1. osu!community
  2. Beatmaps
  3. Ranked/Approved Beatmaps
posted
This beatmap was submitted using in-game submission on vendredi 10 février 2017 at 15:57:36

Artist: BlackY vs. Yooh
Title: HAVOX
Source: SOUND VOLTEX III GRAVITY WARS
Tags: unmei muma gezo sdvx iii _gezo_
BPM: 210
Filesize: 3513kb
Play Time: 01:58
Difficulties Available:
  1. Futsuu (2,33 stars, 305 notes)
  2. Inner Oni (6,83 stars, 1110 notes)
  3. Kantan (1,54 stars, 176 notes)
  4. Muzukashii (3,28 stars, 527 notes)
  5. Unmei's Oni (5,02 stars, 819 notes)


Download: BlackY vs. Yooh - HAVOX
Information: Scores/Beatmap Listing
---------------


go to hell with Mrriichi

FreeMod pick in LMS:SE3 Finals Mappool
Hidden pick in TWC 2017 Group Stage Mappool


Unmei's Oni by Unmei Muma

Be careful if you HR first try there is a simple yet noticeable speed up at the end.

Bubbled by Chromoxx !
Qualified by Nwolf !

Thanks a lot !
posted
i don`t like the ducky right now .
posted
Rare M4M

Kantan

00:04:669 - Might just be me, but i'm not a huge fan of tons of finishes at the start of a map to emphasize certain notes in the music, especially at the very beginning of a kantan, when you can just differentiate them with k's, try this out instead for your intro: https://osu.ppy.sh/ss/7076580
01:07:526 (98,1,1) - (< that looks weird as fuck lmao 98) Now i'm not entirely sure about this but I checked in-game and i'm not sure the amount of time given for players around this level would be enough to hit this spinner AND react to the d right after, I would remove that (d) note after the spinner and just extend it to the big white tick.
01:59:025 (1) - I'd bring this closer to the final note (1/4 between) so there isn't a 1/1 gap in between the final note and the start of the spinner, looked a little funny when I tested it.

Futsuu

00:01:241 - Same as Kantan ^ you can probably put some k's in there my dude
01:12:669 - Change to d, (01:11:526 (170,171) - and 01:12:669 (173,174) - are practically the same notes in the music)
01:59:239 (1) - Same as Kantan

Muzukashii

00:12:526 - At this level, you can probably get away with making this a triple since it's in the music as well, ESPECIALLY considering how dense the map becomes after the first kiai (applies to all identical patterns later in the map)

Unmei's Oni

Fucking garbage difficulty, throw it in the trash, stick to making 1 star marathons please nah jk i can't mod Oni+, seems good tho

Good luck!
posted

Weber wrote:

Rare M4M

Kantan

00:04:669 - Might just be me, but i'm not a huge fan of tons of finishes at the start of a map to emphasize certain notes in the music, especially at the very beginning of a kantan, when you can just differentiate them with k's, try this out instead for your intro: https://osu.ppy.sh/ss/7076580 Changed to something similar.
01:07:526 (98,1,1) - (< that looks weird as fuck lmao 98) Now i'm not entirely sure about this but I checked in-game and i'm not sure the amount of time given for players around this level would be enough to hit this spinner AND react to the d right after, I would remove that (d) note after the spinner and just extend it to the big white tick. Right
01:59:025 (1) - I'd bring this closer to the final note (1/4 between) so there isn't a 1/1 gap in between the final note and the start of the spinner, looked a little funny when I tested it. Put it on a 1/2 gap

Futsuu

00:01:241 - Same as Kantan ^ you can probably put some k's in there my dude Done
01:12:669 - Change to d, (01:11:526 (170,171) - and 01:12:669 (173,174) - are practically the same notes in the music) Done
01:59:239 (1) - Same as Kantan

Muzukashii

00:12:526 - At this level, you can probably get away with making this a triple since it's in the music as well, ESPECIALLY considering how dense the map becomes after the first kiai (applies to all identical patterns later in the map) Done + some slight adjustment

Unmei's Oni

Fucking garbage difficulty, throw it in the trash, stick to making 1 star marathons please nah jk i can't mod Oni+, seems good tho

Good luck!
Thanks a lot !
posted

Unmei Muma wrote:

i don`t like the weber right now .
:^)
posted
OLALA

[General]

LE WIDESCREEN ET COUNTDOWN!



01:53:240 (79) - Pourquoi de la kantan à la Oni c'est méga vide?

[Kantan]

00:09:241 (11) - Je suis pas fan du slider dans le sens ou il est utilisé comme un "stream" alors que le reel stream commence un peu plus tard. (Edit : NVM mais en terme de son j'aurais dans ce cas mis un petit scale-up sur le volume).

00:25:241 (35,36) - J'aurais clairement mis dkkk ici mais j'ai peur qu'avec les autres diff ca soit moche, d'ailleur je suis surpris que tu n'ai pas mis de focus ici sur ta futsuu.

