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ZAQ - Serendipity

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Topic Starter
yoshee4232
This beatmap was submitted using in-game submission on Thursday, May 04, 2017 at 5:26:16 PM

Artist: ZAQ
Title: Serendipity
Source: フリップフラッパーズ
Tags: Flip Flappers studio 3Hz lantis papika cocona anime opening op tv size
BPM: 173
Filesize: 4722kb
Play Time: 01:23
Difficulties Available:
  1. Celektus' Easy (0.96 stars, 38 notes)
  2. Extra (5.22 stars, 420 notes)
  3. Hard (3.42 stars, 217 notes)
  4. Insane (4.31 stars, 338 notes)
  5. Normal (1.98 stars, 125 notes)
Download: ZAQ - Serendipity
Information: Scores/Beatmap Listing
---------------

Going twoards rank :)


Hitsounds by Celektus

-------------------------------------------------------------


Easy by Celektus
If anyone wants to do something like an advanced GD to bridge the gap between normal and hard PM me
Open for mods on Normal through Extra
ARenaissance
M4M! :)

[General]
  1. Make the hitsound volume at the beginning even quieter than it currently is. The song is very, very quiet there, and the hitsounds are drowning it out.
  2. You have a lot of slider-ends on strong sounds. In places where there's a dominant note change or a new phrase, it should be matched in the beatmap with objects that you have to hit -- so, either slider starts or circles. I'll point out where I find these in the difficulties, but know that that's the main issue that I have with this map at the moment, so that's going to account for most of the listed comments.
  3. I think you know this, but don't forget to add in hitsounds. You'll need them to get ranked.
[Insane]
  1. 00:01:585 (4) - The slider ends on the note change. You should change the rhythm so that you have to hit something on 00:01:758. I don't know what rhythm you're mapping here. At first I thought it was the low-passed background synths, but those are in a steady eight-note patern, and they still match up with the note change. The same pattern is held in both Hard and Extra, so you should make changes all around.
  2. 00:03:145 (1) - This slider ends on a new bar. There should really be an active object on 00:03:492. Same for other difficulties.
  3. 00:06:093 (6) - Another slider problem. Same in Extra.
  4. 00:10:082 (7) - The middle of this reverse slider (where it switches direction) is on a strong beat.
  5. 00:11:642 (7) - Slider problem.
  6. 00:13:030 (6) - Move this up higher to make the circular flow more pronounced.
  7. 00:14:417 (5) - Slider problem.
  8. 00:15:457 (2) - Slider problem at the end. The red tick is a syncopated strong beat.
  9. 00:16:671 (5,6,7,8) - Why don't you finish this stream with one more circle? It's kinda left hanging as it is right now.
  10. 00:19:966 - There should be an object here. Both the vocals and the drums indicate that this is a strong beat.
  11. 00:21:700 (3) - Slider problem.
  12. 00:29:504 (1,2,3,4) - What's going on here? You're starting a new pattern a beat before a new phrase. You should really finish your slider pattern and start the circle pattern on the white tick AFTER this one. Right now you have this:

    when it should be this:
  13. 00:31:758 (4,2) - These two notes are a little too close together. Separate them a bit.
  14. 00:39:561 (5,2) - Another overlap problem.
  15. 00:44:417 (6) - Ctrl+G this slider to help elucidate the direction of flow.
  16. 00:46:324 - There should be an object here.
  17. 00:56:035 (1) - No new combo here. Make it at 00:56:209 (2).
  18. 00:58:810 (7) - Slider problem.
  19. 01:00:371 (7) - NC here, not on the note after it.
  20. 01:12:509 (1) - No NC here: put it on the next slider.
[Extra]

  1. 00:07:481 (1) - I think this would be better as a long slider -- one that spans the whole beat.
  2. 00:08:868 (1) - New combo should be on the slider after this triple.
  3. 00:20:313 (2) - Slider problem.
  4. 00:20:313 (2,5,1,2) - All on the offbeats when they shouldn't be.
  5. 00:31:064 (1,2,3) - ^
  6. 00:46:324 - There should be an object here.
  7. 00:57:770 (1) - Slider problem.
Fun map over-all! Good luck, and keep it up.
Topic Starter
yoshee4232

ARenaissance wrote:

M4M! :)

[General]
  1. Make the hitsound volume at the beginning even quieter than it currently is. The song is very, very quiet there, and the hitsounds are drowning it out. Fixed, set it to 25%
  2. You have a lot of slider-ends on strong sounds. In places where there's a dominant note change or a new phrase, it should be matched in the beatmap with objects that you have to hit -- so, either slider starts or circles. I'll point out where I find these in the difficulties, but know that that's the main issue that I have with this map at the moment, so that's going to account for most of the listed comments.
  3. I think you know this, but don't forget to add in hitsounds. You'll need them to get ranked. yeah, working on those
[Insane]
  1. 00:01:585 (4) - The slider ends on the note change. You should change the rhythm so that you have to hit something on 00:01:758. I don't know what rhythm you're mapping here. At first I thought it was the low-passed background synths, but those are in a steady eight-note patern, and they still match up with the note change. The same pattern is held in both Hard and Extra, so you should make changes all around.
  2. 00:03:145 (1) - This slider ends on a new bar. There should really be an active object on 00:03:492. Same for other difficulties. Fixed
  3. 00:06:093 (6) - Another slider problem. Same in Extra. Fixed
  4. 00:10:082 (7) - The middle of this reverse slider (where it switches direction) is on a strong beat. I'm kinda mapping the synth beat with sliders when it's the more pronounced sound, I think it's fine as is
  5. 00:11:642 (7) - Slider problem. Fixed
  6. 00:13:030 (6) - Move this up higher to make the circular flow more pronounced. flow kinda got changed from fixing previous sliders
  7. 00:14:417 (5) - Slider problem. Fixed
  8. 00:15:457 (2) - Slider problem at the end. The red tick is a syncopated strong beat. mapping the synths
  9. 00:16:671 (5,6,7,8) - Why don't you finish this stream with one more circle? It's kinda left hanging as it is right now. Fixed
  10. 00:19:966 - There should be an object here. Both the vocals and the drums indicate that this is a strong beat. Fixed
  11. 00:21:700 (3) - Slider problem. Fixed
  12. 00:29:504 (1,2,3,4) - What's going on here? You're starting a new pattern a beat before a new phrase. You should really finish your slider pattern and start the circle pattern on the white tick AFTER this one. Right now you have this:

    when it should be this:

    Fixed
  13. 00:31:758 (4,2) - These two notes are a little too close together. Separate them a bit. Seems fine to me, its no different from here 00:32:452 (3,1)
  14. 00:39:561 (5,2) - Another overlap problem. I just changed the pattern on this, I wasn't really emphasizing the longer slider
  15. 00:44:417 (6) - Ctrl+G this slider to help elucidate the direction of flow. Fixed
  16. 00:46:324 - There should be an object here. I'm emphasizing the drums(?) in the background, it sounds fine
  17. 00:56:035 (1) - No new combo here. Make it at 00:56:209 (2). Fixed
  18. 00:58:810 (7) - Slider problem. Fixed
  19. 01:00:371 (7) - NC here, not on the note after it. Fixed
  20. 01:12:509 (1) - No NC here: put it on the next slider. Fixed
[Extra]

  1. 00:07:481 (1) - I think this would be better as a long slider -- one that spans the whole beat. Fixed
  2. 00:08:868 (1) - New combo should be on the slider after this triple. Fixed
  3. 00:20:313 (2) - Slider problem.
  4. 00:20:313 (2,5,1,2) - All on the offbeats when they shouldn't be. Ended up pretty much re-doing that whole section
  5. 00:31:064 (1,2,3) - ^ ^
  6. 00:46:324 - There should be an object here. just like in the insane diff I'm mapping the drums
  7. 00:57:770 (1) - Slider problem. Fixed


Fun map over-all! Good luck, and keep it up.
Thanks, first mod on my own map so tell me if I messed anything up with the reply
My Angel Rize
m4m from my queue

[Normal]
pls check distance snap in aimod (i won't mod normal diff cuz im not good in modding it)

[Hard]

00:18:579 (1) - 00:21:353 (1) - 00:25:515 (2) - I know that you made these sliders which are following the vocal but there are the beats that would be mapped so how about make them like this https://puu.sh/viOko/9e9d0a10cb.png and map the rest
00:34:012 (1) - ^ and move to 00:33:839 - cuz the vocal starts here
00:36:613 (3) - ^
00:44:417 (5) - this is 1/3
00:58:810 - put slider here cuz its the same rhythm as 00:57:423 (1) -
01:14:244 (1) - this slider should end here 01:15:284 - and the sv here should be the same as 01:12:683 (4) - to avoid confusion for player
01:17:018 (1) - nc?

[Insane]
00:20:486 (3) - stack?
00:32:625 (4) - this slider should be started here 00:32:452 - since you did the same at 00:31:758 (4) -
00:44:417 (6,1,2,3,4) - they are 1/3 not 1/4
00:50:660 (1) - I think it may confuse players to understand that is 1/1 not 1/2 so how about move it further?
01:08:868 (2) - the slider should be started here 01:08:868 (2) - because it is a strong vocal

[Extra]
00:44:417 (1,2,3,4,5,6,7,8) - 1/3
00:43:550 (4,1) - the spacing is too high compared to 00:42:163 (4,1) - 00:40:775 (4,1) - 00:39:388 (7,1) -
Lavi
o/ Here's your m4m:

Sorry, but due to lack of time I'll only mod 2 highest diffs for now as most of the stuff I mention is repeated in all the difficulties. If you grasp all the stuff written in my mod, you should notice what is wrong with the lower diffs yourself :) If there's still stuff in need of fixing after you update them, i'll mod them.

