Imperial Circus Dead Decadence - Chinurareta Shuren ni Fuker

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PencilK
longest map i will mod, ever

M4M!

Infernal
01:14:654 (15,16,1,2,3,4,5,6,7) - make this stream go in a circle, it's going in an egg (for aesthetic purposes)
01:45:104 (2,3,4,5) - make 345 line up with the slider's arc
01:46:004 (1,2,3) - distance between 1 and 2 further pls
02:34:004 (1,2,3) - ^
03:13:904 (1,2) - ^
03:19:904 (1) - perhaps making this 3 sliders instead of 1 repeat is better, it fits anyway
03:22:304 (1,2) - distance spacing
03:26:504 (3,4,5,6) - try changing 6's location?
03:28:304 (1,2,3) - hitting 2 is far above the difficulty for this map (and this map is already hard as hell)
03:58:229 (16,1,2,3,4,5,6,7,8,9,10) - stream shape fix pls
04:37:735 (2,3,4) - this is way too unexpected of a speed jump
04:52:529 (3,4,5,6,7,8,9,10,11,12) - stream shape
04:56:579 (12,13,14,15,16,1) - this is more of a V shape than a U
07:36:554 (5) - this is off the direction of the stream

yeah, that's basically it. might wanna go and check your stream bodies btw
AMX
Hi! M4M from my modding queue

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

Infernal



00:24:453 (2,1,1) - space this equally

00:33:683 (4,2,1) - If you're gonna overlap these objects, overlap them equally.

00:38:760 (1) - From around this time you can hear the bpm/offset is abit off here, especially if u put on 25% playback rate. I'd fix that.

01:17:334 (1) - Lower volume on spinnerend.

01:24:754 (3,5) - Blanket

02:06:104 (4,1) - Blanket

02:14:804 (1,1,1,1) - Make this equal spacing

02:46:904 (4,1) - Blanket

03:06:104 (2,4) - Blanket

03:31:304 (4,5,6,7) - Isn't equally spaced

04:36:704 (1) - Starting from this part i'd make the SV much higher, this is a really intense part in the song and the low SV kinda contradicts that.

04:46:454 (1,2,3,4,1,2,3,4) - Reaching climax, should use higher spacing

05:05:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why use a stream here? Throughout the map you've used this pattern every time 05:11:354 (1,2,3,4,5,6,7,8,9,10) -

05:41:954 (9,10,11,12,13,14,15,16) - Do something here, this part is really intense, either make the stream change direction or space it out or something.

07:16:454 (1,2,3,4,1,2,3,4) - Random fullscreen jumps here

End words



Excellent song and map! GL!
Hectic

_MasterTSP wrote:

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.
I'm pretty sure this issue can be solved using editor's functions in 2 clicks. how: 1), 2)
Topic Starter
yShadowXOP_

Pencil-kun wrote:

longest map i will mod, ever

M4M!

Infernal
01:14:654 (15,16,1,2,3,4,5,6,7) - make this stream go in a circle, it's going in an egg (for aesthetic purposes)
01:45:104 (2,3,4,5) - make 345 line up with the slider's arc
01:46:004 (1,2,3) - distance between 1 and 2 further pls
02:34:004 (1,2,3) - ^
03:13:904 (1,2) - ^
03:19:904 (1) - perhaps making this 3 sliders instead of 1 repeat is better, it fits anyway
03:22:304 (1,2) - distance spacing
03:26:504 (3,4,5,6) - try changing 6's location?
03:28:304 (1,2,3) - hitting 2 is far above the difficulty for this map (and this map is already hard as hell)
03:58:229 (16,1,2,3,4,5,6,7,8,9,10) - stream shape fix pls
04:37:735 (2,3,4) - this is way too unexpected of a speed jump
04:52:529 (3,4,5,6,7,8,9,10,11,12) - stream shape
04:56:579 (12,13,14,15,16,1) - this is more of a V shape than a U
07:36:554 (5) - this is off the direction of the stream

yeah, that's basically it. might wanna go and check your stream bodies btw

All Done
Topic Starter
yShadowXOP_

AMX wrote:

Hi! M4M from my modding queue

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

Infernal



00:24:453 (2,1,1) - space this equally

00:33:683 (4,2,1) - If you're gonna overlap these objects, overlap them equally.

00:38:760 (1) - From around this time you can hear the bpm/offset is abit off here, especially if u put on 25% playback rate. I'd fix that.

01:17:334 (1) - Lower volume on spinnerend.

01:24:754 (3,5) - Blanket

02:06:104 (4,1) - Blanket

02:14:804 (1,1,1,1) - Make this equal spacing

02:46:904 (4,1) - Blanket

03:06:104 (2,4) - Blanket

03:31:304 (4,5,6,7) - Isn't equally spaced

04:36:704 (1) - Starting from this part i'd make the SV much higher, this is a really intense part in the song and the low SV kinda contradicts that.

