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Hyadain - Hyadain's Jojo Yujo

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Topic Starter
Okoratu
This beatmap was submitted using in-game submission on Samstag, 17. Juni 2017 at 21:27:23

Artist: Hyadain
Title: Hyadain's Jojo Yujo
Source: 日常
Tags: anime nichijou no Joujou Yuujou Okoratu TV Size
BPM: 200
Filesize: 25952kb
Play Time: 01:26
Difficulties Available:
  1. Easy (1,66 stars, 109 notes)
  2. Extra (5,74 stars, 429 notes)
  3. Hard (3,63 stars, 263 notes)
  4. Insane (4,76 stars, 363 notes)
  5. Intermediate (2,81 stars, 223 notes)
  6. Normal (2,28 stars, 157 notes)
Download: Hyadain - Hyadain's Jojo Yujo
Download: Hyadain - Hyadain's Jojo Yujo (no video)
Information: Scores/Beatmap Listing
---------------

( ͡ ' ˍゝ ͡ ' )
haha what year is it

filesize ¯\_(ツ)_/¯

this exists because Enhu suggested it
Natteke desu
aniem
lit120
[make that diff name more longer pls]
  1. 00:01:100 (5) - 00:02:300 (6) - having a finish here doesn't rly suit for this rhythm and its instrument
  2. 00:04:700 (6) - i think someone needs to use that clap custom hitsound here
  3. 00:05:000 (1) - finish
  4. 00:11:900 (5) - ^
  5. 00:14:000 (4) - just a suggestion. try to add a bell ring hitsound for (4) end
  6. 00:18:650 (7,1) - blame the stacks lel. go with manual stack instead
  7. 00:40:400 (10,11) - well this is kinda weird for having (11) stacking at (10)'s tail
  8. 00:43:400 (1) - why no finish like 00:45:800 (1) - 00:48:200 (1) -
  9. 00:46:250 (2,3,4) - i'd suggest a linear note instead, cuz it feels sudden for (3) and (4) (well i know why, but this one's weird though)
  10. 00:53:000 (1,2,3,4,5,6) - yeah i told that from irc chat and u fixed that right away xd
  11. 01:04:100 (4) - um why finish?
  12. 01:26:450 (2) - finish
  13. 01:26:525 (1) - use soft hitsound instead .-.
yeaaahh that
Nozhomi
oui
Topic Starter
Okoratu
self-reminder: tag okoratu
Enon
日常 (2011)

LOL I'm glad to see this in 2017
Saten
:honk:
Sonnyc
easy.
00:01:590 (2) - 00:33:990 (1) - I feel these sliders intended to be a symmetry. Even it isn't really noticable in-game, why don't you spend more time to make these perfectly symmetric? It isn't so hard.

normal.
00:36:390 (1) - 01:25:740 (2) - same as easy.
01:24:390 (1) - And maybe this isn't intended to be a symmetric formation, but due to the following object being a symmetry, also applying the same concept here would make things consistent.

intermediate.
00:00:390 (1) - symm.
00:01:590 (1,2,3) - 01:23:190 (1,2,3) - Why are these inconsistent? It doesn't feel like a variation if you ask me, since the mapping concept of these are quite different. Yet the surrounding patterns or the song was really consistent to leave this pattern different.

hard.
00:25:740 (4,5) - 01:06:090 (4,1) - the body seems too close each. mind giving more space for a stable visual?
01:18:690 (2,3) - despite slider leniency, I think this jump was too huge in this difficulty.

insane.
not bad symmetry usage overall, but some jumps such as 00:27:840 (5,6) - 00:41:190 (1,2) - 00:49:140 (4,5) - which are caused by symmetry felt a little forced because the jump scale being way too much compared to other parts of the song imo.

expert.
00:35:190 (8,9) - I'd like you to reconsider about using this mapping concept this part. Such 1/4 jump never happened in this section except this, and the song here didn't felt really special to demand such an abnormal pattern.
00:41:790 (5,6) - Is it only me who thinks the jump is too big compared to this section of the song?

fine work.
Topic Starter
Okoratu
i tried doing everything sonnyc said

i just think i failed on some of the symmetric sliders because idk how to make these reliably but i spent about 15 mins trying to make them better

now i can't tell if that made them actually better or worse

lit120 wrote:

[make that diff name more longer pls]
  1. 00:01:100 (5) - 00:02:300 (6) - having a finish here doesn't rly suit for this rhythm and its instrument but it sounds so nice with the vocals
  2. 00:04:700 (6) - i think someone needs to use that clap custom hitsound here yes
  3. 00:05:000 (1) - finish yes
  4. 00:11:900 (5) - ^ yes
  5. 00:14:000 (4) - just a suggestion. try to add a bell ring hitsound for (4) end most bell sounds i have don't really fit here so im sticking to defaults lol
  6. 00:18:650 (7,1) - blame the stacks lel. go with manual stack instead stacked properly
  7. 00:40:400 (10,11) - well this is kinda weird for having (11) stacking at (10)'s tail it's to make the player pay attention to the section
  8. 00:43:400 (1) - why no finish like 00:45:800 (1) - 00:48:200 (1) - idk added
  9. 00:46:250 (2,3,4) - i'd suggest a linear note instead, cuz it feels sudden for (3) and (4) (well i know why, but this one's weird though) no idea what the issue here is this plays pretty well to me lol
  10. 00:53:000 (1,2,3,4,5,6) - yeah i told that from irc chat and u fixed that right away xd yes
  11. 01:04:100 (4) - um why finish? because it sounds nice
  12. 01:26:450 (2) - finish yes
  13. 01:26:525 (1) - use soft hitsound instead .-. i like the way the normal hitnormal sounds here
yeaaahh that
Topic Starter
Okoratu

Kwan wrote:

ye, there's no specific song name for 1:30 tv size version, but romanised title is stated by the composer so you should follow it.

Unicode Title: ヒャダインのじょーじょーゆーじょー
Romanised Title: Hyadain's Jojo Yujo
Unicode Artist: ヒャダイン
Romanised Artist: Hyadain
Source: 日常

References:
http://www.lantis.jp/release-item/LACM-4830.html
https://www.youtube.com/watch?v=1Xxnp0Q1GYQ
http://www.hyadain.net/disco.html
https://www.youtube.com/user/hyadain2525/videos
http://www.kyotoanimation.co.jp/en/works/
thankssssss
moved all the other shit to tags
and tagged okoratu
Topic Starter
Okoratu
01:00:090 (1,2,3,4,5,6,7,8) - 01:03:390 (6,1,2,3) - 01:05:190 (1,2,3,4,5,6,7,8) - need a rework
Halfslashed
Commenting on some points on the top diff.

[Extra]
01:00:090 (1,2,3,4,5,6,7,8) - You could make 01:00:990 (7,8) go opposite directions on the playfield, something along these lines. To accomodate this change, you'd also have to move around 01:00:090 (1,4). As far as the concept of the rest of the pattern, I like how 01:00:390 (2,3,4,5,6,7) - uses somewhat visually close spaced zigzag jumps to contrast with the big movements between 01:00:990 (7,8,1).
01:03:390 (6,1,2,3) - You could apply the concept from 01:00:390 (2,3,4,5) here as well, but also a good idea is to movement from 01:03:390 (6,1) so that 01:03:840 (2,3,4,5,6) - stands out more. You might be able to come up with something better, but I just moved 1.
01:05:190 (1,2,3,4,5,6,7,8) - I mostly like this as is, but if I had to recommend anything it would be to make 01:06:090 (7) more visually spaced from the rest of 01:05:190 (1,2,3,4,5,6) along with your current direction change. I guess if you really wanted the 2011 feel you could also make 01:04:890 (6,1) - a 1/2 repeat.
Topic Starter
Okoratu
i did the first thing from halfslashed so far but am in the process of changing around an polishing up a few other things so i am doing changes in the diff im uploading now
Enon
i hope there was full ver mapset of this song somewhere
Sotarks
this is guud
Nozhomi
Nice 360p video

