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BLANKFIELD - Goodbye

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Topic Starter
Kyubey
Nozhomi
  1. 01:30:659 (1,2,3,4,5,6) - and 01:32:520 (1,2,3,4,5,6) - are quite different when it's supposed to work the same way with small spacing increase for 01:32:752 (3,4,5,6) - since you did it for the 1st one.
  2. 02:00:078 (1,7,1,7) - Add a whistle on them pls. This section is too empty and would fit so well these piano sounds.
  3. 02:09:722 - The whistle sound here makes this slider sounds like delayed because guitar sound starts a little before the start of slider. I would recommand maybe to use smth more simple who would fit more like basic hit normal + end with soft sampleset like you did for 02:12:222 (5) - .
  4. 02:11:472 - I wonder if you shouldn't add a circle here or at 02:11:847 - because having a double could be hard and weird after just a triplet, and since there's a quite noticable sound here, it could be used to do double triplet circles. Same for 02:15:472 - .
  5. 02:17:196 (1,2) - spacing shouldn't increase here, the guitar sound indicate more like a constant one or a decrasing spacing. Instead you used a jump who don't fit because the climax was on 02:17:196 - . And it became worst with 02:19:042 (1,2,3,4,5,6) - who have even more jumps when the song use the same concept.
  6. 02:24:580 (1,2,3) - Same here, just adjust spacing to be equal (also you see you did like it should be before here).
  7. 02:26:772 (3,7) - Stack ?
  8. 02:41:888 (4) - I think it sounds cool to add a soft whistle on the head of this slider (and all other of this section ofc). Tell me if you like it, it emphasis nicely drums imo.
  9. 02:52:272 (1) - Shouldn't end at 02:52:798 - for match instrument and end of guitar slide ?
  10. 03:18:553 (2,4) - Could this overlap could be avoided ? The rest of the pattern was clean (03:18:437 (1,2,3) - ) also aesthetic is quite bad on this pattern imo, you sacrificed a lot just for these blankets and jumps.
  11. 04:05:181 (4,5,6) - Why ? It's not supposed to be like 04:03:437 (5,6) - ? The song is not in any way stronger at that point.
  12. 04:37:430 (4) - Whistle to not let this section without hitsound ? Also works on piano here. Same for 00:06:877 (4) - / 00:14:916 (2) - / 00:17:212 (5,6) - .
  13. 04:45:384 - Whistle
  14. 04:47:657 (5,6,1) - ^
  15. Just a point about NCs, I like what you did with 04:31:749 (1,2,1,2,3,1) - , but you should do it on other places (start and rest of the outro). So NC 00:02:858 (3,6,3,4) - and 04:37:998 (6,3,4) - pls.