04:46:454 (1,2,3,4,1,2,3,4) - Reaching climax, should use higher spacing

05:05:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why use a stream here? Throughout the map you've used this pattern every time 05:11:354 (1,2,3,4,5,6,7,8,9,10) -

05:41:954 (9,10,11,12,13,14,15,16) - Do something here, this part is really intense, either make the stream change direction or space it out or something.

07:16:454 (1,2,3,4,1,2,3,4) - Random fullscreen jumps here

End words



Excellent song and map! GL!
All done thanks for modding ;)
_MasterTSP

h4d0uk3n1 wrote:

_MasterTSP wrote:

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.
I'm pretty sure this issue can be solved using editor's functions in 2 clicks. how: 1), 2)
~When you feel dumb as hell~

Thanks for the advice Why didn't I ever think of selecting multiple timing points?..
_MasterTSP
BG Is out of aspect, here's a hotfix.

1600x600 > 1366x768

JPEG 'cause PNG was 2.5MB lol
Seto Kousuke
2017-07-27 16:01 Seto Kousuke: coé
2017-07-27 16:01 Seto Kousuke: tá ocupado?
2017-07-27 16:04 yShadowXOP_: n
2017-07-27 16:11 Seto Kousuke: baleza
2017-07-27 16:11 Seto Kousuke: bora bater um papo sobre teu mapa op lá
2017-07-27 16:11 yShadowXOP_: q op
2017-07-27 16:11 yShadowXOP_: ta ez
2017-07-27 16:11 Seto Kousuke: não falei op de dificuldade
2017-07-27 16:11 Seto Kousuke: aeeajipea
2017-07-27 16:12 Seto Kousuke: antes de eu começar a falar qualquer coisa
2017-07-27 16:12 Seto Kousuke: o quão disposto tu está
2017-07-27 16:12 Seto Kousuke: em passar o mapa inteiro corrigindo erro?
2017-07-27 16:12 Seto Kousuke: odosadkosdksopdsd
2017-07-27 16:12 yShadowXOP_: 0,1%
2017-07-27 16:12 yShadowXOP_: serve?
2017-07-27 16:13 Seto Kousuke: sei lá se serve
2017-07-27 16:13 Seto Kousuke: ai é contigo
2017-07-27 16:13 Seto Kousuke: é que assim, bora lá
2017-07-27 16:13 Seto Kousuke: o mapa tá bom pra caralho
2017-07-27 16:13 Seto Kousuke: eu to realmente impressionado, a estrutura tá legalzinha
2017-07-27 16:13 Seto Kousuke: as streams estão bonitas
2017-07-27 16:13 Seto Kousuke: etc etc
2017-07-27 16:13 Seto Kousuke: show de bola, parabéns
2017-07-27 16:13 Seto Kousuke: mas infelizmente tu não vais conseguir ranquear isso por conta de muuuuuita inconsistência de DS
2017-07-27 16:14 Seto Kousuke: e problematização em ênfase
2017-07-27 16:14 yShadowXOP_: novidade?
2017-07-27 16:14 Seto Kousuke: se tu tá 0,1% disposto em ajeitar tudo, é mais jogo tu botar isso em loved
2017-07-27 16:14 Seto Kousuke: ele tá incrivelmente bom pra um mapa loved
2017-07-27 16:14 yShadowXOP_: n
2017-07-27 16:14 Seto Kousuke: não precisa responder com sarcasmo, eu to querendo ajudar :(
2017-07-27 16:14 yShadowXOP_: vlw
2017-07-27 16:14 Seto Kousuke: eu vou explicar onde e por que
2017-07-27 16:15 Seto Kousuke: dá pra conversar direito?z.z
2017-07-27 16:15 yShadowXOP_: sim claro vo para de brinca ._
2017-07-27 16:15 Seto Kousuke: obg~
2017-07-27 16:15 Seto Kousuke: vou mostrar como ele tá unrankable atm
2017-07-27 16:15 Seto Kousuke: cliquei aleatoriamente
2017-07-27 16:15 Seto Kousuke: em um ponto qualquer do mapa
2017-07-27 16:15 Seto Kousuke: 03:13:304 (3,4,5,6,7) -
