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shitoo - Hitotsume Ripper Satsujin Jiken

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Kotori-Chan
late m4m
such a creepy song~

Easy

looks all good to me >.<

Normal

00:06:461 (3,1) - i will never understand why people make the last note a NC, thats so unnecessary imo ;w;
00:45:461 (3) - not really sure but i think it suits kinda better to the vocals with just a circle
01:17:175 (1,2) - i think you invented a new blanket, eye blanket =w= https://osu.ppy.sh/ss/8549019
03:56:605 (1) - idk but how about making this slider vertical instead ? it kinda felt weird to me personal ;w; but up to you~

Advanced

I like Jonawagas parts~ noffy ofc too =w= <3
Kinda felt like an early Andrea :>

Hard

00:35:175 (5,6) - how about changing these into this https://osu.ppy.sh/ss/8549119 it looks better than what you did >< but still keeps the same playability~
00:36:033 (1,2,3) - uhhhh is there a reason these have drum sampleset D: ?
01:17:175 (1,2) - eye blanket best blanket =w= https://osu.ppy.sh/ss/8549137
02:35:175 (7,1) - hmmmmm here you made the last one more spaced 01:23:175 (6,1) - here you didnt, wonder why :3 ?
02:43:747 (4) - x -2 for the best possible stack =w=
02:48:033 (1,2,3,4,5,6,7,8) - just btw~ all these patterns remind me pretty much of Saten, luv them >w< <3

Murder~ noffy so brutal !!


00:02:604 (2,3,4,1,2,3) - pls explain me what these and on the following patterns are mapped to, because i really dont get it ;w;
well thats actually all of that diff :3.... *hides* or my focus is just dead


Very nicu mapset noffy desu BUT is it really necessary making hard od7 and insane od8 ? I mean if you look at the BPM and * rating i dont really think thats necessary,6 and 7 would be better >.< but yeah~
Good luck with this and sry for small mod but this already got so many mods~ all i found are just minor things,nothing really big ;w;
And tbh we should collab something one day~ i kinda want to =w= <3
Topic Starter
Noffy

Kotori-Chan wrote:

late m4m :3 hello
such a creepy song~ sppooookkky murder mysteries

Easy

looks all good to me >.< >w<

Normal

00:06:461 (3,1) - i will never understand why people make the last note a NC, thats so unnecessary imo ;w; mmm, I'd rather keep it so that when 00:27:461 (1) - happens it's not ultra out there.
00:45:461 (3) - not really sure but i think it suits kinda better to the vocals with just a circle Hmmm.. I'm not sure about this one. I have to think about it some more o:
01:17:175 (1,2) - i think you invented a new blanket, eye blanket =w= https://osu.ppy.sh/ss/8549019 omg hahaha, that's beautiful I didn't even notice xD
03:56:605 (1) - idk but how about making this slider vertical instead ? it kinda felt weird to me personal ;w; but up to you~ sure~ changed :3

Advanced

I like Jonawagas parts~ noffy ofc too =w= <3 thank you >:3c
Kinda felt like an early Andrea :> !!!

Hard

00:35:175 (5,6) - how about changing these into this https://osu.ppy.sh/ss/8549119 it looks better than what you did >< but still keeps the same playability~ !!! hey neat idea, changed as suggested
00:36:033 (1,2,3) - uhhhh is there a reason these have drum sampleset D: ? I accidentally change the sampleset (shift+r) and/or addition set (ctrl+r) to drum all the time when trying to use the rotate tool (ctrl+shfit+r). I really wish osu would let me change the keyboard bindings for some commands so I could avoid this but D:. fixed~
01:17:175 (1,2) - eye blanket best blanket =w= https://osu.ppy.sh/ss/8549137 aaaa omg again I can't believe this was an accident!
02:35:175 (7,1) - hmmmmm here you made the last one more spaced 01:23:175 (6,1) - here you didnt, wonder why :3 ? aaa I'm a baka, fixed spacing on both.
02:43:747 (4) - x -2 for the best possible stack =w= :0!!! Changed~ thank you
02:48:033 (1,2,3,4,5,6,7,8) - just btw~ all these patterns remind me pretty much of Saten, luv them >w< <3 =v=b excellent

Murder~ noffy so brutal !! the song name in english is the "One Eyed Ripper Murder Case" after all !!


00:02:604 (2,3,4,1,2,3) - pls explain me what these and on the following patterns are mapped to, because i really dont get it ;w; the ultra gentle guitar~ o:
well thats actually all of that diff :3.... *hides* or my focus is just dead Hooray! >w<


Very nicu mapset noffy desu BUT is it really necessary making hard od7 and insane od8 ? I mean if you look at the BPM and * rating i dont really think thats necessary,6 and 7 would be better >.< but yeah~ ohhh uhh.. no reason that I had it that way in particular o: I'll change them~
Good luck with this and sry for small mod but this already got so many mods~ all i found are just minor things,nothing really big ;w; Even if you think it's small, I'm greatful for the help and critique >w<!
And tbh we should collab something one day~ i kinda want to =w= <3 heck yeah C:< we gotta do that sometime!!
MaridiuS
ugh how do i delete posts
MaridiuS
okay here's the mod

[Murder]
Spacing emphasis. Think that the map doesn't follow the intensity of vocals perfectly. I've seen some things that I find as mistakes and will proceed to point them out and share my thoughts.
00:30:461 (6,7) - I think that this jumps are too big, even in the kiai sections there are not as big jumps as this one
00:43:961 (6,7) - this is essentially the same sound as 00:45:890 (5) - this, therefore both should have same spacing. 00:47:603 (5,5) - same for these two etc.
01:25:747 (1,2,3,4,5,6) - the thing i don't understand is why do this have bigger spacing than 01:29:175 (1,2,3,4,5) - , when my ears are bleeding on the latter sounds i pointed out.
01:37:104 (6,7) - I wouldn't really say that the vocals are going down in intensity, there are at least more intense than 01:36:033 (1,2,3) -
02:26:604 (4) - this sound is kinda the same as 02:27:461 (1) - just the vocals a tad bit less intense, therefore i recommend keeping similar spacing on both.
02:37:747 (1,2,3,4,5) - hmm i don't find this tasty, you never actually use such linear patterns in the map, so i don't recommend doing it here too.
03:09:889 (5,6) - first time you give low spacing to (5) 03:16:747 (5) - unlike this for example or 03:13:318 (5) -

