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posted

Cosmolade wrote:

effect.png is a animation in base of frames, if I will do that I must remake the animation with the frames in reverse, and for match the lyrics/downbeats, its really hard to do it because the timing snaps are not consistent, but I will see what I can do :/
Instead of an animation it might be easier to just rename the files and toggle each element manually, but if you got it to work then that's fine.
posted
discussed some general aspects regarding the mapset via irc :3

13:20 Pachiru: Sergio o:
13:20 MrSergio: yes?
13:20 Pachiru: Are you open for requests, I checked your profile but that wasn't wrote o:
13:21 MrSergio: I usually check right away if I'm interested or not
13:21 Pachiru: Oh so it means you check without requests? (I didn't really understand ;w;)
13:22 MrSergio: I give a look at the map right away and decide whether I mod it or not
13:22 Pachiru: Oh okay o:
13:22 MrSergio: well... for mods is just whether I feel like it or no
13:22 Pachiru: You want me to send you a link then? o:
13:22 Pachiru: I see, that's normal :)
13:22 MrSergio: for BN checks I check quality too
13:22 MrSergio: yes
13:23 Pachiru: that's not a BN check or icon request, but more a mod about general things o:
13:23 MrSergio: let's see...
13:23 *Pachiru is listening to [https://osu.ppy.sh/b/1173074 Marshmello - Alone]
13:23 MrSergio: tricky
13:23 Pachiru: I'm just reworking the hitsounds right now and that might be good owo
13:26 MrSergio: I suggest to make your hitsounding match your patterns in this case, since you have a really heavy hitsounding
13:27 MrSergio: so heavy that takes over the song
13:27 MrSergio: 02:07:610 (7,8) - stuff like this would better work with a slider instead
13:28 Pachiru: I see, so it would match with the hitsounds, right?
13:28 MrSergio: overall it is... decent I guess. Consider that I tend to evaluate harshly any map so as long s it is something generic and it works I can just say it is decent
13:28 MrSergio: yes
13:28 Pachiru: okii~
13:28 MrSergio: I would have personally tried to express in some particular way those strange vocals
13:28 MrSergio: it is something only this song has
13:28 MrSergio: you usually don't find it on other songs
13:29 Pachiru: erm, i think i'm getting what you wanna say owo
13:29 MrSergio: but it would become something hard to handle I suppose, since it uses a lot of un-intuitive rhythms which should be compensated with flow and spacing management
13:29 MrSergio: oh, you use piano notes too
13:30 Pachiru: the vocals are pretty hard to follow in my opinion owo
13:30 Pachiru: yes owo
13:30 Pachiru: at the begining
13:30 MrSergio: zzz... I noticed them only when I stopped the map after a note lol
13:30 MrSergio: which means that it is a bit pointless to have them
13:30 MrSergio: actually... wait
13:30 Pachiru: no problem ^^
13:30 MrSergio: ah, yeah, it is in the song
13:30 MrSergio: so those piano notes are overlapping perfectly
13:31 MrSergio: which means they don't add any additional feedback
13:31 Pachiru: so? o:
13:31 MrSergio: hitsounding usually "adds" something to the map
13:31 MrSergio: if your hitsounding doesn't add anything...
13:31 Pachiru: oh i see
13:33 MrSergio: 01:29:582 (1,2) - ah, this kind of ruins the movement
13:33 MrSergio: I mean... the general rhythm
13:33 MrSergio: it felt really good with the 1/2 rhythm, but this stands out
13:33 Pachiru: I think Kin is connected owo
13:33 Pachiru: so it means that you don't really like the 1/4 stuff? o:
13:34 MrSergio: I actually use tht a lot
13:34 MrSergio: where it fits tho
13:34 MrSergio: in that section you have that constant 1/1 clap
13:34 MrSergio: the 1/2 sliders are fine since they respect that, but the 3/4 slider is just... ?.?
13:35 MrSergio: 01:42:681 (5,6,1) - I also suggest to reduce spacing a little between these
13:35 Pachiru: i get what you say o:
13:35 Pachiru: okay o/
13:35 MrSergio: ah, wait, this is not your diff, LOL
13:35 MrSergio: http://osu.ppy.sh/ss/7555837
13:35 Pachiru: no xdddd
13:36 MrSergio: that fail
13:36 MrSergio: lmao
13:36 Pachiru: NP XD
13:36 MrSergio: well, last thing then
13:36 MrSergio: 01:48:174 (1,2,3,4) - this pattern is sort of boring tbh
13:36 MrSergio: rather than plain back and forth I would add some additional movement on the other axis
13:36 MrSergio: and that giant spacing... ugh
13:37 Pachiru: okay owo
13:37 Pachiru: its okay if i keep the irc log? o:
13:37 MrSergio: https://osu.ppy.sh/ss/7555843
13:38 MrSergio: yes
13:38 MrSergio: in that screen you add some more "feeling" to the pattern
13:39 Pachiru: the screenshot you send me looks pretty interesting ! o:
13:39 Pachiru: i'll talk with him for some changes then o:
13:39 MrSergio: he PM'd me xD
13:39 Pachiru: I think yes owo
13:44 MrSergio: let's switch to your diffs then
13:45 MrSergio: 00:14:159 (2) - notes like this make the map plain. What I mean by that is that you dilute the player's attention instead of focusing it on important things:
13:45 MrSergio: 00:13:526 (1,3) - both of these are following the synth soujnd
13:45 MrSergio: but 00:14:159 (2) - this is not
13:45 MrSergio: it's an addition you made yourself
13:46 Pachiru: You think I should remove it? o:
13:46 MrSergio: yes
13:46 Pachiru: okay~
13:46 Pachiru: so all note like this? o:
13:47 MrSergio: 00:15:216 (3) - ah, this might be a bit too slow xD
13:47 MrSergio: 00:17:540 (3) - yeah, same
13:47 MrSergio: 00:27:681 (3) - from here on it is fine
13:47 Pachiru: actually
13:47 MrSergio: since you have the drum into the song supporting it
13:47 Pachiru: the slow on the sliders is intentionnal
13:48 Pachiru: okay~
13:48 MrSergio: well, more than drum, there is an additional synth doing so, but it's the same
13:49 MrSergio: it may just me being finicky, but I get the feeling that 00:41:413 (4) - and every other similar beat ahead should have more spacing
13:49 MrSergio: or rather
13:49 MrSergio: 00:41:202 (3) - this one should have less spacing
13:50 MrSergio: it's morte a chain of events...
13:50 MrSergio: more*
13:50 MrSergio: your strong beats are not emphasized so well
13:50 Pachiru: i can reduce the spacing of the 3 if you want o:
13:50 MrSergio: you keep using constant DS for 00:41:202 (3,4,5,6) -
13:50 MrSergio: so that translates into "all beats here have the same importance" which is not true
13:50 Pachiru: but I think I'll rework this part
13:50 Pachiru: Since it's very repetitive
13:50 Pachiru: And boring :/
13:51 MrSergio: well, repetition aside, I saw that. The rest looks cool but I do agree some variation may be good
13:51 MrSergio: this part is fairly long after all
13:51 Pachiru: Yes ;w;
13:51 Pachiru: But I literally prefer my Hyper/Hard
13:51 Pachiru: Because I changed the rythm
13:52 Pachiru: it's always the same as the Insane
13:57 MrSergio: 01:54:934 (1,2,3,4,5,6) - umh... maybe it is something you didnt' consider, but structure? x)
13:58 Pachiru: what do you mean for that? o:
13:58 MrSergio: thought so xD
13:58 MrSergio: don't worry about it then
13:58 Pachiru: ;w;
13:58 Pachiru: is that important for that ? o:
13:59 MrSergio: well, it is importnat for a map to have structure
13:59 MrSergio: structure = meaning of your patterns
13:59 MrSergio: if I were to ask you specifically why is that pattern exactly like that... would you be able to answer?
13:59 Pachiru: oh
13:59 Pachiru: no
13:59 Pachiru: i made that
13:59 MrSergio: (it's just one example, this happens in the whole map)
14:00 Pachiru: because that was my first insane and i'm pretty bad at making jumps
14:00 MrSergio: lol
14:00 Pachiru: that's why that's repetitive o:
14:00 MrSergio: well... seeing your map I can feel that you understand how consistency works, but structure is more a mix of reasons and consistency
14:00 MrSergio: it's not about being repetitive
14:01 MrSergio: but rather why is 01:54:934 (1) - where it is, why is 01:55:145 (2) - where it is, and so on...
14:01 Pachiru: i see
14:01 MrSergio: for example...
14:01 MrSergio: 01:54:934 (1,2,3,4) - take these and try connecting them in your mind with lines
14:01 MrSergio: what figure do they form?
14:01 MrSergio: (that's one reason)
14:02 MrSergio: in your current pattern you just have that... 01:54:934 (1,6) - and 01:55:357 (3,5) - are blankets
14:02 Pachiru: to be honest i made this like that one because in my mind that felt good with the synth, but I wanted to try something to make it less repetitive, and since the song is pretty repetitive ;;
14:02 MrSergio: apart from that the objects are pretty much there just because, right ? x)
14:02 Pachiru: some yes ^^
