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USAO - Get on

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Nathan
welcome back
Akiyama Mizuki
(Infinite ok_hands)
Topic Starter
sionKotori
hell yea. thanks for lot of supports
I'm going to find some modders so please lend me a hand :D :D
ProfessionalBox

sionKotori wrote:

hell yea. thanks for lot of supports
I'm going to find some modders so please lend me a hand :D :D
take my : ok_hand:
Rumia-
as requested
mostly nazi stuff since nothing wrong in god map right

00:01:894 (4) - a bit to the left so the overlaps perfect like you did 00:20:040 (2,1) -
00:05:052 (1) - stack
00:09:000 (1,1,1) - i think nicer if this sv is gradually increase even if just little
00:16:421 (1) - the overlap between this and 5 try make it same visual distance as it overlap with next slider??
00:17:368 (3) - maybe add reverse here?? i think the red tick beat is good to catch too
00:29:907 (2) - since you lower the sv here trying to reduce the stress how about removing this object? i think it plays better , also give better highlight to the main instrument
00:42:933 (1) - add nc for consistency
00:49:881 (10) - maybe nc?
00:50:512 (1,1) - i think dont need to extend this slider , since there is quite noticeable sound on the white ticks , you can increase sv to maintain the slider length though.
02:06:549 (2) - wonder if this is intentionally extended ? since the next slider (4) wasnt
02:21:990 (3,1) - er i think this beat is reversed.. imo fits better http://puu.sh/tbXHY.jpg

thats.. all about it ><
den0saur
Extremely nice beatmap! But there's one little thing that should be fixed: 01:02:828 (2) - https://osu.ppy.sh/ss/6983228
(RLC some time ago said that maps must not have any offscreens, even 1px, so i'm pointing this one for you)

EDIT: whoa, kudosu? I think that was too much for such a small fix. But thanks anyway. :D
Eir_DELETED
req from PM
テクニカルな譜面は一切作れないので、見当違いなこと書いてるかもしれません…すいません :(

Injection

  1. SD6を超えてるのでODは最低でも8あったほうが自然だと思います。
  2. HP Drainが7ですが、最近は6が多いので減らしてもいいかもしれないですけど、お任せします
  3. 00:09:000 (1,1,1) - と00:19:103 (1,2,3) - ってほとんど同じようなパートだと思うので、NCのつけ方は統一したほうがきれいかと思いました。
  4. 00:51:775 (1) - これをすこしだけ左にずらして4のスライダーのちょうど直線上に来るようにしたほうがきれいかもしれないです
  5. 01:07:565 (1) - これもすこし右にずらしてこのスライダーの頭を1のスライダーの直線上にくるようにしたほうがいいかもしれないです。
  6. 01:25:486 (2,3) - これをもうすこし上にして1からのスライダーの延長線上になるようにしませんか?
  7. 02:08:696 (1) - 完全に個人的な意見ですが、02:07:472 (1,3) - と左下に下がっていっているので、02:08:696 (1,2) - を選択して02:08:084 (3) - の左下に置いてみてはどうでしょうか。
  8. 02:19:490 (1,1,1,1) - SVが大きくなっていってるのに合わせて等間隔ではなく、スペーシングを少しずつ大きくしてみるのはどうでしょうか?
  9. 02:24:196 (1) - スタックミス…?
  10. 03:46:255 (3,1) - ほんの少しだけずれてる気がするので、調整するといいかもしれないです。

ほんとにどうでもいい細かいことしか書けなくてごめんなさいです…
Good Luck!!!
Akitoshi
forum-pmから
okaeri

Injection
  1. 個人的にOD少し上げてもいいと思います
  2. 00:09:631 (1,1) - ここでスピード変えるならついでに00:09:000 (1,1,1) - も少し変えてみると面白そうと個人的に思います
  3. 01:02:828 (2) - vs 01:07:881 (2) - inconsistencyの可能性あり?
  4. 01:47:039 (1,2) - 488|189くらいの所に置いて01:47:197 (2) - が01:46:091 (1) - の真ん中にするとかどうかな?
  5. 02:27:431 (1,2) - 高bpmからの1/8は個人的に縮めて置いて欲しいと思いますがお任せします
  6. 02:40:372 (1) - 多分02:39:490 (1) - の中に合わせて 224|152?
  7. 03:27:872 (2,4,6,8) - ビジュアル的に 03:28:755 (8) - が少しだけずれてる?
  8. 03:46:255 (3) - 417|223 に置いて03:46:549 (1) - の赤点に重ねてみたらどうっすか?
  9. 04:23:019 - からのバランスを取ると考えて 04:28:608 (1,2) - Swap NC, 04:29:490 (1) - remove NC?
  10. 05:00:078 (1) - 最後の部分ちゃんと05:00:666 - まで鳴ってると思うのですが
テクニカル譜面でmodした事ほとんど無いので変な事言ってたらすみません;;
goodluck~
pota-row
脅されました
譜面作ったことありません
言える所全然ありませんでした許して