Metadata : http://blankfield.but.jp/untaled/

Mukyu~
Topic Starter
Kyubey
Nozhomi
  1. 01:30:659 (1,2,3,4,5,6) - and 01:32:520 (1,2,3,4,5,6) - are quite different when it's supposed to work the same way with small spacing increase for 01:32:752 (3,4,5,6) - since you did it for the 1st one. i don't want to change the pattern itself, so i just did ctrl+g for 01:32:636 (2,3) - , i think it should work
  2. 02:00:078 (1,7,1,7) - Add a whistle on them pls. This section is too empty and would fit so well these piano sounds. done
  3. 02:09:722 - The whistle sound here makes this slider sounds like delayed because guitar sound starts a little before the start of slider. I would recommand maybe to use smth more simple who would fit more like basic hit normal + end with soft sampleset like you did for 02:12:222 (5) - . moved whistle to sliderbody
  4. 02:11:472 - I wonder if you shouldn't add a circle here or at 02:11:847 - because having a double could be hard and weird after just a triplet, and since there's a quite noticable sound here, it could be used to do double triplet circles. Same for 02:15:472 - . i love doubles! i think they emphasize the sound here better than a triple and sound more interesting, so i prefer to keep them here
  5. 02:17:196 (1,2) - spacing shouldn't increase here, the guitar sound indicate more like a constant one or a decrasing spacing. Instead you used a jump who don't fit because the climax was on 02:17:196 - . And it became worst with 02:19:042 (1,2,3,4,5,6) - who have even more jumps when the song use the same concept. 02:17:426 (2,5) - did ctrl+g. for 02:19:042 (1,2,3,4,5,6) - i don't think the jumps are that significant there, especially considering how will you move your cursor after the slider, so i will keep this pattern, it has become quite similar in terms of consistency to 02:17:196 (1,2,3,4,5) -
  6. 02:24:580 (1,2,3) - Same here, just adjust spacing to be equal (also you see you did like it should be before here). i doubt it will change anything gameplay-wise but w/e
  7. 02:26:772 (3,7) - Stack ? okay
  8. 02:41:888 (4) - I think it sounds cool to add a soft whistle on the head of this slider (and all other of this section ofc). Tell me if you like it, it emphasis nicely drums imo. honestly it feels out of place for me, so i'll better leave those sliders without soft whistles
  9. 02:52:272 (1) - Shouldn't end at 02:52:798 - for match instrument and end of guitar slide ? it's not really end of slide, it's more like echo of fading sound, and it feels totally delayed for me if i end the slider there, blue ticks feels much better here, the slider ends on the end of actual slide and doesn't follow the fading out sound
  10. 03:18:553 (2,4) - Could this overlap could be avoided ? The rest of the pattern was clean (03:18:437 (1,2,3) - ) also aesthetic is quite bad on this pattern imo, you sacrificed a lot just for these blankets and jumps. sure
  11. 04:05:181 (4,5,6) - Why ? It's not supposed to be like 04:03:437 (5,6) - ? The song is not in any way stronger at that point. decreased spacing
  12. 04:37:430 (4) - Whistle to not let this section without hitsound ? Also works on piano here. Same for 00:06:877 (4) - / 00:14:916 (2) - / 00:17:212 (5,6) - . i honestly prefer using as little as possible hitsounds here, it sounds calmer without much of them
  13. 04:45:384 - Whistle same reason as above
  14. 04:47:657 (5,6,1) - ^ and here
  15. Just a point about NCs, I like what you did with 04:31:749 (1,2,1,2,3,1) - , but you should do it on other places (start and rest of the outro). So NC 00:02:858 (3,6,3,4) - and 04:37:998 (6,3,4) - pls. true

Metadata : http://blankfield.but.jp/untaled/

Mukyu~
Thank you!

Also I scaled 04:28:437 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - to 0.997x to achieve 7.77 star rating.
Nozhomi
Oui

#2
xDololow
one more PogChamp
BlueberrySansy
Everything Will Freeze: Undertale Edition.

except it's going to be Goodbye Fingers
Zero__wind
sorry but I have to pop this to fix timing issue

General
the section from 02:41:196 - to 02:52:272 - should have a 6/4 time signature, just like how you divided the NC groups 02:41:196 (1,1,1,1,1,1,1,1) -
maybe also mute the N:C1 sliderticks? some long sliders like 04:07:739 (1) - sound quite unsatisfying for those ticks' sake

Intense
00:15:490 (3) - also whistle at end? as the piano note there is with really high pitch
00:26:473 (4) - add a circle here around (472,168) with clap? since you mapped this point differently from 00:41:241 (5,1) -
00:57:752 (7,8) - add clap at 7's end and on 8? I think they share quite the same sound with 00:59:845 (5,6) - , which you had claps on
03:28:204 (7,8) - ^
01:00:310 (2,9) - not really a problem, but maybe you want to stack them properly
01:56:938 (4,1) - tbh I think the transition here is not smooth, it feels better if 01:56:938 (4) - comes from the right or 01:57:055 (1,2,3,4,5,6,7,8) - being clockwise like this random example with 01:57:055 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - flipped
02:52:272 (1) - why isn't it ending at 02:52:798 - ?
03:41:227 (5) - maybe it's only me but this curve slider somehow feels really out of place imo, try something straightforward or use a red node maybe
04:15:181 (1,2,3,4) - I think they should have relatively small spacing since this is a softer point before 04:15:414 (1) - where the music gets stronger
04:22:274 (6) - finish on head!

