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Imperial Circus Dead Decadence - Chinurareta Shuren ni Fuker

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JapaneseGuy
Primeiro mod já feito pela minha pessoa:

01:12:404 (1) - poderia ser pra cima em vez de pra baixo
02:14:204 (5,6,7) - https://osu.ppy.sh/ss/8527802
02:14:504 (8,9) - https://puu.sh/wDoxb/dec8dfea3b.jpg achei um pouco desconfortável, então eu mudei pra esse aqui: https://puu.sh/wDozY/b092c37c4a.jpg pra ter um movimento mais comfortável mas não tão fácil também
Espero que goste das mudanças e também espero que rankeem esse mapa.
Boa sorte! :D
Nikakis
~Hello from #modreqs!

Infernal:

▲00:16:569 (1) - : Should be clickable because these are drum beats,so maybe put circles instead of a slider.
▲00:18:569 (2,3,4) - : Should be emphasized more since the drum is getting more loud and powerful.
▲00:22:262 (2,3,4) - : Same thing.
▲00:20:262 (3) - Yeah i think these should be clickable,same thing from above.
▲00:22:262 (2,3,4) - : Should be emphasized more,same thing from above.
▲01:20:804 (1) - : I think you should space it out a bit more cause of the strong vocal so you can emphasize it better.
▲01:29:654 (2,3) - : The held vocal starts on the red tick and not on the white tick so i think 1/1 slider would fit better since you mapped the same vocal like this 01:29:204 (1) -
▲01:31:604 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - : I would map this stream line a bit more spaced cause it is getting more intense with the vocal's
''soluçando'' :arrow: 01:31:604 (1) -
▲01:35:204 (1) - : This slider is too long for no reason since the vocal stops on the red tick,not on the white,so yeah i think 1/2 slider would fit better.
▲01:37:604 (1) - : Same thing :P
▲01:40:454 (3,4,5,6,7,1,2,3,4,5,6,7) - : I think this sounds better

▲01:44:954 - , 01:45:254 - : There are beats here,why did you ignore them?Should be clickable as circles too.
▲01:46:004 (1) - : The guitar's tone is held here so i would recommend to map a 1/1 slider instead.
▲02:01:454 : I think you want to create a type of a ''break'' here for the player but in my opinion the beat is too noticeable to be ignored.I would recommend to put a circle there,it's a strong beat.
▲02:19:604 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - : I have mentioned that before about this specific stream line,it would be a nice effect if you would space them out cause of the vocal's ''soluçando'' :arrow: 02:19:604 (1) - .This is just a suggestion of course,i don't wanna ruin your streams,they are perfectly fine
▲02:28:904 (4,1,2,3,1,2,3) - : I think this sounds better

▲02:32:954 - : You should not ignore those beats,they are too strong.Same with 02:33:254,it's a bit more quiet,but it's too noticable to be ignored.
▲02:34:004 (1) - : The guitar's tone is held here so i would recommend to map a 1/1 slider instead.
▲02:40:004 (1,2,3,4,5,1) - : 02:40:004 (1) - This is a held vocal and on the red tick of this slider 02:40:904 (4) - there is no drum beat.So basically,in my opinion those beats should be clickable and maybe do this,sounds better

▲02:41:204 (5) - : It's a nice break here but i think you should map a 1/1 slider here cause of the held vocal but it's still ok.
▲02:49:454 - : Damn dude,this is a pretty strong beat right there,why did you ignore it?I think that you want to create a type of a ''break'' for the player but this beat is too strong to be ignored.
▲03:34:229 - : You should put a note there to create a kind of a triple cause of the guitar's tone.
▲03:45:854 (2,3) - : The circle and the slider is mapped to what?They both don't follow any rhythm.You should map two circles like this with a break for the player.

▲03:47:504 (1) - : Should be emphasized more.Space it out.
▲03:51:104 (1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - : I don't understand the concept behind of this part.It should be mapped clearly like this part 03:55:904 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - .Would you focus in the Kiai part of an Imperial Circus Dead Decadence the repetitive dominant beats or the vocals?Obviously,this part is clearly all about the repetitive beats.For example,03:54:404 (1,2,1,2,1,2,1,2) - you should never ignore those repetitive strong drum beats and focus the vocals instead,it makes completely no sense.Ask yourself this question that i just did.
▲04:06:704 (1,2) - : Should be mapped as 1/2 slider in my opinion.
▲04:15:704 (1,2,3,4,5) - : Why these don't have equal spacing like 04:12:704 (1,2,3,4,5) - and you spaced them in for no reason?Just Ctrl+V them lul.
▲04:33:891 (2) - : Delete that,it has no rhythm behind of it.
▲04:34:079 (3,1,2,3,4,5,6) - : In my opinion you should map here a stream line and whenever the guitar's tone is getting louder and louder,the stream line would be spaced more and more.But if you wanna keep it like this,you should put one more reverse tick on this slider 04:34:079 (3) - ,lul.
05:20:354 (4,5,6,7) - : I think this sounds better for the vocal

▲05:47:654 (1,2) - : In my opinion these should be clickable as circles,cause they are drum beats.
▲06:08:954 (1) - : This could be emphasized better,maybe space it out.
▲06:11:654 (1) - : Same thing.
▲06:12:554 (1) - Same thing.
▲06:34:454 (2) - : I think two 1/1 sliders sound better for the vocal

▲06:35:654 (2,3) - : Nah,this slider is too long for no reason.You should map this 06:35:654 (2) - as 1/1 slider and make this 06:36:254 (3) - also as 1/1 slider and move it on the red tick 06:36:104 - .

▲06:53:054 (2) - : Could be emphasized better.
▲06:50:054 (2,3,4,5,6,1,2) - : Isn't this better

▲07:02:654 (3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - : I mentioned this part before,i hope you understood why in my opinion these repetitive drum beats should be deathstreams and not jumps.Go read it from above the reason im bored to type it again.
▲07:35:054 (3,4) - : Nerf the distance,there is no reason to emphasize those like that.Should have equal spacing with these 07:34:454 (1,2) - .
▲07:40:454 (1) - : This slider is too round and the player will probably slider break it.Maybe change the slider art to something more creative with some technical angles?

~That's what i found to point out,wish you good luck ranking it maybe!
Topic Starter
yShadowXOP_

Nikakis wrote:

~Hello from #modreqs!

Infernal:

▲00:16:569 (1) - : Should be clickable because these are drum beats,so maybe put circles instead of a slider.
▲00:18:569 (2,3,4) - : Should be emphasized more since the drum is getting more loud and powerful.
▲00:22:262 (2,3,4) - : Same thing.
▲00:20:262 (3) - Yeah i think these should be clickable,same thing from above.
▲00:22:262 (2,3,4) - : Should be emphasized more,same thing from above.
▲01:20:804 (1) - : I think you should space it out a bit more cause of the strong vocal so you can emphasize it better.
▲01:29:654 (2,3) - : The held vocal starts on the red tick and not on the white tick so i think 1/4 slider would fit better since you mapped the same vocal like this 01:29:204 (1) -
▲01:31:604 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - : I would map this stream line a bit more spaced cause it is getting more intense with the vocal's
''soluçando'' :arrow: 01:31:604 (1) -
▲01:35:204 (1) - : This slider is too long for no reason since the vocal stops on the red tick,not on the white,so yeah i think 1/2 slider would fit better.
▲01:37:604 (1) - : Same thing :P
▲01:40:454 (3,4,5,6,7,1,2,3,4,5,6,7) - : I think this sounds better

▲01:44:954 - , 01:45:254 - : There are beats here,why did you ignore them?Should be clickable as circles too.
▲01:46:004 (1) - : The guitar's tone is held here so i would recommend to map a 1/4 slider instead.
▲02:01:454 : I think you want to create a type of a ''break'' here for the player but in my opinion the beat is too noticeable to be ignored.I would recommend to put a circle there,it's a strong beat.
▲02:19:604 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - : I have mentioned that before about this specific stream line,it would be a nice effect if you would space them out cause of the vocal's ''soluçando'' :arrow: 02:19:604 (1) - .This is just a suggestion of course,i don't wanna ruin your streams,they are perfectly fine
▲02:28:904 (4,1,2,3,1,2,3) - : I think this sounds better

▲02:32:954 - : You should not ignore those beats,they are too strong.Same with 02:33:254,it's a bit more quiet,but it's too noticable to be ignored.
▲02:34:004 (1) - : The guitar's tone is held here so i would recommend to map a 1/4 slider instead.
▲02:40:004 (1,2,3,4,5,1) - : 02:40:004 (1) - This is a held vocal and on the red tick of this slider 02:40:904 (4) - there is no drum beat.So basically,in my opinion those beats should be clickable and maybe do this,sounds better

▲02:41:204 (5) - : It's a nice break here but i think you should map a 1/4 slider here cause of the held vocal but it's still ok.
▲02:49:454 - : Damn dude,this is a pretty strong beat right there,why did you ignore it?I think that you want to create a type of a ''break'' for the player but this beat is too strong to be ignored.
▲03:34:229 - : You should put a note there to create a kind of a triple cause of the guitar's tone.
▲03:45:854 (2,3) - : The circle and the slider is mapped to what?They both don't follow any rhythm.You should map two circles like this with a break for the player.

