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Imperial Circus Dead Decadence - Chinurareta Shuren ni Fuker

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yShadowXOP_
This beatmap was submitted using in-game submission on sábado, 3 de março de 2018 at 16:34:45

Artist: Imperial Circus Dead Decadence
Title: Chinurareta Shuren ni Fukeru Houmura
Tags: symphonic death black metal gothic rock 狂おしく咲いた凄惨な骸は奏で、愛おしく裂いた少女は聖餐の詞を謳う
BPM: 130
Filesize: 15385kb
Play Time: 07:40
Difficulties Available:
  1. The Sadness Of The Heart That Once Was Merry (6,79 stars, 2573 notes)
Download: Imperial Circus Dead Decadence - Chinurareta Shuren ni Fukeru Houmura
Information: Scores/Beatmap Listing
---------------


The Sadness Of The Heart That Once Was Merry - <DONE>



ReDownload 19/07/2017 new mp3



SPECIAL THANKS
Special thanks to the _MasterTSP helped me in the hitsounds and the audio I Love You Master <3
Silver Eyes
Things to fix
00:55:004 (7) - ugly
00:58:604 (9) - ^
01:00:029 (12) - ^
01:02:054 (7) - ^
01:03:479 (10) - ^
01:07:604 (1) - ^
01:13:754 (3) - ^
01:16:829 (12) - ^
02:31:379 (12) - ^
03:30:854 (7) - ^
04:09:779 (9) - ^
04:40:829 (5) - overmap sliders
07:59:700 (1) - i don't think we need this spinner at the end cause the song ends in the previous circle and there's not even a sound that needs a note there
The mapping is cool but should be ar 9.5/10 and od 9+
And this background is pretty ugly
Don't miss Source and Tags!

So cool, i hope it get ranked, good luck bro
Ideal
log
2017-01-29 16:29 yShadowXOP_: qualidae? q-q
2017-01-29 16:29 Idealism: mapinha legal
2017-01-29 16:29 Idealism: bom de treinar deathstream
2017-01-29 16:30 Idealism: acabei de baixar e vc deu update UAHEUAHEUHA
2017-01-29 16:30 Idealism: dx eu dar uma olhada no editor
2017-01-29 16:30 yShadowXOP_: dsakdafdsadhjdadas
2017-01-29 16:30 yShadowXOP_: só mudei um circulo de uma stream
2017-01-29 16:30 yShadowXOP_: ._
2017-01-29 16:30 Idealism: HAUEHAUEH AUHAUEHAUHEUA
2017-01-29 16:30 Idealism: dx eu jogar de novo perai
2017-01-29 16:30 Idealism: uma coisa
2017-01-29 16:31 Idealism: usa ar10, n 9.8
2017-01-29 16:32 yShadowXOP_: ok
2017-01-29 16:32 yShadowXOP_: daqui a pouco mudo
2017-01-29 16:32 yShadowXOP_: to com preguiça ;-;
2017-01-29 16:32 Idealism: kkkkkkk
2017-01-29 16:41 Idealism: tem uma parte que achei q n ficou legal
2017-01-29 16:42 yShadowXOP_: qual
2017-01-29 16:42 Idealism: 04:12:704 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3) - acho que aqui você poderiar usar sliders com um repeat
2017-01-29 16:42 Idealism: além de ficar melhor não estupra a acc da galera
2017-01-29 16:42 yShadowXOP_: estrupa é
2017-01-29 16:42 yShadowXOP_: q dlç
2017-01-29 16:42 Idealism: uaheuaheuaeuhauehauehauehauehaeuhaeu
2017-01-29 16:43 yShadowXOP_: acho q vo troca aquela aprte ali
2017-01-29 16:43 yShadowXOP_: por umas reverse saca
2017-01-29 16:43 Idealism: eu tbm acho q a parte de 320 poderia ter um kiai, já que é a parte com a maior intensidade da música
2017-01-29 16:44 Idealism: mas eu acho que o mapa tá bem legal
2017-01-29 16:45 yShadowXOP_: arigatou q-q
2017-01-29 16:45 Idealism: nd, vai tentar rankear?
2017-01-29 16:45 Idealism: acho q tem uma boa chance
2017-01-29 16:47 yShadowXOP_: talvez
2017-01-29 16:47 yShadowXOP_: vo me dedicar
2017-01-29 16:47 yShadowXOP_: unico mapa q me dediquei ate hoje foi esse ._
2017-01-29 16:47 Idealism: uaehuaeh
2017-01-29 16:47 Idealism: então se dedica pq o mapa tá bom e se vc tentar mesmo rankear acho q consegue
2017-01-29 16:49 yShadowXOP_: se eu rankear juro q gravo eu peladawn na rua
2017-01-29 16:49 yShadowXOP_: .-.
2017-01-29 16:49 Idealism: AUHEUAHEUA HE
2017-01-29 16:56 yShadowXOP_: mudei o estrupa acc
2017-01-29 16:56 Idealism: uaheuahe
2017-01-29 16:57 Idealism: 04:18:141 (5) - tira o repeat dessa
2017-01-29 16:58 Idealism: 04:21:141 (5) - ^
2017-01-29 17:01 yShadowXOP_: ja tirei
2017-01-29 17:01 yShadowXOP_: HU3HU3H3U3HU3H3
2017-01-29 17:01 Idealism: tá top agr
Dstorv
#modreqs

Im not usually modding long map (and especially a 7* map), so Im gonna point out some of the thing that's very obvious for me

Disable countdown
Check AIMod, ((seriously tho please... It's um... a really long list down below.... (did you change the SV?)))

