forum

USAO - Get on

posted
Total Posts
70
Topic Starter
sionKotori
This beatmap was submitted using in-game submission on 2017年4月25日 at 5:58:56

Artist: USAO
Title: Get on
Tags: hardcore tano*c syndrome 9
BPM: 190
Filesize: 9257kb
Play Time: 05:00
Difficulties Available:
  1. Injection (6.31 stars, 1394 notes)
Download: USAO - Get on
Information: Scores/Beatmap Listing
---------------
BEAT'EM UP!

USAO - Get on
Notes by sionKotori
Hitsounds by sionKotori
Timing from Keiun's one, thanks!
Meg
ゲトン
Rumia-
ゲトン
Topic Starter
sionKotori
I wanna be a gangsta
-Atri-
ゲトン
ProfessionalBox
!

IRC
11:13 *ProfessionalBox is editing [https://osu.ppy.sh/b/1173113 USAO - Get on [Injection]]
11:13 ProfessionalBox: wow....
11:14 sionKotori: ><
11:14 sionKotori: how is it
11:14 ProfessionalBox: amazing
11:14 ProfessionalBox: like
11:15 ProfessionalBox: my current favourite map
11:15 sionKotori: OMG
11:15 sionKotori: i love ur map too
11:15 *sionKotori is listening to [https://osu.ppy.sh/b/1030937 USAO - The storm broke]
11:15 sionKotori: so cool!
11:16 ProfessionalBox: <3
11:18 sionKotori: '^'v so glad to hear that >w</~~~
11:19 ProfessionalBox: 01:33:460 (1,1) -
11:19 ProfessionalBox: This overlap doesn't really fit your style though :d
11:19 sionKotori: aaahhh
11:19 sionKotori: mistake maybe
11:20 ProfessionalBox: I thought so xd
11:20 sionKotori: fix it!
11:20 sionKotori: (IRC mod? www
11:20 sionKotori: xd
11:21 ProfessionalBox: I can take a further look but there wasn't much to change
11:21 ProfessionalBox: 00:09:631 (1,1) - Maybe same here? This one isn't as noticeable though
11:22 sionKotori: okay
11:22 sionKotori: fixed
11:23 ProfessionalBox: 00:55:249 (1) - This NC could be removed :d
11:23 ProfessionalBox: 01:08:986 (2,2) - Not perfectly stacked
11:23 sionKotori: omg lot of mis
11:24 ProfessionalBox: 01:11:039 (1) - Maybe add a bit of curve to the beginning of this? http://puu.sh/taIXg/002c175a99.jpg
11:24 sionKotori: ok
11:25 sionKotori: good!
11:25 ProfessionalBox: 02:00:618 (1) - This is really cool slider
11:26 sionKotori: hehhe
11:26 ProfessionalBox: 02:12:956 (1,2) - Maybe 1/4 sliders like here 02:14:453 (2,3) - ?
11:27 sionKotori: nnn It's fine imo sry ;w;
11:27 ProfessionalBox: 03:18:314 (4) - NC?
11:28 sionKotori: I think not uwu
11:29 ProfessionalBox: 04:06:843 (1) - Maybe try to make it look more like this? http://puu.sh/taJem/86efbd60bc.jpg
11:30 ProfessionalBox: 04:15:372 (1,2) - Maybe something like this :d http://puu.sh/taJgz/9320be5374.jpg
11:31 sionKotori: ok fixed
11:31 ProfessionalBox: Thats all I have
11:32 ProfessionalBox: Everything plays super good so it was just visual things
11:32 sionKotori: promod
Topic Starter
sionKotori
IRClog with ProfessionalBox
18:13 *ProfessionalBox is editing [https://osu.ppy.sh/b/1173113 USAO - Get on [Injection]]
18:13 ProfessionalBox: wow....
18:13 sionKotori: ><
18:14 sionKotori: how is it
18:14 ProfessionalBox: amazing
18:14 ProfessionalBox: like
18:14 ProfessionalBox: my current favourite map
18:14 sionKotori: OMG
18:15 sionKotori: i love ur map too
18:15 *sionKotori is listening to [https://osu.ppy.sh/b/1030937 USAO - The storm broke]
18:15 sionKotori: so cool!
18:16 ProfessionalBox: <3
18:18 sionKotori: '^'v so glad to hear that >w</~~~
18:18 ProfessionalBox: 01:33:460 (1,1) -
18:19 ProfessionalBox: This overlap doesn't really fit your style though :d
18:19 sionKotori: aaahhh
18:19 sionKotori: mistake maybe
18:20 sionKotori: fix it!
18:20 sionKotori: (IRC mod? www
18:20 ProfessionalBox: I thought so xd
18:20 sionKotori: xd
18:20 ProfessionalBox: I can take a further look but there wasn't much to change
18:21 ProfessionalBox: 00:09:631 (1,1) - Maybe same here? This one isn't as noticeable though
18:22 sionKotori: okay
18:22 sionKotori: fixed
18:23 ProfessionalBox: 00:55:249 (1) - This NC could be removed :d
18:23 ProfessionalBox: 01:08:986 (2,2) - Not perfectly stacked
18:23 sionKotori: omg lot of mis
18:24 sionKotori: ok
18:24 ProfessionalBox: 01:11:039 (1) - Maybe add a bit of curve to the beginning of this? http://puu.sh/taIXg/002c175a99.jpg
18:25 sionKotori: good!
18:25 ProfessionalBox: 02:00:618 (1) - This is really cool slider
18:25 sionKotori: hehhe
18:26 ProfessionalBox: 02:12:956 (1,2) - Maybe 1/4 sliders like here 02:14:453 (2,3) - ?
18:27 sionKotori: nnn It's fine imo sry ;w;
18:27 ProfessionalBox: 03:18:314 (4) - NC?
18:28 sionKotori: I think not uwu
18:29 ProfessionalBox: 04:06:843 (1) - Maybe try to make it look more like this? http://puu.sh/taJem/86efbd60bc.jpg
18:30 ProfessionalBox: 04:15:372 (1,2) - Maybe something like this :d http://puu.sh/taJgz/9320be5374.jpg
18:31 sionKotori: ok fixed
18:31 ProfessionalBox: Thats all I have
18:32 sionKotori: promod
18:32 ProfessionalBox: Everything plays super good so it was just visual things
18:32 sionKotori: I wanna give you kds
18:32 sionKotori: so
18:32 ProfessionalBox: I'll post in a second!
18:32 sionKotori: okay >w<
Karen
best of 2017 so far!!! (?)
i love your structure so much ;-;
Topic Starter
sionKotori