▲03:47:504 (1) - : Should be emphasized more.Space it out.
▲03:51:104 (1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - : I don't understand the concept behind of this part.It should be mapped clearly like this part 03:55:904 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - .Would you focus in the Kiai part of an Imperial Circus Dead Decadence the repetitive dominant beats or the vocals?Obviously,this part is clearly all about the repetitive beats.For example,03:54:404 (1,2,1,2,1,2,1,2) - you should never ignore those repetitive strong drum beats and focus the vocals instead,it makes completely no sense.Ask yourself this question that i just did.
▲04:06:704 (1,2) - : Should be mapped as 1/2 slider in my opinion.
▲04:15:704 (1,2,3,4,5) - : Why these don't have equal spacing like 04:12:704 (1,2,3,4,5) - and you spaced them in for no reason?Just Ctrl+V them lul.
▲04:33:891 (2) - : Delete that,it has no rhythm behind of it.
▲04:34:079 (3,1,2,3,4,5,6) - : In my opinion you should map here a stream line and whenever the guitar's tone is getting louder and louder,the stream line would be spaced more and more.But if you wanna keep it like this,you should put one more reverse tick on this slider 04:34:079 (3) - ,lul.
05:20:354 (4,5,6,7) - : I think this sounds better for the vocal

▲05:47:654 (1,2) - : In my opinion these should be clickable as circles,cause they are drum beats.
▲06:08:954 (1) - : This could be emphasized better,maybe space it out.
▲06:11:654 (1) - : Same thing.
▲06:12:554 (1) - Same thing.
▲06:34:454 (2) - : I think two 1/4 sliders sound better for the vocal

▲06:35:654 (2,3) - : Nah,this slider is too long for no reason.You should map this 06:35:654 (2) - as 1/4 slider and make this 06:36:254 (3) - also as 1/4 slider and move it on the red tick 06:36:104 - .

▲06:53:054 (2) - : Could be emphasized better.
▲06:50:054 (2,3,4,5,6,1,2) - : Isn't this better

▲07:02:654 (3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - : I mentioned this part before,i hope you understood why in my opinion these repetitive drum beats should be deathstreams and not jumps.Go read it from above the reason im bored to type it again.
▲07:35:054 (3,4) - : Nerf the distance,there is no reason to emphasize those like that.Should have equal spacing with these 07:34:454 (1,2) - .
▲07:40:454 (1) - : This slider is too round and the player will probably slider break it.Maybe change the slider art to something more creative with some technical angles?

~That's what i found to point out,wish you good luck ranking it maybe!
your mod is excellent helped me a lot ;)

Thanks for Modding :)
Fenza
From #Modreqs <3

mod
00:14:233 (2) - there is actually a note here but assume that it's a human error since it's such a minor error and use a 1/12 rhythm instead like so https://osu.ppy.sh/ss/8543833 also this way you don't get a 390 bpm 1/4 triple :p
00:14:723 (3,4,6) - hitsound these please?, they are quite loud compared to 00:15:031 (5) - and should therefore have hitsounds
00:15:646 (1) - this sliderhead too
00:16:108 (2) - ^
00:15:031 (5) - maybe stack with 00:16:108 (2) - for aesthetic purposes
00:16:569 (1,4) - hitsounds
00:17:031 (4) - i think you should emphasize this better considering its a stronger sound https://osu.ppy.sh/ss/8543849 something like this?
00:17:492 (1,2) - hitsounds
00:19:800 (2,1) - maybe stack these?
00:19:339 (1,2,1,2,3,4) - hitsounds again
00:20:724 (4) - same as above
00:21:646 (2) - this would look more neatly placed if you used a triangle like this https://osu.ppy.sh/ss/8543865 using 00:20:570 (3,4,1) -
00:30:723 (2) - this is overmapped, this is the actual rhythm https://osu.ppy.sh/ss/8543876
i think you get the idea with hitsounds, if you can't figure it out send me a pm
00:31:646 (2) - this is undermapped, this is the actual rhythm https://osu.ppy.sh/ss/8543891
00:38:723 (1,2) - there should be a triple here, to avoid cancer rhythms you can just simplify to http://osu.ppy.sh/ss/8543901
00:42:416 (1,2) - here too
00:44:569 (3,4) - ^
00:49:829 (2) - theres a guitar beat here
01:04:304 (5) - it should be changing speed on this note rather than on this note 01:04:379 (6) - because thats what you did 01:01:604 (1) - here and 01:00:404 (1) - gotta stay consistent with streams
also i think the entire stream can be improved using slider to stream, looks a bit messy https://osu.ppy.sh/ss/8543920 for example
01:08:804 (1,2,3,4,5) - why is this lower DS than 01:09:179 (6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ?
01:13:604 (1,2,3,4,5) - same
01:15:329 (8,9,10,11,12,13,14,15,16) - is it me or is spacing inconsistent between each note here?
01:16:604 (9,13) - speed changes and strong beats like these are usually new combo'd so it's more obvious and looks better
01:17:279 (1) - spinner from here to 01:19:304 (2) - here?
01:20:504 (4,5) - these should be 1/4 kicksliders because there are sounds on the blue ticks
01:31:304 (7,8,9,10,1) - these sounds are alot louder compared to 01:31:004 (3,4,5,6) - and should be emphasised accordingly
01:38:804 (1) - blanket?
01:40:679 (4) - missed note here
01:42:179 (5) - same
01:42:854 (7,5,1,7,5) - notes to new combo are these, not the ones you have currently, because there are no distinct changes in the drums on each new combo but rather there is are vocal beats instead, and streams can change direction and or new combo with each vocal beat
01:46:529 (3) - overmapped
01:46:829 (5) - same
01:47:279 (2) - there is no beat here
01:47:729 (3) - same
01:48:029 (3) - ^
01:48:329 (4) - ^
01:49:679 (6) - there is a beat here
01:50:129 (6) - overmapped
01:50:804 (1,2) - ^
01:51:704 (4) - this isnt emphasising the loud 1/2 beats as it should do
01:52:379 (2) - theres a note here
01:58:904 (4) - maybe stack with 01:57:404 (3) - ?
01:59:654 (2) - overmapped
02:04:904 (5) - this should be a slider
02:13:379 (6) - theres a note here
02:16:679 (4) - same
02:18:179 (4) - same
02:20:204 (9) - stream should be turning on this note, not this note 02:20:279 (10) -
02:34:529 (3) - overmapped
02:34:829 (1) - ^
02:35:204 (3) - should emphasise the 1/2 beats, could be done with regular 1/4 kicksliders like so https://osu.ppy.sh/ss/8544020
02:36:104 (7) - ^
02:37:679 (6) - theres a note here
02:38:804 (1,2,3,4) - emphasising 1/2 beats like above
its really just the same mistakes appearing over and over again..
some general advice
1. Make sure you slow down the song sometimes so you don't miss any important beats
2. Slidertails are reserved for the more sublte beats, whereas circles and sliderheads are for the stronger beats 02:35:354 (4,5) - like the red and white tick here
3. Hitsounds
4. trying to come up with neat overlaps and geometrical shapes to give a sense of aesthetic structure in your map, like suggested here https://osu.ppy.sh/ss/8543865
5. You get much cleaner streams with slider to stream and really makes a huge difference.

really good considering you've only uploaded 8 maps!
Keep mapping <3
Hectic
Hello, m4m here

Infernal
  1. 00:43:800 (2,3,4,1,2,3,4) - i wouldn't make jumps for sounds that are barely hearable
  2. 02:14:804 (1,2,1,2,1,2) - i think its too much (space)
  3. 03:17:504 (1,2,3) - weird movement
  4. 03:40:904 (3,4) - align?
  5. 04:09:104 (1,2,3,4) - i can hear bass here, would be better to make clicks on bass notes (1/6)
  6. 04:52:829 (7,8,9) - not very accurate (even if angle intended)
  7. 05:22:454 (2,3) - all such patterns are weird, i think would be better if they were aligned
  8. 05:27:854 (5,6) - i would move them to the left
  9. 07:16:454 (1,2,3,4,1,2,3,4) - its so random
Good luck with map! Sorry for not long mod, map is pretty consistent. My map
Topic Starter
yShadowXOP_

h4d0uk3n1 wrote:

Hello, m4m here

Infernal
  1. 00:43:800 (2,3,4,1,2,3,4) - i wouldn't make jumps for sounds that are barely hearable Done
  2. 02:14:804 (1,2,1,2,1,2) - i think its too much (space) I'll see
  3. 03:17:504 (1,2,3) - weird movement Done
  4. 03:40:904 (3,4) - align? Done
  5. 04:09:104 (1,2,3,4) - i can hear bass here, would be better to make clicks on bass notes (1/6) look I don't know if it's 1/6 this or 1/4
  6. 04:52:829 (7,8,9) - not very accurate (even if angle intended) I'll see
  7. 05:22:454 (2,3) - all such patterns are weird, i think would be better if they were aligned Done
  8. 05:27:854 (5,6) - i would move them to the left Done
  9. 07:16:454 (1,2,3,4,1,2,3,4) - its so random I'll see
Good luck with map! Sorry for not long mod, map is pretty consistent. My map

Thanks for Modding :)
milenna
Oi xedou,

Seu mapa tá muito legal, to com inveja dele por que você sabe mapear stream e eu não.Já que eu não sou uma mapper experiente, não consegui enxergar os erros que esse mapa provavelmente tem. Tenho duas críticas aqui :