14:03 MrSergio: well, you should try to create more "links" between objects to stay where they are
14:03 MrSergio: wait, let me find something...
14:03 Pachiru: yes, i'm getting what you wanna say o:
14:04 MrSergio: p/5798553 scroll down to where you find the box with "explanation"
14:04 MrSergio: I tried explaining what structure is when you take one pattern alone
14:04 MrSergio: although there is also a more general structure
14:04 MrSergio: (I have a lesson on that on my userpage)
14:04 Pachiru: i'll read that owo
14:04 Pachiru: yes, i read that owo
14:05 Pachiru: i'll rework this diff
14:05 MrSergio: `/np
14:05 MrSergio: ops
14:05 *MrSergio is editing [https://osu.ppy.sh/b/1188748 Marshmello - Alone [Hyper]]
14:06 Pachiru: to make this more logic with the song
14:06 MrSergio: this is a Hard, you know o.o
14:06 Pachiru: because i agree with you
14:06 Pachiru: this diff is quite random
14:06 Pachiru: i mean on the placements
14:06 MrSergio: 01:24:300 (5,6,1) - maybe avoid this intense rhythm in the calmer parts of the song xD
14:06 MrSergio: a repeat slider or just a 1/2 slider should work anyway
14:06 Pachiru: i'll change it into a 1/2 slider ;)
14:07 MrSergio: ok no, the 1/2 salider is a bad idea
14:07 Pachiru: o:
14:07 MrSergio: the repeat slider works
14:07 MrSergio: I mean, 1/4 repeat slider *
14:08 MrSergio: I was tempted to suggest a 1/4 slider + circle, but that sounds too complex for a Hard
14:08 Pachiru: Yes sure, I put that here :)
14:08 MrSergio: and too dense for the section
14:08 Pachiru: I rename it as Hard then? :)
14:08 MrSergio: I have to check the current HArd yet, but seeing this diff I can say this one is a Hard
14:08 Pachiru: okay ^^
14:09 MrSergio: 02:02:962 (3,4,5,6,1) - ok, maybe not so Hard xD
14:09 MrSergio: the rest is fine tho
14:09 Pachiru: should I nerf this o:
14:09 Pachiru: (like dva)
14:09 MrSergio: yea
14:10 Pachiru: 2 1/4 slider is good?
14:10 MrSergio: surely better
14:10 Pachiru: okay :)
14:10 MrSergio: may be a bit confusing tho, so make sure they aren't too cramped
14:11 Pachiru: okay :)
14:11 Pachiru: i made this quite spaced
14:11 Pachiru: so it will be able to read it perfectly
14:11 Pachiru: 02:02:857 -
14:12 Pachiru: oops o:
14:12 Pachiru: https://puu.sh/uGUIL/867504864b.png
14:12 Pachiru: like this o:
14:12 MrSergio: well, you should connect them somehow tho xD
14:12 MrSergio: that way it may be like a 1/2 snap ahahaha
14:12 Pachiru: yes xd
14:12 Pachiru: i just realized while watching the screenshot XD
14:13 MrSergio: well... after checking the Hard I can say you could keep both as they are, but you should try to use shorter chains of 1/2 beats on the Hard
14:13 MrSergio: 00:43:103 (2,3,4,5,1) - like this... too long
14:14 MrSergio: 00:48:174 (2,3,4,5,1) - same
14:14 MrSergio: 00:56:624 (2,3,4,5,1) - ^
14:14 MrSergio: instead of a beat, try adding a 1/1 break instead
14:14 MrSergio: it would really improve the rhythm too
14:15 Pachiru: oh
14:15 Pachiru: you mean
14:15 MrSergio: umh... like...
14:15 Pachiru: soemthing like it
14:15 MrSergio: 00:56:624 - 1/1 slider
14:15 MrSergio: 00:57:258 - circle
14:15 MrSergio: and that works
14:15 Pachiru: Oh I see o/
14:15 MrSergio: that way it feels less intense and more "on average" with the rest of the map
14:16 Pachiru: did the aesthetics is good actually ?
14:16 MrSergio: they are clean, yeah
14:17 Pachiru: nice!
14:17 Pachiru: so I'll change the stuff in the hard
14:17 Pachiru: and then that will be good for it? o:
14:17 MrSergio: I suppose so
14:17 MrSergio: it depends on how it gets changed, obviously xD
14:17 Pachiru: oki
14:17 Pachiru: or
14:17 MrSergio: some modding would be good too
14:17 MrSergio: I just went over big things but there are small details
14:18 MrSergio: a
14:18 MrSergio: 02:07:610 (4,5,6) - please xD
14:18 Pachiru: why not doing like the two other i made o:
14:18 MrSergio: 02:07:927 (5) - just slider works way better
14:19 Pachiru: just owo
14:19 MrSergio: 00:28:737 (3,4,5,6) - I sort of hate what Secretpipe did here
14:19 Pachiru: changed owo
14:19 MrSergio: since those are just random 1/1 notes based on nothing
14:20 Pachiru: you want me to remove it?
14:20 Pachiru: since i fix his diff
14:20 MrSergio: piano could have been mapped better by adding breaks: 00:29:159 (4,5) - delete
14:20 MrSergio: nah, let him manage his stuff
14:20 MrSergio: it's his diff and changing rhythm requires some note re-arrangement too
14:21 Pachiru: oh
14:21 Pachiru: but he wants me to change it for him
14:21 MrSergio: o.O
14:21 Pachiru: to make changes on his diffs
14:21 MrSergio: well, I find this diff boring overall due to the constant 1/1 rhythm it provides
14:21 Pachiru: okay
14:21 MrSergio: it feels like one of those diffs done "just because"
14:22 Pachiru: (he kinda speedmapped it)
14:22 MrSergio: I could probably map the same thing if I were to turn off music, lol
14:22 Pachiru: he made it in 1 hour when he cames home so...
14:22 MrSergio: well, whether it took him 1 hour or 1 week doesn't matter to me tbh x)
14:23 MrSergio: I personally find this sort of rhythm dull and not appropriate for the song, although it is true it has a constant rhythm
14:23 MrSergio: but there are small details that he ignored completely which would have made the map way better
14:23 Pachiru: i'll talk about it with him
14:23 MrSergio: the total lack of breaks is an example of that
14:23 MrSergio: "contrast" is something that this diff is missing, basically
14:24 MrSergio: it's a way to emphasize important sounds
14:24 MrSergio: you put a break on un-important sounds, that way the mapped sounds stand out more
14:24 Pachiru: I see
14:24 Pachiru: But if he does like that
14:24 Pachiru: The map wouldn't feel empty ? D:
14:24 MrSergio: and you can obviously understand that always having a constant 1/1 rhythm is just plain
14:24 MrSergio: no
14:25 MrSergio: it would gain expression
14:25 MrSergio: if done well, obviously
14:25 Pachiru: oki
14:25 MrSergio: on Normal diffs you can actually make up for some rhythm lack with flow
14:25 MrSergio: but it's again a bit hard to manage if you don't know what you're doing
14:26 MrSergio: example of what I mean:
14:26 *MrSergio is listening to [https://osu.ppy.sh/b/1156885 Qrispy Joybox - Sorairo concerto]
14:26 Pachiru: i'll talk with him about it, and i'll rework all my diffs
14:26 MrSergio: Gabe's diff is already something good by seeing the first 20 secs, lol
14:26 Pachiru: Gabe is good :)
14:27 MrSergio: yeah
14:27 MrSergio: in fact, the Easy might be good as it is tbh
14:27 MrSergio: I don't like nitpicking that much anyway
14:28 Pachiru: nitpicking?
14:28 MrSergio: 02:01:695 (1,2) - this, this is great
14:28 MrSergio: yeah, it means "trying to find small details"
14:28 MrSergio: take that rhythm I linked above and you'll see how he added contrast
14:29 MrSergio: 02:01:695 (1) - from here the song has a sound that it wasn't used before
14:29 MrSergio: that is un-important for the rhythm he was following before with hism ap, therefore he skipped it
14:29 MrSergio: that break is gold
14:29 MrSergio: that's something Secretpipe didn't do tho and that's why his diff is plain
14:29 Pachiru: I see owo
14:30 MrSergio: it's not bad, but it's not good either
14:30 Pachiru: So Gabe's diff is good owo?
14:30 MrSergio: yes
14:30 MrSergio: nothing big to mention from me
14:30 Pachiru: Okay, that's at least a good point on this mapset xD
14:30 MrSergio: I can't obviously check taiko appropriately so that's it
14:30 Pachiru: No problem :)
14:30 Pachiru: I've a BN for this :)
14:31 MrSergio: but the gap between Isolation and Oni is too huge x)
14:31 Pachiru: yes
14:31 Pachiru: but it will be changed
14:31 Pachiru: it's just because Chromoxx
14:31 MrSergio: I hope so xD
14:31 Pachiru: OVEEEERMAPED
14:31 Pachiru: and but 1/8
14:31 Pachiru: :facepalm:
14:31 MrSergio: LOL
14:31 MrSergio: what the... xD
14:31 Pachiru: on the kiai
14:31 Pachiru: that's why it got 7*
14:31 MrSergio: :ok_hand:
14:32 Pachiru: XDD
14:32 MrSergio: anyway, I guess that's it
14:32 Pachiru: okay!
14:32 MrSergio: sorry if I didn't go in details, but modders can make up for that I suppose
14:32 Pachiru: so it's okay if i call you for having an opinion once my insane if reworked? o:
14:32 Pachiru: sure thing, don't worry about that :)
14:32 MrSergio: why not
14:32 Pachiru: that's already very kind from you to help :)
14:33 Pachiru: thanks a lot :)
14:33 MrSergio: =w=b
posted
Yo, ticket from earlier :3 I was told that Pachiru is reworking parts of the insane diff, so I won't be modding that :) I'm gonna abide to the new guidelines in this mod to learn them well for the next BN test in like 4 months or whenever lol, just so you're all aware!