00:40:669 (58) - A nouveau pour le slider tu utilises du 1/4 pour du 1/3, j'ai eu le même problème sur pistols @ dawn et j'ai été plus ou moins contraint de le passer en stream pur, la je pense que tu peux pas trop slider.

00:44:669 (65) - Wat? Et lui continue alors que le stream se finit, commence le a partir de 00:43:526 - jusqu'a 00:45:241 .

01:07:669 (1) - Je trouve le spinner un peu too much et pas vraiement représentatif par rapport à la séquence acutelle. Dlte?

01:41:241 (61) - Idem, vu que c'est pas du 1/4. Et tbh je pense que un break complet de 4/1 serait pas de trop ici.

J'aime pas une partie de tes sliders, mais le reste ca va. Les remarques sur les sliders sont valable pour la futsuu

[Futsuu]

00:03:241 (4) - Ce genre de notes en plein dans du 1/3 ca fait assez bizzare. Je valide pas. :< . Je préfère a des endrois comme 00:06:098 - ou t'as de bons beats.

00:30:098 (64) - Mouais. Autant aller jusqu'au bout de l'idée en le déplacant à 00:29:955 -

01:44:383 (274) - Je l'aurait bien délete pour garder ces triples qui sont pas mal imo.

C'est pas mal hue, aoui n'oublie pas les sliders

[Muzukashii]

00:01:241 (1) - Alors... ? Pourquoi aucun kat dans cette section? Thefuk

00:40:669 (154) - T'es en muzu, je pense que tu peux te PERMETTRE le 1/3, surtout au vu de la Oni.

J'ai un peu peur du manque de triplés par rapport à la Oni mais sinon j'aime bien.

Je finirais plus tard wlh.
posted

Aldwych wrote:

OLALA

[General]

LE WIDESCREEN ET COUNTDOWN!



01:53:240 (79) - Pourquoi de la kantan à la Oni c'est méga vide? Ca permet de bien emphasize les gros clash, donc je vais laisser comme ça.

[Kantan]

00:09:241 (11) - Je suis pas fan du slider dans le sens ou il est utilisé comme un "stream" alors que le reel stream commence un peu plus tard. (Edit : NVM mais en terme de son j'aurais dans ce cas mis un petit scale-up sur le volume). Le truc c'est qu'on est déjà a 100 Kek

00:25:241 (35,36) - J'aurais clairement mis dkkk ici mais j'ai peur qu'avec les autres diff ca soit moche, d'ailleur je suis surpris que tu n'ai pas mis de focus ici sur ta futsuu. A voir

00:40:669 (58) - A nouveau pour le slider tu utilises du 1/4 pour du 1/3, j'ai eu le même problème sur pistols @ dawn et j'ai été plus ou moins contraint de le passer en stream pur, la je pense que tu peux pas trop slider. Ok removed

00:44:669 (65) - Wat? Et lui continue alors que le stream se finit, commence le a partir de 00:43:526 - jusqu'a 00:45:241 . Done

01:07:669 (1) - Je trouve le spinner un peu too much et pas vraiement représentatif par rapport à la séquence acutelle. Dlte? Okay

01:41:241 (61) - Idem, vu que c'est pas du 1/4. Et tbh je pense que un break complet de 4/1 serait pas de trop ici. Ok

J'aime pas une partie de tes sliders, mais le reste ca va. Les remarques sur les sliders sont valable pour la futsuu D'ac, du coup je les retravaillerai si on me fait d'autres remarques dessus

[Futsuu]

00:03:241 (4) - Ce genre de notes en plein dans du 1/3 ca fait assez bizzare. Je valide pas. :< . Je préfère a des endrois comme 00:06:098 - ou t'as de bons beats. Ok j'ai restructuré le début de la futsuu

00:30:098 (64) - Mouais. Autant aller jusqu'au bout de l'idée en le déplacant à 00:29:955 - Done

01:44:383 (274) - Je l'aurait bien délete pour garder ces triples qui sont pas mal imo. Done

C'est pas mal hue, aoui n'oublie pas les sliders

[Muzukashii]

00:01:241 (1) - Alors... ? Pourquoi aucun kat dans cette section? Thefuk Je suis aussi surpris que toi xD

00:40:669 (154) - T'es en muzu, je pense que tu peux te PERMETTRE le 1/3, surtout au vu de la Oni. Done

J'ai un peu peur du manque de triplés par rapport à la Oni mais sinon j'aime bien.

Je finirais plus tard wlh. J'attends avec hâte
posted

Aldwych wrote:

[General]

LE WIDESCREEN ET COUNTDOWN!
Mais osef du widescreen y'a pas de SB
posted
Hi
Let me clear some M4M debts xD

[General]
//Background and Video events
0,0,"HAVOXBG.jpg",0,40
I think the BG looks more cool in the way?