01:13:604 (5,6,7,8,9) - Acho que você poderia encurvar essa parte, ficaria mais bonito visualmente..
03:14:354 (2) - Não vi sentido nesse slider que você colocou aqui '-'

Isso com certeza não foi um modd decente,desculpa ;-;

precisanemdakudosu
Topic Starter
yShadowXOP_

soretun wrote:

Oi xedou,

Seu mapa tá muito legal, to com inveja dele por que você sabe mapear stream e eu não.Já que eu não sou uma mapper experiente, não consegui enxergar os erros que esse mapa provavelmente tem. Tenho duas críticas aqui :

01:13:604 (5,6,7,8,9) - Acho que você poderia encurvar essa parte, ficaria mais bonito visualmente.. Done
03:14:354 (2) - Não vi sentido nesse slider que você colocou aqui '-' Done

Isso com certeza não foi um modd decente,desculpa ;-; que nada, muito obrigado pelo mod :)

precisanemdakudosu eu do um kudosu e um beijo na sua boca >v<
xDololow
Hi, from #modreq

[General]
Combo 1 color too dark. Make it a bit brighter.
Check AImod


[Infernal]
00:44:108 (4,5,1) - 4 and 5 is a double. make is like this http://prntscr.com/fvcdg7 in 1/8
00:44:550 (3,4,5) - 3 and 4 same
00:53:504 (2,1) - make 1 closer to 2
00:54:404 (1) - why not in middle? :roll:
07:42:854 - forgot to map? xD

the short one
GL ;)
Topic Starter
yShadowXOP_

xDololow wrote:

Hi, from #modreq

[General]
Combo 1 color too dark. Make it a bit brighter.
Check AImod


[Infernal]
00:44:108 (4,5,1) - 4 and 5 is a double. make is like this http://prntscr.com/fvcdg7 in 1/8 Done
00:44:550 (3,4,5) - 3 and 4 same Done
00:53:504 (2,1) - make 1 closer to 2 Done
00:54:404 (1) - why not in middle? :roll: Done
07:42:854 - forgot to map? xD no, i had mapped that part, but some people wanted me to take it away

the short one
GL ;)
tatatat
Asked for a BN check, so I looked for unrankable stuff so a BN wouldn't have to.
drum-hitfinish.mp3 is a mp3. hitsounds should be a .wav unless you have a reason. Also its delay is too long. It has a delay of 5.1ms. This is unrankable.
normal-hitwhistle2.wav has a delay of 6.7ms. this is also unrankable.
soft-hitfinish.wav has a delay of either 0.36ms or 1.5ms depending on which audio track you are looking at. this is undesirable.
Topic Starter
yShadowXOP_

tatatat wrote:

Asked for a BN check, so I looked for unrankable stuff so a BN wouldn't have to.
drum-hitfinish.mp3 is a mp3. hitsounds should be a .wav unless you have a reason. Also its delay is too long. It has a delay of 5.1ms. This is unrankable.
normal-hitwhistle2.wav has a delay of 6.7ms. this is also unrankable.
soft-hitfinish.wav has a delay of either 0.36ms or 1.5ms depending on which audio track you are looking at. this is undesirable.

i'll try to sort it all out ;) , thanks
-Master-
tatatatatatatatatatatatatata nice catch.

Shedos, aqui os hitsounds:

Hitsound Fix

:oops:


=-- EN --=


The music MP3 being 320KB/s is kinda bad, with no noticeable difference, 192KB/s would cut away more than 7MB from your map, but there's something...

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.


=-- BR --=

MP3 em 320KB/s é meio ruim porque sem perda notável de qualidade de áudio, 192KB/s cortaria mais de 7MB do tamanho do seu mapa (Aí os bn não enchia o saco -'), mas tem uma coisa...

Mexer com bitrate de MP3 mexe com o offset da música por coisas no encoding, e como o mapa tem mais de 20 timing points, seria um PESADELO fazer isso, depois posso trabalhar mais no MP3, mas são quase 6 da manhã porque fiquei horas mexendo com os arquivos de áudio, testando encoders diferentes... etc... Tô até com um pouco de dor de cabeça por isso ;-;
Mas é pra ajudar você, então tá ok :D


=----------=




~ E eu repito, se isso cair no loved, você vai ouvir de mim.
Topic Starter
yShadowXOP_

_MasterTSP wrote:

tatatatatatatatatatatatatata nice catch.

Shedos, aqui os hitsounds:

Hitsound Fix

:oops:


=-- EN --=


The music MP3 being 320KB/s is kinda bad, with no noticeable difference, 192KB/s would cut away more than 7MB from your map, but there's something...

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.


=-- BR --=

MP3 em 320KB/s é meio ruim porque sem perda notável de qualidade de áudio, 192KB/s cortaria mais de 7MB do tamanho do seu mapa (Aí os bn não enchia o saco -'), mas tem uma coisa...

Mexer com bitrate de MP3 mexe com o offset da música por coisas no encoding, e como o mapa tem mais de 20 timing points, seria um PESADELO fazer isso, depois posso trabalhar mais no MP3, mas são quase 6 da manhã porque fiquei horas mexendo com os arquivos de áudio, testando encoders diferentes... etc... Tô até com um pouco de dor de cabeça por isso ;-;
Mas é pra ajudar você, então tá ok :D Obrigado :)


=----------=




~ E eu repito, se isso cair no loved, você vai ouvir de mim. Não vou deixar loved :3
Ataraxia
Olaa, vejo que voce estas a tentar rankear um mapa muito dificil, eu vim aqui para dar "algum" tipo de apoio e tentar ajudar voce a chegar no seu objetivo. so, vamos por partes !

1. Vi seu mapa inteiro no edtior, eu particulamente, sem querer ser nazi nem nada da vida, achei ele muito bom e até me arrisco a dizer que voce consegue rankear, claro que ainda vai vir meu mod logo logo, se voce trabalhar duro igual voce vem fazendo até agora, acredito que voce consiga rankear num futuro (que infelizmente) distante.

resumidamente, existe 2 tipos de BN (seu amigo muito compreensivel que vai decidir qualifica ou nao) 1 para bolha e outro para Flame

voce precisa de 2 bn entao, um para dar Bolha, e outro para dar Flame.

no nosso servidor, tem o #qualifield-moddingq , fique online por 1 ou 2 dias que vc toma um @here dele notificando quando tem Queue desses BN aberto !

bom, te expliquei o processo, agora vamos para o mapa
________________

Infernal

primeiramente o seu mp3 deve estar em 192kbps, o seu amigo masterTSP ja fez isso entao n vou fazer

00:00:416 (1,2,3) - o primeiro passo para um mapa ranked, ao meu ver, e tentar deixar ele o menos "random" possivel. eu recomendo, que voce delete esses 3 sliders e faça uma "patten simetrica" com eles, tipo Assim

isso vai acontecer algumas vezes seguintes, use sua criatividade, faça algo nesse estilo, que fica mto daora até mesmo de jogar

00:26:262 (4,1) - evite overlaps assim ! deixa o mapa sujo e pode até mesmo confundir

00:15:646 (1,2,1,2,3,4) - outra coisa importante, é "consistencia", essa parte voce fez de um jeito, na musica, é diferente aqui 00:23:031 (1,2,1,2) - ? so, ou voce faz um repeat com stream de 4, ou deixe 2 repeat, do jeito atual, isso deixa o mapa muito random, e isso nao é legal :o

00:30:416 (1,2,3) - aqui, como tem um vocal atras, e mudou tudo, nao tem "problema" em deixar assim, mas seria legal se voce, por exemplo, fizesse os repeat com repeat la no começo, e aqui, voce fizesse um repeat com stream de 4 em seguida, da um Flow bacana no mapa e fica ate uma delicia de joga

00:41:492 (1) - pegue esse slider e stacke no 00:40:569 (1) - :3

00:42:416 (1,1) - evite fazer esse tipo de coisa, voce tem muito espaço, nao fique colocando no mesmo lugar , faça assim: mova ele para deixar assim

desenvolvimento da stream ficou boa, parabens :3

01:34:904 (5) - desvie do overlap

01:41:504 (2,3) - deixe stackado , nao deixa espaçado assim, podem confundir com um double

01:41:504 (2,3) - como os dois sao simetricos, selecione os 2 e levante , para desviar o overlap do 01:41:504 (2,3) - com 02:08:654 (6,7,1) -

02:50:504 (4) - delete esse e transforme em 2 circles 1/2 basico http://puu.sh/wN45f/168f690a41.jpg

02:56:804 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2) - isso inteiro esta muito aleatorio, eu entendi o que voce queria fazer, mas acho que voce "se perdeu".

vou da uma mao pra voce, eu mesmo Refiz essa partezinha ai, e upei para te "mostrar" mais ou menos uma boa representacao dessa parte com patten simetricas

here: https://puu.sh/wN4Xw/1a6db0363a.osz


03:34:229 (5,1) - faça um stack

04:08:354 (3) - desvie do overlap

04:31:453 (7,1) - faça um stack

04:36:329 (6) - deixe assim

05:23:654 (3) - transforme em um jump, basico, tipo Assim

05:37:154 (3,4,5) - siga a linha dos slider, deixe essa patten tipo estrela aparecer ! http://puu.sh/wN5m7/2ac0f9daca.jpg

05:48:554 (1,2,3,4) - deixe a stream continua, nao coloque um triple em cima de uma death stream proxima, ou vc deixa mais longe, ou vc deixa como stream de 4 para dar continuacao para a 05:48:854 (1) -

06:07:754 (1,2,3,4,5,1,2,3) - aqui ja nao ficou tao aleatorio :3

Acabamos aqui

_________________

Bom, a maioria das coisas q eu apontei vai te ajuda bastante, acredito eu, sao coisas em gerais q eu ACHO que nao pode. em relação a ranking, eu diria que seu mapa esta , em torno de 30% unrankeable, nao q isso signifique algo, pode ser só minha opiniao, mas se vc nao para com os mod, fica MTO MTO tempo moddando e recebendo mod (famoso m4m) voce vai conseguir rankear sim, vai demorar muito, mas nada que esforço nao traga Frutos.