2017-07-27 16:15 Seto Kousuke: aqui são patterns utilizando ritmo 1/2
2017-07-27 16:15 Seto Kousuke: correto?
2017-07-27 16:16 yShadowXOP_: s
2017-07-27 16:16 Seto Kousuke: a música está agressiva, o DS está de acordo, os ângulos estão muito bons
2017-07-27 16:16 Seto Kousuke: parabéns
2017-07-27 16:16 Seto Kousuke: 1 nota depois disso acontece
2017-07-27 16:16 Seto Kousuke: 03:13:904 (1,2) -
2017-07-27 16:16 Seto Kousuke: olha a diferença BRUTAL de DS
2017-07-27 16:16 Seto Kousuke: e flow
2017-07-27 16:16 Seto Kousuke: sendo que tu ainda fez isso após um reverse arrow
2017-07-27 16:16 Seto Kousuke: que fragiliza ênfase
2017-07-27 16:16 Seto Kousuke: então geralmente tu precisaria de um DS maior
2017-07-27 16:16 Seto Kousuke: mas tu diminuiu mais de 10x o DS anterior
2017-07-27 16:16 Seto Kousuke: sem motivo aparente na música, é o mesmo ritmo e mesmo som
2017-07-27 16:17 Seto Kousuke: o nome disso é inconsistência brutal de DS
2017-07-27 16:17 Seto Kousuke: é a mesma idéia, mesmo som, mesmo ritmo, mas estão com DS absurdamente diferentes sem razão
2017-07-27 16:17 Seto Kousuke: cliquei aleatoriamente de novo no mapa
2017-07-27 16:17 Seto Kousuke: vejamos
2017-07-27 16:17 yShadowXOP_: hm intendi
2017-07-27 16:17 Seto Kousuke: 05:34:154 (1,2,3,4) -
2017-07-27 16:17 Seto Kousuke: show de bola, angulso bons, DS de acordo
2017-07-27 16:17 Seto Kousuke: aqui no caso, a música está num momento ''comum''
2017-07-27 16:17 Seto Kousuke: agressivo, porém comum, tudo ok aqui
2017-07-27 16:17 Seto Kousuke: mas pouco tempo depois
2017-07-27 16:17 Seto Kousuke: 05:35:804 (1,2,3,4) -
2017-07-27 16:18 Seto Kousuke: justamente numa pattern de impacto olha a diferença nos DS
2017-07-27 16:18 Seto Kousuke: ''hurr, não me convenceu''
2017-07-27 16:18 Seto Kousuke: ok, fui em outro momento
2017-07-27 16:18 Seto Kousuke: lááá atras da musica
2017-07-27 16:18 Seto Kousuke: na mesma sessão musical
2017-07-27 16:18 Seto Kousuke: 02:27:104 (2,3,4,5,6) -
2017-07-27 16:18 Seto Kousuke: olha a diferença brutal de DS
2017-07-27 16:18 Seto Kousuke: é o mesmo momento da música, só que um é aos 2:27 e o outro é aos 5:35
2017-07-27 16:18 Seto Kousuke: mas é exatamente a mesma coisa, porém brutalmente inconsistentes
2017-07-27 16:19 Seto Kousuke: é por isso que o teu mapa , infelizmente não vai ser ranqueável, quando os BNs forem ver, eles vão apontar isso e muito mais
2017-07-27 16:19 Seto Kousuke: ele tem uma inconsistência enorme
2017-07-27 16:19 Seto Kousuke: e isso porque eu fui clicando aleatoriamente no mapa, não fui em nada específico analisando a sério entende?
2017-07-27 16:19 Seto Kousuke: tu precisas criar um padrão de DS baseado em intensidades e sessões
2017-07-27 16:19 Seto Kousuke: e seguir ele
2017-07-27 16:20 yShadowXOP_: ok ;3
2017-07-27 16:20 Seto Kousuke: sinto que ainda tem um leve deboche e descontentamento comigo hmm
2017-07-27 16:20 Seto Kousuke: por acidente acabei sendo grosso?:c
2017-07-27 16:20 Seto Kousuke: ou algo do tipo
2017-07-27 16:21 yShadowXOP_: nah pode judia msm
2017-07-27 16:21 yShadowXOP_: assim eu aprendo
2017-07-27 16:21 Seto Kousuke: tendi