--I will start at muzu cuz I am not good in modding kantan,futsuu xDD--
(I am lazy actually xD)

[Muzukashii]
00:41:050 - change to k
to emphasis the finisher at 00:41:241 -

00:49:812 - change to d
low pitch here

00:55:955 - add k here
the sound is quite obvious I think

01:08:098 - change to k
the pitch is quite high here,change to k can emphasis the pitch here

01:17:812 - change to k
the pitch is a bit higher than previous note

01:24:098 - change to d d k d k?
Also mapping 7-note pattern is consistent with 01:26:098 -

01:38:526 - change to d

01:54:954 - 01:56:668 - change to K
because the ''dun'' sound in the background music is quite dominant,I think change to K can emphasis the sound
Also can emphasis the finisher at 01:58:953 -

02:04:596 - end the slider here
cuz the sound effect ends here

[Unmei's Oni]
seems od7 is a bit high xD
mind changing to od6.5?


00:12:383 - change to k k d
according to the pitch

00:23:955 - change to k
to be consistent with 00:21:669 -

00:35:955 - add d here?

00:41:669 - change to kkd
consistent with 00:37:098 -

00:53:383 - change to k
pitch is high here
but questionable though

01:18:574 - change this and next note to k
emphasis the pitch change

01:25:621 - change to k
same reason as above

01:27:621 - change this and next note to k
the sound effect pitch remains high,so I suggest changing to k k k k k k k d...

01:36:812 - whole thing change to dkddk?
according to the pitch

01:54:954 - 01:56:668 - change to K
same reason as muzukashii

[Inner Oni]
->short mod cuz I can't play the stream...
00:56:169 - remove this and add d at 00:56:312 -
emm seems better

01:07:098 - change to k?
more challenging xDD

01:24:669 - change to kkddkkdkd?
fits the music more

nice pp mapset !!
Hope my mod can push this forward :D
Good Luck!
posted

iloveyou4ever wrote:

Hi
Let me clear some M4M debts xD

[General]
//Background and Video events
0,0,"HAVOXBG.jpg",0,40
I think the BG looks more cool in the way? Alright xD

--I will start at muzu cuz I am not good in modding kantan,futsuu xDD--
(I am lazy actually xD)

[Muzukashii]
00:41:050 - change to k Done + k to the previous note too
to emphasis the finisher at 00:41:241 -

00:49:812 - change to d
low pitch here

00:55:955 - add k here
the sound is quite obvious I think Keeping 5 notes patterns for this part

01:08:098 - change to k
the pitch is quite high here,change to k can emphasis the pitch here

01:17:812 - change to k
the pitch is a bit higher than previous note

01:24:098 - change to d d k d k?
Also mapping 7-note pattern is consistent with 01:26:098 -

01:38:526 - change to d

01:54:954 - 01:56:668 - change to K
because the ''dun'' sound in the background music is quite dominant,I think change to K can emphasis the sound
Also can emphasis the finisher at 01:58:953 -

02:04:596 - end the slider here
cuz the sound effect ends here

[Inner Oni]
->short mod cuz I can't play the stream...
00:56:169 - remove this and add d at 00:56:312 -
emm seems better

01:07:098 - change to k?
more challenging xDD

01:24:669 - change to kkddkkdkd?
fits the music more

nice pp mapset !!
Hope my mod can push this forward :D
Good Luck!
Thanks ! :D (When no reply it means I applied)
posted

iloveyou4ever wrote:

[Unmei's Oni]
seems od7 is a bit high xD
mind changing to od6.5?
aw HELL no, OD7 is more than fine. I won't change for 2ms.

00:12:383 - change to k k d
according to the pitch the general pitch is low. having balanced kats would make no sense.

00:35:955 - add d here? i haven't done a single 1/2 before big note exceptions being on the beeps.

00:53:383 - change to k
pitch is high here
but questionable though wasn't mapping by the pitch here.

01:18:574 - change this and next note to k
emphasis the pitch change was mapping by the kicks

01:25:621 - change to k
same reason as above see above as well

01:36:812 - whole thing change to dkddk?
according to the pitch no, it was a snapping mistake. it should have been 2/3.

01:54:954 - 01:56:668 - change to K
same reason as muzukashii I don't see the point. It's loud and strong, it shouldn't have to be a kat
http://i.chiyozel.com/D9Ekl4L9
posted
Flemme d'edit

[!tg's Oni]

00:06:860 (36) - Tbh je trouve que t'es allé un peu trop loin pour une Oni, même a ce SR. Fin ca fait trop surtout en comparant avec la Muzu et la Inner (même si celle ci ne fait pas parti d'un set standart).

00:09:812 (51) - J'trouve que d sonne mieux, mais as you wish.

00:12:383 (66) - k ? Ca semble logique tant sur la mélodie que le placement, surtout que tu le fais 00:14:669 (82) - ici

01:18:383 (538,539,540) - ah je les aurait mis en k perso au vu de la mélodie.

01:28:241 (616) - Delete, j'y vois pas un intéret de l'avoir et un break u n peu plus long serait pas dégeu surtout vu la complexité rythmique de la section.