Qualquer coisa venha fala comigo, te deixei adicionado entao sinta-se a vontade para me encher o saco <3

Good luck with map !
Topic Starter
yShadowXOP_

Ataraxia wrote:

Olaa, vejo que voce estas a tentar rankear um mapa muito dificil, eu vim aqui para dar "algum" tipo de apoio e tentar ajudar voce a chegar no seu objetivo. so, vamos por partes !

1. Vi seu mapa inteiro no edtior, eu particulamente, sem querer ser nazi nem nada da vida, achei ele muito bom e até me arrisco a dizer que voce consegue rankear, claro que ainda vai vir meu mod logo logo, se voce trabalhar duro igual voce vem fazendo até agora, acredito que voce consiga rankear num futuro (que infelizmente) distante.

resumidamente, existe 2 tipos de BN (seu amigo muito compreensivel que vai decidir qualifica ou nao) 1 para bolha e outro para Flame

voce precisa de 2 bn entao, um para dar Bolha, e outro para dar Flame.

no nosso servidor, tem o #qualifield-moddingq , fique online por 1 ou 2 dias que vc toma um @here dele notificando quando tem Queue desses BN aberto !

bom, te expliquei o processo, agora vamos para o mapa
________________

Infernal

primeiramente o seu mp3 deve estar em 192kbps, o seu amigo masterTSP ja fez isso entao n vou fazer

00:00:416 (1,2,3) - o primeiro passo para um mapa ranked, ao meu ver, e tentar deixar ele o menos "random" possivel. eu recomendo, que voce delete esses 3 sliders e faça uma "patten simetrica" com eles, tipo Assim

isso vai acontecer algumas vezes seguintes, use sua criatividade, faça algo nesse estilo, que fica mto daora até mesmo de jogar

00:26:262 (4,1) - evite overlaps assim ! deixa o mapa sujo e pode até mesmo confundir

00:15:646 (1,2,1,2,3,4) - outra coisa importante, é "consistencia", essa parte voce fez de um jeito, na musica, é diferente aqui 00:23:031 (1,2,1,2) - ? so, ou voce faz um repeat com stream de 4, ou deixe 2 repeat, do jeito atual, isso deixa o mapa muito random, e isso nao é legal :o

00:30:416 (1,2,3) - aqui, como tem um vocal atras, e mudou tudo, nao tem "problema" em deixar assim, mas seria legal se voce, por exemplo, fizesse os repeat com repeat la no começo, e aqui, voce fizesse um repeat com stream de 4 em seguida, da um Flow bacana no mapa e fica ate uma delicia de joga

00:41:492 (1) - pegue esse slider e stacke no 00:40:569 (1) - :3

00:42:416 (1,1) - evite fazer esse tipo de coisa, voce tem muito espaço, nao fique colocando no mesmo lugar , faça assim: mova ele para deixar assim

desenvolvimento da stream ficou boa, parabens :3

01:34:904 (5) - desvie do overlap

01:41:504 (2,3) - deixe stackado , nao deixa espaçado assim, podem confundir com um double

01:41:504 (2,3) - como os dois sao simetricos, selecione os 2 e levante , para desviar o overlap do 01:41:504 (2,3) - com 02:08:654 (6,7,1) -

02:50:504 (4) - delete esse e transforme em 2 circles 1/2 basico http://puu.sh/wN45f/168f690a41.jpg

02:56:804 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2) - isso inteiro esta muito aleatorio, eu entendi o que voce queria fazer, mas acho que voce "se perdeu".

vou da uma mao pra voce, eu mesmo Refiz essa partezinha ai, e upei para te "mostrar" mais ou menos uma boa representacao dessa parte com patten simetricas

here: https://puu.sh/wN4Xw/1a6db0363a.osz


03:34:229 (5,1) - faça um stack

04:08:354 (3) - desvie do overlap

04:31:453 (7,1) - faça um stack

04:36:329 (6) - deixe assim

05:23:654 (3) - transforme em um jump, basico, tipo Assim

05:37:154 (3,4,5) - siga a linha dos slider, deixe essa patten tipo estrela aparecer ! http://puu.sh/wN5m7/2ac0f9daca.jpg

05:48:554 (1,2,3,4) - deixe a stream continua, nao coloque um triple em cima de uma death stream proxima, ou vc deixa mais longe, ou vc deixa como stream de 4 para dar continuacao para a 05:48:854 (1) -

06:07:754 (1,2,3,4,5,1,2,3) - aqui ja nao ficou tao aleatorio :3

Acabamos aqui

_________________

Bom, a maioria das coisas q eu apontei vai te ajuda bastante, acredito eu, sao coisas em gerais q eu ACHO que nao pode. em relação a ranking, eu diria que seu mapa esta , em torno de 30% unrankeable, nao q isso signifique algo, pode ser só minha opiniao, mas se vc nao para com os mod, fica MTO MTO tempo moddando e recebendo mod (famoso m4m) voce vai conseguir rankear sim, vai demorar muito, mas nada que esforço nao traga Frutos.

Qualquer coisa venha fala comigo, te deixei adicionado entao sinta-se a vontade para me encher o saco <3

Good luck with map !


Mod 100% otimo me ajudo muito não posso reclamar de nada :) e obrigado pelo mod <3
gary00737
short mod

04:53:804 (2,3,4) -

06:40:154 (1) - http://i.imgur.com/ix74DZc.png i think it will be better (?

07:40:454 (1) - i think end on rad tick ?


um~!! go for love ,!!!! so i shoot some KD :D
Topic Starter
yShadowXOP_

gary00737 wrote:

short mod

04:53:804 (2,3,4) -

06:40:154 (1) - http://i.imgur.com/ix74DZc.png i think it will be better (?

07:40:454 (1) - i think end on rad tick ?


um~!! go for love ,!!!! so i shoot some KD :D

i do not know if I will try to love, i prefer more challenge as rank XD
-Master-

gary00737 wrote:

short mod

04:53:804 (2,3,4) -

06:40:154 (1) - http://i.imgur.com/ix74DZc.png i think it will be better (?

07:40:454 (1) - i think end on rad tick ?


um~!! go for love ,!!!! so i shoot some KD :D

GRRR NO LOVE
NOIN
There are a few issues with the timing, mainly with time signatures so I'm going to point them out

01:20:804 - Remove the red timing line here
01:54:404 - Add a red timing line with 3/4 time signature here
02:08:804 - Add a red timing line with 4/4 time signature here
02:42:404 - Add a red timing line with 3/4 time signature here
03:51:104 - Remove the red timing line here
04:36:704 - Remove the red timing line here, the song is still 160 BPM
05:53:354 - Add a red timing line with 3/4 time signature here
06:21:254 - Add a red timing line with 4/4 time signature here
07:02:054 - Remove the red timing line here

Good luck
tzechi
longest map i will mod, ever

M4M!

Infernal
SPOILER
01:14:654 (15,16,1,2,3,4,5,6,7) - make this stream go in a circle, it's going in an egg (for aesthetic purposes)
01:45:104 (2,3,4,5) - make 345 line up with the slider's arc
01:46:004 (1,2,3) - distance between 1 and 2 further pls
02:34:004 (1,2,3) - ^
03:13:904 (1,2) - ^
03:19:904 (1) - perhaps making this 3 sliders instead of 1 repeat is better, it fits anyway
03:22:304 (1,2) - distance spacing
03:26:504 (3,4,5,6) - try changing 6's location?
03:28:304 (1,2,3) - hitting 2 is far above the difficulty for this map (and this map is already hard as hell)
03:58:229 (16,1,2,3,4,5,6,7,8,9,10) - stream shape fix pls
04:37:735 (2,3,4) - this is way too unexpected of a speed jump
04:52:529 (3,4,5,6,7,8,9,10,11,12) - stream shape
04:56:579 (12,13,14,15,16,1) - this is more of a V shape than a U
07:36:554 (5) - this is off the direction of the stream

yeah, that's basically it. might wanna go and check your stream bodies btw
AMX
Hi! M4M from my modding queue

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

Infernal



00:24:453 (2,1,1) - space this equally

00:33:683 (4,2,1) - If you're gonna overlap these objects, overlap them equally.

00:38:760 (1) - From around this time you can hear the bpm/offset is abit off here, especially if u put on 25% playback rate. I'd fix that.

01:17:334 (1) - Lower volume on spinnerend.

