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USAO - Get on

posted
Total Posts
70
Topic Starter
sionKotori
This beatmap was submitted using in-game submission on 2017年4月25日 at 5:58:56

Artist: USAO
Title: Get on
Tags: hardcore tano*c syndrome 9
BPM: 190
Filesize: 9257kb
Play Time: 05:00
Difficulties Available:
  1. Injection (6.31 stars, 1394 notes)
Download: USAO - Get on
Information: Scores/Beatmap Listing
---------------
BEAT'EM UP!

USAO - Get on
Notes by sionKotori
Hitsounds by sionKotori
Timing from Keiun's one, thanks!
Meg
ゲトン
Rumia-
ゲトン
Topic Starter
sionKotori
I wanna be a gangsta
-Atri-
ゲトン
ProfessionalBox
!

IRC
11:13 *ProfessionalBox is editing [https://osu.ppy.sh/b/1173113 USAO - Get on [Injection]]
11:13 ProfessionalBox: wow....
11:14 sionKotori: ><
11:14 sionKotori: how is it
11:14 ProfessionalBox: amazing
11:14 ProfessionalBox: like
11:15 ProfessionalBox: my current favourite map
11:15 sionKotori: OMG
11:15 sionKotori: i love ur map too
11:15 *sionKotori is listening to [https://osu.ppy.sh/b/1030937 USAO - The storm broke]
11:15 sionKotori: so cool!
11:16 ProfessionalBox: <3
11:18 sionKotori: '^'v so glad to hear that >w</~~~
11:19 ProfessionalBox: 01:33:460 (1,1) -
11:19 ProfessionalBox: This overlap doesn't really fit your style though :d
11:19 sionKotori: aaahhh
11:19 sionKotori: mistake maybe
11:20 ProfessionalBox: I thought so xd
11:20 sionKotori: fix it!
11:20 sionKotori: (IRC mod? www
11:20 sionKotori: xd
11:21 ProfessionalBox: I can take a further look but there wasn't much to change
11:21 ProfessionalBox: 00:09:631 (1,1) - Maybe same here? This one isn't as noticeable though
11:22 sionKotori: okay
11:22 sionKotori: fixed
11:23 ProfessionalBox: 00:55:249 (1) - This NC could be removed :d
11:23 ProfessionalBox: 01:08:986 (2,2) - Not perfectly stacked
11:23 sionKotori: omg lot of mis
11:24 ProfessionalBox: 01:11:039 (1) - Maybe add a bit of curve to the beginning of this? http://puu.sh/taIXg/002c175a99.jpg
11:24 sionKotori: ok
11:25 sionKotori: good!
11:25 ProfessionalBox: 02:00:618 (1) - This is really cool slider
11:26 sionKotori: hehhe
11:26 ProfessionalBox: 02:12:956 (1,2) - Maybe 1/4 sliders like here 02:14:453 (2,3) - ?
11:27 sionKotori: nnn It's fine imo sry ;w;
11:27 ProfessionalBox: 03:18:314 (4) - NC?
11:28 sionKotori: I think not uwu
11:29 ProfessionalBox: 04:06:843 (1) - Maybe try to make it look more like this? http://puu.sh/taJem/86efbd60bc.jpg
11:30 ProfessionalBox: 04:15:372 (1,2) - Maybe something like this :d http://puu.sh/taJgz/9320be5374.jpg
11:31 sionKotori: ok fixed
11:31 ProfessionalBox: Thats all I have
11:32 ProfessionalBox: Everything plays super good so it was just visual things
11:32 sionKotori: promod
Topic Starter
sionKotori
IRClog with ProfessionalBox
18:13 *ProfessionalBox is editing [https://osu.ppy.sh/b/1173113 USAO - Get on [Injection]]
18:13 ProfessionalBox: wow....
18:13 sionKotori: ><
18:14 sionKotori: how is it
18:14 ProfessionalBox: amazing
18:14 ProfessionalBox: like
18:14 ProfessionalBox: my current favourite map
18:14 sionKotori: OMG
18:15 sionKotori: i love ur map too
18:15 *sionKotori is listening to [https://osu.ppy.sh/b/1030937 USAO - The storm broke]
18:15 sionKotori: so cool!
18:16 ProfessionalBox: <3
18:18 sionKotori: '^'v so glad to hear that >w</~~~
18:18 ProfessionalBox: 01:33:460 (1,1) -
18:19 ProfessionalBox: This overlap doesn't really fit your style though :d
18:19 sionKotori: aaahhh
18:19 sionKotori: mistake maybe
18:20 sionKotori: fix it!
18:20 sionKotori: (IRC mod? www
18:20 ProfessionalBox: I thought so xd
18:20 sionKotori: xd
18:20 ProfessionalBox: I can take a further look but there wasn't much to change
18:21 ProfessionalBox: 00:09:631 (1,1) - Maybe same here? This one isn't as noticeable though
18:22 sionKotori: okay
18:22 sionKotori: fixed
18:23 ProfessionalBox: 00:55:249 (1) - This NC could be removed :d
18:23 ProfessionalBox: 01:08:986 (2,2) - Not perfectly stacked
18:23 sionKotori: omg lot of mis
18:24 sionKotori: ok
18:24 ProfessionalBox: 01:11:039 (1) - Maybe add a bit of curve to the beginning of this? http://puu.sh/taIXg/002c175a99.jpg
18:25 sionKotori: good!
18:25 ProfessionalBox: 02:00:618 (1) - This is really cool slider
18:25 sionKotori: hehhe
18:26 ProfessionalBox: 02:12:956 (1,2) - Maybe 1/4 sliders like here 02:14:453 (2,3) - ?
18:27 sionKotori: nnn It's fine imo sry ;w;
18:27 ProfessionalBox: 03:18:314 (4) - NC?
18:28 sionKotori: I think not uwu
18:29 ProfessionalBox: 04:06:843 (1) - Maybe try to make it look more like this? http://puu.sh/taJem/86efbd60bc.jpg
18:30 ProfessionalBox: 04:15:372 (1,2) - Maybe something like this :d http://puu.sh/taJgz/9320be5374.jpg
18:31 sionKotori: ok fixed
18:31 ProfessionalBox: Thats all I have
18:32 sionKotori: promod
18:32 ProfessionalBox: Everything plays super good so it was just visual things
18:32 sionKotori: I wanna give you kds
18:32 sionKotori: so
18:32 ProfessionalBox: I'll post in a second!
18:32 sionKotori: okay >w<
Karen
best of 2017 so far!!! (?)
i love your structure so much ;-;
Topic Starter
sionKotori