Color coding:
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

The keysounding in the beginning (00:13:526 - to 00:27:047 - ) without any other type of feedback isn't really too good for gameplay - I can barely even hear the keysounding because it blends in with the music. There's hitnormal support obviously, but I don't know if you'd be able to add in a very quiet finish on parts like 00:13:526 - as well xd (It's probably just me being buyist towards keysounding regarding feedback but yeah :P)

AiMod points out that an epilepsy warning is needed. I agree with it (; The strobe at the kiai start and the flashing lights in the beginning might be enough.

Gabe's Easy


00:20:286 (1,2,3) - I find these two sliders to look kinda weird together - A curve decrease on the first slider would do wonders I feel like (https://osu.ppy.sh/ss/7555982)
00:25:357 (3,1) - The blanket these two sliders do could be cleaner, would look a little more appealing :)https://osu.ppy.sh/ss/7555937
00:35:497 (3) - Isn't this slider pretty weird for a new player? I'm thinking about the new guidelines towards easy difficulties. The guideline reads "Use straightforward and easily understandable slider shapes". A slider shape that is easy to understand would be something like this: https://osu.ppy.sh/ss/7556002 (it's hard to give suggestions to something I normally don't map, don't scold me aaa >//<)
00:40:568 (1,2,1,2,3,1,2,1,2,3,1,2,1,2,3,4,1) - This is only sliders. A new guideline also states, "Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hitobjects to click or follow should be used." Because of this, I would add a few single taps somewhere in this section, so it's not too much for the new players to follow :D
01:00:850 (1) - maybe like this? https://osu.ppy.sh/ss/7556032 You used this shape before earlier on in the song, so using it again could be nice for aesthetics :3
01:04:230 (1,2,3) - same shape twice maybe and then (3) in the same location? https://osu.ppy.sh/ss/7556037 and https://osu.ppy.sh/ss/7556041
01:30:427 - Hitsounds missing on this sliderend
01:36:343 (3) - If you remember the slider-only suggestion from earlier, that could be used here too, since you have a sliderend on the downbeat (big white tick) here, which I think should be clickable. You could remove the reverse arrow and add a single tap on 01:38:033 - https://osu.ppy.sh/ss/7556055 I would probably consider making it a bit different from mine, but yeah :D
02:00:005 - :( downbeat clickable maybe? (single tap + slider could be good)
02:15:216 - same applies to this but it's not as important here 'cause it's the last slider :)

Secretpipe's Normal


Hitsounds required.
01:06:765 (5) - For consistency with 01:05:075 (2,3) - two single taps instead for the reverse or a reverse for 2,3?
01:39:300 (3) - You havn't ignored a clickable downbeat with a 1/1 slider up untill now iirc - Maybe make the downbeat here clickable?
01:58:314 (4) - Inconsistent timeline-wise with how you did it at 01:53:244 (3) - and 01:49:864 (4) - . The reverse i talked about first should probably be on 01:57:469 -

Hard


00:49:019 (1,2,3) - They seem to be pretty cramped visually - I'd probably seperate them in some way, can't come up with something from the top of my head though :o
00:54:089 (1,2,3) - It's better for these, they to follow those.
01:24:512 - hitsound where you goooo
01:27:892 - I'd add one here too, there's nothing in the music that says that there shouldn't be one at least, it sounds underwhelming this way xd
02:01:695 (1) - Even as a 3-digit player I find that to be really mean, considering you havn't used 5-way reverses before this one, and you use reverses a lot ^^ I'd advice using a 1/2 slider + a 3-way reverse instead. (You do this suggestion on the Hyper)

Hyper


00:42:258 - Whistle + NC, i think you forgot ;o
00:44:582 - Whistle
00:55:145 (4,5,1,2,3,4) - A lot of hitsounds missing here
01:35:920 (4) - hitsound on this note?
01:36:765 (7) - ctrl+g for consistency with 01:34:652 (1,2,3) - ?
01:37:610 (1,2,3,4) - I only see this once in your map apart from 02:02:962 (3,4,5,6) - , don't really understand why that first one is there. I find it even weirder, because all of those sliders 01:41:413 (1,2,3,4,1,2,3,4) - are passive rhythms, and not clickable ones. I'd probably make the 4 notes of the stream into a 4-way reverse instead :) like the passive ones, or I'd make a 4-note stream in the beginning of the 2 sections with the sliders ^^
01:55:990 (4) - ctrl+g gives a jump to 01:56:624 (1) - like you did on stuff like 01:58:103 (5,1) -
01:58:737 (2) - This slider isn't really leading to the 3, and looks kinda out of place this way xD I moved the slider before and the 2 after as well: https://osu.ppy.sh/ss/7556225 and https://osu.ppy.sh/ss/7556232
02:00:850 (5,6,7) - I wouldn't make this linear after a 6-note jump part. ctrl+g'ing 7 works
02:01:695 (1,1) - hmm, maybe remove NC on the 2nd slider? I know it's a special part, but the rhythm isn't too different here.