00:47:986 (1,2) - ここ2つ音ないのに入れてる感凄まじいから1/4スライダーにしたほうがいいかも?
00:50:197 (12,13) - ^
00:58:249 (1,2) - ここ1/8スライダーはきつい・・・きつくない?素直にサークルでもいいと思う・・・(こだわってるならあまり気にしないで)
01:48:775 (2,3) - ^
01:58:881 (1,2) - ^
01:58:881 (1) - miss NC? 01:48:775 (2) - こっちにはついてないのに!

Goodluck!
Topic Starter
sionKotori

Rumia- wrote:

as requested
mostly nazi stuff since nothing wrong in god map right

00:01:894 (4) - a bit to the left so the overlaps perfect like you did 00:20:040 (2,1) - fixed
00:05:052 (1) - stack ^
00:09:000 (1,1,1) - i think nicer if this sv is gradually increase even if just little no change. I wanna keep symmetry style
00:16:421 (1) - the overlap between this and 5 try make it same visual distance as it overlap with next slider?? keep
00:17:368 (3) - maybe add reverse here?? i think the red tick beat is good to catch too yes
00:29:907 (2) - since you lower the sv here trying to reduce the stress how about removing this object? i think it plays better , also give better highlight to the main instrument ummm...? keep
00:42:933 (1) - add nc for consistency k
00:49:881 (10) - maybe nc? y
00:50:512 (1,1) - i think dont need to extend this slider , since there is quite noticeable sound on the white ticks , you can increase sv to maintain the slider length though. I think its okay but...
02:06:549 (2) - wonder if this is intentionally extended ? since the next slider (4) wasnt I extended this 02:07:164 (4) -
02:21:990 (3,1) - er i think this beat is reversed.. imo fits better http://puu.sh/tbXHY.jpg nochange

thats.. all about it >< thanks!

den0saur wrote:

Extremely nice beatmap! But there's one little thing that should be fixed: 01:02:828 (2) - https://osu.ppy.sh/ss/6983228
(RLC some time ago said that maps must not have any offscreens, even 1px, so i'm pointing this one for you) awwww okay thanks!

joker- wrote:

Injection

  1. SD6を超えてるのでODは最低でも8あったほうが自然だと思います。 8にしました
  2. HP Drainが7ですが、最近は6が多いので減らしてもいいかもしれないですけど、お任せします keepで!
  3. 00:09:000 (1,1,1) - と00:19:103 (1,2,3) - ってほとんど同じようなパートだと思うので、NCのつけ方は統一したほうがきれいかと思いました。 fixed
  4. 00:51:775 (1) - これをすこしだけ左にずらして4のスライダーのちょうど直線上に来るようにしたほうがきれいかもしれないです ^
  5. 01:07:565 (1) - これもすこし右にずらしてこのスライダーの頭を1のスライダーの直線上にくるようにしたほうがいいかもしれないです。 ^
  6. 01:25:486 (2,3) - これをもうすこし上にして1からのスライダーの延長線上になるようにしませんか? ^
  7. 02:08:696 (1) - 完全に個人的な意見ですが、02:07:472 (1,3) - と左下に下がっていっているので、02:08:696 (1,2) - を選択して02:08:084 (3) - の左下に置いてみてはどうでしょうか。 keep
  8. 02:19:490 (1,1,1,1) - SVが大きくなっていってるのに合わせて等間隔ではなく、スペーシングを少しずつ大きくしてみるのはどうでしょうか? 02:19:490 (1,1,1,1,1,2,3) - でツリー状になるように敢えておいてるのでkeep!
  9. 02:24:196 (1) - スタックミス…? おけです!
  10. 03:46:255 (3,1) - ほんの少しだけずれてる気がするので、調整するといいかもしれないです。 ^

ほんとにどうでもいい細かいことしか書けなくてごめんなさいです… すごく助かりました!ありがとうございます!
Good Luck!!!

