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Itai The Maid - Azoera [OsuMania]

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MEGAtive

eyes wrote:

1/2/3/4
фикси Aimod

Mega's Hyper
sorry if bad english, ask anything you don't understand
00:00:375 (375|3,562|3,937|2,1125|2,1875|3,2062|3,2437|2,2625|2,3375|3,3562|3,3937|2,4125|2) - ew pitches are different, are you sure to map it in same patterns? It fits fine. 00:00:562 (562|3) - Works as piano chord emphasizer while 00:00:937 (937|2,1125|2) - for the actual pitch.
00:09:937 (9937|1,11437|1) - these should be doubles, because you placed doubles in similar cases: 00:12:937 (12937|0,12937|3,14437|2,14437|0). Okie
01:02:250 (62250|1,63000|1) - different pitch, move it 01:03:000 (63000|1) - to 1st column, Okie and move these 01:03:375 (63375|0,63562|0) - to 2 or 3. Nope. Pitch is already relevant.
01:09:656 (69656|3,69843|3,70125|3,70312|3,70500|3) - kinda hard. Straining yes, but not that hard.
01:46:500 - why all 1/2 jacks in this part are placed on left hand? Rearranged
02:34:500 - lns of this part look so random. To support the fact that the guitar in this part is being automated unnaturally
03:10:500 - I guess it should be a single note. Okie
Thanks for modding. Next time you mod maybe you want to make it one mod per line so it would ease the mapper when applying mod and QAT when checking the mods pre-rank.
MEGA's Hyper
eyes

MEGAtive wrote:

Thanks for modding. Next time you mod maybe you want to make it one mod per line so it would ease the mapper when applying mod and QAT when checking the mods pre-rank.
MEGA's Hyper
okeyoke i'm still experimenting
AnatOWJIya

eyes wrote:

1/2/3/4
фикси Aimod


Owji's Normal
Расставь киаи и снизь хп, од. Нет
00:13:875 (13875|0,14250|0,14625|0) - избегай этого. Принято
00:29:250 (29250|1,29250|2) - по моему это слишком сложно. Исправил
suggestion: 00:30:000 - ставь 1/1 джеки в соответствии с тоном. Отклонено
00:47:250 (47250|3,47437|2,47625|1,47812|0) - тут можно трилл поставить, и тут тоже 00:52:497. Нет
01:02:997 - дабл, 01:04:497 - дабл, 01:05:997 - дабл, 01:53:622 - сингл. Принято
Разнообразь припевы в остальной части мапы. Подумаю над этим
Спасибо за мод ;3
Topic Starter
Sakuraidie

eyes wrote:

1/2/3/4
фикси Aimod | Пофиксил

Reverberation
00:09:000 - до 00:54:000 - Я не вижу системы в расстановке чордов, в одном случае ты ставишь даблы на снейр, через 30 секунд такой же момент в музыке и ты уже ставишь синглы на снейр, определись на какие звуки ты ставишь синглы, на какие даблы и на какие триплы. | Я не уверен, что пофиксил ВСЁ, но основная часть пофикшена
00:50:718 (50718|2,50812|3,50906|2,51000|3) - ты поставил этот трилл на правой руке, значит следующий трилл - 00:51:562 (51562|2,51656|3,51750|2,51843|3,51937|2) - ставь на левой руке, для баланса. | Я поменял паттерн второго трилла
01:03:000 (63000|2) - перемести на 2, чтобы не нарушалось соответствие тона нот. | Ок
01:06:000 - дабл. | Ок
01:10:500 - трипл | Ок
01:10:687 - дабл. | Ок
01:16:500 (76500|3,76687|3,76875|2,76875|3,77062|2,77250|2,77437|2) - старайся избегать дисбаланса. | Пофиксил
01:26:250 - трипл | Ок
01:29:250 - трипл. | Ок
suggestion: 01:34:125 - на этом парте прерывай лны когда идут 4 снейра подряд, в таких моментах как 01:34:125 (94125|1,94218|2,94312|1,94406|2,97125|2,97218|1,97312|2,97406|1,100125|3,100218|2,100312|3,100406|2). И ставь даблы на эти снейры, если уберешь лны. | Пофиксил
01:59:250 (119250|1,119437|0,119625|1) - мне кажется из лнов тут должен быть трилл на обе руки, а не на одну, потому что последующие триллы ты поставил на обе руки. | Ок
02:37:875 - дабл. | Ок
02:38:812 - тут лн, | Ок
02:39:000 (159000|3) - а тут нет, тут уже другой звук. | Ок
02:39:750 (159750|0) - удали, а тут 02:39:937 (159937|2,160125|3) - поставь лны. | Ок
02:44:625 - лн. | Ок
02:48:000 (168000|3) - этот лн не должен входить в трилл, тут уже другой тон. Так же и с остальными триллами в этом парте. | Переделал парт
03:03:375 (183375|2) - зачем? в этом парте еще есть этот звук, но ты не выделял его лном, поэтому либо удаляй этот лн, либо ставь лны и на другие моменты с этим звуком в этом парте. | Ок, удалил ЛН
03:06:281 (186281|1,186468|1) - удали. | Ок
03:17:250 - почему тут пустое пространство? | Звука нету ведь
03:22:312 (202312|2,202312|3,202312|0) - почему трипл? | Исправил на сингл
03:23:625 (203625|2,204000|2) - почему синглы, а не триплы? | Исправил на триплы
Спасибо тебе большое за мод ^^