Karen wrote:

best of 2017 so far!!! (?)
i love your structure so much ;-;
thanks >< should I aim app www
Karen
yes please, call me for anything (´・◡・`)
Topic Starter
sionKotori

Karen wrote:

yes please, call me for anything (´・◡・`)
WTF OMG!!!!!! I love you
Asahina Momoko
gogogogogogogoogoogogoogogogooogogogoooogooogogogooooogogogoo5555555
Topic Starter
sionKotori

Asahina Momoko wrote:

gogogogogogogoogoogogoogogogooogogogoooogooogogogooooogogogoo5555555
おほしさまこんなにもいっぱい・・・ :) :) :) :)
zyoi
Cute but dirty kotori chu
Arusamour
i just want to fuCK
C00L
:(
Nathan
welcome back
Akiyama Mizuki
(Infinite ok_hands)
Topic Starter
sionKotori
hell yea. thanks for lot of supports
I'm going to find some modders so please lend me a hand :D :D
ProfessionalBox

sionKotori wrote:

hell yea. thanks for lot of supports
I'm going to find some modders so please lend me a hand :D :D
take my : ok_hand:
Rumia-
as requested
mostly nazi stuff since nothing wrong in god map right

00:01:894 (4) - a bit to the left so the overlaps perfect like you did 00:20:040 (2,1) -
00:05:052 (1) - stack
00:09:000 (1,1,1) - i think nicer if this sv is gradually increase even if just little
00:16:421 (1) - the overlap between this and 5 try make it same visual distance as it overlap with next slider??
00:17:368 (3) - maybe add reverse here?? i think the red tick beat is good to catch too
00:29:907 (2) - since you lower the sv here trying to reduce the stress how about removing this object? i think it plays better , also give better highlight to the main instrument
00:42:933 (1) - add nc for consistency
00:49:881 (10) - maybe nc?
00:50:512 (1,1) - i think dont need to extend this slider , since there is quite noticeable sound on the white ticks , you can increase sv to maintain the slider length though.
02:06:549 (2) - wonder if this is intentionally extended ? since the next slider (4) wasnt
02:21:990 (3,1) - er i think this beat is reversed.. imo fits better http://puu.sh/tbXHY.jpg

thats.. all about it ><
den0saur
Extremely nice beatmap! But there's one little thing that should be fixed: 01:02:828 (2) - https://osu.ppy.sh/ss/6983228
(RLC some time ago said that maps must not have any offscreens, even 1px, so i'm pointing this one for you)

EDIT: whoa, kudosu? I think that was too much for such a small fix. But thanks anyway. :D
Eir_DELETED
req from PM
テクニカルな譜面は一切作れないので、見当違いなこと書いてるかもしれません…すいません :(