a little irc mod explaining the reasons why I think this map needs a huge fix on it's structure before being able to rank....too many inconsistencies on DS by a huge quantity....few examples are 03:13:004 (2,3,4) - having this kind of DS and 2 notes later having a brutal change like 03:13:904 (1,2) - both DS and rythm...and other many stuff around the map.

It's not a bad map, it truly isn't, some flows are amazing, slider shapes are awesome...lots of angles are good....but the Inconsistency of the structure is noticeable during entire map at many points >3<

best of luck on your decisions <3 :)
_MasterTSP

Seto Kousuke wrote:

2017-07-27 16:01 Seto Kousuke: coé
2017-07-27 16:01 Seto Kousuke: tá ocupado?
2017-07-27 16:04 yShadowXOP_: n
2017-07-27 16:11 Seto Kousuke: baleza
2017-07-27 16:11 Seto Kousuke: bora bater um papo sobre teu mapa op lá
2017-07-27 16:11 yShadowXOP_: q op
2017-07-27 16:11 yShadowXOP_: ta ez
2017-07-27 16:11 Seto Kousuke: não falei op de dificuldade
2017-07-27 16:11 Seto Kousuke: aeeajipea
2017-07-27 16:12 Seto Kousuke: antes de eu começar a falar qualquer coisa
2017-07-27 16:12 Seto Kousuke: o quão disposto tu está
2017-07-27 16:12 Seto Kousuke: em passar o mapa inteiro corrigindo erro?
2017-07-27 16:12 Seto Kousuke: odosadkosdksopdsd
2017-07-27 16:12 yShadowXOP_: 0,1%
2017-07-27 16:12 yShadowXOP_: serve?
2017-07-27 16:13 Seto Kousuke: sei lá se serve
2017-07-27 16:13 Seto Kousuke: ai é contigo
2017-07-27 16:13 Seto Kousuke: é que assim, bora lá
2017-07-27 16:13 Seto Kousuke: o mapa tá bom pra caralho
2017-07-27 16:13 Seto Kousuke: eu to realmente impressionado, a estrutura tá legalzinha
2017-07-27 16:13 Seto Kousuke: as streams estão bonitas
2017-07-27 16:13 Seto Kousuke: etc etc
2017-07-27 16:13 Seto Kousuke: show de bola, parabéns
2017-07-27 16:13 Seto Kousuke: mas infelizmente tu não vais conseguir ranquear isso por conta de muuuuuita inconsistência de DS
2017-07-27 16:14 Seto Kousuke: e problematização em ênfase
2017-07-27 16:14 yShadowXOP_: novidade?
2017-07-27 16:14 Seto Kousuke: se tu tá 0,1% disposto em ajeitar tudo, é mais jogo tu botar isso em loved
2017-07-27 16:14 Seto Kousuke: ele tá incrivelmente bom pra um mapa loved
2017-07-27 16:14 yShadowXOP_: n
2017-07-27 16:14 Seto Kousuke: não precisa responder com sarcasmo, eu to querendo ajudar :(
2017-07-27 16:14 yShadowXOP_: vlw
2017-07-27 16:14 Seto Kousuke: eu vou explicar onde e por que
2017-07-27 16:15 Seto Kousuke: dá pra conversar direito?z.z
2017-07-27 16:15 yShadowXOP_: sim claro vo para de brinca ._
2017-07-27 16:15 Seto Kousuke: obg~
2017-07-27 16:15 Seto Kousuke: vou mostrar como ele tá unrankable atm
2017-07-27 16:15 Seto Kousuke: cliquei aleatoriamente
2017-07-27 16:15 Seto Kousuke: em um ponto qualquer do mapa
2017-07-27 16:15 Seto Kousuke: 03:13:304 (3,4,5,6,7) -
2017-07-27 16:15 Seto Kousuke: aqui são patterns utilizando ritmo 1/2
2017-07-27 16:15 Seto Kousuke: correto?
2017-07-27 16:16 yShadowXOP_: s
2017-07-27 16:16 Seto Kousuke: a música está agressiva, o DS está de acordo, os ângulos estão muito bons
2017-07-27 16:16 Seto Kousuke: parabéns
2017-07-27 16:16 Seto Kousuke: 1 nota depois disso acontece
2017-07-27 16:16 Seto Kousuke: 03:13:904 (1,2) -
2017-07-27 16:16 Seto Kousuke: olha a diferença BRUTAL de DS
2017-07-27 16:16 Seto Kousuke: e flow
2017-07-27 16:16 Seto Kousuke: sendo que tu ainda fez isso após um reverse arrow
2017-07-27 16:16 Seto Kousuke: que fragiliza ênfase
2017-07-27 16:16 Seto Kousuke: então geralmente tu precisaria de um DS maior
2017-07-27 16:16 Seto Kousuke: mas tu diminuiu mais de 10x o DS anterior
2017-07-27 16:16 Seto Kousuke: sem motivo aparente na música, é o mesmo ritmo e mesmo som
2017-07-27 16:17 Seto Kousuke: o nome disso é inconsistência brutal de DS
2017-07-27 16:17 Seto Kousuke: é a mesma idéia, mesmo som, mesmo ritmo, mas estão com DS absurdamente diferentes sem razão
2017-07-27 16:17 Seto Kousuke: cliquei aleatoriamente de novo no mapa
2017-07-27 16:17 Seto Kousuke: vejamos
2017-07-27 16:17 yShadowXOP_: hm intendi
2017-07-27 16:17 Seto Kousuke: 05:34:154 (1,2,3,4) -
2017-07-27 16:17 Seto Kousuke: show de bola, angulso bons, DS de acordo
2017-07-27 16:17 Seto Kousuke: aqui no caso, a música está num momento ''comum''
2017-07-27 16:17 Seto Kousuke: agressivo, porém comum, tudo ok aqui
2017-07-27 16:17 Seto Kousuke: mas pouco tempo depois
2017-07-27 16:17 Seto Kousuke: 05:35:804 (1,2,3,4) -
2017-07-27 16:18 Seto Kousuke: justamente numa pattern de impacto olha a diferença nos DS
2017-07-27 16:18 Seto Kousuke: ''hurr, não me convenceu''
2017-07-27 16:18 Seto Kousuke: ok, fui em outro momento
2017-07-27 16:18 Seto Kousuke: lááá atras da musica
2017-07-27 16:18 Seto Kousuke: na mesma sessão musical
2017-07-27 16:18 Seto Kousuke: 02:27:104 (2,3,4,5,6) -
2017-07-27 16:18 Seto Kousuke: olha a diferença brutal de DS
2017-07-27 16:18 Seto Kousuke: é o mesmo momento da música, só que um é aos 2:27 e o outro é aos 5:35
2017-07-27 16:18 Seto Kousuke: mas é exatamente a mesma coisa, porém brutalmente inconsistentes
2017-07-27 16:19 Seto Kousuke: é por isso que o teu mapa , infelizmente não vai ser ranqueável, quando os BNs forem ver, eles vão apontar isso e muito mais
2017-07-27 16:19 Seto Kousuke: ele tem uma inconsistência enorme
2017-07-27 16:19 Seto Kousuke: e isso porque eu fui clicando aleatoriamente no mapa, não fui em nada específico analisando a sério entende?
2017-07-27 16:19 Seto Kousuke: tu precisas criar um padrão de DS baseado em intensidades e sessões
2017-07-27 16:19 Seto Kousuke: e seguir ele
2017-07-27 16:20 yShadowXOP_: ok ;3
2017-07-27 16:20 Seto Kousuke: sinto que ainda tem um leve deboche e descontentamento comigo hmm
2017-07-27 16:20 Seto Kousuke: por acidente acabei sendo grosso?:c
2017-07-27 16:20 Seto Kousuke: ou algo do tipo
2017-07-27 16:21 yShadowXOP_: nah pode judia msm
2017-07-27 16:21 yShadowXOP_: assim eu aprendo
2017-07-27 16:21 Seto Kousuke: tendi