00:54:629 (2,3,4,5,6,7,8,9,10,11,12,13,14,1) - idk if this is necessary
00:58:004 (1,2,3) - change this to 1/2 slider if you want to make it stream
01:11:204 (1) - this should have been the start of the circle (you should consider when you gonna put the repeat slider so its consistent throughout the stream)
01:30:404 - stream start here
01:52:004 (1) - not repeat slider
02:05:204 (1) - circle instead of slider, you usually put a pause...
02:08:804 - Im sure this is just repetition from 01:20:804 - so check again for above issue ^
02:34:604 (2,3,4) - try this rhythm, it fits the beat better

05:14:954 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - if anything this one is the stream with bigger Distance Snap, not smaller
05:50:354 (2) - same as 02:34:604 (2,3,4)
05:56:054 to 05:56:854 - is a 1/3 beat
06:03:254 to 06:04:054 - ^

A lot of the stream is abit awkward (like a wiggly not smooth curve, or weird DS, etc.), you might want to see if those stream flow smoothly.

anyway good luck. Really love the song :) I know Im so lazy to mod the other part T.T
Silver Eyes
thx
I Am Kawaii
nm
00:08:723 (2,3) - You should try to keep the pattern equally so it fits better, maybe I'm just generally deaf but you shouldn't be changing the pattern too often like you did in the beginning
00:11:492 (1) - this feels wrong because you can hear the sound of it after the slider ended
00:14:185 (4) - You have to change this. All circles need to be placed on the beat snap.
00:14:262 (5) - this ends too late
00:14:877 (7,8) - need to be placed on a beat snap use 1/6
00:15:646 (1) - ^ just use 1/6
00:29:339 - add something here, it feels like something is missing
00:30:416 (1) - idk if a reverse slider is necessary
00:31:339 (1) - ^
00:33:031 - same here, it just feels empty. Ofc it doesn't have the beat but when you play it on 100% it feels empty. Your choice if you want to put something.
00:43:800 (2,3,4,1,2,3,4) - the jumps look like a human hand placed them. Use the "Distance Snap" tool to fix the distance on all objects
00:49:904 (2,3,4,5,6,7,8,9,10,11,12,13,14,1,2,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - I would reconsider the choice of this, especially the endlessly feeling reverse sliders start to get boring after a while.
Dg_ThePlayer
IRC mod
19:44 Dg_ThePlayer: ----------------------------------------------------- MODDING --------------------------------------------------
19:44 Dg_ThePlayer: eu vou ter que postar isso no forum depois duuur
19:44 Dg_ThePlayer: hitsounding poderia ser legal *
19:45 Dg_ThePlayer: 00:14:262 (1) - New combo, aqui dá certa enfase
19:46 Dg_ThePlayer: 00:44:262 (1,2,3,4) - esse 'square' ficou um pouco... de uma certa forma, monotono
19:46 Dg_ThePlayer: tu encontra quadrados em qualquer lugar, logo, um pattern diferente poderia ser bacana
19:47 Dg_ThePlayer: algum jump em estilo de "X" como tu fez em 00:29:492 (1,2,3,4) -
19:49 Dg_ThePlayer: 00:49:904 (2,3,4,5,6,7,8,9,10,11,12,13,14) - aqui poderia ter algum estilo de "slider -> slow stream"
19:49 Dg_ThePlayer: http://i.imgur.com/PtlpfXM.png
19:49 Dg_ThePlayer: como isso =P
19:50 Dg_ThePlayer: talvez a sequencia "slider -> double - > slider(repeat) deva ficar bacana
19:50 Dg_ThePlayer: (manda uma letra aleatória ai só pra eu não tomar mute)
19:51 yShadowXOP_: .
19:52 Dg_ThePlayer: 00:55:679 (1) - aqui poderia começar um spinner, que logo em seguida terminaria em -> 00:56:804 (1) -
19:53 Dg_ThePlayer: 00:56:879 (1) - aqui poderia começar um outro slider, que logo em seguida terminaria em -> 00:57:704 (1) -
19:53 Dg_ThePlayer: esse efeito de um slider duradouro seguido por um mediano fica bem bacana =P
19:55 Dg_ThePlayer: 01:24:704 (3) - EU ACHO, que esse jump ficou um pouco exagerado, até mesmo pra um 7*, logo ficaria bacana e ainda dificil se essa nota fosse movida para proximo de x :539 y : 397
19:57 Dg_ThePlayer: 01:50:954 (1) - deixa o new combo começar aqui, por causa de que o slider tende a ter um leve destaque
19:58 Dg_ThePlayer: 01:56:804 (5) - new combo
19:58 Dg_ThePlayer: 02:03:704 (1) - move o proximo new combo pra esta nota, por que é aonde tem mais "enfase"
20:00 Dg_ThePlayer: 02:14:804 (1,2,1,2,1,2,1,2) - esse jump ficou levemente... uhm... como eu posso dizer... "não original", coisa que fica aparente nos teus mapas por conterem patterns "únicos"
20:00 Dg_ThePlayer: talvez alguma sequencia como '2 single notes formand um jump e então um tripple ficaria bacana'
20:00 Dg_ThePlayer: botei o " ' " errado mas blz
20:02 Dg_ThePlayer: http://i.imgur.com/hexOxiz.png
20:02 Dg_ThePlayer: talvez algo como isso
20:03 Dg_ThePlayer: https://osu.ppy.sh/ss/7201846
20:03 Dg_ThePlayer: essa print exemplifica melhor
20:04 Dg_ThePlayer: 02:35:804 (7) - new combo
20:04 Dg_ThePlayer: 02:44:504 (8) - poem o proximo new combo pra essa nota
20:05 Dg_ThePlayer: 02:52:904 (4) - EU ACHO, que mover esse slider pra em torno de x:62 y:50 ficaria bacana, pois da forma que esta soa meio exagerado
20:06 Dg_ThePlayer: 02:53:504 (6) - new combo
20:07 Dg_ThePlayer: 03:07:904 (2,3,4,5) - esse jump ficou um pouco... estranho, talvez um pattern diferente pode se encaixar aqui
20:08 Dg_ThePlayer: 03:02:204 (4) - esse slider ficou um pouco... 'fora de forma', talvez algo como o slider de -> 03:27:104 (2) - ficaria melhor
20:09 Dg_ThePlayer: (manda algo ai)
20:10 Dg_ThePlayer: 03:35:804 (1) - new combo
20:11 Dg_ThePlayer: 03:52:004 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Kneesocks cara ? WTF
20:11 yShadowXOP_: q
