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Jun Maeda x yanaginagi - Owari no Sekai kara

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Topic Starter
Xinying
This beatmap was submitted using in-game submission on Wednesday, 22 February 2017 at 12:30:36 AM

Artist: Jun Maeda x yanaginagi
Title: Owari no Sekai kara
Tags: 終わりの惑星のLove Song Maeda Jun From the Ruined World SHOGO Chocox
BPM: 134
Filesize: 22728kb
Play Time: 05:04
Difficulties Available:
  1. Reminiscence (4.02 stars, 1050 notes)
Download: Jun Maeda x yanaginagi - Owari no Sekai kara
Information: Scores/Beatmap Listing
---------------

#1 : 「Nagi Yanagi - Owari no Sekai kara」

Map inspired by: Frostmourne


Forget what hurt you,
but never forget what it taught you...



Reminiscence
Topic Starter
Xinying
Just as a heads-up,

Map is inspired by Frostmourne's set. You will notice similar patterns/rhythms and flow from there!

Song is bought from iTunes, edited to shorten the mp3 and at the same time preserving piano solo at the end and timing from Frostmourne's set.

Piano keysounds are taken from LordRaika's profile and a reference from this cover.

The name "Reminiscence" is used to describe the song because it is a story told about a past event by the narrator. You can check out the lyrics here.



Link to the MV : https://www.youtube.com/watch?v=zyJJlPSeEpo
walaowey
fagit irc
16:06 Xinying: u free for testplay
16:07 walaowey: ok i rty with mouse
16:07 Xinying: just turn no fail on :^)
16:07 Xinying: wait gimme one minute
16:08 walaowey: what song lol
16:08 walaowey: easy song should be ok haha
16:08 walaowey: i mean below 5*
16:09 Xinying: yeah below 5*
16:10 walaowey: alright
16:11 *Xinying is listening to [https://osu.ppy.sh/b/1173951 yanaginagi - Owari no Sekai kara]
16:12 Xinying: big file
16:13 walaowey: ok
16:13 *walaowey is listening to [https://osu.ppy.sh/b/1173951 yanaginagi - Owari no Sekai kara]
16:13 walaowey: let me no mod lol
16:13 walaowey: ar 8.2 wtf
16:14 Xinying: xd'
16:14 walaowey: wait abit
16:14 walaowey: my mom talking to me
16:14 walaowey: okok
16:19 Xinying: why are you so bad or is it the timing
16:19 Xinying: frostmourne also bought this song from itunes and ranked with that timing so i think timing is correct Kappa
16:20 walaowey: no problem with tiing lol
16:20 walaowey: i cant acc on ar 8-9
16:20 Xinying: nice acc
16:23 Xinying: you gonna fail at the last stream
16:23 walaowey: ewee
16:23 walaowey: rip
16:23 Xinying: not even close MEGALUL
16:23 Xinying: anything wrong
16:23 walaowey: nothing wrong
16:23 walaowey: oh wait
16:23 walaowey: nice hitsound as always
16:23 Xinying: free kds short mod lets go
16:24 Xinying: yeah i know
16:24 Xinying: :^)
16:24 walaowey: got 1 place i break
16:24 walaowey: wait a, let me find that part
16:24 Xinying: hopefully is not because you're bad
16:24 walaowey: bcoz i read wrong at that part lol
16:25 walaowey: plz
16:25 walaowey: da fuq i forgot where
16:25 Xinying: 03:48:698 (1) -
16:25 Xinying: isit here
16:25 Xinying: you broke 2 times here
16:26 walaowey: 02:38:361 (3,4) -
16:26 walaowey: this one i thought 1/2 spacing lol
16:26 walaowey: that part u link nvm i think, bcoz got beat there
16:27 walaowey: 03:57:820 (3,4) - this too
16:27 walaowey: bcoz earlier u got small spacing, then here big didnt expect it to be 1/4 space
16:27 Xinying: ok i changed it
16:28 Xinying: ok
16:28 walaowey: 03:15:252 - why not put more stream here Kappa
16:29 Xinying: nah
16:29 Xinying: follow guitar
16:29 Xinying: i think better
16:29 Xinying: 03:23:361 (1,2,3) -
16:29 Xinying: some ppl nazi this sliders b4
16:29 Xinying: but playability wise i think it's ok
16:30 walaowey: yeah its ok
16:30 walaowey: just easier to break only
16:30 walaowey: but its playable if you're accurate
16:30 Xinying: i wonder if people will complain about rhythm
16:30 Xinying: cause there's one part in the song I use 3 different rhythms
16:31 walaowey: 03:31:469 (1,2,3,4) - the flow of this 4, dun really like it
16:31 walaowey: which part
16:31 Xinying: here
16:31 Xinying: 00:54:171 (1) -
16:31 Xinying: 02:05:523 (1) -
16:31 Xinying: 03:28:023 (1) -
16:31 Xinying: the last part i focus a lot on the idk what instrument is that
16:31 Xinying: second is vocal i think
16:31 Xinying: first is drum
16:32 Xinying: hm
16:32 walaowey: like string sound the 3rd one? haha
16:32 Xinying: yeah
16:33 walaowey: mmm not sure about that
16:33 walaowey: but when i play it, dun really feel anything
16:33 Xinying: because it's too good
16:33 Xinying: well usually the people who complain about those stuff
16:33 Xinying: are the same kind of ppl who complain about blanket
16:33 Xinying: osu stereotypes
16:34 walaowey: lol
16:34 walaowey: i dun really complain about blanket, unless its dem obvious rip
16:34 Xinying: that 4 sliders i'll keep first
16:34 Xinying: because I like it
16:34 Xinying: LOL
16:34 walaowey: lol ok
16:35 walaowey: 03:28:023 (1) -
16:35 walaowey: maybe u can change it like this
16:35 walaowey: 00:53:969 (4,5,1) -
16:36 walaowey: but overmap for that blue tick :^)
16:36 Xinying: yea
16:36 walaowey: wtf that bg i just notice
16:36 walaowey: saw that meteor lol
16:36 Xinying: well again some ppl will say that some sound mapped on slider end should be clickable
16:36 Xinying: but i think this part focus on vocal is much better
16:36 Xinying: LOL yeah
16:37 walaowey: yeaa
16:37 Xinying: I wanted a "night" bg with an animu girl
16:37 Xinying: kimi no na wa :^)
16:39 Xinying: the piano at the end is really good
16:39 walaowey: yeah i like those piano hitsound man
16:39 walaowey: alright you're hired
16:39 walaowey: to hitsound my map Kapp
16:39 Xinying: actually i don't mind :^)
16:39 walaowey: other things seems fine
16:39 Xinying: but i must like the song
16:39 Xinying: that's the only criteria :^)
16:39 walaowey: lol
16:40 walaowey: love live
16:40 walaowey: jk
16:40 walaowey: oh wait theres a love live song with piano sound
16:40 Xinying: love live shelf in japan is scary
16:40 Xinying: one whole shelf full of aqours album
16:40 walaowey: 02:21:131 -
16:40 walaowey: i heard whistle sound on body too
16:40 walaowey: try check it out
16:41 walaowey: yeah
16:41 walaowey: love live quite popular now
16:41 Xinying: what
16:41 walaowey: i mean everywhere
16:41 Xinying: you mean the drum?
16:42 walaowey: 02:21:131 (4) -
16:42 walaowey: the whistle sound
16:42 walaowey: like ppl blowing the whistle
16:42 walaowey: pppeee
16:42 walaowey: smth liddat?
16:42 Xinying: i dont understand LUL
16:43 walaowey: you're using frost skin?
16:43 Xinying: nope
16:43 walaowey: ererer
16:43 walaowey: idk how to say
16:43 Xinying: oh
16:43 Xinying: ok
16:43 walaowey: the whistle sound is on the whole slider
16:44 Xinying: yea
16:44 Xinying: i just switched to default
16:44 walaowey: lol ok
16:44 Xinying: fixed
16:44 Xinying: im listening again with music 0%
16:45 Xinying: remember to post chatlog ltr
16:45 walaowey: yea
16:47 walaowey: 04:29:847 (1) - trust me, ppl sure will complain about this
16:49 Xinying: y
16:49 walaowey: they will say something about blanket i'm sure
16:49 walaowey: mmm
16:50 Xinying: oh blanket
16:50 Xinying: LOL
16:50 Xinying: but if i blanket it flow gone
16:50 walaowey: make it anchor ? , so they can have nothing to say :^)
16:50 Xinying: actually
16:53 Xinying: 04:29:847 (1) -
16:53 Xinying: i want make this vocal clickable
16:53 Xinying: how about this
16:53 Xinying: https://puu.sh/tbPau/ed2d7ed469.jpg
16:53 walaowey: ok thats cool too
16:54 walaowey: alright thats all i think
16:54 walaowey: loggg
Nostalgic
o/ my turn for m4m

m4m
[Reminiscence]
  1. you do know piano hitsounding is highly questionable right? This map cannot get ranked mainly because of people complaining they couldn't hear the hitsound feedback. I personally have no problem with it but idk...
  2. 00:06:880 (1) - silent (5% volume) sliderend?
  3. 00:15:051 70% is too loud all of a sudden. 50 at most imo.
  4. 00:22:550 (3,5) - why stacking them? you even give them different piano hitsound. I am confused because you don't stack here 00:25:793 (3,5)
  5. 00:56:502 (3,4) - they are 1/4 apart but 00:57:212 (5,1) - their snap is 1/2. Hard to sightread even with the NC. Maybe move 00:57:212 (5) - to somewhere else? same goes to 00:58:834 (6) -
  6. 01:00:050 (4,5,6) - why inconsistent spacing?
  7. 01:10:185 (5,6) - replace circles with slider?
  8. 01:15:861 (3) - make it triples
  9. 01:42:212 (4,5,6) - spacing
  10. 02:08:969 (2,3,4,5) - like I mentioned above, confusing snapping
  11. 02:21:536 (5,6) - replace circles with slider?
  12. 02:27:212 (3) - triples
  13. 03:46:063 why not add another slider here?
  14. 05:06:846 you could map this piano part but really up to u
  15. I feel like every kiai is pretty underdone. There's not much spacing difference when comparing to the non-kiai sections. Intensity may be something you still need to work on.