01:24:754 (3,5) - Blanket

02:06:104 (4,1) - Blanket

02:14:804 (1,1,1,1) - Make this equal spacing

02:46:904 (4,1) - Blanket

03:06:104 (2,4) - Blanket

03:31:304 (4,5,6,7) - Isn't equally spaced

04:36:704 (1) - Starting from this part i'd make the SV much higher, this is a really intense part in the song and the low SV kinda contradicts that.

04:46:454 (1,2,3,4,1,2,3,4) - Reaching climax, should use higher spacing

05:05:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why use a stream here? Throughout the map you've used this pattern every time 05:11:354 (1,2,3,4,5,6,7,8,9,10) -

05:41:954 (9,10,11,12,13,14,15,16) - Do something here, this part is really intense, either make the stream change direction or space it out or something.

07:16:454 (1,2,3,4,1,2,3,4) - Random fullscreen jumps here

End words



Excellent song and map! GL!
Hectic

_MasterTSP wrote:

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.
I'm pretty sure this issue can be solved using editor's functions in 2 clicks. how: 1), 2)
Topic Starter
yShadowXOP_

Pencil-kun wrote:

longest map i will mod, ever

M4M!

Infernal
SPOILER
01:14:654 (15,16,1,2,3,4,5,6,7) - make this stream go in a circle, it's going in an egg (for aesthetic purposes)
01:45:104 (2,3,4,5) - make 345 line up with the slider's arc
01:46:004 (1,2,3) - distance between 1 and 2 further pls
02:34:004 (1,2,3) - ^
03:13:904 (1,2) - ^
03:19:904 (1) - perhaps making this 3 sliders instead of 1 repeat is better, it fits anyway
03:22:304 (1,2) - distance spacing
03:26:504 (3,4,5,6) - try changing 6's location?
03:28:304 (1,2,3) - hitting 2 is far above the difficulty for this map (and this map is already hard as hell)
03:58:229 (16,1,2,3,4,5,6,7,8,9,10) - stream shape fix pls
04:37:735 (2,3,4) - this is way too unexpected of a speed jump
04:52:529 (3,4,5,6,7,8,9,10,11,12) - stream shape
04:56:579 (12,13,14,15,16,1) - this is more of a V shape than a U
07:36:554 (5) - this is off the direction of the stream

yeah, that's basically it. might wanna go and check your stream bodies btw

All Done
Topic Starter
yShadowXOP_

AMX wrote:

Hi! M4M from my modding queue

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

Infernal



00:24:453 (2,1,1) - space this equally

00:33:683 (4,2,1) - If you're gonna overlap these objects, overlap them equally.

00:38:760 (1) - From around this time you can hear the bpm/offset is abit off here, especially if u put on 25% playback rate. I'd fix that.

01:17:334 (1) - Lower volume on spinnerend.

01:24:754 (3,5) - Blanket

02:06:104 (4,1) - Blanket

02:14:804 (1,1,1,1) - Make this equal spacing

02:46:904 (4,1) - Blanket

03:06:104 (2,4) - Blanket

03:31:304 (4,5,6,7) - Isn't equally spaced

04:36:704 (1) - Starting from this part i'd make the SV much higher, this is a really intense part in the song and the low SV kinda contradicts that.

04:46:454 (1,2,3,4,1,2,3,4) - Reaching climax, should use higher spacing

05:05:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why use a stream here? Throughout the map you've used this pattern every time 05:11:354 (1,2,3,4,5,6,7,8,9,10) -

05:41:954 (9,10,11,12,13,14,15,16) - Do something here, this part is really intense, either make the stream change direction or space it out or something.

07:16:454 (1,2,3,4,1,2,3,4) - Random fullscreen jumps here

End words



Excellent song and map! GL!
All done thanks for modding ;)
-Master-

h4d0uk3n1 wrote:

_MasterTSP wrote:

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.
I'm pretty sure this issue can be solved using editor's functions in 2 clicks. how: 1), 2)
~When you feel dumb as hell~

Thanks for the advice Why didn't I ever think of selecting multiple timing points?..
-Master-
BG Is out of aspect, here's a hotfix.

1600x600 > 1366x768

JPEG 'cause PNG was 2.5MB lol
Seto Kousuke
irc mod
2017-07-27 16:01 Seto Kousuke: coé
2017-07-27 16:01 Seto Kousuke: tá ocupado?
2017-07-27 16:04 yShadowXOP_: n
2017-07-27 16:11 Seto Kousuke: baleza
2017-07-27 16:11 Seto Kousuke: bora bater um papo sobre teu mapa op lá
2017-07-27 16:11 yShadowXOP_: q op
2017-07-27 16:11 yShadowXOP_: ta ez
2017-07-27 16:11 Seto Kousuke: não falei op de dificuldade
2017-07-27 16:11 Seto Kousuke: aeeajipea
2017-07-27 16:12 Seto Kousuke: antes de eu começar a falar qualquer coisa
2017-07-27 16:12 Seto Kousuke: o quão disposto tu está
2017-07-27 16:12 Seto Kousuke: em passar o mapa inteiro corrigindo erro?
2017-07-27 16:12 Seto Kousuke: odosadkosdksopdsd
2017-07-27 16:12 yShadowXOP_: 0,1%
2017-07-27 16:12 yShadowXOP_: serve?
2017-07-27 16:13 Seto Kousuke: sei lá se serve
2017-07-27 16:13 Seto Kousuke: ai é contigo
2017-07-27 16:13 Seto Kousuke: é que assim, bora lá
2017-07-27 16:13 Seto Kousuke: o mapa tá bom pra caralho
2017-07-27 16:13 Seto Kousuke: eu to realmente impressionado, a estrutura tá legalzinha
2017-07-27 16:13 Seto Kousuke: as streams estão bonitas
2017-07-27 16:13 Seto Kousuke: etc etc
2017-07-27 16:13 Seto Kousuke: show de bola, parabéns
2017-07-27 16:13 Seto Kousuke: mas infelizmente tu não vais conseguir ranquear isso por conta de muuuuuita inconsistência de DS
2017-07-27 16:14 Seto Kousuke: e problematização em ênfase
2017-07-27 16:14 yShadowXOP_: novidade?
2017-07-27 16:14 Seto Kousuke: se tu tá 0,1% disposto em ajeitar tudo, é mais jogo tu botar isso em loved
2017-07-27 16:14 Seto Kousuke: ele tá incrivelmente bom pra um mapa loved
2017-07-27 16:14 yShadowXOP_: n
2017-07-27 16:14 Seto Kousuke: não precisa responder com sarcasmo, eu to querendo ajudar :(
2017-07-27 16:14 yShadowXOP_: vlw
2017-07-27 16:14 Seto Kousuke: eu vou explicar onde e por que
2017-07-27 16:15 Seto Kousuke: dá pra conversar direito?z.z
2017-07-27 16:15 yShadowXOP_: sim claro vo para de brinca ._
2017-07-27 16:15 Seto Kousuke: obg~
2017-07-27 16:15 Seto Kousuke: vou mostrar como ele tá unrankable atm
2017-07-27 16:15 Seto Kousuke: cliquei aleatoriamente
2017-07-27 16:15 Seto Kousuke: em um ponto qualquer do mapa
2017-07-27 16:15 Seto Kousuke: 03:13:304 (3,4,5,6,7) -
2017-07-27 16:15 Seto Kousuke: aqui são patterns utilizando ritmo 1/2
2017-07-27 16:15 Seto Kousuke: correto?
2017-07-27 16:16 yShadowXOP_: s
2017-07-27 16:16 Seto Kousuke: a música está agressiva, o DS está de acordo, os ângulos estão muito bons
2017-07-27 16:16 Seto Kousuke: parabéns
2017-07-27 16:16 Seto Kousuke: 1 nota depois disso acontece
2017-07-27 16:16 Seto Kousuke: 03:13:904 (1,2) -
2017-07-27 16:16 Seto Kousuke: olha a diferença BRUTAL de DS
2017-07-27 16:16 Seto Kousuke: e flow
2017-07-27 16:16 Seto Kousuke: sendo que tu ainda fez isso após um reverse arrow
2017-07-27 16:16 Seto Kousuke: que fragiliza ênfase
2017-07-27 16:16 Seto Kousuke: então geralmente tu precisaria de um DS maior
2017-07-27 16:16 Seto Kousuke: mas tu diminuiu mais de 10x o DS anterior
2017-07-27 16:16 Seto Kousuke: sem motivo aparente na música, é o mesmo ritmo e mesmo som
2017-07-27 16:17 Seto Kousuke: o nome disso é inconsistência brutal de DS
2017-07-27 16:17 Seto Kousuke: é a mesma idéia, mesmo som, mesmo ritmo, mas estão com DS absurdamente diferentes sem razão
2017-07-27 16:17 Seto Kousuke: cliquei aleatoriamente de novo no mapa
2017-07-27 16:17 Seto Kousuke: vejamos
2017-07-27 16:17 yShadowXOP_: hm intendi
2017-07-27 16:17 Seto Kousuke: 05:34:154 (1,2,3,4) -
2017-07-27 16:17 Seto Kousuke: show de bola, angulso bons, DS de acordo
2017-07-27 16:17 Seto Kousuke: aqui no caso, a música está num momento ''comum''
2017-07-27 16:17 Seto Kousuke: agressivo, porém comum, tudo ok aqui
2017-07-27 16:17 Seto Kousuke: mas pouco tempo depois
2017-07-27 16:17 Seto Kousuke: 05:35:804 (1,2,3,4) -
2017-07-27 16:18 Seto Kousuke: justamente numa pattern de impacto olha a diferença nos DS
2017-07-27 16:18 Seto Kousuke: ''hurr, não me convenceu''
2017-07-27 16:18 Seto Kousuke: ok, fui em outro momento
2017-07-27 16:18 Seto Kousuke: lááá atras da musica
2017-07-27 16:18 Seto Kousuke: na mesma sessão musical
2017-07-27 16:18 Seto Kousuke: 02:27:104 (2,3,4,5,6) -
2017-07-27 16:18 Seto Kousuke: olha a diferença brutal de DS
2017-07-27 16:18 Seto Kousuke: é o mesmo momento da música, só que um é aos 2:27 e o outro é aos 5:35
2017-07-27 16:18 Seto Kousuke: mas é exatamente a mesma coisa, porém brutalmente inconsistentes
2017-07-27 16:19 Seto Kousuke: é por isso que o teu mapa , infelizmente não vai ser ranqueável, quando os BNs forem ver, eles vão apontar isso e muito mais
2017-07-27 16:19 Seto Kousuke: ele tem uma inconsistência enorme
2017-07-27 16:19 Seto Kousuke: e isso porque eu fui clicando aleatoriamente no mapa, não fui em nada específico analisando a sério entende?
2017-07-27 16:19 Seto Kousuke: tu precisas criar um padrão de DS baseado em intensidades e sessões
2017-07-27 16:19 Seto Kousuke: e seguir ele
2017-07-27 16:20 yShadowXOP_: ok ;3
2017-07-27 16:20 Seto Kousuke: sinto que ainda tem um leve deboche e descontentamento comigo hmm
2017-07-27 16:20 Seto Kousuke: por acidente acabei sendo grosso?:c
2017-07-27 16:20 Seto Kousuke: ou algo do tipo
2017-07-27 16:21 yShadowXOP_: nah pode judia msm
2017-07-27 16:21 yShadowXOP_: assim eu aprendo
2017-07-27 16:21 Seto Kousuke: tendi