that's all! call me again when the issues are addressed.
Topic Starter
Kyubey
Zero__wind
sorry but I have to pop this to fix timing issue

General
the section from 02:41:196 - to 02:52:272 - should have a 6/4 time signature, just like how you divided the NC groups 02:41:196 (1,1,1,1,1,1,1,1) - indeed, fixed it
maybe also mute the N:C1 sliderticks? some long sliders like 04:07:739 (1) - sound quite unsatisfying for those ticks' sake i guess it works, also will mute S:C1 sliderticks too because they sound even worse with them. i'd set tickrate 1 but if i do so the hpdrain kills the player with hr on last slider, so i'll keep tickrate 2

Intense
00:15:490 (3) - also whistle at end? as the piano note there is with really high pitch i prefer to have simplier whistle pattern on parts like this, because there appears way too many of them if i place a whistle on every piano
00:26:473 (4) - add a circle here around (472,168) with clap? since you mapped this point differently from 00:41:241 (5,1) - not sure what do you mean, but if you want me to add a circle on 00:26:473 - point then i can't do it, pause here sounds much better
00:57:752 (7,8) - add clap at 7's end and on 8? I think they share quite the same sound with 00:59:845 (5,6) - , which you had claps on yes
03:28:204 (7,8) - ^ yes
01:00:310 (2,9) - not really a problem, but maybe you want to stack them properly you're not first person who said it lol, well, it doesn't change anything but if people want to see it stacked i'll stack it
01:56:938 (4,1) - tbh I think the transition here is not smooth, it feels better if 01:56:938 (4) - comes from the right or 01:57:055 (1,2,3,4,5,6,7,8) - being clockwise like this random example with 01:57:055 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - flipped flipped it, though it doesn't look as neat as before now
02:52:272 (1) - why isn't it ending at 02:52:798 - ? it's not really end of guitar sound, it's more like echo of fading sound, and it feels totally delayed for me if i end the slider there, blue tick feels much better here, the slider ends on the end of actual slide and doesn't follow the fading out sound
03:41:227 (5) - maybe it's only me but this curve slider somehow feels really out of place imo, try something straightforward or use a red node maybe used red node
04:15:181 (1,2,3,4) - I think they should have relatively small spacing since this is a softer point before 04:15:414 (1) - where the music gets stronger yeah
04:22:274 (6) - finish on head! placed!

that's all! call me again when the issues are addressed.
Thanks for checking!
Zero__wind
Let's go again
Bubbled #1
Seijiro
#2
Kimitakari
Come on!
diraimur
hoyl u madman
Nozhomi
Hello HT players~
Topic Starter
Kyubey
Thanks everyone who helped me with this map!
Kimitakari
LETS FUCKING GO
Nyari
really epic kiai at the end i love it =)
blissfulyoshi
Congratz. I guess now is time to poke and prod at more heart sliders
I Must Decrease
im sorry but with all the respects can u bns who nominated this even pass the map!?!?!?!?
Topic Starter
Kyubey
This map doesn't execute any special techniques or controversal things, the only difficulty here is speed, while the map is being simple, so it's not that hard to judge even if you can't hit the streams.

Though I'm not sure if I should give a serious answer, so here's not serious version:

It's fine don't try to ruin mapping spirit!!!!
Flask
what is this cancer
Kamio Misuzu
wtf///death stream
Zero__wind
hype
[ Eon Fox ]
04:48:225 (1) - I realize that this slider serves to cover a very long sound, but I clearly see some problems I just can't really reconcile.