a little irc mod explaining the reasons why I think this map needs a huge fix on it's structure before being able to rank....too many inconsistencies on DS by a huge quantity....few examples are 03:13:004 (2,3,4) - having this kind of DS and 2 notes later having a brutal change like 03:13:904 (1,2) - both DS and rythm...and other many stuff around the map.

It's not a bad map, it truly isn't, some flows are amazing, slider shapes are awesome...lots of angles are good....but the Inconsistency of the structure is noticeable during entire map at many points >3<

best of luck on your decisions <3 :)
Sem querer ser chato, mas assim, loved no jogo é nada mais que um unrank com scoreboard (isso inclui estatística bla bla), são as mesmas características, porém, pelos seus argumentos "Não dá pra dar rank pois: está com Distance muito bruto e inconsistente", isso pra mim foi um jeito meio estranho de quebrar auto-estima, mas enfim, isso não vem ao caso, se você disse que está inconsistente... olha, eu conheço o Shadow, ele já remapeou essa coisa inteira e se tem como arrumar, nós iremos até o final e isso vai ser rankeado.

Não quero uma discussão, só estou botando um comentário e afirmando que com esforço, qualquer coisa vai longe.

Seto wrote:

se tu tá 0,1% disposto em ajeitar tudo, é mais jogo tu botar isso em loved
Isso não vai ser loved. :3
Seto Kousuke

_MasterTSP wrote:

Sem querer ser chato, mas assim, loved no jogo é nada mais que um unrank com scoreboard (isso inclui estatística bla bla), são as mesmas características, porém, pelos seus argumentos "Não dá pra dar rank pois: está com Distance muito bruto e inconsistente", isso pra mim foi um jeito meio estranho de quebrar auto-estima, mas enfim, isso não vem ao caso, se você disse que está inconsistente... olha, eu conheço o Shadow, ele já remapeou essa coisa inteira e se tem como arrumar, nós iremos até o final e isso vai ser rankeado.

Não quero uma discussão, só estou botando um comentário e afirmando que com esforço, qualquer coisa vai longe.

Isso não vai ser loved. :3
Não foi um jeito estranho de quebrar auto-estima, foi um fato sobre o mapa. Tanto que eu deixei bem claro pra ele durante a conversa que tudo o que eu queria era ajudar e eu poderia ficar ali horas e horas explicando como deixar o mapa melhor. Tanto que foi por isso que perguntei na boa o quanto ele estaria disposto em resolver os erros e ele me respondeu com sarcasmo e um jeito seco. Mesmo assim continuei sendo sincero e educado, porém como ele mesmo disse sobre ''estar 0,1% disposto a ajeitar'', mais vale a pena deixar em loved então. Não entenda errado, não estou atacando ninguém pessoalmente e nem querendo machucar a auto-estima de ninguém, tudo o que eu quero é melhorar a qualidade do material, não precisa meter a honra de vocês no meio.

btw, sobre ''com esforço, qualquer coisa vai longe.'' Eu concordo plenamente e o que eu mais quero é que os BRs consigam ranquear tudo o que eles quiserem, por isso eu sempre me disponho a ajudar ao máximo desde que tenha interesse do outro lado~ ;)
Aro
Hey! Mod about some things I recognized! Sorry, my English isn't too good, so excuse language mistakes. If you could mod my map (Aro's Extra): t/621085 I would be really happy c:

General:

Spacing Emphasis:
00:14:723 (1,2,3,4) -
00:34:108 (1,2,3,4,1,2,3,4) -
01:22:304 (2,3,4) -
01:24:404 (1,2,3,4) -
...
Advice: Try to space circles with a stronger sound (drum/snare/clap etc., loud guitar/synth) more than weak sounds (hat etc., quiet synth/guitar)!

