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Imperial Circus Dead Decadence - Chinurareta Shuren ni Fuker

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-NeBu-
Infernal:

00:04:108 (1) - use normal slider, this one with redtick sucks :p
00:22:262 (2,4) - ctrl+g it and then ctrl+g 00:22:416 (3,4) -
00:44:723 (4) - NC
00:55:604 (1,1) - what about slider maybe?
01:26:804 (1,2,3) - use one slider pattern in moments like this, should looks better (with white or red tick, doesnt matter)
01:29:504 (3,4,5) - ^ (here because of kinda triangular placement) this 4 should have shape too like 01:34:304 (3,4,5) -
02:47:204 (1,2) - blanket?
02:48:704 (6,7,8,9,10) - I think it should be star? or at least supposed to be? :p
03:24:704 (2) - ugly
03:25:904 (3) - ^
03:27:104 (2) - ^
03:42:704 (5) - ^
03:43:904 (1) - ^
03:45:104 (5) - ^
06:20:354 (3) - ^
06:39:554 (7,1) - blanket

Just work on how sliders should look to be more beauty, some placement/blankets and it will be good. I gotta admit, damn good hitsounds, gl!
Flare-kun
from #modreq cus i lov icdd

00:58:004 (1,2,3,4,5,6,7,8,9,10,11,12) - why is there a stream here when there's nothing playing in the music?

03:42:254 (2) - there isn't anything on this 2, either

03:43:454 (6) - ^

03:44:654 (2) - ^

03:47:054 (2) - ^

03:49:679 (2) - ^

maybe my audio is off?

In general, you really should go through the whole song multiple times with hitsounds at 0% and song at 100% to make sure you're mapping everything according to the music. These were just a handful of cases from tiny sections of the song. Otherwise, the map itself is well made and well put together. I wanna see this ranked my dude, work hard and gl!
Net0
[General]
  1. O áudio tá com bitrate errado. Tem que ser no máximo 192 Kpbs.
  2. Desativa o countdown
[Infernal]
  1. 00:15:646 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) – Todos esses sliders precisam seguir uma lógica ou padrão pro formato deles. Com certeza é importante fazer variedade no formato deles, mas a questão é que vc tem que seguir uma predefinição e uma pattern pra eles. Se você notar a estrutura musical dessa intro, o pattern se repete a cada três sliders 00:15:646 (1,2,1,2,1,2,1,2,3,4) - . Como no total são 24 sliders isso quer dizer que vc precisa criar 8 patterns de sliders diferentes e repeti-los.
  2. Tem um som de 1/6 aqui 00:18:723 (3,4) – que vc deu undermap. Eu acho que em ambos os casos funciona bem o mapa. Vai daquilo que vc preferir, mas que tem um som ignorado ali tem.
  3. Tá tendo muita variação no spacing desse pattern do 1/3 00:14:723 (6,7,8,9) - . Em alguns momentos tá bem pequeno em outros tá bem maior. Acho que a melhor escolha é ficar consistente. Olha como esse aqui está bem próximo 00:33:185 (1,2,3,4) - se comparado com esse 00:25:800 (1,2,3,4) - . Ou então essa comparação 00:25:800 (1,2,3,4,1,2,3,4) - . Tenho duas sugestões; você pode ir aumentando gradualmente a distância dos circles 1/3 ou você pode dividir a intro em duas partes 00:15:185 - ~ 00:31:339 – e 00:31:339 - ~ 00:44:723 – e escolher um espaçamento pra cada uma delas.
  4. Se você comparar o spacing dessa stream 00:58:004 (1,2,3,4,5,6,7,8,9,10,11,12,13) – com a stream do kiai que vem logo depois vc vai perceber que vc está perdendo o poder de dar ênfase para o kiai porque está mapeando grande parte das streams com o mesmo spacing. Isso é bom para consistência mas ao mesmo tempo é ruim para dar ênfase nessas partes mais fortes da música 00:59:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - .
    Aqui vai do bom senso e de que tipo de estrutura vc quer seguir. Se você quiser um mapa bem consistente que o tempo todo desafia o jogador, vc provavelmente vai querer manter as streams com spacing constante na maior parte do tempo. Se você quiser algo que esteja mais atrelado a música então teria que rever o spacing de algumas streams.
  5. Tenta deixar os sliders com uma certa identidade visual 01:26:804 (1,2,3,1,2,3) - . Se você analisar ambos os sliders aqui estão mapeando a mesma coisa mas você escolheu usar no primeiro combo um 01:27:104 (2) – com um red point que não usou depois.
  6. A maior parte dos pontos que eu falei acima se aplicam ao mapa como um todo. Você tem que se focar em criar uma estrutura para os patterns não ficarem aleatórios caso você realmente esteja almejando um mapping voltado para o ranking.
Winfall
This map has a lot to work on but the main things I see wrong is your rhythm choice and structure, you have the basics of mapping down.
The streams in this map also need a lot of work to smooth them out so they are easier to play.
00:53:504 (2) - This is to long of a repeat you should just start another on the white tick.
00:53:954 (1,2) - This is a triple.
00:54:629 (2,3,4,5,6,7,8,9,10,11,12,13,14) - Why map this as a stream and not the other parts after it when there's no change in music?
00:58:004 (1,2,3,4,5,6,7,8,9,10,11,12) - Why make this a stream after you didn't map the guitar before it?
01:01:079 (10,11,12,13,14,15,16,1,2) - This is an unpleasent curve for a stream, you could make that better.
01:04:004 (1,2,3,4,5) - No change in intensity so there shouldn't be lower distance snapping.
01:08:804 (1,2,3,4,5) - Same thing here.
01:10:454 (7,8,9,10,11) - This is awkward and makes it les playable, round out the curve more.
01:14:879 (2,3,4,5,6) - Same thing here.
01:16:004 (1) - The change where you put higher spacing is here and not here 01:16:604 (9) -
01:31:004 (1,2) - You go from high spaced jumps to sliders repeat sliders that have no change in distance snapping compared to the streams after it.
01:32:429 (12,13,14,15,16) - Awkward shaping, round out more.
01:40:304 (2,3) - Why make these two circles here when there isn't anything to signal them being there?
01:35:954 (6,7,8,1) - This flow is weird.
01:40:004 (1,2,3,4,5,1,2,3) - So does this.
01:42:404 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - This stream needs to be shaped smoother.
02:07:904 (2,3,4,5,6,7) - Nothing to warrant smaller spacing here.
02:18:404 (1) - Stream starts here.
04:15:891 (1) - Starts on the white tick before this.
04:18:891 (1) - And here.
04:21:891 (1) - And here.
04:24:329 (3) - Should be a triple.
04:26:579 (5,6,7) - Why is there a jump here?

I really think this could get ranked in the future when you're more experienced with mapping, Good luck! : )
sdafsf
m4m
00:18:069 - you missed some sounds here
00:21:762 - ^
00:25:454 - ^
00:29:146 - ^ i wont copy the rest it goes on the whole section
00:53:504 (2) - really weird how this slider is longer than the others
00:54:629 (2,3,4,5,6,7,8,9,10,11,12,13,14,1) - this is overmapped there is no 1/4 sound here
00:58:004 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
01:16:004 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this stream sounds different than the previous. use different hitsounds or patterns to show that.
01:17:204 - i dont see a reason to add this timing section
01:20:354 - missed some drums here
01:32:204 (9,10,11,12,13,14,15,16) - this shape doesnt look nice
01:43:154 (11,12,13,14,15,16) - ^
01:45:104 - missed some sounds again
01:46:454 - another empty sound
01:47:204 (1,2,3,4,5,6,7,8,9,10) - this rhythm doesnt follow the music
01:52:154 - missed sounds
02:32:354 (11) - this beat is emphesized without support from the music
02:33:104 - missed soudsn again
02:34:829 (3,4,5,6,1,2,3) - again weird rythym choice
02:38:879 (2,3,4,5,6,7,1) - there is no sound on these blue ticks
03:12:704 - the hitsounds in this section are way too monotone
03:48:854 (2) - this red tick is very weak compared to this white tick 03:48:704 - . the pattern doesnt support that.
04:03:404 (6,7,8) - weird spacing
04:15:329 - there is no sound here
04:15:891 (1,2,3,4,5) - these feel really weird because they start on red ticks
04:18:329 - again no sound
04:34:735 (2) - dont start these on blue ticks. it doesnt play well and it doesnt fit either
04:12:704 - this entire 160 bpm section doesnt follow the music very well. consider remapping it
05:45:554 (2,3,4,5,6,1,2,3,4,5,6) - same bad rhythm choice as previously
07:40:454 (7) - could be a sldier for the fading out guitar

overall you should listen more closely to the music. you use triples very randomly. also try to use blankets and such it would make the map look nicer. gl with the map!
aru-
So heres my Mod to
Song: Chinura reta Shuren ni Fuke
Artist: Imperial Circus Dead Decadence
Mapper: yShadowXOP_
Modder: Shifu Touka