Good luck :)
Topic Starter
Xinying
Nostalgic

Nostalgic wrote:

o/ my turn for m4m

[Reminiscence]
  1. you do know piano hitsounding is highly questionable right? This map cannot get ranked mainly because of people complaining they couldn't hear the hitsound feedback. I personally have no problem with it but idk... Yeah I'm aware of the issue of keysounding not being able to provide suitable hitsound feedback. But this is what I believe I specialise in, I want to bring the beauty of piano instrumental sounds into different songs I map and eventually spread and even inspire other mappers to do the same thing. Why do I have to take every piano hitsound down just to rank this map? If ranking criteria forbids keysound, so be it, I will never let anyone take these keysounds down. Yeah this may sound like I'm really stubborn, but it is the truth.
  2. 00:06:880 (1) - silent (5% volume) sliderend? Not really important so I'm not gonna change it.
  3. 00:15:051 70% is too loud all of a sudden. 50 at most imo. Because song is much more intense now as compared to the start, that's why 70% volume provides that feedback.
  4. 00:22:550 (3,5) - why stacking them? you even give them different piano hitsound. I am confused because you don't stack here 00:25:793 (3,5) Apparently there are 2 issues here I would like to address: consistency and beat stack. For the first part that you linked, 00:22:550 (3,5) - are stacked as they both have drum snares. 00:22:752 (4,1) - are stacked because they have drum clap sounds. Next, if a song is 100% consistent, I wonder what is the joy of playing it. With every rhythm having the same note placement and style. Am a first time, but I tried to convey different emotion and feelings in this song with different style at each section, but it might not be noticeable since I'm still a mapper in training! ;-;
  5. 00:56:502 (3,4) - they are 1/4 apart but 00:57:212 (5,1) - their snap is 1/2. Hard to sightread even with the NC. Maybe move 00:57:212 (5) - to somewhere else? same goes to 00:58:834 (6) - I don't understand how is this hard to sight read? Might be just me, but only if the next test player has trouble reading this, I'll look into it.
  6. 01:00:050 (4,5,6) - why inconsistent spacing? For a circular flow and jump
  7. 01:10:185 (5,6) - replace circles with slider? No, I am mapping every triplet snares as a circle.
  8. 01:15:861 (3) - make it triples First, stacking a triple with a 1/4 note is not really readable with HD. Next, I don't plan to map this too hard, so every triple mapped as a circle may be hard in the kiai. As a result, consecutive (I tried) triples are mapped as rebound sliders.
  9. 01:42:212 (4,5,6) - spacing This is intentional, because there is a jump I want to map from 01:42:415 (5) - to 01:42:617 (6) .
  10. 02:08:969 (2,3,4,5) - like I mentioned above, confusing snapping I'm pretty sure I'm consistent with my spacing and snapping? This surely does not affect playability. Once again, might be just me, so I will get another test-player's opinion.
  11. 02:21:536 (5,6) - replace circles with slider? Intentional triple circle, previous triplet beat is a rebound slider to make it sorta "easier".
  12. 02:27:212 (3) - triples Why?
  13. 03:46:063 why not add another slider here? Even though there's a soft string sound here 03:46:874 - I must prefer this section to be extremely calm and "safe" (which, in playing sense, 100% SS) because of the lyrics. And the rebound slider afterwards is mapped to the same string instrument.
  14. 05:06:846 you could map this piano part but really up to u I feel like mapping this part would be really boring, even though the piano is really good. Which brings me to why I edited this MP3 like this. After the player finished playing the song, this instrument would play \:D/
  15. I feel like every kiai is pretty underdone. There's not much spacing difference when comparing to the non-kiai sections. Intensity may be something you still need to work on. Kiai = Chorus/ Intensive Guitar Solo, which equals to the climax of the song. How do you map climax of the song? Bigger space than usual.

Good luck :) Thank you!

Thanks for mod :>
chucentry
Reminiscence
00:30:658 (3) - rotate it to 85°

00:34:915 - here need start a note, not finish so can do http://puu.sh/tdDa0/1f0ad82f68.jpg if do this nc in (6)

00:41:604 (2) - maybe this stack with 00:40:793 (6) -

00:55:793 (1) - is new combo so i think need more distance with 00:55:388 (4) - so think can make more distance with this 2

01:07:955 (1) - rotate with 5. If do it, i think need do the same with this slider 01:09:171 (2) -

01:29:442 (5,1) - this note 01:30:050 (1) - cant be stacked with the tail of the slider (5) so i prefer put it stacked with 01:30:252 (2) -

02:02:077 (9,1) - i think need more distance this 2 notes. maybe like this ? http://puu.sh/tdDRR/b527703bcf.jpg

02:15:658 (2,2) - ctrl + G

03:13:225 (3) - maybe more distance. what do you think.. here ? http://puu.sh/tdE6Y/e32f03a1ee.jpg

03:42:516 - here sound the drum. SO u can make a stream of 5 notes here and 03:42:009 (1) - this reverse slider make it a 1/4

04:54:197 (1) - this blanket with 04:53:077 (2) -

Godd luck with it
Topic Starter
Xinying
chucentry

chucentry wrote:

00:30:658 (3) - rotate it to 85° Sorry but no fix because it will overlap with the next slider, but a good placement too ;-;

00:34:915 - here need start a note, not finish so can do http://puu.sh/tdDa0/1f0ad82f68.jpg if do this nc in (6) Yeah agree that that spot needs to start a new note/slider, but am not really big fan of your rhythm, so fixed it in a way I'm satisfied with!

00:41:604 (2) - maybe this stack with 00:40:793 (6) - Actually your flow suggestion is good, but want to stack that for ease in playing because of the vocal... sorry but no fix ;-;

00:55:793 (1) - is new combo so i think need more distance with 00:55:388 (4) - so think can make more distance with this 2 At first doesn't seem like a good fix, but tried with bigger DS and it somehow plays better, so fix!

01:07:955 (1) - rotate with 5. If do it, i think need do the same with this slider 01:09:171 (2) - Do you mean rotate clockwise by 5? Sorry don' really understand ;_;

01:29:442 (5,1) - this note 01:30:050 (1) - cant be stacked with the tail of the slider (5) so i prefer put it stacked with 01:30:252 (2) - Think this is still playable, as it is a new note placement style I've learnt recently!

02:02:077 (9,1) - i think need more distance this 2 notes. maybe like this ? http://puu.sh/tdDRR/b527703bcf.jpg Actually want to stack feels like it is better, also consistent with 02:02:685 (2,3) - + your flow isn't in sync with the circle flow I intended to have.

02:15:658 (2,2) - ctrl + G Fixed! Good catch!

03:13:225 (3) - maybe more distance. what do you think.. here ? http://puu.sh/tdE6Y/e32f03a1ee.jpg Yeah 100% agree needs more distance, spent a lot of time wondering how I can map a jump that get's more intense?? I'll use your idea... fixed!

03:42:516 - here sound the drum. SO u can make a stream of 5 notes here and 03:42:009 (1) - this reverse slider make it a 1/4 Oh yeah I missed that drum sound totally, good catch.. and fixed!

04:54:197 (1) - this blanket with 04:53:077 (2) - Fixed!