Aesthetics and structure seems to be of an old style, so I won't comment on that, i'm not sure how acceptable it is in 2017. Rhythm is consistent and planned, but i have the issue against some spacing emphasis choices. The problem with this style is usually not being able to fully utilize spacing emphasis in order to create symmetry and similar things in the map. Note, I just touched one kiai and few things, map is strongly consistent, so I'm also shooting shots at other kiais. Maybe i'll mod other diffs but I dislike doing mods on diffs below 4*.
Topic Starter
Noffy

MaridiuS wrote:

okay here's the mod hello~ sorry for the delayed reply ><

[Murder]
Spacing emphasis. Think that the map doesn't follow the intensity of vocals perfectly. I've seen some things that I find as mistakes and will proceed to point them out and share my thoughts. okay C:
00:30:461 (6,7) - I think that this jumps are too big, even in the kiai sections there are not as big jumps as this one will do my best to try to adjust this section in general to balance it more ><, since I feel the jumps themselves aren't too much bigger but rather how it plays may be a bit weird....
00:43:961 (6,7) - this is essentially the same sound as 00:45:890 (5) - this, therefore both should have same spacing. 00:47:603 (5,5) - same for these two etc. my intent here was to emphasize the latter ones in these patterns being a bit louder in the song, but I see what you mean. I'll further consider ways to revise this.
01:25:747 (1,2,3,4,5,6) - the thing i don't understand is why do this have bigger spacing than 01:29:175 (1,2,3,4,5) - , when my ears are bleeding on the latter sounds i pointed out. hmm.. gonna try to adjust all of these offending pink combos in the kiais for this issue.
01:37:104 (6,7) - I wouldn't really say that the vocals are going down in intensity, there are at least more intense than 01:36:033 (1,2,3) - I did this with the intent of forcing the player to focus a bit on what they're doing, the sudden smaller movement before a sharp turn making it a bit harder
02:26:604 (4) - this sound is kinda the same as 02:27:461 (1) - just the vocals a tad bit less intense, therefore i recommend keeping similar spacing on both. Really? I don't really hear these as being all too similar.
02:37:747 (1,2,3,4,5) - hmm i don't find this tasty, you never actually use such linear patterns in the map, so i don't recommend doing it here too. will figure out an alternative pattern to do instead, especially since it has the same spacing problem mentioned a bit above.
03:09:889 (5,6) - first time you give low spacing to (5) 03:16:747 (5) - unlike this for example or 03:13:318 (5) - fixed the first few patterns

Aesthetics and structure seems to be of an old style, so I won't comment on that, i'm not sure how acceptable it is in 2017. Rhythm is consistent and planned, but i have the issue against some spacing emphasis choices. The problem with this style is usually not being able to fully utilize spacing emphasis in order to create symmetry and similar things in the map. Note, I just touched one kiai and few things, map is strongly consistent, so I'm also shooting shots at other kiais. Maybe i'll mod other diffs but I dislike doing mods on diffs below 4*.
Thank you for the mod! I'll be doing my best to adjust offending sections and similar places accordingly :!: Though personally I don't really understand as to how it comes off as the spacing being restricted by the symmetrical patterns, since it was the other way around and the patterns largely constructed to follow a fairly specific spacing pattern I had made. Alas! Will update the map once I've managed to change some parts to where I'm satisfied with it again.
MaridiuS
no kds for this but things I forgot to point out:
01:30:033 (5,6) - this should be sliders imo, they're the climax of the vocals, but the intensity in the map is severely reduced, just by making them sliders. Being circles and biggest spacing for these sounds should be the way to go. (ofc i'm also referring to all similar sounds (5) to (6) sliders ..

Also on start you might think of structuring the notes wtih a little bit logic involved, not randomly. For exmaple you start with a rotation 00:02:604 (2,3,4,1) - then we have 00:03:890 (2,3) - which is totally disconnected from the previous pattern. 00:04:533 (4,5) - and then we have different flow.
00:09:461 (2,3,4,1,2,3,4,5) - here its like one inverse, and then two copy pastes, I recommend having some system of rotation / symmetry here, feels chaotic, probably even more problematic on DT when people don't understand where will next notes be.
Topic Starter
Noffy

MaridiuS wrote:

no kds for this but things I forgot to point out: okay
01:30:033 (5,6) - this should be sliders imo, they're the climax of the vocals, but the intensity in the map is severely reduced, just by making them sliders. Being circles and biggest spacing for these sounds should be the way to go. (ofc i'm also referring to all similar sounds (5) to (6) sliders .. aa.. someone else mentioned this to me as well.. but it doesn't really feel appropriate to me to have it as so many circles when it's the middle of the chorus and not the end.
I'll think about it some more /m\


Also on start you might think of structuring the notes wtih a little bit logic involved, not randomly. For exmaple you start with a rotation 00:02:604 (2,3,4,1) - then we have 00:03:890 (2,3) - which is totally disconnected from the previous pattern. 00:04:533 (4,5) - and then we have different flow.
00:09:461 (2,3,4,1,2,3,4,5) - here its like one inverse, and then two copy pastes, I recommend having some system of rotation / symmetry here, feels chaotic, probably even more problematic on DT when people don't understand where will next notes be.it's not really.. random at all. It starts out using solely variations of this trapezoid shape with increasing numbers of patterns where the two circle pairs are instead forming parallel lines as it gets more intense. So.. like, uh. I'll try to keep it in mind for the map overall though. Also I think that someone choosing to play with a mod should be choosing intentionally to challenge themselves further, so doing something to intentionally make said mod easier is a bit >_>. I'll go through and try to change it a bit so that there's a clearer evvooolutioon though.
thanks again /o/!


edit: updoot, gonna seek more help on the intro section, and stuff, cause i feel like it's bad but can't figure out a good way to fix it. attempted remap did not go well >_>
timemon
im here for the 2 kudosu

[Murder]
00:00:033 - volume too loud

01:01:104 (4,5,6,1) - spacing here is a bit too much with the context on how you map earlier

01:03:461 (1) - is whistle really needed here? it sounds weird and it makes it stand out way too much

01:30:033 (5,6) - why are you undermapping these? it should be more intense than the 01:29:175 (1,2,3,4) -
02:42:033 (5,6) - ^
03:54:033 (5,6) -