Kin's Solitude


00:16:906 (1,2,3) - this compared to 00:13:526 (1,2,3) - is way too different spacing wise, considering the music is the exact same here. I'd also just generally consider making the difficulty more calm in the beginning here untill 00:27:047 -
00:16:483 (4,1) - Pretty crazy spacing - It might be 1/1, but the song doesn't support a screen jump. (It's also inconsistent with the spacing you use on stuff like 00:23:244 (4,1) - for example)
00:24:934 (4,1) - You didn't do this type of overlap up untill now, making the aesthetic itself obsolete. If you added that overlap consistently in other places in the beginning, it would have a much better impact overall.
00:35:075 (4,5) - Inconsistent spacing wise with 00:31:695 (4,5) - and 00:28:314 (5,6) - and the music is the same. I'd consider actually making the two large spacings smaller, 'cause I do feel it's still too much for this part.
00:34:230 (2,3,4) - To me, the flow here is a little iffy - I'd find it better if the flow rotation changed on the downbeat rather than on the (3), so doing something like https://osu.ppy.sh/ss/7556289 would allow the clockwise rotation to continue for a bit (my suggestion is really unpolished, you can probably come up with something better here.)
00:57:047 (7,8) - I would probably put the 8 on a spot like https://osu.ppy.sh/ss/7556306 instead because you're basically adding "square" flow to a map that didn't use square flow up untill now xd.
01:03:807 (7,1) - I feel like this is a liiittle too much spacing, I would decrease it a tiny bit.
01:26:624 (2,3,5,7) - The structure is quite iffy here - I'd suggest something like this: https://osu.ppy.sh/ss/7556328 (If you dislike those polygonal shapes, something like https://osu.ppy.sh/ss/7556335 might work too to add an overlap or something :)
01:29:159 (4,1) - Two things: 1: the slider is extended with a very clear red tick hitsound still present, so I would advice making the slider 1/2. 2: the overlap is weird because it overlaps the sliderend AND the sliderstart in two different ways :) (and 01:30:005 (2) - actually too lol)
01:36:131 (8) - What warrants this big of a jump compared to the linear flow from earlier? xd At least reduce it to something like https://osu.ppy.sh/ss/7556353 this.
01:43:103 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There has been several occasions where maps have been disqualified for using streams that were too long for the way the difficulty is up untill that stream. I'd say this applies to this difficulty too, since you don't use 16-note streams for example up untill 01:41:413 - . I'd basically just add two kick sliders on 01:44:371 (5,6,7,8) - instead.
01:48:174 (1,2,3,4) - Why do you only use this twice? There's not really any pattern sense to this if you don't re-use it imo. Since you use it in the first two measures, you could use it on 01:55:145 - and 01:56:835 - too.
Also, I'd add a bit more sliders in the parts where you use like 16 single taps in a row, since that seems a little excessive considering the way you did the start of the kiai.

I'm honestly a little scared that BN's will point out that this map is overdone when they start looking at it.
I find the beginning to be too much for how calm this song is spacing wise. The rhythm is fine overall for the song, but I'd advice adding most of the peak stuff in the last half of the song, 'cause some of the difficulty spikes actually happen in the beginning and verse with little support. I'm only saying this as a heads up, 'cause I think BN's will mention fairly similar things here. ^^

I wish you guys luck!
posted

Spork Lover wrote:

Yo, ticket from earlier :3 I was told that Pachiru is reworking parts of the insane diff, so I won't be modding that :) I'm gonna abide to the new guidelines in this mod to learn them well for the next BN test in like 4 months or whenever lol, just so you're all aware!

Color coding:
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

The keysounding in the beginning (00:13:526 - to 00:27:047 - ) without any other type of feedback isn't really too good for gameplay - I can barely even hear the keysounding because it blends in with the music. There's hitnormal support obviously, but I don't know if you'd be able to add in a very quiet finish on parts like 00:13:526 - as well xd (It's probably just me being buyist towards keysounding regarding feedback but yeah :P) Keysound is just a plus, there's currently nothing wrong, with the map being currently keysounded

AiMod points out that an epilepsy warning is needed. I agree with it (; The strobe at the kiai start and the flashing lights in the beginning might be enough.

Kin's Solitude


00:16:906 (1,2,3) - this compared to 00:13:526 (1,2,3) - is way too different spacing wise, considering the music is the exact same here. I'd also just generally consider making the difficulty more calm in the beginning here untill 00:27:047 -
00:16:483 (4,1) - Pretty crazy spacing - It might be 1/1, but the song doesn't support a screen jump. (It's also inconsistent with the spacing you use on stuff like 00:23:244 (4,1) - for example) reduced for both case
00:24:934 (4,1) - You didn't do this type of overlap up untill now, making the aesthetic itself obsolete. If you added that overlap consistently in other places in the beginning, it would have a much better impact overall. I really can't see anything wrong with overlap here. The back & forth movement feel natural according to the melody being : E6 - F#6 - D6
00:35:075 (4,5) - Inconsistent spacing wise with 00:31:695 (4,5) - and 00:28:314 (5,6) - and the music is the same. I'd consider actually making the two large spacings smaller, 'cause I do feel it's still too much for this part. if you watch patterns closely with the melody, you should have notice, that some E6 - F#6 - E6 // E6 - F#6 - D6 use equal spacing while others have "normal" spacing+higher spacing
00:34:230 (2,3,4) - To me, the flow here is a little iffy - I'd find it better if the flow rotation changed on the downbeat rather than on the (3), so doing something like https://osu.ppy.sh/ss/7556289 would allow the clockwise rotation to continue for a bit (my suggestion is really unpolished, you can probably come up with something better here.) I'll only lose what I call flow emphasis. The changing direction on from those slider are here to emphasize the fact I'm really following the melody
00:57:047 (7,8) - I would probably put the 8 on a spot like https://osu.ppy.sh/ss/7556306 instead because you're basically adding "square" flow to a map that didn't use square flow up untill now xd. well, it's actually a triangle flow
01:03:807 (7,1) - I feel like this is a liiittle too much spacing, I would decrease it a tiny bit. 01:02:117 (7,1) - this one is actually 0.2 bigger
01:26:624 (2,3,5,7) - The structure is quite iffy here - I'd suggest something like this: https://osu.ppy.sh/ss/7556328 (If you dislike those polygonal shapes, something like https://osu.ppy.sh/ss/7556335 might work too to add an overlap or something :)hm, it does really kill my spacing
01:29:159 (4,1) - Two things: 1: the slider is extended with a very clear red tick hitsound still present, so I would advice making the slider 1/2. 2: the overlap is weird because it overlaps the sliderend AND the sliderstart in two different ways :) (and 01:30:005 (2) - actually too lol) the main melody is actually a 1/1 E5 hold. You can also check it out on a sheet
01:36:131 (8) - What warrants this big of a jump compared to the linear flow from earlier? xd At least reduce it to something like https://osu.ppy.sh/ss/7556353 this. because 01:36:131 (8) - is a G5 while 01:34:652 (1,3,5) - is a D5 spam
01:43:103 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - There has been several occasions where maps have been disqualified for using streams that were too long for the way the difficulty is up untill that stream. I'd say this applies to this difficulty too, since you don't use 16-note streams for example up untill 01:41:413 - . I'd basically just add two kick sliders on 01:44:371 (5,6,7,8) - instead. because there's absolutely not point to use a stream in another place ? Also, the stream isn't a real difficulty spike problem according to jump & the kiai.
01:48:174 (1,2,3,4) - Why do you only use this twice? There's not really any pattern sense to this if you don't re-use it imo. Since you use it in the first two measures, you could use it on 01:55:145 - and 01:56:835 - too. because mapping the half kiai only back & forth is really boring
Also, I'd add a bit more sliders in the parts where you use like 16 single taps in a row, since that seems a little excessive considering the way you did the start of the kiai.