Extra:
SPOILER
It looks really random as it is now. There's hardly any pattern for jumps here, try to think of a few and stick to them, spacing feels forced and wasn't too fun to play tbh. In future, try to think of something that will make the map more challenging without making fullscreen jumps ;)

I won't focus on aesthetics and spacing much here.

00:00:718 (1,2,3,4,5) - make it smoother by forming a star with (1) and (2)'s sliderends and the rest of clickable objects in this combo, move (5) right, the distance is too short.
00:03:492 (1,4) - stack these, the overlap doesn't look too good now
00:05:226 (1,2) - I expected 1/4 here, weird spacing
00:06:267 (1,2,3,4,5,6) - I don't like how this part is mapped, you could do something like this instead, think it works better https://osu.ppy.sh/ss/7813451 then use it as a template to make this whole section flow better, it's really bland for an extra and the only thing that makes it hard is the spacing.
You seem to be mapping to the synth sound but I don't think it works too well here...
00:08:174 (3) - would place a triple instead, there's some soft drums here, you can use those for reference when to place a triple.
00:09:908 (4,5,6) - this doesn't fit, there's no sound on (5), try to get a better feel on this song, this section goes pretty much like this: 1/2 - 1/2 - 1/2 - triple - 1/2 - 1/2 - double into next loop https://osu.ppy.sh/ss/7813507
00:17:365 (5) - make it shorter and start the next section at 00:17:712 .
00:18:405 (5,1) - you're mapping to the drums here, imo, you got it kinda backwards. This is the calm section, what do you focus the most on while listening to this part? It's the vocals if you asked me. The drums here are generic and in a loop, nothing changes. I think it's more fun if you mapped this part to the vocals instead.
00:28:464 (1) - This is where it gets more intense, also the synth changes, you could map to that for some nice kickslider patterns at 00:32:451 (6,1,2,3,4)
00:53:434 (1) - Starting here, it's identical as 00:06:267 (1) , place the triples where I mentioned earlier, some diversity would be nice, map some stuff to vocals and back to drums when she's singing the long notes, like 00:53:434 (1) or 00:58:983 (1)
Right now you're following the beat (rather badly too, the triples are misplaced), and that is 100% correct, but not necessarily fun. There's no emphasis on any note, just fullscreen jumps all across the board. Try to notice what beats are the strongest and how strong are the filler beats in comparison. There's a sound repeating itself every 1:1 beat? What could you do to make your map reflect that sound? How to make it flow naturally? Try to ask yourself that when mapping, don't only focus on the beat, focus on the song as a whole.
00:56:035 (8,1,2,3,4,5,6) - 1:1 flat sliders for this whole part feel better. imo
00:59:504 (4,5,6) - you somehow got this one right by not following the pattern you set before :P Be consistent with your patterns.

Well the rest is pretty much the same so I'll just skip it, don't want to repeat myself too much xd

Insane:
SPOILER
OK, this diff looks a bit better than extra. Most of what I said about extra applies here too so I won't repeat myself.
Work on your emphasis (https://www.youtube.com/watch?v=rAYm50d6XMw) and hitsounds, they make it really hard to focus on the actual rhythm.

00:06:267 (1) to 00:11:469 (6) - for this whole section I'd go with a pattern like this: http://imgur.com/a/nKMfO
00:20:139 (1,3) - avoid overlaps like this or 00:26:729 (8,2) this
00:28:463 (1,2,3,4) - make these all the same angle
00:34:533 (2,3,4,5) - Look, 2 to 4 are the same intensity, while (5) is visibly different and more intensive, with the slider afterwards being even more intensive. Would be nice if you made it noticable with something like https://osu.ppy.sh/ss/7814002
00:56:035 (5,1,2,3,4,5,6,7) - same as extra, think 1:1 sliders work better here.
Celektus

From Celektus' Hitsounding Queue


Here a zip file with the Hitsounded files and custom Hitsounds. Here's also link to My Skin in case you'd like to add my Hitsounds as Customs. I'd suggest searching for a soft-whistle you might like and adding my normal-whitsle, drum-finish and Drum-
clap from my skin... Also here's a little mod

[normal]

  1. please add a easy since that's just nice for spread

  2. try and have no Overlapping like this if you can 00:01:758 (1,1) - I'd suggest Overall rearranging every object with a higher Distance Snap since that isn't as hard to do if you take the time

  3. this could be a blanket 00:10:255 (1,1) - or changed completely right now it just looks very unappealing

  4. this pattern has unequal Distances 00:31:238 (1,2,3,4) - try to copy pairs of 2 and rotate them like this:



    ^ this is the first 2 notes rotated by 30° with ctrl + shift + R



    ^ then you can Overlapp them to get prefect spacing. You can also slightly Scale them down if you wan to have gradually changing spacing something that is ok in lower diff if it's not too different. For examle this... It's a Link *click* I wouldn't recommend doing that now, but might be a neat trick

  5. I think you should lower the Rhythm density of this section since it's pretty calm 00:33:319 (5,6,1,2,1,2,3,4) -

  6. the upper half of this should be polished a bit 00:58:810 (3) - you can Overlapp another shape or circle ontop and or around of it to adjust the curve a bit and that one red anchor isn't needed if you try enough it just make the curves less smooth and adds unnecessary inconsistency
  7. blanket this 01:13:897 (2,1) - I know it's pretty dumb to juts mod like that, but it actually improves the visuals

[Hard]

  1. these blankets are slightly off 00:00:718 (1,2) - 00:03:492 (1,2) - 00:11:816 (5,7) - 00:14:070 (4,5) - I'll stop pointing them out so you can look for yourself

  2. this slier could relate to another object better 00:09:561 (3) - like say be a perfect 60°t triangle with these 00:09:561 (3,4,5) - same could be applied to these 00:09:388 (2,3,1) -
  3. this curve imo could be more like 00:18:579 (1) - these 00:15:804 (1) - you can overlay one to adjust it easier

  4. I'm just gonna say that you could make perfect 60° triangles with object a lot more 00:17:712 (1,2,3) - and if that's to boring try consistent other geometric shapes and remove some notes more of a Overall thing that can or cannot be easily fixe in some places
  5. this is now really subjective, but in modern maps sliders tilted by about 5° usually look better since they when flipped still relate while being not as obviously related 00:22:394 (2) - in this can I'd do that, but also maybe use this shape 00:21:353 (1) - and blanket the next 2 00:22:394 (2,1) - so that they are more related the shape. You did alot of those already so you might know this, but I both wanted to give my argument some reasoning and question why it is not tilted

    ... And this you can make these by using just one white anchor I overlayed a copy of itself onto it

  6. the distance between 1 and 3 00:24:648 (3,1) - could be copied so that this is a prefect triangle 00:25:515 (2) - copy them and rotate by -/+120

  7. the spacing between these seems very unrelated 00:29:504 (4,1) - so this pattern 00:29:850 (1,2,3,4) - could be moved in a way that makes these more related 00:29:504 (4,1,2) - more of a minor thing that I think could easily be fixed

[Extra]

  1. why does this have a sharp anchor 00:01:758 (5) - when this doesn't 00:04:533 (1) - aka would be more cohesive to make both simialr if not ctrl + G'd copies


    ame goes for using 2 different kinds of slider shapes for the same thing 00:11:816 (1,3) - it's the same sounds so why change it

  2. sligthly off blanket 00:17:365 (5,1) - again I'll stop pointing them out so you should look for yourself

  3. why isn't this tilted, but every other slider is 00:23:954 (6) - makes it unnecessarily stand out

  4. 7 and 8 could have the same angle a 5 and 6 or vise versa 00:30:545 (5,6,7,8) - and these could all be in a line with equal distances 00:30:371 (4,6,8) -

  5. this could be a prefect square 00:34:533 (2,3,4,5) -

  6. these could be more related 00:35:920 (2,3,4,5) - maybe including this 00:35:573 (1) -

  7. could be a better blanket and have angles related to each other 00:40:949 (1,1,3) - like this... It's a Link *click*, but blanketed ofc was just that way to make it clearer what I mean with related angles. Could also be related otherwise

  8. these 3 could be in a line 00:43:030 (1,3,4) -

  9. for the sake of keeping this short read Kroytz's Stream tips box on his user page to make this stream better 01:14:590 (2,3,4,5,6,7,1,2,3,4,5,6,7) -
    his Profile https://osu.ppy.sh/u/Kroytz
  10. and lastly one more major thing that's also a problem in the Insane... Jumps into and out of Triples or streams should be smaller since a triple or stream is in itself already adding emphasis on strong sounds. So jump out of them should be smaller and and things that aren't jumps may be even closer or passively treated in other ways. So look at your jumps and try to improve that. If that isn't justified enough tell me if I should be pointing them out in another post since I'm just lazy right now
Topic Starter
yoshee4232

nice_safaleen wrote:

m4m from my queue

[Normal]
pls check distance snap in aimod (i won't mod normal diff cuz im not good in modding it)

[Hard]

00:18:579 (1) - 00:21:353 (1) - 00:25:515 (2) - I know that you made these sliders which are following the vocal but there are the beats that would be mapped so how about make them like this https://puu.sh/viOko/9e9d0a10cb.png and map the rest eh, it's a hard difficulty and it's the calm part, I would say it is appropriate to undermap here
00:34:012 (1) - ^ and move to 00:33:839 - cuz the vocal starts here The vocals have a very slow attack and sort of slowly come in so I mapped it to the more instantaneous bass sound that compliments the vocals
00:36:613 (3) - ^
00:44:417 (5) - this is 1/3 Huh, yeah, I'll change it
00:58:810 - put slider here cuz its the same rhythm as 00:57:423 (1) Doesn't sound like the same rhythm
01:14:244 (1) - this slider should end here 01:15:284 - and the sv here should be the same as 01:12:683 (4) - to avoid confusion for player fixed
01:17:018 (1) - nc? fixed