02:05:818 (2,6) - visual

03:13:747 (1) - the random whistle sound again lol

[Jonaffy's Advanced]
04:00:675 (6,7,8,9) - this pattern is too much for Advanced, it's a huge difficulty spike

good luck!
Topic Starter
Noffy

timemon wrote:

im here for the 2 kudosu ok 🎄

[Murder]
00:00:033 - volume too loud changed in all diffs

01:01:104 (4,5,6,1) - spacing here is a bit too much with the context on how you map earlier a fixed ><

01:03:461 (1) - is whistle really needed here? it sounds weird and it makes it stand out way too much yes it's cute and it goes with a sound in the bgm I promise

01:30:033 (5,6) - why are you undermapping these? it should be more intense than the 01:29:175 (1,2,3,4) - so that 01:36:033 (1,2,3,4,5,6,7,8) - stands out as REALLY intense as the final pattern in the kiais. :oops:
02:42:033 (5,6) - ^ ^
03:54:033 (5,6) - ^ ^

02:05:818 (2,6) - visual okay will make a change or nine

03:13:747 (1) - the random whistle sound again lol yes

good luck! thank!
will updoot once i'm satisfied with the spacing again
Lafayla
nm from my queue
I have nothing to say about the Normal and Easy, they seem okay, I would pretty them up with more blankets and stuff but everything else is good in them imo
Hard

01:37:747 - to 01:40:318 - because the previous section is mapped to the vocals, mapping this section would make a nice entrance into the break imo
this also applies in other sections like 02:49:747 - but I mean> its not necessary but I think it would make the breaks feel better especially since you are prioritizing vocals, you could argue that leaving them silent makes the last kiai feel more dynamic, if thats the case use a more simple rhythm that the last kiai

00:55:747 (3,4,5) - I don't quite understand this spacing, judging from the intensities of the 3 sounds Id say 5 is the most intense because of what sounds like a crash on the highhat, 4 slightly less and 3 pretty weak but you gave more to 4.. am I missing a sound here?
01:02:604 (3,4,5) - same thing here.... just slightly confused
02:00:890 (3,4,5) - and here
02:07:747 (3,4,5) - and here
02:14:604 (3,4,5) -
03:20:175 (1,1) - in earlier measures you added pickups to the next ncs but here you seperated them...?
03:25:318 (4,5) - may be better to just use a rhythm similar to the begginning by changing these into a slider
03:31:747 (3,4,5) - and then you flip the rhythm? interesting, seems like you tried making variation because the rhythm gets boring after 4 minutes, interesting
Murder

01:08:390 (6) - this overlap goes against how I think you would map patterns, but maybe this is on purpose to visually show how the next section changes
01:58:318 (1) - I think this movement is really harsh, the spacing seems ok for the emphasis but the completely vertical movement makes it a bit painful, you could say its a slider so you don't need to exactly hit it accurately, choice is yours.
03:57:032 (3,4) - I would also apply this spacing > here 03:55:319 (3,4) -
04:14:604 (5,7) - I would make the spacing 7 gets similar to 5, judging solely from the way you emphasized the vocal on 5
Best wishes on the mapset Noffy c:
Topic Starter
Noffy

Lafayla wrote:

nm from my queue hello~ :3
I have nothing to say about the Normal and Easy, they seem okay, I would pretty them up with more blankets and stuff but everything else is good in them imo I'm not that big on blanketing in this mapset but I'll keep it in mind, thank you for checking them c:
Hard

01:37:747 - to 01:40:318 - because the previous section is mapped to the vocals, mapping this section would make a nice entrance into the break imo
this also applies in other sections like 02:49:747 - but I mean> its not necessary but I think it would make the breaks feel better especially since you are prioritizing vocals, you could argue that leaving them silent makes the last kiai feel more dynamic, if thats the case use a more simple rhythm that the last kiai i'll have to consider this some more. it's a very cool idea, but i also like how it currently drops to nothing.. hmmmMMmm..

00:55:747 (3,4,5) - I don't quite understand this spacing, judging from the intensities of the 3 sounds Id say 5 is the most intense because of what sounds like a crash on the highhat, 4 slightly less and 3 pretty weak but you gave more to 4.. am I missing a sound here? these are this waay becausse they're following the..guitar? bass? thrum here in this difficulty, in which the (5)s are the weakest. if this turns out to be too vague that others dont notice this, i'll consider changing it to follow the cymbals instead.
01:02:604 (3,4,5) - same thing here.... just slightly confused
02:00:890 (3,4,5) - and here
02:07:747 (3,4,5) - and here
02:14:604 (3,4,5) -
03:20:175 (1,1) - in earlier measures you added pickups to the next ncs but here you seperated them...? oh snap, you're right, I messed up there. Fixed in all affected difficulties.
03:25:318 (4,5) - may be better to just use a rhythm similar to the begginning by changing these into a slider changed to slider because of the stuff i mentioned below also applying at this time
03:31:747 (3,4,5) - and then you flip the rhythm? interesting, seems like you tried making variation because the rhythm gets boring after 4 minutes, interesting 03:31:747 (3,4,5) - this pattern in particular is flipped so that 03:32:604 (1,2,3,4,5,6,7) - as all circles has more impact and stands out more. If it there were two circles right before it, it would take away from that a bit because the two parts would blend together a bit. Plus yeah, small doses of variation in a long song help keep things fresh c:
Murder

01:08:390 (6) - this overlap goes against how I think you would map patterns, but maybe this is on purpose to visually show how the next section changes yup, you're exactly right :> Plus, it's in line with the large amounts of similar overlaps used during this section 00:29:175 -
01:58:318 (1) - I think this movement is really harsh, the spacing seems ok for the emphasis but the completely vertical movement makes it a bit painful, you could say its a slider so you don't need to exactly hit it accurately, choice is yours. mm, yeah I agree it's pretty harsh but not more or less so than other patterns used during these verses, so I'll keep it.
03:57:032 (3,4) - I would also apply this spacing > here 03:55:319 (3,4) - I've increased the spacing some but not to the same amount, as 03:54:890 (1,2,3,4) - is a bit more difficult to hit already due to how it's not-rotated
04:14:604 (5,7) - I would make the spacing 7 gets similar to 5, judging solely from the way you emphasized the vocal on 5 hmm, I think doing that exactly would mess up the current pattern that I think plays pretty well owo,. fixed 04:13:747 (1,2,3) - to have the same spacings to and from 2, same for 04:14:604 (5,6,7) - but with 6.
Best wishes on the mapset Noffy c: thank you Lafayla /'v'/!!
Pulse
hey, m4m from your queue, sorry for the delay