I'm honestly a little scared that BN's will point out that this map is overdone when they start looking at it.
I find the beginning to be too much for how calm this song is spacing wise. The rhythm is fine overall for the song, but I'd advice adding most of the peak stuff in the last half of the song, 'cause some of the difficulty spikes actually happen in the beginning and verse with little support. I'm only saying this as a heads up, 'cause I think BN's will mention fairly similar things here. ^^

there's nothing wrong about having the map difficulty of this kind :
02:03:385 - > 01:48:174 - > 01:34:652 - > 00:54:089 - > 00:40:568 - > 01:21:131 - > 00:13:526

I wish you guys luck!
to Mo : the current soft hitnormal is actually like this :

thanks for mod!
posted
13/03/2017
  1. Reworked the Insane with the suggestions of MrSergio.
  2. Added hitsounds on Secretpipe's difficulty. (the hitsounds will be remade on Hyper, Hard & Insane difficulties)
  3. Applied the mod of -Mo- & Spork Lover on Hyper, Hard, Secretpipe's Normal and Kin's Solitude.
  4. Fixed Storyboard with the help of -Mo-'s mod.

Spork Lover wrote:


Hard


00:49:019 (1,2,3) - They seem to be pretty cramped visually - I'd probably seperate them in some way, can't come up with something from the top of my head though :oNo, to me they are looking good since they are not overlapping each other. But I still moved the '3' to the left to let a equal space between each other.
00:54:089 (1,2,3) - It's better for these, they to follow those.
01:24:512 - hitsound where you goooo In fact, I reworked this part, same as Hyper and Insane, so if there is no hitsounds, it's not an error, it's intentional, we'll gonna update hitsounds to make them good as they were before changes as soon as possible don't worry ! (I'll not answer on each hitsounds mods since you know why now :)
01:27:892 - I'd add one here too, there's nothing in the music that says that there shouldn't be one at least, it sounds underwhelming this way xd
02:01:695 (1) - Even as a 3-digit player I find that to be really mean, considering you havn't used 5-way reverses before this one, and you use reverses a lot ^^ I'd advice using a 1/2 slider + a 3-way reverse instead. (You do this suggestion on the Hyper) In fact, I agree with the fact that it's not predictable, but since there is a new combo, it can make the player notice about that. If there is a REAL problem, then I'll fix it definitely.

Hyper


00:42:258 - Whistle + NC, i think you forgot ;o
00:44:582 - Whistle
00:55:145 (4,5,1,2,3,4) - A lot of hitsounds missing here
01:35:920 (4) - hitsound on this note?
01:36:765 (7) - ctrl+g for consistency with 01:34:652 (1,2,3) - ? Added.
01:37:610 (1,2,3,4) - I only see this once in your map apart from 02:02:962 (3,4,5,6) - , don't really understand why that first one is there. I find it even weirder, because all of those sliders 01:41:413 (1,2,3,4,1,2,3,4) - are passive rhythms, and not clickable ones. I'd probably make the 4 notes of the stream into a 4-way reverse instead :) like the passive ones, or I'd make a 4-note stream in the beginning of the 2 sections with the sliders ^^ Fixed.
01:55:990 (4) - ctrl+g gives a jump to 01:56:624 (1) - like you did on stuff like 01:58:103 (5,1) - Fixed.
01:58:737 (2) - This slider isn't really leading to the 3, and looks kinda out of place this way xD I moved the slider before and the 2 after as well: https://osu.ppy.sh/ss/7556225 and https://osu.ppy.sh/ss/7556232 Indeed, I fixed it, but I didn't changed the second slider like you did. I changed into an other way, like it could flow into the next pattern.
02:00:850 (5,6,7) - I wouldn't make this linear after a 6-note jump part. ctrl+g'ing 7 works Fixed.
02:01:695 (1,1) - hmm, maybe remove NC on the 2nd slider? I know it's a special part, but the rhythm isn't too different here. Fixed on -Mo-'s mod.

-Mo- wrote:


- 00:50:286 (3) - Nudge this one oe two units to the right so that the gap between 1-2-3 is about the same. Fixed.
- 01:24:512 (4) - 01:27:892 (2) - 02:12:997 (4) - 02:14:688 (5) - rip hitsounding As I said on Spork Lover's mod, I reworked this part on Hard, Hyper and Insane, so it's normal, they'll be back as soon as possible.

Hyper
- 00:42:258 (6) - 00:44:371 (2) - 00:55:357 (5,1,2) - 01:35:920 (4,5) - 02:07:927 (6) - 02:12:997 (6) - 02:14:688 (6) - Hitsounds. Same as Hard.
- 01:26:624 (2,3,4,5) - Maybe offset these in someway so it's not just a boring straight line? You can do whatever you want here.Applied.
- 01:58:737 (2,3,4) - This just looks odd to me for some reason, having two surved sliders facing the same way arranged like that. Maybe change slider 4 for some variety? Applied.
- 02:02:117 (1) - Doesn't need an NC I believe. Fixed.

Insane
-01:06:765 (4,5) - Maybe flip these around so that 2-3-4 makes a sharper angle and the flow is more comfortable? I reworked all this part.
- 01:30:005 (2,3,4) - Hitsounds.


Thanks to everyone for the mod <3
posted
@Kin



Ranking Criteria wrote:

Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a silent .wav file.
posted
Oh, I misread my bad, I though you were talkin about delay.
Anyway, fixed
http://puu.sh/uHSZ4/e03c62fbc0.rar

thanks for checking back
posted
Ah, just to make sure: the current keysounding IS a problem because of feedback. You can find my statement in the logs I provided above too iirc.
posted
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
It could have been a problem in a case, where it was normal-hitnormal/soft-hitnormal instead of whistle.
posted
just answering to the mods by Aldwych and game rock:

- the OD is to force accuracy on the doublets, so that you can't cheese your way through them
- the doublets emphasize the crisp sounds in the music very nicely imo, the SR is an unfortunate side effect and removing them just for the sake of catering to a broken SR system feels kind of dumb to me, since they give the map an interesting and unique feel. This just shows again that the SR system in taiko is broken and needs to be fixed.
- 1st "change to k" suggestion: kdd fits the rythm i built here more
- 2nd "change to k" suggestion: going for the slightly longer mono 1/2 for better buildup here
posted
(?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K



  • 6.9 - 6.9 in CS and AR ( ͡° ͜ʖ ͡°)

    01:44:793 - extend slider until 01:46:483- (Of course, I understand that the vocal sound ends at the point that you put but for some reason it would be better to finish where the BG Sound ends).