01:31:336 (644) - Eh na. Il colle a rien surtout que tu as qqch 01:31:431 - ici (tu devrai surement modifier 01:31:526 (645,646,647) - ici d'ailleurs).

Sinon en général c'est assez ok_hand pour moi, ptet un peu too much rapport au set (une lite oni a coté ne serait presque pas du luxe imo)

[La Inner >:( ]

00:50:455 (437) - Bizzare que tu sois pas allé plus loin dans le mapping.

01:00:097 (534) - C'est ptet moche mais vu le piano j'aurais kdkdkdkdkdkdkdkdk à la verdi kek.

01:07:526 (618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638) - et après les gens top kek sur X.U svp quoi jpp.

01:57:310 (1087,1089) - Pour donner un effet d'increase (je sais pas comment l'exprimer, j'aurais ajouté des k à cet endroit (entre les 1/2 quoi).

Ouais c'est pas dégeu. Un peu trop hl a mon gout pour m'exprimer correctement sur la chose mais oké.
posted

Aldwych wrote:

Flemme d'edit

[La Inner >:( ]

00:50:455 (437) - Bizzare que tu sois pas allé plus loin dans le mapping. Idk tbh. Je trouve que c'est le mieux par rapport au son

01:00:097 (534) - C'est ptet moche mais vu le piano j'aurais kdkdkdkdkdkdkdkdk à la verdi kek. FLOW KILLER, surtout par rapport au reste de la map

01:07:526 (618,619,620,621,622,623,624,625,626,627,628,629,630,631,632,633,634,635,636,637,638) - et après les gens top kek sur X.U svp quoi jpp. Bah ça fit exactement, et la majo du SR est du aux doublets 1/8.

01:57:310 (1087,1089) - Pour donner un effet d'increase (je sais pas comment l'exprimer, j'aurais ajouté des k à cet endroit (entre les 1/2 quoi). J'ai un peu changé l'endroit mais sans mettre de 1/4

Ouais c'est pas dégeu. Un peu trop hl a mon gout pour m'exprimer correctement sur la chose mais oké.
posted
Hi. From M4M

[Inner Oni]
00:09:241 (51,52,53,54,55,56,57,58) - turn down the sound to 40-50%
00:17:884 (131,132) - ctrl+g
01:09:241 (639,640,641,642,643,644,645,646,647) - turn down the sound

[Unmei's Oni]
00:37:098 (233) - d
00:55:812 (385) - d
01:29:241 (626) - k
01:32:098 (651) - k
01:34:764 (674) - d

[Muzukashii]
01:32:288 (413) - d
01:42:098 (469) - k

[Futsuu]
00:17:241 (31) - k
00:56:383 (124) - k
01:27:241 (215) - d

[Kantan]
Everything is good :)

Map need more work on sound. But it's looking very good. I like it :)
Sorry for my english. Really :(
Good Luck!
Waiting your mod
t/549878
posted

Aldwych wrote:

Flemme d'edit

[👺's Oni]

00:09:812 (51) - J'trouve que d sonne mieux, mais as you wish. jsp, dkkkd fait pas super progression vers le D donc jeej

00:12:383 (66) - k ? Ca semble logique tant sur la mélodie que le placement, surtout que tu le fais 00:14:669 (82) - ici ouais mais après c'est large plus haut en tonalité, toute cette section a peu de kats car en général c'est grave

01:18:383 (538,539,540) - ah je les aurait mis en k perso au vu de la mélodie. c'est mappé sur les kicks principalement du coup j'ai fait full d

01:28:241 (616) - Delete, j'y vois pas un intéret de l'avoir et un break u n peu plus long serait pas dégeu surtout vu la complexité rythmique de la section. ouais fuck j'ai fait un break 1/1 nique 👺

01:31:336 (644) - Eh na. Il colle a rien surtout que tu as qqch 01:31:431 - ici (tu devrai surement modifier 01:31:526 (645,646,647) - ici d'ailleurs). ah mais non c'est en 2/3 même si ça a pas l'air

Sinon en général c'est assez ok_hand pour moi, ptet un peu too much rapport au dessert (une lite oni a coté ne serait presque pas du luxe imo)

Kiki Iki wrote:

[Unmei's Oni]
00:37:098 (233) - d makes the rhythm more complex than it needs to be.
00:55:812 (385) - d doesn't fit the melody at all which was my main pattern component
01:29:241 (626) - k i personally don't like the idea, it feels out of place
01:32:098 (651) - k the three first notes are the same, no point in changing
01:34:764 (674) - d putting a don here also feels out of place, same notes where the kats are
http://i.chiyozel.com/Ss3sBvML
👺
posted

Kiki Iki wrote:

Hi. From M4M

[Inner Oni]
00:09:241 (51,52,53,54,55,56,57,58) - turn down the sound to 40-50% Down to 80%
00:17:884 (131,132) - ctrl+g Bad flow
01:09:241 (639,640,641,642,643,644,645,646,647) - turn down the sound No, this sound needs emphasis