[Insane]
00:20:486 (3) - stack? Not sure what you mean here, if you think It should be a triple I would probably go with no because there is already a triple right after it
00:32:625 (4) - this slider should be started here 00:32:452 - since you did the same at 00:31:758 (4) - fixed
00:44:417 (6,1,2,3,4) - they are 1/3 not 1/4 yeah, I'll figure out how to make that intuitive to play soon
00:50:660 (1) - I think it may confuse players to understand that is 1/1 not 1/2 so how about move it further? I have it this close for a reason,
if I were to space it further it would either create emphasis when not needed or possibly read like a 1/2 jump. having them closer together allows the player to see the difference in how close the approach circles are relative to eachother and read it easier

01:08:868 (2) - the slider should be started here 01:08:868 (2) - because it is a strong vocal you linked the same point but I think I get what you meant, moved it forward half a beat

[Extra]
00:44:417 (1,2,3,4,5,6,7,8) - 1/3 Yup, i'll figure something out later
00:43:550 (4,1) - the spacing is too high compared to 00:42:163 (4,1) - 00:40:775 (4,1) - 00:39:388 (7,1) -Reduced

Thanks for mod!
Topic Starter
yoshee4232

Wanko wrote:

o/ Here's your m4m:

Sorry, but due to lack of time I'll only mod 2 highest diffs for now as most of the stuff I mention is repeated in all the difficulties. If you grasp all the stuff written in my mod, you should notice what is wrong with the lower diffs yourself :) If there's still stuff in need of fixing after you update them, i'll mod them.

Extra:
SPOILER
It looks really random as it is now. There's hardly any pattern for jumps here, try to think of a few and stick to them, spacing feels forced and wasn't too fun to play tbh. In future, try to think of something that will make the map more challenging without making fullscreen jumps ;)

I won't focus on aesthetics and spacing much here.

00:00:718 (1,2,3,4,5) - make it smoother by forming a star with (1) and (2)'s sliderends and the rest of clickable objects in this combo, move (5) right, the distance is too short. fixed
00:03:492 (1,4) - stack these, the overlap doesn't look too good now fixed
00:05:226 (1,2) - I expected 1/4 here, weird spacing fixed
00:06:267 (1,2,3,4,5,6) - I don't like how this part is mapped, you could do something like this instead, think it works better https://osu.ppy.sh/ss/7813451 then use it as a template to make this whole section flow better, it's really bland for an extra and the only thing that makes it hard is the spacing.
You seem to be mapping to the synth sound but I don't think it works too well here... didn't completely redo the whole section but I used that for a few similar points in the map
00:08:174 (3) - would place a triple instead, there's some soft drums here, you can use those for reference when to place a triple. the soft drums are on the half beats here, though I did change some of my triples
00:09:908 (4,5,6) - this doesn't fit, there's no sound on (5), try to get a better feel on this song, this section goes pretty much like this: 1/2 - 1/2 - 1/2 - triple - 1/2 - 1/2 - double into next loop https://osu.ppy.sh/ss/7813507 changed to what you had suggested earlier as the template
00:17:365 (5) - make it shorter and start the next section at 00:17:712 . fixed
00:18:405 (5,1) - you're mapping to the drums here, imo, you got it kinda backwards. This is the calm section, what do you focus the most on while listening to this part? It's the vocals if you asked me. The drums here are generic and in a loop, nothing changes. I think it's more fun if you mapped this part to the vocals instead. I feel like mapping just the vocals though would end up being to easy for the extra diff
00:28:464 (1) - This is where it gets more intense, also the synth changes, you could map to that for some nice kickslider patterns at 00:32:451 (6,1,2,3,4) I don't feel like kickslider patterns would be the best here, I usually reserve purely kickslider patterns for more intense sections then this.
I feel it's justified in places like here 00:23:954 (7,8) where there is only one and the spacing to the next note is low

00:53:434 (1) - Starting here, it's identical as 00:06:267 (1) , place the triples where I mentioned earlier, some diversity would be nice, map some stuff to vocals and back to drums when she's singing the long notes, like 00:53:434 (1) or 00:58:983 (1) alright, changed the triple placement again
Right now you're following the beat (rather badly too, the triples are misplaced), and that is 100% correct, but not necessarily fun. There's no emphasis on any note, just fullscreen jumps all across the board. Try to notice what beats are the strongest and how strong are the filler beats in comparison. There's a sound repeating itself every 1:1 beat? What could you do to make your map reflect that sound? How to make it flow naturally? Try to ask yourself that when mapping, don't only focus on the beat, focus on the song as a whole. Thanks for the advice, I'm remapping a bit
00:56:035 (8,1,2,3,4,5,6) - 1:1 flat sliders for this whole part feel better. imo Sure
00:59:504 (4,5,6) - you somehow got this one right by not following the pattern you set before :P Be consistent with your patterns. inconsistency is my middle name :P I'll try to repeat my patterns better

Well the rest is pretty much the same so I'll just skip it, don't want to repeat myself too much xd

Insane:
SPOILER
OK, this diff looks a bit better than extra. Most of what I said about extra applies here too so I won't repeat myself.
Work on your emphasis (https://www.youtube.com/watch?v=rAYm50d6XMw) and hitsounds, they make it really hard to focus on the actual rhythm.

00:06:267 (1) to 00:11:469 (6) - for this whole section I'd go with a pattern like this: http://imgur.com/a/nKMfO Kinda did something similar, but didn't follow it exactly
00:20:139 (1,3) - avoid overlaps like this or 00:26:729 (8,2) this Fixed
00:28:463 (1,2,3,4) - make these all the same angle They are
00:34:533 (2,3,4,5) - Look, 2 to 4 are the same intensity, while (5) is visibly different and more intensive, with the slider afterwards being even more intensive. Would be nice if you made it noticable with something like https://osu.ppy.sh/ss/7814002 Fixed
00:56:035 (5,1,2,3,4,5,6,7) - same as extra, think 1:1 sliders work better here. Ill see if I can remap it to that


Thanks for the mod! :) really helpful
Inversal
M4M!

[General]

Looks fine!

[Norrmal]

https://puu.sh/vjDof/49dbee70c1.png Please use distance snap in normal.

Let's look forward to harder diffs.

[Hard]

00:04:533 (2,1) - This one is quite hard to read. Players might misread them to a 1/1 spaces
00:06:267 (1) - You followed vocals here 00:05:573 (2,3) - But next note you mapped you follow drums. And also vocals here 00:06:093 - . Can make players misunderstand.
00:11:816 (5) - NC
00:34:012 (1,3,4) - Fix overlap
00:38:868 - to 00:45:111 - This section uses SV too much. (Looks like an insane diff) too hard to read for hard diff. Please choose only 1 speed for the section.
00:55:515 (4) - Please make this clickable.

[Insane]

00:07:481 (6) - NC this or 00:07:914 (1) -
00:10:255 (7) - NC
00:14:590 (1,2,3,4,1) - I prefer jumps here because strong beats here.
00:17:365 - There's a strong cymbal sound here. Please add note here.
00:44:764 (1) - Remove NC
00:45:111 (5) - NC
01:01:585 (5) - NC
01:09:041 (3) - You should swap hitsound between the head and tails.

[Extra]

00:15:111 (3) - Soft-hitclap?
00:54:128 (5) - Remove clap
00:54:822 (9) - NC

Sorry I don't know how to mod extra T^T

That's all I can find

GL in ranking :D
Inversal
Damn internet. double posts.
Celektus
Btw you don't need to use DS it's just a easy way to have not too variable spacing
xone
Hard


00:11:816 (5) - this should be a new combo
01:25:168 (7) - spinner after this maybe?

Normal

00:01:758 (1) - should really space this out so new players don't miss click it (same for most of the map)
00:25:515 (3) - break here or you should map it
00:28:463 (1) - ^^ has the starter beat missing
01:24:995 (4) - spinner here maybe??

Insane
OD=7 ? since most insane maps at that start rating have od7
00:29:850 (1) - more spacing here will make it a bit easier and less likely to shit miss (something like here 00:34:533 (2) - )
00:40:949 (4) - this is out of the area making it higher would make more sense
00:59:157 (2) - making this lower would make sense too

Extra
00:14:590 (1) - should be hitwhistle
00:16:671 (1) - this stream's shape is hard to acc, a straight line or an S shaped stream would be greatt
00:44:417 (1) - straight stream would be better as stated above its tilting


a bit of a short mod since the map is almost rankable, just some minor stuff that i can't see (this is my first serious mod)
gl on ranking this friend
Topic Starter
yoshee4232

Celektus wrote:

From My Hitsounding Queue



Here a zip file with the Hitsounded files and custom Hitsounds. Here's also link to My Skin in case you'd like to add my Hitsounds as Customs. I'd suggest searching for a soft-whistle you might like and adding my normal-whitsle, drum-finish and Drum-
clap from my skin... Also here's a little mod

[normal]

  1. please add a easy since that's just nice for spread I will if I can't get a GD

  2. try and have no Overlapping like this if you can 00:01:758 (1,1) - I'd suggest Overall rearranging every object with a higher Distance Snap since that isn't as hard to do if you take the time eh, it's a normal but I might consider it depending on how hard the easy is to make a better spread between easy and hard

  3. this could be a blanket 00:10:255 (1,1) - or changed completely right now it just looks very unappealing Blanketed

  4. this pattern has unequal Distances 00:31:238 (1,2,3,4) - try to copy pairs of 2 and rotate them like this:



    ^ this is the first 2 notes rotated by 30° with ctrl + shift + R



    ^ then you can Overlapp them to get prefect spacing. You can also slightly Scale them down if you wan to have gradually changing spacing something that is ok in lower diff if it's not too different. For examle this... It's a Link *click* I wouldn't recommend doing that now, but might be a neat trick

    Did what you said on the last one
  5. I think you should lower the Rhythm density of this section since it's pretty calm 00:33:319 (5,6,1,2,1,2,3,4) - Fixed
  6. the upper half of this should be polished a bit 00:58:810 (3) - you can Overlapp another shape or circle ontop and or around of it to adjust the curve a bit and that one red anchor isn't needed if you try enough it just make the curves less smooth and adds unnecessary inconsistency I feel like the top bit is fine, and the red anchor helps make the curve more equal throughout, and they are used a lot in s patterns
  7. blanket this 01:13:897 (2,1) - I know it's pretty dumb to juts mod like that, but it actually improves the visuals Fixed



[Hard]

  1. these blankets are slightly off 00:00:718 (1,2) - 00:03:492 (1,2) - 00:11:816 (5,7) - 00:14:070 (4,5) - I'll stop pointing them out so you can look for yourself Fixed all the ones I found

  2. this slier could relate to another object better 00:09:561 (3) - like say be a perfect 60°t triangle with these 00:09:561 (3,4,5) - same could be applied to these 00:09:388 (2,3,1) - Ok
  3. this curve imo could be more like 00:18:579 (1) - these 00:15:804 (1) - you can overlay one to adjust it easier Well the two sounds aren't the same so why should the slider be the exact same?

  4. I'm just gonna say that you could make perfect 60° triangles with object a lot more 00:17:712 (1,2,3) - and if that's to boring try consistent other geometric shapes and remove some notes more of a Overall thing that can or cannot be easily fixe in some places I have been hearing that more on my maps and the more I look at others in the editor I realize just how common it is, I have watced all of pishi's videos on mapping but I am fairly new as far as experience goes and this is the first map I've really opened up to mods. most mapping videos only really explain triangles and not much else as far as geometric placement. so I'll try to change some places up where I could see geometric placement being used. anyways, end of sidestory and I'll try to follow better geometric placement in the future as well as change this map up to reflect that
  5. this is now really subjective, but in modern maps sliders tilted by about 5° usually look better since they when flipped still relate while being not as obviously related 00:22:394 (2) - in this can I'd do that, but also maybe use this shape 00:21:353 (1) - and blanket the next 2 00:22:394 (2,1) - so that they are more related the shape. You did alot of those already so you might know this, but I both wanted to give my argument some reasoning and question why it is not tilted lol, I actually started this mapping project before I knew that and once I leaned that I changed all the sliders, guess I missed a few :P, also I did blanket the slider

    ... And this you can make these by using just one white anchor I overlayed a copy of itself onto it changed the slider because it was a bit uneven anyways but putting the anchor in the middle allows for a better shape and a more balanced shape, just two usually leads to curves that look sharper than they should, I follow this guide t/208596 for a lot of slider shapes and it's where I got the idea

  6. the distance between 1 and 3 00:24:648 (3,1) - could be copied so that this is a prefect triangle 00:25:515 (2) - copy them and rotate by -/+120 Alright
  7. the spacing between these seems very unrelated 00:29:504 (4,1) - so this pattern 00:29:850 (1,2,3,4) - could be moved in a way that makes these more related 00:29:504 (4,1,2) - more of a minor thing that I think could easily be fixed Tried fixing it by overlapping both

[Extra]

  1. why does this have a sharp anchor 00:01:758 (5) - when this doesn't 00:04:533 (1) - aka would be more cohesive to make both simialr if not ctrl + G'd copies


    ame goes for using 2 different kinds of slider shapes for the same thing 00:11:816 (1,3) - it's the same sounds so why change it made the curve the same on the two

  2. sligthly off blanket 00:17:365 (5,1) - again I'll stop pointing them out so you should look for yourself pattern was changed on this particular spot by another mod suggestion so it's not meant to be a blanket anymore

  3. why isn't this tilted, but every other slider is 00:23:954 (6) - makes it unnecessarily stand out Fixed

  4. 7 and 8 could have the same angle a 5 and 6 or vise versa 00:30:545 (5,6,7,8) - and these could all be in a line with equal distances 00:30:371 (4,6,8) - I actually fixed this earlier probably after you did your mod

  5. this could be a prefect square 00:34:533 (2,3,4,5) - Fixed

  6. these could be more related 00:35:920 (2,3,4,5) - maybe including this 00:35:573 (1) - alright, switched up the placement a bit

  7. could be a better blanket and have angles related to each other 00:40:949 (1,1,3) - like this... It's a Link *click*, but blanketed ofc was just that way to make it clearer what I mean with related angles. Could also be related otherwise Fixed

  8. these 3 could be in a line 00:43:030 (1,3,4) - Not sure what you mean by this

  9. for the sake of keeping this short read Kroytz's Stream tips box on his user page to make this stream better 01:14:590 (2,3,4,5,6,7,1,2,3,4,5,6,7) -
    his Profile https://osu.ppy.sh/u/Kroytz So what I think your getting at is move the emphasis and NC one white tick earlier? right?
  10. and lastly one more major thing that's also a problem in the Insane... Jumps into and out of Triples or streams should be smaller since a triple or stream is in itself already adding emphasis on strong sounds. So jump out of them should be smaller and and things that aren't jumps may be even closer or passively treated in other ways. So look at your jumps and try to improve that. If that isn't justified enough tell me if I should be pointing them out in another post since I'm just lazy right now I don't think you have to point them out in another post but thanks for the tip!
Thanks for the mod AND hitsounds, added your name to the description, if you want any fancy text or color done with your name just tell me :)
Topic Starter
yoshee4232

Inversal wrote:

M4M!

[General]

Looks fine!

[Norrmal]

https://puu.sh/vjDof/49dbee70c1.png Please use distance snap in normal. fixed except there are three parts where it just refuses to stop bugging me in automod no matter how much I snap it, would you by any chance know how to fix that?

Let's look forward to harder diffs.

[Hard]

00:04:533 (2,1) - This one is quite hard to read. Players might misread them to a 1/1 spaces ok, changed the first note to a slider and moved it a bit closer
00:06:267 (1) - You followed vocals here 00:05:573 (2,3) - But next note you mapped you follow drums. And also vocals here 00:06:093 - . Can make players misunderstand. I think it works fine because when I mapped the vocals there were no drums and I started mapping the drums once they came in
00:11:816 (5) - NC Fixed
00:34:012 (1,3,4) - Fix overlap I don't see what there is to be fixed
00:38:868 - to 00:45:111 - This section uses SV too much. (Looks like an insane diff) too hard to read for hard diff. Please choose only 1 speed for the section. I ended up switching up the comboing for this section but I would say the SV change is consistent enough and predictable enough for a hard
00:55:515 (4) - Please make this clickable. I think it works fine as a repeat slider

[Insane]

00:07:481 (6) - NC this or 00:07:914 (1) - Fixed
00:10:255 (7) - NC Fixed
00:14:590 (1,2,3,4,1) - I prefer jumps here because strong beats here. well I'm kind of trying to map the synth here too as well as the drums and I already have the slider heads on the strong beats
00:17:365 - There's a strong cymbal sound here. Please add note here. Fixed
00:44:764 (1) - Remove NC just recombo'd this section
00:45:111 (5) - NC ^
01:01:585 (5) - NC Fixed
01:09:041 (3) - You should swap hitsound between the head and tails. Fixed

[Extra]

00:15:111 (3) - Soft-hitclap? Fixed
00:54:128 (5) - Remove clap Didn't remove clap but changed it
00:54:822 (9) - NC Fixed