The first issue I have is that of the fact that two separate hitsound inherited timing sections are used for the slider. You really don't need to split it into 15% volume and 5% volume; it's absolutely unnecessary. What would the 5% even serve to soften? The slider ticks? I can't imagine that being the reason, since slider ticks are not generally hitsounded. The end node of the slider? Why? On playback, I heard no meaningful difference. The custom hitsounds? People can set it to be ignored, so it isn't universal. All things considered, there is no reason for this volume change. Keep it at 15% or keep it at 5%. But there's no reason to do both.

The form of the slider is also questionable. What exactly were you trying to do? I see a heart, but what about the spikes? Are you trying to portray something like a knife or arrow through the heart? Because if that is so, it might be worth noting that the points have no angular perpendicularity that creates a regular polygonal outline or relief. The two parts on the right are not positioned or angled in a way that they form a closed object (sans rays) with the part on the left. If you went with a sharper bend in the beginning and end nodes, as well as a more pronounced dip at the bottom, it could be done more accurately, given a slower SV like 0.25 or 0.20 (Let's face it, you already had to crack open the .osu pretty much for the sake of getting 0.30, so this isn't much more difficult).

I also question if a slider is really the best fit here. I listened to the S-R about 50 times, and I swear that the only thing that would make sense here is a spinner (as a slider only captures wider dynamics like pitch shifting, slurs, or legato transitions). It's so stable in its sine wave that there isn't a call for the extensive articulation present. The note also ends a slight bit prematurely in the slider at 5:05:271 when it really ends at 5:05:413 (one 1/4 tick later). I turned up my headphones to the max, and I am 100% positive you end this one 1/4 tick too early.

I realize that this is in qualified, but I'm just giving my honest feedback. I really believe that you either need to rework the slider or use a spinner instead, and I know you have the wrong duration for that note.
Topic Starter
Kyubey
It starts on 15% because I want to make 04:48:225 - this sounds more audible, and then it goes lower to 5% so sliderslide sound won't be that loud.

You would know what is form of this slider if you tried to look at beatmap description. It's a heart pierced by trident, trident is a weapon character on background holds, and piercing a heart by it is just a reference to gameplay in Undertale, where you cave to control our soul with a shape of heart to not let it collide with other objects. Regarding shape: I don't quite understand what's the issue with it. It might be not very accurate but I don't find it problematic at all, it serves its purpose very well, and changing shape there or here just won't affect anything at all.

Spinner? On such a sound? Do you hear it? It's a very quiet fading sound, and you suggest me to place an object that requires active movement (spinning)? This doesn't make any sense, slider fits there much more because you just have to follow it, also it looks great.

05:05:271 - I ended the slider here because what goes from that point to 05:05:413 - is an echo of that fading sound when the sound itself lasts till 05:05:271 - . You might hear the echo but it doesn't mean I should map it, it will become just a redundant part of the slider for sake of mapping everything when it doesn't sound well.
Cryptic

[ Eon Fox ] wrote:

(Let's face it, you already had to crack open the .osu pretty much for the sake of getting 0.30, so this isn't much more difficult).
You don't have to open the .osu to do non-standard SVs, you can edit them by changing the gamemode to Taiko to set your SVs and then changing it back to standard.

This is a nice map Kyubey, good job! (Also its nice to see a BLANKFIELD song getting ranked.)
MomijInubashiri
How about a diff that us normal people can play. Show us some "Mercy". Cool to watch though.
[ Eon Fox ]

Kyubey wrote:

It starts on 15% because I want to make 04:48:225 - this sounds more audible, and then it goes lower to 5% so sliderslide sound won't be that loud.

You would know what is form of this slider if you tried to look at beatmap description. It's a heart pierced by trident, trident is a weapon character on background holds, and piercing a heart by it is just a reference to gameplay in Undertale, where you cave to control our soul with a shape of heart to not let it collide with other objects. Regarding shape: I don't quite understand what's the issue with it. It might be not very accurate but I don't find it problematic at all, it serves its purpose very well, and changing shape there or here just won't affect anything at all.