[Unmei's Oni]
00:37:098 (233) - d
00:55:812 (385) - d
01:29:241 (626) - k
01:32:098 (651) - k
01:34:764 (674) - d

[Muzukashii]
01:32:288 (413) - d No, a 1/3 like this in a muzu needs to be easy and understandable
01:42:098 (469) - k The previous and the following pattern start with a k

[Futsuu]
00:17:241 (31) - k No, keeping a structure here
00:56:383 (124) - k Will keep the sound and the melody created by the hitsounds more than blindly following the music
01:27:241 (215) - d ok

[Kantan]
Everything is good :) thanks

Map need more work on sound. But it's looking very good. I like it :)
Sorry for my english. Really :(
Good Luck!
Waiting your mod
t/549878
posted
Hi, m4m requeset by us. My map for you to mod: t/544369

[Kantan]

! Is this a troll Kantan fgs? Those sliders are severely abused! :(

~ OD=3 is preferable in Kantan since you used OD=4 in Futsuu.

> 00:08:098 (10) - do you miss a Finisher here?

> 00:09:241 (11) - the gap btw it 00:10:383 (12) - is so unforgiving! Try leaving at least 1/1 gap for Kantan level player to react. End the slider at 00:10:098 - is good to go.

> 00:26:383 (37) - ^same case as above, same way to deal with it

> 00:41:241 (58) - This Finisher is quite questionable since it is the only one Finisher. In case you are intended to use Finisher, why does 00:36:669 (51) - not be a Finisher? Meanwhile, going backwards, according to stanza division, 00:27:526 (38) - should be another Finisher according to your mapping style.

> 00:43:526 - please have something mapped here.... Using a slider to cover whole 1.5 bars is not a wise choice apparently. You can try some easy 1/1 patterns to fill up the gap. For example: 00:43:526 (62) - [img]https://puu.sh/tDXtP/b94c9c39bf.png]

> 00:45:812 - Density problem develops here:

= 00:48:098 - there should be more notes put at this bar, sth like 'd k ddk' works well already. There is a potential stream in this bar, you should also reflect the intensity of the music by using appropriate density of notes. For the current one, it is far from a satisfactory density.

= 00:50:383 - another damn slider, why do you love using sliders? If you can put some notes to represent the music, please DO put notes instead of sliders. Sliders will just murder the music for covering the flaws. It is completely unnecessary to do so in this music, among all difficulties. At this timing 00:50:383 - , you may try this: 00:50:383 (76) -
There is a 3/2 pattern at the accompanimental part behind sfx. d k d is mapped according to the pitches. A slightly hard pattern can be used here since the BGM support it simply speaking. Maintaining a group of monotonous 1/2 patterns is killing.

= 00:52:098 - k can be put here if you adapt the above change. Putting a k here can promote a better density flow.

= 00:54:383 - seriously WTH. Just removing the slider, and putting a d k in 1/1 beat divisor are good to go, fgs.

> 00:54:955 - same principle mentioned above, fix it on your own.

> 01:08:098 - & 01:08:383 - how about adding K K here? There should be something mapped for the melody.

> 01:09:241 - another slider: end it at 01:09:526 - , I am tired of explaining it already :(

> 01:24:669 - the gap is too huge, esp.ly there's an obviously heard high pitch sfx present. k k k in 1/1 can be mapped here

> 01:27:526 - replace this slider with k k is good to go, similar case at 00:54:383 -

> 01:35:526 - omg another slider :(

> 01:40:669 - density issue again, fix it on your own

> 01:58:953 - Removing all objects after this timing is already fine. A big DON right here can end the song nicely.

[Futsuu]

! Check the notes in Kantan, some issues are duplicated.

Actually pretty much the same with Kantan....

[Muzukashii]

> 00:03:526 (7,13) - they can be Finish, player of Muzukashii level should be able to handle this pattern x x x X/

> 00:09:241 (20) - blah blah blah. You must be able to put appropriate notes pattern in ALL slider occupied timing.

> 00:26:383 - give you some concrete example instead of blah blah blah: 00:26:383 (88) -

00:27:526 - this is an optional D/d, just see what you are going to change in Kantan or what you wanna map.

> 00:44:669 - du du du

> 00:51:526 - those 1/4 sfx is quite oustanding here. I think you'd better state it out by using monochrome (don) triplet here, for the sake of density flow. It is following the same principle of 00:53:812 -

> From 00:54:955 - to 00:57:241 - , these patterns are strange. What are you trying to present? You give wrong foci on density on both drum hitsounds and melody imo. You may try this: 00:54:955 (240) -

= 00:55:955 - there's still melody right here, it should be mapped instead of 00:55:383 - which was wrongly emphasized.

= 00:56:098 - My suggestion keeps the simplest pattern here as they are very unique out of the whole section. They worth to be emphasized by emptying all unnecessary stuff. Keeping them clean and clear is already good to go.