a little irc mod explaining the reasons why I think this map needs a huge fix on it's structure before being able to rank....too many inconsistencies on DS by a huge quantity....few examples are 03:13:004 (2,3,4) - having this kind of DS and 2 notes later having a brutal change like 03:13:904 (1,2) - both DS and rythm...and other many stuff around the map.

It's not a bad map, it truly isn't, some flows are amazing, slider shapes are awesome...lots of angles are good....but the Inconsistency of the structure is noticeable during entire map at many points >3<

best of luck on your decisions <3 :)
-Master-

Seto Kousuke wrote:

irc mod
2017-07-27 16:01 Seto Kousuke: coé
2017-07-27 16:01 Seto Kousuke: tá ocupado?
2017-07-27 16:04 yShadowXOP_: n
2017-07-27 16:11 Seto Kousuke: baleza
2017-07-27 16:11 Seto Kousuke: bora bater um papo sobre teu mapa op lá
2017-07-27 16:11 yShadowXOP_: q op
2017-07-27 16:11 yShadowXOP_: ta ez
2017-07-27 16:11 Seto Kousuke: não falei op de dificuldade
2017-07-27 16:11 Seto Kousuke: aeeajipea
2017-07-27 16:12 Seto Kousuke: antes de eu começar a falar qualquer coisa
2017-07-27 16:12 Seto Kousuke: o quão disposto tu está
2017-07-27 16:12 Seto Kousuke: em passar o mapa inteiro corrigindo erro?
2017-07-27 16:12 Seto Kousuke: odosadkosdksopdsd
2017-07-27 16:12 yShadowXOP_: 0,1%
2017-07-27 16:12 yShadowXOP_: serve?
2017-07-27 16:13 Seto Kousuke: sei lá se serve
2017-07-27 16:13 Seto Kousuke: ai é contigo
2017-07-27 16:13 Seto Kousuke: é que assim, bora lá
2017-07-27 16:13 Seto Kousuke: o mapa tá bom pra caralho
2017-07-27 16:13 Seto Kousuke: eu to realmente impressionado, a estrutura tá legalzinha
2017-07-27 16:13 Seto Kousuke: as streams estão bonitas
2017-07-27 16:13 Seto Kousuke: etc etc
2017-07-27 16:13 Seto Kousuke: show de bola, parabéns
2017-07-27 16:13 Seto Kousuke: mas infelizmente tu não vais conseguir ranquear isso por conta de muuuuuita inconsistência de DS
2017-07-27 16:14 Seto Kousuke: e problematização em ênfase
2017-07-27 16:14 yShadowXOP_: novidade?
2017-07-27 16:14 Seto Kousuke: se tu tá 0,1% disposto em ajeitar tudo, é mais jogo tu botar isso em loved
2017-07-27 16:14 Seto Kousuke: ele tá incrivelmente bom pra um mapa loved
2017-07-27 16:14 yShadowXOP_: n
2017-07-27 16:14 Seto Kousuke: não precisa responder com sarcasmo, eu to querendo ajudar :(
2017-07-27 16:14 yShadowXOP_: vlw
2017-07-27 16:14 Seto Kousuke: eu vou explicar onde e por que
2017-07-27 16:15 Seto Kousuke: dá pra conversar direito?z.z
2017-07-27 16:15 yShadowXOP_: sim claro vo para de brinca ._
2017-07-27 16:15 Seto Kousuke: obg~
2017-07-27 16:15 Seto Kousuke: vou mostrar como ele tá unrankable atm
2017-07-27 16:15 Seto Kousuke: cliquei aleatoriamente
2017-07-27 16:15 Seto Kousuke: em um ponto qualquer do mapa
2017-07-27 16:15 Seto Kousuke: 03:13:304 (3,4,5,6,7) -
2017-07-27 16:15 Seto Kousuke: aqui são patterns utilizando ritmo 1/2
2017-07-27 16:15 Seto Kousuke: correto?
2017-07-27 16:16 yShadowXOP_: s
2017-07-27 16:16 Seto Kousuke: a música está agressiva, o DS está de acordo, os ângulos estão muito bons
2017-07-27 16:16 Seto Kousuke: parabéns
2017-07-27 16:16 Seto Kousuke: 1 nota depois disso acontece
2017-07-27 16:16 Seto Kousuke: 03:13:904 (1,2) -
2017-07-27 16:16 Seto Kousuke: olha a diferença BRUTAL de DS
2017-07-27 16:16 Seto Kousuke: e flow
2017-07-27 16:16 Seto Kousuke: sendo que tu ainda fez isso após um reverse arrow
2017-07-27 16:16 Seto Kousuke: que fragiliza ênfase
2017-07-27 16:16 Seto Kousuke: então geralmente tu precisaria de um DS maior
2017-07-27 16:16 Seto Kousuke: mas tu diminuiu mais de 10x o DS anterior
2017-07-27 16:16 Seto Kousuke: sem motivo aparente na música, é o mesmo ritmo e mesmo som
2017-07-27 16:17 Seto Kousuke: o nome disso é inconsistência brutal de DS
2017-07-27 16:17 Seto Kousuke: é a mesma idéia, mesmo som, mesmo ritmo, mas estão com DS absurdamente diferentes sem razão
2017-07-27 16:17 Seto Kousuke: cliquei aleatoriamente de novo no mapa
2017-07-27 16:17 Seto Kousuke: vejamos
2017-07-27 16:17 yShadowXOP_: hm intendi
2017-07-27 16:17 Seto Kousuke: 05:34:154 (1,2,3,4) -
2017-07-27 16:17 Seto Kousuke: show de bola, angulso bons, DS de acordo
2017-07-27 16:17 Seto Kousuke: aqui no caso, a música está num momento ''comum''
2017-07-27 16:17 Seto Kousuke: agressivo, porém comum, tudo ok aqui
2017-07-27 16:17 Seto Kousuke: mas pouco tempo depois
2017-07-27 16:17 Seto Kousuke: 05:35:804 (1,2,3,4) -
2017-07-27 16:18 Seto Kousuke: justamente numa pattern de impacto olha a diferença nos DS
2017-07-27 16:18 Seto Kousuke: ''hurr, não me convenceu''
2017-07-27 16:18 Seto Kousuke: ok, fui em outro momento
2017-07-27 16:18 Seto Kousuke: lááá atras da musica
2017-07-27 16:18 Seto Kousuke: na mesma sessão musical
2017-07-27 16:18 Seto Kousuke: 02:27:104 (2,3,4,5,6) -
2017-07-27 16:18 Seto Kousuke: olha a diferença brutal de DS
2017-07-27 16:18 Seto Kousuke: é o mesmo momento da música, só que um é aos 2:27 e o outro é aos 5:35
2017-07-27 16:18 Seto Kousuke: mas é exatamente a mesma coisa, porém brutalmente inconsistentes
2017-07-27 16:19 Seto Kousuke: é por isso que o teu mapa , infelizmente não vai ser ranqueável, quando os BNs forem ver, eles vão apontar isso e muito mais
2017-07-27 16:19 Seto Kousuke: ele tem uma inconsistência enorme
2017-07-27 16:19 Seto Kousuke: e isso porque eu fui clicando aleatoriamente no mapa, não fui em nada específico analisando a sério entende?
2017-07-27 16:19 Seto Kousuke: tu precisas criar um padrão de DS baseado em intensidades e sessões
2017-07-27 16:19 Seto Kousuke: e seguir ele
2017-07-27 16:20 yShadowXOP_: ok ;3
2017-07-27 16:20 Seto Kousuke: sinto que ainda tem um leve deboche e descontentamento comigo hmm
2017-07-27 16:20 Seto Kousuke: por acidente acabei sendo grosso?:c
2017-07-27 16:20 Seto Kousuke: ou algo do tipo
2017-07-27 16:21 yShadowXOP_: nah pode judia msm
2017-07-27 16:21 yShadowXOP_: assim eu aprendo
2017-07-27 16:21 Seto Kousuke: tendi

a little irc mod explaining the reasons why I think this map needs a huge fix on it's structure before being able to rank....too many inconsistencies on DS by a huge quantity....few examples are 03:13:004 (2,3,4) - having this kind of DS and 2 notes later having a brutal change like 03:13:904 (1,2) - both DS and rythm...and other many stuff around the map.