Karen wrote:

best of 2017 so far!!! (?)
i love your structure so much ;-;
thanks >< should I aim app www
Karen
yes please, call me for anything (´・◡・`)
Topic Starter
sionKotori

Karen wrote:

yes please, call me for anything (´・◡・`)
WTF OMG!!!!!! I love you
Asahina Momoko
gogogogogogogoogoogogoogogogooogogogoooogooogogogooooogogogoo5555555
Topic Starter
sionKotori

Asahina Momoko wrote:

gogogogogogogoogoogogoogogogooogogogoooogooogogogooooogogogoo5555555
おほしさまこんなにもいっぱい・・・ :) :) :) :)
zyoi
Cute but dirty kotori chu
Arusamour
i just want to fuCK
C00L
:(
Nathan
welcome back
Akiyama Mizuki
(Infinite ok_hands)
Topic Starter
sionKotori
hell yea. thanks for lot of supports
I'm going to find some modders so please lend me a hand :D :D
ProfessionalBox

sionKotori wrote:

hell yea. thanks for lot of supports
I'm going to find some modders so please lend me a hand :D :D
take my : ok_hand:
Rumia-
as requested
mostly nazi stuff since nothing wrong in god map right

00:01:894 (4) - a bit to the left so the overlaps perfect like you did 00:20:040 (2,1) -
00:05:052 (1) - stack
00:09:000 (1,1,1) - i think nicer if this sv is gradually increase even if just little
00:16:421 (1) - the overlap between this and 5 try make it same visual distance as it overlap with next slider??
00:17:368 (3) - maybe add reverse here?? i think the red tick beat is good to catch too
00:29:907 (2) - since you lower the sv here trying to reduce the stress how about removing this object? i think it plays better , also give better highlight to the main instrument
00:42:933 (1) - add nc for consistency
00:49:881 (10) - maybe nc?
00:50:512 (1,1) - i think dont need to extend this slider , since there is quite noticeable sound on the white ticks , you can increase sv to maintain the slider length though.
02:06:549 (2) - wonder if this is intentionally extended ? since the next slider (4) wasnt
02:21:990 (3,1) - er i think this beat is reversed.. imo fits better http://puu.sh/tbXHY.jpg

thats.. all about it ><
den0saur
Extremely nice beatmap! But there's one little thing that should be fixed: 01:02:828 (2) - https://osu.ppy.sh/ss/6983228
(RLC some time ago said that maps must not have any offscreens, even 1px, so i'm pointing this one for you)

EDIT: whoa, kudosu? I think that was too much for such a small fix. But thanks anyway. :D
Eir_DELETED
req from PM
テクニカルな譜面は一切作れないので、見当違いなこと書いてるかもしれません…すいません :(