Corinn wrote:

Injection
  1. 個人的にOD少し上げてもいいと思います
  2. 00:09:631 (1,1) - ここでスピード変えるならついでに00:09:000 (1,1,1) - も少し変えてみると面白そうと個人的に思います rumia-の指摘通りkeepで!
  3. 01:02:828 (2) - vs 01:07:881 (2) - inconsistencyの可能性あり? とりあえずkeepで。大丈夫だと思うんだけどな…
  4. 01:47:039 (1,2) - 488|189くらいの所に置いて01:47:197 (2) - が01:46:091 (1) - の真ん中にするとかどうかな? good :)
  5. 02:27:431 (1,2) - 高bpmからの1/8は個人的に縮めて置いて欲しいと思いますがお任せします 今のところkeepで!
  6. 02:40:372 (1) - 多分02:39:490 (1) - の中に合わせて 224|152? fixed
  7. 03:27:872 (2,4,6,8) - ビジュアル的に 03:28:755 (8) - が少しだけずれてる? Polygonal Circle Creationで作ったのでそれはないとおもう・・・?
  8. 03:46:255 (3) - 417|223 に置いて03:46:549 (1) - の赤点に重ねてみたらどうっすか? fixed
  9. 04:23:019 - からのバランスを取ると考えて 04:28:608 (1,2) - Swap NC, 04:29:490 (1) - remove NC? ^
  10. 05:00:078 (1) - 最後の部分ちゃんと05:00:666 - まで鳴ってると思うのですが ほんとだ!!!
テクニカル譜面でmodした事ほとんど無いので変な事言ってたらすみません;; ありがとうございます!
goodluck~

pota-row wrote:

00:47:986 (1,2) - ここ2つ音ないのに入れてる感凄まじいから1/4スライダーにしたほうがいいかも? ディレイ的な意味で1/4スライダー入れてます!
00:50:197 (12,13) - ^ ^
00:58:249 (1,2) - ここ1/8スライダーはきつい・・・きつくない?素直にサークルでもいいと思う・・・(こだわってるならあまり気にしないで) こだわってます・・・ww
01:48:775 (2,3) - ^ ^
01:58:881 (1,2) - ^ ^
01:58:881 (1) - miss NC? 01:48:775 (2) - こっちにはついてないのに! その前のサークルにつけました!