Godd luck with it

Thank you for the mod! :D
Lilyanna
Hi M4M

Reminiscence


00:04:865 - i think its better if u add note here for vocals
00:11:805 - you skipped piano sound here i suggest u map this like u did here exactly 00:03:969 (2,3) - with the note i suggested to add so the pattern be like this
02:44:036 (1) - maybe remove nc sice u didnt do it in other similar patterns
02:45:658 (6) - move to x83 y268 for a cleaner overlap with 02:46:063 (1) -
03:26:604 (1,2,3,6) - avoid the triple touching the slider body its not appealing
03:37:955 (1,1,1,1) - i think it would have been better if u make each one take different flow direction from the other for example u can try ctrl g this 03:38:766 (1) - and ctrl g 03:40:388 (1) - or you can unstack them and give each one differnt direction flow to emphasize the finish sound it 3 differnt ways
03:50:928 (1,2,3,4,5,6,7,8) - going same direction as the first pattern is kinda dull switch direction you can ctrl H this whole pattern 03:50:928 (1,2,3,4,5,6,7,8) - and place it x424 y286
04:47:280 (1) - no reason for nc here
04:47:584 (1) - tbh this spinner stands for nothing there is nothing there xd maybe remove and add break
04:53:077 (2) - same as said above about not skipping this beat 04:53:749 - and showed how should be mapped
04:57:555 - this vocl here can be mapped as well >o<
05:00:913 - same as above
05:06:846 - i would personaly map this tbh d: till the end

Tbh pretty neat map structure, also well done with the hitsounding Good luck!
Topic Starter
Xinying
Lilyanna

Lilyanna wrote:

Hi M4M thank you!

Reminiscence


00:04:865 - i think its better if u add note here for vocals Added!
00:11:805 - you skipped piano sound here i suggest u map this like u did here exactly 00:03:969 (2,3) - with the note i suggested to add so the pattern be like this Fixed~

02:44:036 (1) - maybe remove nc sice u didnt do it in other similar patterns Okay
02:45:658 (6) - move to x83 y268 for a cleaner overlap with 02:46:063 (1) - sure

03:26:604 (1,2,3,6) - avoid the triple touching the slider body its not appealing okay
03:37:955 (1,1,1,1) - i think it would have been better if u make each one take different flow direction from the other for example u can try ctrl g this 03:38:766 (1) - and ctrl g 03:40:388 (1) - or you can unstack them and give each one differnt direction flow to emphasize the finish sound it 3 differnt ways I much prefer my style of giving each slider higher DS and same flow but a different direction and slider pattern to have emphasise on the vocal. Am keeping it for now~
03:50:928 (1,2,3,4,5,6,7,8) - going same direction as the first pattern is kinda dull switch direction you can ctrl H this whole pattern 03:50:928 (1,2,3,4,5,6,7,8) - and place it x424 y286 Actually meant for this entire pattern to be "easy" because of how dull and depressing the lyrics is at that moment, am keeping but open to suggestions!
04:47:280 (1) - no reason for nc here true~ fixed~
04:47:584 (1) - tbh this spinner stands for nothing there is nothing there xd maybe remove and add break I guess the diminishing effect of the drums can be mapped with this spinner? ;-;
04:53:077 (2) - same as said above about not skipping this beat 04:53:749 - and showed how should be mapped
04:57:555 - this vocl here can be mapped as well >o<
05:00:913 - same as above For this particular ending, I've decided to mapped everything without using a single circle unlike the start of the song. Right now it has the emphasis on important vocals and instruments that I want to highlight, even though some has to be skipped to avoid placing a circle. I hope this style is ok, if not I will change it in the future... but right now am keeping it~
05:06:846 - i would personaly map this tbh d: till the end

Tbh pretty neat map structure, also well done with the hitsounding Good luck! Thanks!

Thank you for the mod and star! It was really helpful!~ :D/
William K
Hi :3 M4M Here~

Nice song :o

[General]

  1. List of Unused Hitsounds:
    1. drum-hitnormal20.wav
    2. soft-hitclap10.wav
    3. soft-hitclap16.wav
    4. soft-hitclap17.wav
    5. soft-hitclap19.wav
    6. soft-sliderslide19.wav
    7. soft-sliderslide20.wav
    8. soft-sliderslide23.wav
    I'm not sure myself if those hitsounds are used or not, I'm too lazy to check all of the timing points, sorry xD

[Kimi no Na OMG]

  1. 00:03:298 (1) - I'm pretty sure that the reversed is empty, so I think there's no reason for it to be mapped. How about making some kind of different rhythm like making 00:03:298 (1) - a 1/1 slider if you're fine with making the vocals in a passive rhythm, or try something like a 1/2 slider + note.
  2. 00:04:641 (3) - How about adding a Soft:C8 Whistle hitsound here? The instrument there is pretty accent to be keysounded, I think. And C8 Whistle fits imo.
  3. 00:11:805 (6) - Same, if you apply ^
  4. 00:13:596 (3) - From the beginning, I think you've been following the vocals and piano of the song. So, I think you should map 00:13:820 - to a clickable note, not a slider-end since it's pretty strong of a vocal and piano imo.
  5. 00:19:307 (3) - A reversed slider is pretty unfitting for a drums, in my opinion. There's a pretty strong drum sound at 00:19:509 - which should've been mapped like the one you did before at 00:16:063 (4,5,6) - and 00:25:590 (2,3,4,5,1) - , so I think it's pretty awkward for it to be mapped differently from the others.
  6. 00:20:320 (2) - Same reasoning here too.
  7. 00:18:496 (1) - 00:21:739 (1) - 00:24:982 (1) - Personally, I like the rhythm at 00:15:051 (1,2,3) - more, by also mapping the pretty small sound at 00:15:455 (2) - which 00:18:698 - also has it. The rhythm at 00:15:051 (1,2,3) - is more suiting to the intensity of the music imo. How about having the 1/1 sliders changed?
  8. 00:35:928 (6,1) - Pretty unsure about what you're following here, but before this I think you're following the vocals and another instrument. If yes, how about trying this rhythm instead? It follows the vocal more by making those clickable.
  9. 00:34:915 (1,3,4,5) - The triples made the blanket a bit untidy, how about manual stacking or something here?
  10. 01:12:617 (5,6) - How about making some semi-stack here? You just did this double stack several times in the mapset and maybe you could differenciate it with the triples by a bit for a faster player notice.
  11. 01:32:077 (2,3) - The instruments here are pretty strong imo, compared to 01:25:996 (5,6,7,8,9,10) - so I think you should make some short streams there like you did at 01:25:996 (5,6,7,8,9,10) - ?
  12. 00:18:496 (1,2,3,1) - Not making some pattern like you did with 01:42:820 (1,2,3) - ? Maybe you could do some triangles again.
  13. 02:41:908 - I think you should map this considering you mapped 01:30:557 (3) - before, so it's pretty inconsistent for passing a drum there.
  14. 02:45:658 (6,1) - It's pretty inconsistent imo, you didn't do this type of patterning anywhere else except this one.
  15. 02:47:482 (6,1) - Making this a relaxed one is inconsistent to the first kiai, and it's pretty strong of a vocals imo. Please emphasize 02:47:685 (1) - by making it a jump like 01:36:334 (1) - .
  16. 02:49:307 (1,2,3) - Not spacing 02:49:611 (2,3) - from 02:49:307 (1) - nearer like 01:30:252 (2,3,4) - ? It's pretty noticable for being too far.
  17. 03:31:063 (4,1,2) - Not making some stacks here? http://osu.ppy.sh/ss/7013417 Ignore the note placements, lol. Focus on the rhythming. The rhythming there is following the repeating piano pitch like 03:27:820 (7,1,2) - . I personally like 03:27:820 (7,1,2) - more since they fits more to the vocals and piano.
  18. 03:38:766 (1) - Is the Whistle here an accident? Doesn't fit the music.
  19. 04:25:692 - Same reason with passing the drum.
  20. 04:44:442 - Actually, Can't agree with putting an accent piano at the slider-end. How about changing it?
  21. 04:57:555 - Are you sure about passing a vocal here which you mapped at 00:08:447 (3) - . Passing doesn't seem too right.
  22. 05:06:846 - You can delete this and 05:36:846 - too since it's useless, you don't map anything there.

That's all, I guess. :3 Nice map. Thanks for the BG XD
Topic Starter
Xinying
William K

William K wrote:

Hi :3 M4M Here~

Nice song :o

[General]

  1. List of Unused Hitsounds: Actually am very lazy when hitsounding too, so I just added clap and drum for everything, that's why some are not used xD , all removed~
    1. drum-hitnormal20.wav
    2. soft-hitclap10.wav
    3. soft-hitclap16.wav
    4. soft-hitclap17.wav
    5. soft-hitclap19.wav
    6. soft-sliderslide19.wav
    7. soft-sliderslide20.wav
    8. soft-sliderslide23.wav
    I'm not sure myself if those hitsounds are used or not, I'm too lazy to check all of the timing points, sorry xD

[Kimi no Na OMG]