-------------------------------------------------------------------------------------------------------------------------------------------------

Try to do everything the AiMod tells you (ctrl + shift + a in the editor)

-------------------------------------------------------------------------------------------------------------------------------------------------

00:18:416 (1,2,3,4) - Try this
00:22:108 (1,2,3,4) - same as above
00:23:954 (1,2) - try this
00:25:800 (1,2,3,4) - try this
00:27:646 (1,2) - tripple again
00:29:492 (1,2,3,4) - same as above
00:31:339 (1,2) - i would somehow change it (1/12 drums in background)
00:35:031 (1,2) - make it a tripple
00:36:877 (1,2,3,4) - try this
00:38:723 (1,2) - same as above 1/12 drums in bg
00:42:416 (1,2) - same as above
00:44:262 (1,2,3,4) - try this
01:27:404 (3,4) - why the drastic change in distance snap?
01:50:954 (3,4,5) - just a general advice, add more distance between those kickslider otherwise its kinda monotone
02:07:004 (7,8,1) - this just looks weird to me placement wise, maybe try smth like this
02:07:604 (9) - remove new combo
02:07:904 (1) - add new combo
02:11:804 (3,4,5,6,7,8) - select them and press ctrl + G, drastic change in distance snap feels weird
02:27:854 (7,1) - again :c
02:30:254 (7,1) - SAME
02:38:804 (1,2,3,4,5,6,1) - this one is odd, try to avoid letting kickslider of streams start on the red line
02:55:904 (6,7) - looks weird with that sharp angle of those sliders right?
03:24:704 (2,3,4,5,6) - i would try to avoid wide angle jumps kinds takes away the flow
03:25:604 (1,2,3) - same as above + distance snap
04:01:754 (2,3,4,5,6) - again...
04:34:454 (1,2,3,4,5,6) - DISTAAAAANCE (increase please its rly boring as it is now)
05:32:654 (6,7,1) - maybe try putting the slider above the 7?

-------------------------------------------------------------------------------------------------------------------------------------------------

Well thats everything i found, made that mod in the middle of the night :D
If it was helpful pls consider giving some kudosu pls c:
[-PinK-]
M4M

segundo mod do dia , uau

SPOILER
00:49:904 (2,3,4,1,2,3,4,1,2,3,4,1,2) - mapa fica com bastante stream depois desta parte , tente introduzir streaming nesta area
01:35:804 (5,6,7,8,9,10) - rabbit jump nesta area não encaixa muito na musica , se possivel junte um pouco mais os circulos
04:15:891 (1,2,3,4) - acho que ficaria legal se você usa-se um ctrl+g no circulo 4
04:15:891 (1,2,3,4) - uma stream representaria melhor esta parte da musica

essa mapa ta tão bom que teve poucas coisas que seriam legais de mudar O-O

boa sorte com seus futuros mapas , e nois :D
TheLeviathan
o/, from our M4M

00:00:416 (1) - this point could, or rather say, should have lower volume, comparing to what you have starting from 00:15:646 (1) here. I think you could revers volumes, start of with 25% and then make it 50 from next section
00:18:800 - missing pretty audible 1/6 hit here. May add it as double tap upon the 00:18:877 (4) - or make 00:18:723 (3) - 1/6 reverse slider
00:20:646 - ^
00:22:492 - ^
00:24:339 - ^
00:26:185 - ^
00:28:031 - ^
00:29:877 - ^
00:31:723 - ^
00:33:569 - ^
00:35:416 - ^
00:37:262 - ^
00:39:108 - ^
00:40:954 - ^
00:42:877 - ^
00:44:646 - ^
01:18:004 - this is not my level of play of course, but can it be that this part might need a short break, as after the deathstream before, if let's say player plays with HR, with current HP drain they can just die while waiting to the next note, if player will get some 100 and 50 at the end of the stream. Just a thing to consider
01:36:554 (10,1) - I really don't like this angle. I highly recommend to keep it <90 degree jump over here for better snapping. Might do something like http://prntscr.com/eekjay
01:42:404 (1,2,3,4) - could shape the start of stream a bit better to make it more curved, for visuals :)
01:53:654 - there is a huge audible beat here. i know you're mapping into lyrics, but that's not a stopping factor to put a note on top of this 01:53:804 (2) - slider
02:24:254 (6,1) - this is a killer. The angle and the distance after intense jumps will just be lethal. I recommend add more space, and make angle more shaped. Might be something like http://prntscr.com/eeklht but then you might want to change 02:25:004 (3) - angle too
02:40:304 (2,3,4,5) - I don't like this part, it's undermapped imo. Why not make a stream here too? It will fit really nice
04:34:454 (1,2,3,4,5,6) - what I would do here, is at first point, add an inheritance points on top of each slider and increase volume of it, maybe like by 5% each. Or, I would increase SV on each slider by 0.1 - would emphasize this part as the music goes more intense with each slider
04:37:454 (2) - also from here i think SV is too high. Personally I don't like it and would make sliders a bit slower, even tho music is really intense, but still i think sliders are too fast
04:58:154 (1) - on this stream, I would increase distance snap in notes by maybe 0.1 on each combo start for upcoming 3 combos. I can hear that in music
05:07:754 (1) - ^
05:32:804 (7,1) - again same thing with snapping, wide angle, and shorter distance after intense jumps. I do recommend to change angle a bit and make distance in between those more

06:41:054 (4,1,2) - something is not ok here... listen at 50% speed. I think 06:41:504 (1) - should not even exist, next slider should start 06:41:579 here and not be a revers one, slider should end 06:41:954 - here and have a note here 06:42:104 . Something like http://prntscr.com/eekqsy

07:42:854 (1) - i think you can delete everything from here :D this part is good at map build up, but i think it's not good to have this part at then end of map. I personally would not map it

Hope this mod helps somehow. Good luck further
Kyoshiro
Modzim random para alegrar o dia :v
04:15:704 - Esse time aqui merecia um círculo, levando em conta que no começo dessa section o instrumental é diferente.
04:18:704 - Same ^
04:21:704 - Same ^
04:21:704 - Esse stack aqui deveria ser 4, e como aqui 04:24:704 (1) já tem alteração do instrumental, deveria ser o início da stream.
04:36:329 (6,1) - Não se se a intenção aqui foi deixar a ponta do reverse exatamente no ponto do slide abaixo em questão, mas se foi, mova o reverse para x=376, y=160 xD
05:45:404 - Aqui deveria ter um círculo para seguir o instrumental ^.^
05:50:204 - Aqui você deveria ter feito o mesmo que você fez com a situação anterior, stack de 2 círculos e o slide seguinte.
06:12:554 (1,2,3,1,2,3) - Todos aqui deveriam ser um combo só, bem, se você escutar bem o vocal você percebe que o cantor não teria terminado a palavra expressa na música, só por uma questão de estética mesmo ficaria legal tudo ser um mesmo combo.
06:38:054 (1) - E aqui no caso deveria se iniciar um novo combo.
06:52:154 (1,2,3) - Aqui deveria fazer parte do combo anterior, e aqui 06:52:454 (4), deveria se iniciar outro.
TheLeviathan
I thought we are doing M4M, am i wrong? ^
Broly
Strong sounds

00:49:904 (2,3) - 3 seem to start a bit early, you could consider resizing the sliders here, it was a bit confusing.
00:51:104 (2,3) - ^
00:51:404 (3,4) - ^

01:46:904 (6) - I would extend the repeater this and start and NC 01:47:054 (7) - on the white tick like this: https://puu.sh/vtEq5/a5c97159a8.png
The guy's voice starts on the white tick, so it feels less confusing to do that.
02:34:904 (6,7) - ^ Same here, a bigger sound seems to be on the whitetick on the 7.

NC

01:36:404 (9) - NC here and remove NC here 01:36:704 (1) - The sound is more emphasized on 9.
02:00:404 (5) - NC
03:02:204 (4) - ^
03:17:504 (5) - ^

Timing

(This will affect your timing points, so be careful)

03:12:704 (1) - Add a timing point with a BPM reset here, the big white tick needs to be here, after you do, fix the NCs in the kiai, it should be better.
03:51:104 (1) - ^ Same could be said about here
07:02:054 (1) - ^ And here :)
Blobbability
M4M from #Modreqs.

Before the contents of the map, I just wanted to tell you not to waste much kudosu on this map. For ranking, most BN require anywhere between 7 to 17 star priority, and you have 30 on this map. Much of the rest will come from mods and discussions on this.

In general, I would say that the rhythm of the map is not dense enough for a 7* map. There are parts of your map that you left out that could be mapped to make this better. There are only a few jump patterns that you used that make this a 7* map. It causes them to glare in a way that makes them seem as those patterns do not belong. It would be better to classify this as a 6.5* ish map. To make this a true 7* map (assuming that you made difficulty an intended aspect of the map), vamp up the difficulty of the rest of the map, or if you're fine with a 6 ish map, then remap the relatively large jumps.