[Easy :]
  1. AR4.5 is not overkill for an Easy ? lol (I was just thinking than AR4 is better but whatever do as you want)
  2. 00:01:290 - Just feel weird to skip that beat when it's vocal and play the next one on 00:02:490 (3) - ?
  3. 00:21:990 (1) - Wasn't a better solution to extend the slider at 00:23:040 - like you did for 00:11:040 (3) - ? It kinda skip the same sort of beat.
  4. 00:31:890 - Imo this sound shouldn't be skipped, since it's a repeat of 00:31:590 (1) - . I would rather skip 00:31:290 - and map this one.
  5. 00:44:940 (2,2,2) - Since you mapped the reverse to kinda match more vocal on that section, I was just wondering if you could map 00:45:690 - and 00:50:490 - to work on that side too and keep the way you wanted to map this.
  6. The spinner is maybe a bit short at the end no ?
[Normal :]
  1. 00:09:690 (5) - Not supposed to be a clap ? Dunno if apply to other diff so yeah.
  2. 00:14:490 (3,1) - Your blanket are always top tier kapp lazy to check all so I'll just go drink a glass of water and see if fixed after
  3. Okay I feel better, don't forget to drink too since it's hot these days.
  4. 00:20:640 (3) - This slider shoundn't end on 00:21:240 - for mapping vocal and map 00:21:540 - ? Seems that's your idea here, and also you did it for 00:30:240 (3,4) - sooo.
  5. 01:17:790 (2,3) - Swaping them would fit more the vocal on 01:18:390 - since 01:17:790 - this one sounds a lot like the one you mapped with 01:17:190 (1) - . Apply on 01:22:590 (2,3) - as well.
[Intermediate :]
  1. Why not Advanced lol
  2. 00:03:240 (1) - / 01:24:840 (1) - What da fack is that NC ? Seems totally useless.
  3. 00:43:290 (1) - Maybe you want to not NC it like low diffs ? Or NC it on Normal and Easy ? Or it's just to adapt it for harder diff ? Tell me.
  4. 00:51:390 (1,1,1) - Nah don't NC there's no purpose to doing this, even if it's supposed to emphasis each sounds.
[Hard:]
  1. 00:03:240 (1) - Oh well will depend of your answer on Advanced Intermediate lol
  2. 00:20:640 (1) - I just wonder why you did that kind of NCs seems not having any purpose to me.
  3. 01:10:290 (3,4,5,6) - I think these jumps are a bit too strong for the diff and create a diffspike not really acceptable for what you map, especially 01:10:590 (5,6) - who is really above other jumps on this section.
[Insane :]
  1. 00:31:440 (5) - Maybe move it a bit higher to make 00:30:240 (1,5,1) - having the same distance between them ? (and ofc move 00:31:890 (2) - too)
  2. 00:39:690 (4,5,6) - Imo the movement is a bit rough to follow that triplet when other are more fluid to play. Smth like following more the slider shape would be more pleasant to play on an Insane.
  3. 01:05:790 (5,1) - Not stacked on purpose ?
[Extra :]
  1. 00:07:515 (11) - Is that beat really deserve to be clicked ? I only hear the continuous sound of trumpet here.
  2. 00:28:140 - You forget a clap here yeah.
  3. 00:55:140 (11) - The Normal whistle on the body is killing my ears don't do that pls thx.

What is modding anymore ? I wonder. Anyway hope you had a nice day and hope you'll find stars somewhere you know why.
Mukyu~
Topic Starter
Okoratu

Nozhomi wrote:

Nice 360p video agree

[Easy :]
  1. AR4.5 is not overkill for an Easy ? lol (I was just thinking than AR4 is better but whatever do as you want) i need slightly faster ar than usual because song is slightly faster than usual
  2. 00:01:290 - Just feel weird to skip that beat when it's vocal and play the next one on 00:02:490 (3) - ? [b]changed all 3 instances
  3. 00:21:990 (1) - Wasn't a better solution to extend the slider at 00:23:040 - like you did for 00:11:040 (3) - ? It kinda skip the same sort of beat. true
  4. 00:31:890 - Imo this sound shouldn't be skipped, since it's a repeat of 00:31:590 (1) - . I would rather skip 00:31:290 - and map this one. did
  5. 00:44:940 (2,2,2) - Since you mapped the reverse to kinda match more vocal on that section, I was just wondering if you could map 00:45:690 - and 00:50:490 - to work on that side too and keep the way you wanted to map this.
    rhythm variety
  6. The spinner is maybe a bit short at the end no ? slider
[Normal :]
  1. 00:09:690 (5) - Not supposed to be a clap ? Dunno if apply to other diff so yeah. did
  2. 00:14:490 (3,1) - Your blanket are always top tier kapp lazy to check all so I'll just go drink a glass of water and see if fixed after lol fixed
  3. Okay I feel better, don't forget to drink too since it's hot these days. ok dad
  4. 00:20:640 (3) - This slider shoundn't end on 00:21:240 - for mapping vocal and map 00:21:540 - ? Seems that's your idea here, and also you did it for 00:30:240 (3,4) - sooo. changed the other instance instead, i like the simplicity of it better
  5. 01:17:790 (2,3) - Swaping them would fit more the vocal on 01:18:390 - since 01:17:790 - this one sounds a lot like the one you mapped with 01:17:190 (1) - . Apply on 01:22:590 (2,3) - as well. i dont get thisto me this is pretty logical
in reply to the thing below:
[Intermediate :]
  1. Why not Advanced lol see picture
  2. 00:03:240 (1) - / 01:24:840 (1) - What da fack is that NC ? Seems totally useless. changed all the nc things except for 00:43:290 (1) - that one is very important
  3. 00:43:290 (1) - Maybe you want to not NC it like low diffs ? Or NC it on Normal and Easy ? Or it's just to adapt it for harder diff ? Tell me.
  4. 00:51:390 (1,1,1) - Nah don't NC there's no purpose to doing this, even if it's supposed to emphasis each sounds.
[Hard:]
  1. 00:03:240 (1) - Oh well will depend of your answer on Advanced Intermediate lol same
  2. 00:20:640 (1) - I just wonder why you did that kind of NCs seems not having any purpose to me. pattern looks more colorful lol
  3. 01:10:290 (3,4,5,6) - I think these jumps are a bit too strong for the diff and create a diffspike not really acceptable for what you map, especially 01:10:590 (5,6) - who is really above other jumps on this section.nerfed
[Insane :]
  1. 00:31:440 (5) - Maybe move it a bit higher to make 00:30:240 (1,5,1) - having the same distance between them ? (and ofc move 00:31:890 (2) - too) did
  2. 00:39:690 (4,5,6) - Imo the movement is a bit rough to follow that triplet when other are more fluid to play. Smth like following more the slider shape would be more pleasant to play on an Insane. just stacked them i think that works better
  3. 01:05:790 (5,1) - Not stacked on purpose ?not really
[Extra :]
  1. 00:07:515 (11) - Is that beat really deserve to be clicked ? I only hear the continuous sound of trumpet here. which is doing the triple yes
  2. 00:28:140 - You forget a clap here yeah. true
  3. 00:55:140 (11) - The Normal whistle on the body is killing my ears don't do that pls thx. made it more stupid

What is modding anymore ? I wonder. Anyway hope you had a nice day and hope you'll find stars somewhere you know why.
Mukyu~
pretty helpful actually, thanks

regarding some of the nc things on higher diffs:
toybot

Okorin wrote:

regarding some of the nc things on higher diffs:
Hyadain's JoJo reference
Topic Starter
Okoratu
i didnt even realise that

holy shit
Nozhomi


Also fixed a bit of hitsounds.
Cryptic
Everything looks good, qualified!