Injection

  1. SD6を超えてるのでODは最低でも8あったほうが自然だと思います。
  2. HP Drainが7ですが、最近は6が多いので減らしてもいいかもしれないですけど、お任せします
  3. 00:09:000 (1,1,1) - と00:19:103 (1,2,3) - ってほとんど同じようなパートだと思うので、NCのつけ方は統一したほうがきれいかと思いました。
  4. 00:51:775 (1) - これをすこしだけ左にずらして4のスライダーのちょうど直線上に来るようにしたほうがきれいかもしれないです
  5. 01:07:565 (1) - これもすこし右にずらしてこのスライダーの頭を1のスライダーの直線上にくるようにしたほうがいいかもしれないです。
  6. 01:25:486 (2,3) - これをもうすこし上にして1からのスライダーの延長線上になるようにしませんか?
  7. 02:08:696 (1) - 完全に個人的な意見ですが、02:07:472 (1,3) - と左下に下がっていっているので、02:08:696 (1,2) - を選択して02:08:084 (3) - の左下に置いてみてはどうでしょうか。
  8. 02:19:490 (1,1,1,1) - SVが大きくなっていってるのに合わせて等間隔ではなく、スペーシングを少しずつ大きくしてみるのはどうでしょうか?
  9. 02:24:196 (1) - スタックミス…?
  10. 03:46:255 (3,1) - ほんの少しだけずれてる気がするので、調整するといいかもしれないです。

ほんとにどうでもいい細かいことしか書けなくてごめんなさいです…
Good Luck!!!
Akitoshi
forum-pmから
okaeri

Injection
  1. 個人的にOD少し上げてもいいと思います
  2. 00:09:631 (1,1) - ここでスピード変えるならついでに00:09:000 (1,1,1) - も少し変えてみると面白そうと個人的に思います
  3. 01:02:828 (2) - vs 01:07:881 (2) - inconsistencyの可能性あり?
  4. 01:47:039 (1,2) - 488|189くらいの所に置いて01:47:197 (2) - が01:46:091 (1) - の真ん中にするとかどうかな?
  5. 02:27:431 (1,2) - 高bpmからの1/8は個人的に縮めて置いて欲しいと思いますがお任せします
  6. 02:40:372 (1) - 多分02:39:490 (1) - の中に合わせて 224|152?
  7. 03:27:872 (2,4,6,8) - ビジュアル的に 03:28:755 (8) - が少しだけずれてる?
  8. 03:46:255 (3) - 417|223 に置いて03:46:549 (1) - の赤点に重ねてみたらどうっすか?
  9. 04:23:019 - からのバランスを取ると考えて 04:28:608 (1,2) - Swap NC, 04:29:490 (1) - remove NC?
  10. 05:00:078 (1) - 最後の部分ちゃんと05:00:666 - まで鳴ってると思うのですが
テクニカル譜面でmodした事ほとんど無いので変な事言ってたらすみません;;
goodluck~
pota-row
脅されました
譜面作ったことありません
言える所全然ありませんでした許して

00:47:986 (1,2) - ここ2つ音ないのに入れてる感凄まじいから1/4スライダーにしたほうがいいかも?
00:50:197 (12,13) - ^
00:58:249 (1,2) - ここ1/8スライダーはきつい・・・きつくない?素直にサークルでもいいと思う・・・(こだわってるならあまり気にしないで)
01:48:775 (2,3) - ^
01:58:881 (1,2) - ^
01:58:881 (1) - miss NC? 01:48:775 (2) - こっちにはついてないのに!

Goodluck!
Topic Starter
sionKotori

Rumia- wrote:

as requested
mostly nazi stuff since nothing wrong in god map right

00:01:894 (4) - a bit to the left so the overlaps perfect like you did 00:20:040 (2,1) - fixed
00:05:052 (1) - stack ^
00:09:000 (1,1,1) - i think nicer if this sv is gradually increase even if just little no change. I wanna keep symmetry style
00:16:421 (1) - the overlap between this and 5 try make it same visual distance as it overlap with next slider?? keep
00:17:368 (3) - maybe add reverse here?? i think the red tick beat is good to catch too yes
00:29:907 (2) - since you lower the sv here trying to reduce the stress how about removing this object? i think it plays better , also give better highlight to the main instrument ummm...? keep
00:42:933 (1) - add nc for consistency k
00:49:881 (10) - maybe nc? y
00:50:512 (1,1) - i think dont need to extend this slider , since there is quite noticeable sound on the white ticks , you can increase sv to maintain the slider length though. I think its okay but...
02:06:549 (2) - wonder if this is intentionally extended ? since the next slider (4) wasnt I extended this 02:07:164 (4) -
02:21:990 (3,1) - er i think this beat is reversed.. imo fits better http://puu.sh/tbXHY.jpg nochange

thats.. all about it >< thanks!

den0saur wrote:

Extremely nice beatmap! But there's one little thing that should be fixed: 01:02:828 (2) - https://osu.ppy.sh/ss/6983228
(RLC some time ago said that maps must not have any offscreens, even 1px, so i'm pointing this one for you) awwww okay thanks!