[General]
  1. 00:27:461 (1) - There's a clap on slider end on Easy diff that doesn't exists on any other diffs, make them equally hitsounded
[Easy]
  1. 03:27:461 (1) - Yo isn't this spacing wrong? Everything else seems great
[Normal]
  1. Remove NC's and check Distance Snaping on AiMod. Also do a manual check, there's some DS mistakes on couple sections that can't exist on E/N
[Jonaffy's Advanced]
  1. 01:20:604 (1,2,3) - (2) and (3) are touching while (1) and (2) aren't
  2. 02:27:461 (4,5,6) - I think it should be straight as 02:15:461 (1,2,3) - is
  3. 03:06:890 (1,2,3) - Touching x not touching
  4. 03:10:318 (1,2,3) - Work on (2) and (3) positions in order to make overlaps equal like 03:12:033 (4,5,6)
  5. 03:13:747 (1,2) - Same as above
  6. 03:29:175 (4,5,6) - Overlap thing, not going to mention the same thing again but there's a couple more cases
  7. 04:03:461 (5) - This overlap is a bit off
[Murder]
  1. 01:54:890 (3) - Could be NC'd and a little more spaced since it's like a new phrase is beign introduced right after the word spelled on 01:54:247 (1,2). You did it on 01:58:318 (1) and 02:03:461 (1)
  2. 03:18:890 (1,1) - Uh doesn't seems to be a great idea leave this gap without any notes on such place. Why?
  3. 03:48:033 (2) - NC
Good luck!
Topic Starter
Noffy

Pulse wrote:

hey, m4m from your queue, sorry for the delay heyo~ it's cool, and thank you C:

[General]
  1. 00:27:461 (1) - There's a clap on slider end on Easy diff that doesn't exists on any other diffs, make them equally hitsounded snap where did that come from. removed on easy.
[Easy]
  1. 03:27:461 (1) - Yo isn't this spacing wrong? Everything else seems great how even did this happen ouo;;; fixed
[Normal]
  1. Remove NC's and check Distance Snaping on AiMod. Also do a manual check, there's some DS mistakes on couple sections that can't exist on E/N went through and checked the whole map, but besides two instances where the ds was randomly 1.2 I didn't find anything that was significantly off. hopefully those are what you were referring to. Didn't see where to remove NCs.
[Jonaffy's Advanced]
  1. 01:20:604 (1,2,3) - (2) and (3) are touching while (1) and (2) aren't
  2. 02:27:461 (4,5,6) - I think it should be straight as 02:15:461 (1,2,3) - is fixeds
  3. 03:06:890 (1,2,3) - Touching x not touching
  4. 03:10:318 (1,2,3) - Work on (2) and (3) positions in order to make overlaps equal like 03:12:033 (4,5,6)
  5. 03:13:747 (1,2) - Same as above
  6. 03:29:175 (4,5,6) - Overlap thing, not going to mention the same thing again but there's a couple more cases
  7. 04:03:461 (5) - This overlap is a bit off
[Murder]
  1. 01:54:890 (3) - Could be NC'd and a little more spaced since it's like a new phrase is beign introduced right after the word spelled on 01:54:247 (1,2). You did it on 01:58:318 (1) and 02:03:461 (1) here 00:42:890 - and here 01:54:890 - are not nc'd due to how the vocals lead into them after an instrumental section, and I felt it'd be awkward to seperate them. This isn't the case during the rest of the verses
  2. 03:18:890 (1,1) - Uh doesn't seems to be a great idea leave this gap without any notes on such place. Why? I feel the pause helps the start of the next section feel more natural ~o.o~
  3. 03:48:033 (2) - NC I dont want to seperate 03:47:604 (1,2) - - this is different from previous chorus leadins for this difficulty where i continuously followed the drums, hence the nc was at the start of the kiai to differentiate the switch to vocals.
Good luck! Thanks! I'm definitely gonna need it >.<
Pulse

Noffy wrote:

Pulse wrote:

[Normal]
  1. Remove NC's and check Distance Snaping on AiMod. Also do a manual check, there's some DS mistakes on couple sections that can't exist on E/N went through and checked the whole map, but besides two instances where the ds was randomly 1.2 I didn't find anything that was significantly off. hopefully those are what you were referring to. Didn't see where to remove NCs.
Sorry for not explaining it right. You can use Ctrl+A and press "Q" twice in order to remove every new combo on map. If you do this, you will see that AiMod points out 01:05:604 (109,110) - and 03:18:460 (21,22) - with a wrong DS
Topic Starter
Noffy

Pulse wrote:

Sorry for not explaining it right. You can use Ctrl+A and press "Q" twice in order to remove every new combo on map. If you do this, you will see that AiMod points out 01:05:604 (109,110) - and 03:18:460 (21,22) - with a wrong DS
Ohh I see o: ! Did that and fixed~ Thanks for the followup explanation :)
neonat
Murder

00:35:390 (6,7,8) - same pitches but different spacing
00:42:890 (4) - NC
00:42:033 (1,2,3,4) - spacing underwhelming here
01:00:890 (3,4,5) - a more acute angle of movement would be nice here
01:12:890 (3,4) - could at least blanket better, though I disagree with the slider with the end on the white line

This difficulty prioritises a lot of the background music more than the main melody I feel
Topic Starter
Noffy
Hey! Thanks for modding ^^

neonat wrote:

Murder

00:35:390 (6,7,8) - same pitches but different spacing how i hear it is 00:34:318 (1,2,3,4,5,6,7,8) - 1->4 pitch increases, 5->8 it gets less irritating/decreases some, so the spacing goes up then down accordingly
00:42:890 (4) - NC switched to 00:42:247 (1) - because that's where vocal starts
00:42:033 (1,2,3,4) - spacing underwhelming here how so?
01:00:890 (3,4,5) - a more acute angle of movement would be nice here why? well i mean i had meant it to be like 00:48:890 (3,4,5,6) - and other various similar patterns, just with the more varied spacing for the finishes
01:12:890 (3,4) - could at least blanket better, though I disagree with the slider with the end on the white line will fix the blanket, but wont change the slider's rhythm since it starts/ends on the do-doot