OWJI's Normal - Updated
MEGA's Hyper - Updated
Reverberation - Updated
Meiju
wtf, maidcore??
1|2|3|4
General
Лучше пораньше поменять битрейт аудио до 192, а не "вен ай аксепт енаф модс"
Меняй разрешение бг до 1920х1200 ну или 1366х768
Я так смотрю ты расставил хсы в ласт дифе, а кастомных хсов не добавил, не хорошо
Reverberation
00:03:562 - 00:06:562 - зачем даблы? 00:02:062 - 00:00:562 - тут то ты их не ставил
00:28:125 - дабл
00:28:687 - дабл
00:29:906 - Думаю, можно и даже лучше избежать джека, 00:29:906 (29906|1) - удалив эту ноту
00:32:906 - и тут тоже 00:32:906 (32906|3) - удалив это
00:35:906 - отсюда и так далее тоже самое. Дальше об этом говорить я не буду, сам всё найдешь
00:42:750 - дабл
00:44:625 - почему синглы, сделай чордтрилл, тут тоже самое что и в 00:38:625
00:50:625 - ^
01:08:156 - 01:08:343 - 01:09:656 - 01:09:843 - даблы
01:10:500 - трипл
01:22:500 - трипл
01:28:500 - ^
01:31:500 - ^
01:36:937 - дабл ты где
01:37:125 - тут тоже дабл, смести как-нибудь паттерны что бы 1/4 джека не словить
01:40:125 - 01:43:125 - ^
01:58:125 - 01:58:500 - не вижу тут причин для трипла
02:10:500 - как же этот парт проблематичный кек, тут можно куча где даблов расстаить и слепить интересные (нет) паттерны (02:11:906 - 02:12:656 - 02:12:843 - 02:14:156 - 02:14:343 - вот в таких местах, к примеру можно даблов набросать)
02:10:500 - тут трипл бы
02:13:500 - дабл
02:16:500 - дабл
02:22:125 - чорд трилл
02:25:125 - ^
02:30:375 (150375|2,150375|3,150562|3,150562|2,150750|2,150750|3,150937|3,150937|2,151125|3,151125|2,151312|2,151312|3,151500|2,151500|3) - неоправданно и больно
02:34:125 - чорд трилл
02:38:250 - дабл
02:40:125 - дабл
02:46:218 - нота
02:57:750 - что это за кишка https://puu.sh/veqA9/f075a074e8.png - давай уот так уот
03:01:500 - 03:04:500 - 03:07:500 - и так далее.. - триплы
03:13:500 - "как же этот парт проблематичный кек, тут можно куча где даблов расстаить и слепить интересные (нет) паттерны"
03:17:437 - давай дабл
MEGA's Hyper
00:40:312 - note for main melody
00:42:000 - this part looks so boring, can you diversify it, for example, 00:42:562 - https://puu.sh/ver6g/50cd389827.png, 00:44:062 - https://puu.sh/ver76/cf6f6427d9.png
01:34:875 - 01:35:250 - 01:35:625 - and etc. - how about put here notes? will be not so hard, but fun
03:22:500 - 03:34:500 - looks like here should be doubles
03:36:750 - make here trills
03:37:406 (217406|0,217500|0) - only one jack in the diff and right in the end? xd
nice ln patterns, dude
Нормал Таляна
01:10:500 - Почему в твоей дифе, в отличие от других, киаи начинаются отсюда?
00:06:000 - дабл
00:11:625 - 1/1 ЛН
00:14:625 - ^
00:17:625 - ладно, начиная отсюда я больше не буду говорить об 1/1 лнах, сам далее найдешь
00:26:625 - TRIGGERED, но да ладно, ты еще много где пропустил ЛНы (02:16:125 - 02:19:125 - 02:22:125 - и тд)
00:49:687 - я слышу звук, а ноты не вижу
02:09:000 - https://puu.sh/verBR/db548d87f4.png
Хороший нормал, но скучный :(
AnatOWJIya

Mage wrote:

wtf, maidcore??
1|2|3|4
General
Лучше пораньше поменять битрейт аудио до 192, а не "вен ай аксепт енаф модс"
Меняй разрешение бг до 1920х1200 ну или 1366х768
Я так смотрю ты расставил хсы в ласт дифе, а кастомных хсов не добавил, не хорошо
Нормал Таляна
01:10:500 - Почему в твоей дифе, в отличие от других, киаи начинаются отсюда? Потому что
00:06:000 - дабл Принято
00:11:625 - 1/1 ЛН Принято
00:14:625 - ^ Принято
00:17:625 - ладно, начиная отсюда я больше не буду говорить об 1/1 лнах, сам далее найдешь Принято
00:26:625 - TRIGGERED, но да ладно, ты еще много где пропустил ЛНы (02:16:125 - 02:19:125 - 02:22:125 - и тд) Принято
00:49:687 - я слышу звук, а ноты не вижу Мапалось про другой звук
02:09:000 - https://puu.sh/verBR/db548d87f4.png Принято
Хороший нормал, но скучный :(
Спасибо за мод ;3
Topic Starter
Sakuraidie