joker- wrote:

Injection

  1. SD6を超えてるのでODは最低でも8あったほうが自然だと思います。 8にしました
  2. HP Drainが7ですが、最近は6が多いので減らしてもいいかもしれないですけど、お任せします keepで!
  3. 00:09:000 (1,1,1) - と00:19:103 (1,2,3) - ってほとんど同じようなパートだと思うので、NCのつけ方は統一したほうがきれいかと思いました。 fixed
  4. 00:51:775 (1) - これをすこしだけ左にずらして4のスライダーのちょうど直線上に来るようにしたほうがきれいかもしれないです ^
  5. 01:07:565 (1) - これもすこし右にずらしてこのスライダーの頭を1のスライダーの直線上にくるようにしたほうがいいかもしれないです。 ^
  6. 01:25:486 (2,3) - これをもうすこし上にして1からのスライダーの延長線上になるようにしませんか? ^
  7. 02:08:696 (1) - 完全に個人的な意見ですが、02:07:472 (1,3) - と左下に下がっていっているので、02:08:696 (1,2) - を選択して02:08:084 (3) - の左下に置いてみてはどうでしょうか。 keep
  8. 02:19:490 (1,1,1,1) - SVが大きくなっていってるのに合わせて等間隔ではなく、スペーシングを少しずつ大きくしてみるのはどうでしょうか? 02:19:490 (1,1,1,1,1,2,3) - でツリー状になるように敢えておいてるのでkeep!
  9. 02:24:196 (1) - スタックミス…? おけです!
  10. 03:46:255 (3,1) - ほんの少しだけずれてる気がするので、調整するといいかもしれないです。 ^

ほんとにどうでもいい細かいことしか書けなくてごめんなさいです… すごく助かりました!ありがとうございます!
Good Luck!!!

Corinn wrote:

Injection
  1. 個人的にOD少し上げてもいいと思います
  2. 00:09:631 (1,1) - ここでスピード変えるならついでに00:09:000 (1,1,1) - も少し変えてみると面白そうと個人的に思います rumia-の指摘通りkeepで!
  3. 01:02:828 (2) - vs 01:07:881 (2) - inconsistencyの可能性あり? とりあえずkeepで。大丈夫だと思うんだけどな…
  4. 01:47:039 (1,2) - 488|189くらいの所に置いて01:47:197 (2) - が01:46:091 (1) - の真ん中にするとかどうかな? good :)
  5. 02:27:431 (1,2) - 高bpmからの1/8は個人的に縮めて置いて欲しいと思いますがお任せします 今のところkeepで!
  6. 02:40:372 (1) - 多分02:39:490 (1) - の中に合わせて 224|152? fixed
  7. 03:27:872 (2,4,6,8) - ビジュアル的に 03:28:755 (8) - が少しだけずれてる? Polygonal Circle Creationで作ったのでそれはないとおもう・・・?
  8. 03:46:255 (3) - 417|223 に置いて03:46:549 (1) - の赤点に重ねてみたらどうっすか? fixed
  9. 04:23:019 - からのバランスを取ると考えて 04:28:608 (1,2) - Swap NC, 04:29:490 (1) - remove NC? ^
  10. 05:00:078 (1) - 最後の部分ちゃんと05:00:666 - まで鳴ってると思うのですが ほんとだ!!!
テクニカル譜面でmodした事ほとんど無いので変な事言ってたらすみません;; ありがとうございます!
goodluck~

pota-row wrote:

00:47:986 (1,2) - ここ2つ音ないのに入れてる感凄まじいから1/4スライダーにしたほうがいいかも? ディレイ的な意味で1/4スライダー入れてます!
00:50:197 (12,13) - ^ ^
00:58:249 (1,2) - ここ1/8スライダーはきつい・・・きつくない?素直にサークルでもいいと思う・・・(こだわってるならあまり気にしないで) こだわってます・・・ww
01:48:775 (2,3) - ^ ^
01:58:881 (1,2) - ^ ^
01:58:881 (1) - miss NC? 01:48:775 (2) - こっちにはついてないのに! その前のサークルにつけました!