> 00:57:526 - shift it 1/4 backwards to 00:57:455 - , so as to follow the 3/2 patterns starting from 00:57:241 -

> 01:03:526 - / 01:04:669 - I think these should be k considering the consistencies. Compare them with other 3rd beat and you will spot that only these two timings having don mapped, which is quite strange. (I think k suit the music there too!) Meanwhile, you should have some variation if you adapt it. I leave it for you.

> 01:13:241 - Another wrong emphasis here. Those 3/2 patterns should really spotted it out by simplifying the whole pattern in this bar. How about: 01:13:241 (324) -

= 01:13:812 - this note has the highest pitch and it also share the same drum kick with 01:14:002 - and 01:14:169 - , thus k are put for these 3 timings.

= 01:13:526 - is adjusted to d in order to give some spotlights on the above 3 kats.

! There are too many flaws and I think you need to re-consider what you want to focus/ express/ present precisely.

[]

I put a halt here....
posted

Skylish wrote:

Hi, m4m requeset by us. My map for you to mod: t/544369

[Kantan]

! Is this a troll Kantan fgs? Those sliders are severely abused! :(What do you mean ???? I changed to 1/1 spacing if thats what you meant.

~ OD=3 is preferable in Kantan since you used OD=4 in Futsuu. It's 4.5

> 00:08:098 (10) - do you miss a Finisher here? The sound clearly falls, putting a finisher is pretty much going against the song

> 00:09:241 (11) - the gap btw it 00:10:383 (12) - is so unforgiving! Try leaving at least 1/1 gap for Kantan level player to react. End the slider at 00:10:098 - is good to go.

> 00:26:383 (37) - ^same case as above, same way to deal with it

> 00:41:241 (58) - This Finisher is quite questionable since it is the only one Finisher. In case you are intended to use Finisher, why does 00:36:669 (51) - not be a Finisher? Meanwhile, going backwards, according to stanza division, 00:27:526 (38) - should be another Finisher according to your mapping style. Okay for the 38 being a finisher, but the 51 isnt a finisher in order to emphasize the two previous notes, being way stronger in the music

> 00:43:526 - please have something mapped here.... Using a slider to cover whole 1.5 bars is not a wise choice apparently. You can try some easy 1/1 patterns to fill up the gap. For example: 00:43:526 (62) - [img]https://puu.sh/tDXtP/b94c9c39bf.png]

> 00:45:812 - Density problem develops here:

= 00:48:098 - there should be more notes put at this bar, sth like 'd k ddk' works well already. There is a potential stream in this bar, you should also reflect the intensity of the music by using appropriate density of notes. For the current one, it is far from a satisfactory density. This kind of sounds, if not mapped completely, feels really awkward to play. I'm mapping mostly on the drums and the global rhythm, not on the melody. This place shouldn't have any notes inside.

= 00:50:383 - another damn slider, why do you love using sliders? If you can put some notes to represent the music, please DO put notes instead of sliders. Sliders will just murder the music for covering the flaws. It is completely unnecessary to do so in this music, among all difficulties. At this timing 00:50:383 - , you may try this: 00:50:383 (76) -
There is a 3/2 pattern at the accompanimental part behind sfx. d k d is mapped according to the pitches. A slightly hard pattern can be used here since the BGM support it simply speaking. Maintaining a group of monotonous 1/2 patterns is killing. Kantan is what it is. I keep 3/2 etc for the futsuu and more. I stick to really easy maps for Kantans.

= 00:52:098 - k can be put here if you adapt the above change. Putting a k here can promote a better density flow.

= 00:54:383 - seriously WTH. Just removing the slider, and putting a d k in 1/1 beat divisor are good to go, fgs.

> 00:54:955 - same principle mentioned above, fix it on your own.

> 01:08:098 - & 01:08:383 - how about adding K K here? There should be something mapped for the melody.

> 01:09:241 - another slider: end it at 01:09:526 - , I am tired of explaining it already :(

> 01:24:669 - the gap is too huge, esp.ly there's an obviously heard high pitch sfx present. k k k in 1/1 can be mapped here Mentioned above. Either you mapped these sounds completely, or you don't. Not in between or it is just utterly awkward.

> 01:27:526 - replace this slider with k k is good to go, similar case at 00:54:383 -

> 01:35:526 - omg another slider :(

> 01:40:669 - density issue again, fix it on your own No, i'm changing the rhythm I'm mapping on, therefore I put a break here. Fits well when you play the map and listen to the notes.

> 01:58:953 - Removing all objects after this timing is already fine. A big DON right here can end the song nicely.

I don't get what you have against sliders / they are a good way of representing a streaming part while keeping the map easy because its a Kantan. There are more than enough notes to feel like playing the song, so i kept most of the sliders except the long one.

[Futsuu]

! Check the notes in Kantan, some issues are duplicated.

Actually pretty much the same with Kantan.... Made it consistent.

[Muzukashii]

> 00:03:526 (7,13) - they can be Finish, player of Muzukashii level should be able to handle this pattern x x x X/

> 00:09:241 (20) - blah blah blah. You must be able to put appropriate notes pattern in ALL slider occupied timing.