Mage wrote:

wtf, maidcore?? lol
1|2|3|4
General
Лучше пораньше поменять битрейт аудио до 192, а не "вен ай аксепт енаф модс"| 11 апреля, после школы поменяю
Меняй разрешение бг до 1920х1200 ну или 1366х768| Тоже попытаюсь сжать (лол)
Я так смотрю ты расставил хсы в ласт дифе, а кастомных хсов не добавил, не хорошо
Reverberation
00:03:562 - 00:06:562 - зачем даблы? | Убрал 00:02:062 - 00:00:562 - тут то ты их не ставил
00:28:125 - дабл | Ок
00:28:687 - дабл | Ок
00:29:906 - Думаю, можно и даже лучше избежать джека, 00:29:906 (29906|1) - удалив эту ноту | Ты прав
00:32:906 - и тут тоже 00:32:906 (32906|3) - удалив это | Ты прав
00:35:906 - отсюда и так далее тоже самое. Дальше об этом говорить я не буду, сам всё найдешь | Исправил
00:42:750 - дабл | Ок
00:44:625 - почему синглы, сделай чордтрилл, тут тоже самое что и в 00:38:625 | Ок, но ЛНы оставил
00:50:625 - ^ | Ок
01:08:156 - 01:08:343 - 01:09:656 - 01:09:843 - даблы | Ок
01:10:500 - трипл | Ок
01:22:500 - трипл | Ок
01:28:500 - ^ | Ок
01:31:500 - ^ | Ок
01:36:937 - дабл ты где | Дабл из лна и ноты подходит? .-.
01:37:125 - тут тоже дабл, смести как-нибудь паттерны что бы 1/4 джека не словить | Невозможно сместить таким образом, чтобы получился конец лна+дабл, там в любом случае будет джек 1/4 (либо я тупой)
01:40:125 - 01:43:125 - ^ | ^ (я видимо тупой)
01:58:125 - 01:58:500 - не вижу тут причин для трипла | Ты прав
02:10:500 - как же этот парт проблематичный кек, тут можно куча где даблов расстаить и слепить интересные (нет) паттерны (02:11:906 - 02:12:656 - 02:12:843 - 02:14:156 - 02:14:343 - вот в таких местах, к примеру можно даблов набросать) | Нужно голову поломать над партом и сделать его нормальным, я добавил даблы
02:10:500 - тут трипл бы | Ок
02:13:500 - дабл | Ок
02:16:500 - дабл | Ок
02:22:125 - чорд трилл | Ок
02:25:125 - ^ | Ок
02:30:375 (150375|2,150375|3,150562|3,150562|2,150750|2,150750|3,150937|3,150937|2,151125|3,151125|2,151312|2,151312|3,151500|2,151500|3) - неоправданно и больно | Исправил
02:34:125 - чорд трилл | Ок
02:38:250 - дабл | Ок
02:40:125 - дабл | Ок
02:46:218 - нота | Ок
02:57:750 - что это за кишка https://puu.sh/veqA9/f075a074e8.png - давай уот так уот | Поменял
03:01:500 - 03:04:500 - 03:07:500 - и так далее.. - триплы | Ок
03:13:500 - "как же этот парт проблематичный кек, тут можно куча где даблов расстаить и слепить интересные (нет) паттерны" | "Нужно голову поломать над партом и сделать его нормальным, я добавил даблы"
03:17:437 - давай дабл | Ок
OWJI's Normal - Updated
Reverberation - Updated
BG (1920х1200 or 1366х768) and AUDIO (192kbs) - Tomorrow I will add.
Janko
Yo Sakuraidie

What do you say about mod? :v
(btw I was guilty of mod on another map. Is it up to date?)

Reverberation
|1|2|3|4|

General: See AiMod. There are a few remarks
00:33:187 (33187|2,33375|1,33562|2,33656|1,33750|2,33843|1,33937|2,34125|1) - idk but I think ctrl+H will make it more comfortable
00:42:562 (42562|2,42656|3,42750|2) - hmm for balance I propose 4 3 4
00:45:187 (45187|2) - maybe move to column 4 and move this 00:45:375 (45375|3) - to column 1
00:52:687 (52687|0) - move to 3 and this 00:52:875 (52875|2) - to 2
01:08:062 (68062|2,68250|2,68437|2,68625|2) - hmm too much for right hand in my opinion soo I propose https://osu.ppy.sh/ss/7796482 or this https://osu.ppy.sh/ss/7796487 (but I prefer first option)
01:12:750 (72750|0,72750|1,72750|3) - 01:15:750 (75750|0,75750|1,75750|2) - remove one note. This is the same sound like this 01:13:500 -
01:24:187 (84187|1) - move to column 3 for balance
01:25:687 (85687|3) - ^
01:27:187 (87187|1) - move to 4
01:27:187 (87187|3,98625|1,98812|2,99000|1,99187|2,99375|3) - https://osu.ppy.sh/ss/7796588
01:41:625 (101625|1,101812|2,102000|1,102187|2,102375|3) - ^ the same pattering
01:42:375 (102375|0) - ^ maybe the same situation but I'm not sure
01:46:500 (106500|2) - move to column 4
02:34:687 (154687|1) - ^
02:35:062 (155062|1,155156|2,155250|1) - ctrl+H
02:42:187 (162187|1) - move to column 4
02:42:937 (162937|2,163031|1) - ctrl+H
02:54:375 (174375|1) - move to column 1 for comfortable play and balance
02:54:937 (174937|1) - ^
02:56:812 (176812|2) - move to 4
Удачи вам :D
Topic Starter
Sakuraidie

Janko wrote:

Yo Sakuraidie

What do you say about mod? :v
(btw I was guilty of mod on another map. Is it up to date?) | Всё отлично! :)