Injection

  1. SD6を超えてるのでODは最低でも8あったほうが自然だと思います。
  2. HP Drainが7ですが、最近は6が多いので減らしてもいいかもしれないですけど、お任せします
  3. 00:09:000 (1,1,1) - と00:19:103 (1,2,3) - ってほとんど同じようなパートだと思うので、NCのつけ方は統一したほうがきれいかと思いました。
  4. 00:51:775 (1) - これをすこしだけ左にずらして4のスライダーのちょうど直線上に来るようにしたほうがきれいかもしれないです
  5. 01:07:565 (1) - これもすこし右にずらしてこのスライダーの頭を1のスライダーの直線上にくるようにしたほうがいいかもしれないです。
  6. 01:25:486 (2,3) - これをもうすこし上にして1からのスライダーの延長線上になるようにしませんか?
  7. 02:08:696 (1) - 完全に個人的な意見ですが、02:07:472 (1,3) - と左下に下がっていっているので、02:08:696 (1,2) - を選択して02:08:084 (3) - の左下に置いてみてはどうでしょうか。
  8. 02:19:490 (1,1,1,1) - SVが大きくなっていってるのに合わせて等間隔ではなく、スペーシングを少しずつ大きくしてみるのはどうでしょうか?
  9. 02:24:196 (1) - スタックミス…?
  10. 03:46:255 (3,1) - ほんの少しだけずれてる気がするので、調整するといいかもしれないです。

ほんとにどうでもいい細かいことしか書けなくてごめんなさいです…
Good Luck!!!
Akitoshi
forum-pmから
okaeri

Injection
  1. 個人的にOD少し上げてもいいと思います
  2. 00:09:631 (1,1) - ここでスピード変えるならついでに00:09:000 (1,1,1) - も少し変えてみると面白そうと個人的に思います
  3. 01:02:828 (2) - vs 01:07:881 (2) - inconsistencyの可能性あり?
  4. 01:47:039 (1,2) - 488|189くらいの所に置いて01:47:197 (2) - が01:46:091 (1) - の真ん中にするとかどうかな?
  5. 02:27:431 (1,2) - 高bpmからの1/8は個人的に縮めて置いて欲しいと思いますがお任せします
  6. 02:40:372 (1) - 多分02:39:490 (1) - の中に合わせて 224|152?
  7. 03:27:872 (2,4,6,8) - ビジュアル的に 03:28:755 (8) - が少しだけずれてる?
  8. 03:46:255 (3) - 417|223 に置いて03:46:549 (1) - の赤点に重ねてみたらどうっすか?
  9. 04:23:019 - からのバランスを取ると考えて 04:28:608 (1,2) - Swap NC, 04:29:490 (1) - remove NC?
  10. 05:00:078 (1) - 最後の部分ちゃんと05:00:666 - まで鳴ってると思うのですが
テクニカル譜面でmodした事ほとんど無いので変な事言ってたらすみません;;
goodluck~
pota-row
脅されました
譜面作ったことありません
言える所全然ありませんでした許して

00:47:986 (1,2) - ここ2つ音ないのに入れてる感凄まじいから1/4スライダーにしたほうがいいかも?
00:50:197 (12,13) - ^
00:58:249 (1,2) - ここ1/8スライダーはきつい・・・きつくない?素直にサークルでもいいと思う・・・(こだわってるならあまり気にしないで)
01:48:775 (2,3) - ^
01:58:881 (1,2) - ^
01:58:881 (1) - miss NC? 01:48:775 (2) - こっちにはついてないのに!

Goodluck!
Topic Starter
sionKotori

Rumia- wrote:

as requested
mostly nazi stuff since nothing wrong in god map right

00:01:894 (4) - a bit to the left so the overlaps perfect like you did 00:20:040 (2,1) - fixed
00:05:052 (1) - stack ^
00:09:000 (1,1,1) - i think nicer if this sv is gradually increase even if just little no change. I wanna keep symmetry style
00:16:421 (1) - the overlap between this and 5 try make it same visual distance as it overlap with next slider?? keep
00:17:368 (3) - maybe add reverse here?? i think the red tick beat is good to catch too yes
00:29:907 (2) - since you lower the sv here trying to reduce the stress how about removing this object? i think it plays better , also give better highlight to the main instrument ummm...? keep
00:42:933 (1) - add nc for consistency k
00:49:881 (10) - maybe nc? y
00:50:512 (1,1) - i think dont need to extend this slider , since there is quite noticeable sound on the white ticks , you can increase sv to maintain the slider length though. I think its okay but...
02:06:549 (2) - wonder if this is intentionally extended ? since the next slider (4) wasnt I extended this 02:07:164 (4) -
02:21:990 (3,1) - er i think this beat is reversed.. imo fits better http://puu.sh/tbXHY.jpg nochange

thats.. all about it >< thanks!