Goodluck! ありがとう!
Asahina Momoko
irc
2017-01-07 10:29 sionKotori: どもです!
2017-01-07 10:29 Asahina Momoko: おは!
2017-01-07 10:30 Asahina Momoko: さっき1回通しでプレイしてみたけどあんまいうことなさそう・・w
2017-01-07 10:30 sionKotori: マジで!
2017-01-07 10:30 Asahina Momoko: なんか1個オフスクリーンのあったけどどこだったかな~
2017-01-07 10:31 sionKotori: あーもしかして
2017-01-07 10:31 sionKotori: https://osu.ppy.sh/ss/6983228
2017-01-07 10:31 sionKotori: これ?
2017-01-07 10:31 Asahina Momoko: 01:02:828 (2) -
2017-01-07 10:31 Asahina Momoko: そうそうw
2017-01-07 10:32 sionKotori: おっけ、修正済みです\(^o^)/
2017-01-07 10:32 Asahina Momoko: ^o^
2017-01-07 10:32 sionKotori: いま他のmod修正しながら待ってたw
2017-01-07 10:32 Asahina Momoko: naruhodoww
2017-01-07 10:34 Asahina Momoko: 00:02:526 (1) - これとか最後の音のとこにベースみたいな音なってるし00:02:842 - にノート置けば
2017-01-07 10:35 Asahina Momoko: イントロ全体的に叩いて手自然かな~とおもいまs
2017-01-07 10:35 sionKotori: なるほど~~~
2017-01-07 10:36 sionKotori: 配置むずいことになりそう
2017-01-07 10:36 Asahina Momoko: それねw
2017-01-07 10:37 Asahina Momoko: https://osu.ppy.sh/ss/6993537
2017-01-07 10:37 Asahina Momoko: ぶっちゃけこの音取りでも
2017-01-07 10:37 Asahina Momoko: メインの音拾えてるから十分かなとは思うけど今のリズムのままで配置は思いつかないorz
2017-01-07 10:38 sionKotori: https://osu.ppy.sh/ss/6993545
2017-01-07 10:38 sionKotori: ちょっと提案通りに直してみたけど
2017-01-07 10:38 sionKotori: 00:07:578 (1) -
2017-01-07 10:39 sionKotori: こっちが配置思い浮かばん・・・
2017-01-07 10:40 Asahina Momoko: https://osu.ppy.sh/ss/6993555 強引に持ってくとこうなったw
2017-01-07 10:40 sionKotori: >>>>>Doormat<<<<<
2017-01-07 10:40 Asahina Momoko: wwwww
2017-01-07 10:41 sionKotori: 00:08:052 (2,3,4,5,6,7,8) -
2017-01-07 10:41 sionKotori: これでだんだん狭まってく配置が作りたくてですね、、、
2017-01-07 10:41 Asahina Momoko: なんかごちうさの恋ダンスの絵見て興奮してるらしい
2017-01-07 10:41 Asahina Momoko: ああなるほど・・
2017-01-07 10:41 sionKotori: https://osu.ppy.sh/ss/6993560
2017-01-07 10:41 sionKotori: ワロタ
2017-01-07 10:42 sionKotori: ん~~~~
2017-01-07 10:42 sionKotori: 是非採用したいんだけどなぁ
2017-01-07 10:42 Asahina Momoko: むずいなこれw
2017-01-07 10:43 sionKotori: modしづらい譜面サイドに問題があるねこれは
2017-01-07 10:43 Asahina Momoko: あくまでも提案だしまたその気になったらとかでいいんでないかしらϵ( 'Θ' )϶
2017-01-07 10:44 sionKotori: わかった・・・
2017-01-07 10:44 Asahina Momoko: 今のでも別にプレイしてて全然違和感なかった世w
2017-01-07 10:44 sionKotori: 00:02:526 (1,2) - こっちはいい感じに直せただけに悔しい~~
2017-01-07 10:45 Asahina Momoko: 俺も意味はわかるけど代わりの配置思いつかないからパス!みたいなの結構あるからわかるw
2017-01-07 10:45 sionKotori: wwww
2017-01-07 10:46 Asahina Momoko: 00:12:315 (5) - これとかサークルに変えるとなんていうか
2017-01-07 10:46 sionKotori: あっそういえば
2017-01-07 10:46 Asahina Momoko: いったん止めみたいな感じになってフレーズごとの区切り強調できそう
2017-01-07 10:46 Asahina Momoko: ん?
2017-01-07 10:46 sionKotori: HPとODってなんか違和感あった?
2017-01-07 10:46 sionKotori: modで指摘されてるんだけど
2017-01-07 10:46 Asahina Momoko: ん~~~
2017-01-07 10:46 sionKotori: プレイしないからわかんない侍でして・・・
2017-01-07 10:47 Asahina Momoko: 一番気になったのはARかなぁ
2017-01-07 10:47 Asahina Momoko: 9.4か9.5でよさそう
2017-01-07 10:47 Asahina Momoko: odは確かに8あってもいいかも