Infernal
00:30:416 (1,2) : For these jumps up until the next part of the song, start making the jumps larger. The song is starting to grow more intense, and it would better suit the flow of your map. The spacing between these two notes are very small compared to the jumps being made in other combos, which disrupts a comfortable flow at the beginning.

00:33:646 (4, 1) : Way too close together. You have a whole beat before clicking the next object, so space it out accordingly. This idea was better implemented at 00:37:339

00:53:954 (1, 2, 1) : Make the spacing proportional to the timing. The second jump (2, 1), should be larger since there is a very important sound at 00:54:404.

00:55:604: Hitcircles after spinners not necessary in my opinion. I did not understand your intention of placing the hitcircles in between the spinner away from the center. Imo, it would be better at the center if you had to place them somewhere.

01:07:604 (1, 2, 3, 4) : Keep the kickslider jumps more organized. Constant spacing and constant change in angle. Currently, they are all over the place.

01:12:404 (1, 3): Why aren't these the same? Could you explain?

01:17:204: Definitely remove the timing section. It does not belong. Add some stuff, it is too blank, especially at 01:19:604. Turn the 3rd hitobject into a stream leading into the vocals, which reflects vocals starting up at 01:20:204.

01:22:304 (2, 3, 4): Very awkward spacing. Place 3 right in middle of (2, 4), not partly towards 4. Space them out as well.

01:21:404: This issue pops up throughout your map. the jump on (5, 6) is quite large, creating the expectation of large jumps throughout your map, but (6, 1) is relatively small, which breaks a players momentum.

01:35:654: ^

01:37:004 (3, 4, 1): objects 3 and 4 follow a circular flow in counterclockwise, but suddenly, the next object breaks that flow. Maintain the circular flow in this section.

01:39:404: Another break in flow and jump expectation occurs here.

01:41:204 (1, 2, 3, 4): Change the rhythm to match the previous combo at 01:40:004. It doesn't make sense to change the rhythm to this right before the stream.


01:48:104: Change 10's angle to make (6, 7, 8, 9, 10) look like a flower. That way things look better and more organized.

01:51:704: These kick sliders are way to close to the repeating sliders. It almost tempts me to play it as a repeating slider, until i notice that it is not. Make sure overlap doesn't interfere with readability.

01:53:654: There is a drum here that you didn't map.

Space the sliders....

02:08:804: Your spacing gets wayyyy better here. It actually makes sense.

02:24:404 (1, 2, 3, 4): Idk what u did here, but It plays weird, it breaks flow, i doesn't make sense and that spacing is absolutely terrible. :(

I'm going to stop right here. In general, your slider spacing needs work. You need to consider the flow of the map in accordance to all of the jumps that you use, and the intended flow of the sliders based on their shapes. The rest of the mod will be on everything other than spacing consistency issues.

02:36:404: Your rhythm choice is weird, since the drum is playing a different rhythm than 1 beat sliders.

02:49:304: This note is really out of place in relation to the back and forth jumps of the previous notes.

03:09:404: This is the first difficulty spike that truly is characteristic of 7* maps. Most of the rest was 6* stuff. Adjust accordingly.

03:37:304: Almost invisible, and is unrankable.

03:52:004: More 7* jump patterns.

04:00:104: I don't see a reason for adjusting SV here. Remove and adjust.

04:23:766: This section is way more than just a stream. There is a lot of mapping concepts you can use here imo.

04:37:454: Cursor movement gets so fast here compared to the rest of the map, which is really unnatural. Breaks all expectations about how the map should be played.

04:48:554: Back to spacing issues.



The rest of the map requires much work on the same issues as listed above. You need to adjust the flow of your map significantly, and pay attention to where you are placing objects and why. I'm sure you already do, but right now, the map is chock full of spacing and flow issues. Fix the basic issues first, then the smaller details will come in easier. I didn't mod the second half in hopes that you can figure out the spacing issues on your own.

Hopefully this helps your map. Good luck mapping.
Parachute
Hey, heres my part of the m4m :3

SPOILER
General
First of all i want to say that, excluding the beginning, everytime you use your "soft" hitsounds theres very little feedback and you should make them at some points a bit louder. like 03:43:386 - this whole section for example. 10-20% more volume would be more appropriate imo. (that finish sound on nc:1 though.. idk :/ ive looked at some points you used it at and its literally not hearable lol)

Also, did you use soft-sliderwhistle and mute it? this should be deleted from the folder since its literally not needed, unless you use some actual sound for whistle. if you used sliderwhistle somewhere then remove it, and if you didnt then you HAVE to remove this file.

Infernal
01:00:179 (14,15,16,1,2,3) - This part seems a bit.. well .. weird id say because of that shape. make a round slider with velo x 1 instead that starts at 14 and ends at 3 and then convert to stream. will look much better.
01:01:304 (26) - 1 grid to the right
01:09:854 (15) - 1 grid left
01:10:454 (7,8,9,10,11,12,13) - looks really weird, consider remaking with converting a slider.
01:34:904 (5) - Make a perfect blanket, if you use one like this
01:42:629 (4) - spacing inconstency? and looks honestly not good like this lol 01:42:554 (3,4) - you should change these 2 to fix that and make it perfectly round (again slider in worst case if you cant get it perfect ^^)
01:46:829 (5) - idk about these 1/4 super big jumps. a jump TO the 5 is totally fine but then again? idk its just super uncomfortable to play and i dont see any reason in the music to make such a hard part here and later.
02:13:904 (2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - Idk about this super hard pattern after the same part of the song was there for already 10 seconds and you didnt put any hard part there just at the end. I dont think its the best thing to do and imo its kinda random but oh well..
02:16:004 (1) - This slider is not good after such a big jump part because the flow is not good. you should change this at least if you dont change the jump part.
02:22:754 (4) - stack with 1
02:28:004 (1,2) - you should ctrl+g both individually. imo it gets better flow after such a jump part.
02:31:304 (11,12,13,14,1,2,3) - Looks awkward again. do it with slider converting.
02:32:504 (13,14,15,16,1) - Could also be improved
02:34:829 (5) - unfitting double streamjump again.
03:09:404 (1,2,1,2,1,2,1) - idk.. this part is literally like the whole section before this, yet you made big jumps here. doing special hitsounds for these objects doesnt justify jumps...
03:30:704 (5,6,7,8,9,10) - shape can be improved again.
03:51:104 (1,2,3,4,5,1,2) - the jump part should begin at 03:52:004 (1) - and not 03:51:104 (1) - . right now it makes no sense because its literally the same music so why should the beginning be easy and then after some seconds big jumps?
04:01:454 (6) - Stack correctly
04:14:391 (1) - Jump doesnt fit here. 04:17:391 (4) - didnt make one here too so please fix.
04:48:854 (2) - fix blanket
04:55:154 (5) - fix stack
04:56:579 (12,13,14,15,16) - weird shape again
04:58:829 (10,11,12,13) - ^ (might do these and more as slider again)
05:01:904 (2,3,4) - fix stack
05:03:929 (14,15,16,1,2,3,4,5,6) - shape can be improved
05:10:304 (3,4,5,6,7,8) - ^
05:11:504 (2,3,4,5,6,7,8,9,10,11) - This is a bit too big of jumps imo after such a long stream section and it doesnt fit the music at all to make these big jumps and with jumps to the red ticks. id honestly suggest to fix it. jumps, where the triples start on white ticks may be better if you REALLY want jumps here
05:42:254 (13,14,15,16,1,2) - Improve shape
06:34:454 (3) - 4x jump only here? idk it seems really random imo. id reduce spacing for this slow part.
07:11:954 (2,3,4) - uhm.. fix stack
07:30:629 (2,3,4,1) - fix shape
07:40:454 (5) - nc (especially since you used new velocity.)

01:47:204 (7) - nc
01:54:404 (1) - until 02:08:654 (6) - i dont get your nc's and i think you should rework them
01:55:604 (1) - why nc here for example? 02:03:704 (1,2) - you didnt nc here too for example even though it was like that before. idk they seem random to me
02:35:204 (7) - nc (after this the same part as mentioned above)
04:14:391 (1) - remove nc.