  1. 00:03:298 (1) - I'm pretty sure that the reversed is empty, so I think there's no reason for it to be mapped. How about making some kind of different rhythm like making 00:03:298 (1) - a 1/1 slider if you're fine with making the vocals in a passive rhythm, or try something like a 1/2 slider + note. It is mapped to piano progressive chord in the background. Passive rhythm kept at the finale, so unchanged~
  2. 00:04:641 (3) - How about adding a Soft:C8 Whistle hitsound here? The instrument there is pretty accent to be keysounded, I think. And C8 Whistle fits imo.
  3. 00:11:805 (6) - Same, if you apply ^ If I do, it will break my consistency of keysounding only vocals and key instruments, well since this can be considered a key instrumental sound, it would be quite random if I just added a keysound there when I've been doing vocals consistently from the start, unlike some sounds from kiai etc. No change for now~
  4. 00:13:596 (3) - From the beginning, I think you've been following the vocals and piano of the song. So, I think you should map 00:13:820 - to a clickable note, not a slider-end since it's pretty strong of a vocal and piano imo. agreed and fixed~
  5. 00:19:307 (3) - A reversed slider is pretty unfitting for a drums, in my opinion. There's a pretty strong drum sound at 00:19:509 - which should've been mapped like the one you did before at 00:16:063 (4,5,6) - and 00:25:590 (2,3,4,5,1) - , so I think it's pretty awkward for it to be mapped differently from the others. hmmm... okay then.. fixed~
  6. 00:20:320 (2) - Same reasoning here too. fixed~
  7. 00:18:496 (1) - 00:21:739 (1) - 00:24:982 (1) - Personally, I like the rhythm at 00:15:051 (1,2,3) - more, by also mapping the pretty small sound at 00:15:455 (2) - which 00:18:698 - also has it. The rhythm at 00:15:051 (1,2,3) - is more suiting to the intensity of the music imo. How about having the 1/1 sliders changed? If it is a "small sound" like you suggest, skipping it will be totally fine. I like the rhythm as of now, so no change. The start rhythm is different because starting with a triplet to a 1/1 note will affect accuracy, so I decided to go with a rebound slider instead~
  8. 00:35:928 (6,1) - Pretty unsure about what you're following here, but before this I think you're following the vocals and another instrument. If yes, how about trying this rhythm instead? It follows the vocal more by making those clickable. fixed~
  9. 00:34:915 (1,3,4,5) - The triples made the blanket a bit untidy, how about manual stacking or something here? Playability wise I think it's fine, so no change~
  10. 01:12:617 (5,6) - How about making some semi-stack here? You just did this double stack several times in the mapset and maybe you could differenciate it with the triples by a bit for a faster player notice. What do you mean by semi-stack?
  11. 01:32:077 (2,3) - The instruments here are pretty strong imo, compared to 01:25:996 (5,6,7,8,9,10) - so I think you should make some short streams there like you did at 01:25:996 (5,6,7,8,9,10) - ? The stream previously is made fully clickable because of the drum sounds and there are no claps involved. For this part the claps make the stream really awkward and strange to hear. So no fix for now~
  12. 00:18:496 (1,2,3,1) - Not making some pattern like you did with 01:42:820 (1,2,3) - ? Maybe you could do some triangles again. well since it's consistent, and putting more circles will increase diff, no fix
  13. 02:41:908 - I think you should map this considering you mapped 01:30:557 (3) - before, so it's pretty inconsistent for passing a drum there. I'm putting emphasis on the vocals at this point like previously
  14. 02:45:658 (6,1) - It's pretty inconsistent imo, you didn't do this type of patterning anywhere else except this one. if I'm consistent for everything throughout the song, it wouldn't be fun anymore
  15. 02:47:482 (6,1) - Making this a relaxed one is inconsistent to the first kiai, and it's pretty strong of a vocals imo. Please emphasize 02:47:685 (1) - by making it a jump like 01:36:334 (1) - . agreed and fixed~
  16. 02:49:307 (1,2,3) - Not spacing 02:49:611 (2,3) - from 02:49:307 (1) - nearer like 01:30:252 (2,3,4) - ? It's pretty noticable for being too far. first kiai DS 1.0, second kiai DS1.1
  17. 03:31:063 (4,1,2) - Not making some stacks here? http://osu.ppy.sh/ss/7013417 Ignore the note placements, lol. Focus on the rhythming. The rhythming there is following the repeating piano pitch like 03:27:820 (7,1,2) - . I personally like 03:27:820 (7,1,2) - more since they fits more to the vocals and piano. Once again I'm trying different rhythm for different emphasis, this time I'm putting emphasis into the string instrument, as it is very consistent, so the rhythm style is consistently 1/2 sliders
  18. 03:38:766 (1) - Is the Whistle here an accident? Doesn't fit the music. yeah it is meant as a keysound for vocal
  19. 04:25:692 - Same reason with passing the drum.
  20. 04:44:442 - Actually, Can't agree with putting an accent piano at the slider-end. How about changing it? alright... good point fixed now!
  21. 04:57:555 - Are you sure about passing a vocal here which you mapped at 00:08:447 (3) - . Passing doesn't seem too right. already explained this last mod, really don't want to use any notes here to keep it really simple like the song's mood and players not being able to miss anything there
  22. 05:06:846 - You can delete this and 05:36:846 - too since it's useless, you don't map anything there. it is meant to play after the song finishes, without it the song feels incomplete imo

That's all, I guess. :3 Nice map. Thanks for the BG XD

thanks for the mod!! good points, but some will reconsider before changing~

EDIT: I changed many rhythms that you've mentioned, thank you once again!~
Lama Poluna
nice map o.o
Topic Starter
Xinying

Lama Poluna wrote:

nice map o.o
Thank you!! Glad you like it :)
ObeseManatee
Hello. Thanks for the mod on my map. Here is one in return

[General]

I think Kara in the title is with a capital K, atleast it says so on the wiki. Check the track listing.

[Reminiscence]

  1. I think if you lined this up with 00:03:969 (2) - and gave it the same angle it would look better.
  2. 01:19:104 (3) - You should either curve this slider so it matches the stream 01:19:408 (4,5,6,7) - better or change the angle of the stream a bit so it matches the slider better
  3. 03:27:212 (5) - Maybe make this jump have a sharper angle for more comfortable movement
  4. 03:37:955 (1) - While playing I felt like the sliders accelerated too quickly. Maybe try jumps of 0.15 or maybe even 0.10 sv.
  5. 03:38:766 (1) - Round curve fits better with the rest of the sliders.
  6. 03:41:401 (3,1) - Increase the spacing between these 2. Putting 03:41:198 (1,2,3) - more to the right probably works.
  7. 03:55:793 (5) - Move this slider more to the left so it lines up with the stream.
  8. 03:58:225 (4,5) - Blanket like this?
  9. 04:09:577 (4,5) - Spacing between these should be the same as 04:09:982 (5,6) - or vice versa.
  10. 04:55:316 (3,1) - Blanket
This keysounding is amazing, well done. It would be so cool the see the end piano part also mapped and keysounded.
Sorry for the short mod, this map is just really good already I think and I'm also not too good at mapping/modding maps around this star rating.
Good luck.
Topic Starter
Xinying
ObeseManatee

ObeseManatee wrote:

Hello. Thanks for the mod on my map. Here is one in return

[General]

I think Kara in the title is with a capital K, atleast it says so on the wiki. Check the track listing. The mp3 from iTunes says it is small letter 'k', and there are several ranked maps with small letter 'k', so I think it should be correct~ Would keep a lookout though

[Reminiscence]

  1. I think if you lined this up with 00:03:969 (2) - and gave it the same angle it would look better. fixed~
  2. 01:19:104 (3) - You should either curve this slider so it matches the stream 01:19:408 (4,5,6,7) - better or change the angle of the stream a bit so it matches the slider better The linear slider to stream flow is fine, but I have to agree the flow to the next note is weird, so it should be better now~
  3. 03:27:212 (5) - Maybe make this jump have a sharper angle for more comfortable movement I think the flow is good as it is now
  4. 03:37:955 (1) - While playing I felt like the sliders accelerated too quickly. Maybe try jumps of 0.15 or maybe even 0.10 sv. Increase in SV as the music gets more intense, apparently I didn't do the same for the previous set, as I think here is a much better spot. No fix for now, because I prefer my style better
  5. 03:38:766 (1) - Round curve fits better with the rest of the sliders. It is meant to be an "evolution" of slider, from a linear one, to a red tick, curve and finally a circle flow style.
  6. 03:41:401 (3,1) - Increase the spacing between these 2. Putting 03:41:198 (1,2,3) - more to the right probably works. Since the flow from the previous circle slider is good, I moved the next slider to the left instead
  7. 03:55:793 (5) - Move this slider more to the left so it lines up with the stream. Whole stream is meant to blanket 03:54:881 (5)
  8. 03:58:225 (4,5) - Blanket like this? okay~
  9. 04:09:577 (4,5) - Spacing between these should be the same as 04:09:982 (5,6) - or vice versa. Oh well I forgot to check this map with stacking turned off, fixed~
  10. 04:55:316 (3,1) - Blanket not meant to blanket because of the distance spacing to the next slider
This keysounding is amazing, well done. It would be so cool the see the end piano part also mapped and keysounded.
Sorry for the short mod, this map is just really good already I think and I'm also not too good at mapping/modding maps around this star rating.
Good luck.