20:11 Dg_ThePlayer: aquela mesma sequencia de '2 single notes formando um jump e um tripple' pode se encaixar bem aqui =3
20:13 Dg_ThePlayer: 04:12:704 (1) - apartir dessa parte lenta eu tenho uma ideia de hitsounding, quando terminar de moddar conversamos sobre isso =P
20:14 Dg_ThePlayer: 04:26:579 (5,6,7) - esse tripple deu uma impressão de que tu cortou um pedaço da stream fora(o que foi exatamente o que tu fez_
20:14 Dg_ThePlayer: )
20:14 yShadowXOP_: kneesocks é vida
20:14 Dg_ThePlayer: talvez por isso de volta "dentro" da stream seja uma boa ideia
20:14 Dg_ThePlayer: ah, deve ser ASHDUIHASDUIASHIDU
20:14 yShadowXOP_: claro q é
20:14 yShadowXOP_: aqueles jumps
20:14 yShadowXOP_: dlç
20:15 Dg_ThePlayer: 04:38:016 (7,8,9,10,11,1,2,3,4,5,6) - não vou mentir que eu gostei desses sliders IASHUIASHDIUASHDUIASHDIUASDH
20:16 Dg_ThePlayer: não tenho nenhuma ideia pra por aqui, então vai isso mesmo que não ta ruim
20:16 yShadowXOP_: HU3HU3HUH3UH3HU3HU3H3
20:16 Dg_ThePlayer: parece o satan digo saten mapeando
20:16 Dg_ThePlayer: 04:42:704 (6) - isso ficou um pouco retardado
20:16 Dg_ThePlayer: talvez um kickslider com uma speed menor seja melhor e.e
20:18 Dg_ThePlayer: 04:42:704 (6) - esse slider em 0.50 ficaria bacana
20:20 Dg_ThePlayer: 04:55:754 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) -
20:20 Dg_ThePlayer: cara
20:20 yShadowXOP_: eta preula
20:20 Dg_ThePlayer: pqp
20:20 Dg_ThePlayer: eu selecionei o lugar errado
20:20 Dg_ThePlayer: se fuder
20:21 Dg_ThePlayer: ah, selecionei não
20:21 Dg_ThePlayer: meu osu! que bugou
20:21 yShadowXOP_: ata
20:21 yShadowXOP_: pensei q era pra muda isso ae
20:21 yShadowXOP_: ._.
20:21 Dg_ThePlayer: talvez botar uns leves kicksliders dentre a stream ficaria bacana
20:21 yShadowXOP_: fiquei tipo
20:21 yShadowXOP_: "wtf"
20:22 Dg_ThePlayer: já que isso da maneira que esta seriau m stamina train absurdo
20:22 yShadowXOP_: 05:01:754 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
20:22 yShadowXOP_: muda pra reverse talvez
20:23 Dg_ThePlayer: 05:59:654 (6,7,8,9,10) - essa estrela ficou exagerada/bugada
20:23 Dg_ThePlayer: talvez a mesma parada de 2 notas -> tripples ficaria bacana
20:25 Dg_ThePlayer: legal que eu mandei as sugestões pra pessoa errada
20:25 Dg_ThePlayer: mas blz
20:25 yShadowXOP_: kkk
20:25 Dg_ThePlayer: vou te mandar elas agora, se tu estiver lendo isso DEIDARASZ, VAI TE FUDER
20:26 yShadowXOP_: dg nos surpriendendo
20:26 Dg_ThePlayer: 06:03:254 (3) - new combo
20:26 Dg_ThePlayer: 20:24 Dg_ThePlayer: 06:06:854 (2,3,4,5,6) - isso ficou um pouco exagerado, talvez o mesmo jump mas com um spacing inicial melhor ?
20:26 Dg_ThePlayer: 20:24 Dg_ThePlayer: menor *
20:26 Dg_ThePlayer: 20:24 Dg_ThePlayer: 06:09:854 (5) - new combo
20:27 Dg_ThePlayer: 20:25 Dg_ThePlayer: 06:13:154 (3) - esse slider ficou meio zuado, talvez um slider igual A UM ANTERIOR QUE TEM AI PERDIDO, ficaria bacana =3
20:27 Dg_ThePlayer: 20:25 Dg_ThePlayer: PQP TO MANDANDO O MOD PRA PESSOA ERRADA
20:27 Dg_ThePlayer: isso ai eu mandei por estilo ^^
20:28 Dg_ThePlayer: 06:23:654 (1) - o break que tem aqui é a parte lenta da música, eu consideraria mapeala e.e
20:28 Dg_ThePlayer: algo como slider -> Quad -> slider -> double -> slider ---- seria uma ótima sequencia e.e
20:29 Dg_ThePlayer: 06:36:854 (5) - New combo
20:29 Dg_ThePlayer: 06:41:504 (1) - new combo
20:30 Dg_ThePlayer: 07:02:954 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - KNEESOCKS DE NOVO CARA ????
20:30 Dg_ThePlayer: TA DE PALHAÇADA
20:31 Dg_ThePlayer: dá um jeito nessa merda, como nois é Br nois não cria, nois copia
20:31 yShadowXOP_: DEIXA MINHA KNEESOCKS
20:31 Dg_ThePlayer: a sequencia de sempre, 2 single notes formando um jump e um tripple
20:31 yShadowXOP_: kneesocks é vida
20:31 yShadowXOP_: ;-ç;
20:31 Dg_ThePlayer: 07:16:304 (2,3,4,5,6,7,8,9) - esse jump ficou um pouco.. desconfortavel
20:32 Dg_ThePlayer: 07:32:204 (4) - considere trazer essa nota para mais proximo do meio =P
20:32 Dg_ThePlayer: 07:39:554 (1) - new combo
20:33 Dg_ThePlayer: AEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
20:33 Dg_ThePlayer: FINALMENTE
20:33 Dg_ThePlayer: PQP
20:34 Dg_ThePlayer: fazendo isso teu mapa vai se tornar 6.99 stars mas isso não importa por que eu to ligado que tu não vai fazer TODAS as mudanças que eu sugeri, eu to só torrando meu cérebro aqui
20:34 Dg_ThePlayer: comecei 19:44 e terminei 20:34... quase 1 hora
20:34 Dg_ThePlayer: legal
20:34 yShadowXOP_: e.e
20:34 Dg_ThePlayer: enfim, meu cérebro virou geleia
1 hour modding, FML
FIRST PAGE YEAH
Icekalt
I really liked that song so I modded this from /modrequest
(every time i say blanket i mean you should make it cleaner or you should add a blanket there
Infernal
00:07:800 (1) - Blanket
00:14:185 (4,5) - Blanket
Your whole DS is a mess in this section you should make it constant because the music doesnt change at all from here on 00:15:646 (1,2)
01:13:604 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - The whole stream has ugly curves
01:32:279 (10,11,12,13,14,15,16) - smoother curve
02:01:454 - You should add note her because music dont stop her (you will notice when you turn speed 50% down)
02:49:454 - ^
03:09:554 (1) - your spinner should end on 03:10:304
03:40:004 (7,8,9,10) - blanket
04:24:329 (3) - there should be a tripple instead of a slider
04:59:879 (8,9,10,11,12,13,14) - you can make the curve smoother here
05:28:754 (3,4,5) - jumps are cringy to play
06:34:154 (2) - blanket
06:39:554 (7,1) - blanket
06:49:304 (3) - cleaner overlap
06:53:054 (5) - blanket
That's from me
Good luck with ur map~
-NeBu-
Infernal:

00:04:108 (1) - use normal slider, this one with redtick sucks :p
00:22:262 (2,4) - ctrl+g it and then ctrl+g 00:22:416 (3,4) -
00:44:723 (4) - NC
00:55:604 (1,1) - what about slider maybe?
01:26:804 (1,2,3) - use one slider pattern in moments like this, should looks better (with white or red tick, doesnt matter)
01:29:504 (3,4,5) - ^ (here because of kinda triangular placement) this 4 should have shape too like 01:34:304 (3,4,5) -
02:47:204 (1,2) - blanket?
02:48:704 (6,7,8,9,10) - I think it should be star? or at least supposed to be? :p
03:24:704 (2) - ugly
03:25:904 (3) - ^
03:27:104 (2) - ^
03:42:704 (5) - ^
03:43:904 (1) - ^
03:45:104 (5) - ^
06:20:354 (3) - ^
06:39:554 (7,1) - blanket

Just work on how sliders should look to be more beauty, some placement/blankets and it will be good. I gotta admit, damn good hitsounds, gl!
Flare-kun
from #modreq cus i lov icdd

00:58:004 (1,2,3,4,5,6,7,8,9,10,11,12) - why is there a stream here when there's nothing playing in the music?

03:42:254 (2) - there isn't anything on this 2, either

03:43:454 (6) - ^

03:44:654 (2) - ^

03:47:054 (2) - ^

03:49:679 (2) - ^

maybe my audio is off?

In general, you really should go through the whole song multiple times with hitsounds at 0% and song at 100% to make sure you're mapping everything according to the music. These were just a handful of cases from tiny sections of the song. Otherwise, the map itself is well made and well put together. I wanna see this ranked my dude, work hard and gl!
Net0
[General]
  1. O áudio tá com bitrate errado. Tem que ser no máximo 192 Kpbs.
  2. Desativa o countdown
[Infernal]
  1. 00:15:646 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) – Todos esses sliders precisam seguir uma lógica ou padrão pro formato deles. Com certeza é importante fazer variedade no formato deles, mas a questão é que vc tem que seguir uma predefinição e uma pattern pra eles. Se você notar a estrutura musical dessa intro, o pattern se repete a cada três sliders 00:15:646 (1,2,1,2,1,2,1,2,3,4) - . Como no total são 24 sliders isso quer dizer que vc precisa criar 8 patterns de sliders diferentes e repeti-los.
  2. Tem um som de 1/6 aqui 00:18:723 (3,4) – que vc deu undermap. Eu acho que em ambos os casos funciona bem o mapa. Vai daquilo que vc preferir, mas que tem um som ignorado ali tem.
  3. Tá tendo muita variação no spacing desse pattern do 1/3 00:14:723 (6,7,8,9) - . Em alguns momentos tá bem pequeno em outros tá bem maior. Acho que a melhor escolha é ficar consistente. Olha como esse aqui está bem próximo 00:33:185 (1,2,3,4) - se comparado com esse 00:25:800 (1,2,3,4) - . Ou então essa comparação 00:25:800 (1,2,3,4,1,2,3,4) - . Tenho duas sugestões; você pode ir aumentando gradualmente a distância dos circles 1/3 ou você pode dividir a intro em duas partes 00:15:185 - ~ 00:31:339 – e 00:31:339 - ~ 00:44:723 – e escolher um espaçamento pra cada uma delas.
  4. Se você comparar o spacing dessa stream 00:58:004 (1,2,3,4,5,6,7,8,9,10,11,12,13) – com a stream do kiai que vem logo depois vc vai perceber que vc está perdendo o poder de dar ênfase para o kiai porque está mapeando grande parte das streams com o mesmo spacing. Isso é bom para consistência mas ao mesmo tempo é ruim para dar ênfase nessas partes mais fortes da música 00:59:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - .
    Aqui vai do bom senso e de que tipo de estrutura vc quer seguir. Se você quiser um mapa bem consistente que o tempo todo desafia o jogador, vc provavelmente vai querer manter as streams com spacing constante na maior parte do tempo. Se você quiser algo que esteja mais atrelado a música então teria que rever o spacing de algumas streams.
  5. Tenta deixar os sliders com uma certa identidade visual 01:26:804 (1,2,3,1,2,3) - . Se você analisar ambos os sliders aqui estão mapeando a mesma coisa mas você escolheu usar no primeiro combo um 01:27:104 (2) – com um red point que não usou depois.
  6. A maior parte dos pontos que eu falei acima se aplicam ao mapa como um todo. Você tem que se focar em criar uma estrutura para os patterns não ficarem aleatórios caso você realmente esteja almejando um mapping voltado para o ranking.
Winfall
This map has a lot to work on but the main things I see wrong is your rhythm choice and structure, you have the basics of mapping down.
The streams in this map also need a lot of work to smooth them out so they are easier to play.
00:53:504 (2) - This is to long of a repeat you should just start another on the white tick.
00:53:954 (1,2) - This is a triple.
00:54:629 (2,3,4,5,6,7,8,9,10,11,12,13,14) - Why map this as a stream and not the other parts after it when there's no change in music?
00:58:004 (1,2,3,4,5,6,7,8,9,10,11,12) - Why make this a stream after you didn't map the guitar before it?
01:01:079 (10,11,12,13,14,15,16,1,2) - This is an unpleasent curve for a stream, you could make that better.
01:04:004 (1,2,3,4,5) - No change in intensity so there shouldn't be lower distance snapping.
01:08:804 (1,2,3,4,5) - Same thing here.
01:10:454 (7,8,9,10,11) - This is awkward and makes it les playable, round out the curve more.
01:14:879 (2,3,4,5,6) - Same thing here.
01:16:004 (1) - The change where you put higher spacing is here and not here 01:16:604 (9) -
01:31:004 (1,2) - You go from high spaced jumps to sliders repeat sliders that have no change in distance snapping compared to the streams after it.
01:32:429 (12,13,14,15,16) - Awkward shaping, round out more.
01:40:304 (2,3) - Why make these two circles here when there isn't anything to signal them being there?
01:35:954 (6,7,8,1) - This flow is weird.
01:40:004 (1,2,3,4,5,1,2,3) - So does this.
01:42:404 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - This stream needs to be shaped smoother.
02:07:904 (2,3,4,5,6,7) - Nothing to warrant smaller spacing here.
02:18:404 (1) - Stream starts here.
04:15:891 (1) - Starts on the white tick before this.
04:18:891 (1) - And here.
04:21:891 (1) - And here.
04:24:329 (3) - Should be a triple.
04:26:579 (5,6,7) - Why is there a jump here?