Reverberation
|1|2|3|4|

General: See AiMod. There are a few remarks | All fixed (almost)
00:33:187 (33187|2,33375|1,33562|2,33656|1,33750|2,33843|1,33937|2,34125|1) - idk but I think ctrl+H will make it more comfortable | Ok
00:42:562 (42562|2,42656|3,42750|2) - hmm for balance I propose 4 3 4 | Ok
00:45:187 (45187|2) - maybe move to column 4 and move this 00:45:375 (45375|3) - to column 1 | Ok
00:52:687 (52687|0) - move to 3 and this 00:52:875 (52875|2) - to 2 | No
01:08:062 (68062|2,68250|2,68437|2,68625|2) - hmm too much for right hand in my opinion soo I propose https://osu.ppy.sh/ss/7796482 or this https://osu.ppy.sh/ss/7796487 | (but I prefer first option) | Ok, I liked the first option
01:12:750 (72750|0,72750|1,72750|3) - 01:15:750 (75750|0,75750|1,75750|2) - remove one note. This is the same sound like this 01:13:500 | Ok
01:24:187 (84187|1) - move to column 3 for balance | Ok
01:25:687 (85687|3) - ^ | Ok
01:27:187 (87187|1) - move to 4 | Ok
01:27:187 (87187|3,98625|1,98812|2,99000|1,99187|2,99375|3) - https://osu.ppy.sh/ss/7796588 | Ok
01:41:625 (101625|1,101812|2,102000|1,102187|2,102375|3) - ^ the same pattering | Ok
01:42:375 (102375|0) - ^ maybe the same situation but I'm not sure | No
01:46:500 (106500|2) - move to column 4 | Ok
02:34:687 (154687|1) - ^ | Ok
02:35:062 (155062|1,155156|2,155250|1) - ctrl+H
02:42:187 (162187|1) - move to column 4
02:42:937 (162937|2,163031|1) - ctrl+H | Ok
02:54:375 (174375|1) - move to column 1 for comfortable play and balance | Ok
02:54:937 (174937|1) - ^ | Ok
02:56:812 (176812|2) - move to 4 | Ok
Удачи вам :D
Спасибо тебе большое за мод! :)


Reverberation - Updated
Nivrad00
Quick mod 8-)

Reverberation
00:00:000 - 00:01:500 - 00:03:000 - 00:04:500 - I suggest using all singles or all doubles, because the sound doesn't change
00:44:718 (44718|3,44812|3) - 01:40:406 (100406|3,100500|3) - these jacks seem accidental. It would be best to either avoid all jacks, or use jacks only in the most intense sections
01:17:625 - triple for the drum sound?
from 01:58:875 - to 02:01:500 - the pattern is the same.. [13][24] and repeat. Maybe you could give it some variety ;n;

Good map!! I think dense streams on a low BPM is a nice style you don't see very often. The truth is, the song doesn't give you much variety to work with, but you still did well with the LNs and different types of patterns and whatever.

Remember to add the guest mappers' names to the tags! That's a ranking requirement

Sorry I don't have many suggestions. good luck 8-)
Topic Starter
Sakuraidie

Nivrad00 wrote:

Quick mod 8-)

Reverberation
00:00:000 - 00:01:500 - 00:03:000 - 00:04:500 - I suggest using all singles or all doubles, because the sound doesn't change | Yes, you're right, I used a single
00:44:718 (44718|3,44812|3) - 01:40:406 (100406|3,100500|3) - these jacks seem accidental. It would be best to either avoid all jacks, or use jacks only in the most intense sections | In the first case I deleted the LN, In the second case I changed the pattern
01:17:625 - triple for the drum sound? | yep
from 01:58:875 - to 02:01:500 - the pattern is the same.. [13][24] and repeat. Maybe you could give it some variety ;n; | It's a good idea

Good map!! I think dense streams on a low BPM is a nice style you don't see very often. The truth is, the song doesn't give you much variety to work with, but you still did well with the LNs and different types of patterns and whatever. | Thank you :) I will try to fix any errors

Remember to add the guest mappers' names to the tags! That's a ranking requirement | Oh, exactly, I forgot ._.

Sorry I don't have many suggestions. good luck 8-)
Thank you for mod!!! :)


Reverberation - Updated
CommandoBlack
Mod as requested:

1|2|3|4

Reverberation
00:38:062 (38062|2,38156|1,38250|2,38250|0,38343|3,38437|2,38437|1,38625|3,38625|2,38718|0,38718|1,38812|3,38812|2,38906|0,38906|1,39000|3,39000|2,39187|1,39187|2,39375|0,39375|1,39562|3,39562|2,39656|0,39750|3,39750|1,39843|0,39937|3,39937|2,40125|3,40125|0,40125|1,40312|0,40312|2,40500|3,40500|1,40687|2,40687|0,40875|3,40875|1,41062|2,41062|0,41156|3,41250|2,41250|1,41343|3,41437|0,41437|2,41531|3,41625|0,41625|1,41718|3,41812|0,41812|1,41906|3,42000|0,42000|1) - ctrl + H For pitch on the Long notes.

00:46:312 (46312|1,46312|3) - Swap the position of the Ln & regular note To place the LN on the high pitch
00:47:250 (47250|3,47437|3,47625|3,47812|3) - these LN sound like they should be in column 2
2 Above changes in jpg & a rearrangement of notes to fit better with pitch: The changes don't have to be exactly as shown but Keep in mind the pitch when placing the LN's

Whenever the high pitch sound is present move the LN to Lane 4 as it appears often in the song like Here:00:50:062 & Here: 00:51:562

02:09:000 can have a note added for the doubles you've placed on all the drums.
Same as: 02:09:375
& 02:09:468 is missing a note for the string like sound

02:21:375 (141375|2,141375|0) - I think this should be a triple & 02:21:562 (141562|1,141562|2,141562|0) - Should be a double

02:37:687 (157687|3) - Move to lane 3 once both sounds are the same with the next note
Once this section sounds like it could have some mini jacks in it, maybe you can add some like the mentioned one above at other places in this section.