Goodluck! ありがとう!
Asahina Momoko
irc
2017-01-07 10:29 sionKotori: どもです!
2017-01-07 10:29 Asahina Momoko: おは!
2017-01-07 10:30 Asahina Momoko: さっき1回通しでプレイしてみたけどあんまいうことなさそう・・w
2017-01-07 10:30 sionKotori: マジで!
2017-01-07 10:30 Asahina Momoko: なんか1個オフスクリーンのあったけどどこだったかな~
2017-01-07 10:31 sionKotori: あーもしかして
2017-01-07 10:31 sionKotori: https://osu.ppy.sh/ss/6983228
2017-01-07 10:31 sionKotori: これ?
2017-01-07 10:31 Asahina Momoko: 01:02:828 (2) -
2017-01-07 10:31 Asahina Momoko: そうそうw
2017-01-07 10:32 sionKotori: おっけ、修正済みです\(^o^)/
2017-01-07 10:32 Asahina Momoko: ^o^
2017-01-07 10:32 sionKotori: いま他のmod修正しながら待ってたw
2017-01-07 10:32 Asahina Momoko: naruhodoww
2017-01-07 10:34 Asahina Momoko: 00:02:526 (1) - これとか最後の音のとこにベースみたいな音なってるし00:02:842 - にノート置けば
2017-01-07 10:35 Asahina Momoko: イントロ全体的に叩いて手自然かな~とおもいまs
2017-01-07 10:35 sionKotori: なるほど~~~
2017-01-07 10:36 sionKotori: 配置むずいことになりそう
2017-01-07 10:36 Asahina Momoko: それねw
2017-01-07 10:37 Asahina Momoko: https://osu.ppy.sh/ss/6993537
2017-01-07 10:37 Asahina Momoko: ぶっちゃけこの音取りでも
2017-01-07 10:37 Asahina Momoko: メインの音拾えてるから十分かなとは思うけど今のリズムのままで配置は思いつかないorz
2017-01-07 10:38 sionKotori: https://osu.ppy.sh/ss/6993545
2017-01-07 10:38 sionKotori: ちょっと提案通りに直してみたけど
2017-01-07 10:38 sionKotori: 00:07:578 (1) -
2017-01-07 10:39 sionKotori: こっちが配置思い浮かばん・・・
2017-01-07 10:40 Asahina Momoko: https://osu.ppy.sh/ss/6993555 強引に持ってくとこうなったw
2017-01-07 10:40 sionKotori: >>>>>Doormat<<<<<
2017-01-07 10:40 Asahina Momoko: wwwww
2017-01-07 10:41 sionKotori: 00:08:052 (2,3,4,5,6,7,8) -
2017-01-07 10:41 sionKotori: これでだんだん狭まってく配置が作りたくてですね、、、
2017-01-07 10:41 Asahina Momoko: なんかごちうさの恋ダンスの絵見て興奮してるらしい
2017-01-07 10:41 Asahina Momoko: ああなるほど・・
2017-01-07 10:41 sionKotori: https://osu.ppy.sh/ss/6993560
2017-01-07 10:41 sionKotori: ワロタ
2017-01-07 10:42 sionKotori: ん~~~~
2017-01-07 10:42 sionKotori: 是非採用したいんだけどなぁ
2017-01-07 10:42 Asahina Momoko: むずいなこれw
2017-01-07 10:43 sionKotori: modしづらい譜面サイドに問題があるねこれは
2017-01-07 10:43 Asahina Momoko: あくまでも提案だしまたその気になったらとかでいいんでないかしらϵ( 'Θ' )϶
2017-01-07 10:44 sionKotori: わかった・・・
2017-01-07 10:44 Asahina Momoko: 今のでも別にプレイしてて全然違和感なかった世w
2017-01-07 10:44 sionKotori: 00:02:526 (1,2) - こっちはいい感じに直せただけに悔しい~~
2017-01-07 10:45 Asahina Momoko: 俺も意味はわかるけど代わりの配置思いつかないからパス!みたいなの結構あるからわかるw
2017-01-07 10:45 sionKotori: wwww
2017-01-07 10:46 Asahina Momoko: 00:12:315 (5) - これとかサークルに変えるとなんていうか
2017-01-07 10:46 sionKotori: あっそういえば
2017-01-07 10:46 Asahina Momoko: いったん止めみたいな感じになってフレーズごとの区切り強調できそう
2017-01-07 10:46 Asahina Momoko: ん?
2017-01-07 10:46 sionKotori: HPとODってなんか違和感あった?
2017-01-07 10:46 sionKotori: modで指摘されてるんだけど
2017-01-07 10:46 Asahina Momoko: ん~~~
2017-01-07 10:46 sionKotori: プレイしないからわかんない侍でして・・・
2017-01-07 10:47 Asahina Momoko: 一番気になったのはARかなぁ
2017-01-07 10:47 Asahina Momoko: 9.4か9.5でよさそう
2017-01-07 10:47 Asahina Momoko: odは確かに8あってもいいかも
2017-01-07 10:47 sionKotori: じゃあOD上げる!w
2017-01-07 10:47 Asahina Momoko: hp全体的にnc多いし7でもいいと思うw
2017-01-07 10:48 sionKotori: りょです!
2017-01-07 10:48 sionKotori: あとさっきの提案採用する!!
2017-01-07 10:48 Asahina Momoko: ₍₍ (ง ˙ω˙)ว ⁾⁾
2017-01-07 10:48 Asahina Momoko: 00:20:828 (1,2,1,2) - これ好きw
2017-01-07 10:49 sionKotori: いいよね(?
2017-01-07 10:49 sionKotori: 自分で言うのもアレだけど
2017-01-07 10:49 Asahina Momoko: wwww
2017-01-07 10:52 Asahina Momoko: 00:46:723 (5,7) - ここら辺にncいれてもいいのかも?
2017-01-07 10:52 Asahina Momoko: 13まで続いてたから気になっちゃった
2017-01-07 10:53 sionKotori: 00:45:144 (1) -
2017-01-07 10:53 sionKotori: ここで指摘通りNC入れると10でおわるんだけお
2017-01-07 10:53 sionKotori: どうだろ?
2017-01-07 10:53 sionKotori: (他の人の私的
2017-01-07 10:54 sionKotori: ごめん他の人のmod修正と並行してやってるからちょっと干渉するかも・・・;_;
2017-01-07 10:54 Asahina Momoko: 全然いいよww
2017-01-07 10:55 Asahina Momoko: どっちかというと00:42:933 (3) - にいれた方がいいのかな是
2017-01-07 10:55 Asahina Momoko: 00:40:407 (1) - とも合うし
2017-01-07 10:56 sionKotori: あーそこも実は入ってて
2017-01-07 10:56 sionKotori: https://osu.ppy.sh/ss/6993628
2017-01-07 10:56 sionKotori: こんな感じなんです
2017-01-07 10:56 sionKotori: 一回アップデートした方がいいかな?
2017-01-07 10:56 sionKotori: アップロードか
2017-01-07 10:56 Asahina Momoko: 大体意味わかったw
2017-01-07 10:57 Asahina Momoko: そこ入れたなら俺の最初言ったやつ入れなくてもいいかも
2017-01-07 10:57 sionKotori: おっけ!
2017-01-07 10:59 Asahina Momoko: 01:21:144 (1,1) - ncいらないかも?
2017-01-07 11:00 sionKotori: いらないかな?