Sorry I don't know how to mod extra T^T

That's all I can find

GL in ranking :D
TY for the mod :)
-LynX-
heyy :) m4m from modding queue.
i said i would mod the higher 3 diffs but i see some issues with the normal as well, so i'll mod it too
Normal
  1. firstly, maybe you wanna set your hp drain to 5? since according to the ranking criteria:
    Difficulty Setting Guidelines: Overall Difficulty / HP Drain Rate should be between 3 and 5.
  2. 00:14:417 (3) - i suggest not mapping this note, as
    Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.
    Avoid long chains of hitobjects with 1/2 gaps.
    Too many consecutive hitobjects overlapping can be confusing for new players.
  3. 00:31:238 (1,2,3,4,1) - may wanna make the spacing consistent? song isn't really decreasing in intensity imo
  4. 00:44:417 (2) - probably shouldn't use this:
    Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
    it's a 1/6 beat anyway, which shouldn't be mapped in a normal, so i suggest having a 2/1 slider instead?
  5. 00:45:308 - i don't really understand the break here, it's building up to the chorus so maybe you should map this part too
  6. 00:55:342 (2,3) - stacks + a 1/2 reverse slider may confuse newer players when used back to back, especially when just exiting from a slider with only a 1/2 beat gap. i advice making the slider a normal 1/1 slider and not stack the notes
  7. 00:58:810 (3) - break this slider into shorter rhythms maybe? it's the kiai after all and it feels a little anti-climatic
  8. 01:03:839 (2,3,4,5,1,2,3,4,1,2,3,4) - i advise having a 1/1 beat gap between some of the notes here, as it's really a long chain of hitobjects. personally i wouldn't map the 'HEY's which occur here 01:04:879 (5,4,4) -
  9. 01:05:053 (1,2,1,2) - these 2 sections are similar, but mapped differently. normally this wouldn't be an issue but this is a normal diff after all and newer players rely more on pattern recognition. i suggest keeping the latter pattern as 1/2 repeat sliders are kinda hard for newer players to read
  10. 01:09:388 (4,5) - the stack is fine i guess, but personally i would map this as a 1/1 slider followed by a 1/2 slider.
  11. 01:21:700 (2,3,4) - stacked circles with 1/2 gap in the middle of a pattern is kind of hard to read for newer players, i recommend extending slider (2) from a 1/2 one to a 1/1 one (so it's just slider (2) followed by circle 4)
In general i think the note density is slightly too high, which may cause reading difficulties for newer players, especially those 1/2 repeat sliders in the middle of a rhythm pattern. having some of then are fine, just don't use them too much :)
Hard
  1. perhaps change AR to 8?
    Difficulty Setting Guidelines: Approach Rate should be between 6 and 8.
  2. 00:05:226 (1,2,3) - i suggest having a higher volume for the hitsounds, the music gets pretty loud here
  3. 00:07:481 (1,2,3) - minor, but making spacing consistent would be nice
  4. 00:08:174 (3,6) - stack 6 with slider-tail of 3
  5. 00:09:041 (1,3) - maybe copy-paste slider (1) and use it for (3) instead? similar sounds should have similar slider shapes imo. alternatively orient slider (3) counterclockwise slightly such that it looks nicer
  6. 00:14:070 (4,5) - this is fine, but may wanna make these 3 circles too, like previously 00:08:521 (4,5,6) -
  7. 00:15:457 (4,5) - similarly, maybe make the spacing between these 2 equal to these 2 00:09:908 (4,5) - , since they're similar sounds
  8. 00:18:579 (1) - consider silencing the slider-tail
  9. 00:22:394 (2,1) - these 2 don't really look nice together aesthetically, maybe consider making slider (2) into 2 circles?
  10. 00:26:556 (3) - if you decided to change ^ to 2 circles, consider making this into 2 circles as well for consistency
  11. 00:36:613 (3) - maybe silence the slider-tail
  12. 00:39:561 (1,2,1,2,1,2) - perhaps consider making these pairs have constant spacing. at the very least, i feel that the second and third pair should have similar spacing.
  13. 00:45:308 - hmm not sure about this break too. having multiple 1/4 repeat sliders immediately after the break plays weird too, i strongly suggest mapping this part
  14. 00:52:047 (1) - maybe make this a circle instead of a slider and make them more spaced? i think doing so emphasizes the beats more
  15. 01:00:197 (1) - you're missing a strong beat in the middle of the slider, maybe make it a circle followed by a 1/2 slider?
  16. 01:01:064 (3,1,3,5) - these overlaps don't look very pleasing https://puu.sh/vloAy/4411a1752c.jpg -- i suggest doing this: https://puu.sh/vloY9/2a20927ef6.jpg (highlighted sliders mean they're moved; slider-head of (3) is stacked with this circle 01:01:064 (3) - ) https://puu.sh/vlp6N/d90cbda8ee.jpg https://puu.sh/vlp9o/1cbbf92ae8.jpg (i remapped a little bit, you can discard this suggestion if you think yours works better haha)
  17. 01:07:654 (1,2) - maybe make 2 blanket 1?
  18. 01:09:908 (5,3,5) - perhaps make the blanket nicer
  19. 01:11:989 (1,2,3) - imo this doesn't really flow well, maybe make 1-->2-->3 a sharp angle instead of an obtuse one?
  20. 01:17:018 (1,2) - i suggest copy-pasting slider (1)'s shape and use it as (2), but rotate (1) a little https://puu.sh/vlpwJ/23e7893aa0.jpg
  21. 01:18:405 (1) - rotate this a little to make it the flow look nicer
  22. 01:22:394 (1,2,3) - spacing (repeated above)
i think the rhythm choices and object placement are okay, just some minor issues here and there :)
Insane
  1. i'd recommend to set OD=8 as your AR is 9, but this is up to you it gives more pp this way too xd
  2. 00:11:469 (6) - for this slider maybe you can copy-paste 00:10:775 (2) - , ctrl+h, ctrl+g so it becomes symmetrical and more visually appealing imo. (also if you do this rmb to adjust placement of circle 3)
  3. 00:12:856 (6,1,2,3) - i think the flow here is kinda weird, this is how i would map it https://puu.sh/vlPt0/774fab542e.jpg (maybe blanket 6 with 3 too if you're gonna adopt this placement)
  4. 00:14:070 (4,5,6) - i don't really see what instrument this triplet is following; i recommend following the instrument that you were previously following here 00:13:030 (1,2,3) - too, so it should look something like this 00:08:521 (4,5,6) - instead. helps with consistency too
  5. 00:20:833 (4,5,6,7,1) - i get that you're following the vocals + the piano(?) later, but there's this pretty strong kick-snare(?)-kick sound going on here 00:21:007 (6,7) - i suggest mapping this similar to how you mapped it earlier here 00:18:232 (3,4,5) -
  6. 00:23:608 (5,6,7) - the pattern appears again, yet it's mapped differently -- strong kick sound on the slider-tail of (5). may wanna get rid of the triplet and replace it with a 1/2 slider then a circle on the strong kick sound
  7. 00:26:209 (4,5,6) - i don't really hear anything worth emphasizing that warrant the use of this triplet
  8. 00:26:556 (7,8,1) - this is what i mean, nice emphasis
  9. 00:27:249 (2) - strong snare(?) sound on slider-tail. i think this rhythm works better https://puu.sh/vlQHj/2b17a4903e.png
  10. 00:29:850 (1,2,3,4) - i think you can afford to space these further, and space them constantly too
  11. 00:30:544 (5,6) - again, you're following the vocals but there's a strong kick on the slider-tail of 5. i suggest breaking slider (5) into 2 circles
  12. 00:32:105 (1,2,3) - yeah nice
  13. 00:33:665 - why is this not mapped lol you're skipping a strong sound
  14. 00:33:839 (1) - strong kick on the big white tick in the slider-body
  15. 00:37:307 (4,5,6) - i feel the spacing here is slightly too large given that there's no much going on in the background to support it
  16. 00:44:417 (2,3,4,5,6) - this should be snapped to 1/6, not 1/8
  17. 00:47:885 (1,2) - think you can afford to space (2) further
  18. 00:54:648 (7) - this 1/4 repeat looks very random to me, maybe a triplet will do if you want to have this rhythm since there's a strong kick sound at the slider-tail
  19. 01:05:226 (3,4,5) - wide-angle jumps are typically not optimal, i'd personally make this sharp-angled
  20. 01:15:197 (1) - i'd avoid starting a stream on a blue tick, if you wanna keep this it's up to you though, but i'd start it on the red tick before it or the white tick after it
i feel that the kiai sections follow a better rhythm than the non-kiai parts, note that all these are my personal opinion so feel free to reject any of them xd
Extra
  1. 00:03:145 (5,1) - maybe space them slightly closer
  2. 00:10:255 (1) - maybe you can blanket the slider-tail of 7 with this
  3. 00:11:469 (6,7) - the spacing from 6->7 is too large i think; there's nothing worth emphasizing in the background -- maybe somewhere here? https://puu.sh/vlRVS/de03a389fb.jpg
  4. 00:13:030 (6) - i feel the flow from 5 -> 6 isn't really good, here's what i suggest https://puu.sh/vlS2X/af54f2457a.jpg
  5. 00:17:365 (5) - silence silder-tail maybe
  6. 00:20:486 (3,4) - can afford to space this further
  7. 00:33:665 - similar to the insane diff, this is not mapped. i'd place a 1/2 slider here followed by a 1/1 slider
  8. 00:33:839 (1) - ^
  9. 00:36:267 (4,2) - make these 2 stack perhaps
  10. 00:40:949 (1) - this ends on the blue tick, a careless mistake i assume
  11. 00:44:417 (1,2,3,4,5,6,7,8) - ^ 1/6
  12. 00:47:885 (1,2,3,4,1,2,3,4) - this feels very underwhelming to me, i'd follow the vocals and put a few jumps here to serve as buildup
  13. 00:52:394 (1) - space this much further for emphasis perhaps
  14. 00:53:954 (3,4,5) - i suggest stacking 3 and 4 on 5's slider-head; nothing much to emphasize, and you do this later here 00:54:648 (7,8,1) - and most of the kiai
  15. 00:56:209 (1,2,3) - maybe blanket this with slider (4) 00:55:515 (4) -
  16. 00:58:463 (5,6,7) - don't really like the flow from 4->5, i suggest this https://puu.sh/vlSAC/524f252c1e.jpg
  17. 01:01:238 (6,7) - not a fan of this huge jump xd i don't think the kick is worth that much emphasis
  18. 01:04:272 (8) - kickslider starts on blue tick - i'd make it start on the red tick, and add another circle to the stream (rmb to space them constantly too)
  19. 01:04:879 (3) - this slider goes against the flow. i don't see a problem with this as it's emphasizing the 'hey' sound, but the subsequent sliders 01:06:267 (2,2) - follow the flow; might wanna decide which one you wanna use
  20. 01:21:007 (5) - i'd add 2 more circles to the stream and start this slider on the large white tick. there's a very strong sound on the white tick after all
that's all from me! good luck with your mapset :)
Celektus
Celektus' Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 52220
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2712,55082
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.300007