Stream Flow/Shape Emphasis:
For example, the first death stream section of the song.
Every 16 circles you got a new combo to show that the guitar sound changes. But there are far more notable sounds of the guitar or the vocals who can be visualized throughout a different stream shape or changing the flow of the stream or other objects. Only using new combo isn't enough sometimes. you kind of got the idea about emphasising strong sounds by changing streamflow here in this section of the map: 04:39:610 (4,1) - / 04:40:360 (4,1) - / 04:41:110 (4,1) -

Some other modification:
00:00:416 (1,2,3) - silence the end of those sliders, maybe? the ending always representing a sound that's not giving (i know you don't hurt any guideline or something like this, but it just sounds better in my opinion)
00:04:108 (1,2,3) - ^
00:07:800 (1,2,3) - ^
00:11:492 (1,2,3) - ^

00:18:704 (3) - these kick sliders played really awkwardly through the whole section
00:22:396 (3) - ^
...


00:37:223 (3) - offbeat, isn't it?
00:40:916 (3) - ^

00:53:504 (2) - this one was really confusing because the previous pattering assumed that this slider also has only 2 reverse arrows
(I got a 3 digit player to play your map and he always slider broke at this one (me too btw))

00:59:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This part really screws with the song because you don't want your 7 minute map to climax after the first minute. Having death streams like here is way too early in the map. I know that this part is used to be harder cause of it's intensity in the song but that is a way too harsh in my opinion.

03:21:104 (1,2,3,4,1,2,3) - for the first combo you aim very fast and for the second combo you have to hardly interrupt your flowing movement. It's not bad emphasized cause of the vocals, but it's really harsh to play. maybe decrease the spacing a little bit less would help

03:26:954 (6,1) - this one flowed really awkwardly because the slider doesn't follow the back and forth flow of the circles. most players will end up slider breaking because they instinctively try to aim at the end of the slider at the start of their snapping movement.

03:52:304 (1,2,3,4,5,6,7,8,9,10) - snap to an object and stream in the contrary direction is never a good choice (flows really harsh)

02:07:604 (1,2) - double doesn't represent same sound
02:09:104 (2,3) - ^
...
---> 05:39:854 (6,7) - this one is a good double for example (similar sound so it's understandable why you use a double at this particular point)

07:16:454 (1,2,1,2,1,2,1,2) - loved type of pattern at for these sounds but I missed it at 07:18:854 (1,2,1,2,3,4,5,1,2) -


Overall a pretty well-made Map! Good luck with it in the future!
o/
Topic Starter
yShadowXOP_

Aro wrote:

Hey! Mod about some things I recognized! Sorry, my English isn't too good, so excuse language mistakes. If you could mod my map (Aro's Extra): t/621085 I would be really happy c:

General:

Spacing Emphasis:
00:14:723 (1,2,3,4) -
00:34:108 (1,2,3,4,1,2,3,4) -
01:22:304 (2,3,4) -
01:24:404 (1,2,3,4) -
...
Advice: Try to space circles with a stronger sound (drum/snare/clap etc., loud guitar/synth) more than weak sounds (hat etc., quiet synth/guitar)!

Stream Flow/Shape Emphasis:
For example, the first death stream section of the song.
Every 16 circles you got a new combo to show that the guitar sound changes. But there are far more notable sounds of the guitar or the vocals who can be visualized throughout a different stream shape or changing the flow of the stream or other objects. Only using new combo isn't enough sometimes. you kind of got the idea about emphasising strong sounds by changing streamflow here in this section of the map: 04:39:610 (4,1) - / 04:40:360 (4,1) - / 04:41:110 (4,1) -

Some other modification:
00:00:416 (1,2,3) - silence the end of those sliders, maybe? the ending always representing a sound that's not giving (i know you don't hurt any guideline or something like this, but it just sounds better in my opinion)
00:04:108 (1,2,3) - ^
00:07:800 (1,2,3) - ^
00:11:492 (1,2,3) - ^

00:18:704 (3) - these kick sliders played really awkwardly through the whole section
00:22:396 (3) - ^
...