2017-01-07 11:00 sionKotori: 01:30:933 (1,1,1) -
2017-01-07 11:00 sionKotori: これとか
2017-01-07 11:00 sionKotori: 01:33:460 (1,1,1) -
2017-01-07 11:00 sionKotori: これと同じような感じにしたんだけど
2017-01-07 11:00 Asahina Momoko: ああ~
2017-01-07 11:00 Asahina Momoko: このあとの01:25:881 (1,2,3) - とかと比べてたんだけど
2017-01-07 11:00 sionKotori: ああ~~
2017-01-07 11:00 Asahina Momoko: どっちかにした方がいいかも
2017-01-07 11:01 Asahina Momoko: ただ全部111なのもあれかなって感じかな
2017-01-07 11:01 sionKotori: spamっぽいかな?
2017-01-07 11:02 Asahina Momoko: どうだろう
2017-01-07 11:02 Asahina Momoko: やってるとそう感じるかもしれないけど見た目はぶっちゃけこっちのほうが好きというw
2017-01-07 11:02 sionKotori: www
2017-01-07 11:03 sionKotori: どうしよーほんと
2017-01-07 11:03 sionKotori: https://osu.ppy.sh/ss/6993678
2017-01-07 11:03 sionKotori: うーん・・・
2017-01-07 11:04 sionKotori: とりあえず今のところこっちでもいい?w
2017-01-07 11:04 Asahina Momoko: おけおけw
2017-01-07 11:04 sionKotori: ここはお偉いさんの判断に委ねます'^'
2017-01-07 11:27 Asahina Momoko: 01:51:144 (1,2) - これみたいに2置いてケツの音ひろってもいいかも
2017-01-07 11:28 sionKotori: その二つのパート、前後含めて統一してるわけじゃないからこれでもいいかなって思ってたり?
2017-01-07 11:28 Asahina Momoko: オッケ₍₍ (ง ˙ω˙)ว ⁾⁾
2017-01-07 11:29 Asahina Momoko: 02:19:490 (1,1,1,1) - ここ音大きくなるし広げるのもあり?
2017-01-07 11:29 Asahina Momoko: https://osu.ppy.sh/ss/6993841
2017-01-07 11:29 Asahina Momoko: こういう意味w
2017-01-07 11:30 sionKotori: あ~~~
2017-01-07 11:30 sionKotori: これmodでさんざん指摘されてたんだけど
2017-01-07 11:30 sionKotori: なんかツリー状を意識して配置してて、個人的に気に入ってるからkeepしたい・・・w
2017-01-07 11:30 sionKotori: 02:19:490 (1,1,1,1,1,2,3) -
2017-01-07 11:30 Asahina Momoko: 了解w
2017-01-07 11:30 sionKotori: クリスマスツリー的な・・・www
2017-01-07 11:31 Asahina Momoko: wwwww
2017-01-07 11:31 Asahina Momoko: 02:25:078 (1) - これはケツの音拾ったほうがプレイしてて自然かな~
2017-01-07 11:31 sionKotori: マジか~~
2017-01-07 11:32 sionKotori: (気に入ってた
2017-01-07 11:32 Asahina Momoko: ww
2017-01-07 11:33 sionKotori: 02:34:490 (1,1) -
2017-01-07 11:33 sionKotori: これと合わせたんだよね~
2017-01-07 11:33 Asahina Momoko: もしリズムキープするなら
2017-01-07 11:33 Asahina Momoko: 02:25:519 (1) - をもっと離した方がいいかも
2017-01-07 11:34 sionKotori: ひ~~むずい
2017-01-07 11:34 Asahina Momoko: 02:25:961 (2) - このスライダーを
2017-01-07 11:34 Asahina Momoko: 02:26:255 (4) - にスタックさせる形で
2017-01-07 11:34 Asahina Momoko: 02:25:519 - におい手もいいかも
2017-01-07 11:36 sionKotori: 同じパターンだけど02:25:666 (1,2) - こっちは間隔狭いからちょっと違和感あるかも・・・?
2017-01-07 11:37 sionKotori: あ
2017-01-07 11:37 sionKotori: いい配置思いついたかも
2017-01-07 11:38 sionKotori: ダメだおいてみたらめちゃくちゃだった・・・
2017-01-07 11:38 sionKotori: ちょっとそこ後ほど検討してみます!
2017-01-07 11:40 Asahina Momoko: 02:56:990 (2,3,4) - ちょっと叩きづらいかな
2017-01-07 11:40 Asahina Momoko: 2-3と3-4のスペーシング結構違う上で直線のaimだから
2017-01-07 11:40 Asahina Momoko: 2を3に近づけるか3を2と4の間あたりに持ってくるほうがよさそう
2017-01-07 11:41 sionKotori: なるほど!
2017-01-07 11:41 sionKotori: https://osu.ppy.sh/ss/6993906
2017-01-07 11:42 sionKotori: こんな感じでどうでしょうか
2017-01-07 11:42 Asahina Momoko: それなら大丈夫だと思う!
2017-01-07 11:42 sionKotori: おっけ!
2017-01-07 11:43 Asahina Momoko: 03:21:255 (1) - ここスライダーよりサークル2つかキックスライダー2つのほうが音取り的には自然・・?
2017-01-07 11:44 sionKotori: あ~そこ音取りが混ざってるんよな~~~
2017-01-07 11:44 Asahina Momoko: 03:18:019 (3) - これとか?
2017-01-07 11:44 Asahina Momoko: もったいない気はするw
2017-01-07 11:44 sionKotori: クラップとボイスが混ざってごちゃごちゃになってる
2017-01-07 11:44 sionKotori: 直すとしたら
2017-01-07 11:44 sionKotori: 03:19:196 (7) - こっちかな
2017-01-07 11:45 Asahina Momoko: でもいいかも
2017-01-07 11:45 sionKotori: もちろん最初に指摘されたところもそうだけど
2017-01-07 11:46 sionKotori: とりあえず03:19:196 (7) - 直した!
2017-01-07 11:46 Asahina Momoko: ほい!
2017-01-07 11:47 Asahina Momoko: 03:26:549 (1) - ここのパート
2017-01-07 11:47 Asahina Momoko: フォーととかが作ったらこうなってそうなイメージしかわかないhttps://osu.ppy.sh/ss/6993934
2017-01-07 11:47 Asahina Momoko: っていうのは余談なんですけどもね
2017-01-07 11:47 sionKotori: wwwwwwwwwwww
2017-01-07 11:47 sionKotori: あるあるすぎる
2017-01-07 11:48 sionKotori: ぱそこんあつすぎてもえそう
2017-01-07 11:48 Asahina Momoko: www
2017-01-07 11:49 Asahina Momoko: このパートめっちゃうまい!
2017-01-07 11:49 sionKotori: ありがとう~!
2017-01-07 11:49 sionKotori: 1/2続きすぎてヒーヒーいいながら作ってたw
2017-01-07 11:49 Asahina Momoko: パターン作るの難しそうだけどいろんなのあってここすごい好きw
2017-01-07 11:49 sionKotori: 03:44:343 (1) -
2017-01-07 11:50 sionKotori: ここから始まる水を得た魚感よ
2017-01-07 11:50 Asahina Momoko: wwww
2017-01-07 11:52 Asahina Momoko: これくらいかなぁ
2017-01-07 11:52 sionKotori: オッ
2017-01-07 11:52 sionKotori: ありがとうございます