  • 00:32:962 (25,26) - delete .. seems unnessesary .-.

    01:07:399 (39,40) - change this for (k d) ... note 40 don't have bass sound or something.

    01:43:631 - is strange but add other d note here .. have an extended sound.

    01:48:807 (23,24) - ctrl+g
    01:50:497 (34,35) - same
    01:52:188 (42,43) - same

    01:53:666 (50,51,52,53) - dkd k

    01:55:567 (63,64) - ctrl+g

    01:57:152 - Delete this note
    01:57:257 (74,75) - ctrl+g

    01:58:948 (82,83) - ctrl+g
    02:00:638 (4,5) - same

    about last note ... are pure finish, then in finish kiai increase volume hitsound to 100% (Well, just to emphasize and leave "different" this last note)

  • My mod is based in a suggestion ... But would drastically lower the level from 7.02 to 4.67, it is precisely because of a difficulty in calculating difficulty using the 1/8 spacing ... (I am aware that we have very different styles when doing beatmaps, but you know very well that the difficulty calculator on 1/8 spacing is quite irregular and clear, a 7 stars that clearly looks like a 4.5 if it would be an abysmal gift of pps)
    - We need a dialogue with QAT's about this situation because I have a similar case on this collab map (02:52:730- to 03:05:881- )




2 stars (-w-)/**
posted
@xtrem3x: i like the base idea of this, since it still keeps the base feeling that i intended and would be a good compromise imo, ofc i'll map it a bit differently but i'll keep your idea in mind and try to make something. If people are fine with this i would be willing to change it. give me a few hours to finish this since i'm doing some other stuff atm but i'll get back on this, thanks for your feedback :D
posted
since the snare spam end on this blue tick, I still prefer the way it is (I didn't even knew, the vocal was also on blue tick lol)
thanks for checking!
posted
eh I listen to the song but i found clap on 01:30:005 (2) and 01:30:216 (3) 's tail is missing :(
posted

P A N wrote:

eh I listen to the song but i found clap on 01:30:005 (2) and 01:30:216 (3) 's tail is missing :(
ye, I've just checked every diff. And it's missing on the Insane diff. Thanks for checking again!

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 40568
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
SkinPreference:Default
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 46483,53244,60005,66976
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Alone
TitleUnicode:Alone
Artist:Marshmello
ArtistUnicode:Marshmello
Creator:Pachiru
Version:Insane
Source:
Tags:Original Mix Monstercat Trap Gabe Veus Secretpipe Kin Cosmolade Noffy Chromoxx
BeatmapID:1170480
BeatmapSetID:552712

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:1

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266,158,102046,1,8,0:0:0:0:
267,185,102152,1,8,0:0:0:0:
269,212,102258,5,10,0:0:0:0:
268,239,102363,1,8,0:0:0:0:
261,265,102469,1,8,0:0:0:0:
248,289,102574,1,8,0:0:0:0:
230,309,102680,1,10,0:0:0:0:
208,324,102786,1,8,0:0:0:0:
183,334,102891,1,10,0:0:0:0:
156,338,102997,1,8,0:0:0:0:
129,335,103103,6,0,L|81:343,3,45,10|8|10|8,0:0|0:0|0:0|0:0,0:0:0:0:
133,231,103526,2,0,L|181:239,3,45,10|8|10|8,0:0|0:0|0:0|0:0,0:0:0:0:
108,133,103948,2,0,L|60:141,3,45,8|8|10|8,0:0|0:0|0:0|0:0,0:0:0:0:
128,40,104371,2,0,L|176:48,3,45,10|8|10|8,0:0|0:0|0:0|0:0,0:0:0:0:
226,127,104793,5,10,0:0:0:0:
262,143,104898,1,8,0:0:0:0:
303,144,105004,1,10,0:0:0:0:
342,135,105109,1,8,0:0:0:0:
382,126,105215,1,10,0:0:0:0:
422,126,105321,1,8,0:0:0:0:
459,141,105426,1,10,0:0:0:0:
487,170,105532,1,8,0:0:0:0:
501,208,105638,5,10,0:0:0:0:
502,248,105743,1,8,0:0:0:0:
489,287,105849,1,8,0:0:0:0:
464,318,105954,1,8,0:0:0:0:
428,337,106060,1,10,0:0:0:0:
388,342,106166,1,8,0:0:0:0:
348,336,106271,1,8,0:0:0:0:
313,315,106378,1,8,0:0:0:0:
116,95,108174,5,0,1:0:0:0:
161,280,108385,1,0,3:0:0:0:
262,163,108596,1,0,1:0:0:0:
54,184,108807,1,0,3:0:0:0:
114,345,109019,2,0,P|169:359|232:311,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
304,99,109441,2,0,P|237:90|189:134,1,107.999996704102,2|2,1:2|0:0,0:0:0:0:
54,184,109864,6,0,L|62:74,2,107.999996704102,2|0|0,0:0|3:0|1:0,0:0:0:0:
144,300,110498,1,0,3:0:0:0:
258,198,110709,2,0,P|307:178|361:181,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
460,308,111131,2,0,P|410:327|356:324,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
258,198,111554,5,0,1:0:0:0:
234,12,111765,1,0,3:0:0:0:
145,128,111976,1,0,1:0:0:0:
335,82,112188,1,0,3:0:0:0:
102,64,112399,2,0,P|69:112|80:168,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
312,256,112821,2,0,P|336:204|322:154,1,107.999996704102,2|2,1:2|0:0,0:0:0:0:
133,256,113244,6,0,L|119:368,2,107.999996704102,0|0|0,3:0|3:0|1:0,0:0:0:0:
215,145,113878,1,2,0:0:0:0:
312,256,114089,2,0,L|430:250,1,107.999996704102,8|0,0:0|3:0,0:0:0:0:
471,82,114512,2,0,L|353:76,1,107.999996704102,2|0,3:2|3:0,0:0:0:0:
215,145,114934,5,0,1:0:0:0:
51,246,115145,1,0,3:0:0:0:
79,110,115357,1,0,1:0:0:0:
150,276,115568,1,0,3:0:0:0:
13,73,115779,2,0,P|66:36|138:62,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
282,184,116202,2,0,P|229:221|157:195,1,107.999996704102,2|2,1:2|0:0,0:0:0:0:
326,39,116624,6,0,L|436:29,2,107.999996704102,2|0|0,0:0|3:0|1:0,0:0:0:0:
215,145,117258,1,0,3:0:0:0:
323,254,117469,2,0,P|338:304|321:369,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
139,194,117892,2,0,P|125:140|143:90,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
279,25,118314,5,0,1:0:0:0:
360,184,118526,1,0,3:0:0:0:
396,60,118737,1,0,1:0:0:0:
220,128,118948,1,0,3:0:0:0:
456,4,119159,2,0,P|476:56|460:112,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
296,228,119582,2,0,P|284:176|312:124,1,107.999996704102,2|2,1:2|0:0,0:0:0:0:
400,248,120005,6,0,L|417:354,2,107.999996704102,0|0|0,3:0|3:0|1:0,0:0:0:0:
306,128,120638,1,2,0:0:0:0:
184,244,120850,2,0,L|48:256,1,107.999996704102,8|0,0:0|3:0,0:0:0:0:
52,76,121272,2,0,L|159:66,1,107.999996704102,0|2,3:0|0:0,0:0:0:0:
306,128,121695,5,6,0:0:0:0:
460,48,121906,1,0,3:0:0:0:
460,56,122117,1,0,3:0:0:0:
460,64,122328,1,0,3:0:0:0:
460,72,122540,1,0,3:0:0:0:
460,80,122751,1,2,0:0:0:0:
408,168,122962,5,2,0:0:0:0:
406,205,123067,1,0,0:0:0:0:
404,243,123173,1,2,0:0:0:0:
402,281,123278,1,0,0:0:0:0:
400,320,123385,5,4,1:0:0:0:
282,253,123596,1,0,0:0:0:0:
287,215,123702,1,0,0:0:0:0:
291,177,123807,2,0,B|294:143|294:143|298:103|320:59,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
133,84,124230,6,0,B|130:118|130:118|126:158|104:202,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
94,223,124547,1,0,1:0:0:0:
78,262,124652,1,2,0:0:0:0:
86,304,124758,1,2,0:0:0:0:
116,334,124864,1,0,1:0:0:0:
158,343,124969,1,0,0:0:0:0:
197,327,125075,6,0,P|260:317|321:333,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
339,334,125392,1,0,0:0:0:0:
373,349,125497,2,0,P|434:335|465:283,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
466,263,125814,1,2,0:0:0:0:
451,228,125920,6,0,P|430:172|452:118,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
463,95,126237,1,0,1:0:0:0:
458,57,126343,1,2,0:0:0:0:
421,25,126448,1,2,0:0:0:0:
375,10,126554,1,0,1:0:0:0:
327,12,126659,1,0,0:0:0:0:
283,32,126765,5,0,1:0:0:0:
213,230,126976,1,0,0:0:0:0:
193,66,127188,1,0,1:0:0:0:
349,160,127399,1,2,0:0:0:0:
124,121,127610,2,0,P|106:57|130:7,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
272,177,128033,2,0,P|290:241|266:291,1,107.999996704102,2|0,0:0|1:0,0:0:0:0:
72,342,128455,6,0,P|57:282|86:222,1,107.999996704102,4|0,1:0|0:0,0:0:0:0:
88,212,128772,1,0,0:0:0:0:
109,187,128878,2,0,L|252:190,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
247,200,129195,1,2,0:0:0:0:
277,210,129300,6,0,L|395:213,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
417,214,129617,1,0,1:0:0:0:
444,180,129722,1,2,0:0:0:0:
457,139,129828,1,2,0:0:0:0:
454,96,129934,1,0,1:0:0:0:
436,57,130039,1,0,0:0:0:0:
407,33,130145,6,0,P|355:20|303:34,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
272,56,130462,1,0,0:0:0:0:
239,76,130568,2,0,P|179:90|121:67,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
101,59,130885,1,2,0:0:0:0:
64,67,130990,6,0,P|45:120|70:184,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
76,201,131307,1,0,1:0:0:0:
90,235,131412,1,2,0:0:0:0:
97,272,131518,1,0,0:0:0:0:
93,309,131623,1,0,1:0:0:0:
81,345,131730,1,0,0:0:0:0:
112,365,131835,6,0,P|169:346|226:368,1,107.999996704102,0|0,1:0|0:0,0:0:0:0:
249,369,132152,1,0,0:0:0:0:
288,368,132258,2,0,P|305:312|290:240,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
285,228,132575,1,2,0:0:0:0:
273,191,132681,2,0,P|260:137|271:85,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
119,23,133103,5,2,0:0:0:0:
77,215,133314,1,0,1:0:0:0:
194,90,133526,1,0,1:0:0:0:
11,106,133737,1,0,0:0:0:0:
267,125,133948,2,0,P|273:72|248:26,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
10,177,134371,2,0,P|2:229|27:276,1,107.999996704102,0|2,1:0|0:0,0:0:0:0:
170,344,134793,1,2,0:0:0:0:
342,344,135005,1,0,1:0:0:0:
256,192,135216,5,6,0:0:0:0:
posted
16/03/2017
  1. Updated Chromoxx' diff to reduce 1/8 overload, and also to nerf its Star Rating.
  2. Finally added a new very nice skin made by Noffy ! Hope you'll enjoy it !
  3. Updated Insane diff to fix an Hitsound issue.
posted
Hello, from in-game request :3