I really think this could get ranked in the future when you're more experienced with mapping, Good luck! : )
sdafsf
m4m
00:18:069 - you missed some sounds here
00:21:762 - ^
00:25:454 - ^
00:29:146 - ^ i wont copy the rest it goes on the whole section
00:53:504 (2) - really weird how this slider is longer than the others
00:54:629 (2,3,4,5,6,7,8,9,10,11,12,13,14,1) - this is overmapped there is no 1/4 sound here
00:58:004 (1,2,3,4,5,6,7,8,9,10,11,12) - ^
01:16:004 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this stream sounds different than the previous. use different hitsounds or patterns to show that.
01:17:204 - i dont see a reason to add this timing section
01:20:354 - missed some drums here
01:32:204 (9,10,11,12,13,14,15,16) - this shape doesnt look nice
01:43:154 (11,12,13,14,15,16) - ^
01:45:104 - missed some sounds again
01:46:454 - another empty sound
01:47:204 (1,2,3,4,5,6,7,8,9,10) - this rhythm doesnt follow the music
01:52:154 - missed sounds
02:32:354 (11) - this beat is emphesized without support from the music
02:33:104 - missed soudsn again
02:34:829 (3,4,5,6,1,2,3) - again weird rythym choice
02:38:879 (2,3,4,5,6,7,1) - there is no sound on these blue ticks
03:12:704 - the hitsounds in this section are way too monotone
03:48:854 (2) - this red tick is very weak compared to this white tick 03:48:704 - . the pattern doesnt support that.
04:03:404 (6,7,8) - weird spacing
04:15:329 - there is no sound here
04:15:891 (1,2,3,4,5) - these feel really weird because they start on red ticks
04:18:329 - again no sound
04:34:735 (2) - dont start these on blue ticks. it doesnt play well and it doesnt fit either
04:12:704 - this entire 160 bpm section doesnt follow the music very well. consider remapping it
05:45:554 (2,3,4,5,6,1,2,3,4,5,6) - same bad rhythm choice as previously
07:40:454 (7) - could be a sldier for the fading out guitar

overall you should listen more closely to the music. you use triples very randomly. also try to use blankets and such it would make the map look nicer. gl with the map!
aru-
So heres my Mod to
Song: Chinura reta Shuren ni Fuke
Artist: Imperial Circus Dead Decadence
Mapper: yShadowXOP_
Modder: Shifu Touka

-------------------------------------------------------------------------------------------------------------------------------------------------

Try to do everything the AiMod tells you (ctrl + shift + a in the editor)

-------------------------------------------------------------------------------------------------------------------------------------------------

00:18:416 (1,2,3,4) - Try this
00:22:108 (1,2,3,4) - same as above
00:23:954 (1,2) - try this
00:25:800 (1,2,3,4) - try this
00:27:646 (1,2) - tripple again
00:29:492 (1,2,3,4) - same as above
00:31:339 (1,2) - i would somehow change it (1/12 drums in background)
00:35:031 (1,2) - make it a tripple
00:36:877 (1,2,3,4) - try this
00:38:723 (1,2) - same as above 1/12 drums in bg
00:42:416 (1,2) - same as above
00:44:262 (1,2,3,4) - try this
01:27:404 (3,4) - why the drastic change in distance snap?
01:50:954 (3,4,5) - just a general advice, add more distance between those kickslider otherwise its kinda monotone
02:07:004 (7,8,1) - this just looks weird to me placement wise, maybe try smth like this
02:07:604 (9) - remove new combo
02:07:904 (1) - add new combo
02:11:804 (3,4,5,6,7,8) - select them and press ctrl + G, drastic change in distance snap feels weird
02:27:854 (7,1) - again :c
02:30:254 (7,1) - SAME
02:38:804 (1,2,3,4,5,6,1) - this one is odd, try to avoid letting kickslider of streams start on the red line
02:55:904 (6,7) - looks weird with that sharp angle of those sliders right?
03:24:704 (2,3,4,5,6) - i would try to avoid wide angle jumps kinds takes away the flow
03:25:604 (1,2,3) - same as above + distance snap
04:01:754 (2,3,4,5,6) - again...
04:34:454 (1,2,3,4,5,6) - DISTAAAAANCE (increase please its rly boring as it is now)
05:32:654 (6,7,1) - maybe try putting the slider above the 7?

-------------------------------------------------------------------------------------------------------------------------------------------------

Well thats everything i found, made that mod in the middle of the night :D
If it was helpful pls consider giving some kudosu pls c:
[-PinK-]
M4M

segundo mod do dia , uau

SPOILER
00:49:904 (2,3,4,1,2,3,4,1,2,3,4,1,2) - mapa fica com bastante stream depois desta parte , tente introduzir streaming nesta area
01:35:804 (5,6,7,8,9,10) - rabbit jump nesta area não encaixa muito na musica , se possivel junte um pouco mais os circulos
04:15:891 (1,2,3,4) - acho que ficaria legal se você usa-se um ctrl+g no circulo 4
04:15:891 (1,2,3,4) - uma stream representaria melhor esta parte da musica