02:47:625 add a note for the louder bing sound. 02:49:125 her etoo & other spots in this section.

02:55:312 (175312|1,175312|3) - make this a triple

03:36:937 - is missing a note

Of course i'm no expert so obviously everything i've mention will not be 100% accurate so don't take it as that. Pick & choose what you feel fit. Hope this mod helps out. o/
Topic Starter
Sakuraidie

CommandoBlack wrote:

Mod as requested:

1|2|3|4

Reverberation
00:38:062 (38062|2,38156|1,38250|2,38250|0,38343|3,38437|2,38437|1,38625|3,38625|2,38718|0,38718|1,38812|3,38812|2,38906|0,38906|1,39000|3,39000|2,39187|1,39187|2,39375|0,39375|1,39562|3,39562|2,39656|0,39750|3,39750|1,39843|0,39937|3,39937|2,40125|3,40125|0,40125|1,40312|0,40312|2,40500|3,40500|1,40687|2,40687|0,40875|3,40875|1,41062|2,41062|0,41156|3,41250|2,41250|1,41343|3,41437|0,41437|2,41531|3,41625|0,41625|1,41718|3,41812|0,41812|1,41906|3,42000|0,42000|1) - ctrl + H For pitch on the Long notes. | Ok

00:46:312 (46312|1,46312|3) - Swap the position of the Ln & regular note To place the LN on the high pitch | Yes, you are right, but if I change, then after this LN the next will be with a different sound

00:47:250 (47250|3,47437|3,47625|3,47812|3) - these LN sound like they should be in column 2
2 Above changes in jpg & a rearrangement of notes to fit better with pitch: The changes don't have to be exactly as shown but Keep in mind the pitch when placing the LN's | Changed the structure

Whenever the high pitch sound is present move the LN to Lane 4 as it appears often in the song like Here:00:50:062 & Here: 00:51:562

02:09:000 can have a note added for the doubles you've placed on all the drums. | Ok
Same as: 02:09:375 | Ok
& 02:09:468 is missing a note for the string like sound | Ok

02:21:375 (141375|2,141375|0) - I think this should be a triple & 02:21:562 (141562|1,141562|2,141562|0) - Should be a double | Ok

02:37:687 (157687|3) - Move to lane 3 once both sounds are the same with the next note | Wow, thanks, great note
Once this section sounds like it could have some mini jacks in it, maybe you can add some like the mentioned one above at other places in this section. | I really liked this idea, thank you!

02:47:625 add a note for the louder bing sound. 02:49:125 her etoo & other spots in this section. | Ok

02:55:312 (175312|1,175312|3) - make this a triple | Ok

03:36:937 - is missing a note | No


Of course i'm no expert so obviously everything i've mention will not be 100% accurate so don't take it as that. Pick & choose what you feel fit. Hope this mod helps out. o/ | Very useful mod! Thank you!
Thank you for mod!!! <3


OWJI's Normal - Updated
Reverberation - Updated
BG (1366х768) and AUDIO (192kbs) - UPDATED!!!


PLEASE RE-DOWNLOAD!!!
Drum-Hitnormal
Hitsound done:
http://puu.sh/vBeNZ/2fc2f15e04.rar

after you copy hitsound with my Magic Copy program, you need change all timing points to soft sampleset 1. It fits your hard and insane quite well just your normal is too undermaped for my hitsound
Magic Copy

Topic Starter
Sakuraidie

dudehacker wrote:

Hitsound done:
http://puu.sh/vBeNZ/2fc2f15e04.rar

after you copy hitsound with my Magic Copy program, you need change all timing points to soft sampleset 1. It fits your hard and insane quite well just your normal is too undermaped for my hitsound
Magic Copy

Thank you so much!!! <3

Reverberation - Updated (Added HS)

Soon will be added to other diffs.
Lama Poluna
Спасибо за это <3
И да, обычный артист должен быть 痛いさん , а романизированный который есть.
Topic Starter
Sakuraidie

Lama Poluna wrote:

Спасибо за это <3
И да, обычный артист должен быть 痛いさん , а романизированный который есть.

Я рад, что Вас понравилось. :) Спасибо! <3
Я изменил артиста на 痛いさん, спасибо за это замечание.



OWJI's Normal - Updated (Added HS)

Artist changed on 痛いさん
MEGAtive

Mage wrote:

wtf, maidcore??
1|2|3|4
MEGA's Hyper
00:40:312 - note for main melody The thing is 00:37:312 - is also empty because I only covered the drums
03:37:406 (217406|0,217500|0) - only one jack in the diff and right in the end? xd Yea lol
nice ln patterns, dude
Other's are accepted and sorry for empty reasoning since it's freakin 1AM here and my head already hurting
https://rhythmega.s-ul.eu/hSvu5mDV
Topic Starter
Sakuraidie

MEGAtive wrote:

Mage wrote:

wtf, maidcore??
1|2|3|4
MEGA's Hyper
00:40:312 - note for main melody The thing is 00:37:312 - is also empty because I only covered the drums
03:37:406 (217406|0,217500|0) - only one jack in the diff and right in the end? xd Yea lol
nice ln patterns, dude
Other's are accepted and sorry for empty reasoning since it's freakin 1AM here and my head already hurting
https://rhythmega.s-ul.eu/hSvu5mDV
MEGA's Hyper - Updated
arcwinolivirus
"Arcwinolivirus' NGEEEEENGGG Mod"

A mod coming from the NGEEEENG Family


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

Hitsounds
Files: OK!
Issues:
00:09:750 - no kick here in mp3. remove kick HS.
00:11:250 - ^
02:55:312 - add hitsound here, a drum sound occured here.