00:37:223 (3) - offbeat, isn't it?
00:40:916 (3) - ^

00:53:504 (2) - this one was really confusing because the previous pattering assumed that this slider also has only 2 reverse arrows
(I got a 3 digit player to play your map and he always slider broke at this one (me too btw)) Done

00:59:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This part really screws with the song because you don't want your 7 minute map to climax after the first minute. Having death streams like here is way too early in the map. I know that this part is used to be harder cause of it's intensity in the song but that is a way too harsh in my opinion. i already started this way because the music is already getting intense in this part

03:21:104 (1,2,3,4,1,2,3) - for the first combo you aim very fast and for the second combo you have to hardly interrupt your flowing movement. It's not bad emphasized cause of the vocals, but it's really harsh to play. maybe decrease the spacing a little bit less would help Done

03:26:954 (6,1) - this one flowed really awkwardly because the slider doesn't follow the back and forth flow of the circles. most players will end up slider breaking because they instinctively try to aim at the end of the slider at the start of their snapping movement. Done

03:52:304 (1,2,3,4,5,6,7,8,9,10) - snap to an object and stream in the contrary direction is never a good choice (flows really harsh)

02:07:604 (1,2) - double doesn't represent same sound Done
02:09:104 (2,3) - ^ Done
...
---> 05:39:854 (6,7) - this one is a good double for example (similar sound so it's understandable why you use a double at this particular point) Thanks

07:16:454 (1,2,1,2,1,2,1,2) - loved type of pattern at for these sounds but I missed it at 07:18:854 (1,2,1,2,3,4,5,1,2) - Done


Overall a pretty well-made Map! Good luck with it in the future!
o/
Thanks for Modding :D
SilverCatalyst
woah holy !!!
is this going for loved???
_MasterTSP
This may seem crazy, but it is not a joke. We're aiming for Ranked.

"Oh but there's 2xx things to fix ay"

See, if there are things to fix, and this is the limitation, then we will fix and continue, there's no need to haste just for a scoreboard.

Yes, yes, you can rank something after loving. But bah, it's just a scoreboard goddammit
KyotoYushiro
Vamo mano, mete rankeed logo e.e, GG
Lorkee
Hi!
  1. 00:00:418 (1,2) - Blanket not perfect.
  2. 00:00:418 (1,3) - ^
  3. 00:15:187 (4) - This needs more emphasis.
  4. 00:14:264 (3,1) - Why overlap randomly when you have a lot of free space?
  5. 00:15:648 (1,2,1,2) - These should be symmetrical, because they are the same.
  6. 00:17:033 (2,2) - Again random overlap.
  7. 00:30:418 (1,2,3,4) - and 00:31:341 (1,2,3,4) - are more intense parts than for an example 00:29:494 (1,2,3,4) - so I think you should do something about it.
  8. 00:33:341 (2,4) - I think this should be in the middle of 00:32:264 (1,2) - these sliders.
  9. 00:34:110 (1,2,3,4,1,2,3,4) - I'm not saying that I don't like the shape, and it fits the non-geometrical mapping style, but then you should do something cool with these, since it's a slow part.
  10. 01:19:606 (1,4) - You can overlap these.
  11. 01:27:706 (4) - This slider should be different from 01:26:806 (1,2,3) -
  12. 01:27:406 (3,4,3,4) - I'm not a big fan of these overlaps but ok. :v
  13. 01:53:656 (1,2) - and 01:52:606 (2,3,4,5,1) - overlap is just not good.
  14. 01:53:206 (1,3) - Too close?
  15. 02:05:056 - No sound.
  16. 02:10:756 (5,1) - Close. :I
  17. 02:14:806 (1,1,1,1) - In that case use structure. Copy the first two then place it over the second circle etc.
  18. 02:35:206 (2,3,4,5) - Listen to the music, its not the same as 02:34:906 (1) - so you should do something else.
  19. 02:39:106 (2,3,4) - ^
  20. 04:31:455 (7,1) - Overlap?
  21. 05:06:331 (14,3) - ^
  22. 06:52:456 (1,2,3) - Fix the overlaps. It's good tho.
  23. The last timing point and the last two inherited timing points are not needed imo.

Gud map. Good luck! 8-)
Topic Starter
yShadowXOP_

Lorkee wrote:

Hi!
  1. 00:00:418 (1,2) - Blanket not perfect.
  2. 00:00:418 (1,3) - ^
  3. 00:15:187 (4) - This needs more emphasis.
  4. 00:14:264 (3,1) - Why overlap randomly when you have a lot of free space?
  5. 00:15:648 (1,2,1,2) - These should be symmetrical, because they are the same.
  6. 00:17:033 (2,2) - Again random overlap.
  7. 00:30:418 (1,2,3,4) - and 00:31:341 (1,2,3,4) - are more intense parts than for an example 00:29:494 (1,2,3,4) - so I think you should do something about it.
  8. 00:33:341 (2,4) - I think this should be in the middle of 00:32:264 (1,2) - these sliders.
  9. 00:34:110 (1,2,3,4,1,2,3,4) - I'm not saying that I don't like the shape, and it fits the non-geometrical mapping style, but then you should do something cool with these, since it's a slow part.
  10. 01:19:606 (1,4) - You can overlap these.
  11. 01:27:706 (4) - This slider should be different from 01:26:806 (1,2,3) -
  12. 01:27:406 (3,4,3,4) - I'm not a big fan of these overlaps but ok. :v
  13. 01:53:656 (1,2) - and 01:52:606 (2,3,4,5,1) - overlap is just not good.
  14. 01:53:206 (1,3) - Too close?
  15. 02:05:056 - No sound.
  16. 02:10:756 (5,1) - Close. :I
  17. 02:14:806 (1,1,1,1) - In that case use structure. Copy the first two then place it over the second circle etc.
  18. 02:35:206 (2,3,4,5) - Listen to the music, its not the same as 02:34:906 (1) - so you should do something else.
  19. 02:39:106 (2,3,4) - ^
  20. 04:31:455 (7,1) - Overlap?
  21. 05:06:331 (14,3) - ^
  22. 06:52:456 (1,2,3) - Fix the overlaps. It's good tho.
  23. The last timing point and the last two inherited timing points are not needed imo.