essa mapa ta tão bom que teve poucas coisas que seriam legais de mudar O-O

boa sorte com seus futuros mapas , e nois :D
TheLeviathan
o/, from our M4M

00:00:416 (1) - this point could, or rather say, should have lower volume, comparing to what you have starting from 00:15:646 (1) here. I think you could revers volumes, start of with 25% and then make it 50 from next section
00:18:800 - missing pretty audible 1/6 hit here. May add it as double tap upon the 00:18:877 (4) - or make 00:18:723 (3) - 1/6 reverse slider
00:20:646 - ^
00:22:492 - ^
00:24:339 - ^
00:26:185 - ^
00:28:031 - ^
00:29:877 - ^
00:31:723 - ^
00:33:569 - ^
00:35:416 - ^
00:37:262 - ^
00:39:108 - ^
00:40:954 - ^
00:42:877 - ^
00:44:646 - ^
01:18:004 - this is not my level of play of course, but can it be that this part might need a short break, as after the deathstream before, if let's say player plays with HR, with current HP drain they can just die while waiting to the next note, if player will get some 100 and 50 at the end of the stream. Just a thing to consider
01:36:554 (10,1) - I really don't like this angle. I highly recommend to keep it <90 degree jump over here for better snapping. Might do something like http://prntscr.com/eekjay
01:42:404 (1,2,3,4) - could shape the start of stream a bit better to make it more curved, for visuals :)
01:53:654 - there is a huge audible beat here. i know you're mapping into lyrics, but that's not a stopping factor to put a note on top of this 01:53:804 (2) - slider
02:24:254 (6,1) - this is a killer. The angle and the distance after intense jumps will just be lethal. I recommend add more space, and make angle more shaped. Might be something like http://prntscr.com/eeklht but then you might want to change 02:25:004 (3) - angle too
02:40:304 (2,3,4,5) - I don't like this part, it's undermapped imo. Why not make a stream here too? It will fit really nice
04:34:454 (1,2,3,4,5,6) - what I would do here, is at first point, add an inheritance points on top of each slider and increase volume of it, maybe like by 5% each. Or, I would increase SV on each slider by 0.1 - would emphasize this part as the music goes more intense with each slider
04:37:454 (2) - also from here i think SV is too high. Personally I don't like it and would make sliders a bit slower, even tho music is really intense, but still i think sliders are too fast
04:58:154 (1) - on this stream, I would increase distance snap in notes by maybe 0.1 on each combo start for upcoming 3 combos. I can hear that in music
05:07:754 (1) - ^
05:32:804 (7,1) - again same thing with snapping, wide angle, and shorter distance after intense jumps. I do recommend to change angle a bit and make distance in between those more

06:41:054 (4,1,2) - something is not ok here... listen at 50% speed. I think 06:41:504 (1) - should not even exist, next slider should start 06:41:579 here and not be a revers one, slider should end 06:41:954 - here and have a note here 06:42:104 . Something like http://prntscr.com/eekqsy

07:42:854 (1) - i think you can delete everything from here :D this part is good at map build up, but i think it's not good to have this part at then end of map. I personally would not map it

Hope this mod helps somehow. Good luck further
Kyoshiro
Modzim random para alegrar o dia :v
04:15:704 - Esse time aqui merecia um círculo, levando em conta que no começo dessa section o instrumental é diferente.
04:18:704 - Same ^
04:21:704 - Same ^
04:21:704 - Esse stack aqui deveria ser 4, e como aqui 04:24:704 (1) já tem alteração do instrumental, deveria ser o início da stream.
04:36:329 (6,1) - Não se se a intenção aqui foi deixar a ponta do reverse exatamente no ponto do slide abaixo em questão, mas se foi, mova o reverse para x=376, y=160 xD
05:45:404 - Aqui deveria ter um círculo para seguir o instrumental ^.^
05:50:204 - Aqui você deveria ter feito o mesmo que você fez com a situação anterior, stack de 2 círculos e o slide seguinte.
06:12:554 (1,2,3,1,2,3) - Todos aqui deveriam ser um combo só, bem, se você escutar bem o vocal você percebe que o cantor não teria terminado a palavra expressa na música, só por uma questão de estética mesmo ficaria legal tudo ser um mesmo combo.
06:38:054 (1) - E aqui no caso deveria se iniciar um novo combo.
06:52:154 (1,2,3) - Aqui deveria fazer parte do combo anterior, e aqui 06:52:454 (4), deveria se iniciar outro.
TheLeviathan
I thought we are doing M4M, am i wrong? ^
Broly
Strong sounds

00:49:904 (2,3) - 3 seem to start a bit early, you could consider resizing the sliders here, it was a bit confusing.
00:51:104 (2,3) - ^
00:51:404 (3,4) - ^

01:46:904 (6) - I would extend the repeater this and start and NC 01:47:054 (7) - on the white tick like this: https://puu.sh/vtEq5/a5c97159a8.png
The guy's voice starts on the white tick, so it feels less confusing to do that.
02:34:904 (6,7) - ^ Same here, a bigger sound seems to be on the whitetick on the 7.

NC

01:36:404 (9) - NC here and remove NC here 01:36:704 (1) - The sound is more emphasized on 9.
02:00:404 (5) - NC
03:02:204 (4) - ^
03:17:504 (5) - ^

Timing

(This will affect your timing points, so be careful)

03:12:704 (1) - Add a timing point with a BPM reset here, the big white tick needs to be here, after you do, fix the NCs in the kiai, it should be better.
03:51:104 (1) - ^ Same could be said about here
07:02:054 (1) - ^ And here :)
Blobbability
M4M from #Modreqs.

Before the contents of the map, I just wanted to tell you not to waste much kudosu on this map. For ranking, most BN require anywhere between 7 to 17 star priority, and you have 30 on this map. Much of the rest will come from mods and discussions on this.

In general, I would say that the rhythm of the map is not dense enough for a 7* map. There are parts of your map that you left out that could be mapped to make this better. There are only a few jump patterns that you used that make this a 7* map. It causes them to glare in a way that makes them seem as those patterns do not belong. It would be better to classify this as a 6.5* ish map. To make this a true 7* map (assuming that you made difficulty an intended aspect of the map), vamp up the difficulty of the rest of the map, or if you're fine with a 6 ish map, then remap the relatively large jumps.

Infernal
00:30:416 (1,2) : For these jumps up until the next part of the song, start making the jumps larger. The song is starting to grow more intense, and it would better suit the flow of your map. The spacing between these two notes are very small compared to the jumps being made in other combos, which disrupts a comfortable flow at the beginning.

00:33:646 (4, 1) : Way too close together. You have a whole beat before clicking the next object, so space it out accordingly. This idea was better implemented at 00:37:339

00:53:954 (1, 2, 1) : Make the spacing proportional to the timing. The second jump (2, 1), should be larger since there is a very important sound at 00:54:404.

00:55:604: Hitcircles after spinners not necessary in my opinion. I did not understand your intention of placing the hitcircles in between the spinner away from the center. Imo, it would be better at the center if you had to place them somewhere.

01:07:604 (1, 2, 3, 4) : Keep the kickslider jumps more organized. Constant spacing and constant change in angle. Currently, they are all over the place.

01:12:404 (1, 3): Why aren't these the same? Could you explain?

01:17:204: Definitely remove the timing section. It does not belong. Add some stuff, it is too blank, especially at 01:19:604. Turn the 3rd hitobject into a stream leading into the vocals, which reflects vocals starting up at 01:20:204.