AiMod:
• No Problem

Column:
_ _ _ _
4K - |1|2|3|4|

[OWJI's Normal]
SPOILER
00:09:656 - consistent kick sound occured here and I suggest to add note here. I think its better to move 00:09:750 (9750|2) - to it instead since there's no kick sound in the mp3 there.

00:11:156 - Same suggestion and reason as above.

01:00:000 (60000|1,60375|2) - ctrl H, fits more with the pitch rather than being repetitive with 00:58:875 (58875|1,59250|2,59625|3,60000|1,60375|2,60750|3) -

02:34:500 (154500|2) - I suggest to reduce length until 02:34:875 - and add LN to 4 at 02:34:875 - until 02:35:250 - . This is because there is a new long sound occured and it feels awkward without an LN with it. Not to mention it syncs with the 1/2 cymbals long sound.

If agreed, apply to the following as well: 02:36:750 - , 02:37:875 - , 02:39:375 - , 02:40:875 - , 02:42:375 - , 02:43:875 - , 02:45:375 - .

03:10:500 (190500|1) - remove as there's no additional sound occured here beside the long note. Also the Hyper difficulty only has that 1 long note only.

cool normal~


[MEGA's Hyper]
SPOILER
00:13:125 (13125|3) - move to 3 for comfortability.

00:16:312 - piano-like and hihat sound occured here. add note.

00:18:656 (18656|3) - move to 3 for comfortability as well to lessen pressure on 4th column.

00:34:125 (34125|2) - move to 4 much better to execute and sight friendly.

00:40:125 (40125|1) - same as above, move to 1

01:19:781 - add note for the drum sound.

01:47:812 - add note, low piano sound occur here.

01:52:406 - add note, sound occured here similar to 01:47:250 (107250|0) - .

01:49:312 - ^

01:50:812 - ^

02:04:218 (124218|2) - remove no sound here.

02:09:000 (129000|3) - suggesting to change to LN since a long sound effect occured here. Length until 02:09:187 -

02:35:062 - and 02:35:156 - must add note since same instrument sound as the long sounds you are following and also similar to 02:36:375 (156375|1,156468|2,156656|2) - and 02:37:687 (157687|1,157781|3) -

02:45:562 - add note here same sound.

02:46:312 - add note for the drum sounds.

03:13:500 - until the end - sudden continuous 1/4ths which I suggest to nerf the section and follow the percussions instead. The reason is there are no continuous 1/4 instrument sounds (which I actually double check hihats in the mp3 that I assumed you are following, but it seems there are breaks and they are not continuous). Instead, do the LNs while following the percussions like you did at previous sections. You decide.

03:37:406 (217406|3) - move to 3 sudden jack which is quite inconsistent if on-purpose.

This is a quite LN map and might be harder to SS than the hardest difficulty :P


[Reverberation]
SPOILER
00:00:000 - until 00:09:000 - add doubles for the piano chord sound like what Hyper difficulty did. This section is easier than the lower difficulty. Take the Hyper as reference for the doubles.

00:54:000 - you can add double LN here for the emphasis of the long sound.

00:58:500 - until 01:10:500 - I suggest to add LNs for those consistent and loud long sound to feel the song more with the notes. You can do similar on what you did at 01:34:500 -

01:10:500 - until 01:19:500 - Better to add LNs here as well while you do those doubles/triples which can give more feeling on those long sound as Hyper did LNs in this section. You decide.

01:20:718 (80718|1) - remove as there's no sound occured here unlike 01:19:781 - which has a drum sound.

01:46:500 - until 01:52:500 - same reason as previous, add doubles for the piano chord sounds just like Hyper's.

02:04:500 - until 02:09:000 - Sudden disappearance of LNs here. Add the LNs similar on what you did at 01:58:500 - for the same exact long sounds.

03:10:500 - until 03:13:500 - change those singles into LNs which fit more with the long sounds.

03:13:500 - until the end - same reason as the Hyper difficulty, sudden continuous 1/4ths which I suggest to nerf the section and follow the percussions instead. The reason is there are no continuous 1/4 instrument sounds and it makes it, ghost notes (which I actually double check hihats in the mp3 that I assumed you are following, but it seems there are breaks and they are not continuous). Instead, do the LNs while following the percussions like you did at previous sections. If you want to be sure, ask BNs and QATs if the streams you made are match with the mp3 and ask if acceptable. You decide, sir.

Overall

Pretty nice song pick. I actually like the theme of the song and nice background as well. Keep it up mate! Good luck!