This difficulty prioritises a lot of the background music more than the main melody I feel how so? i followed the background music a lot but am not aware of where it would take precedence over the melody

changed normal-hitclap.wav and soft-hitclap.wav because i didnt know how horrifically unitting these hitsounds were with my old speakers that didnt do bass frequences very well.
Cote
Hi M4M owo

Remember this map
https://osu.ppy.sh/s/708568

General

  1. Disable Enable countdown and Widescreen support are not necessary

Easy

  1. 00:27:461 (3) - This slider does not convince me at all, maybe you can try this, it emphasizes better than the current one
  2. 03:32:604 (3) - Same as above, try to make slider more appealing

Normal

  1. 00:01:533 (2,3) - Do this diagonally, keep in mind that it is played by beginners, making a curve like this is not a very good option
  2. 00:32:175 (3,1) - Same, you can put the slider 3 half straight
  3. 01:18:890 (3,1) - Fix this stack
  4. 01:34:961 (2,3) - Diagonal, it looks better
  5. 01:54:247 (1,2) - Maybe stack this? Considering that 2 is a strong blow, it would not be bad
  6. 03:50:605 (3) - Locate it below, I do not suggest leaving it up

Jonaffy's Advanced

  1. 00:30:033 (3) - Ctrl+h so as not to bother giving that 00:30:890 (4) - it is uncomfortable
  2. 01:06:033 (7) - Ctrl+h and and stack with the queue of 01:07:747 (3) - it is better imo

Hard

  1. 00:03:461 (1,3) - Maybe stack the these two in the 00:01:747 (1) - (1 in the head and 3 in the queue)
  2. 00:49:747 (1) - Mmm, This slider is not very appealing, same for 01:03:461 (1) - 02:01:747 (1) - try to make slider more good! ><

Murder

  1. 00:01:104 - Why not map this part? all diffs with the exception of this and easy are mapped, consider mapping this part as it is the top diff
  2. 01:31:747 (5) - Ctrl+h looks better
  3. 01:41:283 - You can map this part, considering that it's the top diff is not bad, but that's your decision, same for 02:49:747 -
  4. 02:40:746 (5) - Ctrl+h looks better
  5. 03:18:890 (1) - ;-; why skip this part, the song is still being very fluid here so this gap is kind of awkward
And that would be! I liked your map, very fun! gl owo
Topic Starter
Noffy

wolf3211 wrote:

Hi M4M owo ovo haii

Remember this map
https://osu.ppy.sh/s/708568 done diddly~ :3

General

  1. Disable Enable countdown and Widescreen support are not necessary neither of these settings will make a difference in the map. there is no storyboard, and the intro time isn't long enough for countdown to work.

Easy

  1. 00:27:461 (3) - This slider does not convince me at all, maybe you can try this, it emphasizes better than the current one I kept my basic shape but adjusted it a bit to be less weirdly tight instead
  2. 03:32:604 (3) - Same as above, try to make slider more appealing I think it is currently fine/appealing as is.

Normal

  1. 00:01:533 (2,3) - Do this diagonally, keep in mind that it is played by beginners, making a curve like this is not a very good option
  2. 00:32:175 (3,1) - Same, you can put the slider 3 half straight
  3. 01:34:961 (2,3) - Diagonal, it looks better for these three, I disagree/don't really see how. Just because they're straight/balanced doesn't make them harder, and they fit in with the map's aesthetic just fine :s
  4. 01:18:890 (3,1) - Fix this stack fixed
  5. 01:54:247 (1,2) - Maybe stack this? Considering that 2 is a strong blow, it would not be bad sure, it works for how weak 1 is c: changed 00:42:247 (1,2) - as well.
  6. 03:50:605 (3) - Locate it below, I do not suggest leaving it up Okay c: done

Hard

  1. 00:03:461 (1,3) - Maybe stack the these two in the 00:01:747 (1) - (1 in the head and 3 in the queue) oh sure, that's a good idea! done~
  2. 00:49:747 (1) - Mmm, This slider is not very appealing, same for 01:03:461 (1) - 02:01:747 (1) - try to make slider more good! >< I think they look cool >~<

Murder

  1. 00:01:104 - Why not map this part? all diffs with the exception of this and easy are mapped, consider mapping this part as it is the top diff I didnt map it as it's vocal only and the top diff here follows just the guitar in the intro, but added it in since I guess it's ok~
  2. 01:31:747 (5) - Ctrl+h looks better
  3. 02:40:746 (5) - Ctrl+h looks better for these two, I disagree. I think it is already very cute as it is. nice blanket-ish aesthetics.
  4. 01:41:283 - You can map this part, considering that it's the top diff is not bad, but that's your decision, same for 02:49:747 - I'd prefer my breaks to be consistent across difficulties
  5. 03:18:890 (1) - ;-; why skip this part, the song is still being very fluid here so this gap is kind of awkward hmm.. ok, sure, i'll map it for this diff. will be keeping the break for normal/hard though
And that would be! I liked your map, very fun! gl owo Thank you very much! good luck to your set as well >v<!
Saoji
Hello,

[General]
The hitsounds in the first section is a bit too high compared to the music. Also I'd suggest to reduce it around -40%~

[Easy]
  1. 00:27:461 (3) - You could add a NC here to highlight the sudden change in the music.
  2. 01:11:604 - and 01:18:461 - etc. There's vocal here that are being ignored, and it feels kind of empty.
  3. 00:48:890 - and 01:02:604 - etc. This is a pretty huge gap and pretty strong beats are being ignored, you could add a note at those emplacement (or add a reverse to the previous slider if the DS isn't too annoying).
[Normal]
  1. 00:42:033 (3,1,2) - I think you really should avoid this kind of overlap in easy/normals, it's pretty hard to read.
[Jonaffy's Advanced]
Diff is neat

[Hard]
My main concern here is the DS.

This pattern 00:48:890 (3,4,5) - You used it a few times through the whole map. The problem is that the DS is quite messy here (which doesn't look very neat), but more importantly, is quite confusing. Because you also have this pattern just before 00:46:961 (2,3,4) - that is quite similar, although the rhythm is really different. Also, it's a bit confusing whether after 00:48:890 (3) - there's a 1/1 gap or 1/2. Sometimes you even use a higher spacing like this one 01:02:604 (3,4,5) - which make it even more unclear.