01:22:304 (2, 3, 4): Very awkward spacing. Place 3 right in middle of (2, 4), not partly towards 4. Space them out as well.

01:21:404: This issue pops up throughout your map. the jump on (5, 6) is quite large, creating the expectation of large jumps throughout your map, but (6, 1) is relatively small, which breaks a players momentum.

01:35:654: ^

01:37:004 (3, 4, 1): objects 3 and 4 follow a circular flow in counterclockwise, but suddenly, the next object breaks that flow. Maintain the circular flow in this section.

01:39:404: Another break in flow and jump expectation occurs here.

01:41:204 (1, 2, 3, 4): Change the rhythm to match the previous combo at 01:40:004. It doesn't make sense to change the rhythm to this right before the stream.


01:48:104: Change 10's angle to make (6, 7, 8, 9, 10) look like a flower. That way things look better and more organized.

01:51:704: These kick sliders are way to close to the repeating sliders. It almost tempts me to play it as a repeating slider, until i notice that it is not. Make sure overlap doesn't interfere with readability.

01:53:654: There is a drum here that you didn't map.

Space the sliders....

02:08:804: Your spacing gets wayyyy better here. It actually makes sense.

02:24:404 (1, 2, 3, 4): Idk what u did here, but It plays weird, it breaks flow, i doesn't make sense and that spacing is absolutely terrible. :(

I'm going to stop right here. In general, your slider spacing needs work. You need to consider the flow of the map in accordance to all of the jumps that you use, and the intended flow of the sliders based on their shapes. The rest of the mod will be on everything other than spacing consistency issues.

02:36:404: Your rhythm choice is weird, since the drum is playing a different rhythm than 1 beat sliders.

02:49:304: This note is really out of place in relation to the back and forth jumps of the previous notes.

03:09:404: This is the first difficulty spike that truly is characteristic of 7* maps. Most of the rest was 6* stuff. Adjust accordingly.

03:37:304: Almost invisible, and is unrankable.

03:52:004: More 7* jump patterns.

04:00:104: I don't see a reason for adjusting SV here. Remove and adjust.

04:23:766: This section is way more than just a stream. There is a lot of mapping concepts you can use here imo.

04:37:454: Cursor movement gets so fast here compared to the rest of the map, which is really unnatural. Breaks all expectations about how the map should be played.

04:48:554: Back to spacing issues.



The rest of the map requires much work on the same issues as listed above. You need to adjust the flow of your map significantly, and pay attention to where you are placing objects and why. I'm sure you already do, but right now, the map is chock full of spacing and flow issues. Fix the basic issues first, then the smaller details will come in easier. I didn't mod the second half in hopes that you can figure out the spacing issues on your own.

Hopefully this helps your map. Good luck mapping.
Parachute
Hey, heres my part of the m4m :3

SPOILER
General
First of all i want to say that, excluding the beginning, everytime you use your "soft" hitsounds theres very little feedback and you should make them at some points a bit louder. like 03:43:386 - this whole section for example. 10-20% more volume would be more appropriate imo. (that finish sound on nc:1 though.. idk :/ ive looked at some points you used it at and its literally not hearable lol)

Also, did you use soft-sliderwhistle and mute it? this should be deleted from the folder since its literally not needed, unless you use some actual sound for whistle. if you used sliderwhistle somewhere then remove it, and if you didnt then you HAVE to remove this file.

Infernal
01:00:179 (14,15,16,1,2,3) - This part seems a bit.. well .. weird id say because of that shape. make a round slider with velo x 1 instead that starts at 14 and ends at 3 and then convert to stream. will look much better.
01:01:304 (26) - 1 grid to the right
01:09:854 (15) - 1 grid left
01:10:454 (7,8,9,10,11,12,13) - looks really weird, consider remaking with converting a slider.
01:34:904 (5) - Make a perfect blanket, if you use one like this
01:42:629 (4) - spacing inconstency? and looks honestly not good like this lol 01:42:554 (3,4) - you should change these 2 to fix that and make it perfectly round (again slider in worst case if you cant get it perfect ^^)
01:46:829 (5) - idk about these 1/4 super big jumps. a jump TO the 5 is totally fine but then again? idk its just super uncomfortable to play and i dont see any reason in the music to make such a hard part here and later.
02:13:904 (2,3,4,5,6,7,8,1,2,1,2,1,2,1,2) - Idk about this super hard pattern after the same part of the song was there for already 10 seconds and you didnt put any hard part there just at the end. I dont think its the best thing to do and imo its kinda random but oh well..
02:16:004 (1) - This slider is not good after such a big jump part because the flow is not good. you should change this at least if you dont change the jump part.
02:22:754 (4) - stack with 1
02:28:004 (1,2) - you should ctrl+g both individually. imo it gets better flow after such a jump part.
02:31:304 (11,12,13,14,1,2,3) - Looks awkward again. do it with slider converting.
02:32:504 (13,14,15,16,1) - Could also be improved
02:34:829 (5) - unfitting double streamjump again.
03:09:404 (1,2,1,2,1,2,1) - idk.. this part is literally like the whole section before this, yet you made big jumps here. doing special hitsounds for these objects doesnt justify jumps...
03:30:704 (5,6,7,8,9,10) - shape can be improved again.
03:51:104 (1,2,3,4,5,1,2) - the jump part should begin at 03:52:004 (1) - and not 03:51:104 (1) - . right now it makes no sense because its literally the same music so why should the beginning be easy and then after some seconds big jumps?
04:01:454 (6) - Stack correctly
04:14:391 (1) - Jump doesnt fit here. 04:17:391 (4) - didnt make one here too so please fix.
04:48:854 (2) - fix blanket
04:55:154 (5) - fix stack
04:56:579 (12,13,14,15,16) - weird shape again
04:58:829 (10,11,12,13) - ^ (might do these and more as slider again)
05:01:904 (2,3,4) - fix stack
05:03:929 (14,15,16,1,2,3,4,5,6) - shape can be improved
05:10:304 (3,4,5,6,7,8) - ^
05:11:504 (2,3,4,5,6,7,8,9,10,11) - This is a bit too big of jumps imo after such a long stream section and it doesnt fit the music at all to make these big jumps and with jumps to the red ticks. id honestly suggest to fix it. jumps, where the triples start on white ticks may be better if you REALLY want jumps here
05:42:254 (13,14,15,16,1,2) - Improve shape
06:34:454 (3) - 4x jump only here? idk it seems really random imo. id reduce spacing for this slow part.
07:11:954 (2,3,4) - uhm.. fix stack
07:30:629 (2,3,4,1) - fix shape
07:40:454 (5) - nc (especially since you used new velocity.)