thank you for the mod!~ :D
Arutsuki
hello returning m4m

00:16:063 (4,5) - these should be spaced more than 00:16:266 (5,6) - because (5) is a stronger sound. spacing empathisis. some other examples: 00:19:307 (3,4) -, 00:22:347 (2,3) -, and so on
00:21:334 (9) - a stronger drum here again, try a sharp turn or something like this, same here 01:26:198 (7) -
01:11:604 (2) - no sound, delete
01:24:982 (1,2,3) - just a suggestion, but you could make thes into small kicksliders since they go better with violin sounds imo
01:27:313 - I think these drums should be clickable
01:32:077 (2) - feels a little weird when the slider head has no sound and slider end has one
01:43:631 (3) - a sound this strong shouldn't be on a return point imo
02:18:901 (2) - maybe nc?
02:20:624 - definitely a clickable sound here, don't leave it out
02:43:428 (2) - no sound, delete. same here 02:44:138 (7) -
03:53:563 (3,4,5) - I don't think those should be that spaced, the song almost stops at that point and it should be empathised like that as well
05:21:913 - seems like a shame to not map this part :( it's beautiful

good luck!
Topic Starter
Xinying
Arutsuki

Arutsuki wrote:

hello returning m4m

00:16:063 (4,5) - these should be spaced more than 00:16:266 (5,6) - because (5) is a stronger sound. spacing empathisis. some other examples: 00:19:307 (3,4) -, 00:22:347 (2,3) -, and so on I much prefer how comfortable it plays and flows right now
00:21:334 (9) - a stronger drum here again, try a sharp turn or something like this, same here 01:26:198 (7) - Consistent drums, much prefer it to be a linear stream/ curve stream, not such a strong beat to call for a sharp turn
01:11:604 (2) - no sound, delete there is actually a very slight and subtle instrumental sound in the background, furthermore it plays consistently well overall to the next note, so no fix~
01:24:982 (1,2,3) - just a suggestion, but you could make thes into small kicksliders since they go better with violin sounds imo i'm not a huge fan of how mappers abuse 1/8 kick sliders when they hear a piano sound in the background. it just doesn't make much sense to me. same goes to this, so no fix for now, I think emphasis of violins placed on single notes are better.
01:27:313 - I think these drums should be clickable I think these bezier sliders fi them better
01:32:077 (2) - feels a little weird when the slider head has no sound and slider end has one because the claps, unfortunately, are on the blue tick. If those kicksliders start on blue tick, it will feel really off to players, affecting comfortability. Hence, no fix for now~
01:43:631 (3) - a sound this strong shouldn't be on a return point imo I think snare -> clap -> snare would fit well with that rebound slider
02:18:901 (2) - maybe nc? I think it feels much better with this, with an extra NC it doesn't look nice to me imo
02:20:624 - definitely a clickable sound here, don't leave it out the thing is, if I map rhythm surrounding THAT sound, it doesn't really play very smoothly
02:43:428 (2) - no sound, delete. same here 02:44:138 (7) - fixed the second one, but first one plays well on that so I'm keeping it, althought the sound is indeed very subtle
03:53:563 (3,4,5) - I don't think those should be that spaced, the song almost stops at that point and it should be empathised like that as well that's how I would map the "climb" to the climax of the sound, for now it seems good, but I may change it in the future because I'm currently searching for a better pattern/flow
05:21:913 - seems like a shame to not map this part :( it's beautiful actually might map this in the future... but it will take awhile because of the keysounds with chords+instrumental, oh well~

good luck!

Thank you for the mod!~
Blitzfrog
Hey hey, from your m4m, nice song btw

00:01:395 - don't think a red line is needed for changing hitsound
00:15:253 -
04:50:615 -
05:36:846 - This is exactly the same as the previous, do I not know something about un-inherited timing?

01:46:874 (3) - Ctrl + G this for better flow, cus this map seems to always flow well, and also it's not a too important sound

02:45:658 (6,1) - Strike through is better here imo. I think the head at anchor doesn't exactly look pretty and doesn't fit with the rest of the map, full of blankets and avoiding overlaps. So I think 1 striking through 6 is better.

02:47:077 (5,6) - Swap 5 with 6, and 7 at around (0, 96)

02:50:320 (8,9) - Jump is a little too large, you can fix by making 02:49:915 (4,5,6,7,8) - move a little to the left, then making the 2 strike through the 1. So like


02:59:847 (6) - NC, new verse for singer, and turns into a build up here

03:13:225 (3) - move this to about (230, 141), make pattern look better and also allows (4) to be the biggest jump since it's the loudest sound

03:18:698 (2,3,4) - Why not blanket like you always have done in the entire song?? It does require some fixing for the later on notes though

03:30:658 (3,4) - This flow doesn't fit the rest of the song, I think a better option would be to move (3) up, the put (4) underneath, blanketed by (2)


03:42:820 (1) - Think this slider needs fixing, looks kinda awkward I think, I would suggest complex sliders with blanketing in this section, so like

but of course with your own patters, that is just an example

03:46:063 - One more slider is better, keeps the rhythm going

04:40:388 (4,5,6,7,8,9,10,11) - Idk, I feel like curving this makes more sense, can't really explain why

04:44:442 (1,2) - Don't think this pattern is justified here, not similar sound and kinda hard to read, the music at this point doesn't have any "stress" factor I don't think. Would do something like

04:46:874 (1,2,3,4) - Why so vertical?

Gl on ranking
Danii
hi again with m4m from your queue

Reminiscence
add in tags "SHOGO" because he is arranger of this song

00:19:104 (2,3) - ctrl+g for more nice pattern

00:27:313 (6) - clap?

00:34:509 (5,1) - swap nc

00:36:131 (7,1) - ^/a little advice: USUALLY (except for the emphasis cross-jumps or streams) ncs put on big white or on red tick BEFORE big white tick (in your case, in this part strong sounds (vocal) used in red tick before big white tick)

00:45:658 (5) - strong vocal at end of slider is not good, i hope you know it

00:47:482 (5,1) - swap nc

00:49:104 (5,1) - ^

00:50:827 - maybe add note here?

00:53:361 (1,2,3,4) - increase spacing here because its more instensive part than 00:52:550 (1,2,3,4) - but here and there are essentially the same spacing (for example you can move 00:53:563 (2) - left)

00:55:590 (5,1) - swap nc

00:59:442 (2,6) - not very good overlap imo, or make it better, or unstack them

00:56:503 (3) - 00:58:124 (4) - 00:59:746 - 01:01:367 (3) - claps

01:01:671 (5) - slider ended on REALLY strong vocal which could be emphasise using object with nc

01:02:786 (3,4) - its REALLY weird that you emphasise weaker sound (01:02:786 - ) than 01:02:989 - . I highly recommended you move these two notes right on one tick and stack them with 01:03:090 (5) - . And also put clap on 01:02:989 -

01:12:617 (5,6) - weird for play, high chance to miss 01:13:225 (1) - . Maybe kickslider (and also you can kickslider instead 01:12:009 (1,2) - because sound in 01:12:212 (3) - is different from those two sounds). Or just unstack these deuce and note

01:18:496 (1,2) - imo too far even for kiai because i have not seen anywhere else to you used so big spacing

01:21:536 (5,1) - swap nc?

01:42:415 (5,2) - too close

01:51:638 (6) - clap

01:53:462 (4,5) - move it a bit left to reduce spacing between 01:53:563 (5,6) -

02:02:178 - note?

02:04:509 (4) - slider ended at the strong vocal

02:06:942 (5,1) - swap nc

02:16:063 (1) - maybe two notes to emphasise drums?

02:21:131 - clap

02:44:442 (1) - maybe curve this slider to more good flow to 02:44:847 (2) - ?

02:50:320 (8) - slider ended at the strong vocal and also there are should still continue stream

02:52:752 (2,3,4,5,6,7) - imo so much jumps for calm part is a bit wrong, make sliders instead some notes (for example you can do repeat on 02:52:752 (2,3,4) - )

02:56:604 (1,2,3) - repeat? to separate vocal at first triple and drums at second triple

02:59:138 (2,3,4) - 02:59:442 - claps

03:06:131 (2,4) - stack it and add note in 03:06:232 - for triple, i think it will not be superfluous

03:07:752 (2,4) - 03:07:854 (3) - ^

03:18:698 (2,3) - 03:19:915 - its actually 1/6, you can emphasise these piece using 1/6 repeats

03:21:536 (1,3) - swap nc

03:21:334 (7,3) - maybe blanket?

03:28:023 (1) - sound in slider's tale is stronger than sound in slider's head and its not good

03:33:800 - 03:34:307 - claps

03:37:043 - add note here (with clap, ofc)

03:47:888 (2) - imo too big sv, reduce it to at least 0.65x

03:49:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - a bit boring part, but you can emphasise drums here using triples and burst: add note in 03:50:219 - , 03:51:840 - and make burst (stream from 5 notes) in 03:52:144 (7,8,1) -

03:55:793 (5,1) - swap nc

04:05:320 (5,1) - ^/ sound at big white tick is stronger than vocal at red tick

04:15:252 (1,3) - fix blanket, move (3) up

04:16:671 (1,2) - you used it one time for the whole map, which looks weird. You can ctrl+g on slider

04:29:442 (5,1) - blanket is a bit off, move (1) right

04:32:685 (5,6) - maybe kicksliders to emphasise sounds here?

04:42:617 (4,1) - swap nc

04:45:861 (6,1) - problems with stack? or editor's bag?