Spinner? On such a sound? Do you hear it? It's a very quiet fading sound, and you suggest me to place an object that requires active movement (spinning)? This doesn't make any sense, slider fits there much more because you just have to follow it, also it looks great.

05:05:271 - I ended the slider here because what goes from that point to 05:05:413 - is an echo of that fading sound when the sound itself lasts till 05:05:271 - . You might hear the echo but it doesn't mean I should map it, it will become just a redundant part of the slider for sake of mapping everything when it doesn't sound well.
Well, it appears to not matter anyways, because I just compared this map's MP3 with the official BLANKFIELD version MP3. You changed it.

The total duration of the song is 5:01. Now, there is not 5:01 worth of sound. At best, there is 4:57. I would know, I painstakingly checked the moment I was informed that you did this. It's 4:57 SOLID. No room for leniency or flexibility.

I've got to say this: I am so incredibly tired of this awful marathon rule. This rule was originally made when Osu had no real concrete understanding of how to determine what is fair or foul in maps. It was a rule made for a snowballing little community that kept making harder and harder maps and lacked a decent method to keep them in check. It's like a speed bump: "Slow down or else" is the message. This worked for a long time, but eventually, as player skill rose and strict adherence to the Ranking Criteria became imperative law, people started getting into a whole new problem.

People started cheating the system. One side of this was by judging maps by so incredibly fierce a supervision of the rules that people realized they could get low quality maps ranked as long as they didn't explicitly break the RC; I call this the Mazzerin Path. The other side of this is people who decided to sidestep the rules by artificially extending songs and convincing the BNs and QATs to overlook the "minor" slippery-slope infractions they had made; I call this the Monstrata Path. So, after a good few years, the system has once again become broken.

To any BNs and QATs who may see this, just axe this stupid 5 minute rule. It's clear that people will just circumvent it, and it's even clearer that you'll still qualify them regardless. 5 minute songs are quite rare, and using that ludicrous threshold as a goal post doesn't seem to be a viable answer anymore. 4:50, 4:30, 4:00, I don't care what the number easy. Just pick one, because 5:00 has run its course.
Yuii-
01:36:706 (5,1) - :?
Okoratu
except that the volume change to the sliderslide doesnt even work, all it does is setting the tick volume to 5%, the slide stays at 15, if you want it to be 5% for both you need to change the sampleset because apparently sliderslides are kinda dumb
Topic Starter
Kyubey
Doesn't it? Well, in this case I can change the sampleset and make it working.

Yuii-: I understand you concerns but I wanted to keep the spacing same there, since the intensity of the music there is pretty same, therefore increasing the spacing wouldn't really fit. You might think it appears confusing but I belive that AR10 helps in this case, and also players that will be able to reach that place in the map should be experienced enough to read this pattern right.
headphonewearer
are you sure its a good idea to put undertale to the source? i mean, its a cover of a song in the game, but its not an actual song from undertale so maybe it should be in tags instead?
Topic Starter
Kyubey
Covers should have their origins listed in source too.
Nao
There's a circle missing between 00:26:357 (3,1) - for seemingly no reason
00:41:241 (5,1) - ^
Topic Starter
Kyubey
It's obvious that I emphasize the guitar there with those pauses.
Nao

Kyubey wrote:

It's obvious that I emphasize the guitar there with those pauses.
i can understand the second pause but the first one seems unnecessary seeing as 00:26:008 (4) - is the same sound as in the pause yet it has a note on it
Topic Starter
Kyubey
Without that note transition between the objects there feels way worse, and since the new part starts from 00:26:589 - , pause feels more natural before it than in the middle of previous part.
Remus
О, наконец-то :)
[Shiny]
Why did this get ranked if the time is 4:48?

Anyway, I think it's a good map, congrats
nextplay

The_Manu_ wrote:

Why did this get ranked if the time is 4:48?

Anyway, I think it's a good map, congrats
The Drain Time is 5:02 but the Slider at the End dosen't get counted by the Game (I don't know why)
Adery Senpai
Amazing map ;P
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