Same could be said here actually 01:15:247 (4,5,6,7) - The spacing between 01:15:247 (4,5) - and 01:15:461 (5,6,7) - is almost the same but one is 1/2 the other 1/1. I don't think it's intuitive enough to place all those different DS in a single pattern.

Same here 01:23:604 (1,2) - and 01:24:675 (4,5) -

[Murder]
  1. AR is too high, there's nothing sudden in your diff and BPM is low. AR 8 looks more appropriate.
  2. It's an Insane so it's too much of a deal, but once more there's some irregularity with the spacing (00:44:175 (7,1) - and 00:45:675 (4,5) - ) It's not really intuitive because the music doesn't change that much in those 2 patterns.
  3. 02:00:890 (3,4,5) - Spacing isn't uniform which doesn't look that neat. If you want to put different spacing for 02:00:890 (3,4) - and 02:01:319 (5,6) - try to change the flow between those 2 pair as you did here 01:57:461 (3,4,5,6) -
  4. 03:47:604 (1) - remove NC and add one here 03:48:033 (2) - ? Sounds more accurate.
Overall, this diff is nicely structured, and same goes for all the other diffs by the way. I'd say that my main concern here is some rhythm choice that I find a bit poor for an Insane. Especially on some calm parts. For example: 03:44:175 - I get you want to focus on vocal, but the beat here is really strong and a 1/1 gap won't break the calm pace.

But ye, other than that it's pretty cool, it feels kind of old school which I don't dislike.
paydayzcool
HERE IT COMES M9 :O

Easy
01:37:747 - A little petty, but just add a note here to amp the pause feeling.
01:41:175 - Here as well.

Normal
00:42:033 (3,1,2) - Try https://puu.sh/z2GTw/f3d089c7bd.png instead so that newer players don't become confused.
02:39:461 (1,2) - A little nazi, but 1's curve doesn't follow through to 2.
03:42:033 (3,1) - Same thing here as well.
03:49:748 (1,2,3) - Why didn't you configure these objects the same as 02:37:748 (1,2,3)? They are at the exact same spot in the choruses...
03:58:318 (1,3) - Are you sure you don't want to give these notes the same curve?
04:18:033 (3,4,1) - Nazi, but watch your spacing here, I can see a slight difference here.


Advanced
00:09:890 (3) - This sliderend lands on an important downbeat where there is a stronger vocal. I suggest changing this to 2 circles.
01:55:318 (2,3,4) - Watch your spacing, I can see a small difference here. - Please Note: If I can't pick out spacing inconsistencies without further inspection, it's acceptable.

Hard
03:11:175 (2,3,4) - This pattern like 03:09:461 (2,3,4) in terms of spacing, are you sure you want to keep this?

Murder
00:02:604 (2,3,4,1,2,3,4) - I reckon https://puu.sh/z2Hsy/4c9d4fa9ee.png would feel better.
00:56:604 (1,2,3,4,5,6) - The patterns like these are pretty confusing, given that the 1/2 jumps have nearly the same spacing. Maybe stack 1,2 and 3?
02:34:104 (1,2,3) - Although these notes have larger spacing than the notes before them, people can still confuse them for 1/2 jumps. Maybe stack them instead?

Nice map! I like the symmetrical concept! Best of luck in ranking it! :)
Topic Starter
Noffy
Thank you both for modding ^^/ I've read through both mods, but Yales' may take me a while to fully apply, so my reply will be delayed until then!
Topic Starter
Noffy

Yales wrote:

Hello, Hihi~

[General]
The hitsounds in the first section is a bit too high compared to the music. Also I'd suggest to reduce it around -40%~ nice idea, made some changes ^^

[Easy]
  1. 00:27:461 (3) - You could add a NC here to highlight the sudden change in the music. okidoki sure
  2. 01:11:604 - and 01:18:461 - etc. There's vocal here that are being ignored, and it feels kind of empty. I found 01:11:604 - 02:30:461 - to be rather nasally and not a very distinct syllable as a vocal, and chose not to map them. the other two are the same for consistencies
  3. 00:48:890 - and 01:02:604 - etc. This is a pretty huge gap and pretty strong beats are being ignored, you could add a note at those emplacement (or add a reverse to the previous slider if the DS isn't too annoying). added stuff to these spots
[Normal]
  1. 00:42:033 (3,1,2) - I think you really should avoid this kind of overlap in easy/normals, it's pretty hard to read. wasn't too sure about this anyways, yeah, changed back.
[Jonaffy's Advanced]
Diff is neat \o/

[Hard]
My main concern here is the DS.

This pattern 00:48:890 (3,4,5) - You used it a few times through the whole map. The problem is that the DS is quite messy here (which doesn't look very neat), but more importantly, is quite confusing. Because you also have this pattern just before 00:46:961 (2,3,4) - that is quite similar, although the rhythm is really different. Also, it's a bit confusing whether after 00:48:890 (3) - there's a 1/1 gap or 1/2. Sometimes you even use a higher spacing like this one 01:02:604 (3,4,5) - which make it even more unclear. for this mentioned pattern - I ended up changing them all to just 1.2 spacing so it'd be a bit higher throughout/consistencies. I want there to be some irregularities in the DS though as insane is built on this, and advanced exists largely so that people who can't handle this in hard could.. play that instead. yeea~

Same could be said here actually 01:15:247 (4,5,6,7) - The spacing between 01:15:247 (4,5) - and 01:15:461 (5,6,7) - is almost the same but one is 1/2 the other 1/1. I don't think it's intuitive enough to place all those different DS in a single pattern. fixed this one

Same here 01:23:604 (1,2) - and 01:24:675 (4,5) - For the reasons I mentioned above, I'll be keeping these as they are though.