Sorry for SUCH BIG mod, but i can't without nazi

good luck
Topic Starter
Xinying
Blitzfrog

Blitzfrog wrote:

Hey hey, from your m4m, nice song btw

00:01:395 - don't think a red line is needed for changing hitsound
00:15:253 -
04:50:615 -
05:36:846 - This is exactly the same as the previous, do I not know something about un-inherited timing? Red line is added because that is the downbeat, 00:01:059 - I want to map this vocal, but the downbeat (or the first beat of a song) starts here 00:01:506 - that's why we add another red line, if not the offset will be wrong

01:46:874 (3) - Ctrl + G this for better flow, cus this map seems to always flow well, and also it's not a too important sound Flow suggestion is good, but the Finish sound here 01:47:482 (1) - deserves to be mapped as a jump

02:45:658 (6,1) - Strike through is better here imo. I think the head at anchor doesn't exactly look pretty and doesn't fit with the rest of the map, full of blankets and avoiding overlaps. So I think 1 striking through 6 is better. Strike through? Sorry I don't understand your term ;_; any specific examples?

02:47:077 (5,6) - Swap 5 with 6, and 7 at around (0, 96) Your flow wouldn't be good ;_;

02:50:320 (8,9) - Jump is a little too large, you can fix by making 02:49:915 (4,5,6,7,8) - move a little to the left, then making the 2 strike through the 1. So like
nerfed the jump, and followed your idea abit

02:59:847 (6) - NC, new verse for singer, and turns into a build up here right, fixed

03:13:225 (3) - move this to about (230, 141), make pattern look better and also allows (4) to be the biggest jump since it's the loudest sound ok

03:18:698 (2,3,4) - Why not blanket like you always have done in the entire song?? It does require some fixing for the later on notes though blanket isn't meant to be abused, I only use them when it is the right time and I see a pattern that flows well + fits well with the song

03:30:658 (3,4) - This flow doesn't fit the rest of the song, I think a better option would be to move (3) up, the put (4) underneath, blanketed by (2)
good suggestion, but placing 03:31:063 (4) - there will overlap with the next slider, right now it is fine, so no fix

03:42:820 (1) - Think this slider needs fixing, looks kinda awkward I think, I would suggest complex sliders with blanketing in this section, so like

but of course with your own patters, that is just an example actually I'm not gonna fix this yet, because honestly I like my slider art better, but if anyone else disapproves it or I find a better one, I'll fix it asap

03:46:063 - One more slider is better, keeps the rhythm going Alright, I changed the entire rhythm at that section to fit the strings in the background

04:40:388 (4,5,6,7,8,9,10,11) - Idk, I feel like curving this makes more sense, can't really explain why well, I think linear stream is ok, and if I curve this one it will ruin the consistency for my past streams in this rhythm

04:44:442 (1,2) - Don't think this pattern is justified here, not similar sound and kinda hard to read, the music at this point doesn't have any "stress" factor I don't think. Would do something like The slider stacks oddly fits the piano sounds imo, and right now I have the intended flow of the notes, so changing one will lead to the rest being really awkward, as such, I wouldn't fix it for now

04:46:874 (1,2,3,4) - Why so vertical? fFlows well imo, is there another way I could place those jumps for better flow and emphasis?

Gl on ranking

Thanks for your mod~
Lumario
Here we go with my mod (that took way too long and is probably not worth the wait \o/)!

02:43:834 (5) - this slider feels a bit awkward to play so yee could be preference or just a minor thing
02:45:658 (6,1) - you used this sort of overlap (if I didn't overlook any) 1 time which makes it weird (so yee pls fix)
03:19:307 (5) - When I played this slider for the first time it seemed easier if you'd ctrl g'ed it so this may can be changed
You should place those 03:54:780 (4,5,6,7) - like these a blue tick apart 03:53:563 (3,4,5,1,2,3) - for two reasons. one I don't see the point in double stacking them (maybe emphasis?) two, and that's the one I was more bothered by is that it feels pretty unconfortable to play especially because you have to click on blue ticks
(some may unecessary picky stuff: 03:15:861 (2,3,4,1) - these overlap, if you can fix those, pls fix ;-;)
Yohanes
Hey! Outstanding work at hitsounding :D
Can I mod this?
Topic Starter
Xinying
Danii

Danii wrote:

hi again with m4m from your queue

add in tags "SHOGO" because he is arranger of this song sure

00:19:104 (2,3) - ctrl+g for more nice pattern Actually I'm tempted to change it as you say, but I think this placement and flow works better, I could be wrong, but no change for now..

00:27:313 (6) - clap? fixed

00:34:509 (5,1) - swap nc Somehow, I feel NC on the high pitched vocal is better LOL

00:36:131 (7,1) - ^/a little advice: USUALLY (except for the emphasis cross-jumps or streams) ncs put on big white or on red tick BEFORE big white tick (in your case, in this part strong sounds (vocal) used in red tick before big white tick) I feel that it's just a general guideline.. and in this case it's better to follow vocal?

00:45:658 (5) - strong vocal at end of slider is not good, i hope you know it my bad, fixed~

00:47:482 (5,1) - swap nc

00:49:104 (5,1) - ^ As much as I want to keep, I will only change this NC patterns if many people find it a nuisance/ it interferes with the ranking process. If not, I would like to keep it for now

00:50:827 - maybe add note here? Well... it is subtle, but it doesn't hurt. Changed~

00:53:361 (1,2,3,4) - increase spacing here because its more instensive part than 00:52:550 (1,2,3,4) - but here and there are essentially the same spacing (for example you can move 00:53:563 (2) - left) Personally feels it's fine to keep the structure for now

00:55:590 (5,1) - swap nc

00:59:442 (2,6) - not very good overlap imo, or make it better, or unstack them Played around with a few patterns and changed to a one I'm slightly satisfied with for now

00:56:503 (3) - 00:58:124 (4) - 00:59:746 - 01:01:367 (3) - claps fixed all

01:01:671 (5) - slider ended on REALLY strong vocal which could be emphasise using object with nc fixed rhythm

01:02:786 (3,4) - its REALLY weird that you emphasise weaker sound (01:02:786 - ) than 01:02:989 - . I highly recommended you move these two notes right on one tick and stack them with 01:03:090 (5) - . And also put clap on 01:02:989 - fixed

01:12:617 (5,6) - weird for play, high chance to miss 01:13:225 (1) - . Maybe kickslider (and also you can kickslider instead 01:12:009 (1,2) - because sound in 01:12:212 (3) - is different from those two sounds). Or just unstack these deuce and note I just ctrl-g the 2 notes, hope it feels better

01:18:496 (1,2) - imo too far even for kiai because i have not seen anywhere else to you used so big spacing It fits the flow I intend to have for now. No change for now

01:21:536 (5,1) - swap nc?

01:42:415 (5,2) - too close they do not overlap in play

01:51:638 (6) - clap

01:53:462 (4,5) - move it a bit left to reduce spacing between 01:53:563 (5,6) - 1. It has the flow I intend to have , 2. It would only be a minor spacing difference, so no change for now

02:02:178 - note? double stack notes actually emphasises vocal better, but are the missing notes really that obvious? If it is I'll change it in the future, no change for now

02:04:509 (4) - slider ended at the strong vocal I think this is fine to keep, I need something to transition the flow to 02:04:915 (5) , and I feel that 2 notes wouldn't really help in this structure I have now

02:06:942 (5,1) - swap nc

02:16:063 (1) - maybe two notes to emphasise drums? It should be fine to keep for vocal.

02:21:131 - clap I don't hear any claps

02:44:442 (1) - maybe curve this slider to more good flow to 02:44:847 (2) - ? Wouldn't a curve slider worsen the flow? It has a good flow now imo.

02:50:320 (8) - slider ended at the strong vocal and also there are should still continue stream I feel that 1. a slider from a stream transitions to a note better

02:52:752 (2,3,4,5,6,7) - imo so much jumps for calm part is a bit wrong, make sliders instead some notes (for example you can do repeat on 02:52:752 (2,3,4) - ) As long as it's 1. Comfortable flow to play and 2. Doesn't really seem overmapped ,I think it's fine. furthermore, a slider would not follow anything here because there are only drum beats

02:56:604 (1,2,3) - repeat? to separate vocal at first triple and drums at second triple I like your concept, fixed!

02:59:138 (2,3,4) - 02:59:442 - claps fixed

03:06:131 (2,4) - stack it and add note in 03:06:232 - for triple, i think it will not be superfluous That particular sound is so subtle I'm fine with skipping it

03:07:752 (2,4) - 03:07:854 (3) - ^

03:18:698 (2,3) - 03:19:915 - its actually 1/6, you can emphasise these piece using 1/6 repeats From various mappers words, 1/6 can be possibly simplified to 1/4 if it is [b]NOT TOO OBVIOUS it is 1/6. To be honest, I didn't know it was 1/6, but as a player myself, a 1/6 transition from 2 1/4 rebound sliders will be very awkward. Of course, I could be wrong, but I won't change it for now[/b]

03:21:536 (1,3) - swap nc

03:21:334 (7,3) - maybe blanket? nah... the flow would be tilted to a different angle, which is not one I intend to have

03:28:023 (1) - sound in slider's tale is stronger than sound in slider's head and its not good I intend to follow the vocal here, no change for now I think I can keep it?