[Metadata]
Title:Serendipity
TitleUnicode:Serendipity
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:cooldude4232
Version:Celektus' Easy
Source:フリップフラッパーズ
Tags:Flip Flappers studio 3Hz lantis papika cocona anime opening op tv size
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:2.5
OverallDifficulty:1
ApproachRate:0
SliderMultiplier:0.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.png",0,0
//Break Periods
2,45310,50247
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
718,346.820809248555,4,2,1,20,1,0
6267,-100.0,4,1,1,80,0,1
16671,-100.0,4,1,1,50,0,0
53434,-100.0,4,1,1,70,0,1
75631,-100.0,4,1,1,80,0,0
77018,-100.0,4,1,1,70,0,0
5920,-100.0,4,1,1,35,0,0
6007,-100.0,4,1,1,50,0,0
6093,-100.0,4,1,1,65,0,0
6180,-100.0,4,1,1,80,0,0
17365,-100.0,4,2,1,30,0,0
28463,-100.0,4,1,1,30,0,0
38868,-100.0,4,1,1,40,0,0
39041,-100.0,4,1,1,55,0,0
39215,-100.0,4,1,1,65,0,0
39388,-100.0,4,1,1,80,0,0
40428,-100.0,4,1,1,70,0,0
40602,-100.0,4,1,1,60,0,0
40775,-100.0,4,1,1,50,0,0
45111,-100.0,4,3,1,50,0,0
50660,-100.0,4,1,1,80,0,0
74590,-100.0,4,1,1,80,0,1

[Colours]
Combo1 : 47,175,253
Combo2 : 237,120,164
Combo3 : 174,94,255
Combo4 : 252,193,73

[HitObjects]
125,160,718,5,0,0:0:0:0:
340,142,3492,2,0,L|180:155,1,150,0|4,0:0|0:0,0:0:0:0:
60,166,5226,1,0,0:0:0:0:
77,360,6267,6,0,B|156:353|156:353|217:315|217:315|329:305,1,250,10|8,0:0|0:2,0:0:0:0:
475,195,9041,2,0,L|315:208,1,150,14|10,0:1|0:2,0:0:0:0:
208,219,10775,1,8,0:2:0:0:
30,138,11816,6,0,B|109:131|109:131|170:93|170:93|268:84,1,250,14|8,0:0|0:2,0:0:0:0:
462,72,14590,1,14,0:2:0:0:
103,226,16671,2,0,L|112:337,1,100,0|12,3:1|0:2,0:0:0:0:
500,292,19446,2,0,L|509:180,2,100,0|0|0,0:0|3:0|0:0,0:0:0:0:
270,169,22220,2,0,P|222:156|189:120,2,100,0|0|0,0:0|3:0|0:0,0:0:0:0:
271,80,24995,2,0,P|307:44|355:34,2,100,0|0|0,0:0|3:0|0:0,0:0:0:0:
348,124,27770,1,0,0:0:0:0:
385,248,28463,6,0,B|295:255|295:255|241:196|241:196|162:203,1,250,8|10,0:0|0:2,0:0:0:0:
0,319,31238,2,0,B|89:311|89:311|143:370|143:370|222:363,1,250,8|8,0:0|0:2,0:0:0:0:
414,326,34012,2,0,P|413:252|331:319,1,225,0|0,0:0|0:0,0:0:0:0:
344,79,36787,2,0,P|217:195|114:148,1,300,8|2,0:0|2:1,0:0:0:0:
215,65,39561,6,0,L|205:176,1,100,12|12,3:1|0:2,0:0:0:0:
330,127,40949,2,0,L|339:238,1,100,12|12,3:1|0:2,0:0:0:0:
462,188,42336,2,0,L|453:287,1,100,12|12,3:1|0:2,0:0:0:0:
338,226,43723,2,0,P|323:284|330:330,2,100,12|4|12,3:1|3:3|0:2,0:0:0:0:
224,192,52047,6,0,L|288:192,1,50,12|4,3:2|3:2,0:0:0:0:
463,192,53434,2,0,P|407:271|311:281,1,200,8|8,0:0|0:0,0:0:0:0:
227,329,56209,2,0,B|171:227|301:207|249:93,1,250,8|8,0:0|0:2,0:0:0:0:
63,36,58983,1,8,0:0:0:0:
53,230,60024,1,2,0:1:0:0:
344,85,61758,2,0,B|316:135|381:145|337:197,2,100,8|8|8,0:0|0:0|0:0,0:0:0:0:
157,142,64186,1,4,3:3:0:0:
75,243,64879,6,0,L|186:252,1,100,10|8,0:2|0:2,0:0:0:0:
272,165,66267,2,0,L|383:174,1,100,10|8,0:2|0:2,0:0:0:0:
452,275,67654,2,0,L|340:265,1,100,10|8,0:2|0:2,0:0:0:0:
223,251,69041,1,8,0:2:0:0:
284,66,70082,2,0,P|169:124|275:146,1,300,8|8,0:0|0:0,0:0:0:0:
364,234,72856,2,0,L|152:264,2,200,8|8|4,0:0|0:0|2:2,0:0:0:0:
106,270,77018,5,8,0:0:0:0:
321,125,78405,2,0,L|296:298,1,175,12|12,0:1|0:1,0:0:0:0:
96,83,81180,6,0,B|175:76|175:76|236:38|236:38|348:28,1,250,14|8,0:1|0:2,0:0:0:0:
197,167,83954,2,0,B|186:232|186:232|206:278|206:278|197:359,1,175,10|2,0:1|0:3,0:0:0:0:
Topic Starter
yoshee4232

[X1] wrote:

Hard


00:11:816 (5) - this should be a new combo Fixed
01:25:168 (7) - spinner after this maybe? Sure, why not

Normal

00:01:758 (1) - should really space this out so new players don't miss click it (same for most of the map) Fixed
00:25:515 (3) - break here or you should map it I think it's fine how it is
00:28:463 (1) - ^^ has the starter beat missing not really mapping the lyrics on this part though, also started it on the strong white tick
01:24:995 (4) - spinner here maybe?? Yup

Insane
OD=7 ? since most insane maps at that start rating have od7 I'm just keeping it at 7.5 because another person said I should have it at 8
00:29:850 (1) - more spacing here will make it a bit easier and less likely to shit miss (something like here 00:34:533 (2) - ) Fixed
00:40:949 (4) - this is out of the area making it higher would make more sense Fixed
00:59:157 (2) - making this lower would make sense too It's fine, it doesn't go off-screen in normal play

Extra
00:14:590 (1) - should be hitwhistle Fixed
00:16:671 (1) - this stream's shape is hard to acc, a straight line or an S shaped stream would be greatt Ok
00:44:417 (1) - straight stream would be better as stated above its tilting I think I changed it to an s stream because of another mod


a bit of a short mod since the map is almost rankable, just some minor stuff that i can't see (this is my first serious mod)
gl on ranking this friend
Thanks for mod! :)
Topic Starter
yoshee4232
crap, accidentally messed up a post
Topic Starter
yoshee4232

-LynX- wrote:

heyy :) m4m from modding queue.
i said i would mod the higher 3 diffs but i see some issues with the normal as well, so i'll mod it too
Normal
  1. firstly, maybe you wanna set your hp drain to 5? since according to the ranking criteria:
    Difficulty Setting Guidelines: Overall Difficulty / HP Drain Rate should be between 3 and 5.
    Fixed
  2. 00:14:417 (3) - i suggest not mapping this note, as
    Note density should consist of mostly 1/1, occasional 1/2, or slower rhythms.
    Avoid long chains of hitobjects with 1/2 gaps.
    Too many consecutive hitobjects overlapping can be confusing for new players.
    Ok
  3. 00:31:238 (1,2,3,4,1) - may wanna make the spacing consistent? song isn't really decreasing in intensity imo Fixed
  4. 00:44:417 (2) - probably shouldn't use this:
    Avoid 1/2 sliders with multiple reverses. New players are unable to read additional reverses because they are visible for such a short amount of time.
    it's a 1/6 beat anyway, which shouldn't be mapped in a normal, so i suggest having a 2/1 slider instead? [color=#00FF0]Fixed[/color]
  5. 00:45:308 - i don't really understand the break here, it's building up to the chorus so maybe you should map this part too The buildup is mostly here 00:50:660 (1) and it's a normal so I wanted a break somewhere
  6. 00:55:342 (2,3) - stacks + a 1/2 reverse slider may confuse newer players when used back to back, especially when just exiting from a slider with only a 1/2 beat gap. i advice making the slider a normal 1/1 slider and not stack the notes Fixed
  7. 00:58:810 (3) - break this slider into shorter rhythms maybe? it's the kiai after all and it feels a little anti-climatic eh, it's a normal
  8. 01:03:839 (2,3,4,5,1,2,3,4,1,2,3,4) - i advise having a 1/1 beat gap between some of the notes here, as it's really a long chain of hitobjects. personally i wouldn't map the 'HEY's which occur here 01:04:879 (5,4,4) - Broke it up a bit
  9. 01:05:053 (1,2,1,2) - these 2 sections are similar, but mapped differently. normally this wouldn't be an issue but this is a normal diff after all and newer players rely more on pattern recognition. i suggest keeping the latter pattern as 1/2 repeat sliders are kinda hard for newer players to read Fixed
  10. 01:09:388 (4,5) - the stack is fine i guess, but personally i would map this as a 1/1 slider followed by a 1/2 slider. Fixed
  11. 01:21:700 (2,3,4) - stacked circles with 1/2 gap in the middle of a pattern is kind of hard to read for newer players, i recommend extending slider (2) from a 1/2 one to a 1/1 one (so it's just slider (2) followed by circle 4)
Fixed
In general i think the note density is slightly too high, which may cause reading difficulties for newer players, especially those 1/2 repeat sliders in the middle of a rhythm pattern. having some of then are fine, just don't use them too much :)
Ok
Hard
  1. perhaps change AR to 8?
    Difficulty Setting Guidelines: Approach Rate should be between 6 and 8.
    Ok
  2. 00:05:226 (1,2,3) - i suggest having a higher volume for the hitsounds, the music gets pretty loud here It's already at 80% so I think it's fine
  3. 00:07:481 (1,2,3) - minor, but making spacing consistent would be nice Fixed
  4. 00:08:174 (3,6) - stack 6 with slider-tail of 3 Fixed
  5. 00:09:041 (1,3) - maybe copy-paste slider (1) and use it for (3) instead? similar sounds should have similar slider shapes imo. alternatively orient slider (3) counterclockwise slightly such that it looks nicer Fixed
  6. 00:14:070 (4,5) - this is fine, but may wanna make these 3 circles too, like previously 00:08:521 (4,5,6) - Good idea
  7. 00:15:457 (4,5) - similarly, maybe make the spacing between these 2 equal to these 2 00:09:908 (4,5) - , since they're similar sounds I would say it's fine to have lower spacing because this is where the song starts to wind down
  8. 00:18:579 (1) - consider silencing the slider-tail changed it to something quiter but not completely silent
  9. 00:22:394 (2,1) - these 2 don't really look nice together aesthetically, maybe consider making slider (2) into 2 circles? Sure, I can also blanket one of them on the curve of the wave slider
  10. 00:26:556 (3) - if you decided to change ^ to 2 circles, consider making this into 2 circles as well for consistency they're not really the same sounds so I'll keep this the same
  11. 00:36:613 (3) - maybe silence the slider-tail Extended by 1/2 beat instead so the tail ends on a drum beat
  12. 00:39:561 (1,2,1,2,1,2) - perhaps consider making these pairs have constant spacing. at the very least, i feel that the second and third pair should have similar spacing.
  13. 00:45:308 - hmm not sure about this break too. having multiple 1/4 repeat sliders immediately after the break plays weird too, i strongly suggest mapping this part alright, mapped it
  14. 00:52:047 (1) - maybe make this a circle instead of a slider and make them more spaced? i think doing so emphasizes the beats more This is kinda preference but I feel like holding the slider and then making the quick movement to the next note is better emphasis
  15. 01:00:197 (1) - you're missing a strong beat in the middle of the slider, maybe make it a circle followed by a 1/2 slider? I would say the lyrics are the dominant instrument here so I pretty much mapped only the lyrics for this section
  16. 01:01:064 (3,1,3,5) - these overlaps don't look very pleasing https://puu.sh/vloAy/4411a1752c.jpg -- i suggest doing this: https://puu.sh/vloY9/2a20927ef6.jpg (highlighted sliders mean they're moved; slider-head of (3) is stacked with this circle 01:01:064 (3) - ) https://puu.sh/vlp6N/d90cbda8ee.jpg https://puu.sh/vlp9o/1cbbf92ae8.jpg (i remapped a little bit, you can discard this suggestion if you think yours works better haha) Fixed, took the suggestion of a repeat slider
  17. 01:07:654 (1,2) - maybe make 2 blanket 1? Fixed
  18. 01:09:908 (5,3,5) - perhaps make the blanket nicer Fixed
  19. 01:11:989 (1,2,3) - imo this doesn't really flow well, maybe make 1-->2-->3 a sharp angle instead of an obtuse one? I think the problem here isn't the angle, it's just that I should space these objects evenly so I did that instead
  20. 01:17:018 (1,2) - i suggest copy-pasting slider (1)'s shape and use it as (2), but rotate (1) a little https://puu.sh/vlpwJ/23e7893aa0.jpg Fixed
  21. 01:18:405 (1) - rotate this a little to make it the flow look nicer Fixed
  22. 01:22:394 (1,2,3) - spacing (repeated above)Fixed

i think the rhythm choices and object placement are okay, just some minor issues here and there :)
Insane
  1. i'd recommend to set OD=8 as your AR is 9, but this is up to you it gives more pp this way too xd Fixed, my personal dream is to pp farm my own map
  2. 00:11:469 (6) - for this slider maybe you can copy-paste 00:10:775 (2) - , ctrl+h, ctrl+g so it becomes symmetrical and more visually appealing imo. (also if you do this rmb to adjust placement of circle 3) Didn't use the slider you recommended but copy pasted one with slightly more curve
  3. 00:12:856 (6,1,2,3) - i think the flow here is kinda weird, this is how i would map it https://puu.sh/vlPt0/774fab542e.jpg (maybe blanket 6 with 3 too if you're gonna adopt this placement) Changed but the placement is pretty much opposite lol http://puu.sh/vvsgn.jpg same flow though
  4. 00:14:070 (4,5,6) - i don't really see what instrument this triplet is following; i recommend following the instrument that you were previously following here 00:13:030 (1,2,3) - too, so it should look something like this 00:08:521 (4,5,6) - instead. helps with consistency too Fixed
  5. 00:20:833 (4,5,6,7,1) - i get that you're following the vocals + the piano(?) later, but there's this pretty strong kick-snare(?)-kick sound going on here 00:21:007 (6,7) - i suggest mapping this similar to how you mapped it earlier here 00:18:232 (3,4,5) - Fixed
  6. 00:23:608 (5,6,7) - the pattern appears again, yet it's mapped differently -- strong kick sound on the slider-tail of (5). may wanna get rid of the triplet and replace it with a 1/2 slider then a circle on the strong kick sound
  7. 00:26:209 (4,5,6) - i don't really hear anything worth emphasizing that warrant the use of this triplet
    ended up remapping a lot of this and addressed what you had put for both of these
  8. 00:26:556 (7,8,1) - this is what i mean, nice emphasis Thanks!
  9. 00:27:249 (2) - strong snare(?) sound on slider-tail. i think this rhythm works better https://puu.sh/vlQHj/2b17a4903e.png Fixed
  10. 00:29:850 (1,2,3,4) - i think you can afford to space these further, and space them constantly too Fixed
  11. 00:30:544 (5,6) - again, you're following the vocals but there's a strong kick on the slider-tail of 5. i suggest breaking slider (5) into 2 circles Fixed
  12. 00:32:105 (1,2,3) - yeah nice
  13. 00:33:665 - why is this not mapped lol you're skipping a strong sound Fixed
  14. 00:33:839 (1) - strong kick on the big white tick in the slider-body I think you referenced the wrong object
  15. 00:37:307 (4,5,6) - i feel the spacing here is slightly too large given that there's no much going on in the background to support it changed the section up a bit anyways
  16. 00:44:417 (2,3,4,5,6) - this should be snapped to 1/6, not 1/8 snapped it to 1/3
  17. 00:47:885 (1,2) - think you can afford to space (2) further OK
  18. 00:54:648 (7) - this 1/4 repeat looks very random to me, maybe a triplet will do if you want to have this rhythm since there's a strong kick sound at the slider-tail Fixed, changed to triple
  19. 01:05:226 (3,4,5) - wide-angle jumps are typically not optimal, i'd personally make this sharp-angled eh, wide angled jumps can also be used as emphasis when used sparingly so I think they work here
  20. 01:15:197 (1) - i'd avoid starting a stream on a blue tick, if you wanna keep this it's up to you though, but i'd start it on the red tick before it or the white tick after it
i feel that the kiai sections follow a better rhythm than the non-kiai parts, note that all these are my personal opinion so feel free to reject any of them xd
Extra
  1. 00:03:145 (5,1) - maybe space them slightly closer Fixed
  2. 00:10:255 (1) - maybe you can blanket the slider-tail of 7 with this sure
  3. 00:11:469 (6,7) - the spacing from 6->7 is too large i think; there's nothing worth emphasizing in the background -- maybe somewhere here? https://puu.sh/vlRVS/de03a389fb.jpg Fixed
  4. 00:13:030 (6) - i feel the flow from 5 -> 6 isn't really good, here's what i suggest https://puu.sh/vlS2X/af54f2457a.jpg seems fine to me
  5. 00:17:365 (5) - silence silder-tail maybe Fixed
  6. 00:20:486 (3,4) - can afford to space this further there's really nothing wrong with just leaving it as it is
  7. 00:33:665 - similar to the insane diff, this is not mapped. i'd place a 1/2 slider here followed by a 1/1 slider there really isn't a sound here
  8. 00:33:839 (1) - ^ Fixed
  9. 00:36:267 (4,2) - make these 2 stack perhaps Fixed
  10. 00:40:949 (1) - this ends on the blue tick, a careless mistake i assume Fixed
  11. 00:44:417 (1,2,3,4,5,6,7,8) - ^ 1/6 had this fixed before looking over your mod
  12. 00:47:885 (1,2,3,4,1,2,3,4) - this feels very underwhelming to me, i'd follow the vocals and put a few jumps here to serve as buildup added some jumps
  13. 00:52:394 (1) - space this much further for emphasis perhaps emphasis isn't just high spacing, emphasis is also breaking expectations. Breaking players movement or flow can also emphasize a strong sound
  14. 00:53:954 (3,4,5) - i suggest stacking 3 and 4 on 5's slider-head; nothing much to emphasize, and you do this later here 00:54:648 (7,8,1) - and most of the kiai Fixed
  15. 00:56:209 (1,2,3) - maybe blanket this with slider (4) 00:55:515 (4) - Fixed
  16. 00:58:463 (5,6,7) - don't really like the flow from 4->5, i suggest this https://puu.sh/vlSAC/524f252c1e.jpg Fixed
  17. 01:01:238 (6,7) - not a fan of this huge jump xd i don't think the kick is worth that much emphasis Fixed
  18. 01:04:272 (8) - kickslider starts on blue tick - i'd make it start on the red tick, and add another circle to the stream (rmb to space them constantly too) Fixed, but you might not want to go around saying use rmb, I'm pretty sure the default key is ctrl
  19. 01:04:879 (3) - this slider goes against the flow. i don't see a problem with this as it's emphasizing the 'hey' sound, but the subsequent sliders 01:06:267 (2,2) - follow the flow; might wanna decide which one you wanna use Fixed, stuck with breaking flow
  20. 01:21:007 (5) - i'd add 2 more circles to the stream and start this slider on the large white tick. there's a very strong sound on the white tick after all kept stream the same but added a kick slider and a note instead of a 1/2 slider
that's all from me! good luck with your mapset :)
TY for the mod, really nice suggestions :)
-Sh1n1-
just passing by, random std modding.