It's not a bad map, it truly isn't, some flows are amazing, slider shapes are awesome...lots of angles are good....but the Inconsistency of the structure is noticeable during entire map at many points >3<

best of luck on your decisions <3 :)
Sem querer ser chato, mas assim, loved no jogo é nada mais que um unrank com scoreboard (isso inclui estatística bla bla), são as mesmas características, porém, pelos seus argumentos "Não dá pra dar rank pois: está com Distance muito bruto e inconsistente", isso pra mim foi um jeito meio estranho de quebrar auto-estima, mas enfim, isso não vem ao caso, se você disse que está inconsistente... olha, eu conheço o Shadow, ele já remapeou essa coisa inteira e se tem como arrumar, nós iremos até o final e isso vai ser rankeado.

Não quero uma discussão, só estou botando um comentário e afirmando que com esforço, qualquer coisa vai longe.

Seto wrote:

se tu tá 0,1% disposto em ajeitar tudo, é mais jogo tu botar isso em loved
Isso não vai ser loved. :3
Seto Kousuke

_MasterTSP wrote:

Sem querer ser chato, mas assim, loved no jogo é nada mais que um unrank com scoreboard (isso inclui estatística bla bla), são as mesmas características, porém, pelos seus argumentos "Não dá pra dar rank pois: está com Distance muito bruto e inconsistente", isso pra mim foi um jeito meio estranho de quebrar auto-estima, mas enfim, isso não vem ao caso, se você disse que está inconsistente... olha, eu conheço o Shadow, ele já remapeou essa coisa inteira e se tem como arrumar, nós iremos até o final e isso vai ser rankeado.

Não quero uma discussão, só estou botando um comentário e afirmando que com esforço, qualquer coisa vai longe.

Isso não vai ser loved. :3
Não foi um jeito estranho de quebrar auto-estima, foi um fato sobre o mapa. Tanto que eu deixei bem claro pra ele durante a conversa que tudo o que eu queria era ajudar e eu poderia ficar ali horas e horas explicando como deixar o mapa melhor. Tanto que foi por isso que perguntei na boa o quanto ele estaria disposto em resolver os erros e ele me respondeu com sarcasmo e um jeito seco. Mesmo assim continuei sendo sincero e educado, porém como ele mesmo disse sobre ''estar 0,1% disposto a ajeitar'', mais vale a pena deixar em loved então. Não entenda errado, não estou atacando ninguém pessoalmente e nem querendo machucar a auto-estima de ninguém, tudo o que eu quero é melhorar a qualidade do material, não precisa meter a honra de vocês no meio.

btw, sobre ''com esforço, qualquer coisa vai longe.'' Eu concordo plenamente e o que eu mais quero é que os BRs consigam ranquear tudo o que eles quiserem, por isso eu sempre me disponho a ajudar ao máximo desde que tenha interesse do outro lado~ ;)
Aro
Hey! Mod about some things I recognized! Sorry, my English isn't too good, so excuse language mistakes. If you could mod my map (Aro's Extra): t/621085 I would be really happy c:

Infernal
General:

Spacing Emphasis:
00:14:723 (1,2,3,4) -
00:34:108 (1,2,3,4,1,2,3,4) -
01:22:304 (2,3,4) -
01:24:404 (1,2,3,4) -
...
Advice: Try to space circles with a stronger sound (drum/snare/clap etc., loud guitar/synth) more than weak sounds (hat etc., quiet synth/guitar)!

Stream Flow/Shape Emphasis:
For example, the first death stream section of the song.
Every 16 circles you got a new combo to show that the guitar sound changes. But there are far more notable sounds of the guitar or the vocals who can be visualized throughout a different stream shape or changing the flow of the stream or other objects. Only using new combo isn't enough sometimes. you kind of got the idea about emphasising strong sounds by changing streamflow here in this section of the map: 04:39:610 (4,1) - / 04:40:360 (4,1) - / 04:41:110 (4,1) -

Some other modification:
00:00:416 (1,2,3) - silence the end of those sliders, maybe? the ending always representing a sound that's not giving (i know you don't hurt any guideline or something like this, but it just sounds better in my opinion)
00:04:108 (1,2,3) - ^
00:07:800 (1,2,3) - ^
00:11:492 (1,2,3) - ^

00:18:704 (3) - these kick sliders played really awkwardly through the whole section
00:22:396 (3) - ^
...


00:37:223 (3) - offbeat, isn't it?
00:40:916 (3) - ^

00:53:504 (2) - this one was really confusing because the previous pattering assumed that this slider also has only 2 reverse arrows
(I got a 3 digit player to play your map and he always slider broke at this one (me too btw))

00:59:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This part really screws with the song because you don't want your 7 minute map to climax after the first minute. Having death streams like here is way too early in the map. I know that this part is used to be harder cause of it's intensity in the song but that is a way too harsh in my opinion.

03:21:104 (1,2,3,4,1,2,3) - for the first combo you aim very fast and for the second combo you have to hardly interrupt your flowing movement. It's not bad emphasized cause of the vocals, but it's really harsh to play. maybe decrease the spacing a little bit less would help

03:26:954 (6,1) - this one flowed really awkwardly because the slider doesn't follow the back and forth flow of the circles. most players will end up slider breaking because they instinctively try to aim at the end of the slider at the start of their snapping movement.

03:52:304 (1,2,3,4,5,6,7,8,9,10) - snap to an object and stream in the contrary direction is never a good choice (flows really harsh)

02:07:604 (1,2) - double doesn't represent same sound
02:09:104 (2,3) - ^
...
---> 05:39:854 (6,7) - this one is a good double for example (similar sound so it's understandable why you use a double at this particular point)

07:16:454 (1,2,1,2,1,2,1,2) - loved type of pattern at for these sounds but I missed it at 07:18:854 (1,2,1,2,3,4,5,1,2) -

Overall a pretty well-made Map! Good luck with it in the future!
o/
Topic Starter
yShadowXOP_

Aro wrote:

Hey! Mod about some things I recognized! Sorry, my English isn't too good, so excuse language mistakes. If you could mod my map (Aro's Extra): t/621085 I would be really happy c:

Infernal
General:

Spacing Emphasis:
00:14:723 (1,2,3,4) -
00:34:108 (1,2,3,4,1,2,3,4) -
01:22:304 (2,3,4) -
01:24:404 (1,2,3,4) -
...
Advice: Try to space circles with a stronger sound (drum/snare/clap etc., loud guitar/synth) more than weak sounds (hat etc., quiet synth/guitar)!

Stream Flow/Shape Emphasis:
For example, the first death stream section of the song.
Every 16 circles you got a new combo to show that the guitar sound changes. But there are far more notable sounds of the guitar or the vocals who can be visualized throughout a different stream shape or changing the flow of the stream or other objects. Only using new combo isn't enough sometimes. you kind of got the idea about emphasising strong sounds by changing streamflow here in this section of the map: 04:39:610 (4,1) - / 04:40:360 (4,1) - / 04:41:110 (4,1) -

Some other modification:
00:00:416 (1,2,3) - silence the end of those sliders, maybe? the ending always representing a sound that's not giving (i know you don't hurt any guideline or something like this, but it just sounds better in my opinion)
00:04:108 (1,2,3) - ^
00:07:800 (1,2,3) - ^
00:11:492 (1,2,3) - ^

00:18:704 (3) - these kick sliders played really awkwardly through the whole section
00:22:396 (3) - ^
...


00:37:223 (3) - offbeat, isn't it?
00:40:916 (3) - ^

00:53:504 (2) - this one was really confusing because the previous pattering assumed that this slider also has only 2 reverse arrows
(I got a 3 digit player to play your map and he always slider broke at this one (me too btw)) Done

00:59:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This part really screws with the song because you don't want your 7 minute map to climax after the first minute. Having death streams like here is way too early in the map. I know that this part is used to be harder cause of it's intensity in the song but that is a way too harsh in my opinion. i already started this way because the music is already getting intense in this part

03:21:104 (1,2,3,4,1,2,3) - for the first combo you aim very fast and for the second combo you have to hardly interrupt your flowing movement. It's not bad emphasized cause of the vocals, but it's really harsh to play. maybe decrease the spacing a little bit less would help Done

03:26:954 (6,1) - this one flowed really awkwardly because the slider doesn't follow the back and forth flow of the circles. most players will end up slider breaking because they instinctively try to aim at the end of the slider at the start of their snapping movement. Done

03:52:304 (1,2,3,4,5,6,7,8,9,10) - snap to an object and stream in the contrary direction is never a good choice (flows really harsh)

02:07:604 (1,2) - double doesn't represent same sound Done
02:09:104 (2,3) - ^ Done
...
---> 05:39:854 (6,7) - this one is a good double for example (similar sound so it's understandable why you use a double at this particular point) Thanks

07:16:454 (1,2,1,2,1,2,1,2) - loved type of pattern at for these sounds but I missed it at 07:18:854 (1,2,1,2,3,4,5,1,2) - Done

Overall a pretty well-made Map! Good luck with it in the future!
o/
Thanks for Modding :D
SilverCatalyst
woah holy !!!
is this going for loved???
-Master-
This may seem crazy, but it is not a joke. We're aiming for Ranked.