2017-01-07 10:47 sionKotori: じゃあOD上げる!w
2017-01-07 10:47 Asahina Momoko: hp全体的にnc多いし7でもいいと思うw
2017-01-07 10:48 sionKotori: りょです!
2017-01-07 10:48 sionKotori: あとさっきの提案採用する!!
2017-01-07 10:48 Asahina Momoko: ₍₍ (ง ˙ω˙)ว ⁾⁾
2017-01-07 10:48 Asahina Momoko: 00:20:828 (1,2,1,2) - これ好きw
2017-01-07 10:49 sionKotori: いいよね(?
2017-01-07 10:49 sionKotori: 自分で言うのもアレだけど
2017-01-07 10:49 Asahina Momoko: wwww
2017-01-07 10:52 Asahina Momoko: 00:46:723 (5,7) - ここら辺にncいれてもいいのかも?
2017-01-07 10:52 Asahina Momoko: 13まで続いてたから気になっちゃった
2017-01-07 10:53 sionKotori: 00:45:144 (1) -
2017-01-07 10:53 sionKotori: ここで指摘通りNC入れると10でおわるんだけお
2017-01-07 10:53 sionKotori: どうだろ?
2017-01-07 10:53 sionKotori: (他の人の私的
2017-01-07 10:54 sionKotori: ごめん他の人のmod修正と並行してやってるからちょっと干渉するかも・・・;_;
2017-01-07 10:54 Asahina Momoko: 全然いいよww
2017-01-07 10:55 Asahina Momoko: どっちかというと00:42:933 (3) - にいれた方がいいのかな是
2017-01-07 10:55 Asahina Momoko: 00:40:407 (1) - とも合うし
2017-01-07 10:56 sionKotori: あーそこも実は入ってて
2017-01-07 10:56 sionKotori: https://osu.ppy.sh/ss/6993628
2017-01-07 10:56 sionKotori: こんな感じなんです
2017-01-07 10:56 sionKotori: 一回アップデートした方がいいかな?
2017-01-07 10:56 sionKotori: アップロードか
2017-01-07 10:56 Asahina Momoko: 大体意味わかったw
2017-01-07 10:57 Asahina Momoko: そこ入れたなら俺の最初言ったやつ入れなくてもいいかも
2017-01-07 10:57 sionKotori: おっけ!
2017-01-07 10:59 Asahina Momoko: 01:21:144 (1,1) - ncいらないかも?
2017-01-07 11:00 sionKotori: いらないかな?
2017-01-07 11:00 sionKotori: 01:30:933 (1,1,1) -
2017-01-07 11:00 sionKotori: これとか
2017-01-07 11:00 sionKotori: 01:33:460 (1,1,1) -
2017-01-07 11:00 sionKotori: これと同じような感じにしたんだけど
2017-01-07 11:00 Asahina Momoko: ああ~
2017-01-07 11:00 Asahina Momoko: このあとの01:25:881 (1,2,3) - とかと比べてたんだけど
2017-01-07 11:00 sionKotori: ああ~~
2017-01-07 11:00 Asahina Momoko: どっちかにした方がいいかも
2017-01-07 11:01 Asahina Momoko: ただ全部111なのもあれかなって感じかな
2017-01-07 11:01 sionKotori: spamっぽいかな?
2017-01-07 11:02 Asahina Momoko: どうだろう
2017-01-07 11:02 Asahina Momoko: やってるとそう感じるかもしれないけど見た目はぶっちゃけこっちのほうが好きというw
2017-01-07 11:02 sionKotori: www
2017-01-07 11:03 sionKotori: どうしよーほんと
2017-01-07 11:03 sionKotori: https://osu.ppy.sh/ss/6993678
2017-01-07 11:03 sionKotori: うーん・・・
2017-01-07 11:04 sionKotori: とりあえず今のところこっちでもいい?w
2017-01-07 11:04 Asahina Momoko: おけおけw
2017-01-07 11:04 sionKotori: ここはお偉いさんの判断に委ねます'^'
2017-01-07 11:27 Asahina Momoko: 01:51:144 (1,2) - これみたいに2置いてケツの音ひろってもいいかも
2017-01-07 11:28 sionKotori: その二つのパート、前後含めて統一してるわけじゃないからこれでもいいかなって思ってたり?
2017-01-07 11:28 Asahina Momoko: オッケ₍₍ (ง ˙ω˙)ว ⁾⁾
2017-01-07 11:29 Asahina Momoko: 02:19:490 (1,1,1,1) - ここ音大きくなるし広げるのもあり?
2017-01-07 11:29 Asahina Momoko: https://osu.ppy.sh/ss/6993841
2017-01-07 11:29 Asahina Momoko: こういう意味w
2017-01-07 11:30 sionKotori: あ~~~
2017-01-07 11:30 sionKotori: これmodでさんざん指摘されてたんだけど
2017-01-07 11:30 sionKotori: なんかツリー状を意識して配置してて、個人的に気に入ってるからkeepしたい・・・w