がんばってね :)
AtHeoN
VERY NAZI MOD

literally blanket mod

00:10:105 (1,2) -
00:25:565 (2,3) -
00:29:670 (1,3) -
00:48:815 (6,7) -
00:50:512 (1,2,1,2) -
00:53:670 (3,1) -
00:55:881 (2,4) -
00:57:144 (2,4) -
01:22:091 (1,3) -
01:39:775 (1,3) -
01:43:881 (2,4) -
01:51:144 (1,2) -
02:39:196 (1,1) -
02:53:608 (1,3) -
03:51:843 (1,1) -
04:02:137 (1,2) -
04:04:931 (2,1) -
04:06:549 (1,1) -
04:14:196 (1,1) -
04:25:961 (3,5) -
04:48:314 (2,4) -
04:50:961 (6,1) -

other aesthetic stuff

01:17:197 (2) - slightly off the slider 01:17:670 (1) -
02:43:608 (1,1) - http://puu.sh/tevBU.jpg
03:46:255 (3) - move up a bit
03:52:137 (2) - slightly off
04:24:784 (5,1) - slightly off
04:33:608 (1,4) - slightly off
Karen
Injection
  1. some kicksliders are pretty annoying to play, like 01:23:986 (2,1) - if you can make 01:23:986 (2) - end 01:24:262 - here instead it would be nice. and it doesn't affect the gameplay much since players only need to hole the slider heads
  2. 01:20:197 (1,2) - 01:26:512 (1) - and so on, just go through the whole map if you wanna fix
  3. 00:20:197 - custom hitsound set number conflicts here
  4. 00:40:881 (2,3,4) - 00:42:775 (2,1,2) - why are they different, kinda confusing while playing
dont want to touch the map much so call me back!!
Topic Starter
sionKotori

AtHeoN wrote:

VERY NAZI MOD

literally blanket mod

00:10:105 (1,2) -
00:25:565 (2,3) -
00:29:670 (1,3) -
00:48:815 (6,7) -
00:50:512 (1,2,1,2) -
00:53:670 (3,1) -
00:55:881 (2,4) -
00:57:144 (2,4) -
01:22:091 (1,3) -
01:39:775 (1,3) -
01:43:881 (2,4) -
01:51:144 (1,2) -
02:39:196 (1,1) -
02:53:608 (1,3) -
03:51:843 (1,1) -
04:02:137 (1,2) -
04:04:931 (2,1) -
04:06:549 (1,1) -
04:14:196 (1,1) -
04:25:961 (3,5) -
04:48:314 (2,4) -
04:50:961 (6,1) -

some fixed

other aesthetic stuff

01:17:197 (2) - slightly off the slider 01:17:670 (1) - fixed
02:43:608 (1,1) - http://puu.sh/tevBU.jpg ^
03:46:255 (3) - move up a bit no change
03:52:137 (2) - slightly off fixed
04:24:784 (5,1) - slightly off fine imo
04:33:608 (1,4) - slightly off ^

Karen wrote:

Injection
  1. some kicksliders are pretty annoying to play, like 01:23:986 (2,1) - if you can make 01:23:986 (2) - end 01:24:262 - here instead it would be nice. and it doesn't affect the gameplay much since players only need to hole the slider heads fixed 01:23:986 (2) -
  2. 01:20:197 (1,2) - 01:26:512 (1) - and so on, just go through the whole map if you wanna fix ok fixed
  3. 00:20:197 - custom hitsound set number conflicts here ^
  4. 00:40:881 (2,3,4) - 00:42:775 (2,1,2) - why are they different, kinda confusing while playing both patterns aren't same imo. keep
dont want to touch the map much so call me back!! thanks!!
Karen
i meant the kicksliders in the entire map, not only those i pointed out. here's a list then
01:07:881 (2) - 01:29:039 (2) - 01:31:565 (1) - 01:34:091 (1) - 01:36:618 (1) - 02:22:431 (2) - 02:24:784 (4) - 02:27:431 (1,2) - 02:31:843 (1) - 02:34:196 (5) - 02:40:078 (2) - 02:44:784 (3) - 02:49:490 (1) - 02:51:843 (1) -

Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between objects is playable.
Topic Starter
sionKotori

Karen wrote:

i meant the kicksliders in the entire map, not only those i pointed out. here's a list then
01:07:881 (2) - 01:29:039 (2) - 01:31:565 (1) - 01:34:091 (1) - 01:36:618 (1) - 02:22:431 (2) - 02:24:784 (4) - 02:27:431 (1,2) - 02:31:843 (1) - 02:34:196 (5) - 02:40:078 (2) - 02:44:784 (3) - 02:49:490 (1) - 02:51:843 (1) -

Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between objects is playable.
fixed all. I missed many points. sorry :(
Karen
Bubbled #1
Topic Starter
sionKotori

Karen wrote:

Bubbled #1
thanks!!! :) :)
-Atri-
03:25:961 - OSU
Lavender
MOTHERF
^Custom diffname suggestion

how to draw sliders
Topic Starter
sionKotori

Lavender wrote:

MOTHERF
^Custom diffname suggestion

how to draw sliders


a q
meii18
god mapper :O
Lasse
pop cause of unrankable issue:
01:02:828 (2) - off-screen on 4:3 http://i.imgur.com/bRRhgS6.jpg

other things:
01:25:565 - how about using a rhythm like http://i.imgur.com/rMZpI9T.jpg instead? since song suddenly puts emphasis on the blue tick at 01:25:170 - here, would be great to be a click instead of a sliderend
01:27:618 (5) - similar but melody seems to be on 1/3 at 01:27:670 - here so idk lol. but all surounding things follow that, so suddenly not following it doesn't really fit
01:32:828 (1,2) - 01:33:460 (1,1) - these are so similar in the song, so using the same nc pattern for both would be neat http://i.imgur.com/tsa2i5p.jpg
01:41:670 (1,2,3,4) - don't think this makes much sense, cause the song changes at 01:41:986 - but your rhythm and patterning seems more like it changes at 01:41:828 - ?
01:50:512 (1) - I think just making this into a circle would make a nicer transition to the next part than a long slider
03:39:049 (1,2,1,2) - how about some gradual sv decrease here? and then start inreasing it over 03:40:666 (1,2,3,4,5,1) - ? would work well with the "vocals". actually I'd continue increasing it until 03:44:343 - due to the pitch
03:54:931 (2) - minor, but I think going with a perfect slider overlap would be cute here http://i.imgur.com/9sWU7Q0.jpg
04:21:990 (1,1,1) - nc spam seems a bit excessive here considering the pattern and music
04:38:755 (4,5,6) - why are these suddenly stacked? don't think that fits the buildup here well and the others are all spaced

nice map, feel free to poke me for rebubble
den0saur
Told you :(
Akiyama Mizuki
when
Karen
where
Cryptic
Fix Lasse's stuff and get the bubbs so I can mod and qualify thanks
Topic Starter
sionKotori