Anyways, thats all :3 im not really into these marathon 7* stream maps but gl :p
-Master-
Vagabundag... IRC MOD 100% FUNCIONANDO CRACK 2017 FULL ATIVADO
2017-06-15 13:45 _MasterTSP: é bom pra não ficar tipo
2017-06-15 13:45 _MasterTSP: TRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2017-06-15 13:45 _MasterTSP: se não o mapa fica chato e não criativo
2017-06-15 13:45 _MasterTSP: ficou legal
2017-06-15 13:45 yShadowXOP_: eu ja paguei '-'
2017-06-15 13:46 _MasterTSP: ;-;
2017-06-15 13:46 yShadowXOP_: hm
2017-06-15 13:46 yShadowXOP_: acho q vo por
2017-06-15 13:46 yShadowXOP_: drum
2017-06-15 13:46 yShadowXOP_: nessas streams
2017-06-15 13:46 yShadowXOP_: ou soft
2017-06-15 13:46 yShadowXOP_: '-'
2017-06-15 13:47 _MasterTSP: drum
2017-06-15 13:47 _MasterTSP: pera
2017-06-15 13:47 _MasterTSP: deixa eu ver a musica
2017-06-15 13:47 _MasterTSP: drum
2017-06-15 13:47 yShadowXOP_: 03:12:704 (1) -
2017-06-15 13:47 yShadowXOP_: hitsong de drum
2017-06-15 13:47 yShadowXOP_: ; -;
2017-06-15 14:14 _MasterTSP: -;
2017-06-15 14:15 yShadowXOP_: lel
2017-06-15 14:15 _MasterTSP: ;-;
2017-06-15 14:16 _MasterTSP: a internet tá caindo
2017-06-15 14:18 yShadowXOP_: ; - ;
2017-06-15 14:22 yShadowXOP_: mds
2017-06-15 14:22 yShadowXOP_: do ceu
2017-06-15 14:23 yShadowXOP_: maxter
2017-06-15 14:23 yShadowXOP_: oia isso '-'
2017-06-15 14:23 yShadowXOP_: ACTION is listening to [https://osu.ppy.sh/b/1187990 Imperial Circus Dead Decadence - Chinura reta Shuren ni Fukeru Houmura]
2017-06-15 14:24 _MasterTSP: 03:17:504 (1) - ficou estranho
2017-06-15 14:24 _MasterTSP: 03:27:104 (1) - já esse não
2017-06-15 14:24 yShadowXOP_: Q
2017-06-15 14:24 yShadowXOP_: PQ O 6
2017-06-15 14:24 yShadowXOP_: TA ALI EM CIMA
2017-06-15 14:24 yShadowXOP_: DO SLIDER
2017-06-15 14:24 yShadowXOP_: COOMO AZIM
2017-06-15 14:26 yShadowXOP_: '-'
2017-06-15 14:26 yShadowXOP_: nice vc
2017-06-15 14:26 yShadowXOP_: hj é o dia dos bug na minha vida
2017-06-15 14:26 _MasterTSP: vc? ;-;
2017-06-15 14:27 yShadowXOP_: 07:25:754 (1) -
2017-06-15 14:27 yShadowXOP_: oia esso
2017-06-15 14:27 _MasterTSP: 03:48:704 (1) - aqui que aqui, você podia aproveitar esse red tick
2017-06-15 14:27 _MasterTSP: tirar esse reverse grande
2017-06-15 14:27 _MasterTSP: https://puu.sh/wkWVk/0604374f2b.png
2017-06-15 14:28 yShadowXOP_: daora hein
2017-06-15 14:28 yShadowXOP_: aquela parte ta 1/6
2017-06-15 14:28 yShadowXOP_: '-
2017-06-15 14:29 _MasterTSP: 04:09:104 (2,3,4,5,6,7,8,9,10,1,2,3) - ta com velocidade diferente mas ainda ta com espaçamento de stream
2017-06-15 14:29 _MasterTSP: não sei como resolver isso
2017-06-15 14:29 yShadowXOP_: nem eu
2017-06-15 14:29 _MasterTSP: slider, slider, circulo, slider etc
2017-06-15 14:29 _MasterTSP: tenta?
2017-06-15 14:31 yShadowXOP_: 03:49:949 -
2017-06-15 14:31 yShadowXOP_: como q faz isso '-'
2017-06-15 14:31 yShadowXOP_: pqp
2017-06-15 14:32 _MasterTSP: deixa eu ver
2017-06-15 14:32 _MasterTSP: se consigo ter uma ideia
2017-06-15 14:32 _MasterTSP: assim
2017-06-15 14:32 _MasterTSP: vem a ideia na cabeça
2017-06-15 14:32 _MasterTSP: vou fazer




Achar isso foi um pouco difícil
tatatat
The audio bitrate is 320 kbps while the maximum allowed bitrate is 192kbps. Consider compressing your audio file. If you compress your audio file the total size of your map should probably also drop below the 10MB limit.
Unsnapped object at 07:34:302 (4) -
You should consider dividing the streams at 01:42:404 - , 01:31:604 - , and 01:13:604 - into more combos. 16 is a very long combo. Having it divided into more combos would reward player's who only get 300's during the combo with gekis.
Kimi
Heyo noob mod coming your way :)

01:02:804 (1) - Could be rotated so it follows the rotation of the stream https://osu.ppy.sh/ss/8397138
01:07:604 (1) - ^
02:01:154 (5,6) - There is no change in the music to support this spacing increase
02:07:904 (1,2,3,4,5,6) - The music doesn't really change so nothing really supports the spacing changes
02:15:554 (2,1,2) - Same here + you are ignoring some sounds on the blue tick that could be mapped
02:22:604 (4,5,6,7) - ^


Generally through then whole map you should make sure there is no sudden spacing changes where the song doesn't support it, it happens in a lot of places in your map.
Topic Starter
yShadowXOP_

Fr4mes wrote:

Heyo noob mod coming your way :)

01:02:804 (1) - Could be rotated so it follows the rotation of the stream https://osu.ppy.sh/ss/8397138
01:07:604 (1) - ^
02:01:154 (5,6) - There is no change in the music to support this spacing increase
02:07:904 (1,2,3,4,5,6) - The music doesn't really change so nothing really supports the spacing changes
02:15:554 (2,1,2) - Same here + you are ignoring some sounds on the blue tick that could be mapped
02:22:604 (4,5,6,7) - ^


Generally through then whole map you should make sure there is no sudden spacing changes where the song doesn't support it, it happens in a lot of places in your map.

really have some unnecessary spacing :D


Thank you for your help :)
Vacuous
00:11:492 (1) - how come the other sections of this are 1/1 sliders, whereas here it's a hitcircle?
00:26:146 (3) - is this supposed to be snapped to 1/3?
00:58:904 (1,1) - this flows really poorly
01:23:204 (1,2,3) - here you have the hitcircle inbetween spaced inbetween, but at 01:25:604 (1,2,3) - the hitcircle is stacked on the next slider
01:32:054 (7) - pls don't make sharp angles in streams that are not on a downbeat, the sharp angle emphasizes the sound, here there's not really a strong sound to emphasize. The sharp angle would be better at the nc
02:20:279 (10) - ^
03:57:104 (5) - here the sharp angle could work since if you do the direction change on the note after the downbeat it's ok too; you just need to be consistent with it
03:58:754 (11) - sharp angle that shouldn't be there
03:59:204 (1) - this could also work if you're consistent with it, which you're not
04:36:704 (1) - this would still work at 160bpm since there are no 1/4 notes
04:52:904 (8) - this could be considered a sharp angle
05:06:029 (10) - watch the sharp angles
05:13:604 (15) - ^ (why am I pointing this out every time...)
05:14:129 (6) - ^
05:14:654 (13) - ^ unless you want to emphasize it like that consistently; change in direction after downbeat
06:47:954 (3,4) - I don't think this should be manually stacked
06:54:779 (2,3) - this throws you off since 2 objects stacked has previously been 1/2 but now it's 1/4. tbh just stack it on the end of the slider
06:56:504 (5,6) - please blanket this
07:09:404 (3) - I don't wanna keep mentioning the sharp angles but it just bothers me too much
07:37:304 (7) - ^
Topic Starter
yShadowXOP_

kawaiikitsun wrote:

00:11:492 (1) - how come the other sections of this are 1/1 sliders, whereas here it's a hitcircle?
00:26:146 (3) - is this supposed to be snapped to 1/3?
00:58:904 (1,1) - this flows really poorly
01:23:204 (1,2,3) - here you have the hitcircle inbetween spaced inbetween, but at 01:25:604 (1,2,3) - the hitcircle is stacked on the next slider
01:32:054 (7) - pls don't make sharp angles in streams that are not on a downbeat, the sharp angle emphasizes the sound, here there's not really a strong sound to emphasize. The sharp angle would be better at the nc
02:20:279 (10) - ^
03:57:104 (5) - here the sharp angle could work since if you do the direction change on the note after the downbeat it's ok too; you just need to be consistent with it
03:58:754 (11) - sharp angle that shouldn't be there
03:59:204 (1) - this could also work if you're consistent with it, which you're not
04:36:704 (1) - this would still work at 160bpm since there are no 1/4 notes
04:52:904 (8) - this could be considered a sharp angle
05:06:029 (10) - watch the sharp angles
05:13:604 (15) - ^ (why am I pointing this out every time...)
05:14:129 (6) - ^
05:14:654 (13) - ^ unless you want to emphasize it like that consistently; change in direction after downbeat
06:47:954 (3,4) - I don't think this should be manually stacked
06:54:779 (2,3) - this throws you off since 2 objects stacked has previously been 1/2 but now it's 1/4. tbh just stack it on the end of the slider
06:56:504 (5,6) - please blanket this
07:09:404 (3) - I don't wanna keep mentioning the sharp angles but it just bothers me too much
07:37:304 (7) - ^

actually my map has a lot of pointy in the streams but I already solved this XD

thanks for modding :)
PoNo
Reduce your mp3 quality to 192kb/s also 1920x1080 background would be better you can put symphonic and gothic in tags !