All Done Thanks for Modding :)

Gud map. Good luck! 8-)
FlobuFlobs
  1. That 100% volume on some parts are hurting my ears, consider to decrease the volume, Especially when it goes down from 100 to 40 again, it might confuse player think they missed 01:19:606 - for example, 05:00:077 - scared the crap out of me
  2. Some parts do Flow very poorly like here, you do kinda use a circular flow for this but break it by placing the next object too low 00:18:418 (1) -
    but then you are using linear flow for the exact same rhythm 00:21:648 (2,1,2,3,4) -
  3. Then some spacing are just out of place and dont fit any logical spacing at all or any patterns like 00:23:033 (1,2,1) - which makes no sense at all
  4. 01:20:806 (1,2,3,4,5) - Here is again the same problem with the flow, Now you are using back and forth movement combined with 01:22:006 (1,2,3,4) -
    circular flow/linear flow?
  5. 01:36:256 (7) - heres another example of nonesense in spacing, why is the spacing here so big? there is no special loud sound on this point in the music but
    you still jump why more than before
  6. also you randomly place triples, 01:35:806 - here you used one at the guitar and on 01:33:406 - but then again 01:34:006 - here and 01:36:406 - and so on you dont?

  7. Now you 01:41:206 (1) - even use back and forth with stacking pattern? on the same part on the song like the previous 3 different flow pattern in around 40 seconds

  8. 01:46:606 (3,1) - you previously used spacing or some sort of flow break before to emphasize certain sound but here you did nothing and ignored the loud intrument
    ^01:47:206 (2,3) - or the change in the music completly
  9. 06:33:256 - cant understand what you are following here? the vocals? its a calm part yea, it fits but then 06:35:656 - ?????????



    You should really rework you flow pattern and be more consistent, changing between 4 flow patterns in the same part of the song, in 30~40seconds plays horrible
    also get your spacing more clear, i wont list every single thing out where something flows bad or where spacing errors are, if you fix these little points, you are able
    to find the rest anyway by yourself


Flobs o/
Topic Starter
yShadowXOP_

FlobuFlobs wrote:

  1. That 100% volume on some parts are hurting my ears, consider to decrease the volume, Especially when it goes down from 100 to 40 again, it might confuse player think they missed 01:19:606 - for example, 05:00:077 - scared the crap out of me
  2. Some parts do Flow very poorly like here, you do kinda use a circular flow for this but break it by placing the next object too low 00:18:418 (1) -
    but then you are using linear flow for the exact same rhythm 00:21:648 (2,1,2,3,4) -
  3. Then some spacing are just out of place and dont fit any logical spacing at all or any patterns like 00:23:033 (1,2,1) - which makes no sense at all
  4. 01:20:806 (1,2,3,4,5) - Here is again the same problem with the flow, Now you are using back and forth movement combined with 01:22:006 (1,2,3,4) -
    circular flow/linear flow?
  5. 01:36:256 (7) - heres another example of nonesense in spacing, why is the spacing here so big? there is no special loud sound on this point in the music but
    you still jump why more than before
  6. also you randomly place triples, 01:35:806 - here you used one at the guitar and on 01:33:406 - but then again 01:34:006 - here and 01:36:406 - and so on you dont?

  7. Now you 01:41:206 (1) - even use back and forth with stacking pattern? on the same part on the song like the previous 3 different flow pattern in around 40 seconds

  8. 01:46:606 (3,1) - you previously used spacing or some sort of flow break before to emphasize certain sound but here you did nothing and ignored the loud intrument
    ^01:47:206 (2,3) - or the change in the music completly
  9. 06:33:256 - cant understand what you are following here? the vocals? its a calm part yea, it fits but then 06:35:656 - ?????????



    You should really rework you flow pattern and be more consistent, changing between 4 flow patterns in the same part of the song, in 30~40seconds plays horrible
    also get your spacing more clear, i wont list every single thing out where something flows bad or where spacing errors are, if you fix these little points, you are able
    to find the rest anyway by yourself


Flobs o/

All Ok! ;3

i'll try to organize all the patterns of possible., thanks for modding :)
FlobuFlobs
You can pm me later again After some more mods for a real mod
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