2017-01-07 11:30 sionKotori: 02:19:490 (1,1,1,1,1,2,3) -
2017-01-07 11:30 Asahina Momoko: 了解w
2017-01-07 11:30 sionKotori: クリスマスツリー的な・・・www
2017-01-07 11:31 Asahina Momoko: wwwww
2017-01-07 11:31 Asahina Momoko: 02:25:078 (1) - これはケツの音拾ったほうがプレイしてて自然かな~
2017-01-07 11:31 sionKotori: マジか~~
2017-01-07 11:32 sionKotori: (気に入ってた
2017-01-07 11:32 Asahina Momoko: ww
2017-01-07 11:33 sionKotori: 02:34:490 (1,1) -
2017-01-07 11:33 sionKotori: これと合わせたんだよね~
2017-01-07 11:33 Asahina Momoko: もしリズムキープするなら
2017-01-07 11:33 Asahina Momoko: 02:25:519 (1) - をもっと離した方がいいかも
2017-01-07 11:34 sionKotori: ひ~~むずい
2017-01-07 11:34 Asahina Momoko: 02:25:961 (2) - このスライダーを
2017-01-07 11:34 Asahina Momoko: 02:26:255 (4) - にスタックさせる形で
2017-01-07 11:34 Asahina Momoko: 02:25:519 - におい手もいいかも
2017-01-07 11:36 sionKotori: 同じパターンだけど02:25:666 (1,2) - こっちは間隔狭いからちょっと違和感あるかも・・・?
2017-01-07 11:37 sionKotori: あ
2017-01-07 11:37 sionKotori: いい配置思いついたかも
2017-01-07 11:38 sionKotori: ダメだおいてみたらめちゃくちゃだった・・・
2017-01-07 11:38 sionKotori: ちょっとそこ後ほど検討してみます!
2017-01-07 11:40 Asahina Momoko: 02:56:990 (2,3,4) - ちょっと叩きづらいかな
2017-01-07 11:40 Asahina Momoko: 2-3と3-4のスペーシング結構違う上で直線のaimだから
2017-01-07 11:40 Asahina Momoko: 2を3に近づけるか3を2と4の間あたりに持ってくるほうがよさそう
2017-01-07 11:41 sionKotori: なるほど!
2017-01-07 11:41 sionKotori: https://osu.ppy.sh/ss/6993906
2017-01-07 11:42 sionKotori: こんな感じでどうでしょうか
2017-01-07 11:42 Asahina Momoko: それなら大丈夫だと思う!
2017-01-07 11:42 sionKotori: おっけ!
2017-01-07 11:43 Asahina Momoko: 03:21:255 (1) - ここスライダーよりサークル2つかキックスライダー2つのほうが音取り的には自然・・?
2017-01-07 11:44 sionKotori: あ~そこ音取りが混ざってるんよな~~~
2017-01-07 11:44 Asahina Momoko: 03:18:019 (3) - これとか?
2017-01-07 11:44 Asahina Momoko: もったいない気はするw
2017-01-07 11:44 sionKotori: クラップとボイスが混ざってごちゃごちゃになってる
2017-01-07 11:44 sionKotori: 直すとしたら
2017-01-07 11:44 sionKotori: 03:19:196 (7) - こっちかな
2017-01-07 11:45 Asahina Momoko: でもいいかも
2017-01-07 11:45 sionKotori: もちろん最初に指摘されたところもそうだけど
2017-01-07 11:46 sionKotori: とりあえず03:19:196 (7) - 直した!
2017-01-07 11:46 Asahina Momoko: ほい!
2017-01-07 11:47 Asahina Momoko: 03:26:549 (1) - ここのパート
2017-01-07 11:47 Asahina Momoko: フォーととかが作ったらこうなってそうなイメージしかわかないhttps://osu.ppy.sh/ss/6993934
2017-01-07 11:47 Asahina Momoko: っていうのは余談なんですけどもね
2017-01-07 11:47 sionKotori: wwwwwwwwwwww
2017-01-07 11:47 sionKotori: あるあるすぎる
2017-01-07 11:48 sionKotori: ぱそこんあつすぎてもえそう
2017-01-07 11:48 Asahina Momoko: www
2017-01-07 11:49 Asahina Momoko: このパートめっちゃうまい!
2017-01-07 11:49 sionKotori: ありがとう~!
2017-01-07 11:49 sionKotori: 1/2続きすぎてヒーヒーいいながら作ってたw
2017-01-07 11:49 Asahina Momoko: パターン作るの難しそうだけどいろんなのあってここすごい好きw
2017-01-07 11:49 sionKotori: 03:44:343 (1) -
2017-01-07 11:50 sionKotori: ここから始まる水を得た魚感よ
2017-01-07 11:50 Asahina Momoko: wwww
2017-01-07 11:52 Asahina Momoko: これくらいかなぁ
2017-01-07 11:52 sionKotori: オッ
2017-01-07 11:52 sionKotori: ありがとうございます