01:47:204 (7) - nc
01:54:404 (1) - until 02:08:654 (6) - i dont get your nc's and i think you should rework them
01:55:604 (1) - why nc here for example? 02:03:704 (1,2) - you didnt nc here too for example even though it was like that before. idk they seem random to me
02:35:204 (7) - nc (after this the same part as mentioned above)
04:14:391 (1) - remove nc.

Anyways, thats all :3 im not really into these marathon 7* stream maps but gl :p
-Master-
Vagabundag... IRC MOD 100% FUNCIONANDO CRACK 2017 FULL ATIVADO
2017-06-15 13:45 _MasterTSP: é bom pra não ficar tipo
2017-06-15 13:45 _MasterTSP: TRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2017-06-15 13:45 _MasterTSP: se não o mapa fica chato e não criativo
2017-06-15 13:45 _MasterTSP: ficou legal
2017-06-15 13:45 yShadowXOP_: eu ja paguei '-'
2017-06-15 13:46 _MasterTSP: ;-;
2017-06-15 13:46 yShadowXOP_: hm
2017-06-15 13:46 yShadowXOP_: acho q vo por
2017-06-15 13:46 yShadowXOP_: drum
2017-06-15 13:46 yShadowXOP_: nessas streams
2017-06-15 13:46 yShadowXOP_: ou soft
2017-06-15 13:46 yShadowXOP_: '-'
2017-06-15 13:47 _MasterTSP: drum
2017-06-15 13:47 _MasterTSP: pera
2017-06-15 13:47 _MasterTSP: deixa eu ver a musica
2017-06-15 13:47 _MasterTSP: drum
2017-06-15 13:47 yShadowXOP_: 03:12:704 (1) -
2017-06-15 13:47 yShadowXOP_: hitsong de drum
2017-06-15 13:47 yShadowXOP_: ; -;
2017-06-15 14:14 _MasterTSP: -;
2017-06-15 14:15 yShadowXOP_: lel
2017-06-15 14:15 _MasterTSP: ;-;
2017-06-15 14:16 _MasterTSP: a internet tá caindo
2017-06-15 14:18 yShadowXOP_: ; - ;
2017-06-15 14:22 yShadowXOP_: mds
2017-06-15 14:22 yShadowXOP_: do ceu
2017-06-15 14:23 yShadowXOP_: maxter
2017-06-15 14:23 yShadowXOP_: oia isso '-'
2017-06-15 14:23 yShadowXOP_: ACTION is listening to [https://osu.ppy.sh/b/1187990 Imperial Circus Dead Decadence - Chinura reta Shuren ni Fukeru Houmura]
2017-06-15 14:24 _MasterTSP: 03:17:504 (1) - ficou estranho
2017-06-15 14:24 _MasterTSP: 03:27:104 (1) - já esse não
2017-06-15 14:24 yShadowXOP_: Q
2017-06-15 14:24 yShadowXOP_: PQ O 6
2017-06-15 14:24 yShadowXOP_: TA ALI EM CIMA
2017-06-15 14:24 yShadowXOP_: DO SLIDER
2017-06-15 14:24 yShadowXOP_: COOMO AZIM
2017-06-15 14:26 yShadowXOP_: '-'
2017-06-15 14:26 yShadowXOP_: nice vc
2017-06-15 14:26 yShadowXOP_: hj é o dia dos bug na minha vida
2017-06-15 14:26 _MasterTSP: vc? ;-;
2017-06-15 14:27 yShadowXOP_: 07:25:754 (1) -
2017-06-15 14:27 yShadowXOP_: oia esso
2017-06-15 14:27 _MasterTSP: 03:48:704 (1) - aqui que aqui, você podia aproveitar esse red tick
2017-06-15 14:27 _MasterTSP: tirar esse reverse grande
2017-06-15 14:27 _MasterTSP: https://puu.sh/wkWVk/0604374f2b.png
2017-06-15 14:28 yShadowXOP_: daora hein
2017-06-15 14:28 yShadowXOP_: aquela parte ta 1/6
2017-06-15 14:28 yShadowXOP_: '-
2017-06-15 14:29 _MasterTSP: 04:09:104 (2,3,4,5,6,7,8,9,10,1,2,3) - ta com velocidade diferente mas ainda ta com espaçamento de stream
2017-06-15 14:29 _MasterTSP: não sei como resolver isso
2017-06-15 14:29 yShadowXOP_: nem eu
2017-06-15 14:29 _MasterTSP: slider, slider, circulo, slider etc
2017-06-15 14:29 _MasterTSP: tenta?
2017-06-15 14:31 yShadowXOP_: 03:49:949 -
2017-06-15 14:31 yShadowXOP_: como q faz isso '-'
2017-06-15 14:31 yShadowXOP_: pqp
2017-06-15 14:32 _MasterTSP: deixa eu ver
2017-06-15 14:32 _MasterTSP: se consigo ter uma ideia
2017-06-15 14:32 _MasterTSP: assim
2017-06-15 14:32 _MasterTSP: vem a ideia na cabeça
2017-06-15 14:32 _MasterTSP: vou fazer




Achar isso foi um pouco difícil
tatatat
The audio bitrate is 320 kbps while the maximum allowed bitrate is 192kbps. Consider compressing your audio file. If you compress your audio file the total size of your map should probably also drop below the 10MB limit.
Unsnapped object at 07:34:302 (4) -
You should consider dividing the streams at 01:42:404 - , 01:31:604 - , and 01:13:604 - into more combos. 16 is a very long combo. Having it divided into more combos would reward player's who only get 300's during the combo with gekis.
Kimi
Heyo noob mod coming your way :)

01:02:804 (1) - Could be rotated so it follows the rotation of the stream https://osu.ppy.sh/ss/8397138
01:07:604 (1) - ^
02:01:154 (5,6) - There is no change in the music to support this spacing increase
02:07:904 (1,2,3,4,5,6) - The music doesn't really change so nothing really supports the spacing changes
02:15:554 (2,1,2) - Same here + you are ignoring some sounds on the blue tick that could be mapped
02:22:604 (4,5,6,7) - ^


Generally through then whole map you should make sure there is no sudden spacing changes where the song doesn't support it, it happens in a lot of places in your map.
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