IRC stuff
14:24 Cryptic: ok
14:24 Cryptic: I'm gnna just
14:24 Cryptic: irc it here
14:24 Cryptic: you have time?
14:25 Okorin: sure
14:26 Cryptic: 00:58:290 (5,6) - 01:07:590 (3,4,5) - I get that you're having these stacked for the vocal voice or whatever, but it these are really strong notes that get no emphasis due to basically being a 1/4 spacing away. Also, you don't do it here 01:03:090 (5,6) -
14:27 Cryptic: I don't know what your goal/intention is with those patterns, but IMO the first two I linked need more umph behind their placement
14:27 Cryptic: This is on the top diff
14:28 Okorin: depends on how you follow sliders through lol
14:28 Okorin: also these two patterns are legit mapping what the vocalists say
14:29 Cryptic: what is he saying
14:30 Okorin: 00:57:390 (4,5,6) - translates to sth about i want to be next to you and and then female voice goes "when i'm with you" 00:58:890 (1,2,3,4,5) - in this pattern and
14:30 Okorin: then male vocalist goes 01:00:390 (2,3,4,5,6,7,8) - time passes 100 times faster
14:30 Okorin: but taking that statement literally wouldve been a bad idea
14:30 Okorin: in 01:07:290 (1,2,3,4,5) - male vocalist is singing "we're even singing in syncro"
14:31 Cryptic: o
14:31 Cryptic: Well I ean
14:31 Cryptic: if you think that thats a strong enough defense on your part
14:31 Cryptic: and like how it matches the vocals
14:31 Cryptic: then go ahead
14:31 Cryptic: I'm not too fussed about it
14:31 Cryptic: its just the only thing that seemed about of place on this diff
14:31 Okorin: i think it represents the song in a hilarious way
14:32 Cryptic: ok
14:32 Cryptic: I like how the Insane and Extra
14:32 Okorin: 01:01:590 (1,2,3,4,5) - 01:02:490 (1,2,3,4,5) - are mirrored cuz voth vocalist basically say the same except at the 2nd time female voice says it's too much fun instead of it's fun
14:32 Cryptic: are kind of the same map but not really
14:33 Okorin: yah lol
14:33 Okorin: just that insane is even more symmetrical
14:34 Cryptic: yeah
14:34 Cryptic: 00:08:940 (6,7) - which ends up being a problem-ish in places like this
14:34 Cryptic: just because they get so much damn spacing
14:34 Cryptic: but slider leniency makes it k but I hate slider leniency abuse
14:35 Cryptic: but symmetry maps are basically slider leniency abuse the-map
14:36 Cryptic: the only other place I have a real problem wiht on the insane is here 01:07:890 (4,5) -
14:36 Okorin: i nerfed that one pattern a bit but if i do that sort of thing to many other patterns i'll end up with beeing even more axis dependent than i alread yam
14:37 Cryptic: I'd like the 5 ctrl-g'd or something but
14:37 Cryptic: that screws up the next pattern a bit
14:37 Cryptic: just atm thats not getting any emphasis and you aren't seemingly following the vocals on this diff
14:38 Okorin: works for me actually ??
14:38 Cryptic: I mean
14:38 Cryptic: it doesn't play bad
14:39 Cryptic: it just palys worse than un-ctrl-g'd
14:39 Cryptic: but
14:39 Cryptic: if you're cool wiht it
14:39 Cryptic: then ctrl-g it and call it a day on this diff
14:42 Cryptic: 00:11:490 (2) - this circle on the hard triggers me out of this atomosphere
14:43 Okorin: but why does it trigger you
14:44 Cryptic: because it should be on 00:11:640 - and follow the vocals
14:44 Cryptic: or it should be a 1/2 slider
14:44 Cryptic: or something
14:44 Cryptic: but you've been hitting the vocals and then were like "nah jk" here
14:44 Cryptic: and it hurts me
14:44 Cryptic: like move it to where I suggest
14:44 Cryptic: it sounds way better
14:47 Okorin: changed to https://imgur-archive.ppy.sh/tCa4RSA.png
14:48 Cryptic: that'll work
14:48 Cryptic: you use that rhythm otherplaces too
14:48 Cryptic: which helps
14:48 Cryptic: you did see what I meant though right?
14:49 Okorin: i would've argued back if i understood why i did this
14:49 Okorin: but i legit dunno so whatever
14:49 Okorin: LOL
14:49 Cryptic: xD
14:49 Okorin: i like the hard more than the insane
14:50 Cryptic: same
14:52 Okorin: compared to extra and hard the insane kinda doesn't do anything that makes me want to play it when i can play the extra
14:52 Cryptic: on advanced
14:52 Cryptic: 01:03:090 (2) - why not a 1/2
14:53 Cryptic: other spots for this vocal/rhythm use 1/2
14:53 Cryptic: what makes this point different
14:53 Okorin: i just had 01:00:390 (1,2,3,4,5) - and needed contrast in 01:03:690 (4,5,1) - so making everything circles there doesnt help that i need these two patterns stand out above the rest lol
14:54 Cryptic: 01:07:890 (2) - 00:58:290 (2) - why not make those circles then
14:54 Cryptic: just singles