がんばってね :)
AtHeoN
VERY NAZI MOD

literally blanket mod

00:10:105 (1,2) -
00:25:565 (2,3) -
00:29:670 (1,3) -
00:48:815 (6,7) -
00:50:512 (1,2,1,2) -
00:53:670 (3,1) -
00:55:881 (2,4) -
00:57:144 (2,4) -
01:22:091 (1,3) -
01:39:775 (1,3) -
01:43:881 (2,4) -
01:51:144 (1,2) -
02:39:196 (1,1) -
02:53:608 (1,3) -
03:51:843 (1,1) -
04:02:137 (1,2) -
04:04:931 (2,1) -
04:06:549 (1,1) -
04:14:196 (1,1) -
04:25:961 (3,5) -
04:48:314 (2,4) -
04:50:961 (6,1) -

other aesthetic stuff

01:17:197 (2) - slightly off the slider 01:17:670 (1) -
02:43:608 (1,1) - http://puu.sh/tevBU.jpg
03:46:255 (3) - move up a bit
03:52:137 (2) - slightly off
04:24:784 (5,1) - slightly off
04:33:608 (1,4) - slightly off
Karen
Injection
  1. some kicksliders are pretty annoying to play, like 01:23:986 (2,1) - if you can make 01:23:986 (2) - end 01:24:262 - here instead it would be nice. and it doesn't affect the gameplay much since players only need to hole the slider heads
  2. 01:20:197 (1,2) - 01:26:512 (1) - and so on, just go through the whole map if you wanna fix
  3. 00:20:197 - custom hitsound set number conflicts here
  4. 00:40:881 (2,3,4) - 00:42:775 (2,1,2) - why are they different, kinda confusing while playing
dont want to touch the map much so call me back!!
Topic Starter
sionKotori

AtHeoN wrote:

VERY NAZI MOD

literally blanket mod

00:10:105 (1,2) -
00:25:565 (2,3) -
00:29:670 (1,3) -
00:48:815 (6,7) -
00:50:512 (1,2,1,2) -
00:53:670 (3,1) -
00:55:881 (2,4) -
00:57:144 (2,4) -
01:22:091 (1,3) -
01:39:775 (1,3) -
01:43:881 (2,4) -
01:51:144 (1,2) -
02:39:196 (1,1) -
02:53:608 (1,3) -
03:51:843 (1,1) -
04:02:137 (1,2) -
04:04:931 (2,1) -
04:06:549 (1,1) -
04:14:196 (1,1) -
04:25:961 (3,5) -
04:48:314 (2,4) -
04:50:961 (6,1) -

some fixed

other aesthetic stuff

01:17:197 (2) - slightly off the slider 01:17:670 (1) - fixed
02:43:608 (1,1) - http://puu.sh/tevBU.jpg ^
03:46:255 (3) - move up a bit no change
03:52:137 (2) - slightly off fixed
04:24:784 (5,1) - slightly off fine imo
04:33:608 (1,4) - slightly off ^

Karen wrote:

Injection
  1. some kicksliders are pretty annoying to play, like 01:23:986 (2,1) - if you can make 01:23:986 (2) - end 01:24:262 - here instead it would be nice. and it doesn't affect the gameplay much since players only need to hole the slider heads fixed 01:23:986 (2) -
  2. 01:20:197 (1,2) - 01:26:512 (1) - and so on, just go through the whole map if you wanna fix ok fixed
  3. 00:20:197 - custom hitsound set number conflicts here ^
  4. 00:40:881 (2,3,4) - 00:42:775 (2,1,2) - why are they different, kinda confusing while playing both patterns aren't same imo. keep
dont want to touch the map much so call me back!! thanks!!
Karen
i meant the kicksliders in the entire map, not only those i pointed out. here's a list then
01:07:881 (2) - 01:29:039 (2) - 01:31:565 (1) - 01:34:091 (1) - 01:36:618 (1) - 02:22:431 (2) - 02:24:784 (4) - 02:27:431 (1,2) - 02:31:843 (1) - 02:34:196 (5) - 02:40:078 (2) - 02:44:784 (3) - 02:49:490 (1) - 02:51:843 (1) -

Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between objects is playable.
Topic Starter
sionKotori

Karen wrote:

i meant the kicksliders in the entire map, not only those i pointed out. here's a list then
01:07:881 (2) - 01:29:039 (2) - 01:31:565 (1) - 01:34:091 (1) - 01:36:618 (1) - 02:22:431 (2) - 02:24:784 (4) - 02:27:431 (1,2) - 02:31:843 (1) - 02:34:196 (5) - 02:40:078 (2) - 02:44:784 (3) - 02:49:490 (1) - 02:51:843 (1) -

Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between objects is playable.
fixed all. I missed many points. sorry :(
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