[Murder]
  1. AR is too high, there's nothing sudden in your diff and BPM is low. AR 8 looks more appropriate. sure, will lower
  2. It's an Insane so it's too much of a deal, but once more there's some irregularity with the spacing (00:44:175 (7,1) - and 00:45:675 (4,5) - ) It's not really intuitive because the music doesn't change that much in those 2 patterns. 00:45:890 - and similar are like,there's the snare, there's the strong bass hit, I think it's fairly fitting to have it be the 12, 12
  3. 02:00:890 (3,4,5) - Spacing isn't uniform which doesn't look that neat. If you want to put different spacing for 02:00:890 (3,4) - and 02:01:319 (5,6) - try to change the flow between those 2 pair as you did here 01:57:461 (3,4,5,6) - changed this around some
  4. 03:47:604 (1) - remove NC and add one here 03:48:033 (2) - ? Sounds more accurate. added an nc, but also kept the first. It's a separate note from 03:44:604 (1,2,3,4,5) - and deserves to be indicated as such.
Overall, this diff is nicely structured, and same goes for all the other diffs by the way. I'd say that my main concern here is some rhythm choice that I find a bit poor for an Insane. Especially on some calm parts. For example: 03:44:175 - I get you want to focus on vocal, but the beat here is really strong and a 1/1 gap won't break the calm pace. hmm.. really? I'd think filling in the drums there would take away from how that section is like, basically empty, and mapping 03:44:175 - without 03:43:961 - would also feel odd.. I'll keep these comments in general in mind ><

But ye, other than that it's pretty cool, it feels kind of old school which I don't dislike. Thanks! yeah that's part of the intent ^^.

paydayzcool wrote:

HERE IT COMES M9 :O O:

Easy
01:37:747 - A little petty, but just add a note here to amp the pause feeling.
01:41:175 - Here as well. it's been brought up before, but I'd really rather not, I want the break to be an anti-amp since it just suddenly cuts out so much after the intense kiai.

Normal
00:42:033 (3,1,2) - Try https://puu.sh/z2GTw/f3d089c7bd.png instead so that newer players don't become confused. changed stuff
02:39:461 (1,2) - A little nazi, but 1's curve doesn't follow through to 2. fixed this
03:42:033 (3,1) - Same thing here as well. No change, I think the line of movement is pretty clear already.
03:49:748 (1,2,3) - Why didn't you configure these objects the same as 02:37:748 (1,2,3)? They are at the exact same spot in the choruses... If I made everything identical down to the placement that'd be boring in such a long song. minor variations are fine.
03:58:318 (1,3) - Are you sure you don't want to give these notes the same curve? fixed
04:18:033 (3,4,1) - Nazi, but watch your spacing here, I can see a slight difference here. fixed (3,4)'s spacing


Advanced
00:09:890 (3) - This sliderend lands on an important downbeat where there is a stronger vocal. I suggest changing this to 2 circles. am of the opinion that this is fine, cute symmetryyyaaa
01:55:318 (2,3,4) - Watch your spacing, I can see a small difference here. - Please Note: If I can't pick out spacing inconsistencies without further inspection, it's acceptable. fixed (2,3)

Hard
03:11:175 (2,3,4) - This pattern like 03:09:461 (2,3,4) in terms of spacing, are you sure you want to keep this? yes

Murder
00:02:604 (2,3,4,1,2,3,4) - I reckon https://puu.sh/z2Hsy/4c9d4fa9ee.png would feel better. ?? then it wouldn't be following the guitar anymore.. or .. idk what that'd be following D:
00:56:604 (1,2,3,4,5,6) - The patterns like these are pretty confusing, given that the 1/2 jumps have nearly the same spacing. Maybe stack 1,2 and 3? yes, somewhat confusing is the intent! if an insane player playing such a slow song can't read something so simple, i don't think they should be playing insanes >.>
02:34:104 (1,2,3) - Although these notes have larger spacing than the notes before them, people can still confuse them for 1/2 jumps. Maybe stack them instead? mm, I really like the cute diamond, and I don't think this is particularly harder to read than the rest of the map. no change, sorry >.<

Nice map! I like the symmetrical concept! Best of luck in ranking it! :) thank you a bunch paydayz!! C:

changed the diffname of Murder to Insane instead as over the past year I've developed a distaste for custom topdiff diffnames and think they are dumb and overused
YukiZura-
hi , req from q ^^

[top diff]
03:19:961 (6,4) - stack them?
04:16:533 - why at this part the volume is so loud , i would suggest to turn down the volume a bit because you of know, the volume of the song is already calm and quiet , it make sense to turn down the volume imo
01:21:890 (5,3) - stack the end slider properly~ xD
01:15:247 (1) - hmm i like it better if ctrl + g this slider because before that there were two slider with the same position would make sense if this slider 01:15:247 (1) - facing down

[hard+]
01:29:175 (1,2,3,4) - should be equally spaced owo
02:00:890 (3,4,5) - urmmm xd , is this spacing error or you purposely did like that , i dont see why you did like because the song intensity is just the same , my suggestion should be space equally
02:17:604 (2,1) - how about blanket this ?
03:19:533 - urm why there is a gap here? you map it here tho 03:12:890 (2,3,4,5) - owo
04:16:961 - same as top diff , lower the volume pls

yeah end of my mod haha , sorry i only mod 2 :?
cool map, feels like playing old map haha , old map are cool :3
goodluck with ranking :)
Lilyanna
normal

00:06:890 (1,1) - the distance is not equal i think it still can be trippy maybe try this spacing http://puu.sh/ztfs4/34a59841f9.jpg
same for this 00:20:604 (1,1) -

01:32:605 (1) - ctrl j and replace it for better flow since its a new pattern
maybe to make rhythm less dense for new player and more variety i suggest you change some of these 01:57:461 (3,4) - 02:04:318 (3,4) - 02:11:175 (3,4) - and so on to 1/2 repeat instead

03:13:747 (1,1) - i personally think these kind of slider shapes ruin the structure a bit, they seem random you could change to something smoother

really suggest some more variaty in rythym

hard

01:05:604 (6,7) - this flow doesnt fit well since it feels forced also it doesnt look appealing maybe try smth like this http://puu.sh/ztfOO/4299ad906c.jpg
01:09:890 - since its hard difficulty its sad that you ignored strong drums here maybe try 1/4 repeat twice from here 01:09:890 - would hold those drums perfectly
02:07:104 - 02:07:533 - u can add hitcrlces here for the vocals and stack each one w/ 02:06:890 (4,6) - it would feel better, or do smth like this 02:20:604 (5,6,7) - because its doesnt make sense that u mapped them here but u ignored them there

