so it'd be nice to emphasize it, right? That's why I made it the longest of the jumps. (4) is moved up a bt only for aesthetics. Also a pattern like this is quite pleasant to play.
00:30:193 (5) - Listen to how fast the vocals are in this place. There's nothing this slider fits at the moment. For fast vocals like this, use either singletaps or 1:2 sliders.

00:31:340 (9) - Drums here kinda get intensive and kinda get into the spotlight, right? Make this part jumps to emphasize it.
00:34:455 (5,1) - pauses like this are usually not good, especially after all that spam before. Avoid them by making 1:1 sliders.

00:35:766 (1,2,3,1) - It's good to map monotone vocals like this as back and forth jumps. But hey, can you hear that keyboard? The pitch's getting higher so let's also make it visible in your map. http://screenshot.sh/n9CMHSVKSINA9 (1) - (2) is a simple back and forth jump. Look at the distance snap (top-right corner), 'Next: 2.40x'. Select both notes, copy and paste them on the next white line.

http://screenshot.sh/n8jCI55qI616L - As the pitch is getting higher, let's make the 2nd jump a bit longer, 2.80x ds. Once you've done that, select both notes and press ctrl+shift+r and rotate them, let's say, 25 degrees anti-clockwise.
For the 3rd pair, do the same but set distance snap to 3.20x. It's nice to have equal distance snap changes with stuff like this, makes the map really intuitive to play. http://screenshot.sh/m7y4uoZLiSNH7
http://screenshot.sh/mMDlW62xljmCv As these 4 sounds are pretty much the same (listen to drums) I'd make them all equal distance.

01:01:176 (1,2,3,4,1,2) - this is a nice pattern, just scale it a bit, and make the 2nd part 01:02:488 (1,2,3,4,5,6) - the same.
http://screenshot.sh/n8eeNieKKOP5J http://screenshot.sh/mLeo697OSHo5x

01:04:619 (4,1,2,3,4,5) - This is a good place for some 1:2 sliders http://screenshot.sh/ouYEAzGhzYaVt . You could also make 2 singletaps instead of the last slider as the drums are really audible there.

Change sliders' direction sometimes :P they're all facing the same way.

Well that's it for the general tips. If anything was not clear, feel free to pm me in-game. Good luck
Topic Starter
Just4fun1
UPD: 23.04.17
Final version of beatmap ( I hope -.-). Also thanks a lot Wanko for your great mod, you literally remade my beatmap at all, it was a realy big help for me.
Topic Starter
Just4fun1
UPD 29.05.17
Well, I am back and now I think that I should rework Hard diff.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply