I like the Kite version more because I haven't looked at this and he has more favourites on his set than you.
thanks sharkie!Sharkie wrote:
shitty mod lol[diff t hing]
- 01:08:824 (17) - y no NC this trIGGErs ME cuz it looks weird ddddddddddddlo
- 01:22:873 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Mustasche` stream lmfao xddd say that to my face and not online and we will see what happens good sir
- 01:52:873 (5,6) - not sure why this is stacked?!? it plays fine but idk the whole thing with "omg why are you stacking on a red tick when its not 3 consecutive notes asdf" cuz people c omplain to me about that ALL THE tIEM stackd is nice because too much cursor movement in this section so i chose some places where it seemed appropriate to stack 1/2 to sort of lower the intensity of the section i guESS
- 02:04:434 (1,2,3,4) - These sound like floor toms, I like the pattern but I wish you did something more intense but you can keep it if you'd like (maybe ctrl+g 2, 3?) good idea but here I wanted some sort of linear movement without it being four circles in a straight line to sort of separate these four beats from the next measure for e m p h a s is
- 02:15:849 (1,2,3) - These straight lines TRIGGER me within the slider bodies, pls rotate by 1 degree and I will love u o ur write it does look nicer when the bodies rnt horizontal lol 1! 1
- 02:28:727 (2,3,1,2,3,4,1,2,3,4,1,2,3) - I LOVE this pattern, its craziness perfectly fits and I love u thanks, I think it does goes nice with the angery shouting in japanese
- 02:32:605 - There's a bass drum here. I know you ignored a lot of other percussion parts for the sake of making the map easier (cuz I know that's ur thing), just pointing it out <3 actually i think i'll map that triple to get more emphasis on the following stream, thank
- 02:58:873 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - I adore this stream!!1 glad u like!
- 03:10:581 (1) - This is just how I would map it, even though this slider is already g http://puu.sh/t9ldC/5be64a5a2a.jpg hmm that looks a bit better, fixd
- 03:12:995 (2) - Is there supposed to be mapped to the guitar? I'm unsure this section is pretty weird with the guitar on the blue ticks and I tried multiple ways to map it. anyways I replaced the last circle of each triplet with a 1/4 slider so it should be better now
- 03:25:215 (3) - unnecessary red dot at slider tail - _-
- 03:25:800 (1) - the OwO *notices your bulge* what's this, is too big imo. You can keep the shape, just make the Bulge (OwO) a tad smaller. I can see whee you're coming from but I have linear bulges in my sliders in the measure just before this that are about the same size so I just made these different bulges l o lddxx:gu n:
- 03:31:215 (1,1) - Fix the BLANEKT http://puu.sh/t9lpm/c0ea2034ad.jpg ok
- 03:33:556 (1,1) - Same HERE http://puu.sh/t9loy/88ef415a1c.jpg o K
- 03:35:898 - Maybe sv change? like here 03:37:507 - i dont find the guitar to be screechy enough to sv change so i did nt + i made it a repeat slidr
- 03:42:776 (1,2) - http://puu.sh/t9m6b/66a646ef36.jpg PLS FIX ur FUCKING blankets GOD I swear to GOd, I never blanket but if u do it has to b COREKT ok dad
- 03:47:751 (5) - I think it'd be KOOL if you ctrl+h'd it and kept the x y value for it http://puu.sh/taJ4E/8461fb3a7b.jpg because of the opposite curves from 03:48:044 (1) - like yeh i was meaning to fix the stream shape for quite some time so i reduced the curve of the stream and made the slider straight
- 03:52:142 (1) - wtf this OwO BULGE i channel my inner 0108
- 03:55:946 (13) - I'm so TRIGGEREd the starigh t LINEs h e y this look sbetter as a straight slider
- 04:06:483 (1) - I'd prefer a shape like this http://puu.sh/taJih/7a3b904d2b.jpg thats cool, but in this case i had a 1/4 slider going up so i wanted the first curve of my slider to go down
- 04:33:556 (1) - stiraght LINES within the SLIDER BODY ???
- 04:47:751 (1) - This is personally how I'd interpret it, since the change in sounds in 04:47:166 (2,1) - sound greater compared to 04:46:581 (1,2) - I'd make a corresponding different slider shape, but still similar. http://puu.sh/taJoF/babe40be59.jpg gud idea, curved inwards
- 04:52:434 (1) - I dno't hear no 16 note tripplets?!? WTf MANG I only hear Snare on downbeat and 2 bass drum notes in 1/3 (eighth note triplets) after that downbeat. then the snare on 2. like u did here 04:53:020 (1,2) - good point
- 04:55:946 (1,4) - TRIGGERED : ) nice overlap
- 05:31:068 (9) - No nc? no
- 06:27:146 (2) - The curve near the end of the tail is FUGLY, unless that's intentional uh i think i fixed the curve now
- 06:29:341 (5) - S T R A I G H T L I N E S T R I G G E R S H A R K I E i dont see any straight lines i see a slider with a lot of personality tho
- 06:41:633 (2,4) - wtF is THIS BLANKET MA NG? http://puu.sh/taJNj/5021b529c3.jpg fixd
- 07:04:902 (1) - maybe ctrl+g for em p haSIS cuz BNs be like "lol whers ur emphasis" IDK MANG ITS ALL HERE "no it aint" like k fam makes sense increased spacing instead because ctrl+g makes it too far
- 07:07:975 (1) - Sharkie™ slider good job thanks i stole from kite
- 07:44:266 (1) - would u hate me if I told u to space this out more cuz of the China™ Cymbal? (fucking chinese gets cymbals named after them wtf fam) gotcha
- 08:05:632 - Snare HERE famM, sounds really weird to me imo. Maybe its just because im so obsessed with mapping pe r cussion.maybe make 08:05:535 (2) - a kick slider? idk ok
- 08:29:925 (1,2) - WTF IS THIS BLANKET F A M? http://puu.sh/taK8B/d05ee656c9.jpg lol fixed
- 08:47:486 (4) - pls make this a SLIDER fam. I BEG U!11 i will consider it if i can think of a cool slider shape
lolz shitty MOD KD PLS
I just point out blankets cuz map is already really good and there's NOTHING TO FUCKING MOD OTHER THAN GIVE SUBJECTIVE OPINIONS THAT DONT MATTER LOLZ nah it was helpful, thanks : )
Love u bae d
thanks for modding, Naoka!Naoka wrote:
Cool map, really fun.
02:09:410 (7) - maybe add clap thanks for pointing that out, fixed
also 03:48:629 (1,2,3,1,2,3,1,2,3,1,2,3) - plays kinda bad in my opinion but that might just be me being a noob I did this back and forth pattern separated into four parts to match the guitar in the music. I think it plays well but I'll see if there's anything I can do to make it play better
anyway, i hope to see this ranked in the future, good luck!
bor wrote:
Songshort mod because map is pretty solid. long god damned song tho fuck yea thanks man, good shit B -)
- 00:46:873 (2) - ctrl g? this belongs in the sort of backwards direction you had everything before, and would give more purpose to the incoming arrangement change.k
- 00:50:385 (2) - sneaky, I didn't even notice this until looking closer, and then after I noticed it I still misread it. Nothing else here is particularly difficult to read imo
- 00:51:263 - more accurately would be this. the only thing I think is weird is having the 1/4 rhythm there, and then not having a 1/2 here 00:51:849 - idk this part is pretty weird; the first bar has 1/4 then the second one is like ?? kinda 1/2 then the third is straight up 1/3 so I just did two 1/4 and one 1/3
- 00:54:776 (1) - this slider doesn't have uniqueness to it therefore lacks emphasis you could have if 00:54:483 (6) - this was used to slow down the hands OR if it was 2 circles. gud point, changed into a vertical slider
- 01:07:068 (9) - I think this would fit the song better if this was 2 1/4 sliders. hmm I gave it a go but I like the repeat slider better since I don't find the music distinctly different enough here to warrant the extra motion from two 1/4s
- 01:15:410 (1,2,3) - there is no sound at 01:15:702 - so its kind of weird to have this slider so close the the stream start there is some sort of faint sound but I lowered the slider tail volume. I like the slider here since just a triple seems kinda weird
- 01:18:629 (7) - usually points are to signal some stronger note but each stream in this section seems to have the same kind of strong note yet only this one has a point
- 01:25:215 (1,2,3,4,5,6,7,8,1,2) - swag B - )
- 01:27:263 (2) - you could probably get away with 2 1/4 sliders here for a strong representation of how the guitar leads into the next circle that's pretty cool. I think I'll add a circle after the slider instead though since that also seems like a cool way to represent the vocal/guitar leading into the new section
- 01:55:507 (9) - on the contrary, I think this would be better as a circle and then ctrl g 01:55:654 (1) - to bring it back in BOIS o that's a good idea, I'll actually just ctrl g that and move it a bit closer since it also plays s i c k with 2 1/4 slidrs
- 02:04:727 (3,4) - should be more like this imo since there isn't any reason to switch to a more linear angle change. i originally made it linear to match the guitar but idek anymore since i do it like this in the other part so changed i guess + i changed the direction of the following slider
- 02:16:142 - 02:17:898 - triple? triple would work but I wanted to emphasize the vocals in this part and the constant 1/2 beat
- 02:23:459 (1,2,3,4) - maybe increase spacing bc yolo why not I'll think about doing something here like decelerating stream or something because the angle change in the stream + spacing increase might cause people to overshoot the first few circles
- 03:16:434 (1,2) - why pause stream? there's a gap at 03:16:654 - so I made both parts into a slider
- 03:25:800 (1,2) - lol x
- 03:41:020 (1) - lol d
- 03:56:532 (4,5) - probably another 1/4 slider would work better that could work, but I wanted a triple into 1/4 slider 2 times to match the guitar which is grouped into two parts (it goes 1-2-3 1-2-3)
- 05:19:361 (1,2,3,4,5) - drum 1/4's sound more isolated here, might be better if there was a stream yeah the 1/4 can be mapped there but idk I just thought that if I put a stream there then it takes the emphasis away from the stream that comes right after. I might map this differently though, I'll see if I can come up with any cool rhythms
- 05:54:168 (2) - 05:54:468 (3) - these are weaker where the 2 should be strong imo ctrl+g'd 2
- 06:13:828 (4,5) - these are strong pls no stackeroni I like the movement from the stack into the slider because I feel that it gives it more emphasis, which I prioritize over making the guitar sounds on the stack distinct
- 06:26:414 (2,3,4,5) - hoyl diff spike pls u should work up to it a bit more. o i turned it into a circular thing instead of non circular and it plays pretty well now thank mr pyroflamer
- 07:00:804 (6) - 07:09:877 (8) - should be circle imo first one as 1/4 slider is super sick to lead the guitar into the next bar it's like whoooooosh bam u know what mi saying and second one idk maybe but the 1/4 slider momentum leads nicely into my stream so idk i think i like it but ill see lo l
- 08:29:339 (4,5,6,7) - you don't get much from the wide angle 4,5,6 plus there should be a triple where 4 is ok sir i have transformed it into a triple and moved the other circles around 4 more emphasis on the following slodr
Nathan wrote:
eyawsyrfhtfgshjnfgjhnfgdhnbdnice map thx suki!
- 00:54:483 (6) - why not 3/4 slider here like you did consistently in this section 00:33:995 - in the beginning those sounds are more prominent and there was no drum beat or anything so i just wa s like yolo 3/4 lo l
- 02:19:068 (1) - might just be but the shape feels kinda out of place, imo it would be more fitting at
02:21:410 - i think the second slider with the curve is nice with the vocal; the first one i just put some random ass wiggly linear shape for the vocal so idk, i'll consider changing it if i find a cooler shape- 02:49:215 (7,8,1) - strange angle and spacing is weird considering 1 is the strongest note, 02:54:483 (3,4,5) - is ok to me in comparison cause 5 doesn't have a crash ok ya moved that 1/4 slider down a bit
- 03:00:629 (9,1) - is this supposed to be an overlap or a complete stack wew im actually blind, fixd to stack
- 03:24:044 (3,1) - imo this and a few other similar instances of it can be spaced more/have a sharper angle, feels underwhelming good point, thanks for pointing that out. I spaced some of them out more and changed the angles of some others
- 07:47:193 (1,2) - feels backwards to use such a passive 1/3 rhythm considering you started out having a couple circles like 07:45:730 (1) - and 07:46:510 (4) - changed to circle+slider
- 07:49:535 (1,1,1) - players might be more likely to mistake this as 1/3 with the nc spam, especially since you just had 1/3 rhythms right before idk adjsgkdgjs oya ur rite i saw some people spam that like a triple or something lOL
- 08:46:900 (1,2,3,4) - maybe this should have nc spam instead ok i will try that
- 08:46:022 (5) - nc for the spacing acceleration? cud be nice but i like it not nc'd visually + I don't think NC will do much here to assist in reading since it's still 1/4
thanks for the starsJustus wrote:
ShortHope this gets ranked! Awesome! thanks bro07:29:648 - Was expecting the 1/4 reverse on the You know what drum plate thingy yeah it's there in the music, but I opted to map the entire vocal with a slider since it felt more natural there
(╯°□°)╯︵ ***
thanks doormat! : ) ) )Doormat wrote:
song4song
[Redemption]neat map gogogo
- have you ever thought of slider tick rate 2? some long sliders like 00:57:117 (1) - feel a bit weird since there's like this obvious beat on the red tick that gets skipped over and is like what I was always under the impression that you only use a higher tickrate if it applies to all the sliders in the map or something so idk : / i will go find the answer
01:37:215 (2,3,4) - what the actual what is this lmao, 01:41:898 (2,3,4) - is the same musically and doesn't look half as retardedk the editor trolled me or something because this was fixed after i checked back on the map an hour later lmao memed- 01:37:800 (6,7) - 01:38:971 (5) - 01:40:142 (7) - 01:42:483 (6) - just my own opinions but the guitars here all do this upward pitch shift thing, so having these all be consistent would be kind of neat since the (6,7) is inconsistent with the sliders good point, although the 6,7 are circles because the vocal there is distinctly split into two parts which I wanted to emphasize with circles. I found that sliders fit for the other parts cuz guitar $$$
- 02:29:312 (3,4) - i get that the (3) is placed here for the pattern choice, but the white tick lacks the same emphasis that 02:29:020 (1) - and 02:28:727 (2) - have as a result of the lower spacing. same with 02:29:898 (3,4) - I wanted the first circle of each combo to have the emphasis, but I iknow what u mean so i changed some angles/spacing
- 02:34:288 (1,2,3,4) - i kind of expected there to be more emphasis from 2->3 kind of like the 5->6 at 02:33:702 (4,5,6,7) - rotated the angle of the jump clockwise a bit and adjusted spacing for emphasis
- 03:36:337 (1,2,3) - uhh i think this is supposed to be 1/3 snap. yeah, definitely sounds more like 1/3 to me this is actually 1/4 because you can hear that there is a distinct gap between the tail of 3 and circle 4 that is larger than between the beginning of this bar and the red tick in the middle. For example, you can compare it to 07:47:193 - which is actually 1/3
- 03:42:776 (1,2) - the red (1) isn't properly blanketing the (2) if you care about these kinds of aesthetics (end of the slider is too curved) uncurved it a bit, the curve still isn't 100% symmetrical but I like it that way B )
- 04:43:946 (7,8,1) - why the sudden anti-jumps? feels a little inappropriate given the previous pattern tru, changed jump pattern
- 06:31:682 (1,2) - 06:41:048 (1,2) - shouldn't NCs be reversed like 06:29:341 (5,1) - ? o good catch, fixed
- 07:29:941 (2) - 07:32:282 (3) - 07:36:965 (3) - 07:39:306 (3) - missed 1/3 opportunities here, or was this intentional? yeah I left those as circles since I found that the vocals were stronger than the 1/3 there
Rip nvm I'll still continue the mod after pux updatespkk wrote:
whoops i accidentally gave kds
thx my manfieryrage wrote:
i still forgoteeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee01:27:263 (2) - no whoosh here for the guitar shitty map 0/10 made it 3/4 cuz thats co ol and i dont want super whoosh here cuz its more like an ease-in into the n e x t section nothing crazy here ye t
01:36:629 (1) - see like wtf u did it here goddammit cuz this guitar whoohs is c ol
01:41:020 (6,7,8,9) - i get the mapping triple here but the guitar is more potent so i'd just map to that instead of the drums here tbh will consider
02:04:727 (3) - nc? ok
02:08:239 (5) - honestly was expecting this on the other side of the double lul ya but e mpahsis
02:10:288 (4,5) - stack these two maybe? would give emphasis to guitar here that could be cool, but what I was going for here was a constant movement with the low spacing to match the consistent guitar strumming that stood out to me here
02:14:385 (1) - to 02:17:898 (1) - why is there like no triples here helo i like the constant 1/2 here to map the vocals, then i put a triple in the next bar to lead into the stream
02:31:361 (1,2,3,4,5,6,7,8) - first 3 notes are ok but everything else after is pretty overmapped but i guess that goes for this entire vocal section anyway theres some 1/4 backtrack or something and i like the streams 4 int ens ity
02:39:556 (5,6) - wtf u doin LOL i wanted to keep the 1/2 but i didnt want to do circles so i just repeated the edgy slider i did for the vocal
02:47:166 (1,2,3) - pretty disorienting rhythm choice here i will see what others think about this, but noted for the time being
03:10:288 (3,4,5,6) - guitar more potent here again so id just follow that maybe i got spoiled by kites map 2 much Lol yea i could do that, but i feel that mapping the stream before the long slider in the next bar gives it more emphasis
03:24:190 (1) - wot the fuck start this on white tick??? red tick is stronger !!!
03:25:800 (1,2) - Wot the Fuck wigle wiglge wiggle
04:15:556 (3) - nc k
04:22:727 (5,6) - y stack this is the only time u do this garbag i also do it at 01:52:873 (5) - but i can c wot u mean so i will think about stacking other similar pl aces too
04:38:385 (1,2,3,4,5,6,7,8) - increase spacing a bit here? incrased to 1.02x
06:51:438 (2,3) - wouldnt put a triple here, feels out of place I find that it leads nicely into the guitar solo since there's a sound on the blue tick before it
07:36:526 (2) - if ur following vocals this should be white tick wow thats why it sounded so weird im retarded thx
07:43:096 (1) - to 07:47:778 (1) - this whole transition feels really awkward, i would use more sliders here personally than circles/triples I think the circles do a gud job of capturing the drums. but i think the last part with the 1/3 does feel a bit weird so ill look into it
08:45:730 (1,2,3,4,5,6,7,8,9) - wheres the fail stream haha cant have a fail stream as tiebreaker material : )
e
d http://puu.sh/tHZhn/4687feeda3.osuAbraxos wrote:
tragic ends depends on the context you want to put this phrase in so unless youre talking about a group of people each meeting their own tragic ends or a single person dying idk pick your poison ye that s was intended
05:11:093 (311093|1,311093|2) - can this be the one thats a single note and 05:11:166 (311166|3) - this be double I'd love to but the song says no
05:10:288 (310288|3,310361|2,310434|3,310507|2,310581|3) - seems pretty odd to have a split oh jumptrill here
05:11:605 (311605|3) - end the jumptrill here can't really see the reason
05:11:678 (311678|1,311678|2) - single but there's a clear snare sound right there
05:11:751 (311751|0) - double ??:D??
05:52:368 (352368|0,352443|1,352518|2,352593|3) - p.sure these are 1/3s
05:54:768 (354768|1,354843|0,354918|3,354993|2) - 06:01:968 (361968|3,362043|2,362118|1,362193|0) - ^^ I think I'll use pkk's snaps, it sounds more accurate to me
06:59:780 - did you just follow guitar are you even what idk u tell me
07:29:453 (449453|3,449550|2,449648|1) - you know i always figured these beats to be jacks but eh no, it's my style!1!
08:24:071 - dd kk dd kk 1/4s from here do you even taiko bro
thx 4 mod Nathan!! (not Nathan on osu!)Monstrata wrote:
Redemption
- 00:33:995 (1,2,3) - Not sure what your spacing concept is with these sliders (if there is one), but try and keep the slider-ends even in terms of their visual consistency? 1>2 isn't as overlapped as 2>3. good idea, but the lower SV sliders are placed on the more emphasized beats and I would like to distinguish them from the other 1/2 sliders. In this case I think the different spacing is reflective of the music
- 00:36:044 (1,2,3,4) - ^ Etc... Brush up this section and others like 00:43:361 (1,2,3,1,2,3) - as you see fit.
- 01:11:166 - You could try adding circles in between spinners. tried it out but I like the continuity/momentum generated from the spinners without any space/circles in-between
- 01:29:605 (8,3) - Stack is kinda off. fixd
- 01:57:702 (5,6) - 1/2 slider is better because of how close these notes are to 01:58:288 (2,3,4,5,6,7) - . Don't make them feel too similar. I used two circles here because it felt more impactful instead of using a slider to map the two guitar notes there. I also don't think it's particularly similar to the six circles after it since the way I grouped them in 2's going in the same direction back and forth is quite different from the two circles that I arranged linearly from and to sliders
- 02:16:142 (2,3,1) - 2>3 is too big imo. It doesn't need that much emphasis. 3>1 could be bitter tho. gUD POINT fix
- 02:17:898 (1,2,3) - Same here, I think you can just move 2 down a bit xP ok my man i moved it down a lil
- 03:21:849 (1) - The curve of this slider could be better imoxd KKKKKKKKKK curved the first curve so it's more curvy
- 03:41:020 (1) - The loop in the center could be more tear droppy. agree
- 04:06:483 (1) - Form it like this to avoid the unnecessary slider-overlap near the head uhh changed it a little i think
- 04:22:727 (5,6) - Idk if stacking is good here. Emphasize the vocal's pitch with a jump or something? unstacked here and in the part near the beginning of the song
- 05:49:743 - Unintentional break delay. 07:27:950 - too ya fix
- 06:13:097 - Since you follow guitar later, you should map this out. I feel that this beat isn't strong enough to map out + it takes away the emphasis from when the guitar fully comes in, so I left this blank and the part after
- 06:15:146 - ^
- 06:53:633 (5,6,1,2,3,4,5,6,7,8) - These jumps don't follow any specifically strong rhythm or 1/2 heavy instrument xP. I think theyre too big. Consider how you space jumps like 06:57:731 (2,3,4,5,6,7,1,2,3,4,1,2,3,4) - . They're almost the same in terms of concept, but the later jumps actually map to more 1/2 intensive rhythms and should be highlighted. good point, lowered ds of the jumps by a bit and changed the last 4 circles to two sliders
- 07:40:770 (1,2) - Slightly triggering that they aren't parallel lol. fixed
- 08:04:169 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - The 2/3 jumps could be bigger imo. Especially 08:05:925 (1,2,3) - , due to pitch and btter lead-in into the final kiai. ok i will do something about this
it's on the artist's deviantartVulkin wrote:
where did you find this edit of the background? I try to google image it but i literally get "water"
ok
I did everything else you mentioned, thanks prot! X)Protastic101 wrote:
03:11:176 - Wtf is up with the guitar here. 03:11:664 (191664|1) - Move to 03:11:615 - and add a note at 03:11:688 -
03:11:273 (191273|1) - Up to 03:11:322 - .
03:11:371 (191371|0) - Is weird af, and idk where it goes cause it's like 03:11:432 - or something, but I'm not exactly sure. Fml snaps. Tbh, if you just want to leave it approximated to 1/3 (aside from the 1/4 notes I mentioned), I'm ok with that too. fml snapping
04:23:322 (263322|3) - Remove this note and turn 04:23:176 (263176|0) - into a 1/1 LN because that's how you mapped other similar crashes, like at 04:20:834 (260834|0,262005|3) - I think you misunderstand about my LN here prot, those ln for guitar sound not for cymbals xD