~ END OF CONTRACT ~
AnatOWJIya

arcwinolivirus wrote:

"Arcwinolivirus' NGEEEEENGGG Mod"

A mod coming from the NGEEEENG Family



Column:
_ _ _ _
4K - |1|2|3|4|

[OWJI's Normal]
SPOILER
00:09:656 - consistent kick sound occured here and I suggest to add note here. I think its better to move 00:09:750 (9750|2) - to it instead since there's no kick sound in the mp3 there. Accepted

00:11:156 - Same suggestion and reason as above. Accepted

01:00:000 (60000|1,60375|2) - ctrl H, fits more with the pitch rather than being repetitive with 00:58:875 (58875|1,59250|2,59625|3,60000|1,60375|2,60750|3) - Accepted

02:34:500 (154500|2) - I suggest to reduce length until 02:34:875 - and add LN to 4 at 02:34:875 - until 02:35:250 - . This is because there is a new long sound occured and it feels awkward without an LN with it. Not to mention it syncs with the 1/2 cymbals long sound. Accepted

If agreed, apply to the following as well: 02:36:750 - , 02:37:875 - , 02:39:375 - , 02:40:875 - , 02:42:375 - , 02:43:875 - , 02:45:375 - . Accepted

03:10:500 (190500|1) - remove as there's no additional sound occured here beside the long note. Also the Hyper difficulty only has that 1 long note only. Accepted

cool normal~ Thanks ;3


Overall

Pretty nice song pick. I actually like the theme of the song and nice background as well. Keep it up mate! Good luck!


~ END OF CONTRACT ~
Thanks for mod , Arcwin ;3;
Topic Starter
Sakuraidie

arcwinolivirus wrote:

"Arcwinolivirus' NGEEEEENGGG Mod"

A mod coming from the NGEEEENG Family


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

Hitsounds
Files: OK!
Issues:
00:09:750 - no kick here in mp3. remove kick HS. | OK
00:11:250 - ^ | OK
02:55:312 - add hitsound here, a drum sound occured here. | OK

AiMod:
• No Problem

Column:
_ _ _ _
4K - |1|2|3|4|


[Reverberation]
SPOILER
00:00:000 - until 00:09:000 - add doubles for the piano chord sound like what Hyper difficulty did. This section is easier than the lower difficulty. Take the Hyper as reference for the doubles. | I agree.

00:54:000 - you can add double LN here for the emphasis of the long sound. | No, but he does not fit there.

00:58:500 - until 01:10:500 - I suggest to add LNs for those consistent and loud long sound to feel the song more with the notes. You can do similar on what you did at 01:34:500 - | I agree, but I have to rethink this.

01:10:500 - until 01:19:500 - Better to add LNs here as well while you do those doubles/triples which can give more feeling on those long sound as Hyper did LNs in this section. You decide. | This part of the music I originally wanted to map so. Maybe LN better show the music, but it seems to me that it's these doubles/triples that should be in this part.

01:20:718 (80718|1) - remove as there's no sound occured here unlike 01:19:781 - which has a drum sound. | I agree.

01:46:500 - until 01:52:500 - same reason as previous, add doubles for the piano chord sounds just like Hyper's. | I agree.

02:04:500 - until 02:09:000 - Sudden disappearance of LNs here. Add the LNs similar on what you did at 01:58:500 - for the same exact long sounds. | I agree.

03:10:500 - until 03:13:500 - change those singles into LNs which fit more with the long sounds. | I agree.

03:13:500 - until the end - same reason as the Hyper difficulty, sudden continuous 1/4ths which I suggest to nerf the section and follow the percussions instead. The reason is there are no continuous 1/4 instrument sounds and it makes it, ghost notes (which I actually double check hihats in the mp3 that I assumed you are following, but it seems there are breaks and they are not continuous). Instead, do the LNs while following the percussions like you did at previous sections. If you want to be sure, ask BNs and QATs if the streams you made are match with the mp3 and ask if acceptable. You decide, sir. | LN can be done always, I do not want the map to be monotonous, these dense music is quite nice to play because BPM low.

Overall

Pretty nice song pick. I actually like the theme of the song and nice background as well. Keep it up mate! Good luck!



~ END OF CONTRACT ~

THANK YOU SO MUCH!!!!! :)

OWJI's Normal - Updated
Reverberation - Updated


where MEGA disappeared.....
Verniy_Chan

Hi sakuraide, owji, and mega

Mod Via PM Request

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. 00:00:000 - delete unnecessary green line timing on MEGA's Hyper and Reverberation
Reverberation

OD : 8
HP : 8
  1. 00:28:500 (28500|2,28687|3) - make it jack for pitch relevancy
  2. 00:28:875 - there's fade in sound, better reduce a note
  3. 00:34:687 - remove 1 note, there's no snare, just kick. Wait.. 00:34:687 (34687|0,34687|1,34687|3,34875|1,34875|3,34875|0) - please consistency on here 00:36:187 (36187|1,36187|2,36375|3,36375|0) -
  4. 00:47:625 (47625|0,47625|2,47625|1,47812|0,47812|2,47812|1) - there's no need used chord 3 note for synth+roll snare, 2 note (1 LN + 1 NN) already enough to cover it
  5. 01:10:500 - until 01:19:125 - almost all white line except main white line you're used 3 note for fade in sounds, i know there's snare+cymbal, but it's really low. I'am not forcing you, but it's better using 2 note as low pitch like that. It still you choise
Notes : There's a lot burst, but it's nice diff :3

Verniy_Chan wrote:

Score
80

(1-100)
just for fun only, don’t take it seriously
Sorry for short mod, your map already great
Хорошо~ Good Luck..
Topic Starter
Sakuraidie

Verniy_Chan wrote:


Hi sakuraide, owji, and mega

Mod Via PM Request

4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |

(Focus : Pattern , Pitch, Hitsounds)
General
  1. 00:00:000 - delete unnecessary green line timing on MEGA's Hyper and Reverberation | FIXED
Reverberation