[Gabe's]
There's something that doesn't make sense with SecretPipe's Normal
01:41:413 (1,1) - the spinner is split into two parts, I find that discouraged in Easy. Since Secretpipe's spinner doesn't split and I think you two should swap the idea of your spinner with each other. It's more reasonable that you spin one and longer spinner in easy, and two shorter spinners in Normal.

[Secretpipe's]
01:56:202 (4,1,4) - somehow feel touching, maybe move slider(1) to the right a bit thus lower its angle for better performance
00:18:174 (3,4,3,4) - Also I find it's weird that the only times 1/2 pattern appears are these two, in the kiai or the later part in general isn't introduced anymore. I understand that music doesn't support it well but then the existance of 1/2 pattern is pretty faint imo. Maybe not include that in your diff or have it appeared again somewhere. From what I hear, the keysound blends pretty well with the music, I can't distinguish even try turning my effect volume to zero. So I think you can skip that red tick there if you wanted to map it for keysound.

[Hard]
01:41:413 (1,2,3,1,2,3,4) - I wonder if these multiple reverses suit here on Hard diff. Since Hyper has those, I think the difficulty spread will be more even if you map with only one reverse arrow. To support this, Normal and Easy has only spinners

[Hyper]
00:42:258 (6) - Why this measure doesn't get NC?
01:39:723 (2,3) - Although I get it's a pattern idea, but the spacing doesn't make sense with the rest of this section. Because 01:40:145 (3,4) - this sounds like it can be a jump too, (4) has higher pitch
02:00:850 (5,1) - I think the stack is off here

Something inconsistent here :
#meaasure1: 01:48:174 (1,2) - a pair of straight sliders.
#m2 : 01:49:864 (1,2) - ^
#m3 : 01:51:554 (1,2) - ^
#m4 : 01:53:244 (1,2) - a pair of curve sliders
And the next measure repeats the melody. So I think it's better to make it in a noticeable pattern of pair sliders. Like straight-straight-curve-curve.
*It's a minor nazi stuff, you don't have to apply it if it ruins the map xd*

The rest looks ok

[Insane]
00:15:216 (3) - I think NC here better than from 00:14:793 (1) - . I understand your idea but NC from 00:14:793 - doesn't help players indicate the sv change or does it? Or (better) change all of your slow slider's shapes to something special, more easy to recognize
00:26:624 - Starting here I think it's better to have curve sliders as indicator for sv changed sliders, the rest can just use anchored or straight slider. The players will pick up the information fast enough from the previous section




Pretty short, hope it's valuable in some ways ^^
Good luck!
posted
hiya moddu desu

00:38:455 (1,2,3) - for the other parts with this sound, they were sort of equal distances, so maybe make this same distance apart as well

01:06:343 (2,1,2) - the flow between these seems a bit too linear, especially with the distance betwee 01:06:343 (2,1) - being much smaller than 01:06:554 (1,2) - , makes it sort of weird to aim. Maybe ctrl g 01:06:765 (2,3) - these two and 01:07:188 (4,5) - ctrl g these two as well to keep same pattern, just flipped

01:07:610 (1) - maybe put this where the ring appears in the SB? or put the ring where this note is

01:27:047 (4) - this note is more emphasized than the other ones, but the distance between 01:26:835 (3,4) - is smaller than 01:27:047 (4,5) - . I actually think, with this sort of pattern, it would be beset if everything was the same distance apart

01:54:934 (1,2,3,4) - maybe make this a square?