03:33:800 - 03:34:307 - claps fixed!

03:37:043 - add note here (with clap, ofc) fixed~

03:47:888 (2) - imo too big sv, reduce it to at least 0.65x you're right, I guess I'll keep it at x0.5

03:49:307 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - a bit boring part, but you can emphasise drums here using triples and burst: add note in 03:50:219 - , 03:51:840 - and make burst (stream from 5 notes) in 03:52:144 (7,8,1) - I agree with your first 2 suggestions, but I will avoid the 5 note stream because I find the jump 03:52:347 (9,1) - much more suitable to emphasis on the vocal.

03:55:793 (5,1) - swap nc

04:05:320 (5,1) - ^/ sound at big white tick is stronger than vocal at red tick fix

04:15:252 (1,3) - fix blanket, move (3) up fixed

04:16:671 (1,2) - you used it one time for the whole map, which looks weird. You can ctrl+g on slider ctrl-g would lose the emphasis I want to have on the vocal, no change for now

04:29:442 (5,1) - blanket is a bit off, move (1) right fixed

04:32:685 (5,6) - maybe kicksliders to emphasise sounds here? I feel that it won't go well with the drums

04:42:617 (4,1) - swap nc fix

04:45:861 (6,1) - problems with stack? or editor's bag? it stacked fine for me



Sorry for SUCH BIG mod, but i can't without nazi

good luck

Thank you for your time! It must be really boring to go through my trash drum hitsounding LOL! And thank you for the wonderful suggestions~ They really help a lot!

"Lumario

Lumario wrote:

Here we go with my mod (that took way too long and is probably not worth the wait \o/)!

02:43:834 (5) - this slider feels a bit awkward to play so yee could be preference or just a minor thing I really want to keep it, and I will for now, but if this really feels awkward to many other players, I'll change it..
02:45:658 (6,1) - you used this sort of overlap (if I didn't overlook any) 1 time which makes it weird (so yee pls fix) 1. I feel that this placement transitions my flow better than any pattern I can think of for now... hopefully someone has a better suggestion for me? Or if I can think of a better one... I'll definitely change it and as I finished replying to your mod, I already thought of a good one. fixed!
03:19:307 (5) - When I played this slider for the first time it seemed easier if you'd ctrl g'ed it so this may can be changed but the flow would be gone ;-;
You should place those 03:54:780 (4,5,6,7) - like these a blue tick apart 03:53:563 (3,4,5,1,2,3) - for two reasons. one I don't see the point in double stacking them (maybe emphasis?) two, and that's the one I was more bothered by is that it feels pretty unconfortable to play especially because you have to click on blue ticks 1. Drums are on blue tick, 2. If they were unstacked it would feel even more awkward to play trust me.
(some may unecessary picky stuff: 03:15:861 (2,3,4,1) - these overlap, if you can fix those, pls fix ;-;) That overlap is actually intentional and I like it lol... does it really feel weird?

Thank you for your mod!

@Yohanes: hi yohanes! it's good to see you around here... thank you for the praises!! Sure if you don't mind :D

self-note: 02:43:834 (5) - feels weird to play or nay?



Current status:
SP -> 14
Mods -> 11

Not sure if it's rank worthy yet to look for a BN ;-;
Yohanes
Hello, I offered a mod last week but I only had the time to do it now
Sorry I'm late I guess

General
To make it consistent with the recently ranked map, I suggest you to change the Artist and Romanized Artist with the one on my this map https://osu.ppy.sh/s/454725. This also give Jun Maeda the credits that he totally deserved :D

Hitsound
- 00:01:507 - I really really suggest you to remove this drum-hitnormal sound on the slider head. It's sounds really loud and feels disconnecting flow of the piano. Not to mention that they also overwhelm the keysound that you put there.
- Same thing at 00:03:298 -, 00:05:089 -, etc until 00:13:820 -.
- 00:23:766 (4) - remove clap and put drum-hitnormal
- 00:24:171 - tail, add drum-hitnormal
- From 00:39:982 - until 00:40:793 - you will need more hitsound here to make the keysounding perfect. It really feels odd that this is the only one that's not being keysounded
- 01:03:901 - till 01:07:144 - maybe increase the hitsound volume by 60% just like the rest? The background music's piano and cymbal is just as pronounced (or maybe even louder because there're no other instrument that covers it), yet you reduce the keysound volume. I found thats pretty contradictive
- 01:07:955 - HS volume on this is OK because this patricular section is noticeably quieter
- OK, here's the thing. You didn't put any hitsound on 01:14:442 - head, and I think that is perfect. But, on any other similar places like 01:16:063 -, 01:17:685 -, 01:20:928 -, 01:22:550 -, etc find more of them by yourself. You put a drum-hitnormal there. So for the sake of consiestency and ... uhm perfectness, I would suggest you to remove the drum-hitnormal on the places I mentioned before because it sounds wayy better without those lol. Also, please recheck the whole map to keep it uniform all around
- 01:18:901 - probably reduce the HS on this to make the higher picth piano sound more subtle? It stands out way too much atm imo
- 01:42:212 (4,5,6,7) - They actually sounds batter if you put drum-hitclap instead
- 01:48:090 - put drum-hitnormal instead?
- 02:09:475 (4) - add clap?
- 02:12:719 (4) - add clap?
- 02:16:469 -, 02:16:874 - remove drum-hitnormal
- 02:16:671 -, 02:17:482 - add drum-hitnormal here
- 02:20:928 - add drum-hitnormal, left it out not hitsounded feels strange
- 03:12:009 - Increase the piano keysound on this one, I can barely hear it
- 03:12:009 (1,2,3,4,1,2,3,4) - Drum-hitnormal doesn't fit here, it makes the clap sounds damped
- 03:16:671 -, 03:23:158 - lol I don't get why you put this hitsound out of nowhere lol
- 03:20:928 - drum-hitnormal
- 03:21:131 - remove drum-hitnormal
- 03:28:225 - remove drum-hitnormal
- 03:52:347 - I'm pretty sure that you're missing a piano keysound here
- 04:07:144 (1,1) - Add clap here too so it doesn't feel disconected from the rest of the stream
- After the last kiai, I think you put too much finishes. I know that you're trying to follow the background intrument, but I think several of those finishes like 04:35:523 -, 04:36:739 - (or basically the ones that not on the downbeat) doesn't really complement your hitsounding well. They just feels out of place and probably will hurt player's experience. I would suggest you to just stick to add finishes on the downbeat and remove the rest
- 04:43:225 - change to drum-hitnormal
- 04:43:631 - remove drum-hitnormal
- Same thing like on the intro 04:50:615 -, 04:54:197 -, 04:55:988 -, etc. I suggest you to remove the drum-hitnormal
Also, Keysounding piano is fine as long you didn't mute the hitnormal

Reminiscence
- 00:20:928 (5,6,7,8,9,10,11,12) - Curve this stream a little bit so that it have better flow from the previous note http://puu.sh/ubyHg/b104d2d5bb.jpg
- 00:35:928 (6,7) - I don't find stacking them fits that well with the vocal change, probably arrange them so that (6) are blanketed? http://puu.sh/ubyTi/daa5b60259.jpg That way you'll have downard movement to the slider instead.
- 00:47:280 (4) - How about putting it on 00:46:469 (2) - tail or at 00:47:888 (1) - head? Either of those will complement the vocal change better imo
- 00:50:523 (5,6,1) - You never make this kind of pattern before, and I don't think it is suitable on this lefvel of difficulty. Move them closer to each other http://puu.sh/ubzfy/b2fa38f8c4.jpg
- 00:58:428 - This slider start on the weak beats. How about changing it into something like this http://puu.sh/ubzoe/fadbeb727b.jpg
- 01:00:455 (6) - This is not strong enough to justify such spacing. Try putting it on 132|310 instead
- 01:13:225 (1,2) - Ctrl+G them so that the movement doesn't break the flow
- 01:32:077 (2,3,4) - Yes, they play weirdly, mostly because the stong beat are actually on the each slidertail. You can change them into the likes of stream instead http://puu.sh/ubzPn/5043e57195.jpg
- 02:01:671 (6,7,8,9) - How about arranging them like this instead? they will give actual emphasis on each notes http://puu.sh/ubzPn/5043e57195.jpg
- 02:12:820 (5) - This looks ugly to be honest lol. Just curve them upright is fine imo
- 02:18:901 (2) - I don't think there're a significant sound that justify a placement of a note here. Better remove it
- 02:22:550 (2) - This feels way to close from the previous note while the music calls for bigger spacing. Probably mirror 02:21:739 (1) - instead? http://puu.sh/ubAbt/14fb842892.jpg
- 02:43:428 (2,3,4,5) - same thing here
- 03:03:293 (7,8) - http://puu.sh/ubAtX/dcaddd0947.jpg ?
- 03:15:252 (1,2,3,4,5) - & 03:21:739 (3,4,5,6,7) - They're similar, but they have different spacing. Probably adjust the first one a little bit to make the spacing more consistent
- 03:37:955 (1,1,1,1) - This are actually pretty cool, I love it!
- 03:46:063 (1) - It will cover the atmosphere on the music better if you add a reverse on this slider
- 04:07:144 (1,2,3,4,5,6,1,2,3,4,5,6) - They probably doesn't look as clean as you want them to be lol