OD : 8
HP : 8
  1. 00:28:500 (28500|2,28687|3) - make it jack for pitch relevancy | OK
  2. 00:28:875 - there's fade in sound, better reduce a note | OK
  3. 00:34:687 - remove 1 note, there's no snare, just kick. Wait.. 00:34:687 (34687|0,34687|1,34687|3,34875|1,34875|3,34875|0) - please consistency on here 00:36:187 (36187|1,36187|2,36375|3,36375|0) - | FIXED ALL
  4. 00:47:625 (47625|0,47625|2,47625|1,47812|0,47812|2,47812|1) - there's no need used chord 3 note for synth+roll snare, 2 note (1 LN + 1 NN) already enough to cover it | OK
  5. 01:10:500 - until 01:19:125 - almost all white line except main white line you're used 3 note for fade in sounds, i know there's snare+cymbal, but it's really low. I'am not forcing you, but it's better using 2 note as low pitch like that. It still you choise | Yes, but it's more pleasant to play with 3 notes
Notes : There's a lot burst, but it's nice diff :3

Verniy_Chan wrote:

Score
80

(1-100)
just for fun only, don’t take it seriously
Sorry for short mod, your map already great
Хорошо~ Good Luck..
THANK YOU SO MUCH!!!!! :) :) :)

<3


OWJI's Normal - Updated
MEGA's Hyper - Updated
Reverberation - Updated


mega comeback please....
MEGAtive

arcwinolivirus wrote:

"Arcwinolivirus' NGEEEEENGGG Mod"

A mod coming from the NGEEEENG Family


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

Hitsounds
Files: OK!
Issues:
00:09:750 - no kick here in mp3. remove kick HS.
00:11:250 - ^
02:55:312 - add hitsound here, a drum sound occured here.

AiMod:
• No Problem

Column:
_ _ _ _
4K - |1|2|3|4|

[MEGA's Hyper]
SPOILER
00:18:656 (18656|3) - move to 3 for comfortability as well to lessen pressure on 4th column. You'd notice that my layering went like 00:18:656 (18656|3,18843|3,18937|2) - which is 4.43 etc. in order to emphasize the usage of snares here.

03:13:500 - until the end - sudden continuous 1/4ths which I suggest to nerf the section and follow the percussions instead. The reason is there are no continuous 1/4 instrument sounds (which I actually double check hihats in the mp3 that I assumed you are following, but it seems there are breaks and they are not continuous). Instead, do the LNs while following the percussions like you did at previous sections. You decide. I actually heard it as full 1/4 stream tho. But the hats used are different for some section that it may be hard to listen. I may change this later if I think it's wrong.

This is a quite LN map and might be harder to SS than the hardest difficulty :P Yes It is :P


Overall

Pretty nice song pick. I actually like the theme of the song and nice background as well. Keep it up mate! Good luck!



~ END OF CONTRACT ~
MEGA's Hard Thought I said Apply mods for me whenever I'm not around lel
Deep Sea
Reverberation
00:00:000 - https://osu.ppy.sh/ss/8987583 как пример, ноты ты еще по пропускал 00:00:000 - 00:09:000 - пересмотри весь этот парт, можешь сделать примерно как у меня на скрине (конечно чередуя паттерны) либо добавить просто не достающие ноты которые ты не поставил
00:09:375 - 00:10:125 - 00:10:875 - 00:12:375 - 00:13:125 - 00:13:875 - 00:15:375 - 00:16:125 - 00:16:875 - 00:18:375 - 00:19:125 - 00:19:875 - 00:21:375 -
00:22:125 - 00:22:875 - триплы, или ты второй хард делаешь ?
00:24:656 (24656|3) - во 2 колонку
00:26:156 (26156|0) - в 3
00:25:687 - 00:27:187 - дабл
00:27:750 (27750|1) - в 4
00:28:875 - 00:30:375 - 00:31:875 - 00:33:375 - 00:34:125 - 00:34:500 - 00:34:875 - 00:36:375 - 00:37:875 - 00:42:000 - 00:42:375 - 00:43:125 - 00:43:500 - 00:43:875 - и так далее и тому подобное, я не буду больше напоминать, здесь должны быть триплы
00:47:625 - https://osu.ppy.sh/ss/8987618
01:03:562 (63562|2) - конец лна тут 01:04:500 -
01:04:875 - 01:05:250 - 01:05:625 - 01:06:375 - 01:06:750 - 01:07:125 - даблы
01:06:000 - трипл
01:10:500 - 01:21:375 - тут можно ставить спокойно квадры для твоего бпм, на этот сэмпл который звучит 01:11:625 - здесь 01:13:125 - здесь и 01:14:625 - здесь и так далее
01:20:437 - https://osu.ppy.sh/ss/8987633
01:21:187 - 01:21:562 - эх, обделил эти ноты, оставил без пары . . . за то раньше ты сделал даблы, что ты за эгоист ?
01:23:812 - 01:26:812 - 01:29:812 - опять и опять и опять и потом снова и так далее
01:46:500 - 01:52:500 - слушай пожалуйста внимательно громкость сэмплов
02:10:500 - 02:34:875 - этот парт можно сделать куда сложнее и интереснее
02:42:750 - как пример https://osu.ppy.sh/ss/8987666 а там дальше сам думаю
02:52:500 - 02:58:500 - упоминал раньше
03:13:500 - 03:37:500 - ^

В целом нормальная диффа, но над ней надо еще потрудится !
Эту диффу можно сделать сложнее и куда интереснее
BanchoBot
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