02:13:526 (3,4) - i would make this a noticeably bigger distance jump than 02:13:103 (1,2) - because its on a downbeat and is more emphasized imo
00:56:624 (3,4,5,6) - square seems a tad off

01:24:089 (4) - maybe put this up more so its similar to the 1/2 slider positions before it

02:00:005 (1,2,3,4,5,6) - could maybe fix this up a bit to be more perfect of a triangle
01:07:610 (1) - put this down a little more so it makes a diamond with 01:06:976 (3,4,5) - ? right now looks kinda weird


im bad at modding easier diffs :(

good luk
posted

Pachiru wrote:

24/03/2017
  1. Deleted Chromoxx' Taiko diff.
  2. Fixed some minor stuffs with Normal, Hard, Hyper, Insane, thanks to Asaiga and Kami-senpai's mod!

Asaiga wrote:

Hello, from in-game request :3

[Secretpipe's]
01:56:202 (4,1,4) - somehow feel touching, maybe move slider(1) to the right a bit thus lower its angle for better performance Fixed.
00:18:174 (3,4,3,4) - Also I find it's weird that the only times 1/2 pattern appears are these two, in the kiai or the later part in general isn't introduced anymore. I understand that music doesn't support it well but then the existance of 1/2 pattern is pretty faint imo. Maybe not include that in your diff or have it appeared again somewhere. From what I hear, the keysound blends pretty well with the music, I can't distinguish even try turning my effect volume to zero. So I think you can skip that red tick there if you wanted to map it for keysound. I also fixed it in an other way. Instead of having some part in the difficulty that didn't have 1/2 even when there was this piano sound, so I added 1/2 when it needs during the begining.

[Hard]
01:41:413 (1,2,3,1,2,3,4) - I wonder if these multiple reverses suit here on Hard diff. Since Hyper has those, I think the difficulty spread will be more even if you map with only one reverse arrow. To support this, Normal and Easy has only spinners So, for this one, I agree with you, first, I was quite... reflecting about this idea, but indeed, this deserve a nerf, so I took your idea, thanks. :)

[Hyper]
00:42:258 (6) - Why this measure doesn't get NC? Fixed, my bad.
01:39:723 (2,3) - Although I get it's a pattern idea, but the spacing doesn't make sense with the rest of this section. Because 01:40:145 (3,4) - this sounds like it can be a jump too, (4) has higher pitch Yes, I fixed it.
02:00:850 (5,1) - I think the stack is off here I don't understand what you wanted to mean, but to me it looks good, since there is no issue with it.

Something inconsistent here :
#meaasure1: 01:48:174 (1,2) - a pair of straight sliders.
#m2 : 01:49:864 (1,2) - ^
#m3 : 01:51:554 (1,2) - ^
#m4 : 01:53:244 (1,2) - a pair of curve sliders
And the next measure repeats the melody. So I think it's better to make it in a noticeable pattern of pair sliders. Like straight-straight-curve-curve.
*It's a minor nazi stuff, you don't have to apply it if it ruins the map xd*

I wanted to do different kind of pattern with all a different style, to avoid the boringness of this part. And I didn't use a proper pattern, to avoid the player to prevent those slider events, that's also why they are using different directions while playing them.

The rest looks ok

[Insane]
00:15:216 (3) - I think NC here better than from 00:14:793 (1) - . I understand your idea but NC from 00:14:793 - doesn't help players indicate the sv change or does it? Or (better) change all of your slow slider's shapes to something special, more easy to recognize Yes! Indeed, that make the map more easy to read, at least for the begining, and it can avoid dumb fails, so yes, that's fixed!
00:26:624 - Starting here I think it's better to have curve sliders as indicator for sv changed sliders, the rest can just use anchored or straight slider. The players will pick up the information fast enough from the previous section I also applied here, to avoid unconsistancy with NC, since the rhythm is still the same during all this part.

Pretty short, hope it's valuable in some ways ^^
Good luck!
Sure it was helpful, thanks a lot for your mod Asaiga!

Kami-senpai wrote:

hiya moddu desu

[Insane]00:38:455 (1,2,3) - for the other parts with this sound, they were sort of equal distances, so maybe make this same distance apart as well Yes, but since there is a "strong" sound on the last note, I wanted to emphasize it by doing a jump here.

01:06:343 (2,1,2) - the flow between these seems a bit too linear, especially with the distance betwee 01:06:343 (2,1) - being much smaller than 01:06:554 (1,2) - , makes it sort of weird to aim. Maybe ctrl g 01:06:765 (2,3) - these two and 01:07:188 (4,5) - ctrl g these two as well to keep same pattern, just flipped Indeed, I fixed it.

01:07:610 (1) - maybe put this where the ring appears in the SB? or put the ring where this note is The ring wasn't really supposed to be in the center o:

01:27:047 (4) - this note is more emphasized than the other ones, but the distance between 01:26:835 (3,4) - is smaller than 01:27:047 (4,5) - . I actually think, with this sort of pattern, it would be beset if everything was the same distance apart For this part, I didn't really wanted to use jumps here, since it's more a slow part.

01:54:934 (1,2,3,4) - maybe make this a square? No, because it would make a really big jump between 01:55:568 (4,5) - and it wouldn't be really adapted for the diff.

02:13:526 (3,4) - i would make this a noticeably bigger distance jump than 02:13:103 (1,2) - because its on a downbeat and is more emphasized imo Indeed, I really understand your point, and you're partly true. But on this part of the map, I wanted to focus my jumps on the vocals, as I did in the first part, but more "marked" because the kiai was here, and the voice were more intense. Otherwise, that's a very nice catch!

[Hyper]00:56:624 (3,4,5,6) - square seems a tad off I didn't really understand that point, but I think I got it !

01:24:089 (4) - maybe put this up more so its similar to the 1/2 slider positions before it Since it's the ending of the slider, I think that it shouldn't be like that, because that would "kill" the flow in my opinion.

02:00:005 (1,2,3,4,5,6) - could maybe fix this up a bit to be more perfect of a triangle I didn't really wanted to make a perfect triangle here, but more a small challenging jump.

[Hard]01:07:610 (1) - put this down a little more so it makes a diamond with 01:06:976 (3,4,5) - ? right now looks kinda weird Fixed.

im bad at modding easier diffs :(

good luk Arigathanks Kami! ~


Sorry guys for the late reply /;w;\
posted
Salut, requête de ma modding queue (non j'suis pas en retard)

General
  1. http://prntscr.com/eosmfo :thinking:
  2. Pas d'epilepsy warning dans la Gabe's Oni et la Kin's Muzukashii?
Insane
  1. 00:27:047 (2,3,4) - le DS devrait être + grand entre 3-4 qu'entre 2-3 pour bien emphasize le son du piano ou jsp quoi sur 4, pareil ici 00:30:427 (2,3,4) - 00:33:807 (2,3,4) - 00:37:188 (2,3,4) -
  2. 00:50:286 (5,6) - Tu pourrais les placer comme ça plutôt pour une meilleure structure + meilleur flow https://osu.ppy.sh/ss/7665713 (je l'ai fait vite fait mais tu comprends le principe) et en + ça évite l'overlap "moche" ici 00:49:441 (2,5) -
  3. 01:06:554 (1) - Enlève le NC
  4. 01:35:920 (4,5,1) - Ils ont tous un son important mais 5 est mal emphasize à cause du flow linéaire :/ un moyen de régler ça serait de stack 01:36:131 (5) - sur le sliderhead de 01:35:497 (3) - par exemple, pareil ici 01:38:878 (3,5) - (t'en fais pas pour le DS qui sera pas régulier, c'est justement un bon endroit pour mettre un jump imo)
  5. 01:40:145 (5,6,7,8,9) - Ce genre de flow est pas confortable du tout à jouer imo vaudrait mieux mettre 01:40:779 (9) - + vers le haut genre comme ça http://osu.ppy.sh/ss/7665787
Bonne chance ! Un peu la flemme de mod le reste orz mais le set a l'air cool
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