00:02:262 (3) - Make this a bit less spiky like with a soften shape, 00:12:416 (2) - is good

00:16:569 (3,4) - why this is so different (angle, spacing) than 00:15:646 (1,2) - you must be more consistent when you map 2 same sounds thats look better

00:30:416 (1) - Be carefull with hitsounds consistency here, you forgot some

01:14:579 (14,15,16,1,2,3,4,5,6,7,8,9,10) - that kind of stream shapes looks very very weird and not clean, btw, when you're not at ease to make streams without slider convert, don't do it cause sometimes its looks not mastered and its not cool :(

01:22:004 (1) - you skipped a lot of drum rolls in your map, also be carefull with that !

02:15:404 (1,2) - Spacing is toooo big tbh, compared to the rest of the part

02:22:904 (6,7,8) - Idk for me this triple is bugged, maybe thats just me

04:09:104 (1,2,3,4) - this rhythm is wrong imo ask someone very good for that kind of things like goldenwolf

05:48:404 (4) - Overmapped circle

05:48:554 (1,2,3) - Triple here, then nothing on blue tick and stream start on white one

07:31:604 (5,6,7) - kicksliders pleaseeee!

07:32:654 (4,5,6,7) - same, soo much 1/4 skips

Also, this map need a big improvement in visual to be honest, you must review you stream shapes ! and be carefull with your rhythm, lot of 1/4 skips/triple and thats so sad >.< this map isn't bad at all but if you want to rank it, rework some stream shapes

Good luck~
Ward74
Here my M4M from modding queue 8-)

Infernal

00:00:416 (1,2) - fix the blanket
01:22:004 (1,2) - Make a better jump here
02:43:905 (2,3) - Move a few the slider 2 for a better blanket like this http://osu.ppy.sh/ss/8503444
04:12:704 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - Vary your notes a little by introducing circles
Exemple : https://osu.ppy.sh/ss/8503477

04:26:954 (1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3) - Something went wrong here , i think you missed a lot of notes

Sorry for my short modding but your map is amazing :?
Topic Starter
yShadowXOP_

Ponoyoshi wrote:

Reduce your mp3 quality to 192kb/s also 1920x1080 background would be better you can put symphonic and gothic in tags !

00:02:262 (3) - Make this a bit less spiky like with a soften shape, 00:12:416 (2) - is good

00:16:569 (3,4) - why this is so different (angle, spacing) than 00:15:646 (1,2) - you must be more consistent when you map 2 same sounds thats look better

00:30:416 (1) - Be carefull with hitsounds consistency here, you forgot some

01:14:579 (14,15,16,1,2,3,4,5,6,7,8,9,10) - that kind of stream shapes looks very very weird and not clean, btw, when you're not at ease to make streams without slider convert, don't do it cause sometimes its looks not mastered and its not cool :(

01:22:004 (1) - you skipped a lot of drum rolls in your map, also be carefull with that !

02:15:404 (1,2) - Spacing is toooo big tbh, compared to the rest of the part

02:22:904 (6,7,8) - Idk for me this triple is bugged, maybe thats just me

04:09:104 (1,2,3,4) - this rhythm is wrong imo ask someone very good for that kind of things like goldenwolf

05:48:404 (4) - Overmapped circle

05:48:554 (1,2,3) - Triple here, then nothing on blue tick and stream start on white one

07:31:604 (5,6,7) - kicksliders pleaseeee!

07:32:654 (4,5,6,7) - same, soo much 1/4 skips

Also, this map need a big improvement in visual to be honest, you must review you stream shapes ! and be carefull with your rhythm, lot of 1/4 skips/triple and thats so sad >.< this map isn't bad at all but if you want to rank it, rework some stream shapes

Good luck~

i'll leave my map better to try my expected rank :)

thanks for modding :D
Antlia-
#modreqs :D
General

I think more tags may help, add in things like "j-rock" and the title of this song's album.

Infernal

00:09:646 (3) The part you're representing is a violin which is very legato(smooth) so a sharp angle doesn't seem justified
00:49:904 (1,2,3,4) I don't like any of the kicks in this section, change it to a death stream.
00:59:204 (1,2,3,4) There need to be stream corners on every big white tick, kiai doesn't seem justified here
01:16:679 (10,11,12,13) space these a little more
01:23:204 (1,2,3) is the same as 01:25:604 (1,2,3) so make sure they're spaced the same
04:37:735 (2,3,4,5) Turn this section into a stream, I don't think the sliders represent the guitar very well
04:58:154 (1,2,3,4) stream corners again (place one here 04:59:354 (1) and on every other big white tick)
06:25:454 (4,5) make this a slider
07:16:454 (1,2,3,4) vary spacing in these jumps
07:30:854 (1) I feel like this is more unjustified kiai
I feel like stream entry's and exit's are not very good on this map, remember to apply slider rules to them
Ranking a 7 star map is a very arduous process but I feel like you can do it :D
Topic Starter
yShadowXOP_

ahsoka08 wrote:

#modreqs :D
General

I think more tags may help, add in things like "j-rock" and the title of this song's album.

Infernal

00:09:646 (3) The part you're representing is a violin which is very legato(smooth) so a sharp angle doesn't seem justified Done
00:49:904 (1,2,3,4) I don't like any of the kicks in this section, change it to a death stream. everyone prefers to reverse here,floow fits better
00:59:204 (1,2,3,4) There need to be stream corners on every big white tick, kiai doesn't seem justified here I'll see
01:16:679 (10,11,12,13) space these a little more Done
01:23:204 (1,2,3) is the same as 01:25:604 (1,2,3) so make sure they're spaced the same Done
04:37:735 (2,3,4,5) Turn this section into a stream, I don't think the sliders represent the guitar very well I'll see
04:58:154 (1,2,3,4) stream corners again (place one here 04:59:354 (1) and on every other big white tick) I'll see
06:25:454 (4,5) make this a slider Done
07:16:454 (1,2,3,4) vary spacing in these jumps Done
07:30:854 (1) I feel like this is more unjustified kiai this is justified kiai for being an intense part of the music
I feel like stream entry's and exit's are not very good on this map, remember to apply slider rules to them
Ranking a 7 star map is a very arduous process but I feel like you can do it :D

Thanks for Modding :)
-Master-
JapaneseGuy
Primeiro mod já feito pela minha pessoa:

01:12:404 (1) - poderia ser pra cima em vez de pra baixo
02:14:204 (5,6,7) - https://osu.ppy.sh/ss/8527802
02:14:504 (8,9) - https://puu.sh/wDoxb/dec8dfea3b.jpg achei um pouco desconfortável, então eu mudei pra esse aqui: https://puu.sh/wDozY/b092c37c4a.jpg pra ter um movimento mais comfortável mas não tão fácil também
Espero que goste das mudanças e também espero que rankeem esse mapa.
Boa sorte! :D
Nikakis
~Hello from #modreqs!

Infernal:

▲00:16:569 (1) - : Should be clickable because these are drum beats,so maybe put circles instead of a slider.
▲00:18:569 (2,3,4) - : Should be emphasized more since the drum is getting more loud and powerful.
▲00:22:262 (2,3,4) - : Same thing.
▲00:20:262 (3) - Yeah i think these should be clickable,same thing from above.
▲00:22:262 (2,3,4) - : Should be emphasized more,same thing from above.
▲01:20:804 (1) - : I think you should space it out a bit more cause of the strong vocal so you can emphasize it better.
▲01:29:654 (2,3) - : The held vocal starts on the red tick and not on the white tick so i think 1/1 slider would fit better since you mapped the same vocal like this 01:29:204 (1) -
▲01:31:604 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - : I would map this stream line a bit more spaced cause it is getting more intense with the vocal's
''soluçando'' :arrow: 01:31:604 (1) -
▲01:35:204 (1) - : This slider is too long for no reason since the vocal stops on the red tick,not on the white,so yeah i think 1/2 slider would fit better.
▲01:37:604 (1) - : Same thing :P
▲01:40:454 (3,4,5,6,7,1,2,3,4,5,6,7) - : I think this sounds better

▲01:44:954 - , 01:45:254 - : There are beats here,why did you ignore them?Should be clickable as circles too.
▲01:46:004 (1) - : The guitar's tone is held here so i would recommend to map a 1/1 slider instead.
▲02:01:454 : I think you want to create a type of a ''break'' here for the player but in my opinion the beat is too noticeable to be ignored.I would recommend to put a circle there,it's a strong beat.
▲02:19:604 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - : I have mentioned that before about this specific stream line,it would be a nice effect if you would space them out cause of the vocal's ''soluçando'' :arrow: 02:19:604 (1) - .This is just a suggestion of course,i don't wanna ruin your streams,they are perfectly fine
▲02:28:904 (4,1,2,3,1,2,3) - : I think this sounds better

