- Deleted Chromoxx' Taiko diff.
- Fixed some minor stuffs with Normal, Hard, Hyper, Insane, thanks to Asaiga and Kami-senpai's mod!
Hello, from in-game request :3
01:56:202 (4,1,4) - somehow feel touching, maybe move slider(1) to the right a bit thus lower its angle for better performance Fixed.
00:18:174 (3,4,3,4) - Also I find it's weird that the only times 1/2 pattern appears are these two, in the kiai or the later part in general isn't introduced anymore. I understand that music doesn't support it well but then the existance of 1/2 pattern is pretty faint imo. Maybe not include that in your diff or have it appeared again somewhere. From what I hear, the keysound blends pretty well with the music, I can't distinguish even try turning my effect volume to zero. So I think you can skip that red tick there if you wanted to map it for keysound. I also fixed it in an other way. Instead of having some part in the difficulty that didn't have 1/2 even when there was this piano sound, so I added 1/2 when it needs during the begining.
01:41:413 (1,2,3,1,2,3,4) - I wonder if these multiple reverses suit here on Hard diff. Since Hyper has those, I think the difficulty spread will be more even if you map with only one reverse arrow. To support this, Normal and Easy has only spinners So, for this one, I agree with you, first, I was quite... reflecting about this idea, but indeed, this deserve a nerf, so I took your idea, thanks.
00:42:258 (6) - Why this measure doesn't get NC? Fixed, my bad.
01:39:723 (2,3) - Although I get it's a pattern idea, but the spacing doesn't make sense with the rest of this section. Because 01:40:145 (3,4) - this sounds like it can be a jump too, (4) has higher pitch Yes, I fixed it.
02:00:850 (5,1) - I think the stack is off here I don't understand what you wanted to mean, but to me it looks good, since there is no issue with it.
Something inconsistent here :
#meaasure1: 01:48:174 (1,2) - a pair of straight sliders.
#m2 : 01:49:864 (1,2) - ^
#m3 : 01:51:554 (1,2) - ^
#m4 : 01:53:244 (1,2) - a pair of curve sliders
And the next measure repeats the melody. So I think it's better to make it in a noticeable pattern of pair sliders. Like straight-straight-curve-curve.
*It's a minor nazi stuff, you don't have to apply it if it ruins the map xd*
I wanted to do different kind of pattern with all a different style, to avoid the boringness of this part. And I didn't use a proper pattern, to avoid the player to prevent those slider events, that's also why they are using different directions while playing them.
The rest looks ok
00:15:216 (3) - I think NC here better than from 00:14:793 (1) - . I understand your idea but NC from 00:14:793 - doesn't help players indicate the sv change or does it? Or (better) change all of your slow slider's shapes to something special, more easy to recognize Yes! Indeed, that make the map more easy to read, at least for the begining, and it can avoid dumb fails, so yes, that's fixed!
00:26:624 - Starting here I think it's better to have curve sliders as indicator for sv changed sliders, the rest can just use anchored or straight slider. The players will pick up the information fast enough from the previous section I also applied here, to avoid unconsistancy with NC, since the rhythm is still the same during all this part.
Pretty short, hope it's valuable in some ways ^^
Sure it was helpful, thanks a lot for your mod Asaiga!
hiya moddu desu
[Insane]00:38:455 (1,2,3) - for the other parts with this sound, they were sort of equal distances, so maybe make this same distance apart as well Yes, but since there is a "strong" sound on the last note, I wanted to emphasize it by doing a jump here.
01:06:343 (2,1,2) - the flow between these seems a bit too linear, especially with the distance betwee 01:06:343 (2,1) - being much smaller than 01:06:554 (1,2) - , makes it sort of weird to aim. Maybe ctrl g 01:06:765 (2,3) - these two and 01:07:188 (4,5) - ctrl g these two as well to keep same pattern, just flipped Indeed, I fixed it.
01:07:610 (1) - maybe put this where the ring appears in the SB? or put the ring where this note is The ring wasn't really supposed to be in the center o:
01:27:047 (4) - this note is more emphasized than the other ones, but the distance between 01:26:835 (3,4) - is smaller than 01:27:047 (4,5) - . I actually think, with this sort of pattern, it would be beset if everything was the same distance apart For this part, I didn't really wanted to use jumps here, since it's more a slow part.
01:54:934 (1,2,3,4) - maybe make this a square? No, because it would make a really big jump between 01:55:568 (4,5) - and it wouldn't be really adapted for the diff.
02:13:526 (3,4) - i would make this a noticeably bigger distance jump than 02:13:103 (1,2) - because its on a downbeat and is more emphasized imo Indeed, I really understand your point, and you're partly true. But on this part of the map, I wanted to focus my jumps on the vocals, as I did in the first part, but more "marked" because the kiai was here, and the voice were more intense. Otherwise, that's a very nice catch!
[Hyper]00:56:624 (3,4,5,6) - square seems a tad off I didn't really understand that point, but I think I got it !
01:24:089 (4) - maybe put this up more so its similar to the 1/2 slider positions before it Since it's the ending of the slider, I think that it shouldn't be like that, because that would "kill" the flow in my opinion.
02:00:005 (1,2,3,4,5,6) - could maybe fix this up a bit to be more perfect of a triangle I didn't really wanted to make a perfect triangle here, but more a small challenging jump.
[Hard]01:07:610 (1) - put this down a little more so it makes a diamond with 01:06:976 (3,4,5) - ? right now looks kinda weird Fixed.
im bad at modding easier diffs
good luk Arigathanks Kami! ~
Sorry guys for the late reply /;w;\