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sak respect for Arata Iiyoshi - Reason of being [OsuMania]

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Topic Starter
Akasha-

Maxus wrote:

Last mahira day and she nowhere to be seen
hi kk and cs :x

[Final Destination]
00:33:156 (33156|3,33787|3) - Move to col 2? the jack doesn't fit if you combine it with 00:34:103 - ok
00:38:366 (38366|0,38445|1,38524|0) - Try 2-1-2 here? the col 1 jack felt too excessive here. even if you try to runningmen the pattern, the right hand jack at 00:40:734 - felt much lighter its fine for me, feels like it's more easier this way
00:56:998 - I really don't recommend the burst you make at this part, the trill is around 380 bpm here, even if for highest diff, for myself it really drops me from S to A tier, i think you can still use the burst you did before and be fine. you may apply till 00:59:208 - i have no ideas for now, really need suggestion
01:31:892 - although you may want to focus the secondary drum with jumptrill, i still think you can sort of mix the triple for the finish sound so it would have some sort of twist mix interesting things in, try https://puu.sh/ywYQ7/f7bc6d2a4d.jpg it will save a slot for cymbal sounds but i feels weird this way, it's like cut off for something to have place for other thing, but i think jumptrill here is fine as it follow the drum sounds
01:42:156 (102156|0,102313|0,102392|1,102471|0,102550|1,102629|0,102787|0,102945|0) - Well since you mixed the anchor with the one hand trill, think you can nerf the OH trill so that the anchor isn't too nasty to hit there. ok
01:44:524 - I'm not sure bout whether the burst play nice here or not, for me it's kinda shocking and really excessive, it would be nice if you nerf here a bit. nuke players, but no ideas, i found this one is the easiest of all ald

Call me again :DD
Easy and Normal overall I remapped, fixed your mod too, all fixed
Fixed 5ms,100ms,all 619 keysounds etc.
I will wait for CS help with Hyper diff and we're good to go

Thank you for modding!
Ayachi-
lul
Topic Starter
Akasha-
Rank my map la
Maxus
have some minor discussion and seems all fine now.
bubbled.
Lirai
01:13:892 - Missing Sample Hitsound File "trombone_bass_000.wav"
Topic Starter
Akasha-
will rework on that

- fixed keysound in general, removed all of it
- replaced with normal hitsound instead, changed mp3 from keysound-ver to normal-ver
- added video, because i have spare space to add after removed all keysound
- changed diffname from "Final Destination" to "Final Judgement" because certain people just stole this diffname ideas like it was theirs

it's ready to go again
Maxus
Seems good, rebubbled here.
Good luck!
Topic Starter
Akasha-
thanks again Maxus
DoNotMess
diffname is a trademark now? :'(
Topic Starter
Akasha-
please don't ask such things ... instead, use DM. Also please stop telling me how "awesome" this game is ever again ...
Aruel
Other easy diffs are fine to go, have some check and judge'd that there's no need useless changes

CS'Another
00:37:597 - should consider reduce every triple note here for a better gap with hyper diff
00:39:491 - and so on till 00:44:228 -
01:19:676 - 01:24:570 - add a note for snare? u did map for those sound in this section
01:30:649 (90649|2,90649|3,90649|0,91123|3,91123|1,91123|0) - try to reduce into 2 note? the pattern gap here is quite big compared to hyper diff
01:32:544 - same thing as i suggested , i suggest to reduce a note for each of this


[Final Judgment]
00:21:491 - 4 note crash?
00:36:649 - ^
00:45:965 - suggest to make all red timing here with double since u did catch these sound with double as well, till 00:48:018 -
00:54:101 - 00:54:255 - quite obvious is a 1/4 stream here, suggest to add
01:03:807 (63807|2) - i think this should be 2 1/2 LN here for the sound, there is another one u can hear at 01:03:965 -
01:06:334 (66334|0,66439|0,66544|0) - maybe double here would be nice for highest diff
01:42:176 - single? the kick start at 01:42:255 -
01:43:281 - what about this? https://osu.ppy.sh/ss/10928486
01:53:386 (113386|1,113386|3,113465|2,113544|1,113623|0,113702|2,113702|3,113781|1,113860|3,113939|2) - can try some normal notes + 1/4 ln combination > https://puu.sh/AkC3p/7c25c025d1.png

seems cool for me~~
Topic Starter
Akasha-

Fresh Chicken wrote:

Other easy diffs are fine to go, have some check and judge'd that there's no need useless changes

[Final Judgment]
00:21:491 - 4 note crash? too hard imo
00:36:649 - ^ ok
00:45:965 - suggest to make all red timing here with double since u did catch these sound with double as well, till 00:48:018 - if 1/4 here i will just make it simple, and 2 notes when it's really necessary to
00:54:101 - 00:54:255 - quite obvious is a 1/4 stream here, suggest to add ok
01:03:807 (63807|2) - i think this should be 2 1/2 LN here for the sound, there is another one u can hear at 01:03:965 - kinda slighty, i was following the trumpet sound btw
01:06:334 (66334|0,66439|0,66544|0) - maybe double here would be nice for highest diff ok
01:42:176 - single? the kick start at 01:42:255 - it was intended in case anyone mislook one beat
01:43:281 - what about this? https://osu.ppy.sh/ss/10928486 lol tbh i can't read that
01:53:386 (113386|1,113386|3,113465|2,113544|1,113623|0,113702|2,113702|3,113781|1,113860|3,113939|2) - can try some normal notes + 1/4 ln combination > https://puu.sh/AkC3p/7c25c025d1.png rearranged

seems cool for me~~
thank you for modding
Critical_Star

Fresh Chicken wrote:

Other easy diffs are fine to go, have some check and judge'd that there's no need useless changes

CS'Another
00:37:597 - should consider reduce every triple note here for a better gap with hyper diff yes i also considering this one as well, fixed
00:39:491 - and so on till 00:44:228 - ^
01:19:676 - 01:24:570 - add a note for snare? u did map for those sound in this section some place are intended not to do so due to ln usage
01:30:649 (90649|2,90649|3,90649|0,91123|3,91123|1,91123|0) - try to reduce into 2 note? the pattern gap here is quite big compared to hyper diff yep
01:32:544 - same thing as i suggested , i suggest to reduce a note for each of this ok

seems cool for me~~
thanks chicken 'W' :)
Topic Starter
Akasha-
everything are set
Aruel
Had short IRC, seems fine,

rebub!
Maxus
Okay then, Qualified.
Topic Starter
Akasha-
I would like some kitkat

Thank you Chicken and Maxus
Garalulu
[The Saviors of Time / CS' Another]
  1. 00:56:860 - 00:57:018 - Wrong snap. it should be 1/6 as last diff, not 1/8
Topic Starter
Akasha-
It's 1/12 in BMS
While I just use 1/6 for easier and CS just use 1/8 for simplification aka he want to map this fast burst instead for 1/6 hihat only
Because put 1/12 here is simply too hard atm, but it's also hard for an Another difficulty, it's fine to use both 1/6 1/8
While hihat act for 1/6 and drum act for this burst, you can hear there is a fast burst on 00:56:860 -


I already knew this before but since it's accecptable for both and CS is fine with this too so I kept this.
ZekeyHache
gratz!
DDMythical
.
Topic Starter
Akasha-

ezek wrote:

gratz!
thank you

DDMythical wrote:

Final Judgement:

01:42:965 (102965|3) - this segment is stupidly hard in comparison to the rest of the chart

it's a 285bpm jumpstream burst with slightly easy patterning - sure you can mash through it reasonably but to actually play this file for an SS this segment is really silly in context with the difficulty curve of the chart (considering that the rest of the chart is 190bpm minijacks, jumpstream and 95bpm chordjacks - which are all significantly easier than this.)

and even then the song doesn't significantly more intense to call for a difficulty spike of this caliber.

however, if these were just simply single streams they would be ok from a difficulty curve perspective.

similarly, your emphasis in this jumpstream burst is all over the place - the jumps you place down have little to no emphasis due to the sudden sharp increase in difficulty and the
overarching stream patterns which actually work against the jumps for emphasis - they overshadow them.

therefore having jumps in this burst is illogical, as it detracts from the emphasis you'd want; it creates an unfair difficulty spike and it is generally unfair on the players (not due to uncomfortable patterning but due to the poor structure it creates)

i haven't looked at any of the other diffs
but it's already ranked ...
DoNotMess
loved this mapset <3 thank you for ranking this

fresh meme
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