> 00:26:383 - give you some concrete example instead of blah blah blah: 00:26:383 (88) - Way too hard. 8 1/2 with a triplet in between on 210 bpm on muzu please what the hell. Changed however.

00:27:526 - this is an optional D/d, just see what you are going to change in Kantan or what you wanna map.

> 00:44:669 - du du du

> 00:51:526 - those 1/4 sfx is quite oustanding here. I think you'd better state it out by using monochrome (don) triplet here, for the sake of density flow. It is following the same principle of 00:53:812 - Not mapping to the 1/4 here. The one at 00:53 is too remain consistent with the 2 previous one.

> From 00:54:955 - to 00:57:241 - , these patterns are strange. What are you trying to present? You give wrong foci on density on both drum hitsounds and melody imo. You may try this: 00:54:955 (240) -

= 00:55:955 - there's still melody right here, it should be mapped instead of 00:55:383 - which was wrongly emphasized.

= 00:56:098 - My suggestion keeps the simplest pattern here as they are very unique out of the whole section. They worth to be emphasized by emptying all unnecessary stuff. Keeping them clean and clear is already good to go.

> 00:57:526 - shift it 1/4 backwards to 00:57:455 - , so as to follow the 3/2 patterns starting from 00:57:241 -

> 01:03:526 - / 01:04:669 - I think these should be k considering the consistencies. Compare them with other 3rd beat and you will spot that only these two timings having don mapped, which is quite strange. (I think k suit the music there too!) Meanwhile, you should have some variation if you adapt it. I leave it for you. Creating a real emphasis on the following k note by using d here. The song is clear "don kat" and not "kat kat" here.

> 01:13:241 - Another wrong emphasis here. Those 3/2 patterns should really spotted it out by simplifying the whole pattern in this bar. How about: 01:13:241 (324) - (It's not 3/2)

= 01:13:812 - this note has the highest pitch and it also share the same drum kick with 01:14:002 - and 01:14:169 - , thus k are put for these 3 timings.

= 01:13:526 - is adjusted to d in order to give some spotlights on the above 3 kats.

! There are too many flaws and I think you need to re-consider what you want to focus/ express/ present precisely. The diff is very consistent with itself, and plays fairly well. You're looking at very subjective points here, since you're pretty much the only one saying that.....


[]

I put a halt here....
posted
Hello!

Kantan

  1. 00:05:241 (6) - k To make it easier for them to read (also sounds good)
  2. 00:06:955 (8) - d If you want. Same sounds good as it is
  3. 00:17:812 (23) - Delete, to give more space
  4. 00:25:812 (36) - Delete ^ The best thing is that the notes in a row do not exceed 3
  5. 00:54:383 (79) - Delete
  6. 00:58:383 (84,85,86) - kkk
  7. 01:02:383 (90) - 01:03:526 (92) - 01:04:669 (94) - 01:05:812 (96) - 01:06:955 (98) - Delete
  8. Try this:
    01:11:526 (106) - Delete
    01:13:241 (109) - ^
    01:15:526 (114) - ^
    01:17:812 (118) - ^
    01:20:669 (124) - 01:22:383 (127) - ^
    01:28:669 (139) - ^
    01:33:241 (148) - 01:37:812 (157) - 01:44:669 (169) - ^

Futsuu

  1. Let's delete notes: 00:01:526 (2) - 00:03:812 (6) -
    00:04:669 (7) - d 00:05:241 (8) - k and Move these two 00:05:812 (9,10) - to here: 00:05:526 - May 9 be on that line
  2. 00:14:669 (25) - Delete And so it is consistent with: 00:10:383 (15,16,17) - These three notes
  3. 00:17:526 (32) - 00:18:098 (34) - Delete
  4. From here 00:19:526 - we will vary: 00:22:669 (46) - Delete
  5. Delete: 00:28:526 (60) - 00:30:812 (67) - 00:33:098 (73) - 00:35:383 (80) -
  6. 00:39:241 (90) - Delete
  7. 00:52:955 (121) - ^
  8. 00:56:955 (131) - ^
  9. 00:59:241 (137) - ^
  10. Delete: 01:03:241 (146) - 01:05:526 (153) - 01:07:812 (160) -
  11. 01:10:669 (167,168) - dd It happens that these players begin to see for the first time "triplets" 1/2 The best thing is to make them unicolor. Begin to vary from Muzukashii, but I will let you pass some for sounding matter.
  12. 01:13:526 (176) - Delete
  13. 01:16:669 (187) - k If you want.
  14. 01:17:241 (188,189,190) - ctrl + g and 01:18:098 (191) - delete
  15. 01:20:383 (198) - Delete
  16. 01:21:241 (202) - blue
  17. 01:22:669 (206) - Delete and 01:23:241 (208,209) - red
  18. 01:24:955 (213) - Delete 01:26:098 (217) - Same and 01:26:955 (219,220,221,222,223) - We will leave this like this to match what I told you.
  19. 01:28:669 - From here it's the same, if you want copies and handles. Change the colors, however you want.