Lasse wrote:

pop cause of unrankable issue:
01:02:828 (2) - off-screen on 4:3 http://i.imgur.com/bRRhgS6.jpg fixed ;;

other things:
01:25:565 - how about using a rhythm like http://i.imgur.com/rMZpI9T.jpg instead? since song suddenly puts emphasis on the blue tick at 01:25:170 - here, would be great to be a click instead of a sliderend it's okay imo
01:27:618 (5) - similar but melody seems to be on 1/3 at 01:27:670 - here so idk lol. but all surounding things follow that, so suddenly not following it doesn't really fit fixed like 01:32:512 (2,3) - patterns
01:32:828 (1,2) - 01:33:460 (1,1) - these are so similar in the song, so using the same nc pattern for both would be neat http://i.imgur.com/tsa2i5p.jpg no change cuz I wanna the same shall apply to 01:20:828 (1,1,1) - and others too
01:41:670 (1,2,3,4) - don't think this makes much sense, cause the song changes at 01:41:986 - but your rhythm and patterning seems more like it changes at 01:41:828 - ? It's fine imo ;^;
01:50:512 (1) - I think just making this into a circle would make a nicer transition to the next part than a long slider ^
03:39:049 (1,2,1,2) - how about some gradual sv decrease here? and then start inreasing it over 03:40:666 (1,2,3,4,5,1) - ? would work well with the "vocals". actually I'd continue increasing it until 03:44:343 - due to the pitch
03:54:931 (2) - minor, but I think going with a perfect slider overlap would be cute here http://i.imgur.com/9sWU7Q0.jpg great :)
04:21:990 (1,1,1) - nc spam seems a bit excessive here considering the pattern and music okay
04:38:755 (4,5,6) - why are these suddenly stacked? don't think that fits the buildup here well and the others are all spaced no change. I wanna keep star jumps and I didn't find fine patterns if not stacked

nice map, feel free to poke me for rebubble thanks! :D
ty 4 mod :33

den0saur wrote:

Told you :( sorry :(

bbj0920 wrote:

when now

Karen wrote:

where here

Cryptic wrote:

Fix Lasse's stuff and get the bubbs so I can mod and qualify thanks thanks too :)
Lasse
rebubbled

#1
Karen
2
-Atri-
Here we come
Kaine
here we go [handsome's extra]
Rumia-
HELL YEA
Cryptic
Few minor nitpick things before :fire:

01:10:407 (3,4) - CTRL+Ging the 3 would make this pattern easier to read since the four hides for a while. This is just a sneaky pattern for the first few playthroughs, and you kicks face the direction of the next note pretty consistently in this section.

04:03:019 (1,2) - This rhythm choice is kind of weird, since it seems like you've been following the high synth. I think a better choice would be to make 1 a kick and have some movement, or something along that line, because having it stacked doesn't really match what the player would think you're following.

04:57:431 (3) - Lessen the distance between this and 04:57:578 (4) - as right now four gets too much emphasis and this is a sort of wind-down section. Just move 3 to like y192 x66 or something.

Other than that, good stuff my dude.
Topic Starter
sionKotori

Cryptic wrote:

Few minor nitpick things before :fire:

01:10:407 (3,4) - CTRL+Ging the 3 would make this pattern easier to read since the four hides for a while. This is just a sneaky pattern for the first few playthroughs, and you kicks face the direction of the next note pretty consistently in this section. fixed

04:03:019 (1,2) - This rhythm choice is kind of weird, since it seems like you've been following the high synth. I think a better choice would be to make 1 a kick and have some movement, or something along that line, because having it stacked doesn't really match what the player would think you're following. add kick at 1

04:57:431 (3) - Lessen the distance between this and 04:57:578 (4) - as right now four gets too much emphasis and this is a sort of wind-down section. Just move 3 to like y192 x66 or something. fixed

Other than that, good stuff my dude. thanks!
Cryptic
Cool cool, good stuff my dude.
Call me back when you want me to qualify AZISAI.
Meg
神。
Topic Starter
sionKotori
FIRE
meii18
gratz!
DeletedUser_7370134
god
congratz! :)
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