"Oh but there's 2xx things to fix ay"

See, if there are things to fix, and this is the limitation, then we will fix and continue, there's no need to haste just for a scoreboard.

Yes, yes, you can rank something after loving. But bah, it's just a scoreboard goddammit
Kyoshiro
Vamo mano, mete rankeed logo e.e, GG
Lorkee
Hi!
M4M
  1. 00:00:418 (1,2) - Blanket not perfect.
  2. 00:00:418 (1,3) - ^
  3. 00:15:187 (4) - This needs more emphasis.
  4. 00:14:264 (3,1) - Why overlap randomly when you have a lot of free space?
  5. 00:15:648 (1,2,1,2) - These should be symmetrical, because they are the same.
  6. 00:17:033 (2,2) - Again random overlap.
  7. 00:30:418 (1,2,3,4) - and 00:31:341 (1,2,3,4) - are more intense parts than for an example 00:29:494 (1,2,3,4) - so I think you should do something about it.
  8. 00:33:341 (2,4) - I think this should be in the middle of 00:32:264 (1,2) - these sliders.
  9. 00:34:110 (1,2,3,4,1,2,3,4) - I'm not saying that I don't like the shape, and it fits the non-geometrical mapping style, but then you should do something cool with these, since it's a slow part.
  10. 01:19:606 (1,4) - You can overlap these.
  11. 01:27:706 (4) - This slider should be different from 01:26:806 (1,2,3) -
  12. 01:27:406 (3,4,3,4) - I'm not a big fan of these overlaps but ok. :v
  13. 01:53:656 (1,2) - and 01:52:606 (2,3,4,5,1) - overlap is just not good.
  14. 01:53:206 (1,3) - Too close?
  15. 02:05:056 - No sound.
  16. 02:10:756 (5,1) - Close. :I
  17. 02:14:806 (1,1,1,1) - In that case use structure. Copy the first two then place it over the second circle etc.
  18. 02:35:206 (2,3,4,5) - Listen to the music, its not the same as 02:34:906 (1) - so you should do something else.
  19. 02:39:106 (2,3,4) - ^
  20. 04:31:455 (7,1) - Overlap?
  21. 05:06:331 (14,3) - ^
  22. 06:52:456 (1,2,3) - Fix the overlaps. It's good tho.
  23. The last timing point and the last two inherited timing points are not needed imo.
Gud map. Good luck! 8-)
Topic Starter
yShadowXOP_

Lorkee wrote:

Hi!
M4M
  1. 00:00:418 (1,2) - Blanket not perfect.
  2. 00:00:418 (1,3) - ^
  3. 00:15:187 (4) - This needs more emphasis.
  4. 00:14:264 (3,1) - Why overlap randomly when you have a lot of free space?
  5. 00:15:648 (1,2,1,2) - These should be symmetrical, because they are the same.
  6. 00:17:033 (2,2) - Again random overlap.
  7. 00:30:418 (1,2,3,4) - and 00:31:341 (1,2,3,4) - are more intense parts than for an example 00:29:494 (1,2,3,4) - so I think you should do something about it.
  8. 00:33:341 (2,4) - I think this should be in the middle of 00:32:264 (1,2) - these sliders.
  9. 00:34:110 (1,2,3,4,1,2,3,4) - I'm not saying that I don't like the shape, and it fits the non-geometrical mapping style, but then you should do something cool with these, since it's a slow part.
  10. 01:19:606 (1,4) - You can overlap these.
  11. 01:27:706 (4) - This slider should be different from 01:26:806 (1,2,3) -
  12. 01:27:406 (3,4,3,4) - I'm not a big fan of these overlaps but ok. :v
  13. 01:53:656 (1,2) - and 01:52:606 (2,3,4,5,1) - overlap is just not good.
  14. 01:53:206 (1,3) - Too close?
  15. 02:05:056 - No sound.
  16. 02:10:756 (5,1) - Close. :I
  17. 02:14:806 (1,1,1,1) - In that case use structure. Copy the first two then place it over the second circle etc.
  18. 02:35:206 (2,3,4,5) - Listen to the music, its not the same as 02:34:906 (1) - so you should do something else.
  19. 02:39:106 (2,3,4) - ^
  20. 04:31:455 (7,1) - Overlap?
  21. 05:06:331 (14,3) - ^
  22. 06:52:456 (1,2,3) - Fix the overlaps. It's good tho.
  23. The last timing point and the last two inherited timing points are not needed imo.
All Done Thanks for Modding :)
Gud map. Good luck! 8-)
FlobuFlobs
  1. That 100% volume on some parts are hurting my ears, consider to decrease the volume, Especially when it goes down from 100 to 40 again, it might confuse player think they missed 01:19:606 - for example, 05:00:077 - scared the crap out of me
  2. Some parts do Flow very poorly like here, you do kinda use a circular flow for this but break it by placing the next object too low 00:18:418 (1) -
    but then you are using linear flow for the exact same rhythm 00:21:648 (2,1,2,3,4) -
  3. Then some spacing are just out of place and dont fit any logical spacing at all or any patterns like 00:23:033 (1,2,1) - which makes no sense at all
  4. 01:20:806 (1,2,3,4,5) - Here is again the same problem with the flow, Now you are using back and forth movement combined with 01:22:006 (1,2,3,4) -
    circular flow/linear flow?
  5. 01:36:256 (7) - heres another example of nonesense in spacing, why is the spacing here so big? there is no special loud sound on this point in the music but
    you still jump why more than before
  6. also you randomly place triples, 01:35:806 - here you used one at the guitar and on 01:33:406 - but then again 01:34:006 - here and 01:36:406 - and so on you dont?

  7. Now you 01:41:206 (1) - even use back and forth with stacking pattern? on the same part on the song like the previous 3 different flow pattern in around 40 seconds

  8. 01:46:606 (3,1) - you previously used spacing or some sort of flow break before to emphasize certain sound but here you did nothing and ignored the loud intrument
    ^01:47:206 (2,3) - or the change in the music completly
  9. 06:33:256 - cant understand what you are following here? the vocals? its a calm part yea, it fits but then 06:35:656 - ?????????



    You should really rework you flow pattern and be more consistent, changing between 4 flow patterns in the same part of the song, in 30~40seconds plays horrible
    also get your spacing more clear, i wont list every single thing out where something flows bad or where spacing errors are, if you fix these little points, you are able
    to find the rest anyway by yourself
Flobs o/
Topic Starter
yShadowXOP_

FlobuFlobs wrote:

  1. That 100% volume on some parts are hurting my ears, consider to decrease the volume, Especially when it goes down from 100 to 40 again, it might confuse player think they missed 01:19:606 - for example, 05:00:077 - scared the crap out of me
  2. Some parts do Flow very poorly like here, you do kinda use a circular flow for this but break it by placing the next object too low 00:18:418 (1) -
    but then you are using linear flow for the exact same rhythm 00:21:648 (2,1,2,3,4) -
  3. Then some spacing are just out of place and dont fit any logical spacing at all or any patterns like 00:23:033 (1,2,1) - which makes no sense at all
  4. 01:20:806 (1,2,3,4,5) - Here is again the same problem with the flow, Now you are using back and forth movement combined with 01:22:006 (1,2,3,4) -
    circular flow/linear flow?
  5. 01:36:256 (7) - heres another example of nonesense in spacing, why is the spacing here so big? there is no special loud sound on this point in the music but
    you still jump why more than before
  6. also you randomly place triples, 01:35:806 - here you used one at the guitar and on 01:33:406 - but then again 01:34:006 - here and 01:36:406 - and so on you dont?

  7. Now you 01:41:206 (1) - even use back and forth with stacking pattern? on the same part on the song like the previous 3 different flow pattern in around 40 seconds

  8. 01:46:606 (3,1) - you previously used spacing or some sort of flow break before to emphasize certain sound but here you did nothing and ignored the loud intrument
    ^01:47:206 (2,3) - or the change in the music completly
  9. 06:33:256 - cant understand what you are following here? the vocals? its a calm part yea, it fits but then 06:35:656 - ?????????



    You should really rework you flow pattern and be more consistent, changing between 4 flow patterns in the same part of the song, in 30~40seconds plays horrible
    also get your spacing more clear, i wont list every single thing out where something flows bad or where spacing errors are, if you fix these little points, you are able
    to find the rest anyway by yourself
Flobs o/

All Ok! ;3

i'll try to organize all the patterns of possible., thanks for modding :)
FlobuFlobs
You can pm me later again After some more mods for a real mod
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