Extra



  1. 00:00:718 - change your red line into into Soft:Custom1 (S:C1), An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed), it's unrankable if both have different custom Hitsounds.
  2. 00:02:798 (3,4,5) - try to use distance snap to keep a better order here, the current pattern ( 00:02:798 (3,4) - ), are not related with your previous notes ( 00:01:758 (5,1,2) - ), and looks messy, feels like random position, 00:02:798 (3) - could be to the left side of 00:02:452 (2) - to avoid overcharging the right side of the screen and use the whole mapping area.
  3. 00:03:665 (2,4) - they are too close, try to add more distance between such objects, just to keep better visual effect, something like 00:01:758 (5,2) -
  4. 00:04:186 (4,1) - why they are too close? just an advice, I usually when I map, I take 3 distances as a reference, the first one is just a normal transition, something around 1.30x of distance, second one is just for transition with enphasis, sounds like 00:04:533 - that deserve a difference distance than a normal transition and finally the third transition, jumps to enphasize strong sounds like 00:06:267 -
  5. 00:04:533 (1,1) - how are they related if tail of 00:04:533 (1) - and 00:05:226 (1) - have a different inclination.
  6. 00:06:267 (1,2,3,4,5) - keep in mind the movements, transitions should be normally circular, the current movement between 00:06:267 (1,2) - is ok but the next movement is unconfortable cause you need to back to the right suddenly, try pressing ctrl+g to 00:06:787 (3,4,5) - to complete the circular movement between 00:06:267 (1,2,3,4,5) -, also there are some things that you need to improve like blanquet between 00:06:267 (1,3,4,5) - to add a better visual effect, your notes should work with double or triplet intention like a puzzle.
  7. 00:07:134 (6,7,1) - this kind of patterns looks better when they are mirrored, not walkable is it is right now.
  8. 00:08:174 (3) - I can hear the same triplet as 00:06:787 (3,4,5) -, also your slider looks unsightly, I suggest you to take a look to ranked maps in editor and take some ideas of wich sliders looks better in mirrored, wich sliders works better after 1/1 sliders, how keep the same distances on blanquets throughout the whole diff, cause is weird to have a blanquet with 1.00x and then with 1.50x, that's why Distance snap is important.
  9. 00:08:174 (3,4,5) - keep in mid the enphasis on each sound, do you think that the sound on 00:08:521 - is stronger than 00:08:694 -? I don't think so, and... why 00:08:174 (3,4) - have more distance than 00:08:521 (4,5) -? around 2.20x of distance looked reasonable to me as you did on 00:07:481 (1,2) -, consistency on similar sounds are very important.
  10. 00:08:954 (7) - I can't hear something prominent that deserve note tbh, instead of 00:08:954 - I would prefer a note at 00:08:261 -
  11. we are still on Kiai but take a look how you decreased the intensity of your notes at 00:09:041 (1,2,3,4,5,6,7,1) - while the next part is a jumpy part: 00:11:816 (1,2,3,4,5,6,1,2,3,4) -
  12. 00:12:683 (4,5,6) - such a huge jump, reduce the distance and avoid this kind of extremely hard jumps unless you are on the most intense part like 01:23:608 -
  13. 00:13:723 (4) - please avoid this kind of sliders.
  14. 00:15:631 (7,1) - what are you trying to do with 00:15:804 (1) -? first of all, the slider is unsightly and the relation between 00:15:631 (7,1) - doesn't have sense, that's why I suggest you a mirrored pattern something like this
  15. 00:33:665 - don't add unnecessary breaks, there is a prominent drum here that you are skipping and is not a good idea.
  16. 00:35:573 (1,2,3) - 00:37:134 (3,4,5) - I'm asking me why the most transitions are too straight?
  17. 00:40:255 (1,2,3,4) - jumps are ok but don't you think that distances are overdone? remember that this is a calm section and you should keep the difference on distances between kiai and a calmer section.
  18. 00:52:394 (1,1) - when you have this kind of distances, is better to stack both objects.
  19. 01:03:666 (3,4,5,6,7,8,9,10,11) - streams could be improved too,
  20. 01:04:879 (3,7,2) - how they are related? remember that everything should work with a double purpose like a puzzle

Theare are more things to point out but I feel that you can fix it keeping in mind my previous suggestions. Good Luck.
gronek08
Hi, you requested a mod in my queue.

Actually checked out all the diffs, and can't find anything I could improve :(
I'll shoot a star instead.
Good luck
Topic Starter
yoshee4232

-Sh1n1- wrote:

just passing by, random std modding.

Extra



  1. 00:00:718 - change your red line into into Soft:Custom1 (S:C1), An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed), it's unrankable if both have different custom Hitsounds.
  2. 00:02:798 (3,4,5) - try to use distance snap to keep a better order here, the current pattern ( 00:02:798 (3,4) - ), are not related with your previous notes ( 00:01:758 (5,1,2) - ), and looks messy, feels like random position, 00:02:798 (3) - could be to the left side of 00:02:452 (2) - to avoid overcharging the right side of the screen and use the whole mapping area. did everything except for the last one, the previous pattern was kinda in the middle and not really to the right and after the one you pointed out it switches immediately to the left anyways
  3. 00:03:665 (2,4) - they are too close, try to add more distance between such objects, just to keep better visual effect, something like 00:01:758 (5,2) -
  4. 00:04:186 (4,1) - why they are too close? just an advice, I usually when I map, I take 3 distances as a reference, the first one is just a normal transition, something around 1.30x of distance, second one is just for transition with enphasis, sounds like 00:04:533 - that deserve a difference distance than a normal transition and finally the third transition, jumps to enphasize strong sounds like 00:06:267 -
  5. 00:04:533 (1,1) - how are they related if tail of 00:04:533 (1) - and 00:05:226 (1) - have a different inclination.
  6. 00:06:267 (1,2,3,4,5) - keep in mind the movements, transitions should be normally circular, the current movement between 00:06:267 (1,2) - is ok but the next movement is unconfortable cause you need to back to the right suddenly, try pressing ctrl+g to 00:06:787 (3,4,5) - to complete the circular movement between 00:06:267 (1,2,3,4,5) -, also there are some things that you need to improve like blanquet between 00:06:267 (1,3,4,5) - to add a better visual effect, your notes should work with double or triplet intention like a puzzle. I did change the flow but it was through changing the location of 2 instead
  7. 00:07:134 (6,7,1) - this kind of patterns looks better when they are mirrored, not walkable is it is right now.
  8. 00:08:174 (3) - I can hear the same triplet as 00:06:787 (3,4,5) -, also your slider looks unsightly, I suggest you to take a look to ranked maps in editor and take some ideas of wich sliders looks better in mirrored, wich sliders works better after 1/1 sliders, how keep the same distances on blanquets throughout the whole diff, cause is weird to have a blanquet with 1.00x and then with 1.50x, that's why Distance snap is important. I'll try to fix the sliders but I don't really hear the same triplet
  9. 00:08:174 (3,4,5) - keep in mid the enphasis on each sound, do you think that the sound on 00:08:521 - is stronger than 00:08:694 -? I don't think so, and... why 00:08:174 (3,4) - have more distance than 00:08:521 (4,5) -? around 2.20x of distance looked reasonable to me as you did on 00:07:481 (1,2) -, consistency on similar sounds are very important.
  10. 00:08:954 (7) - I can't hear something prominent that deserve note tbh, instead of 00:08:954 - I would prefer a note at 00:08:261 - removed triple but still don't really see the triple 00:08:261
  11. we are still on Kiai but take a look how you decreased the intensity of your notes at 00:09:041 (1,2,3,4,5,6,7,1) - while the next part is a jumpy part: 00:11:816 (1,2,3,4,5,6,1,2,3,4) -
  12. 00:12:683 (4,5,6) - such a huge jump, reduce the distance and avoid this kind of extremely hard jumps unless you are on the most intense part like 01:23:608 -
  13. 00:13:723 (4) - please avoid this kind of sliders.
  14. 00:15:631 (7,1) - what are you trying to do with 00:15:804 (1) -? first of all, the slider is unsightly and the relation between 00:15:631 (7,1) - doesn't have sense, that's why I suggest you a mirrored pattern something like this
  15. 00:33:665 - don't add unnecessary breaks, there is a prominent drum here that you are skipping and is not a good idea.
  16. 00:35:573 (1,2,3) - 00:37:134 (3,4,5) - I'm asking me why the most transitions are too straight?
  17. 00:40:255 (1,2,3,4) - jumps are ok but don't you think that distances are overdone? remember that this is a calm section and you should keep the difference on distances between kiai and a calmer section.
  18. 00:52:394 (1,1) - when you have this kind of distances, is better to stack both objects.
  19. 01:03:666 (3,4,5,6,7,8,9,10,11) - streams could be improved too,
  20. 01:04:879 (3,7,2) - how they are related? remember that everything should work with a double purpose like a puzzle

Theare are more things to point out but I feel that you can fix it keeping in mind my previous suggestions. Good Luck.
did what you said on everything that is blank

Thanks for the mod! I'm working on your map right now.
Neptunee
um
Insane(BIG IMAGE)
00:58:637 5,6,7 - Do this instead cause it doesn't feel right just having it as a stack

Extra
00:33:839 - this is a good idea for the vocals but it kills the flow right after from what im noticing
01:25:168 - this hitsound on this for extra diff doesnt sound good ;w;

Anyways love the song owo
BanchoBot
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