den0saur wrote:

Extremely nice beatmap! But there's one little thing that should be fixed: 01:02:828 (2) - https://osu.ppy.sh/ss/6983228
(RLC some time ago said that maps must not have any offscreens, even 1px, so i'm pointing this one for you) awwww okay thanks!

joker- wrote:

Injection

  1. SD6を超えてるのでODは最低でも8あったほうが自然だと思います。 8にしました
  2. HP Drainが7ですが、最近は6が多いので減らしてもいいかもしれないですけど、お任せします keepで!
  3. 00:09:000 (1,1,1) - と00:19:103 (1,2,3) - ってほとんど同じようなパートだと思うので、NCのつけ方は統一したほうがきれいかと思いました。 fixed
  4. 00:51:775 (1) - これをすこしだけ左にずらして4のスライダーのちょうど直線上に来るようにしたほうがきれいかもしれないです ^
  5. 01:07:565 (1) - これもすこし右にずらしてこのスライダーの頭を1のスライダーの直線上にくるようにしたほうがいいかもしれないです。 ^
  6. 01:25:486 (2,3) - これをもうすこし上にして1からのスライダーの延長線上になるようにしませんか? ^
  7. 02:08:696 (1) - 完全に個人的な意見ですが、02:07:472 (1,3) - と左下に下がっていっているので、02:08:696 (1,2) - を選択して02:08:084 (3) - の左下に置いてみてはどうでしょうか。 keep
  8. 02:19:490 (1,1,1,1) - SVが大きくなっていってるのに合わせて等間隔ではなく、スペーシングを少しずつ大きくしてみるのはどうでしょうか? 02:19:490 (1,1,1,1,1,2,3) - でツリー状になるように敢えておいてるのでkeep!
  9. 02:24:196 (1) - スタックミス…? おけです!
  10. 03:46:255 (3,1) - ほんの少しだけずれてる気がするので、調整するといいかもしれないです。 ^

ほんとにどうでもいい細かいことしか書けなくてごめんなさいです… すごく助かりました!ありがとうございます!
Good Luck!!!

Corinn wrote:

Injection
  1. 個人的にOD少し上げてもいいと思います
  2. 00:09:631 (1,1) - ここでスピード変えるならついでに00:09:000 (1,1,1) - も少し変えてみると面白そうと個人的に思います rumia-の指摘通りkeepで!
  3. 01:02:828 (2) - vs 01:07:881 (2) - inconsistencyの可能性あり? とりあえずkeepで。大丈夫だと思うんだけどな…
  4. 01:47:039 (1,2) - 488|189くらいの所に置いて01:47:197 (2) - が01:46:091 (1) - の真ん中にするとかどうかな? good :)
  5. 02:27:431 (1,2) - 高bpmからの1/8は個人的に縮めて置いて欲しいと思いますがお任せします 今のところkeepで!
  6. 02:40:372 (1) - 多分02:39:490 (1) - の中に合わせて 224|152? fixed
  7. 03:27:872 (2,4,6,8) - ビジュアル的に 03:28:755 (8) - が少しだけずれてる? Polygonal Circle Creationで作ったのでそれはないとおもう・・・?
  8. 03:46:255 (3) - 417|223 に置いて03:46:549 (1) - の赤点に重ねてみたらどうっすか? fixed
  9. 04:23:019 - からのバランスを取ると考えて 04:28:608 (1,2) - Swap NC, 04:29:490 (1) - remove NC? ^
  10. 05:00:078 (1) - 最後の部分ちゃんと05:00:666 - まで鳴ってると思うのですが ほんとだ!!!
テクニカル譜面でmodした事ほとんど無いので変な事言ってたらすみません;; ありがとうございます!
goodluck~

pota-row wrote:

00:47:986 (1,2) - ここ2つ音ないのに入れてる感凄まじいから1/4スライダーにしたほうがいいかも? ディレイ的な意味で1/4スライダー入れてます!
00:50:197 (12,13) - ^ ^
00:58:249 (1,2) - ここ1/8スライダーはきつい・・・きつくない?素直にサークルでもいいと思う・・・(こだわってるならあまり気にしないで) こだわってます・・・ww
01:48:775 (2,3) - ^ ^
01:58:881 (1,2) - ^ ^
01:58:881 (1) - miss NC? 01:48:775 (2) - こっちにはついてないのに! その前のサークルにつけました!

Goodluck! ありがとう!
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