14:54 Cryptic: and s kip the second beat
14:55 Okorin: i dont get why you're suggesting this
14:55 Cryptic: It just feels really out out of places to have that 1/1 there
14:55 Cryptic: and not elsewhere
14:55 Cryptic: rhythmically
14:56 Cryptic: I do get your desire to have the variation/contrast there but
14:56 Cryptic: I don't see why that couldn't be implemented elsewhere for consistency in interpretation but
14:56 Cryptic: if you don't want to it's fine, it's really just nitpicking
14:56 Cryptic: I understand most of the decisions you're making, and only pointing out ones I don't really get or disagree with, basically
14:58 Okorin: though 01:03:690 (4,5,1) - is different from any other vocal pattern around the two spots you linked and the second reason for that was that it's managing difficulty curve of the diff lol
15:00 Okorin: wait i thought this is about the 1/1 sliders but it isnt
15:00 Cryptic: no
15:00 Cryptic: it isn't
15:00 Cryptic: it's about the circle lmao
15:00 Okorin: but its about both two or threes being a slider
15:02 Okorin: most of the time the reason why i skip 1/2 vocals by putting them on sliderends still is that i can only have that many circles in a hard before it becomes too hard
15:02 Okorin: lol
15:03 Okorin: can i delete 00:55:140 (2) - and make 00:54:390 (1) - a longer ass slider
15:03 Cryptic: naw I get that
15:03 Cryptic: wait
15:03 Cryptic: oko
15:03 Cryptic: lmao
15:03 Cryptic: https://puu.sh/wmPKO/a6b64f8e8b.png
15:03 Cryptic: https://puu.sh/wmPLy/294435ac45.png
15:04 Cryptic: https://puu.sh/wmPM0/34b8a04ec4.png
15:04 Cryptic: are you still on hard
15:04 Okorin: yes
15:04 Okorin: good
15:04 Okorin: nice
15:04 Cryptic: 10/10
15:05 Cryptic: yeah my only problem with the hard was solved with the repeat slider you did
15:05 Cryptic: and I moved on
15:06 Okorin: i did the thing i said i wanted to do
15:06 Okorin: anyways
15:07 Cryptic: lmao
15:07 Cryptic: ok
15:07 Okorin: it is now https://imgur-archive.ppy.sh/wbhRDyi.png
15:07 Okorin: i dont have a diff that is called advanced
15:08 Cryptic: intermediate = advanced
15:08 Cryptic: I'll fight you
15:08 Cryptic: also Ilike that change
15:10 Okorin: tbh
15:10 Okorin: i have no idea why i did that
15:10 Okorin: ok
15:11 Cryptic: ok
15:11 Cryptic: gonna justm ake it a 1/2 slider then?
15:13 Okorin: yeah i did
15:13 Cryptic: ok
15:13 Okorin: https://imgur-archive.ppy.sh/OCTMmn0.png
15:13 Cryptic: oh yeah that does work
15:13 Cryptic: ok
15:13 Okorin: redid the 2 patterns afterwards so thats why i wasnt saying anything
15:13 Cryptic: gotchya
15:16 Cryptic: on the normal now
15:16 Cryptic: is the repeat on this 01:20:190 (2) - meant to have a whistle on it?
15:16 Cryptic: 01:22:590 (2) - this one has no HS on it
15:17 Okorin: yeah red ticks in that measure have drum whistles
15:18 Cryptic: ok
15:22 Cryptic: 01:11:490 (1,2,3,4) - you're following the BOOMs in the background right? (On the easy btw)
15:22 Okorin: yeah
15:23 Cryptic: 01:13:590 (1,2) - why do you just switch back to vocals when the BOOMs still exist
15:23 Okorin: changed the hitsound on the end of last slider on that diff
15:23 Okorin: and added a whistle to a reverse on intermediate
15:23 Cryptic: is it the lead end to the next pattern?
15:23 Okorin: because compared to yodeling thse are way more distinct
15:23 Okorin: lol
15:23 Okorin: + i need to switch over to hey here's vocals in the next pattern
15:24 Okorin: couldnt think of any other way to do this
15:24 Cryptic: there really sin't a lot of ways
15:24 Cryptic: I just hate any them all tbh
15:24 Cryptic: I guess this is fine
15:24 Okorin: LOL
15:24 Cryptic: 01:14:790 (3) - why no NC here?
15:25 Okorin: i dont like 2 object combos
15:25 Cryptic: but based off NC patterns
15:25 Cryptic: it should be NC'd
15:26 Okorin: tbh this just looks dumb like https://imgur-archive.ppy.sh/H4Ym8It.png
15:26 Okorin: but i dont really care iether way lol
15:26 Cryptic: I'd NC it
15:26 Cryptic: it makes more sense for me based off vocals
15:26 Okorin: ok lol
15:26 Cryptic: I do agree it looks a bit lol but no one is going to mind and its better to be consistent
15:26 Okorin: colorful
15:26 Cryptic: okay
15:26 Cryptic: you can upate if you're ready
15:26 Cryptic: so I can recheck
15:30 Okorin: i think it updated
15:30 Okorin: yeah it did
15:30 Cryptic: yeah
Topic Starter
Okoratu
ty everyone!
Delis
( ͡' ˍゝ ͡ ' )

grats
Feerum
haha what year is it
Izzz
2011-2012 i think
Pachiru

Okorin wrote:

This beatmap was submitted using in-game submission on Samstag, 17. Juni 2017 at 21:27:23
Juni
dqs01733
10/10!
Enon
( ͡ ' ˍゝ ͡ ' )
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