▲02:32:954 - : You should not ignore those beats,they are too strong.Same with 02:33:254,it's a bit more quiet,but it's too noticable to be ignored.
▲02:34:004 (1) - : The guitar's tone is held here so i would recommend to map a 1/1 slider instead.
▲02:40:004 (1,2,3,4,5,1) - : 02:40:004 (1) - This is a held vocal and on the red tick of this slider 02:40:904 (4) - there is no drum beat.So basically,in my opinion those beats should be clickable and maybe do this,sounds better

▲02:41:204 (5) - : It's a nice break here but i think you should map a 1/1 slider here cause of the held vocal but it's still ok.
▲02:49:454 - : Damn dude,this is a pretty strong beat right there,why did you ignore it?I think that you want to create a type of a ''break'' for the player but this beat is too strong to be ignored.
▲03:34:229 - : You should put a note there to create a kind of a triple cause of the guitar's tone.
▲03:45:854 (2,3) - : The circle and the slider is mapped to what?They both don't follow any rhythm.You should map two circles like this with a break for the player.

▲03:47:504 (1) - : Should be emphasized more.Space it out.
▲03:51:104 (1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - : I don't understand the concept behind of this part.It should be mapped clearly like this part 03:55:904 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - .Would you focus in the Kiai part of an Imperial Circus Dead Decadence the repetitive dominant beats or the vocals?Obviously,this part is clearly all about the repetitive beats.For example,03:54:404 (1,2,1,2,1,2,1,2) - you should never ignore those repetitive strong drum beats and focus the vocals instead,it makes completely no sense.Ask yourself this question that i just did.
▲04:06:704 (1,2) - : Should be mapped as 1/2 slider in my opinion.
▲04:15:704 (1,2,3,4,5) - : Why these don't have equal spacing like 04:12:704 (1,2,3,4,5) - and you spaced them in for no reason?Just Ctrl+V them lul.
▲04:33:891 (2) - : Delete that,it has no rhythm behind of it.
▲04:34:079 (3,1,2,3,4,5,6) - : In my opinion you should map here a stream line and whenever the guitar's tone is getting louder and louder,the stream line would be spaced more and more.But if you wanna keep it like this,you should put one more reverse tick on this slider 04:34:079 (3) - ,lul.
05:20:354 (4,5,6,7) - : I think this sounds better for the vocal

▲05:47:654 (1,2) - : In my opinion these should be clickable as circles,cause they are drum beats.
▲06:08:954 (1) - : This could be emphasized better,maybe space it out.
▲06:11:654 (1) - : Same thing.
▲06:12:554 (1) - Same thing.
▲06:34:454 (2) - : I think two 1/1 sliders sound better for the vocal

▲06:35:654 (2,3) - : Nah,this slider is too long for no reason.You should map this 06:35:654 (2) - as 1/1 slider and make this 06:36:254 (3) - also as 1/1 slider and move it on the red tick 06:36:104 - .

▲06:53:054 (2) - : Could be emphasized better.
▲06:50:054 (2,3,4,5,6,1,2) - : Isn't this better

▲07:02:654 (3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - : I mentioned this part before,i hope you understood why in my opinion these repetitive drum beats should be deathstreams and not jumps.Go read it from above the reason im bored to type it again.
▲07:35:054 (3,4) - : Nerf the distance,there is no reason to emphasize those like that.Should have equal spacing with these 07:34:454 (1,2) - .
▲07:40:454 (1) - : This slider is too round and the player will probably slider break it.Maybe change the slider art to something more creative with some technical angles?

~That's what i found to point out,wish you good luck ranking it maybe!
Topic Starter
yShadowXOP_

Nikakis wrote:

~Hello from #modreqs!

Infernal:

▲00:16:569 (1) - : Should be clickable because these are drum beats,so maybe put circles instead of a slider.
▲00:18:569 (2,3,4) - : Should be emphasized more since the drum is getting more loud and powerful.
▲00:22:262 (2,3,4) - : Same thing.
▲00:20:262 (3) - Yeah i think these should be clickable,same thing from above.
▲00:22:262 (2,3,4) - : Should be emphasized more,same thing from above.
▲01:20:804 (1) - : I think you should space it out a bit more cause of the strong vocal so you can emphasize it better.
▲01:29:654 (2,3) - : The held vocal starts on the red tick and not on the white tick so i think 1/4 slider would fit better since you mapped the same vocal like this 01:29:204 (1) -
▲01:31:604 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - : I would map this stream line a bit more spaced cause it is getting more intense with the vocal's
''soluçando'' :arrow: 01:31:604 (1) -
▲01:35:204 (1) - : This slider is too long for no reason since the vocal stops on the red tick,not on the white,so yeah i think 1/2 slider would fit better.
▲01:37:604 (1) - : Same thing :P
▲01:40:454 (3,4,5,6,7,1,2,3,4,5,6,7) - : I think this sounds better

▲01:44:954 - , 01:45:254 - : There are beats here,why did you ignore them?Should be clickable as circles too.
▲01:46:004 (1) - : The guitar's tone is held here so i would recommend to map a 1/4 slider instead.
▲02:01:454 : I think you want to create a type of a ''break'' here for the player but in my opinion the beat is too noticeable to be ignored.I would recommend to put a circle there,it's a strong beat.
▲02:19:604 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - : I have mentioned that before about this specific stream line,it would be a nice effect if you would space them out cause of the vocal's ''soluçando'' :arrow: 02:19:604 (1) - .This is just a suggestion of course,i don't wanna ruin your streams,they are perfectly fine
▲02:28:904 (4,1,2,3,1,2,3) - : I think this sounds better

▲02:32:954 - : You should not ignore those beats,they are too strong.Same with 02:33:254,it's a bit more quiet,but it's too noticable to be ignored.
▲02:34:004 (1) - : The guitar's tone is held here so i would recommend to map a 1/4 slider instead.
▲02:40:004 (1,2,3,4,5,1) - : 02:40:004 (1) - This is a held vocal and on the red tick of this slider 02:40:904 (4) - there is no drum beat.So basically,in my opinion those beats should be clickable and maybe do this,sounds better

▲02:41:204 (5) - : It's a nice break here but i think you should map a 1/4 slider here cause of the held vocal but it's still ok.
▲02:49:454 - : Damn dude,this is a pretty strong beat right there,why did you ignore it?I think that you want to create a type of a ''break'' for the player but this beat is too strong to be ignored.
▲03:34:229 - : You should put a note there to create a kind of a triple cause of the guitar's tone.
▲03:45:854 (2,3) - : The circle and the slider is mapped to what?They both don't follow any rhythm.You should map two circles like this with a break for the player.

▲03:47:504 (1) - : Should be emphasized more.Space it out.
▲03:51:104 (1,2,3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - : I don't understand the concept behind of this part.It should be mapped clearly like this part 03:55:904 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - .Would you focus in the Kiai part of an Imperial Circus Dead Decadence the repetitive dominant beats or the vocals?Obviously,this part is clearly all about the repetitive beats.For example,03:54:404 (1,2,1,2,1,2,1,2) - you should never ignore those repetitive strong drum beats and focus the vocals instead,it makes completely no sense.Ask yourself this question that i just did.
▲04:06:704 (1,2) - : Should be mapped as 1/2 slider in my opinion.
▲04:15:704 (1,2,3,4,5) - : Why these don't have equal spacing like 04:12:704 (1,2,3,4,5) - and you spaced them in for no reason?Just Ctrl+V them lul.
▲04:33:891 (2) - : Delete that,it has no rhythm behind of it.
▲04:34:079 (3,1,2,3,4,5,6) - : In my opinion you should map here a stream line and whenever the guitar's tone is getting louder and louder,the stream line would be spaced more and more.But if you wanna keep it like this,you should put one more reverse tick on this slider 04:34:079 (3) - ,lul.
05:20:354 (4,5,6,7) - : I think this sounds better for the vocal

▲05:47:654 (1,2) - : In my opinion these should be clickable as circles,cause they are drum beats.
▲06:08:954 (1) - : This could be emphasized better,maybe space it out.
▲06:11:654 (1) - : Same thing.
▲06:12:554 (1) - Same thing.
▲06:34:454 (2) - : I think two 1/4 sliders sound better for the vocal

▲06:35:654 (2,3) - : Nah,this slider is too long for no reason.You should map this 06:35:654 (2) - as 1/4 slider and make this 06:36:254 (3) - also as 1/4 slider and move it on the red tick 06:36:104 - .