Muzukashii

  1. 00:02:955 (4) - 00:05:241 (10) - I think sound better as d And so it matches with: 00:07:526 (16,17,18,19) - That would be the opposite of that pattern.
  2. 00:13:812 (34,35) - ctrl + g
  3. 01:30:526 (407,408) - ctrl + g


Nice diff

Ummei's Oni

  1. Try this: 00:06:288 (32) - 00:06:860 (36) - 00:07:431 (40) - Delete that gives you a little more space.
  2. 00:12:383 (63) - blue
  3. 00:16:955 (92) - ^
  4. 00:18:312 (104,105) - ctrl + g
  5. 01:07:383 (449) - blue To be consistent with: 01:06:098 (438,439) -
  6. 01:28:669 (615,616) - ctrl + g


0:
The Inner Oni diff is good for me.

Good luck. ;)
posted

JessiChan wrote:

Hello!

Kantan

  1. 00:05:241 (6) - k To make it easier for them to read (also sounds good) Keeping the d k d k d k structure here
  2. 00:06:955 (8) - d If you want. Same sounds good as it is A k suits definetly better
  3. 00:17:812 (23) - Delete, to give more space
  4. 00:25:812 (36) - Delete ^ The best thing is that the notes in a row do not exceed 3 Ok for this one
  5. 00:54:383 (79) - Delete
  6. 00:58:383 (84,85,86) - kkk 00:58:383 (82) - Changed this to k
  7. 01:02:383 (90) - 01:03:526 (92) - 01:04:669 (94) - 01:05:812 (96) - 01:06:955 (98) - Delete
  8. Try this:
    01:11:526 (106) - Delete
    01:13:241 (109) - ^
    01:15:526 (114) - ^
    01:17:812 (118) - ^
    01:20:669 (124) - 01:22:383 (127) - ^
    01:28:669 (139) - ^
    01:33:241 (148) - 01:37:812 (157) - 01:44:669 (169) - ^
Declined all the "delete" suggestion, diff is good and easy enough as it is. It is 2/1 snapping, not 1/1 lol

Futsuu

  1. Let's delete notes: 00:01:526 (2) - 00:03:812 (6) -
    00:04:669 (7) - d It's a k on kantan and suits better as is. 00:05:241 (8) - k and Move these two 00:05:812 (9,10) - to here: 00:05:526 - May 9 be on that line Fits way better as it is
  2. 00:14:669 (25) - Delete And so it is consistent with: 00:10:383 (15,16,17) - These three notes What ?
  3. 00:17:526 (32) - 00:18:098 (34) - Delete Made some changes
  4. From here 00:19:526 - we will vary: 00:22:669 (46) - Delete
  5. Delete: 00:28:526 (60) - 00:30:812 (67) - 00:33:098 (73) - 00:35:383 (80) -
  6. 00:39:241 (90) - Delete
  7. 00:52:955 (121) - ^
  8. 00:56:955 (131) - ^
  9. 00:59:241 (137) - ^
  10. Delete: 01:03:241 (146) - 01:05:526 (153) - 01:07:812 (160) - Done with smal changes
  11. 01:10:669 (167,168) - dd It happens that these players begin to see for the first time "triplets" 1/2 The best thing is to make them unicolor. Begin to vary from Muzukashii, but I will let you pass some for sounding matter. kkd is simple enough for a futsuu.
  12. 01:13:526 (176) - Delete
  13. 01:16:669 (187) - k If you want.
  14. 01:17:241 (188,189,190) - ctrl + g and 01:18:098 (191) - delete Applied
  15. 01:20:383 (198) - Delete
  16. 01:21:241 (202) - blue
  17. 01:22:669 (206) - Delete and 01:23:241 (208,209) - red
  18. 01:24:955 (213) - Delete 01:26:098 (217) - Same and 01:26:955 (219,220,221,222,223) - We will leave this like this to match what I told you.
  19. 01:28:669 - From here it's the same, if you want copies and handles. Change the colors, however you want.
Denied most of the "delete" suggestion again, this is completely changing the map and not a way I want too. However I made some changes in the kiai making it easier.

Muzukashii

  1. 00:02:955 (4) - 00:05:241 (10) - I think sound better as d And so it matches with: 00:07:526 (16,17,18,19) - That would be the opposite of that pattern. I prefer a k d d k here
  2. 00:13:812 (34,35) - ctrl + g Applied
  3. 01:30:526 (407,408) - ctrl + g Applied


Nice diff

Ummei's Oni

  1. Try this: 00:06:288 (32) - 00:06:860 (36) - 00:07:431 (40) - Delete that gives you a little more space.
  2. 00:12:383 (63) - blue
  3. 00:16:955 (92) - ^
  4. 00:18:312 (104,105) - ctrl + g
  5. 01:07:383 (449) - blue To be consistent with: 01:06:098 (438,439) -
  6. 01:28:669 (615,616) - ctrl + g


0:
The Inner Oni diff is good for me.

Good luck. ;)
Please sign in to reply.