Keep in mind that I mostly skipped similar things that I already mentioned (either in hitsound or gameplay mod). It will be better if you recheck you map throughoutly after my mod.
Sorry if my mod seems to nitpick, nazi or exaggerating things. That's just the way I mods lol
If you need some help, feel free to contact me by any methods you want

I hope this helps a bit, Good Luck! :D
Topic Starter
Xinying
Yohanes

Yohanes wrote:

Hello, I offered a mod last week but I only had the time to do it now
Sorry I'm late I guess

General
To make it consistent with the recently ranked map, I suggest you to change the Artist and Romanized Artist with the one on my this map https://osu.ppy.sh/s/454725. This also give Jun Maeda the credits that he totally deserved :D Fixed

Hitsound
- 00:01:507 - I really really suggest you to remove this drum-hitnormal sound on the slider head. It's sounds really loud and feels disconnecting flow of the piano. Not to mention that they also overwhelm the keysound that you put there. Agree with your point, but I need something to replace it for emphasis on the courts. I changed them to normal sampleset instead
- Same thing at 00:03:298 -, 00:05:089 -, etc until 00:13:820 -.
- 00:23:766 (4) - remove clap and put drum-hitnormal
- 00:24:171 - tail, add drum-hitnormal
- From 00:39:982 - until 00:40:793 - you will need more hitsound here to make the keysounding perfect. It really feels odd that this is the only one that's not being keysounded Originally only keysounded the vocals and some instruments, but you have a point. fixed
- 01:03:901 - till 01:07:144 - maybe increase the hitsound volume by 60% just like the rest? The background music's piano and cymbal is just as pronounced (or maybe even louder because there're no other instrument that covers it), yet you reduce the keysound volume. I found thats pretty contradictive sure
- 01:07:955 - HS volume on this is OK because this patricular section is noticeably quieter
- OK, here's the thing. You didn't put any hitsound on 01:14:442 - head, and I think that is perfect. But, on any other similar places like 01:16:063 -, 01:17:685 -, 01:20:928 -, 01:22:550 -, etc find more of them by yourself. You put a drum-hitnormal there. So for the sake of consiestency and ... uhm perfectness, I would suggest you to remove the drum-hitnormal on the places I mentioned before because it sounds wayy better without those lol. Also, please recheck the whole map to keep it uniform all around should be better now, removed every similar points in kiai section
- 01:18:901 - probably reduce the HS on this to make the higher picth piano sound more subtle? It stands out way too much atm imo it's fine
- 01:42:212 (4,5,6,7) - They actually sounds batter if you put drum-hitclap instead keep for 2 reasons - 1. 01:42:212 (4) - has to be soft additions for keysound and 2. it actually sounds weirder to be with drum hitclap
- 01:48:090 - put drum-hitnormal instead?
- 02:09:475 (4) - add clap?
- 02:12:719 (4) - add clap?
- 02:16:469 -, 02:16:874 - remove drum-hitnormal
- 02:16:671 -, 02:17:482 - add drum-hitnormal here
- 02:20:928 - add drum-hitnormal, left it out not hitsounded feels strange
- 03:12:009 - Increase the piano keysound on this one, I can barely hear it 60 now
- 03:12:009 (1,2,3,4,1,2,3,4) - Drum-hitnormal doesn't fit here, it makes the clap sounds damped
- 03:16:671 -, 03:23:158 - lol I don't get why you put this hitsound out of nowhere lol I actually added this before I thought of a storyboard idea
- 03:20:928 - drum-hitnormal
- 03:21:131 - remove drum-hitnormal
- 03:28:225 - remove drum-hitnormal
- 03:52:347 - I'm pretty sure that you're missing a piano keysound here must have missed out when I changed the rhythm for this section, fixed
- 04:07:144 (1,1) - Add clap here too so it doesn't feel disconected from the rest of the stream Pretty sure it's supposed to be drum hitnormal
- After the last kiai, I think you put too much finishes. I know that you're trying to follow the background intrument, but I think several of those finishes like 04:35:523 -, 04:36:739 - (or basically the ones that not on the downbeat) doesn't really complement your hitsounding well. They just feels out of place and probably will hurt player's experience. I would suggest you to just stick to add finishes on the downbeat and remove the rest I guess since it's the finale, the music itself is filled with tons of cymbal, keeping it for now
- 04:43:225 - change to drum-hitnormal
- 04:43:631 - remove drum-hitnormal there's the drum sound there
- Same thing like on the intro 04:50:615 -, 04:54:197 -, 04:55:988 -, etc. I suggest you to remove the drum-hitnormal
Also, Keysounding piano is fine as long you didn't mute the hitnormal

Thanks for checking my hitsounds to great detail. I might consider re-hitsounding again (because, as you can tell, this is rushed) if it brings about trouble again

Reminiscence
- 00:20:928 (5,6,7,8,9,10,11,12) - Curve this stream a little bit so that it have better flow from the previous note http://puu.sh/ubyHg/b104d2d5bb.jpg good idea
- 00:35:928 (6,7) - I don't find stacking them fits that well with the vocal change, probably arrange them so that (6) are blanketed? The placement doesn't suit well with the intended flow and structure of the pattern, so I am keeping it for now...http://puu.sh/ubyTi/daa5b60259.jpg That way you'll have downard movement to the slider instead.
- 00:47:280 (4) - How about putting it on 00:46:469 (2) - tail or at 00:47:888 (1) - head? Either of those will complement the vocal change better imo sure
- 00:50:523 (5,6,1) - You never make this kind of pattern before, and I don't think it is suitable on this lefvel of difficulty. Move them closer to each other http://puu.sh/ubzfy/b2fa38f8c4.jpg fixed
- 00:58:428 - This slider start on the weak beats. How about changing it into something like this http://puu.sh/ubzoe/fadbeb727b.jpg I changed it to another rhythm, but follow a similar flow to yours.
- 01:00:455 (6) - This is not strong enough to justify such spacing. Try putting it on 132|310 instead not a really good flow imo.
- 01:13:225 (1,2) - Ctrl+G them so that the movement doesn't break the flow Well, it was actually intentional, but I guess it's better to change it
- 01:32:077 (2,3,4) - Yes, they play weirdly, mostly because the stong beat are actually on the each slidertail. You can change them into the likes of stream instead http://puu.sh/ubzPn/5043e57195.jpg Guess we can say it's a dilemma now. If I change it to your rhythm, skipping the drum on 01:32:482 - will feel very weird. If I change it to a full stream, I don't like it considering the drum rhythm (A-B-A-B-A-A-B). Might need a second opinion on this, so I'm keeping it for now
- 02:01:671 (6,7,8,9) - How about arranging them like this instead? they will give actual emphasis on each notes http://puu.sh/ubzPn/5043e57195.jpg Think you copy pasted the wrong screenshot
- 02:12:820 (5) - This looks ugly to be honest lol. Just curve them upright is fine imo Curved upwards
- 02:18:901 (2) - I don't think there're a significant sound that justify a placement of a note here. Better remove it I can hear a faint sound in the background, even though it's not significant, it feels weird for me to skip it
- 02:22:550 (2) - This feels way to close from the previous note while the music calls for bigger spacing. Probably mirror 02:21:739 (1) - instead? http://puu.sh/ubAbt/14fb842892.jpg I like your idea, fixed~
- 02:43:428 (2,3,4,5) - same thing here
- 03:03:293 (7,8) - http://puu.sh/ubAtX/dcaddd0947.jpg ? I placed 03:03:293 (7) - upward, even though it creates a medium large spacing, it flows the best way to the slider
- 03:15:252 (1,2,3,4,5) - & 03:21:739 (3,4,5,6,7) - They're similar, but they have different spacing. Probably adjust the first one a little bit to make the spacing more consistent I adjusted the second one instead, because I want them to have a larger spacing
- 03:37:955 (1,1,1,1) - This are actually pretty cool, I love it! inspired by monstrata's gargantia :p
- 03:46:063 (1) - It will cover the atmosphere on the music better if you add a reverse on this slider fixed. great catch~
- 04:07:144 (1,2,3,4,5,6,1,2,3,4,5,6) - They probably doesn't look as clean as you want them to be lol I guess I'll stick to keeping the first stream linear

Keep in mind that I mostly skipped similar things that I already mentioned (either in hitsound or gameplay mod). It will be better if you recheck you map throughoutly after my mod. If I have the time, I'll do a complete remake of my hitsound, this time at 50% playback LUL
Sorry if my mod seems to nitpick, nazi or exaggerating things. That's just the way I mods lol
If you need some help, feel free to contact me by any methods you want

I hope this helps a bit, Good Luck! :D

Thanks for the mod and star! They were very detailed and reasonable, but I kept some patterns due to my personal preference and hope it doesn't offend anyone~

https://www.youtube.com/watch?v=zyJJlPSeEpo : for future metadata reference
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