02:21:890 - same about the drums

hard+

00:28:318 (3,1) - this spacing is so weird like this 00:27:890 (2,3) - is a 1/2 and is more spaced than 00:28:318 (3,1) - it just doesnt make sense and can be missleading
01:36:033 (1,2,3,4,5,6,7,8) - tbh id avoid this, its so dense and harder than it looks for a hard difficulty

01:54:890 (3) - sliders art can be better

02:00:890 (3,4) - i dont see a reason you space these when actually 02:01:318 (5) - this needs more spacing then the other to be emphasized since its a stronger sound but still that unequal spacing is unessacary and unconsistent w/ 02:07:747 (3,4,5) -

02:01:747 (1) - same about sliders arts they dont look appealing imo
02:34:318 (5) - shound nc this and nc 02:36:033 (2) -
02:48:033 (1,2,3,4,5,6,7,8) - same as before, give a rest to hand by a slider or something

top diff

04:01:318 - its better if u dont ignore the 1/4 drums and maybe remap something like this http://puu.sh/zthAd/d15578f2b2.jpg
04:18:890 - to emphasize more the last note and give it a different expression maybe map a fast sv 1/4 or 1/2 slider

good luck.
Topic Starter
Noffy

YukiZura- wrote:

hi , req from q ^^ hello o//

[top diff]
03:19:961 (6,4) - stack them? I'd rather not since they're part of different patterns and aren't visible at the same time
04:16:533 - why at this part the volume is so loud , i would suggest to turn down the volume a bit because you of know, the volume of the song is already calm and quiet , it make sense to turn down the volume imo good idea! added on all diffs
01:21:890 (5,3) - stack the end slider properly~ xD fixed this
01:15:247 (1) - hmm i like it better if ctrl + g this slider because before that there were two slider with the same position would make sense if this slider 01:15:247 (1) - facing down you actually managed to describe why I have it as it currently is, it's like this to stand out/be different from the other two, as it is the start of a new combo and word. having to change also helps the slowdown following it feel a bit more natural.

[hard+]
01:29:175 (1,2,3,4) - should be equally spaced owo fixed!
02:00:890 (3,4,5) - urmmm xd , is this spacing error or you purposely did like that , i dont see why you did like because the song intensity is just the same , my suggestion should be space equally my bad, fixed!
02:17:604 (2,1) - how about blanket this ? sure
03:19:533 - urm why there is a gap here? you map it here tho 03:12:890 (2,3,4,5) - owo added some :0
04:16:961 - same as top diff , lower the volume pls done diddled

yeah end of my mod haha , sorry i only mod 2 :? hey that's cool! thanks a bunch for modding c:
cool map, feels like playing old map haha , old map are cool :3 >w< yay!
goodluck with ranking :) thank you very much c:

Lilyanna wrote:

hihi!

normal

00:06:890 (1,1) - the distance is not equal i think it still can be trippy maybe try this spacing http://puu.sh/ztfs4/34a59841f9.jpg
same for this 00:20:604 (1,1) - The objects are far enough apart in time that the player would no longer use spacing to read, but instead wait and anticipate the next object/approach circle. The spacing is reduced so that they do not have to wait for the object to appear and then actually move faster to the object than they normally would.

01:32:605 (1) - ctrl j and replace it for better flow since its a new pattern I think it flows fine as it is? o.o rather, ctrl+j would make 01:32:605 (1,2,3) - play weirdly, and and 01:31:747 (3,1,2,3) - atm is very cute pattern overall that like, locks together.
maybe to make rhythm less dense for new player and more variety i suggest you change some of these 01:57:461 (3,4) - 02:04:318 (3,4) - 02:11:175 (3,4) - and so on to 1/2 repeat instead These are really simple, and I already have an easy...

03:13:747 (1,1) - i personally think these kind of slider shapes ruin the structure a bit, they seem random you could change to something smoother Made some changes here~

really suggest some more variaty in rythym

hard I'll be waiting until Jonawaga is alive again before the rest of the reply to this difficulty appears

01:05:604 (6,7) - this flow doesnt fit well since it feels forced also it doesnt look appealing maybe try smth like this http://puu.sh/ztfOO/4299ad906c.jpg
01:09:890 - since its hard difficulty its sad that you ignored strong drums here maybe try 1/4 repeat twice from here 01:09:890 - would hold those drums perfectly
02:07:104 - 02:07:533 - u can add hitcrlces here for the vocals and stack each one w/ 02:06:890 (4,6) - it would feel better, or do smth like this 02:20:604 (5,6,7) - because its doesnt make sense that u mapped them here but u ignored them there made some changes to both time stamps to address this issue and inconsistency~

02:21:890 - same about the drums

hard+

00:28:318 (3,1) - this spacing is so weird like this 00:27:890 (2,3) - is a 1/2 and is more spaced than 00:28:318 (3,1) - it just doesnt make sense and can be missleading changed this around some, hopefully better
01:36:033 (1,2,3,4,5,6,7,8) - tbh id avoid this, its so dense and harder than it looks for a hard difficulty I think it's pretty fitting for the most intense part of a difficulty second to insane for a 140 bpm song

01:54:890 (3) - sliders art can be better I think it looks fine

02:00:890 (3,4) - i dont see a reason you space these when actually 02:01:318 (5) - this needs more spacing then the other to be emphasized since its a stronger sound but still that unequal spacing is unessacary and unconsistent w/ 02:07:747 (3,4,5) - whoops! fixed

02:01:747 (1) - same about sliders arts they dont look appealing imo If there was elaboration on why I may change my mind, but they look fine to me.
02:34:318 (5) - shound nc this and nc 02:36:033 (2) - I want 02:35:604 - and other similar objects to be the ones that are NC'd due to how the vocal holds and leads into the chorus. It feels wrong to me to seperate it from the following notes like that.
02:48:033 (1,2,3,4,5,6,7,8) - same as before, give a rest to hand by a slider or something same response, no change.

top diff

04:01:318 - its better if u dont ignore the 1/4 drums and maybe remap something like this http://puu.sh/zthAd/d15578f2b2.jpg I'll go through the map and change some 1/4 related rhythms where/if I see fit now that my speakers are less shit so I can actually hear those drums properly.
04:18:890 - to emphasize more the last note and give it a different expression maybe map a fast sv 1/4 or 1/2 slider I think that would take away from the finality the note carries, no change :s

good luck. thank you for modding \o/
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