▲06:53:054 (2) - : Could be emphasized better.
▲06:50:054 (2,3,4,5,6,1,2) - : Isn't this better

▲07:02:654 (3,4,5,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - : I mentioned this part before,i hope you understood why in my opinion these repetitive drum beats should be deathstreams and not jumps.Go read it from above the reason im bored to type it again.
▲07:35:054 (3,4) - : Nerf the distance,there is no reason to emphasize those like that.Should have equal spacing with these 07:34:454 (1,2) - .
▲07:40:454 (1) - : This slider is too round and the player will probably slider break it.Maybe change the slider art to something more creative with some technical angles?

~That's what i found to point out,wish you good luck ranking it maybe!
your mod is excellent helped me a lot ;)

Thanks for Modding :)
Fenza
From #Modreqs <3

mod
00:14:233 (2) - there is actually a note here but assume that it's a human error since it's such a minor error and use a 1/12 rhythm instead like so https://osu.ppy.sh/ss/8543833 also this way you don't get a 390 bpm 1/4 triple :p
00:14:723 (3,4,6) - hitsound these please?, they are quite loud compared to 00:15:031 (5) - and should therefore have hitsounds
00:15:646 (1) - this sliderhead too
00:16:108 (2) - ^
00:15:031 (5) - maybe stack with 00:16:108 (2) - for aesthetic purposes
00:16:569 (1,4) - hitsounds
00:17:031 (4) - i think you should emphasize this better considering its a stronger sound https://osu.ppy.sh/ss/8543849 something like this?
00:17:492 (1,2) - hitsounds
00:19:800 (2,1) - maybe stack these?
00:19:339 (1,2,1,2,3,4) - hitsounds again
00:20:724 (4) - same as above
00:21:646 (2) - this would look more neatly placed if you used a triangle like this https://osu.ppy.sh/ss/8543865 using 00:20:570 (3,4,1) -
00:30:723 (2) - this is overmapped, this is the actual rhythm https://osu.ppy.sh/ss/8543876
i think you get the idea with hitsounds, if you can't figure it out send me a pm
00:31:646 (2) - this is undermapped, this is the actual rhythm https://osu.ppy.sh/ss/8543891
00:38:723 (1,2) - there should be a triple here, to avoid cancer rhythms you can just simplify to http://osu.ppy.sh/ss/8543901
00:42:416 (1,2) - here too
00:44:569 (3,4) - ^
00:49:829 (2) - theres a guitar beat here
01:04:304 (5) - it should be changing speed on this note rather than on this note 01:04:379 (6) - because thats what you did 01:01:604 (1) - here and 01:00:404 (1) - gotta stay consistent with streams
also i think the entire stream can be improved using slider to stream, looks a bit messy https://osu.ppy.sh/ss/8543920 for example
01:08:804 (1,2,3,4,5) - why is this lower DS than 01:09:179 (6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - ?
01:13:604 (1,2,3,4,5) - same
01:15:329 (8,9,10,11,12,13,14,15,16) - is it me or is spacing inconsistent between each note here?
01:16:604 (9,13) - speed changes and strong beats like these are usually new combo'd so it's more obvious and looks better
01:17:279 (1) - spinner from here to 01:19:304 (2) - here?
01:20:504 (4,5) - these should be 1/4 kicksliders because there are sounds on the blue ticks
01:31:304 (7,8,9,10,1) - these sounds are alot louder compared to 01:31:004 (3,4,5,6) - and should be emphasised accordingly
01:38:804 (1) - blanket?
01:40:679 (4) - missed note here
01:42:179 (5) - same
01:42:854 (7,5,1,7,5) - notes to new combo are these, not the ones you have currently, because there are no distinct changes in the drums on each new combo but rather there is are vocal beats instead, and streams can change direction and or new combo with each vocal beat
01:46:529 (3) - overmapped
01:46:829 (5) - same
01:47:279 (2) - there is no beat here
01:47:729 (3) - same
01:48:029 (3) - ^
01:48:329 (4) - ^
01:49:679 (6) - there is a beat here
01:50:129 (6) - overmapped
01:50:804 (1,2) - ^
01:51:704 (4) - this isnt emphasising the loud 1/2 beats as it should do
01:52:379 (2) - theres a note here
01:58:904 (4) - maybe stack with 01:57:404 (3) - ?
01:59:654 (2) - overmapped
02:04:904 (5) - this should be a slider
02:13:379 (6) - theres a note here
02:16:679 (4) - same
02:18:179 (4) - same
02:20:204 (9) - stream should be turning on this note, not this note 02:20:279 (10) -
02:34:529 (3) - overmapped
02:34:829 (1) - ^
02:35:204 (3) - should emphasise the 1/2 beats, could be done with regular 1/4 kicksliders like so https://osu.ppy.sh/ss/8544020
02:36:104 (7) - ^
02:37:679 (6) - theres a note here
02:38:804 (1,2,3,4) - emphasising 1/2 beats like above
its really just the same mistakes appearing over and over again..
some general advice
1. Make sure you slow down the song sometimes so you don't miss any important beats
2. Slidertails are reserved for the more sublte beats, whereas circles and sliderheads are for the stronger beats 02:35:354 (4,5) - like the red and white tick here
3. Hitsounds
4. trying to come up with neat overlaps and geometrical shapes to give a sense of aesthetic structure in your map, like suggested here https://osu.ppy.sh/ss/8543865
5. You get much cleaner streams with slider to stream and really makes a huge difference.

really good considering you've only uploaded 8 maps!
Keep mapping <3
Hectic
Hello, m4m here

Infernal
  1. 00:43:800 (2,3,4,1,2,3,4) - i wouldn't make jumps for sounds that are barely hearable
  2. 02:14:804 (1,2,1,2,1,2) - i think its too much (space)
  3. 03:17:504 (1,2,3) - weird movement
  4. 03:40:904 (3,4) - align?
  5. 04:09:104 (1,2,3,4) - i can hear bass here, would be better to make clicks on bass notes (1/6)
  6. 04:52:829 (7,8,9) - not very accurate (even if angle intended)
  7. 05:22:454 (2,3) - all such patterns are weird, i think would be better if they were aligned
  8. 05:27:854 (5,6) - i would move them to the left
  9. 07:16:454 (1,2,3,4,1,2,3,4) - its so random
Good luck with map! Sorry for not long mod, map is pretty consistent. My map
Topic Starter
yShadowXOP_

h4d0uk3n1 wrote:

Hello, m4m here

Infernal
  1. 00:43:800 (2,3,4,1,2,3,4) - i wouldn't make jumps for sounds that are barely hearable Done
  2. 02:14:804 (1,2,1,2,1,2) - i think its too much (space) I'll see
  3. 03:17:504 (1,2,3) - weird movement Done
  4. 03:40:904 (3,4) - align? Done
  5. 04:09:104 (1,2,3,4) - i can hear bass here, would be better to make clicks on bass notes (1/6) look I don't know if it's 1/6 this or 1/4
  6. 04:52:829 (7,8,9) - not very accurate (even if angle intended) I'll see
  7. 05:22:454 (2,3) - all such patterns are weird, i think would be better if they were aligned Done
  8. 05:27:854 (5,6) - i would move them to the left Done
  9. 07:16:454 (1,2,3,4,1,2,3,4) - its so random I'll see
Good luck with map! Sorry for not long mod, map is pretty consistent. My map

Thanks for Modding :)
milenna
Oi xedou,

Seu mapa tá muito legal, to com inveja dele por que você sabe mapear stream e eu não.Já que eu não sou uma mapper experiente, não consegui enxergar os erros que esse mapa provavelmente tem. Tenho duas críticas aqui :

01:13:604 (5,6,7,8,9) - Acho que você poderia encurvar essa parte, ficaria mais bonito visualmente..
03:14:354 (2) - Não vi sentido nesse slider que você colocou aqui '-'

Isso com certeza não foi um modd decente,desculpa ;-;

precisanemdakudosu
Topic Starter
yShadowXOP_

soretun wrote:

Oi xedou,

Seu mapa tá muito legal, to com inveja dele por que você sabe mapear stream e eu não.Já que eu não sou uma mapper experiente, não consegui enxergar os erros que esse mapa provavelmente tem. Tenho duas críticas aqui :

01:13:604 (5,6,7,8,9) - Acho que você poderia encurvar essa parte, ficaria mais bonito visualmente.. Done
03:14:354 (2) - Não vi sentido nesse slider que você colocou aqui '-' Done

Isso com certeza não foi um modd decente,desculpa ;-; que nada, muito obrigado pelo mod :)

precisanemdakudosu eu do um kudosu e um beijo na sua boca >v<
xDololow
Hi, from #modreq

[General]
Combo 1 color too dark. Make it a bit brighter.
Check AImod


[Infernal]
00:44:108 (4,5,1) - 4 and 5 is a double. make is like this http://prntscr.com/fvcdg7 in 1/8
00:44:550 (3,4,5) - 3 and 4 same
00:53:504 (2,1) - make 1 closer to 2
00:54:404 (1) - why not in middle? :roll:
07:42:854 - forgot to map? xD

the short one
GL ;)
Topic Starter
yShadowXOP_

xDololow wrote:

Hi, from #modreq

[General]
Combo 1 color too dark. Make it a bit brighter.
Check AImod


[Infernal]
00:44:108 (4,5,1) - 4 and 5 is a double. make is like this http://prntscr.com/fvcdg7 in 1/8 Done
00:44:550 (3,4,5) - 3 and 4 same Done
00:53:504 (2,1) - make 1 closer to 2 Done
00:54:404 (1) - why not in middle? :roll: Done
07:42:854 - forgot to map? xD no, i had mapped that part, but some people wanted me to take it away

the short one
GL ;)
tatatat
Asked for a BN check, so I looked for unrankable stuff so a BN wouldn't have to.
drum-hitfinish.mp3 is a mp3. hitsounds should be a .wav unless you have a reason. Also its delay is too long. It has a delay of 5.1ms. This is unrankable.
normal-hitwhistle2.wav has a delay of 6.7ms. this is also unrankable.
soft-hitfinish.wav has a delay of either 0.36ms or 1.5ms depending on which audio track you are looking at. this is undesirable.
Topic Starter
yShadowXOP_

tatatat wrote:

Asked for a BN check, so I looked for unrankable stuff so a BN wouldn't have to.
drum-hitfinish.mp3 is a mp3. hitsounds should be a .wav unless you have a reason. Also its delay is too long. It has a delay of 5.1ms. This is unrankable.
normal-hitwhistle2.wav has a delay of 6.7ms. this is also unrankable.
soft-hitfinish.wav has a delay of either 0.36ms or 1.5ms depending on which audio track you are looking at. this is undesirable.

i'll try to sort it all out ;) , thanks
-Master-
tatatatatatatatatatatatatata nice catch.

Shedos, aqui os hitsounds:

Hitsound Fix

:oops:


=-- EN --=


The music MP3 being 320KB/s is kinda bad, with no noticeable difference, 192KB/s would cut away more than 7MB from your map, but there's something...

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.


=-- BR --=

MP3 em 320KB/s é meio ruim porque sem perda notável de qualidade de áudio, 192KB/s cortaria mais de 7MB do tamanho do seu mapa (Aí os bn não enchia o saco -'), mas tem uma coisa...

Mexer com bitrate de MP3 mexe com o offset da música por coisas no encoding, e como o mapa tem mais de 20 timing points, seria um PESADELO fazer isso, depois posso trabalhar mais no MP3, mas são quase 6 da manhã porque fiquei horas mexendo com os arquivos de áudio, testando encoders diferentes... etc... Tô até com um pouco de dor de cabeça por isso ;-;
Mas é pra ajudar você, então tá ok :D


=----------=




~ E eu repito, se isso cair no loved, você vai ouvir de mim.
Topic Starter
yShadowXOP_

_MasterTSP wrote:

tatatatatatatatatatatatatata nice catch.

Shedos, aqui os hitsounds:

Hitsound Fix

:oops:


=-- EN --=


The music MP3 being 320KB/s is kinda bad, with no noticeable difference, 192KB/s would cut away more than 7MB from your map, but there's something...

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.


=-- BR --=

MP3 em 320KB/s é meio ruim porque sem perda notável de qualidade de áudio, 192KB/s cortaria mais de 7MB do tamanho do seu mapa (Aí os bn não enchia o saco -'), mas tem uma coisa...

Mexer com bitrate de MP3 mexe com o offset da música por coisas no encoding, e como o mapa tem mais de 20 timing points, seria um PESADELO fazer isso, depois posso trabalhar mais no MP3, mas são quase 6 da manhã porque fiquei horas mexendo com os arquivos de áudio, testando encoders diferentes... etc... Tô até com um pouco de dor de cabeça por isso ;-;
Mas é pra ajudar você, então tá ok :D Obrigado :)


=----------=




~ E eu repito, se isso cair no loved, você vai ouvir de mim. Não vou deixar loved :3
Ataraxia
Olaa, vejo que voce estas a tentar rankear um mapa muito dificil, eu vim aqui para dar "algum" tipo de apoio e tentar ajudar voce a chegar no seu objetivo. so, vamos por partes !

1. Vi seu mapa inteiro no edtior, eu particulamente, sem querer ser nazi nem nada da vida, achei ele muito bom e até me arrisco a dizer que voce consegue rankear, claro que ainda vai vir meu mod logo logo, se voce trabalhar duro igual voce vem fazendo até agora, acredito que voce consiga rankear num futuro (que infelizmente) distante.

resumidamente, existe 2 tipos de BN (seu amigo muito compreensivel que vai decidir qualifica ou nao) 1 para bolha e outro para Flame

voce precisa de 2 bn entao, um para dar Bolha, e outro para dar Flame.

no nosso servidor, tem o #qualifield-moddingq , fique online por 1 ou 2 dias que vc toma um @here dele notificando quando tem Queue desses BN aberto !

bom, te expliquei o processo, agora vamos para o mapa
________________

Infernal

primeiramente o seu mp3 deve estar em 192kbps, o seu amigo masterTSP ja fez isso entao n vou fazer

00:00:416 (1,2,3) - o primeiro passo para um mapa ranked, ao meu ver, e tentar deixar ele o menos "random" possivel. eu recomendo, que voce delete esses 3 sliders e faça uma "patten simetrica" com eles, tipo Assim

isso vai acontecer algumas vezes seguintes, use sua criatividade, faça algo nesse estilo, que fica mto daora até mesmo de jogar

00:26:262 (4,1) - evite overlaps assim ! deixa o mapa sujo e pode até mesmo confundir

00:15:646 (1,2,1,2,3,4) - outra coisa importante, é "consistencia", essa parte voce fez de um jeito, na musica, é diferente aqui 00:23:031 (1,2,1,2) - ? so, ou voce faz um repeat com stream de 4, ou deixe 2 repeat, do jeito atual, isso deixa o mapa muito random, e isso nao é legal :o

00:30:416 (1,2,3) - aqui, como tem um vocal atras, e mudou tudo, nao tem "problema" em deixar assim, mas seria legal se voce, por exemplo, fizesse os repeat com repeat la no começo, e aqui, voce fizesse um repeat com stream de 4 em seguida, da um Flow bacana no mapa e fica ate uma delicia de joga

00:41:492 (1) - pegue esse slider e stacke no 00:40:569 (1) - :3

00:42:416 (1,1) - evite fazer esse tipo de coisa, voce tem muito espaço, nao fique colocando no mesmo lugar , faça assim: mova ele para deixar assim

desenvolvimento da stream ficou boa, parabens :3

01:34:904 (5) - desvie do overlap

01:41:504 (2,3) - deixe stackado , nao deixa espaçado assim, podem confundir com um double

01:41:504 (2,3) - como os dois sao simetricos, selecione os 2 e levante , para desviar o overlap do 01:41:504 (2,3) - com 02:08:654 (6,7,1) -

02:50:504 (4) - delete esse e transforme em 2 circles 1/2 basico http://puu.sh/wN45f/168f690a41.jpg

02:56:804 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2) - isso inteiro esta muito aleatorio, eu entendi o que voce queria fazer, mas acho que voce "se perdeu".

vou da uma mao pra voce, eu mesmo Refiz essa partezinha ai, e upei para te "mostrar" mais ou menos uma boa representacao dessa parte com patten simetricas

here: https://puu.sh/wN4Xw/1a6db0363a.osz


03:34:229 (5,1) - faça um stack

04:08:354 (3) - desvie do overlap

04:31:453 (7,1) - faça um stack

04:36:329 (6) - deixe assim

05:23:654 (3) - transforme em um jump, basico, tipo Assim

05:37:154 (3,4,5) - siga a linha dos slider, deixe essa patten tipo estrela aparecer ! http://puu.sh/wN5m7/2ac0f9daca.jpg

05:48:554 (1,2,3,4) - deixe a stream continua, nao coloque um triple em cima de uma death stream proxima, ou vc deixa mais longe, ou vc deixa como stream de 4 para dar continuacao para a 05:48:854 (1) -

06:07:754 (1,2,3,4,5,1,2,3) - aqui ja nao ficou tao aleatorio :3

Acabamos aqui

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Bom, a maioria das coisas q eu apontei vai te ajuda bastante, acredito eu, sao coisas em gerais q eu ACHO que nao pode. em relação a ranking, eu diria que seu mapa esta , em torno de 30% unrankeable, nao q isso signifique algo, pode ser só minha opiniao, mas se vc nao para com os mod, fica MTO MTO tempo moddando e recebendo mod (famoso m4m) voce vai conseguir rankear sim, vai demorar muito, mas nada que esforço nao traga Frutos.

Qualquer coisa venha fala comigo, te deixei adicionado entao sinta-se a vontade para me encher o saco <3

Good luck with map !
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